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https://github.com/moparisthebest/minetest
synced 2024-11-04 16:35:03 -05:00
Make mapgen use mapgen_* node aliases rather than the LEGN macro
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04172e3dd0
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@ -1298,6 +1298,29 @@ minetest.add_to_creative_inventory('default:water_source')
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minetest.add_to_creative_inventory('default:lava_source')
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minetest.add_to_creative_inventory('default:ladder')
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--
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-- Aliases for the current map generator outputs
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--
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minetest.register_alias("mapgen_air", "air")
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minetest.register_alias("mapgen_stone", "default:stone")
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minetest.register_alias("mapgen_tree", "default:tree")
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minetest.register_alias("mapgen_leaves", "default:leaves")
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minetest.register_alias("mapgen_apple", "default:apple")
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minetest.register_alias("mapgen_water_source", "default:water_source")
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minetest.register_alias("mapgen_dirt", "default:dirt")
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minetest.register_alias("mapgen_sand", "default:sand")
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minetest.register_alias("mapgen_gravel", "default:gravel")
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minetest.register_alias("mapgen_clay", "default:clay")
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minetest.register_alias("mapgen_lava_source", "default:lava_source")
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minetest.register_alias("mapgen_cobble", "default:cobble")
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minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
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minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
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minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
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minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
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minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
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minetest.register_alias("mapgen_mese", "default:mese")
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--
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-- Some common functions
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--
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@ -70,8 +70,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d,
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s16 y_nodes_min = vmanip.m_area.MinEdge.Y;
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u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
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s16 y;
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content_t c_tree = LEGN(ndef, "CONTENT_TREE");
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content_t c_leaves = LEGN(ndef, "CONTENT_LEAVES");
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content_t c_tree = ndef->getId("mapgen_tree");
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content_t c_leaves = ndef->getId("mapgen_leaves");
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for(y=y_nodes_max; y>=y_nodes_min; y--)
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{
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MapNode &n = vmanip.m_data[i];
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@ -97,7 +97,7 @@ static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d,
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s16 y_nodes_min = vmanip.m_area.MinEdge.Y;
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u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
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s16 y;
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content_t c_stone = LEGN(ndef, "CONTENT_STONE");
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content_t c_stone = ndef->getId("mapgen_stone");
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for(y=y_nodes_max; y>=y_nodes_min; y--)
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{
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MapNode &n = vmanip.m_data[i];
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@ -116,9 +116,9 @@ static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d,
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void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
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bool is_apple_tree, INodeDefManager *ndef)
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{
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MapNode treenode(LEGN(ndef, "CONTENT_TREE"));
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MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES"));
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MapNode applenode(LEGN(ndef, "CONTENT_APPLE"));
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MapNode treenode(ndef->getId("mapgen_tree"));
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MapNode leavesnode(ndef->getId("mapgen_leaves"));
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MapNode applenode(ndef->getId("mapgen_apple"));
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s16 trunk_h = myrand_range(4, 5);
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v3s16 p1 = p0;
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@ -196,8 +196,8 @@ void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
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static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
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INodeDefManager *ndef)
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{
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MapNode treenode(LEGN(ndef, "CONTENT_JUNGLETREE"));
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MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES"));
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MapNode treenode(ndef->getId("mapgen_jungletree"));
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MapNode leavesnode(ndef->getId("mapgen_leaves"));
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for(s16 x=-1; x<=1; x++)
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for(s16 z=-1; z<=1; z++)
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@ -283,7 +283,7 @@ static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
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void make_papyrus(VoxelManipulator &vmanip, v3s16 p0,
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INodeDefManager *ndef)
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{
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MapNode papyrusnode(LEGN(ndef, "CONTENT_PAPYRUS"));
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MapNode papyrusnode(ndef->getId("mapgen_papyrus"));
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s16 trunk_h = myrand_range(2, 3);
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v3s16 p1 = p0;
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@ -298,7 +298,7 @@ void make_papyrus(VoxelManipulator &vmanip, v3s16 p0,
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void make_cactus(VoxelManipulator &vmanip, v3s16 p0,
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INodeDefManager *ndef)
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{
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MapNode cactusnode(LEGN(ndef, "CONTENT_CACTUS"));
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MapNode cactusnode(ndef->getId("mapgen_cactus"));
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s16 trunk_h = 3;
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v3s16 p1 = p0;
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@ -333,7 +333,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
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vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble"));
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}
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{
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v3s16 p = roomplace + v3s16(roomsize.X-1,y,z);
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@ -342,7 +342,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
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vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble"));
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}
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}
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@ -357,7 +357,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
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vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble"));
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}
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{
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v3s16 p = roomplace + v3s16(x,y,roomsize.Z-1);
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@ -366,7 +366,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
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vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble"));
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}
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}
