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https://github.com/HarbourMasters/Shipwright.git
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Add 5, 6 & 7 item shopsanity. (#4280)
* Format shops.cpp * Add 5, 6 & 7 item shopsanity * Guarantee a bombchu refill * Fish first shop item index * Clean up NonShopItems * Split count options * Improve item ordering Ensure potions, blue fire and fairy on shopsanity 6 and less. There are no hearts in the first 28 items (the ones from n64 rando). * Post-merge fixes
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7110e40374
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@ -1320,7 +1320,16 @@ void DrawEquipmentTab() {
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"Giant (500)",
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};
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// only display Tycoon wallet if you're in a save file that would allow it.
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if (IS_RANDO && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) > RO_SHOPSANITY_ZERO_ITEMS) {
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if (
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IS_RANDO &&
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!(
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_OFF ||
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(
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_SPECIFIC_COUNT &&
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY_COUNT) == RO_SHOPSANITY_COUNT_ZERO_ITEMS
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)
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)
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) {
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const std::string walletName = "Tycoon (999)";
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walletNamesImpl.push_back(walletName);
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}
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@ -1121,7 +1121,8 @@ const std::vector<PresetEntry> hellModePresetEntries = {
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LinksPocket"), RO_LINKS_POCKET_NOTHING),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MQDungeons"), RO_MQ_DUNGEONS_RANDOM_NUMBER),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("RainbowBridge"), RO_BRIDGE_DUNGEON_REWARDS),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_FOUR_ITEMS),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_SPECIFIC_COUNT),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShopsanityCount"), RO_SHOPSANITY_COUNT_FOUR_ITEMS),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShopsanityPrices"), RO_SHOPSANITY_PRICE_TYCOON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleAdultTrade"), 1),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleBeans"), 1),
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@ -1177,7 +1178,7 @@ const std::vector<PresetEntry> BenchmarkPresetEntries = {
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleDungeonReward"), RO_DUNGEON_REWARDS_END_OF_DUNGEON),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LinksPocket"), RO_LINKS_POCKET_DUNGEON_REWARD),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleSongs"), RO_SONG_SHUFFLE_ANYWHERE),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_FOUR_ITEMS),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_COUNT_FOUR_ITEMS),
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//RANDOTODO add refactored price/scrub/merchant settings
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleTokens"), RO_TOKENSANITY_OFF),
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PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleBeehives"), RO_GENERIC_ON),
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@ -1158,7 +1158,7 @@ int Fill() {
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//Temporarily add shop items to the ItemPool so that entrance randomization
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//can validate the world using deku/hylian shields
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StartPerformanceTimer(PT_ENTRANCE_SHUFFLE);
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AddElementsToPool(ItemPool, GetMinVanillaShopItems(32)); //assume worst case shopsanity 4
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AddElementsToPool(ItemPool, GetMinVanillaShopItems(8)); //assume worst case shopsanity 7
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if (ctx->GetOption(RSK_SHUFFLE_ENTRANCES)) {
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SPDLOG_INFO("Shuffling Entrances...");
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if (ctx->GetEntranceShuffler()->ShuffleAllEntrances() == ENTRANCE_SHUFFLE_FAILURE) {
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@ -1175,36 +1175,41 @@ int Fill() {
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//ctx->showItemProgress = true;
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//Place shop items first, since a buy shield is needed to place a dungeon reward on Gohma due to access
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StartPerformanceTimer(PT_SHOPSANITY);
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NonShopItems = {};
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NonShopItems.clear();
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if (ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF)) {
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SPDLOG_INFO("Placing Vanilla Shop Items...");
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PlaceVanillaShopItems(); //Place vanilla shop items in vanilla location
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} else {
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SPDLOG_INFO("Shuffling Shop Items");
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int total_replaced = 0;
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if (ctx->GetOption(RSK_SHOPSANITY).IsNot(RO_SHOPSANITY_ZERO_ITEMS)) { //Shopsanity 1-4, random
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//Initialize NonShopItems
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ItemAndPrice init;
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init.Name = Text{"No Item", "Sin objeto", "Pas d'objet"};
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init.Price = -1;
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init.Repurchaseable = false;
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NonShopItems.assign(32, init);
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//Indices from OoTR. So shopsanity one will overwrite 7, three will overwrite 7, 5, 8, etc.
