MirceaKitsune
fa67b46c04
Allow Vanessa's texture filtering / mipmap patch to work on models, as well as all other node types
...
Initialize m_bone_posrot too
Update pos_translator for attached players, which should fix a bug noticed with carts where a detached player would travel from the detachment spot to where it was detached
Don't make attachments possible to right-click either
Properly apply object and text visibility for local attachments, and fix them showing when they shouldn't
2012-11-25 19:14:24 +02:00
MirceaKitsune
4d656963e4
Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly
...
Fix attached players being able to bob their view and generate foostep sounds by pressing a movement key (running in place)
2012-11-25 19:14:24 +02:00
MirceaKitsune
9259d028ac
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
...
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)
Fix a bug in falling code where entities get stuck
Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.
Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need
Create a separate function for detaching, and also update lua api documentation
When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct
Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)
Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-25 19:14:24 +02:00
MirceaKitsune
52fcb0b4b9
Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
...
Finish fixing the material color code. But it won't work until MineTest has dynamic lighting... another day another feature.
Extra checks for the bone positioning / rotation code
Many checks and consistency improvements to the client attachment code
Make a separate function for checking if a client object is attached. A more in-depth change will be needed here to fix reading of invalid pointers
Use a different method of fetching the parent. Fixes the mass segmentation faults when rendering an attachment (some still happen though)
Major change to how attachments are handled. Fix the last segmentaton fault, which was due to the parent becoming invalid while being refreshed / removed which would bause the child to remain attached to nothing. Parents remove their children when being deleted themselves and add them back when re-added. Attachments are stored inside a 2D a vector which easily allows both a child to find their parent and a parent to find its children.
Remove attachment list entry when an object is being permanently removed. Also avoid duplicate entries in this list when re-attaching the same object
The "big code comments" can now go away. Client attachments almost work properly, and I know what else needs to be done
2012-11-25 19:14:23 +02:00
MirceaKitsune
d7d759b43f
Enable client-side attachments, add detachment code
2012-11-25 19:14:23 +02:00
MirceaKitsune
ba3fd63e29
Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments
2012-11-25 19:14:22 +02:00
MirceaKitsune
948b5a8be7
Complete the attachment framework.
...
The child ID can now be checked against the parent ID in content_cao.cpp so the parent can be detected. Actual attachment code to come
Divide attachment system between server attachments and client attachments, neither coded right now. As explained in the code comment:
// Attachments need to be handled on both the server and client.
// If we attach only on the server, models (which are client-side)
// can't be read so we don't know the origin and orientation of bones.
// If we attach only on the client, the real position of attachments is
// not updated and you can't click them for example.
2012-11-25 18:14:15 +02:00
MirceaKitsune
e42eeec8f6
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
...
New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there
Framework for the attachment system, with no actual functionality yet
Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client
I will also want position and rotation offsets to be possible to apply to attachments
Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
2012-11-25 18:14:15 +02:00
MirceaKitsune
118285e6ba
Get the new animation framework properly working
...
Store start and end frames as v2f
Also move bone animations to their own function instead of object properties
2012-11-25 18:14:15 +02:00
MirceaKitsune
ba4d93027f
Joint positioning and rotation code, and fix a problem related to their lua API
...
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
2012-11-25 18:14:15 +02:00
MirceaKitsune
fb0c431864
Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.
...
Support for animation blending, though for some reason it doesn't work.
Don't enable animation transitions by default for many reaosons
Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit
Same system for bone rotation, plus a few other things I missed
2012-11-25 18:14:15 +02:00
MirceaKitsune
9c8ba42750
Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
...
Get the texture from memory as well
Add .x to the list of supported formats
Update LUA API documentation
2012-11-25 18:14:15 +02:00
MirceaKitsune
f9675bd2b4
Add a subfolder for models and transfer models from server to client
...
(obj, md2 and md3 are currently allowed)
Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet!
If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
2012-11-25 18:14:15 +02:00
MirceaKitsune
cb40b3517a
Fix material properties and allow lighting. Models should now be affected by light instead of being black
2012-11-25 18:14:15 +02:00
MirceaKitsune
0a020dbcc8
Properly read the mesh from LUA.
...
Players can now be set to meshes using the following test script:
function switch_player_visual()
prop = {
mesh="player.obj",
texture="player.png",
visual="mesh",
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
end
minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
2012-11-25 18:14:14 +02:00
MirceaKitsune
ac97a7f70e
3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
2012-11-25 18:14:14 +02:00
Perttu Ahola
e02b95741b
Revert "Don't leak textures all over the place"
...
This causes textures to be deleted before they are no longer accessed,
resulting in a segmentation fault. This needs to be rewritten in such a way
that textures are deleted when the client disconnects from a server.
This reverts commit 41c00e87d4
.
2012-11-25 16:39:07 +02:00
Ilya Zhuravlev
bbd990f2cc
Fix trees growing into any type of node
2012-11-23 00:36:52 +04:00
xyzz
a0b5605db8
Merge pull request #268 from khonkhortisan/image_button
...
Allow transparent image_buttons
2012-11-22 09:13:18 -08:00
MirceaKitsune
9b9eb23b6d
Default anaglyph to 0.1
2012-11-13 19:20:57 +02:00
MirceaKitsune
8b16e5f27d
Anaglyph stereo support, created by xyz
2012-11-13 19:20:35 +02:00
xyzz
5292476841
Merge pull request #284 from RealBadAngel/master
...
Adding backgrounds to formspec
2012-11-12 11:50:58 -08:00
PilzAdam
6e2ba111af
Add jordan4ibanez' better digging animation
2012-11-10 17:36:56 +01:00
Vanessa Ezekowitz
46f471c89f
added GUI checkboxes in Settings tab for the aforementioned video settings.
2012-11-09 19:12:49 +02:00
Vanessa Ezekowitz
0dd9c14ff8
Added video settings filter options via config file - second try :-)
...
