mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-21 23:58:51 -05:00
Clean up location table (#4258)
* Remove categories * Remove SpoilerCollectionCheckGroup * Remove unused Location constructors * Remove LocationType * Remove unused SpoilerCollectionCheckTypes * Remove hints' isVanillaCompletion, it's always false * Remove SpoilerCollectionCheck::None Same effect as default constructor * Fix mistake * Update location.h * Deduce RC Area by scene when possible * Remove useless constructors * Remove flag in most situations * Format improvements * Replace overworldLocations with a function * Replace shopLocationLists with a function * Replace gossipStoneLocations with a function Also add a new RCType for static hints * Replace scrubLocations with a function * Replace staticHintLocations with a function * Replace overworldFishLocations with a function * Replace pondFishLocations with a function * Remove RC_TRIFORCE_COMPLETED from GetOverworldLocations * Update fill.cpp Re-add filter for dungeonLocations for song shuffle dungeon rewards (and fix erroneous check for song locations there). Modify songLocations filter for dungeon rewards to check for RCTYPE_BOSS_HEART_OR_OTHER_REWARD and then the two song locations added for it. * Update fill.cpp Fix bracketing. * Apply Pepper0ni's patch --------- Co-authored-by: Malkierian <malkierian@live.com>
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@ -1,26 +1,5 @@
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#pragma once
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enum class Category {
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cNull,
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cChestMinigame,
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cDekuScrub,
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cDekuScrubUpgrades,
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cSkulltula,
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cSong,
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cSongDungeonReward,
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cCow,
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cFish,
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cShop,
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cMerchant,
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cVanillaSmallKey,
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cVanillaGFSmallKey,
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cVanillaBossKey,
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cVanillaMap,
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cVanillaCompass,
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cAdultTrade,
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cBeehive,
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};
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enum class OptionCategory {
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Setting,
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Toggle,
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@ -977,12 +977,14 @@ static void RandomizeOwnDungeon(const Rando::DungeonInfo* dungeon) {
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});
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//filter out locations that may be required to have songs placed at them
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dungeonLocations = FilterFromPool(dungeonLocations, [ctx](const auto loc){
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dungeonLocations = FilterFromPool(dungeonLocations, [ctx](const auto loc) {
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if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_SONG_LOCATIONS)) {
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return !(Rando::StaticData::GetLocation(loc)->IsCategory(Category::cSong));
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return !(Rando::StaticData::GetLocation(loc)->GetRCType() == RCTYPE_SONG_LOCATION);
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}
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if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_SONG_LOCATIONS)) {
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return !(Rando::StaticData::GetLocation(loc)->IsCategory(Category::cSongDungeonReward));
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if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_DUNGEON_REWARDS)) {
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return !(Rando::StaticData::GetLocation(loc)->GetRCType() == RCTYPE_BOSS_HEART_OR_OTHER_REWARD ||
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loc == RC_SHEIK_IN_ICE_CAVERN ||
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loc == RC_SONG_FROM_IMPA);
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}
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return true;
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});
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@ -1022,7 +1024,7 @@ static void RandomizeDungeonItems() {
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//Get Any Dungeon and Overworld group locations
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std::vector<RandomizerCheck> anyDungeonLocations = FilterFromPool(ctx->allLocations, [](const auto loc){return Rando::StaticData::GetLocation(loc)->IsDungeon();});
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//overworldLocations defined in item_location.cpp
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//Rando::StaticData::GetOverworldLocations() defined in item_location.cpp
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//Create Any Dungeon and Overworld item pools
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std::vector<RandomizerGet> anyDungeonItems;
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@ -1074,7 +1076,7 @@ static void RandomizeDungeonItems() {
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//Randomize Any Dungeon and Overworld pools
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AssumedFill(anyDungeonItems, anyDungeonLocations, true);
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AssumedFill(overworldItems, Rando::StaticData::overworldLocations, true);
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AssumedFill(overworldItems, Rando::StaticData::GetOverworldLocations(), true);
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//Randomize maps and compasses after since they're not advancement items
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for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
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@ -1083,7 +1085,7 @@ static void RandomizeDungeonItems() {
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AssumedFill(mapAndCompassItems, anyDungeonLocations, true);
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} else if (ctx->GetOption(RSK_SHUFFLE_MAPANDCOMPASS).Is(RO_DUNGEON_ITEM_LOC_OVERWORLD)) {
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auto mapAndCompassItems = FilterAndEraseFromPool(ItemPool, [dungeon](const RandomizerGet i){return i == dungeon->GetMap() || i == dungeon->GetCompass();});
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AssumedFill(mapAndCompassItems, Rando::StaticData::overworldLocations, true);
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AssumedFill(mapAndCompassItems, Rando::StaticData::GetOverworldLocations(), true);
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}
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}
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}
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@ -1192,17 +1194,19 @@ int Fill() {
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//Indices from OoTR. So shopsanity one will overwrite 7, three will overwrite 7, 5, 8, etc.
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const std::array<int, 4> indices = {7, 5, 8, 6};
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//Overwrite appropriate number of shop items
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for (size_t i = 0; i < Rando::StaticData::shopLocationLists.size(); i++) {
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#define LOCATIONS_PER_SHOP 8
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for (size_t i = 0; i < Rando::StaticData::GetShopLocations().size() / LOCATIONS_PER_SHOP; i++) {
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int num_to_replace = GetShopsanityReplaceAmount(); //1-4 shop items will be overwritten, depending on settings
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total_replaced += num_to_replace;
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for (int j = 0; j < num_to_replace; j++) {
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int itemindex = indices[j];
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int shopsanityPrice = GetRandomShopPrice();
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NonShopItems[TransformShopIndex(i * 8 + itemindex - 1)].Price =
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NonShopItems[TransformShopIndex(i * LOCATIONS_PER_SHOP + itemindex - 1)].Price =
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shopsanityPrice; // Set price to be retrieved by the patch and textboxes
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ctx->GetItemLocation(Rando::StaticData::shopLocationLists[i][itemindex - 1])->SetCustomPrice(shopsanityPrice);
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ctx->GetItemLocation(Rando::StaticData::GetShopLocations()[i * LOCATIONS_PER_SHOP + itemindex - 1])->SetCustomPrice(shopsanityPrice);
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}
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}
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#undef LOCATIONS_PER_SHOP
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}
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//Get all locations and items that don't have a shopsanity price attached
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std::vector<RandomizerCheck> shopLocations = {};
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@ -1210,12 +1214,9 @@ int Fill() {
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//So shopsanity 0 will get all 64 vanilla items, shopsanity 4 will get 32, etc.
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std::vector<RandomizerGet> shopItems = GetMinVanillaShopItems(total_replaced);
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for (size_t i = 0; i < Rando::StaticData::shopLocationLists.size(); i++) {
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for (size_t j = 0; j < Rando::StaticData::shopLocationLists[i].size(); j++) {
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RandomizerCheck loc = Rando::StaticData::shopLocationLists[i][j];
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if (!(ctx->GetItemLocation(loc)->HasCustomPrice())) {
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shopLocations.push_back(loc);
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}
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for (RandomizerCheck& randomizerCheck : Rando::StaticData::GetShopLocations()) {
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if (!(ctx->GetItemLocation(randomizerCheck)->HasCustomPrice())) {
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shopLocations.push_back(randomizerCheck);
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}
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}
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//Place the shop items which will still be at shop locations
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@ -1246,11 +1247,13 @@ int Fill() {
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std::vector<RandomizerCheck> songLocations;
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if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_SONG_LOCATIONS)) {
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songLocations = FilterFromPool(
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ctx->allLocations, [](const auto loc) { return Rando::StaticData::GetLocation(loc)->IsCategory(Category::cSong); });
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ctx->allLocations, [](const auto loc) { return Rando::StaticData::GetLocation(loc)->GetRCType() == RCTYPE_SONG_LOCATION; });
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} else if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_DUNGEON_REWARDS)) {
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songLocations = FilterFromPool(ctx->allLocations, [](const auto loc) {
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return Rando::StaticData::GetLocation(loc)->IsCategory(Category::cSongDungeonReward);
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return Rando::StaticData::GetLocation(loc)->GetRCType() == RCTYPE_BOSS_HEART_OR_OTHER_REWARD ||
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loc == RC_SHEIK_IN_ICE_CAVERN ||
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loc == RC_SONG_FROM_IMPA;
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});
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}
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@ -1282,26 +1285,25 @@ int Fill() {
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StopPerformanceTimer(PT_REMAINING_ITEMS);
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//Add default prices to scrubs
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for (size_t i = 0; i < Rando::StaticData::scrubLocations.size(); i++) {
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if (Rando::StaticData::scrubLocations[i] == RC_LW_DEKU_SCRUB_NEAR_BRIDGE || Rando::StaticData::scrubLocations[i] == RC_LW_DEKU_SCRUB_GROTTO_FRONT) {
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ctx->GetItemLocation(Rando::StaticData::scrubLocations[i])->SetCustomPrice(40);
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} else if (Rando::StaticData::scrubLocations[i] == RC_HF_DEKU_SCRUB_GROTTO) {
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ctx->GetItemLocation(Rando::StaticData::scrubLocations[i])->SetCustomPrice(10);
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for (RandomizerCheck& randomizerCheck : Rando::StaticData::GetScrubLocations()) {
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if (randomizerCheck == RC_LW_DEKU_SCRUB_NEAR_BRIDGE || randomizerCheck == RC_LW_DEKU_SCRUB_GROTTO_FRONT) {
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ctx->GetItemLocation(randomizerCheck)->SetCustomPrice(40);
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} else if (randomizerCheck == RC_HF_DEKU_SCRUB_GROTTO) {
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ctx->GetItemLocation(randomizerCheck)->SetCustomPrice(10);
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} else {
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auto loc = Rando::StaticData::GetLocation(Rando::StaticData::scrubLocations[i]);
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auto loc = Rando::StaticData::GetLocation(randomizerCheck);
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auto item = Rando::StaticData::RetrieveItem(loc->GetVanillaItem());
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ctx->GetItemLocation(Rando::StaticData::scrubLocations[i])->SetCustomPrice(item.GetPrice());
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ctx->GetItemLocation(randomizerCheck)->SetCustomPrice(item.GetPrice());
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}
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}
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if (ctx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_AFFORDABLE)) {
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for (size_t i = 0; i < Rando::StaticData::scrubLocations.size(); i++) {
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ctx->GetItemLocation(Rando::StaticData::scrubLocations[i])->SetCustomPrice(10);
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for (RandomizerCheck& randomizerCheck : Rando::StaticData::GetScrubLocations()) {
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ctx->GetItemLocation(randomizerCheck)->SetCustomPrice(10);
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}
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} else if (ctx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_RANDOM)) {
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for (size_t i = 0; i < Rando::StaticData::scrubLocations.size(); i++) {
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int randomPrice = GetRandomScrubPrice();
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ctx->GetItemLocation(Rando::StaticData::scrubLocations[i])->SetCustomPrice(randomPrice);
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for (RandomizerCheck& randomizerCheck : Rando::StaticData::GetScrubLocations()) {
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ctx->GetItemLocation(randomizerCheck)->SetCustomPrice(GetRandomScrubPrice());
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}
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}
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@ -136,7 +136,7 @@ bool FilterFoolishLocations(RandomizerCheck loc){