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const std::array<int, 4> indices = {7, 5, 8, 6};
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if (ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_RANDOM) || ctx->GetOption(RSK_SHOPSANITY_COUNT).IsNot(RO_SHOPSANITY_COUNT_ZERO_ITEMS)) { //Shopsanity 1-7, random
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/*
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Indices from OoTR. So shopsanity one will overwrite 7, three will overwrite 7, 5, 8, etc.
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8 6 2 4
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7 5 1 3
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*/
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const std::array<int, 8> indices = { 7, 5, 8, 6, 3, 1, 4, 2 };
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//Overwrite appropriate number of shop items
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#define LOCATIONS_PER_SHOP 8
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for (size_t i = 0; i < Rando::StaticData::GetShopLocations().size() / LOCATIONS_PER_SHOP; i++) {
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int num_to_replace = GetShopsanityReplaceAmount(); //1-4 shop items will be overwritten, depending on settings
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int num_to_replace = GetShopsanityReplaceAmount(); //1-7 shop items will be overwritten, depending on settings
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total_replaced += num_to_replace;
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for (int j = 0; j < num_to_replace; j++) {
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int itemindex = indices[j];
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int shopsanityPrice = GetRandomShopPrice();
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NonShopItems[TransformShopIndex(i * LOCATIONS_PER_SHOP + itemindex - 1)].Price =
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shopsanityPrice; // Set price to be retrieved by the patch and textboxes
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NonShopItems[Rando::StaticData::GetShopLocations()[i * LOCATIONS_PER_SHOP + itemindex - 1]].Price = shopsanityPrice; // Set price to be retrieved by the patch and textboxes
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ctx->GetItemLocation(Rando::StaticData::GetShopLocations()[i * LOCATIONS_PER_SHOP + itemindex - 1])->SetCustomPrice(shopsanityPrice);
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}
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for (int j = num_to_replace; j < 8; j++) {
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ItemAndPrice init;
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init.Name = Text { "No Item", "Sin objeto", "Pas d'objet" };
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init.Price = -1;
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init.Repurchaseable = false;
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int itemindex = indices[j];
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NonShopItems[Rando::StaticData::GetShopLocations()[i * LOCATIONS_PER_SHOP + itemindex - 1]] = init; // Set price to be retrieved by the patch and textboxes
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}
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}
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#undef LOCATIONS_PER_SHOP
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}
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@ -1159,9 +1159,15 @@ void GenerateItemPool() {
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}
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//Shopsanity
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if (ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF) || ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_ZERO_ITEMS)) {
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if (
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ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF) ||
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(
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ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_SPECIFIC_COUNT) &&
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ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_ZERO_ITEMS)
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)
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) {
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AddItemsToPool(ItemPool, normalRupees);
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} else { //Shopsanity 1-4, random
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} else {
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AddItemsToPool(ItemPool, shopsanityRupees); //Shopsanity gets extra large rupees
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}
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File diff suppressed because it is too large
Load Diff
@ -2,7 +2,6 @@
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#include "../context.h"
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#include <vector>
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#include <array>
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struct ItemAndPrice {
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Text Name;
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@ -16,7 +15,5 @@ extern int GetRandomShopPrice();
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extern int16_t GetRandomScrubPrice();
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extern int GetShopsanityReplaceAmount();
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extern Text GetIceTrapName(uint8_t id);
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extern int GetShopIndex(RandomizerCheck loc);
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extern int TransformShopIndex(int index);
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extern std::vector<ItemAndPrice> NonShopItems;
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extern std::map<RandomizerCheck, ItemAndPrice> NonShopItems;
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@ -160,7 +160,7 @@ void WriteIngameSpoilerLog() {
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// PURPLE TODO: LOCALIZATION
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auto locItem = itemLocation->GetPlacedItemName().GetEnglish();
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if (itemLocation->GetPlacedRandomizerGet() == RG_ICE_TRAP && loc->GetRCType() == RCTYPE_SHOP) {
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locItem = NonShopItems[TransformShopIndex(GetShopIndex(key))].Name.GetEnglish();
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locItem = NonShopItems[key].Name.GetEnglish();
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}
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if (stringOffsetMap.find(locItem) == stringOffsetMap.end()) {
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if (spoilerStringOffset + locItem.size() + 1 >= SPOILER_STRING_DATA_SIZE) {
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@ -106,9 +106,8 @@ void Context::PlaceItemInLocation(const RandomizerCheck locKey, const Randomizer
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// If we're placing a non-shop item in a shop location, we want to record it for custom messages
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if (StaticData::RetrieveItem(item).GetItemType() != ITEMTYPE_SHOP &&
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StaticData::GetLocation(locKey)->GetRCType() == RCTYPE_SHOP) {
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const int index = TransformShopIndex(GetShopIndex(locKey));
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NonShopItems[index].Name = StaticData::RetrieveItem(item).GetName();