Set one or more of these in the config to turn the related option on:
mip_map = 1
anisotropic_filter = 1
bilinear_filter = 1
trilinear_filter = 1
2012-11-09 19:12:44 +02:00
Perttu Ahola
0709918bd8
Fix unnecessary network protocol incompatibility in ContentFeatures
2012-11-08 20:43:32 +02:00
RealBadAngel
8e5167d726
Adding background to Formspec
2012-11-08 19:22:37 +01:00
RealBadAngel
8540871ebc
Formspec: Draw images before inventories. Allows to use image as background.
2012-11-04 21:18:28 +01:00
PilzAdam
3cab24fbcf
Merge pull request #243 from xyzz/liquid_renewable
...
Add liquid_renewable property, allow non-renewable liquids.
2012-11-03 12:34:44 -07:00
Kahrl
41c00e87d4
Don't leak textures all over the place
2012-11-02 18:45:39 +02:00
Perttu Ahola
2863a3291a
Fix flowing liquid animation direction calculation
2012-11-02 18:05:42 +02:00
PilzAdam
b701f8a878
Replace pow() with multiplikation to improve speed
2012-11-02 16:24:57 +01:00
Kyle
f9087d14a3
Allow transparent image_buttons
2012-10-18 12:06:47 -07:00
Perttu Ahola
9cadaf824b
Add dtime_s to entity activation
2012-09-09 17:12:29 +03:00
Perttu Ahola
1cc1b93e65
Fix ServerActiveObject stuff
2012-09-09 16:11:05 +03:00
Perttu Ahola
c4f400acd0
Fix wielditem entity drawtype brightness control
2012-09-09 13:26:52 +03:00
Perttu Ahola
ac628c9b0a
Fix ObjectRef:punch()
2012-09-09 12:05:38 +03:00
Ilya Zhuravlev
926830e0df
Add liquid_renewable property.
2012-09-07 20:48:12 +04:00
Matthew I
c8895dd43b
Prevent world creation if the world already exists
2012-09-05 01:17:44 +03:00
Matthew I
5dd1d354f8
Enforce stricter world names using a blacklist
...
Blacklisted characters are: / \
2012-09-05 01:17:28 +03:00
Perttu Ahola
a0da6bcf43
Add aux1_descends to key change menu
2012-09-05 00:55:19 +03:00
Perttu Ahola
1b63f8d6b9
Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field
2012-09-05 00:39:43 +03:00
Perttu Ahola
60932d2bd7
Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
2012-09-04 23:02:56 +03:00
Perttu Ahola
ee2d9d973a
Reorganize ClientMap rendering code for a bit more performance
...
- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
2012-09-04 22:41:03 +03:00
Perttu Ahola
0e6f7a21c6
Fix shift-descend to ladders from a floor
2012-09-03 23:31:51 +03:00
Perttu Ahola
cc47ff7c4c
Fix moving stuff into a mismatched stack in a "infinite" inventory
2012-09-02 23:01:42 +03:00
Perttu Ahola
e1a495ee30
Make inventory GUI do sane things when server-side inventory acts unusually
2012-09-02 22:51:38 +03:00
Perttu Ahola
6495007924
Fix bug in moving a larger sized stack in inventory on top of another
...
- You have 2 stacks: a with x items and b with y<x items
- Take a with your mouse and place it on b
- Whole stack a moves to b
- (y * 2 - x) items move from b to a
- (x - y) items are left to the mouse cursor
2012-09-02 20:24:45 +03:00
Perttu Ahola
b6c12d2aa3
Fix github issue #224
2012-09-01 18:32:15 +03:00
Thomas Lauro
7a14171be4
Fix issue with openal mac os x compile
2012-09-01 18:19:59 +03:00
Perttu Ahola
5194505407
Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
2012-09-01 18:03:50 +03:00
Thomas Lauro
3e7957512b
A bunch of GUIKeyChangeMenu fixes
...
- Display message when associating a key already in use
- Fix issue for not beeing able to assign space to an action
- Cleaning up
- Make it build (by celeron55)
2012-09-01 18:03:40 +03:00
Perttu Ahola
c0bd96d9b3
Attempt to fix flying gravel and dirt
2012-09-01 13:41:15 +03:00
Sergey Gilfanov
0f7728f84d
Smooth transition to the desert biome.
2012-09-01 13:22:07 +03:00
Perttu Ahola
c129b3852b
Fix the bouncy node related stuff a bit
2012-09-01 13:21:52 +03:00
Perttu Ahola
3b43c69df4
Add bouncy node group
2012-09-01 12:58:37 +03:00
Perttu Ahola
b17d3e7ad7
Add disable_jump and fall_damage_add_percent node groups
2012-09-01 12:07:27 +03:00
Ilya Zhuravlev
6a16075912
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
sfan5
43ebec2be1
Make shift the default descent control on ladders and when flying
...
"aux1_descends" setting switches to the old descend control.
2012-09-01 09:48:07 +03:00
Perttu Ahola
f60227f112
Don't crash in "unexpected multibyte character"; just print it in log. Github #222
2012-09-01 09:23:39 +03:00
Perttu Ahola
f3630e95d6
Use proper alpha blit in some more texture modifiers
2012-08-31 18:06:47 +03:00
Perttu Ahola
8887105ffd
Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,Y=filename2
2012-08-31 17:58:55 +03:00
Matthew I
1d7408a7b8
Fix black display inside opaque water
...
Opaque water's solidness was being set to 2, like a normal node.
When you swim, it is treated like a solid block, and the display
goes black. Setting it to 1 like transparent water allows you to
see.
It looks somewhat awkward when you swim, look up, and see an opaque
wall of water (the surface), but there isn't much that can be done
about it. If you made the water transparent so it looked good,
it would defeat the purpose :) .
2012-08-31 17:50:12 +03:00
Matthew I
b29d609b0b
Move chat commands to Lua and remove servercommand.{cpp,h}
...
Commands moved:
/me
/status
/time
/shutdown
/ban
/clearobjects
2012-08-12 16:45:58 +03:00
Matthew I
8a3c777c40
Add ban management routines to Lua API
...