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bool FilterSongLocations(RandomizerCheck loc){
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auto ctx = Rando::Context::GetInstance();
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return Rando::StaticData::GetLocation(loc)->IsCategory(Category::cSong);
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return Rando::StaticData::GetLocation(loc)->GetRCType() == RCTYPE_SONG_LOCATION;
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}
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bool FilterOverworldLocations(RandomizerCheck loc){
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@ -316,7 +316,7 @@ std::vector<std::pair<RandomizerCheck, std::function<bool()>>> conditionalAlways
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};
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static std::vector<RandomizerCheck> GetEmptyGossipStones() {
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auto emptyGossipStones = GetEmptyLocations(Rando::StaticData::gossipStoneLocations);
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auto emptyGossipStones = GetEmptyLocations(Rando::StaticData::GetGossipStoneLocations());
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return emptyGossipStones;
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}
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@ -328,7 +328,7 @@ static std::vector<RandomizerCheck> GetAccessibleGossipStones(const RandomizerCh
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ctx->GetItemLocation(hintedLocation)->SetPlacedItem(RG_NONE);
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ctx->GetLogic()->Reset();
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auto accessibleGossipStones = ReachabilitySearch(Rando::StaticData::gossipStoneLocations);
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auto accessibleGossipStones = ReachabilitySearch(Rando::StaticData::GetGossipStoneLocations());
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//Give the item back to the location
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ctx->GetItemLocation(hintedLocation)->SetPlacedItem(originalItem);
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@ -405,8 +405,8 @@ static bool CreateHint(RandomizerCheck location, uint8_t copies, HintType type,
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//get a gossip stone accessible without the hinted item
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std::vector<RandomizerCheck> gossipStoneLocations = GetAccessibleGossipStones(location);
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if (gossipStoneLocations.empty()) {
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SPDLOG_DEBUG("\tNO IN LOGIC GOSSIP STONE\n\n");
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if (gossipStoneLocations.empty()) {
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SPDLOG_DEBUG("\tNO IN LOGIC GOSSIP STONE\n\n");
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return false;
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}
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RandomizerCheck gossipStone = RandomElement(gossipStoneLocations);
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@ -613,7 +613,7 @@ static void PlaceVanillaCowMilk() {
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static void PlaceVanillaOverworldFish() {
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auto ctx = Rando::Context::GetInstance();
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for (auto rc : Rando::StaticData::overworldFishLocations) {
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for (auto rc : Rando::StaticData::GetOverworldFishLocations()) {
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ctx->PlaceItemInLocation(rc, RG_FISH, false, true);
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}
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}
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@ -830,7 +830,7 @@ void GenerateItemPool() {
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}
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// 9 grotto fish, 5 zora's domain fish
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if (fsMode.Is(RO_FISHSANITY_OVERWORLD) || fsMode.Is(RO_FISHSANITY_BOTH)) {
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for (uint8_t i = 0; i < Rando::StaticData::overworldFishLocations.size(); i++)
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for (uint8_t i = 0; i < Rando::StaticData::GetOverworldFishLocations().size(); i++)
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AddItemToMainPool(GetJunkItem());
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} else {
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PlaceVanillaOverworldFish();
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@ -936,11 +936,11 @@ void GenerateItemPool() {
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};
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if (ctx->GetOption(RSK_SHUFFLE_TOKENS).Is(RO_TOKENSANITY_OFF)) {
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for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, Category::cSkulltula)) {
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for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, RCTYPE_SKULL_TOKEN)) {
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ctx->PlaceItemInLocation(loc, RG_GOLD_SKULLTULA_TOKEN, false, true);
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}
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} else if (ctx->GetOption(RSK_SHUFFLE_TOKENS).Is(RO_TOKENSANITY_DUNGEONS)) {
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for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, Category::cSkulltula)) {
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for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, RCTYPE_SKULL_TOKEN)) {
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if (Rando::StaticData::GetLocation(loc)->IsOverworld()) {
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ctx->PlaceItemInLocation((RandomizerCheck)loc, RG_GOLD_SKULLTULA_TOKEN, false, true);
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} else {
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@ -948,7 +948,7 @@ void GenerateItemPool() {
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}
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}
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} else if (ctx->GetOption(RSK_SHUFFLE_TOKENS).Is(RO_TOKENSANITY_OVERWORLD)) {
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for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, Category::cSkulltula)) {
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for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, RCTYPE_SKULL_TOKEN)) {
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if (Rando::StaticData::GetLocation(loc)->IsDungeon()) {
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ctx->PlaceItemInLocation((RandomizerCheck)loc, RG_GOLD_SKULLTULA_TOKEN, false, true);
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} else {
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@ -47,7 +47,7 @@ bool LocationAccess::ConditionsMet() const {
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bool LocationAccess::CanBuy() const {
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auto ctx = Rando::Context::GetInstance();
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//Not a shop or scrub location, don't need to check if buyable
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if (!(Rando::StaticData::GetLocation(location)->IsCategory(Category::cShop)) && !(Rando::StaticData::GetLocation(location)->IsCategory(Category::cDekuScrub))) {
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if (Rando::StaticData::GetLocation(location)->GetRCType() != RCTYPE_SHOP && Rando::StaticData::GetLocation(location)->GetRCType() != RCTYPE_SCRUB) {
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return true;
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}
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@ -15,13 +15,11 @@ bool initTrickNames = false; //Indicates if trick ice trap names have been initi
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//Set vanilla shop item locations before potentially shuffling
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void PlaceVanillaShopItems() {
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auto ctx = Rando::Context::GetInstance();
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//Loop to place vanilla items in each location
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for (size_t i = 0; i < Rando::StaticData::shopLocationLists.size(); i++) {
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for (size_t j = 0; j < Rando::StaticData::shopLocationLists[i].size(); j++) {
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ctx->GetItemLocation(Rando::StaticData::shopLocationLists[i][j])->PlaceVanillaItem();
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auto ctx = Rando::Context::GetInstance();
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//Loop to place vanilla items in each location
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for (RandomizerCheck& randomizerCheck : Rando::StaticData::GetShopLocations()) {
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ctx->GetItemLocation(randomizerCheck)->PlaceVanillaItem();
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}
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}
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}
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//These are the vanilla shop items, but in a priority order of importance
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@ -85,9 +85,9 @@ void WriteIngameSpoilerLog() {
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uint16_t spoilerItemIndex = 0;
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uint32_t spoilerStringOffset = 0;
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uint16_t spoilerSphereItemoffset = 0;
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uint16_t spoilerGroupOffset = 0;
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// Intentionally junk value so we trigger the 'new group, record some stuff' code
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uint8_t currentGroup = SpoilerCollectionCheckGroup::SPOILER_COLLECTION_GROUP_COUNT;
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uint16_t spoilerAreaOffset = 0;
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// Intentionally junk value so we trigger the 'new area, record some stuff' code
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RandomizerCheckArea currentArea = RandomizerCheckArea::RCAREA_INVALID;
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bool spoilerOutOfSpace = false;
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// Create map of string data offsets for all _unique_ item locations and names in the playthrough
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@ -99,12 +99,12 @@ void WriteIngameSpoilerLog() {
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stringOffsetMap; // Map of strings to their offset into spoiler string data array
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stringOffsetMap.reserve(ctx->allLocations.size() * 2);
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// Sort all locations by their group, so the in-game log can show a group of items by simply starting/ending at
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// Sort all locations by their area, so the in-game log can show a area of items by simply starting/ending at
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// certain indices
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std::stable_sort(ctx->allLocations.begin(), ctx->allLocations.end(), [](const RandomizerCheck& a, const RandomizerCheck& b) {
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auto groupA = Rando::StaticData::GetLocation(a)->GetCollectionCheckGroup();
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auto groupB = Rando::StaticData::GetLocation(b)->GetCollectionCheckGroup();
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return groupA < groupB;
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RandomizerCheckArea areaA = Rando::StaticData::GetLocation(a)->GetArea();
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RandomizerCheckArea areaB = Rando::StaticData::GetLocation(b)->GetArea();
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return areaA < areaB;
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});
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for (const RandomizerCheck key : ctx->allLocations) {
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@ -116,30 +116,29 @@ void WriteIngameSpoilerLog() {
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// continue;
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// }
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// Beehives
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if (!ctx->GetOption(RSK_SHUFFLE_BEEHIVES) && loc->IsCategory(Category::cBeehive)) {
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if (!ctx->GetOption(RSK_SHUFFLE_BEEHIVES) && loc->GetRCType() == RCTYPE_BEEHIVE) {
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continue;
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}
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// Cows
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else if (!ctx->GetOption(RSK_SHUFFLE_COWS) && loc->IsCategory(Category::cCow)) {
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else if (!ctx->GetOption(RSK_SHUFFLE_COWS) && loc->GetRCType() == RCTYPE_COW) {
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continue;
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}
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// Merchants
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else if (ctx->GetOption(RSK_SHUFFLE_MERCHANTS).Is(RO_SHUFFLE_MERCHANTS_OFF) && loc->IsCategory(Category::cMerchant)) {
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else if (ctx->GetOption(RSK_SHUFFLE_MERCHANTS).Is(RO_SHUFFLE_MERCHANTS_OFF) && loc->GetRCType() == RCTYPE_MERCHANT) {
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continue;
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}
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// Adult Trade
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else if (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && loc->IsCategory(Category::cAdultTrade)) {
|
||||
else if (!ctx->GetOption(RSK_SHUFFLE_ADULT_TRADE) && loc->GetRCType() == RCTYPE_ADULT_TRADE) {
|
||||
continue;
|
||||
}
|
||||
// Chest Minigame
|
||||
else if (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_GENERIC_OFF) &&
|
||||
loc->IsCategory(Category::cChestMinigame)) {
|
||||
else if (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_GENERIC_OFF) && loc->GetRCType() == RCTYPE_CHEST_GAME) {
|
||||
continue;
|
||||
}
|
||||
// Gerudo Fortress
|
||||
else if ((ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_NORMAL) &&
|
||||
(loc->IsCategory(Category::cVanillaGFSmallKey) || loc->GetHintKey() == RHT_GF_GERUDO_MEMBERSHIP_CARD)) ||
|
||||
(ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_FAST) && loc->IsCategory(Category::cVanillaGFSmallKey) &&
|
||||
(loc->GetRCType() == RCTYPE_GF_KEY || loc->GetHintKey() == RHT_GF_GERUDO_MEMBERSHIP_CARD)) ||
|
||||
(ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_FAST) && loc->GetRCType() == RCTYPE_GF_KEY &&
|
||||
loc->GetHintKey() != RHT_GF_NORTH_F1_CARPENTER)) {
|
||||
continue;
|
||||
}
|
||||
@ -160,7 +159,7 @@ void WriteIngameSpoilerLog() {
|
||||
}
|
||||
// PURPLE TODO: LOCALIZATION
|
||||
auto locItem = itemLocation->GetPlacedItemName().GetEnglish();
|
||||
if (itemLocation->GetPlacedRandomizerGet() == RG_ICE_TRAP && loc->IsCategory(Category::cShop)) {
|
||||
if (itemLocation->GetPlacedRandomizerGet() == RG_ICE_TRAP && loc->GetRCType() == RCTYPE_SHOP) {
|
||||
locItem = NonShopItems[TransformShopIndex(GetShopIndex(key))].Name.GetEnglish();
|
||||
}
|
||||
if (stringOffsetMap.find(locItem) == stringOffsetMap.end()) {
|
||||
@ -201,29 +200,37 @@ void WriteIngameSpoilerLog() {
|
||||
}
|
||||
}
|
||||
// Gold Skulltulas
|
||||
else if (loc->IsCategory(Category::cSkulltula) &&
|
||||
else if (loc->GetRCType() == RCTYPE_SKULL_TOKEN &&
|
||||
((ctx->GetOption(RSK_SHUFFLE_TOKENS).Is(RO_TOKENSANITY_OFF)) ||
|
||||
(ctx->GetOption(RSK_SHUFFLE_TOKENS).Is(RO_TOKENSANITY_DUNGEONS) && !loc->IsDungeon()) ||
|
||||
(ctx->GetOption(RSK_SHUFFLE_TOKENS).Is(RO_TOKENSANITY_OVERWORLD) && loc->IsDungeon()))) {
|
||||
spoilerData.ItemLocations[spoilerItemIndex].RevealType = REVEALTYPE_ALWAYS;
|
||||
}
|
||||
// Deku Scrubs
|
||||
else if (loc->IsCategory(Category::cDekuScrub) && !loc->IsCategory(Category::cDekuScrubUpgrades) &&
|
||||
ctx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_OFF)) {
|
||||
else if (
|
||||
loc->GetRCType() == RCTYPE_SCRUB &&
|
||||
// these 3 scrubs are always randomized
|
||||
!(
|
||||
