Implement some basic benchmarking for seed generation (#4353)

* messy first implementation, pushing for verification

* push to test other platforms, add benchmark preset

* more other compiler fixes

* Finish implementing benchmarks

* forgot to reset the timers each run

* do it better

* move timers to thier own file

* forgot to add files
This commit is contained in:
Pepper0ni 2024-09-22 01:03:48 +01:00 committed by GitHub
parent fca8081a20
commit 0a84d15d9d
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11 changed files with 278 additions and 14 deletions

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@ -0,0 +1,19 @@
#pragma once
#include "performanceTimer.h"
void StartPerformanceTimer(TimerID timer){
timeStarted[timer] = std::chrono::high_resolution_clock::now();
}
void StopPerformanceTimer(TimerID timer){
totalTimes[timer] += (std::chrono::high_resolution_clock::now() - timeStarted[timer]);
}
std::chrono::duration<double, std::milli> GetPerformanceTimer(TimerID timer){
return totalTimes[timer];
}
void ResetPerformanceTimers(){
totalTimes = {};
}

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@ -0,0 +1,38 @@
#pragma once
#include <vector>
#include <array>
#include <chrono>
typedef enum {
PT_WHOLE_SEED,
PT_LOGIC_RESET,
PT_AREA_RESET,
PT_UPDATE_HELPERS,
PT_SPOILER_LOG,
PT_ENTRANCE_SHUFFLE,
PT_SHOPSANITY,
PT_OWN_DUNGEON,
PT_LIMITED_CHECKS,
PT_ADVANCEMENT_ITEMS,
PT_REMAINING_ITEMS,
PT_PLAYTHROUGH_GENERATION,
PT_PARE_DOWN_PLAYTHROUGH,
PT_WOTH,
PT_FOOLISH,
PT_OVERRIDES,
PT_HINTS,
PT_EVENT_ACCESS,
PT_TOD_ACCESS,
PT_ENTRANCE_LOGIC,
PT_LOCATION_LOGIC,
PT_MAX
} TimerID;
void StartPerformanceTimer(TimerID timer);
void StopPerformanceTimer(TimerID timer);
std::chrono::duration<double, std::milli> GetPerformanceTimer(TimerID timer);
void ResetPerformanceTimers();
static std::array<std::chrono::duration<double, std::milli>, PT_MAX> totalTimes = {};
static std::array<std::chrono::high_resolution_clock::time_point, PT_MAX> timeStarted = {};

