mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-21 23:58:51 -05:00
remove unused functions (#4313)
This commit is contained in:
parent
da5cf11449
commit
159d0872d7
@ -146,7 +146,7 @@ Randomizer::Randomizer() {
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SpoilerfileAreaNameToEnum["the Graveyard"] = RCAREA_GRAVEYARD;
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SpoilerfileAreaNameToEnum["Haunted Wasteland"] = RCAREA_WASTELAND;
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SpoilerfileAreaNameToEnum["outside Ganon's Castle"] = RCAREA_HYRULE_CASTLE;
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for (int c = 0; c < Rando::StaticData::hintTypeNames.size(); c++) {
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for (size_t c = 0; c < Rando::StaticData::hintTypeNames.size(); c++) {
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SpoilerfileHintTypeNameToEnum[Rando::StaticData::hintTypeNames[(HintType)c].GetEnglish(MF_CLEAN)] = (HintType)c;
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}
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}
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@ -729,520 +729,6 @@ ItemObtainability Randomizer::GetItemObtainabilityFromRandomizerGet(RandomizerGe
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}
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}
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GetItemID Randomizer::GetItemIdFromRandomizerGet(RandomizerGet randoGet, GetItemID ogItemId) {
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// Shopsanity with at least one item shuffled allows for a third wallet upgrade.
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// This is needed since Plentiful item pool also adds a third progressive wallet
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// but we should *not* get Tycoon's Wallet in that mode.
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bool tycoonWallet = GetRandoSettingValue(RSK_SHOPSANITY) > RO_SHOPSANITY_ZERO_ITEMS;
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// Same thing with the infinite upgrades, if we're not shuffling them
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//and we're using the Plentiful item pool, we should prevent the infinite
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//upgrades from being gotten
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u8 infiniteUpgrades = GetRandoSettingValue(RSK_INFINITE_UPGRADES);
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switch (randoGet) {
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case RG_NONE:
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return ogItemId;
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case RG_TRIFORCE:
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case RG_HINT:
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case RG_MAX:
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case RG_SOLD_OUT:
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return GI_NONE;
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// Equipment
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case RG_KOKIRI_SWORD:
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return GI_SWORD_KOKIRI;
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case RG_PROGRESSIVE_GORONSWORD: //todo progressive?
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return GI_SWORD_BGS;
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case RG_GIANTS_KNIFE:
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return GI_SWORD_KNIFE;
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case RG_BIGGORON_SWORD:
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return GI_SWORD_BGS;
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case RG_DEKU_SHIELD:
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case RG_BUY_DEKU_SHIELD:
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return GI_SHIELD_DEKU;
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case RG_HYLIAN_SHIELD:
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case RG_BUY_HYLIAN_SHIELD:
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return GI_SHIELD_HYLIAN;
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case RG_MIRROR_SHIELD:
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return GI_SHIELD_MIRROR;
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case RG_GORON_TUNIC:
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case RG_BUY_GORON_TUNIC:
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return GI_TUNIC_GORON;
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case RG_ZORA_TUNIC:
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case RG_BUY_ZORA_TUNIC:
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return GI_TUNIC_ZORA;
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case RG_IRON_BOOTS:
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return GI_BOOTS_IRON;
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case RG_HOVER_BOOTS:
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return GI_BOOTS_HOVER;
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// Inventory Items
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case RG_PROGRESSIVE_STICK_UPGRADE:
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switch (CUR_UPG_VALUE(UPG_STICKS)) {
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case 0:
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case 1:
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return GI_STICK_UPGRADE_20;
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case 2:
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return GI_STICK_UPGRADE_30;
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case 3:
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case 4:
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return infiniteUpgrades == RO_INF_UPGRADES_PROGRESSIVE ? (GetItemID)RG_STICK_UPGRADE_INF : GI_STICK_UPGRADE_30;
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}
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case RG_PROGRESSIVE_NUT_UPGRADE:
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switch (CUR_UPG_VALUE(UPG_NUTS)) {