loc->GetRandomizerCheck() == RC_LW_DEKU_SCRUB_NEAR_BRIDGE ||
|
||||
loc->GetRandomizerCheck() == RC_LW_DEKU_SCRUB_GROTTO_FRONT ||
|
||||
loc->GetRandomizerCheck() == RC_HF_DEKU_SCRUB_GROTTO
|
||||
) &&
|
||||
ctx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_OFF)
|
||||
) {
|
||||
spoilerData.ItemLocations[spoilerItemIndex].CollectType = COLLECTTYPE_REPEATABLE;
|
||||
spoilerData.ItemLocations[spoilerItemIndex].RevealType = REVEALTYPE_ALWAYS;
|
||||
}
|
||||
|
||||
auto checkGroup = loc->GetCollectionCheckGroup();
|
||||
spoilerData.ItemLocations[spoilerItemIndex].Group = checkGroup;
|
||||
RandomizerCheckArea checkArea = loc->GetArea();
|
||||
spoilerData.ItemLocations[spoilerItemIndex].Area = checkArea;
|
||||
|
||||
// Group setup
|
||||
if (checkGroup != currentGroup) {
|
||||
currentGroup = checkGroup;
|
||||
spoilerData.GroupOffsets[currentGroup] = spoilerGroupOffset;
|
||||
// Area setup
|
||||
if (checkArea != currentArea) {
|
||||
currentArea = checkArea;
|
||||
spoilerData.AreaOffsets[currentArea] = spoilerAreaOffset;
|
||||
}
|
||||
++spoilerData.GroupItemCounts[currentGroup];
|
||||
++spoilerGroupOffset;
|
||||
++spoilerData.AreaItemCounts[currentArea];
|
||||
++spoilerAreaOffset;
|
||||
|
||||
itemLocationsMap[key] = spoilerItemIndex++;
|
||||
}
|
||||
@ -287,7 +294,7 @@ static void WriteLocation(
|
||||
|
||||
// // Insert a padding so we get a kind of table in the XML document.
|
||||
// int16_t requiredPadding = LONGEST_NAME - location->GetName().length();
|
||||
// if (location->IsCategory(Category::cShop)) {
|
||||
// if (location->GetRCType() == RCTYPE_SHOP) {
|
||||
// // Shop items have short location names, but come with an additional price attribute.
|
||||
// requiredPadding -= PRICE_ATTRIBUTE;
|
||||
// }
|
||||
@ -297,7 +304,7 @@ static void WriteLocation(
|
||||
// }
|
||||
// }
|
||||
|
||||
// if (location->IsCategory(Category::cShop)) {
|
||||
// if (location->GetRCType() == RCTYPE_SHOP) {
|
||||
// char price[6];
|
||||
// sprintf(price, "%03d", location->GetPrice());
|
||||
// node->SetAttribute("price", price);
|
||||
|
@ -11,53 +11,16 @@ using RandomizerHash = std::array<std::string, 5>;
|
||||
|
||||
typedef enum {
|
||||
SPOILER_CHK_NONE,
|
||||
SPOILER_CHK_ALWAYS_COLLECTED,
|
||||
SPOILER_CHK_CHEST,
|
||||
SPOILER_CHK_COLLECTABLE,
|
||||
SPOILER_CHK_GOLD_SKULLTULA,
|
||||
SPOILER_CHK_ITEM_GET_INF,
|
||||
SPOILER_CHK_EVENT_CHK_INF,
|
||||
SPOILER_CHK_INF_TABLE,
|
||||
SPOILER_CHK_FISH,
|
||||
SPOILER_CHK_MINIGAME,
|
||||
SPOILER_CHK_POE_POINTS,
|
||||
SPOILER_CHK_SHOP_ITEM,
|
||||
SPOILER_CHK_MASTER_SWORD,
|
||||
SPOILER_CHK_GRAVEDIGGER,
|
||||
SPOILER_CHK_RANDOMIZER_INF,
|
||||
} SpoilerCollectionCheckType;
|
||||
|
||||
// GetLocation groups for checks, used to group the checks by logical location
|
||||
typedef enum {
|
||||
GROUP_NO_GROUP,
|
||||
GROUP_KOKIRI_FOREST, // 0x55, 0x28
|
||||
GROUP_LOST_WOODS, // 0x5B, 0x56
|
||||
GROUP_DUNGEON_DEKU_TREE, // 0x00, 0x11
|
||||
GROUP_DUNGEON_FOREST_TEMPLE, // 0x03
|
||||
GROUP_KAKARIKO, // 0x37, 0x42, 0x3F, 0x40, 0x41, 0x48, 0x52, 0x53
|
||||
GROUP_DUNGEON_BOTTOM_OF_THE_WELL, // 0x08
|
||||
GROUP_DUNGEON_SHADOW_TEMPLE, // 0x07
|
||||
GROUP_DEATH_MOUNTAIN, // 0x60, 0x61
|
||||
GROUP_GORON_CITY, // 0x62
|
||||
GROUP_DUNGEON_DODONGOS_CAVERN, // 0x01, 0x12
|
||||
GROUP_DUNGEON_FIRE_TEMPLE, // 0x04
|
||||
GROUP_ZORAS_RIVER, // 0x54
|
||||
GROUP_ZORAS_DOMAIN, // 0x58, 0x59
|
||||
GROUP_DUNGEON_JABUJABUS_BELLY, // 0x02, 0x13
|
||||
GROUP_DUNGEON_ICE_CAVERN, // 0x09
|
||||
GROUP_HYRULE_FIELD, // 0x51
|
||||
GROUP_LON_LON_RANCH, // 0x4C
|
||||
GROUP_LAKE_HYLIA, // 0x57
|
||||
GROUP_DUNGEON_WATER_TEMPLE, // 0x05
|
||||
GROUP_GERUDO_VALLEY, // 0x5A, 0x5D, 0x0C, 0x5E, 0x5C
|
||||
GROUP_GERUDO_TRAINING_GROUND, // 0x0B
|
||||
GROUP_DUNGEON_SPIRIT_TEMPLE, // 0x06
|
||||
GROUP_HYRULE_CASTLE, // 0x10, 0x4B, 0x35, 0x42, 0x4D, 0x5F, 0x4A
|
||||
GROUP_DUNGEON_GANONS_CASTLE, // 0x0A, 0x0D, 0x0E, 0x0F
|
||||
SPOILER_COLLECTION_GROUP_COUNT,
|
||||
// Grottos are all 0x3E
|
||||
} SpoilerCollectionCheckGroup;
|
||||
|
||||
typedef enum {
|
||||
COLLECTTYPE_NORMAL,
|
||||
COLLECTTYPE_REPEATABLE,
|
||||
@ -82,7 +45,7 @@ typedef struct {
|
||||
SpoilerCollectionCheckType CollectionCheckType;
|
||||
uint8_t LocationScene;
|
||||
uint8_t LocationFlag;
|
||||
SpoilerCollectionCheckGroup Group;
|
||||
RandomizerCheckArea Area;
|
||||
SpoilerItemCollectType CollectType;
|
||||
SpoilerItemRevealType RevealType;
|
||||
} SpoilerItemLocation;
|
||||
@ -99,8 +62,8 @@ typedef struct {
|
||||
SpoilerItemLocation ItemLocations[SPOILER_ITEMS_MAX];
|
||||
uint16_t SphereItemLocations[SPOILER_ITEMS_MAX];
|
||||
char StringData[SPOILER_STRING_DATA_SIZE];
|
||||
uint16_t GroupItemCounts[SPOILER_COLLECTION_GROUP_COUNT];
|
||||
uint16_t GroupOffsets[SPOILER_COLLECTION_GROUP_COUNT];
|
||||
uint16_t AreaItemCounts[RCAREA_INVALID];
|
||||
uint16_t AreaOffsets[RCAREA_INVALID];
|
||||
} SpoilerData;
|
||||
|
||||
void GenerateHash();
|
||||
|
@ -105,7 +105,7 @@ void Context::PlaceItemInLocation(const RandomizerCheck locKey, const Randomizer
|
||||
|
||||
// If we're placing a non-shop item in a shop location, we want to record it for custom messages
|
||||
if (StaticData::RetrieveItem(item).GetItemType() != ITEMTYPE_SHOP &&
|
||||
StaticData::GetLocation(locKey)->IsCategory(Category::cShop)) {
|
||||
StaticData::GetLocation(locKey)->GetRCType() == RCTYPE_SHOP) {
|
||||
const int index = TransformShopIndex(GetShopIndex(locKey));
|
||||
NonShopItems[index].Name = StaticData::RetrieveItem(item).GetName();
|
||||
NonShopItems[index].Repurchaseable =
|
||||
@ -136,11 +136,11 @@ void Context::AddLocations(const Container& locations, std::vector<RandomizerChe
|
||||
|
||||
void Context::GenerateLocationPool() {
|
||||
allLocations.clear();
|
||||
AddLocation(RC_LINKS_POCKET);
|
||||
//AddLocation(RC_LINKS_POCKET); this is being added twice now
|
||||
if (mSettings->GetOption(RSK_TRIFORCE_HUNT)) {
|
||||
AddLocation(RC_TRIFORCE_COMPLETED);
|
||||
}
|
||||
AddLocations(StaticData::overworldLocations);
|
||||
AddLocations(StaticData::GetOverworldLocations());
|
||||
|
||||
if (mSettings->GetOption(RSK_FISHSANITY).IsNot(RO_FISHSANITY_OFF)) {
|
||||
AddLocations(mFishsanity->GetFishsanityLocations().first);
|
||||
@ -152,7 +152,7 @@ void Context::GenerateLocationPool() {
|
||||
}
|
||||
|
||||
void Context::AddExcludedOptions() {
|
||||
AddLocations(StaticData::overworldLocations, &everyPossibleLocation);
|
||||
AddLocations(StaticData::GetOverworldLocations(), &everyPossibleLocation);
|
||||
for (const auto dungeon : mDungeons->GetDungeonList()) {
|
||||
AddLocations(dungeon->GetEveryLocation(), &everyPossibleLocation);
|
||||
}
|
||||
@ -161,16 +161,14 @@ void Context::AddExcludedOptions() {
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<RandomizerCheck> Context::GetLocations(const std::vector<RandomizerCheck>& locationPool,
|
||||
const Category categoryInclude, const Category categoryExclude) {
|
||||
std::vector<RandomizerCheck> locationsInCategory;
|
||||
std::vector<RandomizerCheck> Context::GetLocations(const std::vector<RandomizerCheck>& locationPool, const RandomizerCheckType checkType) {
|
||||
std::vector<RandomizerCheck> locationsOfType;
|
||||
for (RandomizerCheck locKey : locationPool) {
|
||||
if (StaticData::GetLocation(locKey)->IsCategory(categoryInclude) &&
|
||||
!StaticData::GetLocation(locKey)->IsCategory(categoryExclude)) {
|
||||
locationsInCategory.push_back(locKey);
|
||||
if (StaticData::GetLocation(locKey)->GetRCType() == checkType) {
|
||||
locationsOfType.push_back(locKey);
|
||||
}
|
||||
}
|
||||
return locationsInCategory;
|
||||
return locationsOfType;
|
||||
}
|
||||
|
||||
void Context::ClearItemLocations() {
|
||||
@ -198,17 +196,17 @@ void Context::LocationReset() {
|
||||
GetItemLocation(il)->RemoveFromPool();
|
||||
}
|
||||
|
||||
for (const RandomizerCheck il : StaticData::gossipStoneLocations) {
|
||||
for (const RandomizerCheck il : StaticData::GetGossipStoneLocations()) {
|
||||
GetItemLocation(il)->RemoveFromPool();
|
||||
}
|
||||
|
||||
for (const RandomizerCheck il : StaticData::staticHintLocations) {
|
||||
for (const RandomizerCheck il : StaticData::GetStaticHintLocations()) {
|
||||
GetItemLocation(il)->RemoveFromPool();
|
||||
}
|
||||
}
|
||||
|
||||
void Context::HintReset() {
|
||||
for (const RandomizerCheck il : StaticData::gossipStoneLocations) {
|
||||
for (const RandomizerCheck il : StaticData::GetGossipStoneLocations()) {
|
||||
GetItemLocation(il)->ResetVariables();
|
||||
}
|
||||
for (Hint& hint : hintTable){
|
||||
@ -227,7 +225,7 @@ void Context::CreateItemOverrides() {
|
||||
iceTrapModels[locKey] = val.LooksLike();
|
||||
val.SetTrickName(GetIceTrapName(val.LooksLike()));
|
||||
// If this is ice trap is in a shop, change the name based on what the model will look like
|
||||
if (loc->IsCategory(Category::cShop)) {
|
||||
if (loc->GetRCType() == RCTYPE_SHOP) {
|
||||
NonShopItems[TransformShopIndex(GetShopIndex(locKey))].Name = val.GetTrickName();
|
||||
}
|
||||
overrides[locKey] = val;
|
||||
|
@ -50,8 +50,7 @@ class Context {
|
||||
template <typename Container>
|
||||
void AddLocations(const Container& locations, std::vector<RandomizerCheck>* destination = nullptr);
|
||||
void GenerateLocationPool();
|
||||
static std::vector<RandomizerCheck> GetLocations(const std::vector<RandomizerCheck>& locationPool,
|
||||
Category categoryInclude, Category categoryExclude = Category::cNull);
|
||||
static std::vector<RandomizerCheck> GetLocations(const std::vector<RandomizerCheck>& locationPool, const RandomizerCheckType checkType);
|
||||
void AddExcludedOptions();
|
||||
void LocationReset();
|
||||
void ClearItemLocations();
|
||||
|
@ -100,7 +100,7 @@ void DungeonInfo::PlaceVanillaMap() const {
|
||||
|
||||
auto dungeonLocations = GetDungeonLocations();
|
||||
const auto mapLocation = FilterFromPool(dungeonLocations, [](const RandomizerCheck loc) {
|
||||
return StaticData::GetLocation(loc)->IsCategory(Category::cVanillaMap);
|
||||
return StaticData::GetLocation(loc)->GetRCType() == RCTYPE_MAP;
|
||||
})[0];
|
||||
Context::GetInstance()->PlaceItemInLocation(mapLocation, map);
|
||||
}
|
||||
@ -112,7 +112,7 @@ void DungeonInfo::PlaceVanillaCompass() const {
|
||||
|
||||
auto dungeonLocations = GetDungeonLocations();
|
||||
const auto compassLocation = FilterFromPool(dungeonLocations, [](const RandomizerCheck loc) {
|
||||
return StaticData::GetLocation(loc)->IsCategory(Category::cVanillaCompass);
|
||||
return StaticData::GetLocation(loc)->GetRCType() == RCTYPE_COMPASS;
|
||||
})[0];
|
||||
Context::GetInstance()->PlaceItemInLocation(compassLocation, compass);
|
||||
}
|
||||
@ -124,7 +124,7 @@ void DungeonInfo::PlaceVanillaBossKey() const {
|
||||
|
||||
auto dungeonLocations = GetDungeonLocations();
|
||||
const auto bossKeyLocation = FilterFromPool(dungeonLocations, [](const RandomizerCheck loc) {
|
||||
return StaticData::GetLocation(loc)->IsCategory(Category::cVanillaBossKey);
|
||||
return StaticData::GetLocation(loc)->GetRCType() == RCTYPE_BOSS_KEY;
|
||||
})[0];
|
||||
Context::GetInstance()->PlaceItemInLocation(bossKeyLocation, bossKey);
|
||||
}
|
||||
@ -136,7 +136,7 @@ void DungeonInfo::PlaceVanillaSmallKeys() const {
|
||||
|
||||
auto dungeonLocations = GetDungeonLocations();
|
||||
const auto smallKeyLocations = FilterFromPool(dungeonLocations, [](const RandomizerCheck loc) {
|
||||
return StaticData::GetLocation(loc)->IsCategory(Category::cVanillaSmallKey);
|
||||
return StaticData::GetLocation(loc)->GetRCType() == RCTYPE_SMALL_KEY;
|
||||
});
|
||||
for (const auto location : smallKeyLocations) {
|
||||
Context::GetInstance()->PlaceItemInLocation(location, smallKey);
|
||||
|
@ -87,10 +87,10 @@ namespace Rando {
|
||||
auto [mode, numFish, ageSplit] = GetOptions(optionsSource);
|
||||
std::vector<RandomizerCheck> activeFish;
|
||||
std::vector<RandomizerCheck> remainingFish;
|
||||
std::vector<RandomizerCheck> pondFish = Rando::StaticData::GetPondFishLocations();
|
||||
|
||||
// Fishsanity_InitializeHelpers();
|
||||
remainingFish.insert(remainingFish.end(), Rando::StaticData::pondFishLocations.begin(),
|
||||
Rando::StaticData::pondFishLocations.end());
|
||||
remainingFish.insert(remainingFish.end(), pondFish.begin(), pondFish.end());
|
||||
|
||||
// No pond fish shuffled
|
||||
if (numFish == 0) {
|
||||
@ -138,8 +138,8 @@ namespace Rando {
|
||||
|
||||
// Add overworld fish
|
||||
if (mode == RO_FISHSANITY_OVERWORLD || mode == RO_FISHSANITY_BOTH) {
|
||||
activeFish.insert(activeFish.end(), Rando::StaticData::overworldFishLocations.begin(),
|
||||
Rando::StaticData::overworldFishLocations.end());
|
||||
std::vector<RandomizerCheck> overworldFish = Rando::StaticData::GetOverworldFishLocations();
|
||||
activeFish.insert(activeFish.end(), overworldFish.begin(), overworldFish.end());
|
||||
}
|
||||
|
||||
return std::make_pair(activeFish, remainingFish);
|
||||
@ -299,11 +299,11 @@ namespace Rando {
|
||||
|
||||
FishsanityCheckType Fishsanity::GetCheckType(RandomizerCheck rc) {
|
||||
// Is this a pond fish?
|
||||
if (std::binary_search(Rando::StaticData::pondFishLocations.begin(), Rando::StaticData::pondFishLocations.end(), rc))
|
||||
if (std::binary_search(Rando::StaticData::GetPondFishLocations().begin(), Rando::StaticData::GetPondFishLocations().end(), rc))
|
||||
return FSC_POND;
|
||||
|
||||
// Is this an overworld fish?
|
||||
if (std::binary_search(Rando::StaticData::overworldFishLocations.begin(), Rando::StaticData::overworldFishLocations.end(), rc)) {
|
||||
if (std::binary_search(Rando::StaticData::GetOverworldFishLocations().begin(), Rando::StaticData::GetOverworldFishLocations().end(), rc)) {
|
||||
if (rc < RC_ZD_FISH_1)
|
||||
return FSC_GROTTO;
|
||||
else
|
||||
|
@ -174,13 +174,13 @@ void ItemLocation::AddExcludeOption() {
|
||||
// RANDOTODO: this without string compares and loops
|
||||
bool alreadyAdded = false;
|
||||
const Location* loc = StaticData::GetLocation(rc);
|
||||
for (const Option* location : Context::GetInstance()->GetSettings()->GetExcludeOptionsForGroup(loc->GetCollectionCheckGroup())) {
|
||||
for (const Option* location : Context::GetInstance()->GetSettings()->GetExcludeOptionsForArea(loc->GetArea())) {
|
||||
if (location->GetName() == excludedOption.GetName()) {
|
||||
alreadyAdded = true;
|
||||
}
|
||||
}
|
||||
if (!alreadyAdded) {
|
||||
Context::GetInstance()->GetSettings()->GetExcludeOptionsForGroup(loc->GetCollectionCheckGroup()).push_back(&excludedOption);
|
||||
Context::GetInstance()->GetSettings()->GetExcludeOptionsForArea(loc->GetArea()).push_back(&excludedOption);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "location.h"
|
||||
#include "static_data.h"
|
||||
#include <algorithm>
|
||||
#include <assert.h>
|
||||
|
||||
RandomizerCheck Rando::Location::GetRandomizerCheck() const {
|
||||
return rc;
|
||||
@ -10,10 +11,6 @@ Rando::SpoilerCollectionCheck Rando::Location::GetCollectionCheck() const {
|
||||
return collectionCheck;
|
||||
}
|
||||
|
||||
SpoilerCollectionCheckGroup Rando::Location::GetCollectionCheckGroup() const {
|
||||
return collectionCheckGroup;
|
||||
}
|
||||
|
||||
RandomizerCheckQuest Rando::Location::GetQuest() const {
|
||||
return quest;
|
||||
}
|
||||
@ -35,11 +32,7 @@ int32_t Rando::Location::GetActorParams() const {
|
||||
}
|
||||
|
||||
SceneID Rando::Location::GetScene() const {
|
||||
return static_cast<SceneID>(scene);
|
||||
}
|
||||
|
||||
uint8_t Rando::Location::GetFlag() const {
|
||||
return flag;
|
||||
return scene;
|
||||
}
|
||||
|
||||
RandomizerHintTextKey Rando::Location::GetHintKey() const {
|
||||
@ -58,19 +51,11 @@ const std::string& Rando::Location::GetShortName() const {
|
||||
return shortName;
|
||||
}
|
||||
|
||||
Rando::LocationType Rando::Location::GetLocationType() const {
|
||||
return locationType;
|
||||
}
|
||||
|
||||
bool Rando::Location::IsCategory(Category category) const {
|
||||
return std::any_of(categories.begin(), categories.end(), [category](auto entry) { return entry == category; });
|
||||
}
|
||||
|
||||
bool Rando::Location::IsDungeon() const {
|
||||
return (locationType != LocationType::GSToken &&
|
||||
return (checkType != RCTYPE_SKULL_TOKEN &&
|
||||
(scene < SCENE_GANONS_TOWER_COLLAPSE_INTERIOR ||
|
||||
(scene > SCENE_TREASURE_BOX_SHOP && scene < SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR))) ||
|
||||
(locationType == LocationType::GSToken && scene < SCENE_GANONS_TOWER);
|
||||
(checkType == RCTYPE_SKULL_TOKEN && scene < SCENE_GANONS_TOWER);
|
||||
}
|
||||
|
||||
bool Rando::Location::IsOverworld() const {
|
||||
@ -97,312 +82,277 @@ RandomizerGet Rando::Location::GetVanillaItem() const {
|
||||
return vanillaItem;
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Base(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_,
|
||||
uint8_t flag_, std::string&& shortName_, std::string&& spoilerName_,
|
||||
const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::Base, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), std::move(spoilerName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_, collectionCheck, collectionCheckGroup};
|
||||
RandomizerCheckArea GetAreaFromScene(uint8_t scene) {
|
||||
switch (scene) {
|
||||
case SCENE_LINKS_HOUSE:
|
||||
case SCENE_KOKIRI_FOREST:
|
||||
case SCENE_KOKIRI_SHOP:
|
||||
case SCENE_MIDOS_HOUSE:
|
||||
case SCENE_KNOW_IT_ALL_BROS_HOUSE:
|
||||
case SCENE_TWINS_HOUSE:
|
||||
case SCENE_SARIAS_HOUSE:
|
||||
return RCAREA_KOKIRI_FOREST;
|
||||
|
||||
case SCENE_LOST_WOODS:
|
||||
return RCAREA_LOST_WOODS;
|
||||
|
||||
case SCENE_SACRED_FOREST_MEADOW:
|
||||
return RCAREA_SACRED_FOREST_MEADOW;
|
||||
|
||||
case SCENE_HYRULE_FIELD:
|
||||
return RCAREA_HYRULE_FIELD;
|
||||
|
||||
case SCENE_LAKE_HYLIA:
|
||||
case SCENE_FISHING_POND:
|
||||
case SCENE_LAKESIDE_LABORATORY:
|
||||
return RCAREA_LAKE_HYLIA;
|
||||
|
||||
case SCENE_GERUDO_VALLEY:
|
||||
case SCENE_CARPENTERS_TENT:
|
||||
return RCAREA_GERUDO_VALLEY;
|
||||
|
||||
case SCENE_GERUDOS_FORTRESS:
|
||||
case SCENE_THIEVES_HIDEOUT:
|
||||
return RCAREA_GERUDO_FORTRESS;
|
||||
|
||||
case SCENE_HAUNTED_WASTELAND:
|
||||
return RCAREA_WASTELAND;
|
||||
|
||||
case SCENE_DESERT_COLOSSUS:
|
||||
return RCAREA_DESERT_COLOSSUS;
|
||||
|
||||
case SCENE_MARKET_ENTRANCE_DAY:
|
||||
case SCENE_MARKET_ENTRANCE_NIGHT:
|
||||
case SCENE_MARKET_ENTRANCE_RUINS:
|
||||
case SCENE_BACK_ALLEY_DAY:
|
||||
case SCENE_BACK_ALLEY_NIGHT:
|
||||
case SCENE_BACK_ALLEY_HOUSE:
|
||||
case SCENE_MARKET_DAY:
|
||||
case SCENE_MARKET_NIGHT:
|
||||
case SCENE_MARKET_RUINS:
|
||||
case SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY:
|
||||
case SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT:
|
||||
case SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS:
|
||||
case SCENE_TREASURE_BOX_SHOP:
|
||||
case SCENE_BOMBCHU_BOWLING_ALLEY:
|
||||
case SCENE_DOG_LADY_HOUSE:
|
||||
case SCENE_MARKET_GUARD_HOUSE:
|
||||
case SCENE_POTION_SHOP_MARKET:
|
||||
case SCENE_BOMBCHU_SHOP:
|
||||
case SCENE_HAPPY_MASK_SHOP:
|
||||
case SCENE_TEMPLE_OF_TIME:
|
||||
return RCAREA_MARKET;
|
||||
|
||||
case SCENE_HYRULE_CASTLE:
|
||||
case SCENE_CASTLE_COURTYARD_GUARDS_DAY:
|
||||
case SCENE_CASTLE_COURTYARD_GUARDS_NIGHT:
|
||||
case SCENE_CASTLE_COURTYARD_ZELDA:
|
||||
case SCENE_OUTSIDE_GANONS_CASTLE:
|
||||
return RCAREA_HYRULE_CASTLE;
|
||||
|
||||
case SCENE_KAKARIKO_VILLAGE:
|
||||
case SCENE_KAKARIKO_CENTER_GUEST_HOUSE:
|
||||
case SCENE_HOUSE_OF_SKULLTULA:
|
||||
case SCENE_POTION_SHOP_GRANNY:
|
||||
case SCENE_IMPAS_HOUSE:
|
||||
case SCENE_POTION_SHOP_KAKARIKO:
|
||||
case SCENE_TEST01:
|
||||
return RCAREA_KAKARIKO_VILLAGE;
|
||||
|
||||
case SCENE_GRAVEYARD:
|
||||
case SCENE_ROYAL_FAMILYS_TOMB:
|
||||
case SCENE_GRAVEKEEPERS_HUT:
|
||||
return RCAREA_GRAVEYARD;
|
||||
|
||||
case SCENE_DEATH_MOUNTAIN_TRAIL:
|
||||
return RCAREA_DEATH_MOUNTAIN_TRAIL;
|
||||
|
||||
case SCENE_GORON_CITY:
|
||||
case SCENE_GORON_SHOP:
|
||||
return RCAREA_GORON_CITY;
|
||||
|
||||
case SCENE_DEATH_MOUNTAIN_CRATER:
|
||||
return RCAREA_DEATH_MOUNTAIN_CRATER;
|
||||
|
||||
case SCENE_ZORAS_RIVER:
|
||||
return RCAREA_ZORAS_RIVER;
|
||||
|
||||
case SCENE_ZORAS_DOMAIN:
|
||||
case SCENE_ZORA_SHOP:
|
||||
return RCAREA_ZORAS_DOMAIN;
|
||||
|
||||
case SCENE_ZORAS_FOUNTAIN:
|
||||
return RCAREA_ZORAS_FOUNTAIN;
|
||||
|
||||
case SCENE_LON_LON_RANCH:
|
||||
case SCENE_LON_LON_BUILDINGS:
|
||||
case SCENE_STABLE:
|
||||
return RCAREA_LON_LON_RANCH;
|
||||
|
||||
case SCENE_DEKU_TREE:
|
||||
case SCENE_DEKU_TREE_BOSS:
|
||||
return RCAREA_DEKU_TREE;
|
||||
|
||||
case SCENE_DODONGOS_CAVERN:
|
||||
case SCENE_DODONGOS_CAVERN_BOSS:
|
||||
return RCAREA_DODONGOS_CAVERN;
|
||||
|
||||
case SCENE_JABU_JABU:
|
||||
case SCENE_JABU_JABU_BOSS:
|
||||
return RCAREA_JABU_JABUS_BELLY;
|
||||
|
||||
case SCENE_FOREST_TEMPLE:
|
||||
case SCENE_FOREST_TEMPLE_BOSS:
|
||||
return RCAREA_FOREST_TEMPLE;
|
||||
|
||||
case SCENE_FIRE_TEMPLE:
|
||||
case SCENE_FIRE_TEMPLE_BOSS:
|
||||
return RCAREA_FIRE_TEMPLE;
|
||||
|
||||
case SCENE_WATER_TEMPLE:
|
||||
case SCENE_WATER_TEMPLE_BOSS:
|
||||
return RCAREA_WATER_TEMPLE;
|
||||
|
||||
case SCENE_SPIRIT_TEMPLE:
|
||||
case SCENE_SPIRIT_TEMPLE_BOSS:
|
||||
return RCAREA_SPIRIT_TEMPLE;
|
||||
|
||||
case SCENE_SHADOW_TEMPLE:
|
||||
case SCENE_SHADOW_TEMPLE_BOSS:
|
||||
return RCAREA_SHADOW_TEMPLE;
|
||||
|
||||
case SCENE_BOTTOM_OF_THE_WELL:
|
||||
return RCAREA_BOTTOM_OF_THE_WELL;
|
||||
|
||||
case SCENE_ICE_CAVERN:
|
||||
return RCAREA_ICE_CAVERN;
|
||||
|
||||
case SCENE_GERUDO_TRAINING_GROUND:
|
||||
return RCAREA_GERUDO_TRAINING_GROUND;
|
||||
|
||||
case SCENE_INSIDE_GANONS_CASTLE:
|
||||
case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR:
|
||||
case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR:
|
||||
case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE:
|
||||
case SCENE_GANONS_TOWER:
|
||||
case SCENE_GANON_BOSS:
|
||||
return RCAREA_GANONS_CASTLE;
|
||||
default:
|
||||
assert(false);
|
||||
return RCAREA_INVALID;
|
||||
}
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Base(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_,
|
||||
uint8_t flag_, std::string&& shortName_,
|
||||
const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::Base, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_, collectionCheck, collectionCheckGroup};
|
||||
Rando::Location Rando::Location::Base(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, ActorID actorId_, SceneID scene_, int32_t actorParams_,
|
||||
std::string&& shortName_, std::string&& spoilerName_, const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
SpoilerCollectionCheck collectionCheck, bool isVanillaCompletion_) {
|
||||
return { rc, quest_, checkType_, GetAreaFromScene(scene_), actorId_, scene_, actorParams_, std::move(shortName_), std::move(spoilerName_), hintKey, vanillaItem,
|
||||
isVanillaCompletion_, collectionCheck };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_,
|
||||
int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
std::string&& spoilerName_, const RandomizerHintTextKey hintKey,
|
||||
const RandomizerGet vanillaItem, std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::Chest, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), std::move(spoilerName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_CHEST, scene_, flag_),
|
||||
collectionCheckGroup};
|
||||
Rando::Location Rando::Location::Base(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, SceneID scene_,
|
||||
int32_t actorParams_, std::string&& shortName_, std::string&& spoilerName_, const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
SpoilerCollectionCheck collectionCheck, bool isVanillaCompletion_) {
|
||||
return { rc, quest_, checkType_, area_, actorId_, scene_, actorParams_, std::move(shortName_), std::move(spoilerName_), hintKey, vanillaItem, isVanillaCompletion_, collectionCheck };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_,
|
||||
int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
const RandomizerHintTextKey hintKey,
|
||||
const RandomizerGet vanillaItem, std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::Chest, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_CHEST, scene_, flag_),
|
||||
collectionCheckGroup};
|
||||
Rando::Location Rando::Location::Base(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, ActorID actorId_, SceneID scene_, int32_t actorParams_,
|
||||
std::string&& shortName_, const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem, SpoilerCollectionCheck collectionCheck,
|
||||
bool isVanillaCompletion_) {
|
||||
return { rc, quest_, checkType_, GetAreaFromScene(scene_), actorId_, scene_, actorParams_, std::move(shortName_), hintKey, vanillaItem, isVanillaCompletion_, collectionCheck };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_,
|
||||
int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
std::string&& spoilerName_, const RandomizerHintTextKey hintKey,
|
||||
const RandomizerGet vanillaItem, std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheck collectionCheck,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::Chest, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), std::move(spoilerName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_, collectionCheck, collectionCheckGroup};
|
||||
Rando::Location Rando::Location::Base(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, SceneID scene_,
|
||||
int32_t actorParams_, std::string&& shortName_, const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
SpoilerCollectionCheck collectionCheck, bool isVanillaCompletion_) {
|
||||
return { rc, quest_, checkType_, area_, actorId_, scene_, actorParams_, std::move(shortName_), hintKey, vanillaItem, isVanillaCompletion_, collectionCheck };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_,
|
||||
int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
const RandomizerHintTextKey hintKey,
|
||||
const RandomizerGet vanillaItem, std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheck collectionCheck,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::Chest, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_, collectionCheck, collectionCheckGroup};
|
||||
Rando::Location Rando::Location::Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, ActorID actorId_, SceneID scene_, int32_t actorParams_,
|
||||
uint8_t flag_, std::string&& shortName_, const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem, bool isVanillaCompletion_) {
|
||||
return { rc, quest_, checkType_, GetAreaFromScene(scene_), actorId_, scene_, actorParams_, std::move(shortName_), hintKey, vanillaItem, isVanillaCompletion_,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_CHEST, scene_, flag_) };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Collectable(
|
||||
RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_,
|
||||
ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
std::string&& spoilerName_, const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories, SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::Collectable, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), std::move(spoilerName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_COLLECTABLE, scene_, flag_),
|
||||
collectionCheckGroup};
|
||||
Rando::Location Rando::Location::Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, SceneID scene_,
|
||||
int32_t actorParams_, uint8_t flag_, std::string&& shortName_, const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
bool isVanillaCompletion_) {
|
||||
return { rc, quest_, checkType_, area_, actorId_, scene_, actorParams_, std::move(shortName_), hintKey, vanillaItem, isVanillaCompletion_,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_CHEST, scene_, flag_) };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Collectable(
|
||||
RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_,
|
||||
ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories, SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::Collectable, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_COLLECTABLE, scene_, flag_),
|
||||
collectionCheckGroup};
|
||||
Rando::Location Rando::Location::Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, ActorID actorId_, SceneID scene_, int32_t actorParams_,
|
||||
std::string&& shortName_, const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem, SpoilerCollectionCheck collectionCheck,
|
||||
bool isVanillaCompletion_) {
|
||||
return { rc, quest_, checkType_, GetAreaFromScene(scene_), actorId_, scene_, actorParams_, std::move(shortName_), hintKey, vanillaItem, isVanillaCompletion_, collectionCheck };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_,
|
||||
RandomizerCheckType checkType_, RandomizerCheckArea area_,
|
||||
ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_, std::string&& spoilerName_,
|
||||
const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories, const uint8_t collectFlag_,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup,
|
||||
Rando::Location Rando::Location::Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, SceneID scene_,
|
||||
int32_t actorParams_, std::string&& shortName_, const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
SpoilerCollectionCheck collectionCheck, bool isVanillaCompletion_) {
|
||||
return { rc, quest_, checkType_, area_, actorId_, scene_, actorParams_, std::move(shortName_), hintKey, vanillaItem, isVanillaCompletion_, collectionCheck };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, ActorID actorId_, SceneID scene_, int32_t actorParams_,
|
||||
uint8_t flag_, std::string&& shortName_, const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem, bool isVanillaCompletion_) {
|
||||
return { rc, quest_, checkType_, GetAreaFromScene(scene_), actorId_, scene_, actorParams_, std::move(shortName_), hintKey, vanillaItem, isVanillaCompletion_,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_COLLECTABLE, scene_, flag_) };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, SceneID scene_,
|
||||
int32_t actorParams_, uint8_t flag_, std::string&& shortName_, const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::Collectable, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), std::move(spoilerName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_COLLECTABLE, scene_, collectFlag_),
|
||||
collectionCheckGroup};
|
||||
return { rc, quest_, checkType_, area_, actorId_, scene_, actorParams_, std::move(shortName_), hintKey, vanillaItem, isVanillaCompletion_,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_COLLECTABLE, scene_, flag_) };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_,
|
||||
RandomizerCheckType checkType_, RandomizerCheckArea area_,
|
||||
ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_,
|
||||
const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories, const uint8_t collectFlag_,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup,
|
||||
Rando::Location Rando::Location::Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, ActorID actorId_, SceneID scene_, int32_t actorParams_,
|
||||
std::string&& shortName_, const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem, SpoilerCollectionCheck collectionCheck,
|
||||
bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::Collectable, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_COLLECTABLE, scene_, collectFlag_),
|
||||
collectionCheckGroup};
|
||||
return { rc, quest_, checkType_, GetAreaFromScene(scene_), actorId_, scene_, actorParams_, std::move(shortName_), hintKey, vanillaItem, isVanillaCompletion_, collectionCheck };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_,
|
||||
RandomizerCheckType checkType_, RandomizerCheckArea area_,
|
||||
ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_, std::string&& spoilerName_,
|
||||
const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup,
|
||||
bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::Collectable, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), std::move(spoilerName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_, collectionCheck, collectionCheckGroup};
|
||||
Rando::Location Rando::Location::Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, SceneID scene_,
|
||||
int32_t actorParams_, std::string&& shortName_, const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
SpoilerCollectionCheck collectionCheck, bool isVanillaCompletion_) {
|
||||
return { rc, quest_, checkType_, area_, actorId_, scene_, actorParams_, std::move(shortName_), hintKey, vanillaItem, isVanillaCompletion_, collectionCheck };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_,
|
||||
RandomizerCheckType checkType_, RandomizerCheckArea area_,
|
||||
ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_,
|
||||
const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup,
|
||||
bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::Collectable, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_, collectionCheck, collectionCheckGroup};
|
||||
Rando::Location Rando::Location::GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, SceneID scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
const RandomizerHintTextKey hintKey) {
|
||||
return { rc, quest_, RCTYPE_SKULL_TOKEN, GetAreaFromScene(scene_), ACTOR_EN_SI, scene_, actorParams_, std::move(shortName_), hintKey, RG_GOLD_SKULLTULA_TOKEN, true,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_GOLD_SKULLTULA, scene_, flag_) };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
|
||||
uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
std::string&& spoilerName_, const RandomizerHintTextKey hintKey,
|
||||
std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, RCTYPE_SKULL_TOKEN, area_, LocationType::GSToken, ACTOR_EN_SI, scene_, actorParams_,
|
||||
flag_, std::move(shortName_), std::move(spoilerName_), hintKey, RG_GOLD_SKULLTULA_TOKEN,
|
||||
std::move(categories), isVanillaCompletion_,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_GOLD_SKULLTULA, scene_, flag_),
|
||||
collectionCheckGroup};
|
||||
Rando::Location Rando::Location::GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, SceneID scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
const RandomizerHintTextKey hintKey, const uint8_t skullScene_) {
|
||||
return { rc, quest_, RCTYPE_SKULL_TOKEN, GetAreaFromScene(scene_), ACTOR_EN_SI, scene_, actorParams_, std::move(shortName_), hintKey, RG_GOLD_SKULLTULA_TOKEN, true,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_GOLD_SKULLTULA, skullScene_, flag_) };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
|
||||
uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
const RandomizerHintTextKey hintKey,
|
||||
std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, RCTYPE_SKULL_TOKEN, area_, LocationType::GSToken, ACTOR_EN_SI, scene_, actorParams_,
|
||||
flag_, std::move(shortName_), hintKey, RG_GOLD_SKULLTULA_TOKEN,
|
||||
std::move(categories), isVanillaCompletion_,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_GOLD_SKULLTULA, scene_, flag_),
|
||||
collectionCheckGroup};
|
||||
Rando::Location Rando::Location::GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, SceneID scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_, const RandomizerHintTextKey hintKey, const uint8_t skullScene_) {
|
||||
return { rc, quest_, RCTYPE_SKULL_TOKEN, area_, ACTOR_EN_SI, scene_, actorParams_, std::move(shortName_), hintKey, RG_GOLD_SKULLTULA_TOKEN, true,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_GOLD_SKULLTULA, skullScene_, flag_) };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
|
||||
uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
std::string&& spoilerName_, const RandomizerHintTextKey hintKey,
|
||||
std::vector<Category>&& categories, const uint8_t skullScene_,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, RCTYPE_SKULL_TOKEN, area_, LocationType::GSToken, ACTOR_EN_SI, scene_, actorParams_,
|
||||
flag_, std::move(shortName_), std::move(spoilerName_), hintKey, RG_GOLD_SKULLTULA_TOKEN,
|
||||
std::move(categories), isVanillaCompletion_,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_GOLD_SKULLTULA, skullScene_, flag_),
|
||||
collectionCheckGroup};
|
||||
Rando::Location Rando::Location::OtherHint(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, ActorID actorId_, SceneID scene_, std::string&& shortName_,
|
||||
std::string&& spoilerName_) {
|
||||
return { rc, quest_, RCTYPE_STATIC_HINT, area_, actorId_, scene_, 0x00, std::move(shortName_), std::move(spoilerName_), RHT_NONE, RG_NONE, false };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
|
||||
uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
const RandomizerHintTextKey hintKey,
|
||||
std::vector<Category>&& categories, const uint8_t skullScene_,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, RCTYPE_SKULL_TOKEN, area_, LocationType::GSToken, ACTOR_EN_SI, scene_, actorParams_,
|
||||
flag_, std::move(shortName_), hintKey, RG_GOLD_SKULLTULA_TOKEN,
|
||||
std::move(categories), isVanillaCompletion_,
|
||||
SpoilerCollectionCheck(SPOILER_CHK_GOLD_SKULLTULA, skullScene_, flag_),
|
||||
collectionCheckGroup};
|
||||
Rando::Location Rando::Location::OtherHint(RandomizerCheck rc, RandomizerCheckQuest quest_, ActorID actorId_, SceneID scene_, std::string&& shortName_) {
|
||||
return { rc, quest_, RCTYPE_STATIC_HINT, GetAreaFromScene(scene_), actorId_, scene_, 0x00, std::move(shortName_), RHT_NONE, RG_NONE, false };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::GrottoScrub(RandomizerCheck rc, RandomizerCheckQuest quest_,
|
||||
RandomizerCheckType checkType_, RandomizerCheckArea area_,
|
||||
ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_, std::string&& spoilerName_,
|
||||
const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup,
|
||||
bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::GrottoScrub, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), std::move(spoilerName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_, collectionCheck, collectionCheckGroup};
|
||||
Rando::Location Rando::Location::OtherHint(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, ActorID actorId_, SceneID scene_, std::string&& shortName_) {
|
||||
return { rc, quest_, RCTYPE_STATIC_HINT, area_, actorId_, scene_, 0x00, std::move(shortName_), RHT_NONE, RG_NONE, false };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::GrottoScrub(RandomizerCheck rc, RandomizerCheckQuest quest_,
|
||||
RandomizerCheckType checkType_, RandomizerCheckArea area_,
|
||||
ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_,
|
||||
const RandomizerHintTextKey hintKey, const RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup,
|
||||
bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::GrottoScrub, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_, collectionCheck, collectionCheckGroup};
|
||||
Rando::Location Rando::Location::HintStone(RandomizerCheck rc, RandomizerCheckQuest quest_, SceneID scene_, int32_t actorParams_, std::string&& shortName_) {
|
||||
return { rc, quest_, RCTYPE_GOSSIP_STONE, GetAreaFromScene(scene_), ACTOR_EN_GS, scene_, actorParams_, std::move(shortName_), RHT_NONE, RG_NONE, false };
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Delayed(RandomizerCheck rc, RandomizerCheckQuest quest_,
|
||||
RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_,
|
||||
uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
std::string&& spoilerName_, const RandomizerHintTextKey hintKey,
|
||||
const RandomizerGet vanillaItem, std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheck collectionCheck,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::Delayed, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), std::move(spoilerName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_, collectionCheck, collectionCheckGroup};
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Delayed(RandomizerCheck rc, RandomizerCheckQuest quest_,
|
||||
RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_,
|
||||
uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
const RandomizerHintTextKey hintKey,
|
||||
const RandomizerGet vanillaItem, std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheck collectionCheck,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::Delayed, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_, collectionCheck, collectionCheckGroup};
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Reward(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_,
|
||||
int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
std::string&& spoilerName_, const RandomizerHintTextKey hintKey,
|
||||
const RandomizerGet vanillaItem, std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheck collectionCheck,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::TempleReward, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), std::move(spoilerName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_, collectionCheck, collectionCheckGroup};
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::Reward(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_,
|
||||
int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
const RandomizerHintTextKey hintKey,
|
||||
const RandomizerGet vanillaItem, std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheck collectionCheck,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::TempleReward, actorId_, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), hintKey, vanillaItem, std::move(categories),
|
||||
isVanillaCompletion_, collectionCheck, collectionCheckGroup};
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::OtherHint(RandomizerCheck rc, RandomizerCheckQuest quest_,
|
||||
RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_,
|
||||
uint8_t scene_,
|
||||
std::string&& shortName_, std::string&& spoilerName_,
|
||||
bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::OtherHint, actorId_, scene_, 0x00, 0x00,
|
||||
std::move(shortName_), std::move(spoilerName_), RHT_NONE, RG_NONE, {}, isVanillaCompletion_};
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::OtherHint(RandomizerCheck rc, RandomizerCheckQuest quest_,
|
||||
RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_,
|
||||
uint8_t scene_,
|
||||
std::string&& shortName_,
|
||||
bool isVanillaCompletion_) {
|
||||
return {rc, quest_, checkType_, area_, LocationType::OtherHint, actorId_, scene_, 0x00, 0x00,
|
||||
std::move(shortName_), RHT_NONE, RG_NONE, {}, isVanillaCompletion_};
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::HintStone(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
|
||||
uint8_t scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_, std::string&& spoilerName_,
|
||||
std::vector<Category>&& categories, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, RCTYPE_GOSSIP_STONE, area_, LocationType::Base, ACTOR_EN_GS, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), std::move(spoilerName_), RHT_NONE, RG_NONE, std::move(categories),
|
||||
isVanillaCompletion_};
|
||||
}
|
||||
|
||||
Rando::Location Rando::Location::HintStone(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
|
||||
uint8_t scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_,
|
||||
std::vector<Category>&& categories, bool isVanillaCompletion_) {
|
||||
return {rc, quest_, RCTYPE_GOSSIP_STONE, area_, LocationType::Base, ACTOR_EN_GS, scene_, actorParams_, flag_,
|
||||
std::move(shortName_), RHT_NONE, RG_NONE, std::move(categories),
|
||||
isVanillaCompletion_};
|
||||
Rando::Location Rando::Location::HintStone(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, SceneID scene_, int32_t actorParams_, std::string&& shortName_) {
|
||||
return { rc, quest_, RCTYPE_GOSSIP_STONE, area_, ACTOR_EN_GS, scene_, actorParams_, std::move(shortName_), RHT_NONE, RG_NONE, false };
|
||||
}
|
@ -4,7 +4,6 @@
|
||||
#include <vector>
|
||||
|
||||
#include "3drando/spoiler_log.hpp"
|
||||
#include "3drando/category.hpp"
|
||||
#include "3drando/hints.hpp"
|
||||
|
||||
#include "randomizerTypes.h"
|
||||
@ -20,17 +19,7 @@ class SpoilerCollectionCheck {
|
||||
uint16_t flag = 0;
|
||||
|
||||
SpoilerCollectionCheck() = default;
|
||||
SpoilerCollectionCheck(const SpoilerCollectionCheckType type_, const uint8_t scene_, const uint16_t flag_)
|
||||
: type(type_), scene(scene_), flag(flag_) {
|
||||
}
|
||||
|
||||
static auto None() {
|
||||
return SpoilerCollectionCheck(SPOILER_CHK_NONE, 0x00, 0x00);
|
||||
}
|
||||
|
||||
static auto AlwaysCollected() {
|
||||
return SpoilerCollectionCheck(SPOILER_CHK_ALWAYS_COLLECTED, 0x00, 0x00);
|
||||
}
|
||||
SpoilerCollectionCheck(const SpoilerCollectionCheckType type_, const uint8_t scene_, const uint16_t flag_) : type(type_), scene(scene_), flag(flag_) {}
|
||||
|
||||
static auto ItemGetInf(const uint8_t slot) {
|
||||
return SpoilerCollectionCheck(SPOILER_CHK_ITEM_GET_INF, 0x00, slot);
|
||||
@ -52,76 +41,30 @@ class SpoilerCollectionCheck {
|
||||
return SpoilerCollectionCheck(SPOILER_CHK_CHEST, scene, flag);
|
||||
}
|
||||
|
||||
static auto Fish(const uint8_t flag, const uint8_t scene = SCENE_FISHING_POND) {
|
||||
return SpoilerCollectionCheck(SPOILER_CHK_FISH, scene, flag);
|
||||
}
|
||||
|
||||
static auto Fishing(const uint8_t bit) {
|
||||
return SpoilerCollectionCheck(SPOILER_CHK_MINIGAME, 0x00, bit);
|
||||
}
|
||||
|
||||
static auto BigPoePoints() {
|
||||
return SpoilerCollectionCheck(SPOILER_CHK_POE_POINTS, 0x00, 0x00);
|
||||
}
|
||||
|
||||
static auto Gravedigger(const uint8_t scene, const uint8_t flag) {
|
||||
return SpoilerCollectionCheck(SPOILER_CHK_GRAVEDIGGER, scene, flag);
|
||||
}
|
||||
|
||||
static auto ShopItem(const uint8_t scene, const uint8_t itemSlot) {
|
||||
return SpoilerCollectionCheck(SPOILER_CHK_SHOP_ITEM, scene, itemSlot);
|
||||
}
|
||||
|
||||
static auto MasterSword() {
|
||||
return SpoilerCollectionCheck(SPOILER_CHK_MASTER_SWORD, 0x00, 0x00);
|
||||
}
|
||||
|
||||
static auto RandomizerInf(const uint16_t flag) {
|
||||
return SpoilerCollectionCheck(SPOILER_CHK_RANDOMIZER_INF, 0x00, flag);
|
||||
}
|
||||
};
|
||||
|
||||
enum class LocationType {
|
||||
Base,
|
||||
Chest,
|
||||
Collectable,
|
||||
GSToken,
|
||||
GrottoScrub,
|
||||
Delayed,
|
||||
TempleReward,
|
||||
HintStone,
|
||||
OtherHint,
|
||||
};
|
||||
|
||||
class Location {
|
||||
public:
|
||||
Location() : rc(RC_UNKNOWN_CHECK), quest(RCQUEST_BOTH), checkType(RCTYPE_STANDARD), area(RCAREA_INVALID),
|
||||
locationType(LocationType::Base), actorId(ACTOR_ID_MAX), scene(SCENE_ID_MAX), actorParams(0),
|
||||
flag(0), hintKey(RHT_NONE), vanillaItem(RG_NONE), isVanillaCompletion(false),
|
||||
collectionCheck(SpoilerCollectionCheck()), collectionCheckGroup(GROUP_NO_GROUP) {}
|
||||
Location(const RandomizerCheck rc_, const RandomizerCheckQuest quest_, const RandomizerCheckType checkType_,
|
||||
const RandomizerCheckArea area_, const LocationType locationType_, const ActorID actorId_, const uint8_t scene_,
|
||||
const int32_t actorParams_, const uint8_t flag_, std::string shortName_, std::string spoilerName_,
|
||||
const RandomizerHintTextKey hintKey_, const RandomizerGet vanillaItem_, std::vector<Category> categories_,
|
||||
const bool isVanillaCompletion_ = false, const SpoilerCollectionCheck collectionCheck_ = SpoilerCollectionCheck(),
|
||||
const SpoilerCollectionCheckGroup collectionCheckGroup_ = GROUP_NO_GROUP)
|
||||
: rc(rc_), quest(quest_), checkType(checkType_), area(area_), locationType(locationType_), actorId(actorId_),
|
||||
scene(scene_), actorParams(actorParams_), flag(flag_), shortName(std::move(shortName_)),
|
||||
spoilerName(std::move(spoilerName_)), hintKey(hintKey_), vanillaItem(vanillaItem_), categories(std::move(categories_)),
|
||||
isVanillaCompletion(isVanillaCompletion_), collectionCheck(collectionCheck_),
|
||||
collectionCheckGroup(collectionCheckGroup_) {
|
||||
}
|
||||
Location(const RandomizerCheck rc_, const RandomizerCheckQuest quest_, const RandomizerCheckType checkType_,
|
||||
const RandomizerCheckArea area_, const LocationType locationType_, const ActorID actorId_, const uint8_t scene_,
|
||||
const int32_t actorParams_, const uint8_t flag_, std::string shortName_,
|
||||
const RandomizerHintTextKey hintKey_, const RandomizerGet vanillaItem_, std::vector<Category> categories_,
|
||||
const bool isVanillaCompletion_ = false, const SpoilerCollectionCheck collectionCheck_ = SpoilerCollectionCheck(),
|
||||
const SpoilerCollectionCheckGroup collectionCheckGroup_ = GROUP_NO_GROUP)
|
||||
: rc(rc_), quest(quest_), checkType(checkType_), area(area_), locationType(locationType_), actorId(actorId_),
|
||||
scene(scene_), actorParams(actorParams_), flag(flag_), shortName(shortName_),
|
||||
spoilerName(SpoilerNameFromShortName(shortName_, area_)), hintKey(hintKey_), vanillaItem(vanillaItem_), categories(std::move(categories_)),
|
||||
isVanillaCompletion(isVanillaCompletion_), collectionCheck(collectionCheck_),
|
||||
collectionCheckGroup(collectionCheckGroup_) {}
|
||||
Location() : rc(RC_UNKNOWN_CHECK), quest(RCQUEST_BOTH), checkType(RCTYPE_STANDARD), area(RCAREA_INVALID), actorId(ACTOR_ID_MAX), scene(SCENE_ID_MAX), actorParams(0),
|
||||
hintKey(RHT_NONE), vanillaItem(RG_NONE), isVanillaCompletion(false), collectionCheck(SpoilerCollectionCheck()) {}
|
||||
|
||||
Location(const RandomizerCheck rc_, const RandomizerCheckQuest quest_, const RandomizerCheckType checkType_, const RandomizerCheckArea area_, const ActorID actorId_,
|
||||
const SceneID scene_, const int32_t actorParams_, std::string shortName_, std::string spoilerName_, const RandomizerHintTextKey hintKey_,
|
||||
const RandomizerGet vanillaItem_, const bool isVanillaCompletion_ = false, const SpoilerCollectionCheck collectionCheck_ = SpoilerCollectionCheck())
|
||||
: rc(rc_), quest(quest_), checkType(checkType_), area(area_), actorId(actorId_),
|
||||
scene(scene_), actorParams(actorParams_), shortName(std::move(shortName_)),
|
||||
spoilerName(std::move(spoilerName_)), hintKey(hintKey_), vanillaItem(vanillaItem_),
|
||||
isVanillaCompletion(isVanillaCompletion_), collectionCheck(collectionCheck_) {}
|
||||
|
||||
Location(const RandomizerCheck rc_, const RandomizerCheckQuest quest_, const RandomizerCheckType checkType_, const RandomizerCheckArea area_, const ActorID actorId_,
|
||||
const SceneID scene_, const int32_t actorParams_, std::string shortName_, const RandomizerHintTextKey hintKey_, const RandomizerGet vanillaItem_,
|
||||
const bool isVanillaCompletion_ = false, const SpoilerCollectionCheck collectionCheck_ = SpoilerCollectionCheck())
|
||||
: rc(rc_), quest(quest_), checkType(checkType_), area(area_), actorId(actorId_), scene(scene_), actorParams(actorParams_), shortName(shortName_),
|
||||
spoilerName(SpoilerNameFromShortName(shortName_, area_)), hintKey(hintKey_), vanillaItem(vanillaItem_), isVanillaCompletion(isVanillaCompletion_),
|
||||
collectionCheck(collectionCheck_) {}
|
||||
|
||||
static std::string SpoilerNameFromShortName(std::string shortName, RandomizerCheckArea area) {
|
||||
if (area < 0 || area >= RCAREA_INVALID) {
|
||||
@ -132,20 +75,16 @@ class Location {
|
||||
|
||||
RandomizerCheck GetRandomizerCheck() const;
|
||||
SpoilerCollectionCheck GetCollectionCheck() const;
|
||||
SpoilerCollectionCheckGroup GetCollectionCheckGroup() const;
|
||||
RandomizerCheckQuest GetQuest() const;
|
||||
RandomizerCheckArea GetArea() const;
|
||||
RandomizerCheckType GetRCType() const;
|
||||
ActorID GetActorID() const;
|
||||
int32_t GetActorParams() const;
|
||||
SceneID GetScene() const;
|
||||
uint8_t GetFlag() const;
|
||||
RandomizerHintTextKey GetHintKey() const;
|
||||
HintText* GetHint();
|
||||
const std::string& GetName() const;
|
||||
const std::string& GetShortName() const;
|
||||
LocationType GetLocationType() const;
|
||||
bool IsCategory(Category category) const;
|
||||
bool IsDungeon() const;
|
||||
bool IsOverworld() const;
|
||||
bool IsShop() const;
|
||||