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NonShopItems[index].Repurchaseable =
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NonShopItems[locKey].Name = StaticData::RetrieveItem(item).GetName();
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NonShopItems[locKey].Repurchaseable =
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StaticData::RetrieveItem(item).GetItemType() == ITEMTYPE_REFILL ||
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StaticData::RetrieveItem(item).GetHintKey() == RHT_PROGRESSIVE_BOMBCHUS;
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}
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@ -214,7 +213,7 @@ void Context::CreateItemOverrides() {
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val.SetTrickName(GetIceTrapName(val.LooksLike()));
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// If this is ice trap is in a shop, change the name based on what the model will look like
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if (loc->GetRCType() == RCTYPE_SHOP) {
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NonShopItems[TransformShopIndex(GetShopIndex(locKey))].Name = val.GetTrickName();
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NonShopItems[locKey].Name = val.GetTrickName();
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}
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overrides[locKey] = val;
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}
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@ -81,16 +81,22 @@ std::shared_ptr<GetItemEntry> Item::GetGIEntry() const { // NOLINT(*-no-recursio
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if (giEntry != nullptr) {
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return giEntry;
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}
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auto logic = Rando::Context::GetInstance()->GetLogic();
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std::shared_ptr<Rando::Context> ctx = Rando::Context::GetInstance();
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auto logic = ctx->GetLogic();
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RandomizerGet actual = RG_NONE;
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const bool tycoonWallet =
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) > RO_SHOPSANITY_ZERO_ITEMS;
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const u8 infiniteUpgrades = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_INFINITE_UPGRADES);
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const bool tycoonWallet = !(
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ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF) ||
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(
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ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_SPECIFIC_COUNT) &&
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ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_ZERO_ITEMS)
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)
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);
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const u8 infiniteUpgrades = ctx->GetOption(RSK_INFINITE_UPGRADES).Value<u8>();
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switch (randomizerGet) {
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case RG_PROGRESSIVE_STICK_UPGRADE:
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switch (logic->CurrentUpgrade(UPG_STICKS)) {
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case 0:
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if (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_DEKU_STICK_BAG)) {
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if (ctx->GetOption(RSK_SHUFFLE_DEKU_STICK_BAG)) {
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actual = RG_DEKU_STICK_BAG;
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break;
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}
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@ -119,7 +125,7 @@ std::shared_ptr<GetItemEntry> Item::GetGIEntry() const { // NOLINT(*-no-recursio
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case RG_PROGRESSIVE_NUT_UPGRADE:
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switch (logic->CurrentUpgrade(UPG_NUTS)) {
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case 0:
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if (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_DEKU_NUT_BAG)) {
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if (ctx->GetOption(RSK_SHUFFLE_DEKU_NUT_BAG)) {
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actual = RG_DEKU_NUT_BAG;
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break;
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}
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@ -263,13 +263,19 @@ void Settings::CreateOptionDescriptions() {
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"The deku nut bag is required to hold deku nuts.";
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mOptionDescriptions[RSK_SHOPSANITY] = "Off - All shop items will be the same as vanilla.\n"
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"\n"
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"0 Items - Vanilla shop items will be shuffled among different shops.\n"
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"\n"
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"1-4 Items - Vanilla shop items will be shuffled among different shops, and "
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"each shop will contain 1-4 non-vanilla shop items.\n"
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"Specifc Count - Vanilla shop items will be shuffled among different shops, and "
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"each shop will contain a specifc number (0-7) of non-vanilla shop items.\n"
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"\n"
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"Random - Vanilla shop items will be shuffled among different shops, and "
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"each shop will contain a random number(1-4) of non-vanilla shop items.\n";
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"each shop will contain a random number (1-7) of non-vanilla shop items.";
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mOptionDescriptions[RSK_SHOPSANITY_COUNT] = "0 Items - Vanilla shop items will be shuffled among different shops.\n"
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"\n"
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"1-7 Items - Vanilla shop items will be shuffled among different shops, and "
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"each shop will contain 1-7 non-vanilla shop items.\n"
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/*
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"\n"
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"8 Items - All shops will contain 8 non-vanilla shop items.\n"
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*/;
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mOptionDescriptions[RSK_SHOPSANITY_PRICES] =
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"Balanced - The default randomization. Shop prices for shopsanity items will range between 0 to 300 rupees, "
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"with a bias towards values slightly below the middle of the range, in multiples of 5.\n "
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@ -367,7 +367,13 @@ ItemObtainability Randomizer::GetItemObtainabilityFromRandomizerGet(RandomizerGe
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// Shopsanity with at least one item shuffled allows for a third wallet upgrade.
