.. |
jthread
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lua
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cmake: lua: use COMMON_CFLAGS
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2012-03-31 01:31:17 +03:00 |
sqlite
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Update to SQLite 3.7.7.1
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2011-09-01 18:27:30 -04:00 |
activeobject.h
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
ban.cpp
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Fix log output in ban.cpp
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2012-03-11 12:12:21 +02:00 |
ban.h
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Fixed/extended/modified ban stuff to be good for inclusion
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2011-08-12 13:11:27 +03:00 |
base64.cpp
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base64.h
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camera.cpp
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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
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2012-03-31 16:25:02 +03:00 |
camera.h
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c55sound continued
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2012-03-24 04:24:25 +02:00 |
chat.cpp
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Chat console, including a number of rebases and modifications.
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2012-03-10 20:11:10 +02:00 |
chat.h
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Chat console, including a number of rebases and modifications.
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2012-03-10 20:11:10 +02:00 |
client.cpp
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Allow looping of local and positional sounds
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2012-04-08 14:35:57 +03:00 |
client.h
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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
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2012-03-31 16:25:02 +03:00 |
clientmap.cpp
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No occlusion culling when free_move is on and camera is inside ground
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2012-03-28 12:19:25 +03:00 |
clientmap.h
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
clientobject.cpp
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Player-is-SAO WIP
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2011-12-01 18:23:58 +02:00 |
clientobject.h
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ClientActiveObject::debugInfoText()
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2012-03-10 11:28:13 +02:00 |
clientserver.h
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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
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2012-03-31 16:25:02 +03:00 |
clientsimpleobject.h
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
clouds.cpp
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
clouds.h
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
cmake_config.h.in
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Build configuration fixes/improvements on Windows
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2012-03-25 04:03:51 +03:00 |
CMakeLists.txt
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Fix buildbot
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2012-04-03 08:55:13 +03:00 |
collision.cpp
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Fix collision code getting stuck if speed is 0
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2012-04-07 19:19:36 +03:00 |
collision.h
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Relatively snappy object-ground collision detection
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2011-11-29 19:13:50 +02:00 |
common_irrlicht.h
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Completely generalized mesh generation; ContentFeatures serialization
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2011-11-29 19:13:44 +02:00 |
config.h
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Build configuration fixes/improvements on Windows
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2012-03-25 04:03:51 +03:00 |
connection.cpp
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Attempt to fix some minor memory leaks
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2012-03-20 17:55:34 +02:00 |
connection.h
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Proper handling of failing to bind server socket
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2012-03-11 20:45:43 +02:00 |
constants.h
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added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
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2012-03-29 14:05:45 +03:00 |
content_abm.cpp
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Entity damage system WIP; Remove C++ mobs
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2012-03-10 11:28:13 +02:00 |
content_abm.h
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Replace old active block random node modifying things with actual ActiveBlockModifiers
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2011-11-29 19:13:56 +02:00 |
content_cao.cpp
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Fix fabs() brainfart
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2012-04-07 18:05:06 +03:00 |
content_cao.h
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Player-is-SAO WIP
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2011-12-01 18:23:58 +02:00 |
content_cso.cpp
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
content_cso.h
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
content_mapblock.cpp
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Make lava brighter by showing light sources at their full emitted light level
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2012-04-08 04:01:12 +03:00 |
content_mapblock.h
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
content_mapnode.cpp
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
content_mapnode.h
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
content_nodemeta.cpp
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Fix server hang when stepping a furnace with a huge dtime
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2012-02-02 12:50:11 +02:00 |
content_nodemeta.h
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GenericNodeMetadata and an example furnace
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2011-11-29 19:13:57 +02:00 |
content_object.h
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Add GenericCAO and player armor groups, but don't use them yet
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2012-03-29 16:10:11 +03:00 |
content_sao.cpp
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Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar errors
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2012-04-08 23:16:15 +03:00 |
content_sao.h
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Don't apply player movement cheat detection in singleplayer
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2012-04-01 13:19:50 +03:00 |
craftdef.cpp
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Clean up log messages everywhere
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2012-03-11 04:15:45 +02:00 |
craftdef.h
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
daynightratio.h
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
debug.cpp
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Remove useless debug output (log at info level)
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2012-03-11 15:23:30 +02:00 |
debug.h
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Improve debug stack printing interface
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2011-11-29 19:13:51 +02:00 |
defaultsettings.cpp
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Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is experimental atm, causes visible spaces between blocks.