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@ -34,6 +34,7 @@ enum RandomizerPreset {
RANDOMIZER_PRESET_SPOCK_RACE_NO_LOGIC,
RANDOMIZER_PRESET_S6,
RANDOMIZER_PRESET_HELL_MODE,
RANDOMIZER_PRESET_BENCHMARK,
};
typedef struct PresetEntry {
@ -1147,6 +1148,122 @@ const std::vector<PresetEntry> hellModePresetEntries = {
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ZorasFountain"), 2),
};
const std::vector<PresetEntry> BenchmarkPresetEntries = {
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Forest"), RO_FOREST_CLOSED_DEKU),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("KakarikoGate"), RO_KAK_GATE_OPEN),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("DoorOfTime"), RO_DOOROFTIME_SONGONLY),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ZorasFountain"), RO_ZF_CLOSED),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GerudoFortress"), RO_GF_NORMAL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("RainbowBridge"), RO_BRIDGE_DUNGEON_REWARDS),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("RewardCount"), 5),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BridgeRewardOptions"), RO_BRIDGE_GREG_REWARD),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GanonTrial"), RO_GANONS_TRIALS_SET_NUMBER),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GanonTrialCount"), 6),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingAge"), RO_AGE_RANDOM),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleDungeonsEntrances"), RO_DUNGEON_ENTRANCE_SHUFFLE_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleBossEntrances"), RO_BOSS_ROOM_ENTRANCE_SHUFFLE_FULL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOverworldEntrances"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleInteriorsEntrances"), RO_INTERIOR_ENTRANCE_SHUFFLE_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleGrottosEntrances"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleWarpSongs"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOverworldSpawns"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MixedEntrances"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("DecoupleEntrances"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BombchusInLogic"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("EnableBombchuDrops"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("TriforceHunt"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MQDungeons"), RO_MQ_DUNGEONS_RANDOM_NUMBER),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MQDungeonsSelection"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleDungeonReward"), RO_DUNGEON_REWARDS_END_OF_DUNGEON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LinksPocket"), RO_LINKS_POCKET_DUNGEON_REWARD),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleSongs"), RO_SONG_SHUFFLE_ANYWHERE),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Shopsanity"), RO_SHOPSANITY_FOUR_ITEMS),
//RANDOTODO add refactored price/scrub/merchant settings
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleTokens"), RO_TOKENSANITY_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleBeehives"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleCows"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleKokiriSword"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleMasterSword"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleChildWallet"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOcarinas"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleOcarinaButtons"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleSwim"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleGerudoToken"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleFrogSongRupees"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleAdultTrade"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Shuffle100GSReward"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleBossSouls"), RO_BOSS_SOULS_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleDekuStickBag"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleDekuNutBag"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("Fishsanity"), RO_FISHSANITY_BOTH),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FishsanityAgeSplit"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingMapsCompasses"), RO_DUNGEON_ITEM_LOC_OWN_DUNGEON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GerudoKeys"), RO_GERUDO_KEYS_ANYWHERE),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BossKeysanity"), RO_DUNGEON_ITEM_LOC_OWN_DUNGEON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleGanonBossKey"), RO_GANON_BOSS_KEY_LACS_MEDALLIONS),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LacsMedallionCount"), 6),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ShuffleKeyRings"), RO_KEYRINGS_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipChildZelda"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipEponaRace"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkipScarecrowsSong"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BigPoeTargetCount"), 1),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("CuccosToReturn"), 4),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("CompleteMaskQuest"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GossipStoneHints"), RO_GOSSIP_STONES_NEED_NOTHING),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("HintClarity"), RO_HINT_CLARITY_CLEAR),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("HintDistribution"), RO_HINT_DIST_STRONG),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("AltarHint"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GanondorfHint"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SheikLAHint"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("DampeHint"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GregHint"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SariaHint"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FrogsHint"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("OoTHint"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BiggoronHint"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BigPoesHint"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ChickensHint"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MalonHint"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("HBAHint"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("WarpSongText"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ScrubText"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("10GSHint"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("20GSHint"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("30GSHint"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("40GSHint"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("50GSHint"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("MaskShopHint"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("BlueFireArrows"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SunlightArrows"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("InfiniteUpgrades"), RO_INF_UPGRADES_PROGRESSIVE),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("SkeletonKey"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("ItemPool"), RO_ITEM_POOL_BALANCED),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("IceTraps"), RO_ICE_TRAPS_NORMAL),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingOcarina"), RO_STARTING_OCARINA_FAIRY),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingDekuShield"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingKokiriSword"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingMasterSword"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingConsumables"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("FullWallets"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingZeldasLullaby"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingEponasSong"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingSariasSong"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingSunsSong"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingSongOfTime"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingSongOfStorms"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingMinuetOfForest"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingBoleroOfFire"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingSerenadeOfWater"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingRequiemOfSpirit"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingNocturneOfShadow"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingPreludeOfLight"), RO_GENERIC_OFF),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("StartingSkulltulaToken"), 0),
PRESET_ENTRY_S32("gRandomizeStartingHearts", 2),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("AllLocationsReachable"), RO_GENERIC_ON),
PRESET_ENTRY_S32(CVAR_RANDOMIZER_SETTING("GsExpectSunsSong"), RO_GENERIC_ON),
};
typedef struct PresetDefinition {
const char* label;
const char* description;
@ -1220,5 +1337,10 @@ const std::map<PresetType, PresetTypeDefinition> presetTypes = {
"All settings maxed but still using glitchless logic. Expect pain.",
hellModePresetEntries
} },
{ RANDOMIZER_PRESET_BENCHMARK, {
"Benchmark",
"Used for benchmarking the logic.",
BenchmarkPresetEntries
} },
} } }
};