@ -154,119 +93,53 @@ class Location {
|
||||
const HintText& GetHint() const;
|
||||
RandomizerGet GetVanillaItem() const;
|
||||
|
||||
static Location Base(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_,
|
||||
uint8_t flag_, std::string&& shortName_, std::string&& spoilerName_,
|
||||
RandomizerHintTextKey hintKey, RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(),
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
static Location Base(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, ActorID actorId_, SceneID scene_, int32_t actorParams_,
|
||||
std::string&& shortName_, std::string&& spoilerName_, RandomizerHintTextKey hintKey, RandomizerGet vanillaItem,
|
||||
SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location Base(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, ActorID actorId_, SceneID scene_, int32_t actorParams_,
|
||||
std::string&& shortName_, RandomizerHintTextKey hintKey, RandomizerGet vanillaItem, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(),
|
||||
bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location Base(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_,
|
||||
uint8_t flag_, std::string&& shortName_,
|
||||
RandomizerHintTextKey hintKey, RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(),
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = false);
|
||||
static Location Base(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, SceneID scene_,
|
||||
int32_t actorParams_, std::string&& shortName_, std::string&& spoilerName_, RandomizerHintTextKey hintKey, RandomizerGet vanillaItem,
|
||||
SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location
|
||||
Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_,
|
||||
ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
std::string&& spoilerName_, RandomizerHintTextKey hintKey, RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = false);
|
||||
static Location Base(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, SceneID scene_,
|
||||
int32_t actorParams_, std::string&& shortName_, RandomizerHintTextKey hintKey, RandomizerGet vanillaItem,
|
||||
SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location
|
||||
Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_,
|
||||
ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
RandomizerHintTextKey hintKey, RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = false);
|
||||
static Location Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, SceneID scene_,
|
||||
int32_t actorParams_, uint8_t flag_, std::string&& shortName_, RandomizerHintTextKey hintKey, RandomizerGet vanillaItem, bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location
|
||||
Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_,
|
||||
ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
std::string&& spoilerName_, RandomizerHintTextKey hintKey, RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(),
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = false);
|
||||
static Location Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, SceneID scene_,
|
||||
int32_t actorParams_, std::string&& shortName_, RandomizerHintTextKey hintKey, RandomizerGet vanillaItem, SpoilerCollectionCheck collectionCheck,
|
||||
bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location
|
||||
Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_,
|
||||
ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
RandomizerHintTextKey hintKey, RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(),
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = false);
|
||||
static Location Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, ActorID actorId_, SceneID scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_, RandomizerHintTextKey hintKey, RandomizerGet vanillaItem, bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location
|
||||
Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_, std::string&& spoilerName_, RandomizerHintTextKey hintKey,
|
||||
RandomizerGet vanillaItem, std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = false);
|
||||
static Location Chest(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, ActorID actorId_, SceneID scene_, int32_t actorParams_,
|
||||
std::string&& shortName_, RandomizerHintTextKey hintKey, RandomizerGet vanillaItem, SpoilerCollectionCheck collectionCheck,
|
||||
bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location
|
||||
Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_, RandomizerHintTextKey hintKey,
|
||||
RandomizerGet vanillaItem, std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = false);
|
||||
static Location Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, ActorID actorId_, SceneID scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_, RandomizerHintTextKey hintKey, RandomizerGet vanillaItem, bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location
|
||||
Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_, std::string&& spoilerName_, RandomizerHintTextKey hintKey,
|
||||
RandomizerGet vanillaItem, std::vector<Category>&& categories, uint8_t collectFlag_,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = false);
|
||||
static Location Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_, SceneID scene_,
|
||||
int32_t actorParams_, uint8_t flag_, std::string&& shortName_, RandomizerHintTextKey hintKey, RandomizerGet vanillaItem,
|
||||
bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location
|
||||
Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_, RandomizerHintTextKey hintKey,
|
||||
RandomizerGet vanillaItem, std::vector<Category>&& categories, uint8_t collectFlag_,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = false);
|
||||
static Location Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, ActorID actorId_, SceneID scene_, int32_t actorParams_,
|
||||
std::string&& shortName_, RandomizerHintTextKey hintKey, RandomizerGet vanillaItem, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(),
|
||||
bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location
|
||||
Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_, std::string&& spoilerName_, RandomizerHintTextKey hintKey,
|
||||
RandomizerGet vanillaItem, std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(),
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = false);
|
||||
static Location Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_, ActorID actorId_,
|
||||
SceneID scene_, int32_t actorParams_, std::string&& shortName_, RandomizerHintTextKey hintKey, RandomizerGet vanillaItem,
|
||||
SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location
|
||||
Collectable(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_, RandomizerHintTextKey hintKey,
|
||||
RandomizerGet vanillaItem, std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(),
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location
|
||||
GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
|
||||
uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
std::string&& spoilerName_, RandomizerHintTextKey hintKey, std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = true);
|
||||
|
||||
static Location
|
||||
GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
|
||||
uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
RandomizerHintTextKey hintKey, std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = true);
|
||||
static Location GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, SceneID scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
RandomizerHintTextKey hintKey);
|
||||
|
||||
/// @brief For certain scenes, the sceneId and the "Scene" in spoiler collection check later used to check the
|
||||
/// GS flags don't necessarily match. Use this constructor (or the next one) for those. scene_ should be the actual scene where
|
||||
@ -274,117 +147,45 @@ class Location {
|
||||
/// and expected that these don't always match, and the naming is a holdover from 3drando.
|
||||
/// @param rc
|
||||
/// @param quest_
|
||||
/// @param area_
|
||||
/// @param scene_
|
||||
/// @param actorParams_
|
||||
/// @param flag_
|
||||
/// @param shortName_
|
||||
/// @param spoilerName_
|
||||
/// @param hintKey
|
||||
/// @param categories
|
||||
/// @param collectionCheckGroup
|
||||
/// @param skullScene_
|
||||
/// @param isVanillaCompletion_
|
||||
/// @return
|
||||
static Location
|
||||
GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
|
||||
uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
std::string&& spoilerName_, RandomizerHintTextKey hintKey, std::vector<Category>&& categories,
|
||||
uint8_t skullScene_,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = true);
|
||||
static Location GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, SceneID scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
RandomizerHintTextKey hintKey, uint8_t skullScene_);
|
||||
|
||||
static Location
|
||||
GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
|
||||
uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
RandomizerHintTextKey hintKey, std::vector<Category>&& categories,
|
||||
uint8_t skullScene_,
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = true);
|
||||
static Location GSToken(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, SceneID scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_, RandomizerHintTextKey hintKey, uint8_t skullScene_);
|
||||
|
||||
static Location
|
||||
GrottoScrub(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_, std::string&& spoilerName_, RandomizerHintTextKey hintKey,
|
||||
RandomizerGet vanillaItem, std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(),
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = false);
|
||||
static Location OtherHint(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, ActorID actorId_, SceneID scene_, std::string&& shortName_,
|
||||
std::string&& spoilerName_);
|
||||
|
||||
static Location
|
||||
GrottoScrub(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_,
|
||||
std::string&& shortName_, RandomizerHintTextKey hintKey,
|
||||
RandomizerGet vanillaItem, std::vector<Category>&& categories,
|
||||
SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(),
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = false);
|
||||
static Location OtherHint(RandomizerCheck rc, RandomizerCheckQuest quest_, ActorID actorId_, SceneID scene_, std::string&& shortName_);
|
||||
|
||||
static Location
|
||||
Delayed(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_,
|
||||
ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
std::string&& spoilerName_, RandomizerHintTextKey hintKey, RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(),
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = false);
|
||||
static Location OtherHint(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, ActorID actorId_, SceneID scene_, std::string&& shortName_);
|
||||
|
||||
static Location
|
||||
Delayed(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_,
|
||||
ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
RandomizerHintTextKey hintKey, RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(),
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP,
|
||||
bool isVanillaCompletion_ = false);
|
||||
static Location HintStone(RandomizerCheck rc, RandomizerCheckQuest quest_, SceneID scene_, int32_t actorParams_, std::string&& shortName_);
|
||||
|
||||
static Location
|
||||
Reward(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_,
|
||||
ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
std::string&& spoilerName_, RandomizerHintTextKey hintKey, RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(),
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location
|
||||
Reward(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_, RandomizerCheckArea area_,
|
||||
ActorID actorId_, uint8_t scene_, int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
RandomizerHintTextKey hintKey, RandomizerGet vanillaItem,
|
||||
std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(),
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup = GROUP_NO_GROUP, bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location OtherHint(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_,
|
||||
std::string&& shortName_, std::string&& spoilerName_, bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location OtherHint(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckType checkType_,
|
||||
RandomizerCheckArea area_, ActorID actorId_, uint8_t scene_,
|
||||
std::string&& shortName_, bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location HintStone(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, uint8_t scene_,
|
||||
int32_t actorParams_, uint8_t flag_, std::string&& shortName_, std::string&& spoilerName_,
|
||||
std::vector<Category>&& categories, bool isVanillaCompletion_ = false);
|
||||
|
||||
static Location HintStone(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, uint8_t scene_,
|
||||
int32_t actorParams_, uint8_t flag_, std::string&& shortName_,
|
||||
std::vector<Category>&& categories, bool isVanillaCompletion_ = false);
|
||||
static Location HintStone(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, SceneID scene_, int32_t actorParams_, std::string&& shortName_);
|
||||
|
||||
private:
|
||||
RandomizerCheck rc;
|
||||
RandomizerCheckQuest quest;
|
||||
RandomizerCheckType checkType;
|
||||
RandomizerCheckArea area;
|
||||
LocationType locationType;
|
||||
ActorID actorId;
|
||||
uint8_t scene;
|
||||
SceneID scene;
|
||||
int32_t actorParams;
|
||||
uint8_t flag;
|
||||
bool checked = false;
|
||||
std::string shortName;
|
||||
std::string spoilerName;
|
||||
RandomizerHintTextKey hintKey;
|
||||
RandomizerGet vanillaItem;
|
||||
std::vector<Category> categories;
|
||||
bool isVanillaCompletion;
|
||||
SpoilerCollectionCheck collectionCheck;
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup;
|
||||
bool isHintable = false;
|
||||
};
|
||||
} // namespace Rando
|
File diff suppressed because it is too large
Load Diff
@ -247,23 +247,25 @@ typedef enum {
|
||||
RCTYPE_COW, // Cows
|
||||
RCTYPE_ADULT_TRADE, // Adult trade quest checks
|
||||
RCTYPE_FROG_SONG, // Frog song purple rupee checks
|
||||
RCTYPE_MAP_COMPASS, // Maps/Compasses
|
||||
RCTYPE_MAP, // Maps
|
||||
RCTYPE_COMPASS, // Compasses
|
||||
RCTYPE_SMALL_KEY, // Small Keys
|
||||
RCTYPE_GF_KEY, // Gerudo Fortress Keys
|
||||
RCTYPE_BOSS_KEY, // Boss Keys
|
||||
RCTYPE_GANON_BOSS_KEY, // Ganon's boss key
|
||||
RCTYPE_SHOP, // shops
|
||||
RCTYPE_SCRUB, // scrubs
|
||||
RCTYPE_MERCHANT, // merchants
|
||||
RCTYPE_SHOP, // Shops
|
||||
RCTYPE_SCRUB, // Scrubs
|
||||
RCTYPE_MERCHANT, // Merchants
|
||||
RCTYPE_CHEST_GAME, // RANDOTODO replace this once we implement it, just using it to exclude for now
|
||||
RCTYPE_LINKS_POCKET, // RANDOTODO this feels hacky, replace with better starting items
|
||||
RCTYPE_GOSSIP_STONE, // RANDOTODO make these into event access
|
||||
RCTYPE_STATIC_HINT, // RANDOTODO make these into event access
|
||||
RCTYPE_SONG_LOCATION, // Song locations
|
||||
RCTYPE_BOSS_HEART_OR_OTHER_REWARD, // Boss heart container or lesser dungeon rewards (lens, ice arrow)
|
||||
RCTYPE_DUNGEON_REWARD, // Dungeon rewards (blue warps)
|
||||
RCTYPE_OCARINA, // Ocarina locations
|
||||
RCTYPE_BEEHIVE, // Beehives
|
||||
RCTYPE_FISH,
|
||||
RCTYPE_FISH, // Fishes
|
||||
} RandomizerCheckType;
|
||||
|
||||
typedef enum { RCQUEST_VANILLA, RCQUEST_MQ, RCQUEST_BOTH } RandomizerCheckQuest;
|
||||
@ -3651,17 +3653,21 @@ typedef enum {
|
||||
RSG_LOGIC,
|
||||
RSG_EXCLUDES_KOKIRI_FOREST,
|
||||
RSG_EXCLUDES_LOST_WOODS,
|
||||
RSG_EXCLUDES_SACRED_FOREST_MEADOW,
|
||||
RSG_EXCLUDES_DEKU_TREE,
|
||||
RSG_EXCLUDES_FOREST_TEMPLE,
|
||||
RSG_EXCLUDES_KAKARIKO_VILLAGE,
|
||||
RSG_EXCLUDES_GRAVEYARD,
|
||||
RSG_EXCLUDES_BOTTOM_OF_THE_WELL,
|
||||
RSG_EXCLUDES_SHADOW_TEMPLE,
|
||||
RSG_EXCLUDES_DEATH_MOUNTAIN,
|
||||
RSG_EXCLUDES_DEATH_MOUNTAIN_TRAIL,
|
||||
RSG_EXCLUDES_DEATH_MOUNTAIN_CRATER,
|
||||
RSG_EXCLUDES_GORON_CITY,
|
||||
RSG_EXCLUDES_DODONGOS_CAVERN,
|
||||
RSG_EXCLUDES_FIRE_TEMPLE,
|
||||
RSG_EXCLUDES_ZORAS_RIVER,
|
||||
RSG_EXCLUDES_ZORAS_DOMAIN,
|
||||
RSG_EXCLUDES_ZORAS_FOUNTAIN,
|
||||
RSG_EXCLUDES_JABU_JABU,
|
||||
RSG_EXCLUDES_ICE_CAVERN,
|
||||
RSG_EXCLUDES_HYRULE_FIELD,
|
||||
@ -3669,9 +3675,13 @@ typedef enum {
|
||||
RSG_EXCLUDES_LAKE_HYLIA,
|
||||
RSG_EXCLUDES_WATER_TEMPLE,
|
||||
RSG_EXCLUDES_GERUDO_VALLEY,
|
||||
RSG_EXCLUDES_GERUDO_FORTRESS,
|
||||
RSG_EXCLUDES_HAUNTED_WASTELAND,
|
||||
RSG_EXCLUDES_DESERT_COLOSSUS,
|
||||
RSG_EXCLUDES_GERUDO_TRAINING_GROUNDS,
|
||||
RSG_EXCLUDES_SPIRIT_TEMPLE,
|
||||
RSG_EXCLUDES_HYRULE_CASTLE,
|
||||
RSG_EXCLUDES_MARKET,
|
||||
RSG_EXCLUDES_GANONS_CASTLE,
|
||||
RSG_EXCLUDES,
|
||||
RSG_TRICKS,
|
||||
|
@ -143,8 +143,8 @@ void RandomizerCheckObjects::UpdateImGuiVisibility() {
|
||||
(location.GetRCType() != RCTYPE_OCARINA ||
|
||||
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleOcarinas"), RO_GENERIC_NO)) && // ocarina locations
|
||||
(location.GetRandomizerCheck() != RC_HC_ZELDAS_LETTER) && // don't show until we support shuffling letter
|
||||
(location.GetRCType() !=
|
||||
RCTYPE_GOSSIP_STONE) && // don't show gossip stones (maybe gossipsanity will be a thing eventually?)