Those functions are:
* minetest.get_ban_list()
* minetest.get_ban_description(ip_or_name)
* minetest.ban_player(name)
* minetest.unban_player_or_ip(ip_or_name)
2012-08-12 16:45:58 +03:00
Matthew I
548da26ddc
Extend Lua API in order to implement chat commands
...
minetest.get_server_status()
minetest.request_shutdown()
EnvRef:clear_objects()
2012-08-12 16:44:55 +03:00
Matthew I
8e0ac70c4d
Remove trailing comma after player list in server status string
2012-08-12 16:44:54 +03:00
Matthew I
1ed559bd24
Allow digging of unknown nodes
...
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type. Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
Perttu Ahola
e3b831e975
Fix wrong amount of nodes being dropped from inventory
2012-08-12 15:49:23 +03:00
darkrose
d05e3adbc7
fix node timers so on_timer gets the correct position
2012-08-12 15:28:31 +03:00
Perttu Ahola
a9a475ad50
Remove unwanted ! from ifs in inventory record-for-rollback code
2012-08-12 11:20:36 +03:00
Perttu Ahola
fd7ec2da91
Fix inventory segfault when rollback recording is disabled
2012-07-28 14:44:18 +03:00
Perttu Ahola
c9ed379e39
Add enable_rollback_recording setting, defaulting to false
2012-07-28 03:08:09 +03:00
Perttu Ahola
e64feefc61
Handle max<min in LuaPseudoRandom::l_next()
2012-07-27 19:03:15 +03:00
Perttu Ahola
3e754382af
Tweak rollback and liquids
2012-07-27 15:46:51 +03:00
Perttu Ahola
7ef0a13250
Tweak rollback stuff
2012-07-27 14:52:29 +03:00
Perttu Ahola
0de3fb786d
Increase automatic suspect guess timeframe
2012-07-27 13:54:14 +03:00
Perttu Ahola
1d44a98f2f
ABM and liquid overload skip
2012-07-27 13:45:49 +03:00
Perttu Ahola
98ff4eb4ee
Fix server build (a missing header)
2012-07-27 13:43:25 +03:00
Perttu Ahola
a9d8df83d2
Make the rollback system VERY FUCKING GOD DAMN POWERFUL
2012-07-27 13:24:28 +03:00
Perttu Ahola
508b7b5e51
Don't track liquids for rollback because of too much log
2012-07-27 02:46:54 +03:00
Perttu Ahola
f7dc72f8aa
Properly rollback chat command triggered things
2012-07-27 02:37:04 +03:00
Perttu Ahola
0190f9b077
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
Perttu Ahola
0c91a0d59d
Working group-shapeless and multigroup recipes
2012-07-26 13:49:13 +03:00
Perttu Ahola
a26a66a8c4
Restore focus to formspec menu when pressing a button
2012-07-25 18:28:40 +03:00
Perttu Ahola
0346e68deb
Add special return value -1 to inventry callbacks
2012-07-25 16:52:00 +03:00
Perttu Ahola
db62c227c8
Improve formspec positioning
2012-07-25 16:30:23 +03:00
Perttu Ahola
983e45ae92
Improve inventory callbacks a bit
2012-07-25 15:39:39 +03:00
Perttu Ahola
0a18dda158
Remove special handling of creative mode
2012-07-25 14:07:45 +03:00
Perttu Ahola
9eaf93d41d
Detached inventory callbacks and reworked node metadata callbacks
2012-07-25 02:36:54 +03:00
Perttu Ahola
2ac20982e0
Detached inventories
2012-07-24 20:57:17 +03:00
Perttu Ahola
0cf1ed544c
darkrose should work at a nuclear power plant.
...
It'd take years to figure out what caused the accident.
2012-07-24 16:36:50 +03:00
Perttu Ahola
5c31445117
Improve node timer format (map format version 25) and update mapformat.txt
2012-07-24 15:03:46 +03:00
Perttu Ahola
c009aa3a22
Fix building on top of (pointable && buildable_to) nodes
2012-07-23 20:42:08 +03:00
Perttu Ahola
aef1332e42
Improve build configuration options
2012-07-23 15:23:33 +03:00
Perttu Ahola
fd845f27f5
Fix map deserialization and remove old serialization code
2012-07-23 08:18:39 +03:00
darkrose
ea62ee4b61
Increase node id/param0 to 16 bits, leaving param2 always with 8 bits
2012-07-23 08:18:39 +03:00
darkrose
cd6becd442
Implement node timers
2012-07-23 08:18:37 +03:00
Perttu Ahola
829f262c79
Fix terrible grammar in comment!
2012-07-22 20:36:06 +03:00
Perttu Ahola
246520b5cb
Fix compressZlib()
2012-07-22 20:29:09 +03:00
Perttu Ahola
38bb649582
Test zlib wrapper's handling of large data
2012-07-22 20:27:55 +03:00
Perttu Ahola
82855a04ec
Tweak test.c overally a bit
2012-07-22 20:26:54 +03:00
Perttu Ahola
6dfefaf229
Formspec button_exit[] and image_button_exit[]
2012-07-22 17:40:48 +03:00
Perttu Ahola
4cc98d7add
minetest.register_on_player_receive_fields()
2012-07-22 17:40:48 +03:00
darkrose
506203345b
Implement formspec
2012-07-22 17:40:41 +03:00
Matthew I
136eb32389
Add minetest.get_modnames() to Lua API
2012-07-22 13:36:03 +03:00
Andreas Zwinkau
d085139057
Fix signedness warning in base64.cpp
2012-07-21 22:10:29 +03:00
Andreas Zwinkau
28e7443f9b
Fix wctomb use
...
wctomb(NULL, _) returns "nonzero if the encoding has nontrivial shift state, or zero if the encoding is stateless."
I assume the intentation was to get the size of the target buffer.
Use MB_CUR_MAX for this.
2012-07-21 22:09:17 +03:00
Andreas Zwinkau
e79ad21aeb
Remove mbtowc warnings
...
As mbtowc(_, _, 1) reads at most one char, everything other than a
return value of 1 is an error. Since the input strings are static,
an assert protects against future changes.
Likewise, wctomb should currently never encounter a character, which
actually needs a multibyte representation.