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@ -14,6 +14,7 @@
#include "pool_functions.hpp"
//#include "debug.hpp"
#include "soh/Enhancements/randomizer/static_data.h"
#include "../../debugger/performanceTimer.h"
#include <vector>
#include <list>
@ -100,6 +101,7 @@ static void RemoveStartingItemsFromPool() {
//This function will propagate Time of Day access through the entrance
static bool UpdateToDAccess(Entrance* entrance, bool propagateTimeTravel) {
StartPerformanceTimer(PT_TOD_ACCESS);
bool ageTimePropogated = false;
@ -133,6 +135,7 @@ static bool UpdateToDAccess(Entrance* entrance, bool propagateTimeTravel) {
AreaTable(RR_ROOT)->childNight = AreaTable(RR_TOT_BEYOND_DOOR_OF_TIME)->adultNight;
}
StopPerformanceTimer(PT_TOD_ACCESS);
return ageTimePropogated;
}
@ -360,6 +363,7 @@ void AddToPlaythrough(LocationAccess& locPair, GetAccessableLocationsStruct& gal
// Adds the contents of a location to the current progression and optionally playthrough
bool AddCheckToLogic(LocationAccess& locPair, GetAccessableLocationsStruct& gals, RandomizerGet ignore, bool stopOnBeatable, bool addToPlaythrough=false){
auto ctx = Rando::Context::GetInstance();
StartPerformanceTimer(PT_LOCATION_LOGIC);
RandomizerCheck loc = locPair.GetLocation();
Rando::ItemLocation* location = ctx->GetItemLocation(loc);
RandomizerGet locItem = location->GetPlacedRandomizerGet();
@ -399,9 +403,11 @@ bool AddCheckToLogic(LocationAccess& locPair, GetAccessableLocationsStruct& gals
}
//All we care about is if the game is beatable, used to pare down playthrough
if (location->GetPlacedRandomizerGet() == RG_TRIFORCE && stopOnBeatable) {
StopPerformanceTimer(PT_LOCATION_LOGIC);
return true; //Return early for efficiency
}
}
StopPerformanceTimer(PT_LOCATION_LOGIC);
return false;
}
@ -1149,6 +1155,7 @@ int Fill() {
//Temporarily add shop items to the ItemPool so that entrance randomization
//can validate the world using deku/hylian shields
StartPerformanceTimer(PT_ENTRANCE_SHUFFLE);
AddElementsToPool(ItemPool, GetMinVanillaShopItems(32)); //assume worst case shopsanity 4
if (ctx->GetOption(RSK_SHUFFLE_ENTRANCES)) {
SPDLOG_INFO("Shuffling Entrances...");
@ -1162,9 +1169,12 @@ int Fill() {
SetAreas();
//erase temporary shop items
FilterAndEraseFromPool(ItemPool, [](const auto item) { return Rando::StaticData::RetrieveItem(item).GetItemType() == ITEMTYPE_SHOP; });
StopPerformanceTimer(PT_ENTRANCE_SHUFFLE);
//ctx->showItemProgress = true;
//Place shop items first, since a buy shield is needed to place a dungeon reward on Gohma due to access
StartPerformanceTimer(PT_SHOPSANITY);
NonShopItems = {};
if (ctx->GetOption(RSK_SHOPSANITY).Is(RO_SHOPSANITY_OFF)) {
SPDLOG_INFO("Placing Vanilla Shop Items...");
@ -1211,7 +1221,9 @@ int Fill() {
//Place the shop items which will still be at shop locations
AssumedFill(shopItems, shopLocations);
}
StopPerformanceTimer(PT_SHOPSANITY);
StartPerformanceTimer(PT_OWN_DUNGEON);
//Place dungeon rewards
SPDLOG_INFO("Shuffling and Placing Dungeon Items...");
RandomizeDungeonRewards();
@ -1220,7 +1232,9 @@ int Fill() {
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
RandomizeOwnDungeon(dungeon);
}
StopPerformanceTimer(PT_OWN_DUNGEON);
StartPerformanceTimer(PT_LIMITED_CHECKS);
//Then Place songs if song shuffle is set to specific locations
if (ctx->GetOption(RSK_SHUFFLE_SONGS).IsNot(RO_SONG_SHUFFLE_ANYWHERE)) {
@ -1249,16 +1263,23 @@ int Fill() {
//Then place Link's Pocket Item if it has to be an advancement item
RandomizeLinksPocket();
StopPerformanceTimer(PT_LIMITED_CHECKS);
StartPerformanceTimer(PT_ADVANCEMENT_ITEMS);
SPDLOG_INFO("Shuffling Advancement Items");
//Then place the rest of the advancement items
std::vector<RandomizerGet> remainingAdvancementItems =
FilterAndEraseFromPool(ItemPool, [](const auto i) { return Rando::StaticData::RetrieveItem(i).IsAdvancement(); });
AssumedFill(remainingAdvancementItems, ctx->allLocations, true);
StopPerformanceTimer(PT_ADVANCEMENT_ITEMS);
StartPerformanceTimer(PT_REMAINING_ITEMS);
//Fast fill for the rest of the pool
SPDLOG_INFO("Shuffling Remaining Items");
std::vector<RandomizerGet> remainingPool = FilterAndEraseFromPool(ItemPool, [](const auto i) { return true; });
FastFill(remainingPool, GetAllEmptyLocations(), false);
StopPerformanceTimer(PT_REMAINING_ITEMS);
//Add default prices to scrubs
for (size_t i = 0; i < Rando::StaticData::scrubLocations.size(); i++) {
@ -1284,19 +1305,35 @@ int Fill() {
}
}
StartPerformanceTimer(PT_PLAYTHROUGH_GENERATION);
GeneratePlaythrough();
StopPerformanceTimer(PT_PLAYTHROUGH_GENERATION);
//Successful placement, produced beatable result
if(ctx->playthroughBeatable && !placementFailure) {
SPDLOG_INFO("Calculating Playthrough...");
StartPerformanceTimer(PT_PARE_DOWN_PLAYTHROUGH);
PareDownPlaythrough();
StopPerformanceTimer(PT_PARE_DOWN_PLAYTHROUGH);
StartPerformanceTimer(PT_WOTH);
CalculateWotH();
StopPerformanceTimer(PT_WOTH);
StartPerformanceTimer(PT_FOOLISH);
CalculateBarren();
StopPerformanceTimer(PT_FOOLISH);
SPDLOG_INFO("Calculating Playthrough Done");
StartPerformanceTimer(PT_OVERRIDES);
ctx->CreateItemOverrides();
ctx->GetEntranceShuffler()->CreateEntranceOverrides();
StopPerformanceTimer(PT_OVERRIDES);
StartPerformanceTimer(PT_HINTS);
CreateAllHints();
CreateWarpSongTexts();
StopPerformanceTimer(PT_HINTS);
return 1;
}
//Unsuccessful placement

