Commit Graph

1948 Commits

Author SHA1 Message Date
Pepper0ni
0a3eeb8339
Rewrite DC MQ Logic (#4355)
* Doodongs Cavern

* rewrite MQ DC Logic

* forgot some cleanup

* remove an unused region

* post-merge cleanups

* change CanUse for HasITem on gorons braclet

* git ate half the rewrite

* more small error fixes

---------

Co-authored-by: aMannus <mannusmenting@gmail.com>
2024-10-05 13:29:38 -07:00
Malkierian
c4d211bc3a
[V3] Fishsanity Cleanup (#4380)
* Fix crash in fishsanity's flag set handler.
Code format cleanup.
Fix typedef warnings in fishsanity.h.

* Actually fix the crash now.

* Relocate RCTYPE check for broader application.
2024-10-05 09:58:41 -07:00
Pepper0ni
33c74a10b7
Fix items being placed on hint locations (#4379) 2024-10-02 17:27:43 -07:00
Pepe20129
84130b8046
Add 5, 6 & 7 item shopsanity. (#4280)
* Format shops.cpp

* Add 5, 6 & 7 item shopsanity

* Guarantee a bombchu refill

* Fish first shop item index

* Clean up NonShopItems

* Split count options

* Improve item ordering

Ensure potions, blue fire and fairy on shopsanity 6 and less.
There are no hearts in the first 28 items (the ones from n64 rando).

* Post-merge fixes
2024-10-02 16:31:11 -07:00
Pepper0ni
7110e40374
Remove UpdateHelpers, massivly speeding up Seed generation time (#4366)
* Update helpers removed

* clean up some unused vars

* remove now-misleading comment

* remove redundent timer

* address reviews

* Address commits
2024-10-02 16:02:13 -07:00
briaguya
b575aaaf99
simply all loaches logic (#4325)
the previous all loaches logic required modifying every `isLoach` check
throughout the file. this had the benefit of allowing live-toggling all fish
to be loaches or not, but added a lot of complexity.

this changes the logic to just set `isLoach` on each fish instead, and updates the tooltip to note an area reload is required
2024-10-02 09:37:22 -07:00
Angelo Bulfone
89ca2149b9
Refactor Fishsanity (#4268)
* Move Fishsanity hooks out of mods.cpp

* Assign fish check flags.

* Clean up location_list for fish

* Prevent fishing from giving double items.

* Remove no-longer-used mPendingFish

* Override draw function for fishing

This allows the draw functions in the source
overlay to match the decomp.

* Override draw function for EnFish

* Overwrite grotto fish params based on respawn data

This allows the randomizer to identify them
automatically without any special logic.

The catch (pun not intended) is that grotto fish don't respawn,
and they were previously identified for such by a params value of 1,
so the logic to take care of that needed to be duplicated.
Thankfully it wasn't very much.

* Add a VB for catching actors in bottles.

* Clean up remaining code after conversion to VB

This breaks fast FastDrops for bottle pickups, though
readding it shouldn't be too hard with the VB hook.

* Remove fishsanityParams from Fishing

It was previously used to track exactly which fish would be
released after a catch, but since both candidate fish
would've been caught, they both wouldn't give checks
anyways.

* Update soh/soh/Enhancements/randomizer/hook_handlers.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Re-add FastDrops for bottle pickups.

While this does diverge from the vanilla decomp, I'm uncertain of
the order that hooks are run, so I put it back into z_player.c
just to be safe. A future commit can do a more proper implementation
using VB hooks.

* Move initialisation of fishsanity hooks into hook_handlers

* Change location constructor to take RandomizerInf instead of uint8_t

This shouldn't have an effect as-is, but other changes can add
additional randomizer flags that can end up pushing fishsanity check
flags out of the range of a uint8_t, causing the cast to overflow
and not be stored correctly. With this change, it could still overflow
when writing to the flag field of Location, but said field is unused
and the parameter is really only for setting the flag for the
SpoilerCollectionCheck.

* Render uncaught overworld fish as randomized item

* Fix windows build by zeroing unused field

* Fix scene parameter type

This resolves a build error on Mac and Windows, but Linux
instead buries it in the sea of warnings, meaning I can't
see it until it fails CI.

