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Try to make background/fog/sky color selection work better
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@ -598,9 +598,9 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
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if(z_directions[0].X < -99){
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for(u32 i=0; i<sizeof(z_directions)/sizeof(*z_directions); i++){
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z_directions[i] = v3f(
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0.01 * myrand_range(-80, 80),
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0.01 * myrand_range(-100, 100),
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1.0,
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0.01 * myrand_range(-80, 80)
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0.01 * myrand_range(-100, 100)
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);
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z_offsets[i] = 0.01 * myrand_range(0,100);
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}
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