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@ -7,6 +7,7 @@
#include "spoiler_log.hpp"
#include "../trial.h"
#include "../entrance.h"
#include "../../debugger/performanceTimer.h"
#include <fstream>
@ -91,6 +92,7 @@ Area::~Area() = default;
bool Area::UpdateEvents(bool haveTimeAccess) {
if (timePass && haveTimeAccess) {
StartPerformanceTimer(PT_TOD_ACCESS);
if (Child()) {
childDay = true;
childNight = true;
@ -103,11 +105,13 @@ bool Area::UpdateEvents(bool haveTimeAccess) {
AreaTable(RR_ROOT)->adultDay = true;
AreaTable(RR_ROOT)->adultNight = true;
}
StopPerformanceTimer(PT_TOD_ACCESS);
}
bool eventsUpdated = false;
StartPerformanceTimer(PT_EVENT_ACCESS);
for (EventAccess& event : events) {
//If the event has already happened, there's no reason to check it
if (event.GetEvent()) {
continue;
@ -121,6 +125,7 @@ bool Area::UpdateEvents(bool haveTimeAccess) {
eventsUpdated = true;
}
}
StopPerformanceTimer(PT_EVENT_ACCESS);
return eventsUpdated;
}

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@ -10,6 +10,7 @@
#include "randomizer.hpp"
#include "spoiler_log.hpp"
#include "location_access.hpp"
#include "../../debugger/performanceTimer.h"
#include <spdlog/spdlog.h>
#include "../../randomizer/randomizerTypes.h"
#include <boost_custom/container_hash/hash_32.hpp>
@ -24,6 +25,8 @@ Rando::Option* currentSetting;
bool GenerateRandomizer(std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks,
std::string seedInput) {
const auto ctx = Rando::Context::GetInstance();
ResetPerformanceTimers();
StartPerformanceTimer(PT_WHOLE_SEED);
srand(time(NULL));
// if a blank seed was entered, make a random one
@ -65,5 +68,28 @@ bool GenerateRandomizer(std::set<RandomizerCheck> excludedLocations, std::set<Ra
}
ctx->GetOption(RSK_KEYSANITY).RestoreDelayedOption();
}
StopPerformanceTimer(PT_WHOLE_SEED);
SPDLOG_DEBUG("Full Seed Genration Time: {}ms", GetPerformanceTimer(PT_WHOLE_SEED).count());
SPDLOG_DEBUG("LogicReset time: {}ms", GetPerformanceTimer(PT_LOGIC_RESET).count());
SPDLOG_DEBUG("Area->Reset time: {}ms", GetPerformanceTimer(PT_AREA_RESET).count());
SPDLOG_DEBUG("Total Entrance Shuffle time: {}ms", GetPerformanceTimer(PT_ENTRANCE_SHUFFLE).count());
SPDLOG_DEBUG("Total Shopsanity time: {}ms", GetPerformanceTimer(PT_SHOPSANITY).count());
SPDLOG_DEBUG("Total Dungeon Specific Items time: {}ms", GetPerformanceTimer(PT_OWN_DUNGEON).count());
SPDLOG_DEBUG("Total Misc Limited Checks time: {}ms", GetPerformanceTimer(PT_LIMITED_CHECKS).count());
SPDLOG_DEBUG("Total Advancment Checks time: {}ms", GetPerformanceTimer(PT_ADVANCEMENT_ITEMS).count());
SPDLOG_DEBUG("Total Other Checks time: {}ms", GetPerformanceTimer(PT_REMAINING_ITEMS).count());
SPDLOG_DEBUG("Total Playthrough Generation time: {}ms", GetPerformanceTimer(PT_PLAYTHROUGH_GENERATION).count());