---------

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2024-10-02 09:37:15 -07:00
Pepper0ni
e36dcefe54
Fix seed generation issues caused by Location Table changes (#4378) 2024-10-02 09:36:58 -07:00
Pepe20129
0cfd535fe6
Clean up location table (#4258)
* Remove categories

* Remove SpoilerCollectionCheckGroup

* Remove unused Location constructors

* Remove LocationType

* Remove unused SpoilerCollectionCheckTypes

* Remove hints' isVanillaCompletion, it's always false

* Remove SpoilerCollectionCheck::None

Same effect as default constructor

* Fix mistake

* Update location.h

* Deduce RC Area by scene when possible

* Remove useless constructors

* Remove flag in most situations

* Format improvements

* Replace overworldLocations with a function

* Replace shopLocationLists with a function

* Replace gossipStoneLocations with a function

Also add a new RCType for static hints

* Replace scrubLocations with a function

* Replace staticHintLocations with a function

* Replace overworldFishLocations with a function

* Replace pondFishLocations with a function

* Remove RC_TRIFORCE_COMPLETED from GetOverworldLocations

* Update fill.cpp

Re-add filter for dungeonLocations for song shuffle dungeon rewards (and fix erroneous check for song locations there).
Modify songLocations filter for dungeon rewards to check for RCTYPE_BOSS_HEART_OR_OTHER_REWARD and then the two song locations added for it.

* Update fill.cpp

Fix bracketing.

* Apply Pepper0ni's patch

---------

Co-authored-by: Malkierian <malkierian@live.com>
2024-10-01 09:50:47 -07:00
Malkierian
668f0fe4c6
Rando V3 - Small UI Cleanup (#4367)
* Change tristate off graphic to none instead of X to avoid confusion.
Modify Combobox and Slider Options to clamp directly to options.size() - 1 instead of just decrementing if current value is higher than max.

* Restore RenderCross line, but commented out.
2024-09-27 22:47:35 -07:00
Pepper0ni
0f47e6394e
fix small hint issues (#4358) 2024-09-26 17:35:20 -07:00
Pepper0ni
159d0872d7
remove unused functions (#4313) 2024-09-26 16:26:33 -07:00
Pepe20129
da5cf11449
Hook Debugger (#4323)
* Initial implementation

* Add call number & relax source_location requirement

* Update hookDebugger.cpp
2024-09-26 16:26:12 -07:00
Garrett Cox
b3b9216b5c
Show interface after item get (when skipping GI) (#4363) 2024-09-25 12:01:59 -07:00
skrawpie
7810f7505a
Update settings.cpp (#4362)
100 GS Reward was missing from RSK_GANONS_BOSS_KEY causing indexing issues. Notably, Triforce Hunt was setting Ganon's Boss Key to "Vanilla" rather than "Triforce Hunt."
2024-09-24 10:57:16 -07:00
Garrett Cox
4e4c1c4f8a
Handle ignoring 0x3F for navi talk skips (#4364) 2024-09-24 10:56:56 -07:00
Malkierian
0f02201108
SCL Consolidation, Area -> Region (#4356)
* Move all `SaveContext` operations to `Logic` to prepare for encapsulation.

* Rename `Area` to `Region`, `areaTable` to `regionTable`, and all local variables named variants of area to region that were of the `RandomizerRegion` or `Region` types.

* Fix mistaken renames.

* Rename PT_AREA_RESET to PT_REGION_RESET after rebasing on performance timer commit.
Change include path for the timer to absolute rather than relative.
2024-09-23 17:10:29 -07:00
Pepper0ni
0a84d15d9d
Implement some basic benchmarking for seed generation (#4353)
* messy first implementation, pushing for verification

* push to test other platforms, add benchmark preset

* more other compiler fixes

* Finish implementing benchmarks

* forgot to reset the timers each run

* do it better

* move timers to thier own file

* forgot to add files
2024-09-21 17:03:48 -07:00
Pepper0ni
fca8081a20
Fix crash when preset amount is too high (#4359) 2024-09-20 22:56:32 -07:00
Garrett Cox
5d8841777a
Fix missing despawn branch for heart containers (#4350) 2024-09-20 15:37:34 -07:00
Garrett Cox
74c93b0182
Stop disabling dampe checkbox, as it's no longer forced to on for rando (#4349) 2024-09-19 09:17:01 -07:00
Garrett Cox
2434eb82bf
Fix for LACS awarding everywhere (#4348)
* Fix for LACS awarding everywhere