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2012-04-07 23:23:00 +03:00 |
defaultsettings.h
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
environment.cpp
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Fix ABM handling on block activation
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2012-04-09 23:06:24 +03:00 |
environment.h
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
event_manager.h
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Make event_manager.h build on MSVC
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2012-03-25 04:06:45 +03:00 |
event.h
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Add event manager and use it to trigger sounds
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2012-03-24 04:24:26 +02:00 |
exceptions.h
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farmesh.cpp
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Generate beaches
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2012-03-29 03:44:37 +03:00 |
farmesh.h
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Fixed farmesh to such that it was a long time ago.
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2011-08-03 13:03:30 +03:00 |
filecache.cpp
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Almost support loading sounds from server
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2012-03-25 14:48:22 +03:00 |
filecache.h
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Almost support loading sounds from server
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2012-03-25 14:48:22 +03:00 |
filesys.cpp
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Add #include <unistd.h> to filesys.cpp
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2012-04-06 14:56:14 +03:00 |
filesys.h
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Better file/directory removal platform code and utilities
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2012-03-26 08:36:59 +03:00 |
game.cpp
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Handle failing openal init properly, add enable_sound and sound_volume settings
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2012-04-06 15:30:36 +03:00 |
game.h
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Add "simple singleplayer mode"; Fix a number of GUI things
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2012-03-15 15:20:20 +02:00 |
gamedef.h
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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
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2012-03-31 16:25:02 +03:00 |
genericobject.cpp
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Fix dropped nodeitem visuals
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2012-04-04 13:16:09 +03:00 |
genericobject.h
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ObjectProperties
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2012-03-30 12:51:51 +03:00 |
gettext.h
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Clean up log messages everywhere
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2012-03-11 04:15:45 +02:00 |
gettime.h
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guiChatConsole.cpp
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Chat console, including a number of rebases and modifications.
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2012-03-10 20:11:10 +02:00 |
guiChatConsole.h
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Chat console, including a number of rebases and modifications.
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2012-03-10 20:11:10 +02:00 |
guiConfirmMenu.cpp
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New world removal GUI code
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2012-03-26 08:37:15 +03:00 |
guiConfirmMenu.h
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Add confirmation menu and make world deletion possible in GUI
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2012-03-13 00:48:05 +02:00 |
guiCreateWorld.cpp
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Use a more standard order of yes/no/cancel/whatever buttons in dialogs
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2012-03-15 13:18:21 +02:00 |
guiCreateWorld.h
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World creation button and dialog and functionality
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2012-03-13 00:06:37 +02:00 |
guiDeathScreen.cpp
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Handle death and respawn better
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2011-10-15 14:46:59 +03:00 |
guiDeathScreen.h
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Add virtual destructors to abstract classes
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2011-12-28 20:50:21 +02:00 |
guiInventoryMenu.cpp
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cleanup
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2012-01-22 17:31:20 +02:00 |
guiInventoryMenu.h
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Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
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2012-01-22 17:31:12 +02:00 |
guiKeyChangeMenu.cpp
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World creation button and dialog and functionality
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2012-03-13 00:06:37 +02:00 |
guiKeyChangeMenu.h
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World creation button and dialog and functionality
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2012-03-13 00:06:37 +02:00 |
guiMainMenu.cpp
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Call this 0.4.dev-20120408
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2012-04-08 23:55:17 +03:00 |
guiMainMenu.h
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New world removal GUI code
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2012-03-26 08:37:15 +03:00 |
guiMessageMenu.cpp
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Make text area in message dialog a bit larger
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2012-01-02 13:34:24 +02:00 |
guiMessageMenu.h
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guiPasswordChange.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiPasswordChange.h
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guiPauseMenu.cpp
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Add "simple singleplayer mode"; Fix a number of GUI things
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2012-03-15 15:20:20 +02:00 |
guiPauseMenu.h
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Add "simple singleplayer mode"; Fix a number of GUI things
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2012-03-15 15:20:20 +02:00 |
guiTextInputMenu.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiTextInputMenu.h
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Add virtual destructors to abstract classes
