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Remove erroneous Entrance_OverrideBlueWarp (#4340)
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fab63877f0
commit
da6e4cac91
@ -19,19 +19,19 @@ extern "C" {
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*/
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void SkipBlueWarp_ShouldPlayTransitionCS(GIVanillaBehavior _, bool* should, void* opt) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.Story"), IS_RANDO)) {
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uint8_t isBlueWarp = 0;
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uint8_t isBlueWarpCutscene = 0;
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// Deku Tree Blue warp
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if (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0 && gSaveContext.cutsceneIndex == 0xFFF1) {
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gSaveContext.entranceIndex = ENTR_KOKIRI_FOREST_11;
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isBlueWarp = 1;
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isBlueWarpCutscene = 1;
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// Dodongo's Cavern Blue warp
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} else if (gSaveContext.entranceIndex == ENTR_DEATH_MOUNTAIN_TRAIL_0 && gSaveContext.cutsceneIndex == 0xFFF1) {
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gSaveContext.entranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5;
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isBlueWarp = 1;
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isBlueWarpCutscene = 1;
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// Jabu Jabu's Blue warp
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} else if (gSaveContext.entranceIndex == ENTR_ZORAS_FOUNTAIN_0 && gSaveContext.cutsceneIndex == 0xFFF0) {
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gSaveContext.entranceIndex = ENTR_ZORAS_FOUNTAIN_0;
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isBlueWarp = 1;
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isBlueWarpCutscene = 1;
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// Forest Temple Blue warp
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} else if (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0 && gSaveContext.cutsceneIndex == 0x0 && gSaveContext.chamberCutsceneNum == CHAMBER_CS_FOREST) {
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// Normally set in the blue warp cutscene
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@ -43,14 +43,14 @@ void SkipBlueWarp_ShouldPlayTransitionCS(GIVanillaBehavior _, bool* should, void
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gSaveContext.entranceIndex = ENTR_KOKIRI_FOREST_12;
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}
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isBlueWarp = 1;
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isBlueWarpCutscene = 1;
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// Fire Temple Blue warp
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} else if (gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0 && gSaveContext.cutsceneIndex == 0xFFF3) {
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// Normally set in the blue warp cutscene
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Flags_SetEventChkInf(EVENTCHKINF_DEATH_MOUNTAIN_ERUPTED);
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gSaveContext.entranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5;
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isBlueWarp = 1;
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isBlueWarpCutscene = 1;
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// Water Temple Blue warp
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} else if (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0 && gSaveContext.cutsceneIndex == 0x0 && gSaveContext.chamberCutsceneNum == CHAMBER_CS_WATER) {
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// Normally set in the blue warp cutscene
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@ -58,18 +58,18 @@ void SkipBlueWarp_ShouldPlayTransitionCS(GIVanillaBehavior _, bool* should, void
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Flags_SetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER);
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gSaveContext.entranceIndex = ENTR_LAKE_HYLIA_9;
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isBlueWarp = 1;
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isBlueWarpCutscene = 1;
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// Spirit Temple Blue warp
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} else if (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0 && gSaveContext.cutsceneIndex == 0x0 && gSaveContext.chamberCutsceneNum == CHAMBER_CS_SPIRIT) {
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gSaveContext.entranceIndex = ENTR_DESERT_COLOSSUS_8;
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isBlueWarp = 1;
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isBlueWarpCutscene = 1;
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// Shadow Temple Blue warp
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} else if (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0 && gSaveContext.cutsceneIndex == 0x0 && gSaveContext.chamberCutsceneNum == CHAMBER_CS_SHADOW) {
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gSaveContext.entranceIndex = ENTR_GRAVEYARD_8;
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isBlueWarp = 1;
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isBlueWarpCutscene = 1;
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}
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if (isBlueWarp) {
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if (isBlueWarpCutscene) {
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if (gSaveContext.entranceIndex != ENTR_LAKE_HYLIA_9) {
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// Normally set in the blue warp cutscene
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gSaveContext.dayTime = gSaveContext.skyboxTime = 0x8000;
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@ -77,10 +77,11 @@ void SkipBlueWarp_ShouldPlayTransitionCS(GIVanillaBehavior _, bool* should, void
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*should = false;
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gSaveContext.cutsceneIndex = 0;
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}
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if (IS_RANDO && (RAND_GET_OPTION(RSK_SHUFFLE_DUNGEON_ENTRANCES) != RO_DUNGEON_ENTRANCE_SHUFFLE_OFF || RAND_GET_OPTION(RSK_SHUFFLE_BOSS_ENTRANCES) != RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF)) {
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Entrance_OverrideBlueWarp();
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}
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// This is outside the above condition because we want to handle both first and following visits to the blue warp
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if (IS_RANDO && (RAND_GET_OPTION(RSK_SHUFFLE_DUNGEON_ENTRANCES) != RO_DUNGEON_ENTRANCE_SHUFFLE_OFF || RAND_GET_OPTION(RSK_SHUFFLE_BOSS_ENTRANCES) != RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF)) {
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Entrance_OverrideBlueWarp();
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}
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}
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}
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@ -557,11 +557,6 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
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gSaveContext.nextCutsceneIndex = 0;
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}
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if (IS_RANDO && (Randomizer_GetSettingValue(RSK_SHUFFLE_DUNGEON_ENTRANCES) != RO_DUNGEON_ENTRANCE_SHUFFLE_OFF ||
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Randomizer_GetSettingValue(RSK_SHUFFLE_BOSS_ENTRANCES) != RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF)) {
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Entrance_OverrideBlueWarp();
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}
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osSyncPrintf("\n\n\nおわりおわり");
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_WHITE_SLOW;
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@ -654,11 +649,6 @@ void DoorWarp1_RutoWarpOut(DoorWarp1* this, PlayState* play) {
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}
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play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
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if (IS_RANDO && (Randomizer_GetSettingValue(RSK_SHUFFLE_DUNGEON_ENTRANCES) != RO_DUNGEON_ENTRANCE_SHUFFLE_OFF ||
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Randomizer_GetSettingValue(RSK_SHUFFLE_BOSS_ENTRANCES) != RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF)) {
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Entrance_OverrideBlueWarp();
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}
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_WHITE_SLOW;
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}
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@ -847,11 +837,6 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
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}
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}
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if (IS_RANDO && (Randomizer_GetSettingValue(RSK_SHUFFLE_DUNGEON_ENTRANCES) != RO_DUNGEON_ENTRANCE_SHUFFLE_OFF ||
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Randomizer_GetSettingValue(RSK_SHUFFLE_BOSS_ENTRANCES) != RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF)) {
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Entrance_OverrideBlueWarp();
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}
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE_SLOW;
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