* Update soh/soh/Enhancements/randomizer/hook_handlers.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

---------

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2024-09-19 09:16:31 -07:00
Garrett Cox
ee02e503fc
Fix issues with faster heavy block lift (#4335) 2024-09-19 09:15:31 -07:00
Garrett Cox
da6e4cac91
Remove erroneous Entrance_OverrideBlueWarp (#4340) 2024-09-17 12:30:33 -07:00
Extloga
fab63877f0
Rearrangement of the currencies in randomizer.cpp (#4338) 2024-09-17 11:41:09 -07:00
Malkierian
4148d59c48
Check Tracker Re-update (#4322)
* Update check status in the check tracker to the new system. Status and Skipped are now stored in ItemLocation, though still saved separately in the trackerData section.

* Fix shop checks not showing prices when identified.

* Patch fix for check status bleed.
Some cleanup of unused code.

* Small tracker optimizations.

* Fix check hiding.

* Bit more cleanup.

* Unhide the filter and make it work again...

* Fix area totals tracking.
Fix skipped status saving.

* Merge conflict cleanup.
2024-09-17 11:32:52 -07:00
Pepe20129
9c11718341
Add 146 ice trap messages (#4281)
* Add ice trap message suggestions

* Split messages by language

* Re-run build

* Apply Pepper0ni's patch with fixes
2024-09-17 10:43:06 -07:00
Pepper0ni
cd92e70b84
Refactor GetAccessibleLocations (#3871)
* saving for branch change

* V0 doesn't work

* crashing in random places halp

* push to rebase

* commit for branch change

* more branch switching

* First apparent working

* fix entrence validation

* comment cleanups

* post merge fixes

* Fix entrences not validating when spawns/owl drops are on but other entrences are not

* remove bombchusFound from the struct too

* Fix issue causing improper bombchu filtering on the playthrough

* text fixes

* submodules pls

* submodules pls pt 2
2024-09-17 10:06:30 -07:00
Malkierian
6cd387ddf3
Fix Deku Mouth for Entrance Rando and Mido Rando Functionality (#4342)
* Restore Deku Tree open as adult with dungeon shuffle.

* Add Mido spawn VB to allow for preventing Mido moving in rando when starting with Zelda's letter and closed deku or forest.

* Use RAND_GET_OPTION instead of OTRGlobals rando context, get rid of IS_RANDO in deku mouth VB handler.
2024-09-17 08:40:38 -07:00
Pepper0ni
1b51750ec0
remove a return 0 (#4347) 2024-09-17 08:26:10 -07:00
Archez
e75400a646
Merge pull request #4343 from Archez/merge-develop-rando-sep14
Merge develop -> develop-rando
2024-09-15 00:16:08 -04:00
Archez
8359d2a8f0 Update entrance tracker settings window for modern menu changes 2024-09-14 23:45:10 -04:00
Archez
8bd2f38d22 Merge remote-tracking branch 'origin/develop' into merge-develop-rando-sep14 2024-09-14 23:42:02 -04:00
Archez
19dc4dc0fa
Bump LUS (#4341) 2024-09-14 23:13:46 -04:00
Malkierian
7f503c33d2
Concurrency Fix (#4318)
* Removed all CVarLoad uses from code to prevent thread concurrency issues.

* Add mutext locks to save and load functions to prevent concurrent operations between those two.
2024-09-14 22:38:22 -04:00
inspectredc
c507d4d9a0
Early Eyeball Frog (#4120)
* early eyeball is real :D

* make cvar

* update cvars

* fix additional cvar check bug
2024-09-12 16:01:57 -07:00
Malkierian
b5037a0856
Gui window rework (#4307)
* Converted all GuiWindows to the new separate Begin/End format in current LUS except InputViewer, CheckTracker, ItemTracker and Modals.

* Setup Check, Entrance, Item trackers and Input Viewer to override `Draw()` to bypass the ImGui Begin and End, as they're not intended to go in the modern menu.