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@ -381,7 +381,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
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vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble"));
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}
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{
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v3s16 p = roomplace + v3s16(x,roomsize.Y-1,z);
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@ -390,7 +390,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
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vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble"));
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}
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}
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@ -438,7 +438,7 @@ static void make_door1(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir,
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{
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make_hole1(vmanip, doorplace, ndef);
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// Place torch (for testing)
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//vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(LEGN(ndef, "CONTENT_TORCH"));
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//vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(ndef->getId("mapgen_torch"));
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}
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static v3s16 rand_ortho_dir(PseudoRandom &random)
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@ -525,7 +525,7 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
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if(make_stairs)
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{
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make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,5,3),
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VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0);
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VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(ndef->getId("mapgen_cobble")), 0);
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make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
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VMANIP_FLAG_DUNGEON_INSIDE);
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make_fill(vmanip, p-dir, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
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@ -534,7 +534,7 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
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else
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{
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make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,4,3),
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VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0);
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VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(ndef->getId("mapgen_cobble")), 0);
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make_hole1(vmanip, p, ndef);
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/*make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
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VMANIP_FLAG_DUNGEON_INSIDE);*/
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@ -613,9 +613,9 @@ public:
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continue;
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}
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if(vmanip.getNodeNoExNoEmerge(p).getContent()
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== LEGN(m_ndef, "CONTENT_COBBLE")
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== m_ndef->getId("mapgen_cobble")
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&& vmanip.getNodeNoExNoEmerge(p1).getContent()
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== LEGN(m_ndef, "CONTENT_COBBLE"))
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== m_ndef->getId("mapgen_cobble"))
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{
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// Found wall, this is a good place!
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result_place = p;
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@ -629,25 +629,25 @@ public:
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*/
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// Jump one up if the actual space is there
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if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
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== LEGN(m_ndef, "CONTENT_COBBLE")
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== m_ndef->getId("mapgen_cobble")
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&& vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
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== LEGN(m_ndef, "CONTENT_AIR")
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== CONTENT_AIR
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&& vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent()
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== LEGN(m_ndef, "CONTENT_AIR"))
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== CONTENT_AIR)
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p += v3s16(0,1,0);
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// Jump one down if the actual space is there
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if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
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== LEGN(m_ndef, "CONTENT_COBBLE")
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== m_ndef->getId("mapgen_cobble")
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&& vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
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== LEGN(m_ndef, "CONTENT_AIR")
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== CONTENT_AIR
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&& vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent()
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== LEGN(m_ndef, "CONTENT_AIR"))
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== CONTENT_AIR)
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p += v3s16(0,-1,0);
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// Check if walking is now possible
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if(vmanip.getNodeNoExNoEmerge(p).getContent()
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!= LEGN(m_ndef, "CONTENT_AIR")
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!= CONTENT_AIR
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|| vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
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!= LEGN(m_ndef, "CONTENT_AIR"))
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!= CONTENT_AIR)
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{
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// Cannot continue walking here
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randomizeDir();
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@ -799,7 +799,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random,
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v3s16 room_center = roomplace + v3s16(roomsize.X/2,1,roomsize.Z/2);
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// Place torch at room center (for testing)
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//vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(LEGN(ndef, "CONTENT_TORCH"));
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//vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(ndef->getId("mapgen_torch"));
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// Quit if last room
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if(i == room_count-1)
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@ -888,12 +888,12 @@ static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random,
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16+random.range(0,15),
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16+random.range(0,15),
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16+random.range(0,15));
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vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC"), facedir_i);
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vmanip.m_data[vmanip.m_area.index(p)] = MapNode(ndef->getId("mapgen_nyancat"), facedir_i);
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u32 length = random.range(3,15);
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for(u32 j=0; j<length; j++)
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{
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p -= dir;
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vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC_RB"));
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vmanip.m_data[vmanip.m_area.index(p)] = MapNode(ndef->getId("mapgen_nyancat_rainbow"));
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}
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}
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@ -1342,7 +1342,7 @@ void make_block(BlockMakeData *data)
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// Creates variables c_name=id and n_name=node
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#define CONTENT_VARIABLE(ndef, name)\
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content_t c_##name = ndef->getId(#name);\
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content_t c_##name = ndef->getId("mapgen_" #name);\
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MapNode n_##name(c_##name);
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CONTENT_VARIABLE(ndef, stone);
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