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// This is needed since Plentiful item pool also adds a third progressive wallet
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// but we should *not* get Tycoon's Wallet in that mode.
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bool tycoonWallet = GetRandoSettingValue(RSK_SHOPSANITY) > RO_SHOPSANITY_ZERO_ITEMS;
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bool tycoonWallet = !(
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GetRandoSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_OFF ||
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(
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GetRandoSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_SPECIFIC_COUNT &&
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GetRandoSettingValue(RSK_SHOPSANITY_COUNT) == RO_SHOPSANITY_COUNT_ZERO_ITEMS
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)
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);
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// Same thing with the infinite upgrades, if we're not shuffling them
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// and we're using the Plentiful item pool, we should prevent the infinite
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@ -1138,9 +1144,13 @@ ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, u8 slotIndex) {
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shopItemIdentity.itemPrice = -1;
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shopItemIdentity.enGirlAShopItem = 0x32;
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if (slotIndex == 0) {
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return shopItemIdentity;
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}
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Rando::Location* location = GetCheckObjectFromActor(ACTOR_EN_GIRLA,
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// Bazaar (SHOP1) scene is reused, so if entering from Kak use debug scene to identify
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(sceneNum == SCENE_BAZAAR && gSaveContext.entranceIndex == ENTR_BAZAAR_0) ? SCENE_TEST01 : sceneNum, slotIndex);
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(sceneNum == SCENE_BAZAAR && gSaveContext.entranceIndex == ENTR_BAZAAR_0) ? SCENE_TEST01 : sceneNum, slotIndex - 1);
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if (location->GetRandomizerCheck() != RC_UNKNOWN_CHECK) {
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shopItemIdentity.randomizerInf = rcToRandomizerInf[location->GetRandomizerCheck()];
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@ -3767,6 +3767,7 @@ typedef enum {
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RSK_SHUFFLE_SONGS,
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RSK_SHUFFLE_TOKENS,
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RSK_SHOPSANITY,
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RSK_SHOPSANITY_COUNT,
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RSK_SHOPSANITY_PRICES,
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RSK_SHOPSANITY_PRICES_AFFORDABLE,
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RSK_SHUFFLE_SCRUBS,
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@ -3976,17 +3977,26 @@ typedef enum {
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RO_BRIDGE_WILDCARD_REWARD,
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} RandoOptionBridgeRewards;
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//Shopsanity settings (off, 0-4 items, random)
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//Shopsanity settings (off, specific count, random)
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typedef enum {