* Cleanup.
2024-09-10 15:42:57 -04:00
Extloga
1f85420625
Additions for the German translation in two files (#4304)
* Additions for the German translation in hint_list_exclude_dungeon.cpp

* Additions for the German translation in hint_list_exclude_overworld.cpp
2024-09-02 07:32:38 -07:00
Pepper0ni
15395defa4
Add jabu box skip door and frog hint exceptions to cutscene skipping (#4300)
* Add jaby box skip door one point to glitchAiding and frog hint exception to NoForcedDialouge

* address review
2024-08-23 10:20:11 -04:00
Pepe20129
e07fc59e55
Add git info to title screen & gameplay stats (#4053)
* Add git info to title screen & gameplay stats

* Change the branch criteria to starting with `develop`

* Update z_title.c

* Change the branch criteria to not having a tag

* Always show both when not a release build

* Only show build version in tagged releases
2024-08-23 10:17:45 -04:00
Archez
01245ae81c
Bump LUS (#4301)
* bump lus

* remove undeclared methods
2024-08-18 15:25:21 -04:00
Pepe20129
b6554a8409
Fix skeleton key (#4296) 2024-08-17 20:45:10 -07:00
Pepper0ni
07babaa17b
fix link name enhancment (#4295) 2024-08-17 20:44:50 -07:00
Extloga
9d7d4bffa2
Additions for the German currencies in randomizer.cpp (#4289)
* Additions for the German currencies in randomizer.cpp

* Additions for the German translation in hint_list_exclude_dungeon.cpp

* Fixes for the German translation in z_select.c

* Fixes for the German translation in z_select.c

* Additions for the German translation in hint_list_exclude_overworld.cpp
2024-08-17 20:25:38 -07:00
Pepper0ni
9c2e773ce4
Bombchu logic fixes, Add BetterBombchShopping enhancment and some adjacent cleanups (#3733)
* Initial Bombchu rework implementation

* Finish bombchus in logic overhaul

* address reviews

* Post resolution fixes

* fix git being dumb

* Readd Child Wallet To Bombchu Bowling Logic

* post merge fixes

* fix some oversights in bombchu shopping logic

* doesn't work, linker errors

* cleanup old reviews

* Make it build, likely broken by VB

* attempt to fix carpet man second purchse text

* commit to change branch

* mostly have carpet guy working

* badly fix carpet salesman

* fix better bombchu shopping

* fix bombchu drops

* remember you need bombchus in inventory to get drops

* Address reviews

* post-SCL clean up and redo the bombchu ammo logic to apply better to the spirit edge case

* fix oversight which could have allowed for bombchus to logical exist when they shouldn't

* Remove special bombchu playthrough checks which are causing bugs and no longer needed

* fix Slingshot logic reset

* Convert helpers I touched into CanUse and HasItem

* last cleanups
2024-08-17 16:10:11 -07:00
Extloga
d3edbcd042
Additions and fixes for the German translation in three files (#4293)
* Additions for the German translation in hint_list_exclude_dungeon.cpp

* Fixes for the German translation in z_select.c

* Fixes for the German translation in z_select.c

* Additions for the German translation in hint_list_exclude_overworld.cpp

* Additions for the German translation in hint_list_exclude_dungeon.cpp

* Additions for the German translation in hint_list_exclude_overworld.cpp
2024-08-16 09:58:12 -07:00
aMannus
6ea8823de1
Add Total Checks to Check/Item Trackers - devrando edition (#4292)
* Fix fmt in savestates

* Check Tracker Totals
2024-08-15 15:39:50 -07:00
Malkierian
bfba2a180a
Fix tricks menu (#4278)
* Fix tricks not getting disabled by button click.

* Fix area trees not collapsing on enabled side of tricks list.

* Fix difficulty tag button order for Linux.

* Fix Collapse All, Open All, and Disable All.
Prevent Disable All from disabling all despite areas being collapsed.
2024-08-14 22:27:32 -07:00
Archez
35b4da74cb Merge remote-tracking branch 'origin/develop' into develop->develop-rando 2024-08-14 11:38:56 -04:00
Archez
651348d2a9 Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00