|
||||
(location.GetRCType() != RCTYPE_GOSSIP_STONE) && // don't show gossip stones (maybe gossipsanity will be a thing eventually?)
|
||||
(location.GetRCType() != RCTYPE_STATIC_HINT) && // don't show static hints
|
||||
(location.GetRCType() != RCTYPE_LINKS_POCKET) && // links pocket can be set to nothing if needed
|
||||
(location.GetRCType() !=
|
||||
RCTYPE_CHEST_GAME) && // don't show non final reward chest game checks until we support shuffling them
|
||||
@ -169,7 +169,7 @@ void RandomizerCheckObjects::UpdateImGuiVisibility() {
|
||||
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleWeirdEgg"), RO_GENERIC_NO)) &&
|
||||
(location.GetRCType() != RCTYPE_FROG_SONG ||
|
||||
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleFrogSongRupees"), RO_GENERIC_NO)) &&
|
||||
(location.GetRCType() != RCTYPE_MAP_COMPASS ||
|
||||
((location.GetRCType() != RCTYPE_MAP && location.GetRCType() != RCTYPE_COMPASS) ||
|
||||
CVarGetInteger(CVAR_RANDOMIZER_SETTING("StartingMapsCompasses"), RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) !=
|
||||
RO_DUNGEON_ITEM_LOC_VANILLA) &&
|
||||
(location.GetRCType() != RCTYPE_SMALL_KEY ||
|
||||
|
@ -734,11 +734,7 @@ void CheckTrackerFlagSet(int16_t flagType, int32_t flag) {
|
||||
}
|
||||
Rando::SpoilerCollectionCheck scCheck = loc.GetCollectionCheck();
|
||||
SpoilerCollectionCheckType scCheckType = scCheck.type;
|
||||
if (checkMatchType == SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF &&
|
||||
(scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_SHOP_ITEM ||
|
||||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_FISH ||
|
||||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_MASTER_SWORD ||
|
||||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF)) {
|
||||
if (checkMatchType == SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF && scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF) {
|
||||
if (flag == OTRGlobals::Instance->gRandomizer->GetRandomizerInfFromCheck(loc.GetRandomizerCheck())) {
|
||||
SetCheckCollected(loc.GetRandomizerCheck());
|
||||
return;
|
||||
@ -1225,6 +1221,7 @@ bool IsCheckShuffled(RandomizerCheck rc) {
|
||||
return
|
||||
(loc->GetArea() != RCAREA_INVALID) && // don't show Invalid locations
|
||||
(loc->GetRCType() != RCTYPE_GOSSIP_STONE) && //TODO: Don't show hints until tracker supports them
|
||||
(loc->GetRCType() != RCTYPE_STATIC_HINT) && //TODO: Don't show hints until tracker supports them
|
||||
(loc->GetRCType() != RCTYPE_CHEST_GAME) && // don't show non final reward chest game checks until we support shuffling them
|
||||
(rc != RC_HC_ZELDAS_LETTER) && // don't show zeldas letter until we support shuffling it
|
||||
(rc != RC_LINKS_POCKET || showLinksPocket) &&
|
||||
@ -1262,7 +1259,7 @@ bool IsCheckShuffled(RandomizerCheck rc) {
|
||||
(rc != RC_ZR_MAGIC_BEAN_SALESMAN || showBeans) &&
|
||||
(rc != RC_HC_MALON_EGG || showWeirdEgg) &&
|
||||
(loc->GetRCType() != RCTYPE_FROG_SONG || showFrogSongRupees) &&
|
||||
(loc->GetRCType() != RCTYPE_MAP_COMPASS || showStartingMapsCompasses) &&
|
||||
((loc->GetRCType() != RCTYPE_MAP && loc->GetRCType() != RCTYPE_COMPASS) || showStartingMapsCompasses) &&
|
||||
(loc->GetRCType() != RCTYPE_SMALL_KEY || showKeysanity) &&
|
||||
(loc->GetRCType() != RCTYPE_BOSS_KEY || showBossKeysanity) &&
|
||||
(loc->GetRCType() != RCTYPE_GANON_BOSS_KEY || showGanonBossKey) &&
|
||||
|
@ -36,7 +36,7 @@ std::vector<std::string> MultiVecOpts(const std::vector<std::vector<std::string>
|
||||
return options;
|
||||
}
|
||||
|
||||
Settings::Settings() : mExcludeLocationsOptionsGroups(SPOILER_COLLECTION_GROUP_COUNT) {
|
||||
Settings::Settings() : mExcludeLocationsOptionsAreas(RCAREA_INVALID) {
|
||||
}
|
||||
|
||||
void Settings::CreateOptions() {
|
||||
@ -217,7 +217,7 @@ void Settings::CreateOptions() {
|
||||
mOptions[RSK_DAMAGE_MULTIPLIER] = Option::U8("Damage Multiplier", {"x1/2", "x1", "x2", "x4", "x8", "x16", "OHKO"}, OptionCategory::Setting, "", "", WidgetType::Slider, RO_DAMAGE_MULTIPLIER_DEFAULT);
|
||||
// clang-format on
|
||||
|
||||
mExcludeLocationsOptionsGroups.reserve(SPOILER_COLLECTION_GROUP_COUNT);
|
||||
mExcludeLocationsOptionsAreas.reserve(RCAREA_INVALID);
|
||||
|
||||
mTrickOptions[RT_ACUTE_ANGLE_CLIP] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED}, true, "Acute angle clip", "Enables locations requiring jumpslash clips through walls which meet at an acute angle.");
|
||||
mTrickOptions[RT_ADVANCED_CLIPS] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED}, true, "Advanced clips", "Enables locations requiring clips through walls and objects requiring precise jumps or other tricks.");
|
||||
@ -1007,44 +1007,56 @@ void Settings::CreateOptions() {
|
||||
&mOptions[RSK_ICE_TRAPS]
|
||||
}));
|
||||
// TODO: Progressive Goron Sword, Remove Double Defense
|
||||
mOptionGroups[RSG_EXCLUDES_KOKIRI_FOREST] = OptionGroup::SubGroup("Kokiri Forest", mExcludeLocationsOptionsGroups[GROUP_KOKIRI_FOREST], false);
|
||||
mOptionGroups[RSG_EXCLUDES_LOST_WOODS] = OptionGroup::SubGroup("Lost Woods", mExcludeLocationsOptionsGroups[GROUP_LOST_WOODS], false);
|
||||
mOptionGroups[RSG_EXCLUDES_DEKU_TREE] = OptionGroup::SubGroup("Deku Tree", mExcludeLocationsOptionsGroups[GROUP_DUNGEON_DEKU_TREE], false);
|
||||
mOptionGroups[RSG_EXCLUDES_FOREST_TEMPLE] = OptionGroup::SubGroup("Forest Temple", mExcludeLocationsOptionsGroups[GROUP_DUNGEON_FOREST_TEMPLE], false);
|
||||
mOptionGroups[RSG_EXCLUDES_KAKARIKO_VILLAGE] = OptionGroup::SubGroup("Kakariko Village", mExcludeLocationsOptionsGroups[GROUP_KAKARIKO], false);
|
||||
mOptionGroups[RSG_EXCLUDES_BOTTOM_OF_THE_WELL] = OptionGroup::SubGroup("Bottom of the Well", mExcludeLocationsOptionsGroups[GROUP_DUNGEON_BOTTOM_OF_THE_WELL], false);
|
||||
mOptionGroups[RSG_EXCLUDES_SHADOW_TEMPLE] = OptionGroup::SubGroup("Shadow Temple", mExcludeLocationsOptionsGroups[GROUP_DUNGEON_SHADOW_TEMPLE], false);
|
||||
mOptionGroups[RSG_EXCLUDES_DEATH_MOUNTAIN] = OptionGroup::SubGroup("Death Mountain", mExcludeLocationsOptionsGroups[GROUP_DEATH_MOUNTAIN], false);
|
||||
mOptionGroups[RSG_EXCLUDES_GORON_CITY] = OptionGroup::SubGroup("Goron City", mExcludeLocationsOptionsGroups[GROUP_GORON_CITY], false);
|
||||
mOptionGroups[RSG_EXCLUDES_DODONGOS_CAVERN] = OptionGroup::SubGroup("Dodongo's Cavern", mExcludeLocationsOptionsGroups[GROUP_DUNGEON_DODONGOS_CAVERN], false);
|
||||
mOptionGroups[RSG_EXCLUDES_FIRE_TEMPLE] = OptionGroup::SubGroup("Fire Temple", mExcludeLocationsOptionsGroups[GROUP_DUNGEON_FIRE_TEMPLE], false);
|
||||
mOptionGroups[RSG_EXCLUDES_ZORAS_RIVER] = OptionGroup::SubGroup("Zora's River", mExcludeLocationsOptionsGroups[GROUP_ZORAS_RIVER], false);
|
||||
mOptionGroups[RSG_EXCLUDES_ZORAS_DOMAIN] = OptionGroup::SubGroup("Zora's Domain", mExcludeLocationsOptionsGroups[GROUP_ZORAS_DOMAIN], false);
|
||||
mOptionGroups[RSG_EXCLUDES_JABU_JABU] = OptionGroup::SubGroup("Jabu Jabu's Belly", mExcludeLocationsOptionsGroups[GROUP_DUNGEON_JABUJABUS_BELLY], false);
|
||||
mOptionGroups[RSG_EXCLUDES_ICE_CAVERN] = OptionGroup::SubGroup("Ice Cavern", mExcludeLocationsOptionsGroups[GROUP_DUNGEON_ICE_CAVERN], false);
|
||||
mOptionGroups[RSG_EXCLUDES_HYRULE_FIELD] = OptionGroup::SubGroup("Hyrule Field", mExcludeLocationsOptionsGroups[GROUP_HYRULE_FIELD], false);
|
||||
mOptionGroups[RSG_EXCLUDES_LON_LON_RANCH] = OptionGroup::SubGroup("Lon Lon Ranch", mExcludeLocationsOptionsGroups[GROUP_LON_LON_RANCH], false);
|
||||
mOptionGroups[RSG_EXCLUDES_LAKE_HYLIA] = OptionGroup::SubGroup("Lake Hylia", mExcludeLocationsOptionsGroups[GROUP_LAKE_HYLIA], false);
|
||||
mOptionGroups[RSG_EXCLUDES_WATER_TEMPLE] = OptionGroup::SubGroup("Water Temple", mExcludeLocationsOptionsGroups[GROUP_DUNGEON_WATER_TEMPLE], false);
|
||||
mOptionGroups[RSG_EXCLUDES_GERUDO_VALLEY] = OptionGroup::SubGroup("Gerudo Valley", mExcludeLocationsOptionsGroups[GROUP_GERUDO_VALLEY], false);
|
||||
mOptionGroups[RSG_EXCLUDES_GERUDO_TRAINING_GROUNDS] = OptionGroup::SubGroup("Gerudo Training Grounds", mExcludeLocationsOptionsGroups[GROUP_GERUDO_TRAINING_GROUND], false);
|
||||
mOptionGroups[RSG_EXCLUDES_SPIRIT_TEMPLE] = OptionGroup::SubGroup("Spirit Temple", mExcludeLocationsOptionsGroups[GROUP_DUNGEON_SPIRIT_TEMPLE], false);
|
||||
mOptionGroups[RSG_EXCLUDES_HYRULE_CASTLE] = OptionGroup::SubGroup("Hyrule Castle", mExcludeLocationsOptionsGroups[GROUP_HYRULE_CASTLE], false);
|
||||
mOptionGroups[RSG_EXCLUDES_GANONS_CASTLE] = OptionGroup::SubGroup("Ganon's Castle", mExcludeLocationsOptionsGroups[GROUP_DUNGEON_GANONS_CASTLE], false);
|
||||
mOptionGroups[RSG_EXCLUDES_KOKIRI_FOREST] = OptionGroup::SubGroup("Kokiri Forest", mExcludeLocationsOptionsAreas[RCAREA_KOKIRI_FOREST], false);
|
||||
mOptionGroups[RSG_EXCLUDES_LOST_WOODS] = OptionGroup::SubGroup("Lost Woods", mExcludeLocationsOptionsAreas[RCAREA_LOST_WOODS], false);
|
||||
mOptionGroups[RSG_EXCLUDES_SACRED_FOREST_MEADOW] = OptionGroup::SubGroup("Sacred Forest Meadow", mExcludeLocationsOptionsAreas[RCAREA_SACRED_FOREST_MEADOW], false);
|
||||
mOptionGroups[RSG_EXCLUDES_DEKU_TREE] = OptionGroup::SubGroup("Deku Tree", mExcludeLocationsOptionsAreas[RCAREA_DEKU_TREE], false);
|
||||
mOptionGroups[RSG_EXCLUDES_FOREST_TEMPLE] = OptionGroup::SubGroup("Forest Temple", mExcludeLocationsOptionsAreas[RCAREA_FOREST_TEMPLE], false);
|
||||
mOptionGroups[RSG_EXCLUDES_KAKARIKO_VILLAGE] = OptionGroup::SubGroup("Kakariko Village", mExcludeLocationsOptionsAreas[RCAREA_KAKARIKO_VILLAGE], false);
|
||||