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2011-12-28 20:50:21 +02:00 |
hex.h
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Add a variant of hex_encode
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2012-03-25 14:48:19 +03:00 |
inventory.cpp
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added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
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2012-03-29 14:05:45 +03:00 |
inventory.h
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added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
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2012-03-29 14:05:45 +03:00 |
inventorymanager.cpp
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Client-side prediction of inventory changes, and some inventory menu fixes
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2012-01-22 17:31:20 +02:00 |
inventorymanager.h
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Fix some warnings on some compilers
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2012-02-02 15:54:20 +02:00 |
irrlichttypes.h
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
itemdef.cpp
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Attempt to fix some minor memory leaks
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2012-03-20 17:55:34 +02:00 |
itemdef.h
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itemgroup.h and ItemGroupList typedef
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2012-03-10 11:28:13 +02:00 |
itemgroup.h
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Entity damage system WIP; Remove C++ mobs
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2012-03-10 11:28:13 +02:00 |
keycode.cpp
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Fix key change menu a bit
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2012-01-06 19:50:40 +02:00 |
keycode.h
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Different implementation of KeyPress::operator==
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2012-03-10 18:10:59 +02:00 |
light.cpp
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Unrelated, but anyway: tune light levels again
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2012-03-27 19:25:25 +03:00 |
light.h
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
localplayer.cpp
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Add server-side enforcement of the 'fast' privilege; also fix client checking 'fly' instead of 'fast'
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2012-03-31 17:08:39 +03:00 |
localplayer.h
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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
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2012-03-31 16:25:02 +03:00 |
log.cpp
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Add a third log output interface method
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2011-11-29 19:13:56 +02:00 |
log.h
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Add a third log output interface method
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2011-11-29 19:13:56 +02:00 |
logoutputbuffer.h
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Print errors from local log to chat
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2011-11-29 19:13:56 +02:00 |
luaentity_common.h
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ObjectProperties
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2012-03-30 12:51:51 +03:00 |
main.cpp
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Support placing a minetest game inside $world/game to allow creating proper adventure maps
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2012-04-08 23:17:02 +03:00 |
main.h
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
mainmenumanager.h
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
map.cpp
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Remove unnecessary debug output
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2012-03-29 01:38:13 +03:00 |
map.h
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Area-based MapEditEvent ignore and that put to use for on_generate too
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2012-03-29 01:22:08 +03:00 |
mapblock_mesh.cpp
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Make lava brighter by showing light sources at their full emitted light level
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2012-04-08 04:01:12 +03:00 |
mapblock_mesh.h
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
mapblock.cpp
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Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed
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2012-03-29 00:28:48 +03:00 |
mapblock.h
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Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed
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2012-03-29 00:28:48 +03:00 |
mapchunk.h
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mapgen.cpp
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Tune mapgen
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2012-04-07 19:57:26 +03:00 |
mapgen.h
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Generate beaches
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2012-03-29 03:44:37 +03:00 |
mapnode.cpp
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
mapnode.h
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
mapsector.cpp
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Fix client.h getting included on the server build
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2012-03-31 16:32:00 +03:00 |
mapsector.h
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
mesh.cpp
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mesh: warn only once about render-to-target not being supported
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2012-02-24 23:27:01 +01:00 |
mesh.h
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
modalMenu.h
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Crude tab test in main menu (requires gui redesign for the additional tabs)
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2012-03-13 08:50:03 +02:00 |
modifiedstate.h
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Replace old active block random node modifying things with actual ActiveBlockModifiers
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2011-11-29 19:13:56 +02:00 |
mods.cpp
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Properly handle mod name conflicts
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2011-12-03 03:32:30 +02:00 |
mods.h
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Add minetest.get_modpath(modname)
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2011-12-11 16:49:40 +02:00 |
nameidmapping.cpp
|
Node definition names
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2011-11-29 19:13:46 +02:00 |
nameidmapping.h
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
