..
jthread
Temporary commit; lots of test code and stuff
2011-02-21 00:45:14 +02:00
lua
Improve build configuration options
2012-07-23 15:23:33 +03:00
sqlite
Update to SQLite 3.7.7.1
2011-09-01 18:27:30 -04:00
util
Enforce stricter world names using a blacklist
2012-09-05 01:17:28 +03:00
activeobject.h
Optimize headers
2012-06-17 04:03:39 +03:00
ban.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
ban.h
Optimize headers
2012-06-17 04:03:39 +03:00
base64.cpp
Fix signedness warning in base64.cpp
2012-07-21 22:10:29 +03:00
base64.h
Check password hash validity
2012-06-03 20:32:44 +03:00
camera.cpp
Add jordan4ibanez' better digging animation
2012-11-10 17:36:56 +01:00
camera.h
Optimize headers
2012-06-17 04:03:39 +03:00
chat.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
chat.h
Optimize headers
2012-06-17 04:03:39 +03:00
client.cpp
Detached inventories
2012-07-24 20:57:17 +03:00
client.h
Detached inventories
2012-07-24 20:57:17 +03:00
clientmap.cpp
Added video settings filter options via config file - second try :-)
2012-11-09 19:12:44 +02:00
clientmap.h
Reorganize ClientMap rendering code for a bit more performance
2012-09-04 22:41:03 +03:00
clientobject.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
clientobject.h
Optimize headers
2012-06-17 04:03:39 +03:00
clientserver.h
Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field
2012-09-05 00:39:43 +03:00
clientsimpleobject.h
Optimize headers
2012-06-17 04:03:39 +03:00
clouds.cpp
Clean and optimize clouds.cpp enough to not really contain any of the small amount of non-LGPLv2/later code left
2012-06-05 18:54:42 +03:00
clouds.h
Optimize headers
2012-06-17 04:03:39 +03:00
cmake_config.h.in
Improve build configuration options
2012-07-23 15:23:33 +03:00
CMakeLists.txt
Move chat commands to Lua and remove servercommand.{cpp,h}
2012-08-12 16:45:58 +03:00
collision.cpp
Add bouncy node group
2012-09-01 12:58:37 +03:00
collision.h
Add bouncy node group
2012-09-01 12:58:37 +03:00
config.h
Improve build configuration options
2012-07-23 15:23:33 +03:00
connection.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
connection.h
Optimize headers
2012-06-17 04:03:39 +03:00
constants.h
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
content_abm.cpp
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
content_abm.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
content_cao.cpp
Properly read the mesh from LUA.
2012-11-25 18:14:14 +02:00
content_cao.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
content_cso.cpp
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
content_cso.h
Optimize headers
2012-06-17 04:03:39 +03:00
content_mapblock.cpp
Fix flowing liquid animation direction calculation
2012-11-02 18:05:42 +02:00
content_mapblock.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
content_mapnode.cpp
Fix map deserialization and remove old serialization code
2012-07-23 08:18:39 +03:00
content_mapnode.h
Fix map deserialization and remove old serialization code
2012-07-23 08:18:39 +03:00
content_nodemeta.cpp
Implement formspec
2012-07-22 17:40:41 +03:00
content_nodemeta.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
content_object.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
content_sao.cpp
Properly read the mesh from LUA.