SPDLOG_DEBUG("Total PareDownPlaythrough time: {}ms", GetPerformanceTimer(PT_PARE_DOWN_PLAYTHROUGH).count());
SPDLOG_DEBUG("Total WotH generation time: {}ms", GetPerformanceTimer(PT_WOTH).count());
SPDLOG_DEBUG("Total Foolish generation time: {}ms", GetPerformanceTimer(PT_FOOLISH).count());
SPDLOG_DEBUG("Total Overrides time: {}ms", GetPerformanceTimer(PT_OVERRIDES).count());
SPDLOG_DEBUG("Total Hint Generation time: {}ms", GetPerformanceTimer(PT_HINTS).count());
SPDLOG_DEBUG("SpoilerLog writing time: {}ms", GetPerformanceTimer(PT_SPOILER_LOG).count());
SPDLOG_DEBUG("Total UpdateHelpers time: {}ms", GetPerformanceTimer(PT_UPDATE_HELPERS).count());
SPDLOG_DEBUG("Total Event Access Calculation time: {}ms", GetPerformanceTimer(PT_EVENT_ACCESS).count());
SPDLOG_DEBUG("Total ToD Access Calculation: {}ms", GetPerformanceTimer(PT_TOD_ACCESS).count());
SPDLOG_DEBUG("Total Entrance Logic Calculation time: {}ms", GetPerformanceTimer(PT_ENTRANCE_LOGIC).count());
SPDLOG_DEBUG("Total Check Logic Calculation time: {}ms", GetPerformanceTimer(PT_LOCATION_LOGIC).count());
return true;
}

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@ -11,6 +11,7 @@
#include "variables.h"
#include "soh/OTRGlobals.h"
#include "../option.h"
#include "../../debugger/performanceTimer.h"
namespace Playthrough {
@ -25,7 +26,9 @@ int Playthrough_Init(uint32_t seed, std::set<RandomizerCheck> excludedLocations,
ctx->ItemReset();
ctx->HintReset();
ctx->GetLogic()->Reset();
StartPerformanceTimer(PT_AREA_RESET);
Areas::AccessReset();
StopPerformanceTimer(PT_AREA_RESET);
ctx->GetSettings()->FinalizeSettings(excludedLocations, enabledTricks);
// once the settings have been finalized turn them into a string for hashing
@ -71,11 +74,13 @@ int Playthrough_Init(uint32_t seed, std::set<RandomizerCheck> excludedLocations,
//TODO: Handle different types of file output (i.e. Spoiler Log, Plando Template, Patch Files, Race Files, etc.)
// write logs
SPDLOG_INFO("Writing Spoiler Log...");
StartPerformanceTimer(PT_SPOILER_LOG);
if (SpoilerLog_Write()) {
SPDLOG_INFO("Writing Spoiler Log Done");
} else {
SPDLOG_ERROR("Writing Spoiler Log Failed");
}
StopPerformanceTimer(PT_SPOILER_LOG);
#ifdef ENABLE_DEBUG
SPDLOG_INFO("Writing Placement Log...");
if (PlacementLog_Write()) {

View File

@ -1221,4 +1221,5 @@ uint8_t Context::GetAmmo(uint32_t item) {
void Context::SetAmmo(uint32_t item, uint8_t count) {
mSaveContext->inventory.ammo[gItemSlots[item]] = count;
}
} // namespace Rando

View File

@ -123,6 +123,7 @@ class Context {
void SetEventChkInf(int32_t flag, bool state);
uint8_t GetAmmo(uint32_t item);
void SetAmmo(uint32_t item, uint8_t count);
private:
static std::weak_ptr<Context> mContext;