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RO_SHOPSANITY_OFF,
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RO_SHOPSANITY_ZERO_ITEMS,
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RO_SHOPSANITY_ONE_ITEM,
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RO_SHOPSANITY_TWO_ITEMS,
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RO_SHOPSANITY_THREE_ITEMS,
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RO_SHOPSANITY_FOUR_ITEMS,
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RO_SHOPSANITY_SPECIFIC_COUNT,
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RO_SHOPSANITY_RANDOM,
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} RandoOptionShopsanity;
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//Shopsanity count settings (0-7 items)
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typedef enum {
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RO_SHOPSANITY_COUNT_ZERO_ITEMS,
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RO_SHOPSANITY_COUNT_ONE_ITEM,
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RO_SHOPSANITY_COUNT_TWO_ITEMS,
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RO_SHOPSANITY_COUNT_THREE_ITEMS,
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RO_SHOPSANITY_COUNT_FOUR_ITEMS,
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RO_SHOPSANITY_COUNT_FIVE_ITEMS,
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RO_SHOPSANITY_COUNT_SIX_ITEMS,
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RO_SHOPSANITY_COUNT_SEVEN_ITEMS,
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RO_SHOPSANITY_COUNT_EIGHT_ITEMS,
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} RandoOptionShopsanityCount;
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//Shopsanity price ranges
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typedef enum {
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RO_SHOPSANITY_PRICE_BALANCED, //Balanced random from 0-300
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@ -119,8 +119,16 @@ void RandomizerCheckObjects::UpdateImGuiVisibility() {
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(CVarGetInteger(CVAR_RANDOMIZER_SETTING("MQDungeons"), RO_MQ_DUNGEONS_NONE) != RO_MQ_DUNGEONS_SET_NUMBER ||
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CVarGetInteger(CVAR_RANDOMIZER_SETTING("MQDungeonCount"), 12) < 12) // at least one vanilla dungeon
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) &&
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(location.GetRCType() != RCTYPE_SHOP ||
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CVarGetInteger(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_OFF) > RO_SHOPSANITY_ZERO_ITEMS) &&
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(
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location.GetRCType() != RCTYPE_SHOP ||
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!(
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ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF) ||
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(
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ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_SPECIFIC_COUNT) &&
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ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_ZERO_ITEMS)
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)
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)
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) &&
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(location.GetRCType() != RCTYPE_SCRUB ||
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CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleScrubs"), RO_SCRUBS_OFF) != RO_SCRUBS_OFF ||