2012-11-25 18:14:14 +02:00
content_sao.h
Add dtime_s to entity activation
2012-09-09 17:12:29 +03:00
craftdef.cpp
Working group-shapeless and multigroup recipes
2012-07-26 13:49:13 +03:00
craftdef.h
Add minetest.get_craft_recipe()
2012-07-21 02:33:22 +03:00
daynightratio.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
debug.cpp
Optimize headers
2012-06-17 04:03:39 +03:00
debug.h
Optimize headers
2012-06-17 04:03:39 +03:00
defaultsettings.cpp
Added video settings filter options via config file - second try :-)
2012-11-09 19:12:44 +02:00
defaultsettings.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
environment.cpp
Add dtime_s to entity activation
2012-09-09 17:12:29 +03:00
environment.h
Add dtime_s to entity activation
2012-09-09 17:12:29 +03:00
event_manager.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
event.h
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2012-06-05 18:54:07 +03:00
exceptions.h
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2012-06-05 18:54:07 +03:00
farmesh.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
farmesh.h
Optimize headers
2012-06-17 04:03:39 +03:00
filecache.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
filecache.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
filesys.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
filesys.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
game.cpp
Reorganize ClientMap rendering code for a bit more performance
2012-09-04 22:41:03 +03:00
game.h
Optimize headers
2012-06-17 04:03:39 +03:00
gamedef.h
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
genericobject.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
genericobject.h
Optimize headers
2012-06-17 04:03:39 +03:00
gettext.h
Clean up log messages everywhere
2012-03-11 04:15:45 +02:00
gettime.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiChatConsole.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
guiChatConsole.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiConfirmMenu.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
guiConfirmMenu.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiCreateWorld.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
guiCreateWorld.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiDeathScreen.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
guiDeathScreen.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiFormSpecMenu.cpp
Merge pull request #268 from khonkhortisan/image_button
2012-11-22 09:13:18 -08:00
guiFormSpecMenu.h
Adding background to Formspec
2012-11-08 19:22:37 +01:00
guiKeyChangeMenu.cpp
Add aux1_descends to key change menu
2012-09-05 00:55:19 +03:00
guiKeyChangeMenu.h
Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
2012-09-01 18:03:50 +03:00
guiMainMenu.cpp
added GUI checkboxes in Settings tab for the aforementioned video settings.
2012-11-09 19:12:49 +02:00
guiMainMenu.h
Added video settings filter options via config file - second try :-)
2012-11-09 19:12:44 +02:00
guiMessageMenu.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
guiMessageMenu.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiPasswordChange.cpp
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
guiPasswordChange.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiPauseMenu.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
guiPauseMenu.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiTextInputMenu.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
guiTextInputMenu.h
Implement formspec
2012-07-22 17:40:41 +03:00
hex.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
inventory.cpp
Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
2012-09-04 23:02:56 +03:00
inventory.h
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
inventorymanager.cpp
Fix moving stuff into a mismatched stack in a "infinite" inventory
2012-09-02 23:01:42 +03:00
inventorymanager.h
Make inventory GUI do sane things when server-side inventory acts unusually
2012-09-02 22:51:38 +03:00
irr_aabb3d.h
Optimize headers
2012-06-17 04:03:39 +03:00
irr_v2d.h
Optimize headers
2012-06-17 04:03:39 +03:00
irr_v3d.h
Optimize headers
2012-06-17 04:03:39 +03:00
irrlichttypes_bloated.h
Optimize headers
2012-06-17 04:03:39 +03:00
irrlichttypes_extrabloated.h
Optimize headers
2012-06-17 04:03:39 +03:00
irrlichttypes.h
Optimize headers
2012-06-17 04:03:39 +03:00
itemdef.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
itemdef.h
Optimize headers
2012-06-17 04:03:39 +03:00
itemgroup.h
Optimize headers
2012-06-17 04:03:39 +03:00
keycode.cpp
Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
2012-09-01 18:03:50 +03:00
keycode.h
Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
2012-09-01 18:03:50 +03:00
light.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
light.h
Optimize headers
2012-06-17 04:03:39 +03:00
localplayer.cpp
Fix shift-descend to ladders from a floor
2012-09-03 23:31:51 +03:00
localplayer.h
Add disable_jump and fall_damage_add_percent node groups
2012-09-01 12:07:27 +03:00
log.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
log.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
logoutputbuffer.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
luaentity_common.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
main.cpp
Added video settings filter options via config file - second try :-)
2012-11-09 19:12:44 +02:00
main.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
mainmenumanager.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
map.cpp
Add liquid_renewable property.
2012-09-07 20:48:12 +04:00
map.h
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
mapblock_mesh.cpp
Rotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotation
2012-07-21 20:23:32 +03:00
mapblock_mesh.h
Optimize headers
2012-06-17 04:03:39 +03:00
mapblock.cpp
Reorganize ClientMap rendering code for a bit more performance
2012-09-04 22:41:03 +03:00
mapblock.h
Reorganize ClientMap rendering code for a bit more performance
2012-09-04 22:41:03 +03:00
mapchunk.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
mapgen.cpp
Fix trees growing into any type of node
2012-11-23 00:36:52 +04:00
mapgen.h
Optimize headers
2012-06-17 04:03:39 +03:00
mapnode.cpp
darkrose should work at a nuclear power plant.