2012-07-21 22:08:20 +03:00
Matthew I
a2738dec59
Fix hovering after mining a block underneath you while sneaking
2012-07-21 20:56:56 +03:00
Perttu Ahola
1788709e2d
Rotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotation
2012-07-21 20:23:32 +03:00
Perttu Ahola
47d30d12cb
Facedir rotation of nodebox textures
2012-07-21 18:59:12 +03:00
Bad-Command
cc10eec6c6
Fix signed overflow in getPointedThing
2012-07-21 16:13:51 +03:00
Perttu Ahola
15bf9a7026
Fix typo in scriptapi.cpp in minetest.get_craft_recipe()
2012-07-21 15:32:46 +03:00
Perttu Ahola
2795f44f03
Server-side checking of digging; disable_anticheat setting
2012-07-21 14:38:49 +03:00
Perttu Ahola
71c6845a94
Define M_PI on MSVC
2012-07-21 03:36:34 +03:00
Perttu Ahola
4b97023251
Add a random-ish contributor list to credit screen
2012-07-21 03:14:58 +03:00
darkrose
369046bbb4
Check for table type when reading groups from Lua
2012-07-21 02:35:45 +03:00
darkrose
38580fbee7
Add minetest.get_craft_recipe()
2012-07-21 02:33:22 +03:00
darkrose
08e1d40d6e
Add support for "textures/all" (and thus texture packs) to server
2012-07-21 02:33:19 +03:00
darkrose
1b19020bf4
Remove trenches from map generator (cyisfor) (glitches: read below)
...
This causes glitches in very high cliffs by not making mud "flow" down from
them. Those are quite rare currently because of the lame height differences
generated.
2012-07-21 02:32:04 +03:00
Calinou
61e58ee9b7
Message cleanups (consistency) and prevent /me when not allowed to shout
2012-07-21 02:27:58 +03:00
Perttu Ahola
16ad10e62f
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
Perttu Ahola
02fb912a95
Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)
2012-06-19 00:50:07 +03:00
Perttu Ahola
48790c0751
Fix random glitches in transparent animations
2012-06-18 00:21:23 +03:00
Perttu Ahola
c9a2058361
Hopefully fix includes on mingw
2012-06-17 18:05:13 +03:00
Perttu Ahola
7039dfafd6
Increment protocol version
2012-06-17 17:49:12 +03:00
Kahrl
1575448b1a
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
Perttu Ahola
9f031a6759
Optimize headers
2012-06-17 04:03:39 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
1bc37d576c
Initially split utility.h to multiple files in util/
2012-06-17 01:29:13 +03:00
Perttu Ahola
d15d6c4e6b
Fix "Node placement prediction failed for (places __default) - Name not known"
2012-06-16 22:45:35 +03:00
Perttu Ahola
6b598f61a6
Add desynchronize_mapblock_texture_animation setting and improve minetest.conf.example a bit
2012-06-16 22:37:20 +03:00
Perttu Ahola
9e21204f8b
Fix build error due to DEBUGFILE
2012-06-16 21:36:54 +03:00
Perttu Ahola
268e50dfbd
Clean up constants.h a bit
2012-06-16 18:15:06 +03:00
Perttu Ahola
07ccc15fc2
Allow node cracking animations of any length
2012-06-16 18:02:56 +03:00
Perttu Ahola
fd1135c7af
Node texture animation
2012-06-16 16:47:28 +03:00
Perttu Ahola
f0678979b1
Add comment about ItemSAO being deprecated
2012-06-11 22:10:48 +03:00
Perttu Ahola
6a0388bb4b
Node placement client-side prediction
2012-06-10 12:46:48 +03:00
Perttu Ahola
7ba72f2763
Remove a random old comment and a #define from game.cpp
2012-06-09 13:40:07 +03:00
Perttu Ahola
e74668ef7f
Update and fix doc/mapformat.txt; make current format more solid in mapblock.cpp
2012-06-08 14:57:02 +03:00
Perttu Ahola
4b2cc38aba
Add disallow_empty_password setting
2012-06-07 02:11:28 +03:00
Perttu Ahola
a435cfcd82
Allow groups in crafting recipes
2012-06-06 23:39:17 +03:00
Perttu Ahola
7631918a12
Remove obsolete "footprints" default setting from defaultsettings.cpp
2012-06-06 20:04:05 +03:00
Kahrl
e070f1e525
Allow replacements in cooking and fuel recipes
2012-06-06 00:22:34 +03:00
Perttu Ahola
3a0562bebc
Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them
2012-06-05 23:51:37 +03:00
Perttu Ahola
c3658e7c79
place_node, dig_node and punch_node; an in-game tester tool; remove old code
2012-06-05 23:10:07 +03:00
Perttu Ahola
b0f81c3253
Fix NDT_RAILLIKE tweakings
2012-06-05 21:51:01 +03:00
darkrose
31c171fc1e
Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPLv2 parts from the standpoint of copyright law.