nodedef.cpp
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Allow group:groupname in ABM definition and implement minetest.hash_node_position()
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2012-03-31 12:30:11 +03:00 |
nodedef.h
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Allow group:groupname in ABM definition and implement minetest.hash_node_position()
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2012-03-31 12:30:11 +03:00 |
nodemetadata.cpp
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Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers
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2011-12-01 01:58:31 +02:00 |
nodemetadata.h
|
GenericNodeMetadata and an example furnace
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2011-11-29 19:13:57 +02:00 |
noise.cpp
|
updated noise stuff
|
2011-06-26 18:50:13 +03:00 |
noise.h
|
updated noise stuff
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2011-06-26 18:50:13 +03:00 |
object_properties.cpp
|
Fix dropped nodeitem visuals
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2012-04-04 13:16:09 +03:00 |
object_properties.h
|
Fix dropped nodeitem visuals
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2012-04-04 13:16:09 +03:00 |
player.cpp
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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
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2012-03-31 16:25:02 +03:00 |
player.h
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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
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2012-03-31 16:25:02 +03:00 |
porting.cpp
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MSVC build directory autodetection at startup
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2012-03-25 23:10:09 +03:00 |
porting.h
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Initial directory structure rework
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2012-03-10 17:10:10 +02:00 |
profiler.h
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Add ScopeProfilerType SPT_GRAPH_ADD
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2012-03-21 15:38:24 +02:00 |
quicktune_shortcutter.h
|
Make finish quicktune and leave it unused (as intended)
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2012-03-12 21:27:29 +02:00 |
quicktune.cpp
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Make finish quicktune and leave it unused (as intended)
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2012-03-12 21:27:29 +02:00 |
quicktune.h
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Make finish quicktune and leave it unused (as intended)
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2012-03-12 21:27:29 +02:00 |
script.cpp
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Make Lua error output in log clearer
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2012-03-19 08:23:48 +02:00 |
script.h
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Determine light_propagates from paramtype
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2011-12-04 03:45:02 +02:00 |
scriptapi.cpp
|
EnvRef:find_nodes_in_area(minp, maxp, nodenames)
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2012-04-08 14:37:12 +03:00 |
scriptapi.h
|
Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler()
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2012-03-30 18:42:18 +03:00 |
serialization.cpp
|
the zlib error print function now prints to dstream (debug.txt)
|
2011-08-08 12:11:41 +03:00 |
serialization.h
|
Node placement / mineral / serialization / iron freq / node_dig callback
|
2012-01-22 17:24:50 +02:00 |
server.cpp
|
Make client know about reverted disallowed diggings
|
2012-04-09 21:13:22 +03:00 |
server.h
|
Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")
|
2012-04-01 12:38:14 +03:00 |
servercommand.cpp
|
Fix crash when inputting only / in chat
|
2012-04-05 21:18:42 +03:00 |
servercommand.h
|
Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler()
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2012-03-30 18:42:18 +03:00 |
serverobject.cpp
|
Digging time groups WIP
|
2012-03-10 11:28:12 +02:00 |
serverobject.h
|
ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too!
|
2012-03-30 13:34:21 +03:00 |
settings.h
|
Allow directly supplying world as a parameter, including world.mt
|
2012-03-13 01:46:19 +02:00 |
sha1.cpp
|
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sha1.h
|
|
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sky.cpp
|
Tune skybox
|
2012-03-27 23:30:41 +03:00 |
sky.h
|
Dynamic sky, fog and cloud colors; sun and moon
|
2012-03-18 13:42:18 +02:00 |
socket.cpp
|
Add output levels --info and --trace (--verbose is now more verbose)
|
2012-03-22 14:10:37 +02:00 |
socket.h
|
Add output levels --info and --trace (--verbose is now more verbose)
|
2012-03-22 14:10:37 +02:00 |
sound_openal.cpp
|
Handle failing openal init properly, add enable_sound and sound_volume settings
|
2012-04-06 15:30:36 +03:00 |
sound_openal.h
|
c55sound continued
|
2012-03-24 04:24:25 +02:00 |
sound.cpp
|
celeron55's sound system initial framework
|
2012-03-24 04:24:23 +02:00 |
sound.h
|
Handle failing openal init properly, add enable_sound and sound_volume settings
|
2012-04-06 15:30:36 +03:00 |
staticobject.h
|
|
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strfnd.h
|
Improve item serialization
|
2011-11-29 19:13:48 +02:00 |
subgame.cpp
|
Support placing a minetest game inside $world/game to allow creating proper adventure maps
|
2012-04-08 23:17:02 +03:00 |
subgame.h
|
Support placing a minetest game inside $world/game to allow creating proper adventure maps
|
2012-04-08 23:17:02 +03:00 |
test.cpp
|
voxalgo::clearLightAndCollectSources
|
2012-03-27 19:01:51 +03:00 |
test.h
|
|
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threads.h
|
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tile.cpp
|
Improve texture atlas generation
|
2012-04-07 23:37:12 +03:00 |
tile.h
|
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
|
2012-03-15 21:45:44 +02:00 |
tool.cpp
|
Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff)
|
2012-03-29 13:35:20 +03:00 |
tool.h
|
Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff)
|
2012-03-29 13:35:20 +03:00 |
utility_string.h
|
Add removeStringEnd()
|
2012-03-25 14:48:14 +03:00 |
utility.cpp
|
Fix calculating if block is in viewing range; fix fog and default minimum accordingly
|
2012-02-06 17:27:54 +02:00 |
utility.h
|
Initialize utility.h return values to 0 to make lazily error-checked deserialization code work less chaotically
|
2012-03-25 17:09:24 +03:00 |
voxel.cpp
|
Implement propagateSunlight for VoxelManipulator
|
2012-03-27 19:01:50 +03:00 |
voxel.h
|
Implement propagateSunlight for VoxelManipulator
|
2012-03-27 19:01:50 +03:00 |
voxelalgorithms.cpp
|
voxalgo::clearLightAndCollectSources
|
2012-03-27 19:01:51 +03:00 |
voxelalgorithms.h
|
voxalgo::clearLightAndCollectSources
|
2012-03-27 19:01:51 +03:00 |