2012-07-24 16:36:50 +03:00
mapnode.h
Fix map deserialization and remove old serialization code
2012-07-23 08:18:39 +03:00
mapsector.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
mapsector.h
Optimize headers
2012-06-17 04:03:39 +03:00
mesh.cpp
Revert "Don't leak textures all over the place"
2012-11-25 16:39:07 +02:00
mesh.h
Optimize headers
2012-06-17 04:03:39 +03:00
modalMenu.h
Optimize headers
2012-06-17 04:03:39 +03:00
modifiedstate.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
mods.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
mods.h
Optimize headers
2012-06-17 04:03:39 +03:00
nameidmapping.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
nameidmapping.h
Optimize headers
2012-06-17 04:03:39 +03:00
nodedef.cpp
Fix unnecessary network protocol incompatibility in ContentFeatures
2012-11-08 20:43:32 +02:00
nodedef.h
Add liquid_renewable property.
2012-09-07 20:48:12 +04:00
nodemetadata.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
nodemetadata.h
Implement formspec
2012-07-22 17:40:41 +03:00
nodetimer.cpp
Improve node timer format (map format version 25) and update mapformat.txt
2012-07-24 15:03:46 +03:00
nodetimer.h
Improve node timer format (map format version 25) and update mapformat.txt
2012-07-24 15:03:46 +03:00
noise.cpp
Replace pow() with multiplikation to improve speed
2012-11-02 16:24:57 +01:00
noise.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
object_properties.cpp
Properly read the mesh from LUA.
2012-11-25 18:14:14 +02:00
object_properties.h
3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
2012-11-25 18:14:14 +02:00
player.cpp
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
player.h
Remove special handling of creative mode
2012-07-25 14:07:45 +03:00
porting.cpp
Improve build configuration options
2012-07-23 15:23:33 +03:00
porting.h
Optimize headers
2012-06-17 04:03:39 +03:00
profiler.h
Optimize headers
2012-06-17 04:03:39 +03:00
quicktune_shortcutter.h
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
quicktune.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
quicktune.h
Optimize headers
2012-06-17 04:03:39 +03:00
rollback_interface.cpp
Make the rollback system VERY FUCKING GOD DAMN POWERFUL
2012-07-27 13:24:28 +03:00
rollback_interface.h
Tweak rollback and liquids
2012-07-27 15:46:51 +03:00
rollback.cpp
Tweak rollback and liquids
2012-07-27 15:46:51 +03:00
rollback.h
Tweak rollback and liquids
2012-07-27 15:46:51 +03:00
script.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
script.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
scriptapi.cpp
Properly read the mesh from LUA.
2012-11-25 18:14:14 +02:00
scriptapi.h
Add dtime_s to entity activation
2012-09-09 17:12:29 +03:00
serialization.cpp
Fix compressZlib()
2012-07-22 20:29:09 +03:00
serialization.h
Improve node timer format (map format version 25) and update mapformat.txt
2012-07-24 15:03:46 +03:00
server.cpp
Fix github issue #224
2012-09-01 18:32:15 +03:00
server.h
Add enable_rollback_recording setting, defaulting to false
2012-07-28 03:08:09 +03:00
serverobject.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
serverobject.h
Add dtime_s to entity activation
2012-09-09 17:12:29 +03:00
settings.h
Optimize headers
2012-06-17 04:03:39 +03:00
sha1.cpp
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
sha1.h
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
sky.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
sky.h
Optimize headers
2012-06-17 04:03:39 +03:00
socket.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
socket.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
sound_openal.cpp
Fix issue with openal mac os x compile
2012-09-01 18:19:59 +03:00
sound_openal.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
sound.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
sound.h
Optimize headers
2012-06-17 04:03:39 +03:00
staticobject.h
Optimize headers
2012-06-17 04:03:39 +03:00
strfnd.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
subgame.cpp
Initially split utility.h to multiple files in util/
2012-06-17 01:29:13 +03:00
subgame.h
Enforce stricter world names using a blacklist
2012-09-05 01:17:28 +03:00
test.cpp
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
test.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
threads.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
tile.cpp
Revert "Don't leak textures all over the place"
2012-11-25 16:39:07 +02:00
tile.h
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
tool.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
tool.h
Optimize headers
2012-06-17 04:03:39 +03:00
voxel.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
voxel.h
Optimize headers
2012-06-17 04:03:39 +03:00
voxelalgorithms.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
voxelalgorithms.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00