2012-06-05 19:47:19 +03:00
Perttu Ahola
e9c123b1b9
Clean and optimize clouds.cpp enough to not really contain any of the small amount of non-LGPLv2/later code left
2012-06-05 18:54:42 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
7eabde6aee
Use gettext for more basic user interface strings
2012-06-04 23:24:31 +03:00
Perttu Ahola
ed772da0cc
Remove misdesigned exception from ReliablePacketBuffer
2012-06-04 22:43:33 +03:00
Perttu Ahola
f48882213e
Add ignore_world_load_errors configuration option and provide better error messages
2012-06-04 22:34:40 +03:00
Perttu Ahola
1cd2076d42
Improve GUIMessageMenu (move and resize elements based on size of text)
2012-06-04 22:33:47 +03:00
Perttu Ahola
816b9c8d71
Fix loading of old signs
2012-06-04 18:19:23 +03:00
darkrose
3e419ffb38
Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal game
2012-06-03 22:31:02 +03:00
Perttu Ahola
a09d86dd3c
Update inventory menu from formspec on-the-fly
2012-06-03 22:31:02 +03:00
Perttu Ahola
3ccb0f691b
Add texture modification [lowpart:percent:filename
2012-06-03 22:31:02 +03:00
Perttu Ahola
1709fd854a
Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point values in formspec
2012-06-03 22:31:02 +03:00
Perttu Ahola
7bf446f671
Reshape inventory menu code
2012-06-03 22:31:02 +03:00
Perttu Ahola
e4bc76f55c
Add a bit of unit test for inventory
2012-06-03 22:31:02 +03:00
Perttu Ahola
81c5e5200b
Fix loading of legacy chests
2012-06-03 22:31:01 +03:00
Perttu Ahola
bf8cfce50e
Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players
2012-06-03 22:31:01 +03:00
Perttu Ahola
b235e4d290
Make GUIinventoryMenu::drawList more robust with invalid data
2012-06-03 22:31:01 +03:00
Perttu Ahola
353f9fd43c
minetest.get_craft_result
2012-06-03 22:31:01 +03:00
Perttu Ahola
3899f83da8
NodeMetaRef:{to,from}_table and lua_api.txt additions
2012-06-03 22:31:01 +03:00
Perttu Ahola
5f3c70061d
Properly handle dropping of items from nodes, and disallow moving items directly between nodes
2012-06-03 22:31:01 +03:00
Perttu Ahola
aba7134301
on_metadata_inventory_{move,offer,take}
2012-06-03 22:31:01 +03:00
Perttu Ahola
d7447cdf9e
Implement sign using form field protocol
2012-06-03 22:31:01 +03:00
Perttu Ahola
ff8d2bbc36
Convert legacy chest inventory list "0" to "main"
2012-06-03 22:31:00 +03:00
Perttu Ahola
45f32838b9
Improve GUIInventoryMenu error messages more
2012-06-03 22:31:00 +03:00
Perttu Ahola
7d6e80a423
Add proper error messages to GUIInventoryMenu when inventory lists are invalid
2012-06-03 22:31:00 +03:00
Perttu Ahola
fe8c5546f0
Add node on_construct, on_destruct callbacks and update lua_api.txt
2012-06-03 22:31:00 +03:00
darkrose
c4315a7afa
Strip unneeded variables from NodeMetadata
2012-06-03 22:31:00 +03:00
Kahrl
704782c95b
WIP node metadata, node timers
2012-06-03 22:31:00 +03:00
Perttu Ahola
67059e1932
Catch VersionMismatchException while loading world data
2012-06-03 20:42:49 +03:00
Perttu Ahola
e2ea711136
Check password hash validity
2012-06-03 20:32:44 +03:00
Perttu Ahola
74aa598769
Fix MSVC build (pow type overload stuff)
2012-05-31 20:22:37 +03:00
Perttu Ahola
747ff7daf8
Add support for putting modpacks directly into mod directories
2012-05-21 19:49:35 +03:00
Perttu Ahola
1f670fc688
Add better trace peudo-loglevel support
2012-05-20 18:30:30 +03:00
Perttu Ahola
388906ac70
Allow using --worldname for local game too
2012-05-20 17:41:40 +03:00
Perttu Ahola
49d9745dc4
Comment out unnecessary debug output in Settings
2012-05-20 17:19:48 +03:00
Perttu Ahola
7c15d793ac
--world list
2012-05-20 17:09:46 +03:00
Perttu Ahola
afda9810f1
Tune smooth lighting a bit
2012-05-20 14:12:17 +03:00
Perttu Ahola
22df8b81b3
Log more stuff in Client::afterContentReceived()
2012-05-19 17:11:41 +03:00
Perttu Ahola
a35e4bdbda
Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id already exists" failure
2012-04-15 14:37:35 +03:00
Perttu Ahola
0aeb5adb8f
Fix continuing to process TOSERVER_INIT2 even if player doesn't exist
2012-04-14 18:46:10 +03:00
Perttu Ahola
1eac6ff8ff
Fix unhandled InvalidPositionException
2012-04-10 18:16:03 +03:00
Perttu Ahola
8ed74a3429
Fix ABM handling on block activation
2012-04-09 23:06:24 +03:00
Perttu Ahola
f8c2f1cf54
Make client know about reverted disallowed diggings
2012-04-09 21:13:22 +03:00
Perttu Ahola
e4485f5412
Call this 0.4.dev-20120408
2012-04-08 23:55:17 +03:00
Perttu Ahola
42323014ea
Support placing a minetest game inside $world/game to allow creating proper adventure maps
...
Pro-tip: You can open a world in minetest by opening the world.mt file using minetest.
2012-04-08 23:17:02 +03:00
Perttu Ahola
c59d139eeb
Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar errors
2012-04-08 23:16:15 +03:00
Perttu Ahola
e29a5b11e4
EnvRef:find_nodes_in_area(minp, maxp, nodenames)
2012-04-08 14:37:12 +03:00
Perttu Ahola
b58ee690a3
Allow looping of local and positional sounds
2012-04-08 14:35:57 +03:00
Perttu Ahola
d8edd3d0c8
Make lava brighter by showing light sources at their full emitted light level
2012-04-08 04:01:12 +03:00
Perttu Ahola
1b078efd5f
Improve texture atlas generation
2012-04-07 23:37:12 +03:00
q66
e8e73d37fb
Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is experimental atm, causes visible spaces between blocks.
2012-04-07 23:23:00 +03:00
Perttu Ahola
dca28b9e12
Tune mapgen
2012-04-07 19:57:26 +03:00
Perttu Ahola
e879c92596
Fix collision code getting stuck if speed is 0
2012-04-07 19:19:36 +03:00
Perttu Ahola
7281c68b27
Fix segfault when setting privileges of a non-connected player
2012-04-07 18:46:10 +03:00
Perttu Ahola
d228f1b658
Fix fabs() brainfart
2012-04-07 18:05:06 +03:00
Perttu Ahola
2e60593c5b
Tune desert beaches
2012-04-07 17:59:24 +03:00
Perttu Ahola
531fe10f51
Fix MSVC ambiguous fabs() call errors
2012-04-07 16:47:45 +03:00
Perttu Ahola
454b07455a
Add deserts to map generator
2012-04-07 15:36:51 +03:00
Perttu Ahola
a4dc6f2c76
Tune mapgen a bit
2012-04-07 14:08:49 +03:00
Sergey Gilfanov
5608f12f9b
PerlinNoise for Lua.