mOptionGroups[RSG_EXCLUDES_GRAVEYARD] = OptionGroup::SubGroup("Graveyard", mExcludeLocationsOptionsAreas[RCAREA_GRAVEYARD], false);
|
||||
mOptionGroups[RSG_EXCLUDES_BOTTOM_OF_THE_WELL] = OptionGroup::SubGroup("Bottom of the Well", mExcludeLocationsOptionsAreas[RCAREA_BOTTOM_OF_THE_WELL], false);
|
||||
mOptionGroups[RSG_EXCLUDES_SHADOW_TEMPLE] = OptionGroup::SubGroup("Shadow Temple", mExcludeLocationsOptionsAreas[RCAREA_SHADOW_TEMPLE], false);
|
||||
mOptionGroups[RSG_EXCLUDES_DEATH_MOUNTAIN_TRAIL] = OptionGroup::SubGroup("Death Mountain Trail", mExcludeLocationsOptionsAreas[RCAREA_DEATH_MOUNTAIN_TRAIL], false);
|
||||
mOptionGroups[RSG_EXCLUDES_DEATH_MOUNTAIN_CRATER] = OptionGroup::SubGroup("Death Mountain Crater", mExcludeLocationsOptionsAreas[RCAREA_DEATH_MOUNTAIN_CRATER], false);
|
||||
mOptionGroups[RSG_EXCLUDES_GORON_CITY] = OptionGroup::SubGroup("Goron City", mExcludeLocationsOptionsAreas[RCAREA_GORON_CITY], false);
|
||||
mOptionGroups[RSG_EXCLUDES_DODONGOS_CAVERN] = OptionGroup::SubGroup("Dodongo's Cavern", mExcludeLocationsOptionsAreas[RCAREA_DODONGOS_CAVERN], false);
|
||||
mOptionGroups[RSG_EXCLUDES_FIRE_TEMPLE] = OptionGroup::SubGroup("Fire Temple", mExcludeLocationsOptionsAreas[RCAREA_FIRE_TEMPLE], false);
|
||||
mOptionGroups[RSG_EXCLUDES_ZORAS_RIVER] = OptionGroup::SubGroup("Zora's River", mExcludeLocationsOptionsAreas[RCAREA_ZORAS_RIVER], false);
|
||||
mOptionGroups[RSG_EXCLUDES_ZORAS_DOMAIN] = OptionGroup::SubGroup("Zora's Domain", mExcludeLocationsOptionsAreas[RCAREA_ZORAS_DOMAIN], false);
|
||||
mOptionGroups[RSG_EXCLUDES_ZORAS_FOUNTAIN] = OptionGroup::SubGroup("Zora's Fountain", mExcludeLocationsOptionsAreas[RCAREA_ZORAS_FOUNTAIN], false);
|
||||
mOptionGroups[RSG_EXCLUDES_JABU_JABU] = OptionGroup::SubGroup("Jabu Jabu's Belly", mExcludeLocationsOptionsAreas[RCAREA_JABU_JABUS_BELLY], false);
|
||||
mOptionGroups[RSG_EXCLUDES_ICE_CAVERN] = OptionGroup::SubGroup("Ice Cavern", mExcludeLocationsOptionsAreas[RCAREA_ICE_CAVERN], false);
|
||||
mOptionGroups[RSG_EXCLUDES_HYRULE_FIELD] = OptionGroup::SubGroup("Hyrule Field", mExcludeLocationsOptionsAreas[RCAREA_HYRULE_FIELD], false);
|
||||
mOptionGroups[RSG_EXCLUDES_LON_LON_RANCH] = OptionGroup::SubGroup("Lon Lon Ranch", mExcludeLocationsOptionsAreas[RCAREA_LON_LON_RANCH], false);
|
||||
mOptionGroups[RSG_EXCLUDES_LAKE_HYLIA] = OptionGroup::SubGroup("Lake Hylia", mExcludeLocationsOptionsAreas[RCAREA_LAKE_HYLIA], false);
|
||||
mOptionGroups[RSG_EXCLUDES_WATER_TEMPLE] = OptionGroup::SubGroup("Water Temple", mExcludeLocationsOptionsAreas[RCAREA_WATER_TEMPLE], false);
|
||||
mOptionGroups[RSG_EXCLUDES_GERUDO_VALLEY] = OptionGroup::SubGroup("Gerudo Valley", mExcludeLocationsOptionsAreas[RCAREA_GERUDO_VALLEY], false);
|
||||
mOptionGroups[RSG_EXCLUDES_GERUDO_FORTRESS] = OptionGroup::SubGroup("Gerudo Fortress", mExcludeLocationsOptionsAreas[RCAREA_GERUDO_FORTRESS], false);
|
||||
mOptionGroups[RSG_EXCLUDES_HAUNTED_WASTELAND] = OptionGroup::SubGroup("Haunted Wasteland", mExcludeLocationsOptionsAreas[RCAREA_WASTELAND], false);
|
||||
mOptionGroups[RSG_EXCLUDES_DESERT_COLOSSUS] = OptionGroup::SubGroup("Desert Colossus", mExcludeLocationsOptionsAreas[RCAREA_DESERT_COLOSSUS], false);
|
||||
mOptionGroups[RSG_EXCLUDES_GERUDO_TRAINING_GROUNDS] = OptionGroup::SubGroup("Gerudo Training Grounds", mExcludeLocationsOptionsAreas[RCAREA_GERUDO_TRAINING_GROUND], false);
|
||||
mOptionGroups[RSG_EXCLUDES_SPIRIT_TEMPLE] = OptionGroup::SubGroup("Spirit Temple", mExcludeLocationsOptionsAreas[RCAREA_SPIRIT_TEMPLE], false);
|
||||
mOptionGroups[RSG_EXCLUDES_HYRULE_CASTLE] = OptionGroup::SubGroup("Hyrule Castle", mExcludeLocationsOptionsAreas[RCAREA_HYRULE_CASTLE], false);
|
||||
mOptionGroups[RSG_EXCLUDES_MARKET] = OptionGroup::SubGroup("Market", mExcludeLocationsOptionsAreas[RCAREA_MARKET], false);
|
||||
mOptionGroups[RSG_EXCLUDES_GANONS_CASTLE] = OptionGroup::SubGroup("Ganon's Castle", mExcludeLocationsOptionsAreas[RCAREA_GANONS_CASTLE], false);
|
||||
mOptionGroups[RSG_EXCLUDES] = OptionGroup::SubGroup("Exclude Locations", {
|
||||
&mOptionGroups[RSG_EXCLUDES_KOKIRI_FOREST],
|
||||
&mOptionGroups[RSG_EXCLUDES_LOST_WOODS],
|
||||
&mOptionGroups[RSG_EXCLUDES_SACRED_FOREST_MEADOW],
|
||||
&mOptionGroups[RSG_EXCLUDES_DEKU_TREE],
|
||||
&mOptionGroups[RSG_EXCLUDES_FOREST_TEMPLE],
|
||||
&mOptionGroups[RSG_EXCLUDES_KAKARIKO_VILLAGE],
|
||||
&mOptionGroups[RSG_EXCLUDES_GRAVEYARD],
|
||||
&mOptionGroups[RSG_EXCLUDES_BOTTOM_OF_THE_WELL],
|
||||
&mOptionGroups[RSG_EXCLUDES_SHADOW_TEMPLE],
|
||||
&mOptionGroups[RSG_EXCLUDES_DEATH_MOUNTAIN],
|
||||
&mOptionGroups[RSG_EXCLUDES_DEATH_MOUNTAIN_TRAIL],
|
||||
&mOptionGroups[RSG_EXCLUDES_DEATH_MOUNTAIN_CRATER],
|
||||
&mOptionGroups[RSG_EXCLUDES_GORON_CITY],
|
||||
&mOptionGroups[RSG_EXCLUDES_DODONGOS_CAVERN],
|
||||
&mOptionGroups[RSG_EXCLUDES_FIRE_TEMPLE],
|
||||
&mOptionGroups[RSG_EXCLUDES_ZORAS_RIVER],
|
||||
&mOptionGroups[RSG_EXCLUDES_ZORAS_DOMAIN],
|
||||
&mOptionGroups[RSG_EXCLUDES_ZORAS_FOUNTAIN],
|
||||
&mOptionGroups[RSG_EXCLUDES_JABU_JABU],
|
||||
&mOptionGroups[RSG_EXCLUDES_ICE_CAVERN],
|
||||
&mOptionGroups[RSG_EXCLUDES_HYRULE_FIELD],
|
||||
@ -1052,9 +1064,13 @@ void Settings::CreateOptions() {
|
||||
&mOptionGroups[RSG_EXCLUDES_LAKE_HYLIA],
|
||||
&mOptionGroups[RSG_EXCLUDES_WATER_TEMPLE],
|
||||
&mOptionGroups[RSG_EXCLUDES_GERUDO_VALLEY],
|
||||
&mOptionGroups[RSG_EXCLUDES_GERUDO_FORTRESS],
|
||||
&mOptionGroups[RSG_EXCLUDES_HAUNTED_WASTELAND],
|
||||
&mOptionGroups[RSG_EXCLUDES_DESERT_COLOSSUS],
|
||||
&mOptionGroups[RSG_EXCLUDES_GERUDO_TRAINING_GROUNDS],
|
||||
&mOptionGroups[RSG_EXCLUDES_SPIRIT_TEMPLE],
|
||||
&mOptionGroups[RSG_EXCLUDES_HYRULE_CASTLE],
|
||||
&mOptionGroups[RSG_EXCLUDES_MARKET],
|
||||
&mOptionGroups[RSG_EXCLUDES_GANONS_CASTLE],
|
||||
}, false);
|
||||
mOptionGroups[RSG_DETAILED_LOGIC] = OptionGroup("Detailed Logic Settings", {
|
||||
@ -1267,12 +1283,12 @@ const std::array<Option, RSK_MAX>& Settings::GetAllOptions() const {
|
||||
return mOptions;
|
||||
}
|
||||
|
||||
std::vector<Option *>& Settings::GetExcludeOptionsForGroup(const SpoilerCollectionCheckGroup group) {
|
||||
return mExcludeLocationsOptionsGroups[group];
|
||||
std::vector<Option *>& Settings::GetExcludeOptionsForArea(const RandomizerCheckArea area) {
|
||||
return mExcludeLocationsOptionsAreas[area];
|
||||
}
|
||||
|
||||
const std::vector<std::vector<Option *>>& Settings::GetExcludeLocationsOptions() const {
|
||||
return mExcludeLocationsOptionsGroups;
|
||||
return mExcludeLocationsOptionsAreas;
|
||||
}
|
||||
|
||||
RandoOptionStartingAge Settings::ResolvedStartingAge() const {
|
||||
|
@ -50,12 +50,12 @@ class Settings {
|
||||
|
||||
/**
|
||||
* @brief Get a list of Location Exclude `Option`s for the given
|
||||
* SpoilerCollectionCheckGroup
|
||||
* RandomizerCheckArea
|
||||
*
|
||||
* @param group
|
||||
* @return std::vector<Option*>&
|
||||
*/
|
||||
std::vector<Option*>& GetExcludeOptionsForGroup(SpoilerCollectionCheckGroup group);
|
||||
std::vector<Option*>& GetExcludeOptionsForArea(RandomizerCheckArea area);
|
||||
|
||||
/**
|
||||
* @brief Get a reference to all of the Exclude Location `Option` lists.
|
||||
@ -185,7 +185,7 @@ class Settings {
|
||||
std::array<std::string, RSK_MAX> mOptionDescriptions = {};
|
||||
std::array<OptionGroup, RSG_MAX> mOptionGroups = {};
|
||||
std::array<TrickOption, RT_MAX> mTrickOptions = {};
|
||||
std::vector<std::vector<Option*>> mExcludeLocationsOptionsGroups = {};
|
||||
std::vector<std::vector<Option*>> mExcludeLocationsOptionsAreas = {};
|
||||
std::unordered_map<std::string, RandomizerSettingKey> mSpoilerfileSettingNameToEnum;
|
||||
RandoOptionStartingAge mResolvedStartingAge = RO_AGE_CHILD;
|
||||
RandoOptionLACSCondition mLACSCondition = RO_LACS_VANILLA;
|
||||
|
@ -35,14 +35,14 @@ class StaticData {
|
||||
static std::unordered_map<std::string, uint32_t> PopulateTranslationMap(std::unordered_map<uint32_t, CustomMessage> input);
|
||||
static std::unordered_map<std::string, uint32_t> PopulateTranslationMap(std::unordered_map<uint32_t, RandomizerHintTextKey> input);
|
||||
static std::multimap<std::tuple<s16, s16, s32>, RandomizerCheck> CheckFromActorMultimap;
|
||||
static std::vector<RandomizerCheck> overworldLocations;
|
||||
static std::vector<RandomizerCheck> GetOverworldLocations();
|
||||
static std::vector<RandomizerCheck> dungeonRewardLocations;
|
||||
static std::vector<std::vector<RandomizerCheck>> shopLocationLists;
|
||||
static std::vector<RandomizerCheck> scrubLocations;
|
||||
static std::vector<RandomizerCheck> gossipStoneLocations;
|
||||
static std::vector<RandomizerCheck> staticHintLocations;
|
||||
static std::vector<RandomizerCheck> pondFishLocations;
|
||||
static std::vector<RandomizerCheck> overworldFishLocations;
|
||||
static std::vector<RandomizerCheck> GetShopLocations();
|
||||
static std::vector<RandomizerCheck> GetScrubLocations();
|
||||
static std::vector<RandomizerCheck> GetGossipStoneLocations();
|
||||
static std::vector<RandomizerCheck> GetStaticHintLocations();
|
||||
static std::vector<RandomizerCheck> GetPondFishLocations();
|
||||
static std::vector<RandomizerCheck> GetOverworldFishLocations();
|
||||
static std::array<std::pair<RandomizerCheck, RandomizerCheck>, 17> randomizerFishingPondFish;
|
||||
static std::unordered_map<int8_t, RandomizerCheck> randomizerGrottoFishMap;
|
||||
static std::vector<RandomizerHint> oldVerHintOrder;
|
||||
|
Loading…
Reference in New Issue
Block a user