Fix items being placed on hint locations (#4379)

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Pepper0ni 2024-10-03 01:27:43 +01:00 committed by GitHub
parent 84130b8046
commit 33c74a10b7
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3 changed files with 19 additions and 2 deletions

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@ -1023,7 +1023,7 @@ static void RandomizeDungeonItems() {
auto ctx = Rando::Context::GetInstance();
//Get Any Dungeon and Overworld group locations
std::vector<RandomizerCheck> anyDungeonLocations = FilterFromPool(ctx->allLocations, [](const auto loc){return Rando::StaticData::GetLocation(loc)->IsDungeon();});
std::vector<RandomizerCheck> anyDungeonLocations = Rando::StaticData::GetDungeonLocations();
//Rando::StaticData::GetOverworldLocations() defined in item_location.cpp
//Create Any Dungeon and Overworld item pools

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@ -82,7 +82,23 @@ std::vector<RandomizerCheck> Rando::StaticData::GetOverworldLocations() {
location.GetRandomizerCheck() != RC_UNKNOWN_CHECK &&
location.GetRandomizerCheck() != RC_TRIFORCE_COMPLETED && //not really an overworld check
location.GetRCType() != RCTYPE_FISH && //temp fix while locations are properly sorted out
location.GetRCType() != RCTYPE_CHEST_GAME //this is supposed to be excluded
location.GetRCType() != RCTYPE_CHEST_GAME && //this is supposed to be excluded
location.GetRCType() != RCTYPE_STATIC_HINT &&
location.GetRCType() != RCTYPE_GOSSIP_STONE //don't put items on hints
) {
overworldLocations.push_back(location.GetRandomizerCheck());
}
}
return overworldLocations;
}
std::vector<RandomizerCheck> Rando::StaticData::GetDungeonLocations() {
std::vector<RandomizerCheck> overworldLocations = {};
for (Location& location : locationTable) {
if (
location.IsDungeon() &&
location.GetRCType() != RCTYPE_STATIC_HINT &&
location.GetRCType() != RCTYPE_GOSSIP_STONE //don't put items on hints
) {
overworldLocations.push_back(location.GetRandomizerCheck());
}

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@ -36,6 +36,7 @@ class StaticData {
static std::unordered_map<std::string, uint32_t> PopulateTranslationMap(std::unordered_map<uint32_t, RandomizerHintTextKey> input);
static std::multimap<std::tuple<s16, s16, s32>, RandomizerCheck> CheckFromActorMultimap;
static std::vector<RandomizerCheck> GetOverworldLocations();
static std::vector<RandomizerCheck> GetDungeonLocations();
static std::vector<RandomizerCheck> dungeonRewardLocations;
static std::vector<RandomizerCheck> GetShopLocations();
static std::vector<RandomizerCheck> GetScrubLocations();