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location.GetRandomizerCheck() == RC_HF_DEKU_SCRUB_GROTTO ||
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||||
|
@ -1101,12 +1101,11 @@ void EndFloatWindows() {
|
||||
}
|
||||
|
||||
void LoadSettings() {
|
||||
//If in randomzer (n64ddFlag), then get the setting and check if in general we should be showing the settings
|
||||
//If in randomzer, then get the setting and check if in general we should be showing the settings
|
||||
//If in vanilla, _try_ to show items that at least are needed for 100%
|
||||
|
||||
showShops = IS_RANDO ? (
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) != RO_SHOPSANITY_OFF &&
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) != RO_SHOPSANITY_ZERO_ITEMS)
|
||||
showShops = IS_RANDO ?
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) != RO_SHOPSANITY_OFF
|
||||
: false;
|
||||
showBeans = IS_RANDO ?
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_MAGIC_BEANS) == RO_GENERIC_YES
|
||||
|
@ -390,7 +390,13 @@ ItemTrackerNumbers GetItemCurrentAndMax(ItemTrackerItem item) {
|
||||
case ITEM_WALLET_ADULT:
|
||||
case ITEM_WALLET_GIANT:
|
||||
result.currentCapacity = IS_RANDO && !Flags_GetRandomizerInf(RAND_INF_HAS_WALLET) ? 0 : CUR_CAPACITY(UPG_WALLET);
|
||||
result.maxCapacity = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) > RO_SHOPSANITY_ZERO_ITEMS ? 999 : 500;
|
||||
result.maxCapacity = !IS_RANDO || (
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_OFF ||
|
||||
(
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_SPECIFIC_COUNT &&
|
||||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHOPSANITY_COUNT) == RO_SHOPSANITY_COUNT_ZERO_ITEMS
|
||||
)
|
||||
) ? 500 : 999;
|
||||
result.currentAmmo = gSaveContext.rupees;
|
||||
break;
|
||||
case ITEM_BOMBCHU:
|
||||
|
@ -97,7 +97,8 @@ void Settings::CreateOptions() {
|
||||
mOptions[RSK_SHUFFLE_DUNGEON_REWARDS] = Option::U8("Shuffle Dungeon Rewards", {"End of Dungeons", "Any Dungeon", "Overworld", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleDungeonReward"), mOptionDescriptions[RSK_SHUFFLE_DUNGEON_REWARDS], WidgetType::Combobox, RO_DUNGEON_REWARDS_END_OF_DUNGEON);
|
||||
mOptions[RSK_LINKS_POCKET] = Option::U8("Link's Pocket", {"Dungeon Reward", "Advancement", "Anything", "Nothing"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("LinksPocket"), "", WidgetType::Combobox, RO_LINKS_POCKET_DUNGEON_REWARD);
|
||||
mOptions[RSK_SHUFFLE_SONGS] = Option::U8("Shuffle Songs", {"Song Locations", "Dungeon Rewards", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleSongs"), mOptionDescriptions[RSK_SHUFFLE_SONGS], WidgetType::Combobox, RO_SONG_SHUFFLE_SONG_LOCATIONS);
|
||||
mOptions[RSK_SHOPSANITY] = Option::U8("Shopsanity", {"Off", "0 Items", "1 Item", "2 Items", "3 Items", "4 Items", "Random"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("Shopsanity"), mOptionDescriptions[RSK_SHOPSANITY], WidgetType::Combobox, RO_SHOPSANITY_OFF);
|
||||
mOptions[RSK_SHOPSANITY] = Option::U8("Shopsanity", {"Off", "Specific Count", "Random"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("Shopsanity"), mOptionDescriptions[RSK_SHOPSANITY], WidgetType::Combobox, RO_SHOPSANITY_OFF);
|
||||
mOptions[RSK_SHOPSANITY_COUNT] = Option::U8("Shopsanity Item Count", {NumOpts(0, 7/*8*/)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShopsanityCount"), mOptionDescriptions[RSK_SHOPSANITY_COUNT], WidgetType::Slider, 0, false, IMFLAG_NONE);
|
||||
mOptions[RSK_SHOPSANITY_PRICES] = Option::U8("Shopsanity Prices", {"Balanced", "Starting Wallet", "Adult Wallet", "Giant's Wallet", "Tycoon's Wallet"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShopsanityPrices"), mOptionDescriptions[RSK_SHOPSANITY_PRICES], WidgetType::Combobox, RO_SHOPSANITY_PRICE_BALANCED, false, IMFLAG_NONE);