2012-04-07 13:39:01 +03:00
Perttu Ahola
18d8e3acec
Support custom textures installed as /textures/all/*.png
2012-04-07 10:43:06 +03:00
Perttu Ahola
578fc5bb44
Add EnvRef:find_node_near(pos, radius, nodenames)
2012-04-06 22:44:42 +03:00
Perttu Ahola
6a57eabb14
Handle failing openal init properly, add enable_sound and sound_volume settings
2012-04-06 15:30:36 +03:00
Perttu Ahola
a67540807a
Add #include <unistd.h> to filesys.cpp
2012-04-06 14:56:14 +03:00
Perttu Ahola
5436f1c7d5
Attempt to fix sound left-right channels
2012-04-06 00:39:37 +03:00
Perttu Ahola
e74da72b82
Fix crash when inputting only / in chat
2012-04-05 21:18:42 +03:00
Perttu Ahola
22a5a1fa43
Show reported map seed on debug info (F5)
2012-04-04 22:43:54 +03:00
Perttu Ahola
66e1cb324c
Fix visual='cube' size
2012-04-04 18:10:10 +03:00
Perttu Ahola
a869d23451
Fix sound direction and add experimental:soundblock alias sb in minimal for testing
2012-04-04 13:32:08 +03:00
Perttu Ahola
41f4941b74
Remove debug output
2012-04-04 13:20:56 +03:00
Perttu Ahola
b22168d3da
Fix dropped nodeitem visuals
2012-04-04 13:16:09 +03:00
Perttu Ahola
b9b56bac6b
Fix buildbot
2012-04-03 08:55:13 +03:00
Perttu Ahola
b131a0cf0c
Add optional MINGWM10_DLL to cmake install
2012-04-03 01:03:31 +03:00
Perttu Ahola
2cd5addc0c
Fix things for cross-compiling using mingw
2012-04-02 21:14:30 +03:00
Perttu Ahola
5bf06efb2a
Tune cave generation
2012-04-02 08:51:05 +03:00
Perttu Ahola
5196e309b8
Improve caves more
2012-04-02 02:49:21 +03:00
Perttu Ahola
bee1adc651
Some completely crapshit coding to make caves more varied
2012-04-01 20:54:36 +03:00
Perttu Ahola
f0e7da8a63
Implement dropped items as LuaEntities; leave the old ones as is for compatibility
2012-04-01 16:06:01 +03:00
Perttu Ahola
5bd32eca0f
Fix disabling of player movement cheat detection in singleplayer
2012-04-01 13:37:07 +03:00
Perttu Ahola
491287c0af
Don't apply player movement cheat detection in singleplayer
2012-04-01 13:19:50 +03:00
Perttu Ahola
8ecfd88d92
Remplement and improve /setting in Lua, now called /set
2012-04-01 13:08:52 +03:00
Perttu Ahola
56ba193c77
Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")
2012-04-01 12:38:14 +03:00
Perttu Ahola
4cf00f5698
Change default privileges from "build, shout" to "interact, shout"
2012-03-31 17:48:46 +03:00
Perttu Ahola
13159c1a48
Add server-side enforcement of the 'fast' privilege; also fix client checking 'fly' instead of 'fast'
2012-03-31 17:08:39 +03:00
Perttu Ahola
0fbef74f31
Fix client.h getting included on the server build
2012-03-31 16:32:00 +03:00
Perttu Ahola
52122c342d
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
2012-03-31 16:25:02 +03:00
Perttu Ahola
dc70f50b59
initial_properties field in entity definition
2012-03-31 13:50:25 +03:00
Perttu Ahola
280e1a2512
Allow group:groupname in ABM definition and implement minetest.hash_node_position()
2012-03-31 12:30:11 +03:00
Jonathan Neuschäfer
1518b8f753
cmake: lua: use COMMON_CFLAGS
...
This fixes LUA_USE_DLOPEN having no effect.
2012-03-31 01:31:17 +03:00
Perttu Ahola
462003363f
Make server ignore media files with unknown filename extensions
2012-03-30 22:49:44 +03:00
Perttu Ahola
4cee9a86ac
Improved teleport command
2012-03-30 20:54:57 +03:00
Perttu Ahola
7cad0a2dcd
Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler()
2012-03-30 18:42:18 +03:00
Perttu Ahola
ed1ff06867
Fix the position of LuaEntityCAOs not getting updated at all
2012-03-30 13:55:08 +03:00
Perttu Ahola
bbf3eebb1a
Fix object visuals flashing brightly or disappearing when switching them at night
2012-03-30 13:44:48 +03:00
Perttu Ahola
6b20ea0752
Fix walking sound of other players (and other objects)
2012-03-30 13:34:25 +03:00
Perttu Ahola
3241ad3ae8
ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too!
2012-03-30 13:34:21 +03:00
Perttu Ahola
9e7ccedba4
ObjectProperties
2012-03-30 12:51:51 +03:00
Perttu Ahola
b9ffb5f30d
minetest.register_chatcommand(cmd, def)
2012-03-30 01:45:23 +03:00
Perttu Ahola
9d456ca87a
Raise the player fall damage threshold to a much more fun level
2012-03-29 23:32:56 +03:00
Perttu Ahola
18350ad37f
Improve the look of fences
2012-03-29 22:59:43 +03:00
Kahrl
0983f65da7
[transformN image modifier
2012-03-29 22:58:01 +03:00
Perttu Ahola
42bbd5c9ae
Simple fix for camera blinking black when jumping into ceiling with current smaller collision box
2012-03-29 21:21:34 +03:00
Perttu Ahola
92ae11bd3b
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
2012-03-29 19:42:42 +03:00
Perttu Ahola
443f45eca1
Add GenericCAO and player armor groups, but don't use them yet
2012-03-29 16:10:11 +03:00
Kahrl
a9ddbb4beb
on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
...
Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer,
make adding new callbacks to scriptapi.cpp easier by adding
scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <->
singleplayer mode interaction
2012-03-29 14:27:09 +03:00
Kahrl
f8c3743991
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
Perttu Ahola
440e9cdbef
Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff)
2012-03-29 13:35:20 +03:00
Perttu Ahola
ace005bf7c
Try a default day+night length of 20 minutes instead of 15
2012-03-29 11:41:41 +03:00
Perttu Ahola
75821c6889
Generate beaches
2012-03-29 03:44:37 +03:00
Perttu Ahola
d376148ca1
Generate blobs of dirt and gravel in stone
2012-03-29 02:23:59 +03:00
Perttu Ahola
582ca33507
Remove unnecessary debug output
2012-03-29 01:38:13 +03:00
Perttu Ahola
a6ca7eb29d
Area-based MapEditEvent ignore and that put to use for on_generate too
2012-03-29 01:22:08 +03:00
Perttu Ahola
02c035c548
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed
2012-03-29 00:28:48 +03:00
Perttu Ahola
418041d906
Fix on_generate minp/maxp (was broken due to chunkymapgen)
2012-03-28 23:11:28 +03:00
Perttu Ahola
a3a400992e
Add EnvRef:set_node()
2012-03-28 22:50:08 +03:00
Perttu Ahola
68625b047f
Add range option to PseudoRandom:next()
2012-03-28 22:01:23 +03:00
Perttu Ahola
9a1df7bf38
Add blockseed to on_generated
2012-03-28 22:01:21 +03:00
Perttu Ahola
81b9cfdfa4
Default to having fancy trees and 3d clouds turned on
2012-03-28 14:10:54 +03:00
Perttu Ahola
ae7aa65069
Add minetest.is_singleplayer()
2012-03-28 13:22:48 +03:00
Perttu Ahola
14a8fa4d68
Correctly lock mutexes when the server sends MapEditEvents (could cause memory corruption)
2012-03-28 12:51:47 +03:00
Perttu Ahola
07e5c9bd5f
No occlusion culling when free_move is on and camera is inside ground
2012-03-28 12:19:25 +03:00
Perttu Ahola
49c2ca0216
Make mapgen use mapgen_* node aliases rather than the LEGN macro
2012-03-28 01:26:15 +03:00
Perttu Ahola
04172e3dd0
Add PseudoRandom in Lua API
2012-03-28 00:38:20 +03:00
Perttu Ahola
2c56a9f588
Tune skybox
2012-03-27 23:30:41 +03:00
Perttu Ahola
20e025b3d8
Try to make background/fog/sky color selection work better
2012-03-27 22:41:07 +03:00
Perttu Ahola
10591d2080
Set default minimum viewing range of 35 nodes
2012-03-27 19:57:24 +03:00
Perttu Ahola
af29c0ade5
Unrelated, but anyway: tune light levels again
2012-03-27 19:25:25 +03:00
Perttu Ahola
4c876ac62e
Tune caves
2012-03-27 19:09:08 +03:00
Perttu Ahola
66bf7b0b01
Fix deep ground cave generation a bit
2012-03-27 19:09:08 +03:00
Perttu Ahola
17d51a1609
Fix mapgen block_is_underground heuristic
2012-03-27 19:09:07 +03:00
Perttu Ahola
0a59605e05
Tune mapgen
2012-03-27 19:09:07 +03:00
Perttu Ahola
202658678d
Set default maximum viewing range to a bit more than default server send range to make fog work well
2012-03-27 19:09:07 +03:00
Perttu Ahola
4f01db256f
Re-implement and re-tune mapgen v2
2012-03-27 19:05:59 +03:00
Perttu Ahola
c04f4a7d73
Tune generation responsiveness and cheat inhibition on server
2012-03-27 19:05:59 +03:00
Perttu Ahola
f5e46ba7fc
Increase maximum generate distance now that generation might actually keep up with it
2012-03-27 19:04:59 +03:00
Perttu Ahola
8609af54fc
Remove usage of mapgen::add_random_objects(block)
2012-03-27 19:01:52 +03:00
Perttu Ahola
9a4ef87859
Remove no-op mapgen::add_random_objects
2012-03-27 19:01:52 +03:00
Perttu Ahola
a57f4c23d8
Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitch-causing optimization
2012-03-27 19:01:52 +03:00
Perttu Ahola
d629f4d2fb
Remove some debug output
2012-03-27 19:01:52 +03:00
Perttu Ahola
6f20a73782
Tune block fetching to clients on server
2012-03-27 19:01:52 +03:00
Perttu Ahola
8cb7badd63
Do post-mapgen lighting using the VoxelManipulator-based functions (causes glitches currently)
2012-03-27 19:01:51 +03:00
Perttu Ahola
0f3c2f6541
voxalgo::clearLightAndCollectSources
2012-03-27 19:01:51 +03:00
Perttu Ahola
56496ad5d8
Implement propagateSunlight for VoxelManipulator
2012-03-27 19:01:50 +03:00
Perttu Ahola
e15dca2a9f
Fix tree generation density for different mapgen chunk sizes
2012-03-27 18:52:36 +03:00
Perttu Ahola
a32706bc26
Post-mapgen lighting optimization
2012-03-27 18:52:36 +03:00
Perttu Ahola
bdcca4767c
Make mapgen generate stuff in chunks of 3^3 mapblocks
2012-03-27 18:52:36 +03:00
Perttu Ahola
38f4dbfb51
Update minetest.conf.example and defaultsettings.cpp
2012-03-27 18:51:21 +03:00
Perttu Ahola
a374b1a6a3
Increase vertical FOV on lower aspect ratios (<16:10)
2012-03-27 18:39:21 +03:00
Perttu Ahola
cbe11fc7aa
Do a dumb-ass static string copy for const-incorrect old versions of ov_fopen
2012-03-27 00:06:26 +03:00
Perttu Ahola
bd9912213f
Prefer _game postfix in game names (to be squashed to the previous commit)
2012-03-26 23:17:29 +03:00
Perttu Ahola
814ada538a
Support _game postfix in game names, taking it out to make the gameid
2012-03-26 23:16:02 +03:00
Perttu Ahola
53f7eef052