View File

@ -2,6 +2,7 @@
#include "3drando/pool_functions.hpp"
#include "3drando/item_pool.hpp"
#include "../debugger/performanceTimer.h"
#include <spdlog/spdlog.h>
@ -70,21 +71,24 @@ void Entrance::printAgeTimeAccess() {
}
bool Entrance::ConditionsMet(bool allAgeTimes) const {
auto ctx = Rando::Context::GetInstance();
StartPerformanceTimer(PT_ENTRANCE_LOGIC);
Area* parent = AreaTable(parentRegion);
int conditionsMet = 0;
Area* parent = AreaTable(parentRegion);
int conditionsMet = 0;
if (allAgeTimes && !parent->AllAccess()) {
StopPerformanceTimer(PT_ENTRANCE_LOGIC);
return false;
}
if (allAgeTimes && !parent->AllAccess()) {
return false;
}
// check all possible day/night condition combinations
conditionsMet = (parent->childDay && CheckConditionAtAgeTime(logic->IsChild, logic->AtDay, allAgeTimes)) +
(parent->childNight && CheckConditionAtAgeTime(logic->IsChild, logic->AtNight, allAgeTimes)) +
(parent->adultDay && CheckConditionAtAgeTime(logic->IsAdult, logic->AtDay, allAgeTimes)) +
(parent->adultNight && CheckConditionAtAgeTime(logic->IsAdult, logic->AtNight, allAgeTimes));
// check all possible day/night condition combinations
conditionsMet = (parent->childDay && CheckConditionAtAgeTime(logic->IsChild, logic->AtDay, allAgeTimes)) +
(parent->childNight && CheckConditionAtAgeTime(logic->IsChild, logic->AtNight, allAgeTimes)) +
(parent->adultDay && CheckConditionAtAgeTime(logic->IsAdult, logic->AtDay, allAgeTimes)) +
(parent->adultNight && CheckConditionAtAgeTime(logic->IsAdult, logic->AtNight, allAgeTimes));
return conditionsMet && (!allAgeTimes || conditionsMet == 4);
StopPerformanceTimer(PT_ENTRANCE_LOGIC);
return conditionsMet && (!allAgeTimes || conditionsMet == 4);
}
uint32_t Entrance::Getuint32_t() const {

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@ -1,4 +1,5 @@
#include "logic.h"
#include "../debugger/performanceTimer.h"
#include <algorithm>
#include <cstdio>
@ -455,6 +456,7 @@ namespace Rando {
// Updates all logic helpers. Should be called whenever a non-helper is changed
void Logic::UpdateHelpers() {
StartPerformanceTimer(PT_UPDATE_HELPERS);
OcarinaButtons = (HasItem(RG_OCARINA_A_BUTTON) ? 1 : 0) +
(HasItem(RG_OCARINA_C_LEFT_BUTTON) ? 1 : 0) +
(HasItem(RG_OCARINA_C_RIGHT_BUTTON) ? 1 : 0) +
@ -659,6 +661,7 @@ namespace Rando {
(ctx->GetSettings()->LACSCondition() == RO_LACS_DUNGEONS && DungeonCount + (Greg && GregInLacsLogic ? 1 : 0) >= ctx->GetOption(RSK_LACS_DUNGEON_COUNT).Value<uint8_t>()) ||
(ctx->GetSettings()->LACSCondition() == RO_LACS_TOKENS && GoldSkulltulaTokens >= ctx->GetOption(RSK_LACS_TOKEN_COUNT).Value<uint8_t>());
CanCompleteTriforce = TriforcePieces >= ctx->GetOption(RSK_TRIFORCE_HUNT_PIECES_REQUIRED).Value<uint8_t>();
StopPerformanceTimer(PT_UPDATE_HELPERS);
}
bool Logic::SmallKeys(RandomizerRegion dungeon, uint8_t requiredAmount) {
@ -776,6 +779,7 @@ namespace Rando {
void Logic::Reset() {
ctx->NewSaveContext();
StartPerformanceTimer(PT_LOGIC_RESET);
memset(inLogic, false, sizeof(inLogic));
//Settings-dependent variables
IsKeysanity = ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANYWHERE) ||
@ -1116,5 +1120,7 @@ namespace Rando {
LightTrialClearPast = false;
BuyDekuShieldPast = false;
TimeTravelPast = false;
StopPerformanceTimer(PT_LOGIC_RESET);
}
}