|
||||
mOptions[RSK_SHOPSANITY_PRICES_AFFORDABLE] = Option::Bool("Affordable Prices", CVAR_RANDOMIZER_SETTING("ShopsanityPricesAffordable"), mOptionDescriptions[RSK_SHOPSANITY_PRICES_AFFORDABLE]);
|
||||
mOptions[RSK_SHUFFLE_TOKENS] = Option::U8("Tokensanity", {"Off", "Dungeons", "Overworld", "All Tokens"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleTokens"), mOptionDescriptions[RSK_SHUFFLE_TOKENS], WidgetType::Combobox, RO_TOKENSANITY_OFF);
|
||||
@ -672,6 +673,7 @@ void Settings::CreateOptions() {
|
||||
}, false, WidgetContainerType::COLUMN);
|
||||
mOptionGroups[RSG_SHUFFLE_NPCS_IMGUI] = OptionGroup::SubGroup("Shuffle NPCs & Merchants", {
|
||||
&mOptions[RSK_SHOPSANITY],
|
||||
&mOptions[RSK_SHOPSANITY_COUNT],
|
||||
&mOptions[RSK_SHOPSANITY_PRICES],
|
||||
&mOptions[RSK_SHOPSANITY_PRICES_AFFORDABLE],
|
||||
&mOptions[RSK_FISHSANITY],
|
||||
@ -876,6 +878,7 @@ void Settings::CreateOptions() {
|
||||
&mOptions[RSK_LINKS_POCKET],
|
||||
&mOptions[RSK_SHUFFLE_SONGS],
|
||||
&mOptions[RSK_SHOPSANITY],
|
||||
&mOptions[RSK_SHOPSANITY_COUNT],
|
||||
&mOptions[RSK_SHOPSANITY_PRICES],
|
||||
&mOptions[RSK_SHOPSANITY_PRICES_AFFORDABLE],
|
||||
&mOptions[RSK_FISHSANITY],
|
||||
@ -1084,6 +1087,7 @@ void Settings::CreateOptions() {
|
||||
&mOptions[RSK_SHUFFLE_DUNGEON_REWARDS],
|
||||
&mOptions[RSK_SHUFFLE_SONGS],
|
||||
&mOptions[RSK_SHOPSANITY],
|
||||
&mOptions[RSK_SHOPSANITY_COUNT],
|
||||
&mOptions[RSK_SHOPSANITY_PRICES],
|
||||
&mOptions[RSK_SHOPSANITY_PRICES_AFFORDABLE],
|
||||
&mOptions[RSK_FISHSANITY],
|
||||
@ -1125,6 +1129,7 @@ void Settings::CreateOptions() {
|
||||
{ "Shuffle Settings:Shuffle Songs", RSK_SHUFFLE_SONGS },
|
||||
{ "Shuffle Settings:Shuffle Gerudo Membership Card", RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD },
|
||||
{ "Shuffle Settings:Shopsanity", RSK_SHOPSANITY },
|
||||
{ "Shuffle Settings:Shopsanity Specific Count", RSK_SHOPSANITY_COUNT },
|
||||
{ "Shuffle Settings:Shopsanity Prices", RSK_SHOPSANITY_PRICES },
|
||||
{ "Shuffle Settings:Affordable Prices", RSK_SHOPSANITY_PRICES_AFFORDABLE },
|
||||
{ "Shuffle Settings:Fishsanity", RSK_FISHSANITY },
|
||||
@ -1605,13 +1610,20 @@ void Settings::UpdateOptionProperties() {
|
||||
// Hide shopsanity prices if shopsanity is off or zero
|
||||
switch (CVarGetInteger(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_OFF)) {
|
||||
case RO_SHOPSANITY_OFF:
|
||||
case RO_SHOPSANITY_ZERO_ITEMS:
|
||||
mOptions[RSK_SHOPSANITY].AddFlag(IMFLAG_SEPARATOR_BOTTOM);
|
||||
mOptions[RSK_SHOPSANITY_COUNT].Hide();
|
||||
mOptions[RSK_SHOPSANITY_PRICES].Hide();
|
||||
mOptions[RSK_SHOPSANITY_PRICES_AFFORDABLE].Hide();
|
||||
break;
|
||||
case RO_SHOPSANITY_SPECIFIC_COUNT:
|
||||
mOptions[RSK_SHOPSANITY].RemoveFlag(IMFLAG_SEPARATOR_BOTTOM);
|
||||
mOptions[RSK_SHOPSANITY_COUNT].Unhide();
|
||||
mOptions[RSK_SHOPSANITY_PRICES].Unhide();
|
||||
mOptions[RSK_SHOPSANITY_PRICES_AFFORDABLE].Unhide();
|
||||
break;
|
||||
default:
|
||||
mOptions[RSK_SHOPSANITY].RemoveFlag(IMFLAG_SEPARATOR_BOTTOM);
|
||||
mOptions[RSK_SHOPSANITY_COUNT].Hide();
|
||||
mOptions[RSK_SHOPSANITY_PRICES].Unhide();
|
||||
mOptions[RSK_SHOPSANITY_PRICES_AFFORDABLE].Unhide();
|
||||
break;
|
||||
@ -2300,6 +2312,7 @@ void Settings::ParseJson(nlohmann::json spoilerFileJson) {
|
||||
case RSK_CUCCO_COUNT:
|
||||
case RSK_FISHSANITY_POND_COUNT:
|
||||
case RSK_STARTING_SKULLTULA_TOKEN:
|
||||
case RSK_SHOPSANITY_COUNT:
|
||||
numericValueString = it.value();
|
||||
mOptions[index].SetSelectedIndex(std::stoi(numericValueString));
|
||||
break;
|
||||
@ -2323,16 +2336,8 @@ void Settings::ParseJson(nlohmann::json spoilerFileJson) {
|
||||
case RSK_SHOPSANITY:
|
||||
if (it.value() == "Off") {
|
||||
mOptions[index].SetSelectedIndex(RO_SHOPSANITY_OFF);