Add game.conf check in subgame.cpp
2012-03-26 23:02:12 +03:00
Perttu Ahola
405347769a
New world removal GUI code
2012-03-26 08:37:15 +03:00
Perttu Ahola
5b31d32da8
Better file/directory removal platform code and utilities
2012-03-26 08:36:59 +03:00
Perttu Ahola
dcef5183f7
Small fix to fs::GetDirListing when trying to list an inexistent directory
2012-03-25 23:16:53 +03:00
Perttu Ahola
728d01ef4b
MSVC build directory autodetection at startup
2012-03-25 23:10:09 +03:00
Perttu Ahola
0557df8d06
Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used optionally when installing
2012-03-25 22:50:09 +03:00
Perttu Ahola
3a9753b85f
Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRS
2012-03-25 22:07:34 +03:00
Perttu Ahola
188b303991
Don't try to use sound if building only server
2012-03-25 21:10:25 +03:00
Perttu Ahola
836595313c
Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versions
2012-03-25 20:36:02 +03:00
Perttu Ahola
6779036d25
Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint'
2012-03-25 20:30:58 +03:00
Perttu Ahola
4fb6c07535
Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader
2012-03-25 18:51:05 +03:00
Perttu Ahola
f01c988094
Some serialization version stuff
2012-03-25 18:45:27 +03:00
Perttu Ahola
677456d319
Initialize utility.h return values to 0 to make lazily error-checked deserialization code work less chaotically
2012-03-25 17:09:24 +03:00
Perttu Ahola
98c40f5ee6
Switch sound randomizer postfixes from N.ogg to .N.ogg
2012-03-25 16:21:34 +03:00
Perttu Ahola
db0928add3
Sound loading from memory (by using a quick hack)
2012-03-25 15:52:43 +03:00
Perttu Ahola
1cac1de3b2
Almost support loading sounds from server
2012-03-25 14:48:22 +03:00
Perttu Ahola
524c78a8d6
Add a variant of hex_encode
2012-03-25 14:48:19 +03:00
Perttu Ahola
e71262463f
Add removeStringEnd()
2012-03-25 14:48:14 +03:00
Perttu Ahola
26666bb36f
Add more media directories; mod/{textures,sounds,media}
2012-03-25 12:10:58 +03:00
Perttu Ahola
f801e16b78
Texture cache -> Media cache WIP
2012-03-25 11:51:33 +03:00
Jonathan Neuschäfer
4bf5065a9c
Cache textures by checksum
2012-03-25 11:51:00 +03:00
Perttu Ahola
04085cad3c
Make event_manager.h build on MSVC
2012-03-25 04:06:45 +03:00
Perttu Ahola
c8997e48c0
Build configuration fixes/improvements on Windows
2012-03-25 04:03:51 +03:00
Perttu Ahola
77621568fd
Fix build on MinGW (as compared to Linux)
2012-03-24 23:16:09 +02:00
Perttu Ahola
601d1936c9
Lua API for playing sounds
2012-03-24 19:01:26 +02:00
Perttu Ahola
06e93f8d95
Add sound.dig
2012-03-24 11:10:28 +02:00
Perttu Ahola
93219e3b9d
Add sounds, tune things
2012-03-24 04:24:26 +02:00
Perttu Ahola
77120a021d
Digging and placing sounds
2012-03-24 04:24:26 +02:00
Perttu Ahola
6c14025b2d
Add event manager and use it to trigger sounds
2012-03-24 04:24:26 +02:00
Perttu Ahola
e53794868e
LocalPlayer::getStandingNodePos()
2012-03-24 04:24:26 +02:00
Perttu Ahola
8c2f3bb378
c55sound continued
2012-03-24 04:24:25 +02:00
Perttu Ahola
0ac2ce7dea
Update/fix/improve config.h and cmake_config.h.in
2012-03-24 04:24:25 +02:00
Perttu Ahola
c301e3c82a
celeron55's sound system initial framework
2012-03-24 04:24:23 +02:00
Perttu Ahola
9dd78a8a45
Seriously WTF, LLVM/clang?
2012-03-23 00:45:18 +02:00
Perttu Ahola
ede1674d6a
Fix filesys.cpp debug output to go into debug.txt
2012-03-23 00:05:32 +02:00
Perttu Ahola
c3f2b24a9a
Remove useless clearing of the Z buffer
2012-03-22 22:15:38 +02:00
Perttu Ahola
c13691a8e6
Add output levels --info and --trace (--verbose is now more verbose)
2012-03-22 14:10:37 +02:00
Perttu Ahola
2671b9af1b
Move headers from socket.h to socket.cpp
2012-03-22 13:41:50 +02:00
Perttu Ahola
7d0ad0f521
Fix UDPSocket's debug output
2012-03-22 13:36:37 +02:00
Perttu Ahola
9bd75d5668
Log at info level when a banned client connects
2012-03-22 13:35:32 +02:00
Perttu Ahola
ef0ec31554
Goddamn MSVC pow overload ambiguities
2012-03-21 22:11:15 +02:00
Perttu Ahola
da4f51332f
Add ScopeProfilerType SPT_GRAPH_ADD
2012-03-21 15:38:24 +02:00
Perttu Ahola
194258b479
Add different automatic profiler graph drawing style for relative-ish plots
2012-03-21 15:06:45 +02:00
Perttu Ahola
fa416e7116
Add more graph colors, add mainloop_dtime graph, make statustext fade away faster
2012-03-21 15:06:44 +02:00
Perttu Ahola
71b2e0e002
Modify and clean main loop to allow measuring the proper times
2012-03-21 15:06:44 +02:00
Perttu Ahola
7d1ac4d1f6
Profiler graph
2012-03-21 15:06:41 +02:00
Perttu Ahola
2f2ef80ec2
Use atof() in mystof(), because istringstream>>float randomly causes a segfault on mingw
2012-03-21 02:16:22 +02:00
Perttu Ahola
c0530921ff
Attempt to fix some minor memory leaks
2012-03-20 17:55:34 +02:00
Perttu Ahola
50621ffe85
Fix mod paths
2012-03-20 01:07:02 +02:00
Perttu Ahola
db4911f956
Fix for MSVC and move stuff around a bit in CMakeLists.txt and src/CMakeLists.txt
2012-03-20 01:06:58 +02:00
Perttu Ahola
b9cc0a7976
Move icon files to misc/
2012-03-20 00:32:43 +02:00