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case 0:
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case 1:
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return GI_NUT_UPGRADE_30;
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case 2:
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return GI_NUT_UPGRADE_40;
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case 3:
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case 4:
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return infiniteUpgrades == RO_INF_UPGRADES_PROGRESSIVE ? (GetItemID)RG_NUT_UPGRADE_INF : GI_NUT_UPGRADE_40;
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}
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case RG_PROGRESSIVE_BOMB_BAG:
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switch (CUR_UPG_VALUE(UPG_BOMB_BAG)) {
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case 0:
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return GI_BOMB_BAG_20;
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case 1:
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return GI_BOMB_BAG_30;
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case 2:
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return GI_BOMB_BAG_40;
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case 3:
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case 4:
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return infiniteUpgrades == RO_INF_UPGRADES_PROGRESSIVE ? (GetItemID)RG_BOMB_BAG_INF : GI_BOMB_BAG_40;
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}
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case RG_BOMBS_5:
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case RG_BUY_BOMBS_525:
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case RG_BUY_BOMBS_535:
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return GI_BOMBS_5;
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case RG_BOMBS_10:
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case RG_BUY_BOMBS_10:
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return GI_BOMBS_10;
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case RG_BOMBS_20:
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case RG_BUY_BOMBS_20:
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return GI_BOMBS_20;
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case RG_BUY_BOMBS_30:
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return GI_BOMBS_30;
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case RG_PROGRESSIVE_BOW:
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switch (CUR_UPG_VALUE(UPG_QUIVER)) {
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case 0:
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return GI_BOW;
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case 1:
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return GI_QUIVER_40;
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case 2:
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return GI_QUIVER_50;
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case 3:
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case 4:
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return infiniteUpgrades == RO_INF_UPGRADES_PROGRESSIVE ? (GetItemID)RG_QUIVER_INF : GI_QUIVER_50;
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}
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case RG_ARROWS_5:
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case RG_BUY_ARROWS_10:
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return GI_ARROWS_SMALL;
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case RG_ARROWS_10:
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case RG_BUY_ARROWS_30:
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return GI_ARROWS_MEDIUM;
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case RG_ARROWS_30:
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case RG_BUY_ARROWS_50:
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return GI_ARROWS_LARGE;
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case RG_PROGRESSIVE_SLINGSHOT:
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switch (CUR_UPG_VALUE(UPG_BULLET_BAG)) {
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case 0:
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return GI_SLINGSHOT;
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case 1:
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return GI_BULLET_BAG_40;
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case 2:
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return GI_BULLET_BAG_50;
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case 3:
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case 4:
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return infiniteUpgrades == RO_INF_UPGRADES_PROGRESSIVE ? (GetItemID)RG_BULLET_BAG_INF : GI_BULLET_BAG_50;
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}
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case RG_DEKU_SEEDS_30:
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case RG_BUY_DEKU_SEEDS_30:
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return GI_SEEDS_30;
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case RG_PROGRESSIVE_OCARINA:
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switch (INV_CONTENT(ITEM_OCARINA_FAIRY)) {
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case ITEM_NONE:
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return GI_OCARINA_FAIRY;
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case ITEM_OCARINA_FAIRY:
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case ITEM_OCARINA_TIME:
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return GI_OCARINA_OOT;
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}
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case RG_BOMBCHU_5:
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case RG_BOMBCHU_10:
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case RG_BUY_BOMBCHUS_10:
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return GI_BOMBCHUS_10;
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case RG_BOMBCHU_20:
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case RG_BUY_BOMBCHUS_20:
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return GI_BOMBCHUS_20;
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case RG_PROGRESSIVE_BOMBCHUS:
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if (INV_CONTENT(ITEM_BOMBCHU) == ITEM_NONE) {
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return (GetItemID)RG_PROGRESSIVE_BOMBCHUS;
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} else if (infiniteUpgrades != RO_INF_UPGRADES_OFF) {
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return (GetItemID)RG_BOMBCHU_INF;
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} else if (AMMO(ITEM_BOMBCHU) < 5) {
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return GI_BOMBCHUS_10;
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} else {
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return GI_BOMBCHUS_5;
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}
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case RG_PROGRESSIVE_HOOKSHOT:
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switch (INV_CONTENT(ITEM_HOOKSHOT)) {
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case ITEM_NONE:
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return GI_HOOKSHOT;
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case ITEM_HOOKSHOT:
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case ITEM_LONGSHOT:
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return GI_LONGSHOT;
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}
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case RG_BOOMERANG:
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return GI_BOOMERANG;
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case RG_LENS_OF_TRUTH:
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return GI_LENS;
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case RG_MAGIC_BEAN:
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return GI_BEAN;
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case RG_MEGATON_HAMMER:
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return GI_HAMMER;
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case RG_FIRE_ARROWS:
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return GI_ARROW_FIRE;
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case RG_ICE_ARROWS:
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return GI_ARROW_ICE;
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case RG_LIGHT_ARROWS:
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return GI_ARROW_LIGHT;
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case RG_DINS_FIRE:
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return GI_DINS_FIRE;
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case RG_FARORES_WIND:
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return GI_FARORES_WIND;
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case RG_NAYRUS_LOVE:
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return GI_NAYRUS_LOVE;
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// Bottles
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case RG_EMPTY_BOTTLE:
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return GI_BOTTLE;
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case RG_BOTTLE_WITH_MILK:
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return GI_MILK_BOTTLE;
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case RG_RUTOS_LETTER:
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return GI_LETTER_RUTO;
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// Bottle Refills
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case RG_MILK:
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return GI_MILK;
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case RG_RED_POTION_REFILL:
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case RG_BUY_RED_POTION_30:
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case RG_BUY_RED_POTION_40:
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case RG_BUY_RED_POTION_50:
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return GI_POTION_RED;
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case RG_GREEN_POTION_REFILL:
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case RG_BUY_GREEN_POTION:
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return GI_POTION_GREEN;
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case RG_BLUE_POTION_REFILL:
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case RG_BUY_BLUE_POTION:
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return GI_POTION_BLUE;
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case RG_FISH:
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case RG_BUY_FISH:
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return GI_FISH;
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case RG_BUY_BLUE_FIRE:
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return GI_BLUE_FIRE;
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case RG_BUY_BOTTLE_BUG:
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return GI_BUGS;
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case RG_BUY_POE:
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return GI_POE;
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case RG_BUY_FAIRYS_SPIRIT:
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return GI_FAIRY;
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// Trade Items
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case RG_WEIRD_EGG:
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return GI_WEIRD_EGG;
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case RG_ZELDAS_LETTER:
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return GI_LETTER_ZELDA;
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case RG_POCKET_EGG:
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return GI_POCKET_EGG;
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case RG_COJIRO:
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return GI_COJIRO;
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case RG_ODD_MUSHROOM:
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return GI_ODD_MUSHROOM;
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case RG_ODD_POTION:
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return GI_ODD_POTION;
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case RG_POACHERS_SAW:
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return GI_SAW;
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case RG_BROKEN_SWORD:
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return GI_SWORD_BROKEN;
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case RG_PRESCRIPTION:
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return GI_PRESCRIPTION;
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case RG_EYEBALL_FROG:
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return GI_FROG;
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case RG_EYEDROPS:
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return GI_EYEDROPS;
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case RG_CLAIM_CHECK:
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return GI_CLAIM_CHECK;
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// Misc Items
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case RG_STONE_OF_AGONY:
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return GI_STONE_OF_AGONY;
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case RG_GERUDO_MEMBERSHIP_CARD:
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return GI_GERUDO_CARD;
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case RG_GOLD_SKULLTULA_TOKEN:
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return GI_SKULL_TOKEN;
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case RG_PROGRESSIVE_STRENGTH:
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switch (CUR_UPG_VALUE(UPG_STRENGTH)) {
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case 0:
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return GI_BRACELET;
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case 1:
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return GI_GAUNTLETS_SILVER;
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case 2:
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case 3:
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return GI_GAUNTLETS_GOLD;
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}
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case RG_PROGRESSIVE_WALLET:
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if (!Flags_GetRandomizerInf(RAND_INF_HAS_WALLET)) {
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return (GetItemID)RG_CHILD_WALLET;
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}
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switch (CUR_UPG_VALUE(UPG_WALLET)) {
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case 0:
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return GI_WALLET_ADULT;
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case 1:
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return GI_WALLET_GIANT;
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case 2:
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return tycoonWallet ? (GetItemID)RG_TYCOON_WALLET : infiniteUpgrades != RO_INF_UPGRADES_OFF ? (GetItemID)RG_WALLET_INF : GI_WALLET_GIANT;
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case 3:
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case 4:
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return infiniteUpgrades != RO_INF_UPGRADES_OFF ? (GetItemID)RG_WALLET_INF : tycoonWallet ? (GetItemID)RG_TYCOON_WALLET : GI_WALLET_GIANT;
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}
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case RG_PROGRESSIVE_SCALE:
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if (!Flags_GetRandomizerInf(RAND_INF_CAN_SWIM)) {
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return (GetItemID)RG_BRONZE_SCALE;
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}
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switch (CUR_UPG_VALUE(UPG_SCALE)) {
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case 0:
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return GI_SCALE_SILVER;
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case 1:
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case 2:
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return GI_SCALE_GOLD;
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}
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case RG_PROGRESSIVE_MAGIC_METER:
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switch (gSaveContext.magicLevel) {
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case 0:
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return (GetItemID)RG_MAGIC_SINGLE;
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case 1:
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return (GetItemID)RG_MAGIC_DOUBLE;
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case 2:
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case 3:
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return infiniteUpgrades != RO_INF_UPGRADES_OFF ? (GetItemID)RG_MAGIC_INF : (GetItemID)RG_MAGIC_DOUBLE;
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}
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case RG_RECOVERY_HEART:
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case RG_BUY_HEART:
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return GI_HEART;
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case RG_GREEN_RUPEE:
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return GI_RUPEE_GREEN;
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case RG_BLUE_RUPEE:
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return GI_RUPEE_BLUE;
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case RG_RED_RUPEE:
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return GI_RUPEE_RED;
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case RG_PURPLE_RUPEE:
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return GI_RUPEE_PURPLE;
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case RG_HUGE_RUPEE:
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return GI_RUPEE_GOLD;
