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https://github.com/HarbourMasters/Shipwright.git
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Fix tunics/boots on C-buttons not always being enabled (#1782)
* Always enable C-buttons with equipment * Fix for it still sometimes being disables
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1b6dd8a0fe
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@ -949,15 +949,7 @@ void func_80083108(GlobalContext* globalCtx) {
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gSaveContext.buttonStatus[0] = BTN_DISABLED;
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for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
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if ((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) &&
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(gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) {
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// Equipment on c-buttons is always enabled
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if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
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sp28 = 1;
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}
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gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
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} else if (func_8008F2F8(globalCtx) == 2) {
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if (func_8008F2F8(globalCtx) == 2) {
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if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
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(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) {
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if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
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@ -1100,6 +1092,18 @@ void func_80083108(GlobalContext* globalCtx) {
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}
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}
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for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
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if ((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) &&
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(gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) {
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// Equipment on c-buttons is always enabled
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if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
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sp28 = 1;
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}
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gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
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}
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}
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if (interfaceCtx->restrictions.bottles != 0) {
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for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
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if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
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@ -1253,6 +1257,8 @@ void func_80083108(GlobalContext* globalCtx) {
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(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) &&
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!((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
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(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) &&
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!((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) && // Never disable equipment
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(gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) && // (tunics/boots) on C-buttons
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!((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
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(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
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if ((globalCtx->sceneNum != SCENE_TAKARAYA) ||
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