|
||||
} else if (it.value() == "0 Items") {
|
||||
mOptions[index].SetSelectedIndex(RO_SHOPSANITY_ZERO_ITEMS);
|
||||
} else if (it.value() == "1 Item") {
|
||||
mOptions[index].SetSelectedIndex(RO_SHOPSANITY_ONE_ITEM);
|
||||
} else if (it.value() == "2 Items") {
|
||||
mOptions[index].SetSelectedIndex(RO_SHOPSANITY_TWO_ITEMS);
|
||||
} else if (it.value() == "3 Items") {
|
||||
mOptions[index].SetSelectedIndex(RO_SHOPSANITY_THREE_ITEMS);
|
||||
} else if (it.value() == "4 Items") {
|
||||
mOptions[index].SetSelectedIndex(RO_SHOPSANITY_FOUR_ITEMS);
|
||||
} else if (it.value() == "Specific Count") {
|
||||
mOptions[index].SetSelectedIndex(RO_SHOPSANITY_SPECIFIC_COUNT);
|
||||
} else if (it.value() == "Random") {
|
||||
mOptions[index].SetSelectedIndex(RO_SHOPSANITY_RANDOM);
|
||||
}
|
||||
|
@ -432,7 +432,7 @@ void EnOssan_SpawnItemsOnShelves(EnOssan* this, PlayState* play, ShopItem* shopI
|
||||
} else {
|
||||
itemParams = sShopItemReplaceFunc[shopItems->shopItemIndex](shopItems->shopItemIndex);
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHOPSANITY) != RO_SHOPSANITY_OFF) {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, i);
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, i + 1);
|
||||
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
|
||||
itemParams = shopItemIdentity.enGirlAShopItem;
|
||||
|
||||
@ -452,7 +452,7 @@ void EnOssan_SpawnItemsOnShelves(EnOssan* this, PlayState* play, ShopItem* shopI
|
||||
shelves->actor.shape.rot.x, shelves->actor.shape.rot.y + sItemShelfRot[i],
|
||||
shelves->actor.shape.rot.z, itemParams, true);
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHOPSANITY) != RO_SHOPSANITY_OFF) {
|
||||
this->shelfSlots[i]->randoSlotIndex = i;
|
||||
this->shelfSlots[i]->randoSlotIndex = i + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1391,7 +1391,7 @@ void EnOssan_GiveItemWithFanfare(PlayState* play, EnOssan* this) {
|
||||
if (!IS_RANDO) {
|
||||
Actor_OfferGetItem(&this->actor, play, this->shelfSlots[this->cursorIndex]->getItemId, 120.0f, 120.0f);
|
||||
} else {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->cursorIndex);
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->cursorIndex + 1);
|
||||
// en_ossan/en_girla are also used for the happy mask shop, which never has randomized items
|
||||
// and returns RC_UNKNOWN_CHECK, in which case we should fall back to vanilla logic
|
||||
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
|
||||
@ -1738,7 +1738,7 @@ void EnOssan_State_GiveItemWithFanfare(EnOssan* this, PlayState* play, Player* p
|
||||
if (!IS_RANDO) {
|
||||
Actor_OfferGetItem(&this->actor, play, this->shelfSlots[this->cursorIndex]->getItemId, 120.0f, 120.0f);
|
||||
} else {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->cursorIndex);
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->cursorIndex + 1);
|
||||
// en_ossan/en_girla are also used for the happy mask shop, which never has randomized items
|
||||
// and returns RC_UNKNOWN_CHECK, in which case we should fall back to vanilla logic
|
||||
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
|
||||
@ -1754,7 +1754,7 @@ void EnOssan_State_GiveItemWithFanfare(EnOssan* this, PlayState* play, Player* p
|
||||
void EnOssan_State_ItemPurchased(EnOssan* this, PlayState* play, Player* player) {
|
||||
EnGirlA* item;
|
||||
EnGirlA* itemTemp;
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->cursorIndex);
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->cursorIndex + 1);
|
||||
GetItemEntry getItemEntry;
|
||||
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
|
||||
getItemEntry = Randomizer_GetItemFromKnownCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);
|
||||
|
Loading…
Reference in New Issue
Block a user