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case RG_PIECE_OF_HEART:
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return GI_HEART_PIECE;
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case RG_HEART_CONTAINER:
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return GI_HEART_CONTAINER;
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case RG_DEKU_NUTS_5:
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case RG_BUY_DEKU_NUTS_5:
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return GI_NUTS_5;
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case RG_DEKU_NUTS_10:
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case RG_BUY_DEKU_NUTS_10:
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return GI_NUTS_10;
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case RG_DEKU_STICK_1:
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case RG_BUY_DEKU_STICK_1:
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return GI_STICKS_1;
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case RG_TREASURE_GAME_SMALL_KEY:
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return GI_DOOR_KEY;
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case RG_TREASURE_GAME_HEART:
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return GI_HEART_PIECE_WIN;
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case RG_TREASURE_GAME_GREEN_RUPEE:
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return GI_RUPEE_GREEN_LOSE;
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//Ocarina Buttons
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case RG_OCARINA_A_BUTTON:
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return (GetItemID)RG_OCARINA_A_BUTTON;
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case RG_OCARINA_C_LEFT_BUTTON:
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return (GetItemID)RG_OCARINA_C_LEFT_BUTTON;
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case RG_OCARINA_C_RIGHT_BUTTON:
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return (GetItemID)RG_OCARINA_C_RIGHT_BUTTON;
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case RG_OCARINA_C_UP_BUTTON:
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return (GetItemID)RG_OCARINA_C_UP_BUTTON;
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case RG_OCARINA_C_DOWN_BUTTON:
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return (GetItemID)RG_OCARINA_C_DOWN_BUTTON;
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default:
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if (!IsItemVanilla(randoGet)) {
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return (GetItemID)randoGet;
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}
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return ogItemId;
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}
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}
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bool Randomizer::IsItemVanilla(RandomizerGet randoGet) {
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switch (randoGet) {
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case RG_NONE:
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case RG_KOKIRI_SWORD:
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case RG_GIANTS_KNIFE:
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case RG_BIGGORON_SWORD:
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case RG_DEKU_SHIELD:
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case RG_HYLIAN_SHIELD:
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case RG_MIRROR_SHIELD:
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case RG_GORON_TUNIC:
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case RG_ZORA_TUNIC:
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case RG_IRON_BOOTS:
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case RG_HOVER_BOOTS:
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case RG_BOOMERANG:
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case RG_LENS_OF_TRUTH:
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case RG_MEGATON_HAMMER:
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case RG_STONE_OF_AGONY:
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case RG_DINS_FIRE:
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case RG_FARORES_WIND:
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case RG_NAYRUS_LOVE:
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case RG_FIRE_ARROWS:
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case RG_ICE_ARROWS:
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case RG_LIGHT_ARROWS:
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case RG_GERUDO_MEMBERSHIP_CARD:
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case RG_MAGIC_BEAN:
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case RG_WEIRD_EGG:
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case RG_ZELDAS_LETTER:
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case RG_RUTOS_LETTER:
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case RG_POCKET_EGG:
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case RG_COJIRO:
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case RG_ODD_MUSHROOM:
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case RG_ODD_POTION:
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case RG_POACHERS_SAW:
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case RG_BROKEN_SWORD:
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case RG_PRESCRIPTION:
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case RG_EYEBALL_FROG:
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case RG_EYEDROPS:
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case RG_CLAIM_CHECK:
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case RG_GOLD_SKULLTULA_TOKEN:
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case RG_PROGRESSIVE_HOOKSHOT:
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case RG_PROGRESSIVE_STRENGTH:
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return true;
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case RG_PROGRESSIVE_BOMB_BAG:
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if (CUR_UPG_VALUE(UPG_BOMB_BAG) < 3) {
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return true;
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} else {
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return false;
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}
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case RG_PROGRESSIVE_BOW:
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if (CUR_UPG_VALUE(UPG_QUIVER) < 3) {
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return true;
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} else {
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return false;
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}
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case RG_PROGRESSIVE_SLINGSHOT:
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if (CUR_UPG_VALUE(UPG_BULLET_BAG) < 3) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
case RG_PROGRESSIVE_NUT_UPGRADE:
|
||||
if (CUR_UPG_VALUE(UPG_NUTS) < 3) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
case RG_PROGRESSIVE_STICK_UPGRADE:
|
||||
if (CUR_UPG_VALUE(UPG_STICKS) < 3) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
case RG_PROGRESSIVE_OCARINA:
|
||||
case RG_PROGRESSIVE_GORONSWORD:
|
||||
case RG_EMPTY_BOTTLE:
|
||||
case RG_BOTTLE_WITH_MILK:
|
||||
case RG_RECOVERY_HEART:
|
||||
case RG_GREEN_RUPEE:
|
||||
case RG_BLUE_RUPEE:
|
||||
case RG_RED_RUPEE:
|
||||
case RG_PURPLE_RUPEE:
|
||||
case RG_HUGE_RUPEE:
|
||||
case RG_PIECE_OF_HEART:
|
||||
case RG_HEART_CONTAINER:
|
||||
case RG_MILK:
|
||||
case RG_FISH:
|
||||
case RG_BOMBS_5:
|
||||
case RG_BOMBS_10:
|
||||
case RG_BOMBS_20:
|
||||
case RG_BOMBCHU_5:
|
||||
case RG_BOMBCHU_10:
|
||||
case RG_BOMBCHU_20:
|
||||
return true;
|
||||
case RG_PROGRESSIVE_BOMBCHUS:
|
||||
return INV_CONTENT(ITEM_BOMBCHU) != ITEM_NONE && !GetRandoSettingValue(RSK_INFINITE_UPGRADES);
|
||||
case RG_ARROWS_5:
|
||||
case RG_ARROWS_10:
|
||||
case RG_ARROWS_30:
|
||||
case RG_DEKU_NUTS_5:
|
||||
case RG_DEKU_NUTS_10:
|
||||
case RG_DEKU_SEEDS_30:
|
||||
case RG_DEKU_STICK_1:
|
||||
case RG_RED_POTION_REFILL:
|
||||
case RG_GREEN_POTION_REFILL:
|
||||
case RG_BLUE_POTION_REFILL:
|
||||
case RG_TREASURE_GAME_HEART:
|
||||
case RG_TREASURE_GAME_GREEN_RUPEE:
|
||||
case RG_BUY_DEKU_NUTS_5:
|
||||
case RG_BUY_ARROWS_30:
|
||||
case RG_BUY_ARROWS_50:
|
||||
case RG_BUY_BOMBS_525:
|
||||
case RG_BUY_DEKU_NUTS_10:
|
||||
case RG_BUY_DEKU_STICK_1:
|
||||
case RG_BUY_BOMBS_10:
|
||||
case RG_BUY_FISH:
|
||||
case RG_BUY_RED_POTION_30:
|
||||
case RG_BUY_GREEN_POTION:
|
||||
case RG_BUY_BLUE_POTION:
|
||||
case RG_BUY_HYLIAN_SHIELD:
|
||||
case RG_BUY_DEKU_SHIELD:
|
||||
case RG_BUY_GORON_TUNIC:
|
||||
case RG_BUY_ZORA_TUNIC:
|
||||
case RG_BUY_HEART:
|
||||
case RG_BUY_BOMBCHUS_10:
|
||||
case RG_BUY_BOMBCHUS_20:
|
||||
case RG_BUY_DEKU_SEEDS_30:
|
||||
case RG_SOLD_OUT:
|
||||
case RG_BUY_BLUE_FIRE:
|
||||
case RG_BUY_BOTTLE_BUG:
|
||||
case RG_BUY_POE:
|
||||
case RG_BUY_FAIRYS_SPIRIT:
|
||||
case RG_BUY_ARROWS_10:
|
||||
case RG_BUY_BOMBS_20:
|
||||
case RG_BUY_BOMBS_30:
|
||||
case RG_BUY_BOMBS_535:
|
||||
case RG_BUY_RED_POTION_40:
|
||||
case RG_BUY_RED_POTION_50:
|
||||
return true;
|
||||
case RG_PROGRESSIVE_SCALE:
|
||||
if (!Flags_GetRandomizerInf(RAND_INF_CAN_SWIM)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
case RG_PROGRESSIVE_WALLET:
|
||||
if (!Flags_GetRandomizerInf(RAND_INF_HAS_WALLET)) {
|
||||
return false;
|
||||
}
|
||||
if (CUR_UPG_VALUE(UPG_WALLET) < 2) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool Randomizer::CheckContainsVanillaItem(RandomizerCheck randoCheck) {
|
||||
RandomizerGet randoGet = Rando::Context::GetInstance()->GetItemLocation(randoCheck)->GetPlacedRandomizerGet();
|
||||
return IsItemVanilla(randoGet);
|
||||
}
|
||||
|
||||
// There has been some talk about potentially just using the RC identifier to store flags rather than randomizer inf, so
|
||||
// for now we're not going to store randomzierInf in the randomizer check objects, we're just going to map them 1:1 here
|
||||
std::map<RandomizerCheck, RandomizerInf> rcToRandomizerInf = {
|
||||
@ -2525,7 +2011,7 @@ CustomMessage Randomizer::GetMerchantMessage(RandomizerInf randomizerInf, u16 te
|
||||
RandomizerCheck rc = GetCheckFromRandomizerInf(randomizerInf);
|
||||
RandomizerGet shopItemGet = ctx->GetItemLocation(rc)->GetPlacedRandomizerGet();
|
||||
CustomMessage shopItemName;
|
||||
if (mysterious|| CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0)) {
|
||||
if (mysterious || CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0)) {
|
||||
if (randomizerInf >= RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1 && randomizerInf <= RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_8) {
|
||||
shopItemName = {
|
||||
"Mysterious Item",
|
||||
|
@ -25,7 +25,6 @@
|
||||
class Randomizer {
|
||||
private:
|
||||
std::unordered_map<RandomizerSettingKey, u8> randoSettings;
|
||||
bool IsItemVanilla(RandomizerGet randoGet);
|
||||
|
||||
public:
|
||||
Randomizer();
|
||||
@ -56,7 +55,6 @@ class Randomizer {
|
||||
FishIdentity IdentifyFish(s32 sceneNum, s32 actorParams);
|
||||
GetItemEntry GetItemFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogItemId, bool checkObtainability = true);
|
||||
GetItemEntry GetItemFromActor(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogItemId, bool checkObtainability = true);
|
||||
GetItemID GetItemIdFromRandomizerGet(RandomizerGet randoGet, GetItemID ogItemId);
|
||||
ItemObtainability GetItemObtainabilityFromRandomizerCheck(RandomizerCheck randomizerCheck);
|
||||
ItemObtainability GetItemObtainabilityFromRandomizerGet(RandomizerGet randomizerCheck);
|
||||
CustomMessage GetSheikMessage(s16 scene, u16 originalTextId);
|
||||
@ -69,7 +67,6 @@ class Randomizer {
|
||||
static CustomMessage GetRupeeMessage(u16 rupeeTextId);
|
||||
static CustomMessage GetIceTrapMessage();
|
||||
static CustomMessage GetTriforcePieceMessage();
|
||||
bool CheckContainsVanillaItem(RandomizerCheck randoCheck);
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
Loading…
Reference in New Issue
Block a user