Shipwright/soh/src/overlays/actors
Angelo Bulfone 89ca2149b9
Refactor Fishsanity (#4268)
* Move Fishsanity hooks out of mods.cpp

* Assign fish check flags.

* Clean up location_list for fish

* Prevent fishing from giving double items.

* Remove no-longer-used mPendingFish

* Override draw function for fishing

This allows the draw functions in the source
overlay to match the decomp.

* Override draw function for EnFish

* Overwrite grotto fish params based on respawn data

This allows the randomizer to identify them
automatically without any special logic.

The catch (pun not intended) is that grotto fish don't respawn,
and they were previously identified for such by a params value of 1,
so the logic to take care of that needed to be duplicated.
Thankfully it wasn't very much.

* Add a VB for catching actors in bottles.

* Clean up remaining code after conversion to VB

This breaks fast FastDrops for bottle pickups, though
readding it shouldn't be too hard with the VB hook.

* Remove fishsanityParams from Fishing

It was previously used to track exactly which fish would be
released after a catch, but since both candidate fish
would've been caught, they both wouldn't give checks
anyways.

* Update soh/soh/Enhancements/randomizer/hook_handlers.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Re-add FastDrops for bottle pickups.

While this does diverge from the vanilla decomp, I'm uncertain of
the order that hooks are run, so I put it back into z_player.c
just to be safe. A future commit can do a more proper implementation
using VB hooks.

* Move initialisation of fishsanity hooks into hook_handlers

* Change location constructor to take RandomizerInf instead of uint8_t

This shouldn't have an effect as-is, but other changes can add
additional randomizer flags that can end up pushing fishsanity check
flags out of the range of a uint8_t, causing the cast to overflow
and not be stored correctly. With this change, it could still overflow
when writing to the flag field of Location, but said field is unused
and the parameter is really only for setting the flag for the
SpoilerCollectionCheck.

* Render uncaught overworld fish as randomized item

* Fix windows build by zeroing unused field

* Fix scene parameter type

This resolves a build error on Mac and Windows, but Linux
instead buries it in the sea of warnings, meaning I can't
see it until it fails CI.

---------

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2024-10-02 09:37:15 -07:00
..
ovl_Arms_Hook Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_Arrow_Fire Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_Arrow_Ice Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_Arrow_Light Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_Bg_Bdan_Objects Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Bdan_Switch Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Bg_Bom_Guard Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Bombwall Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Bowl_Wall Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Breakwall Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_Bg_Ddan_Jd Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Ddan_Kd Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Dodoago Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Dy_Yoseizo Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Bg_Ganon_Otyuka Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Gate_Shutter Quest Cleanup (#3178) 2023-09-26 09:20:33 -05:00
ovl_Bg_Gjyo_Bridge Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Bg_Gnd_Darkmeiro Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Gnd_Firemeiro Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Gnd_Iceblock pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_Bg_Gnd_Nisekabe Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Gnd_Soulmeiro refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Haka All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Bg_Haka_Gate All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Bg_Haka_Huta Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Haka_Megane Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Haka_MeganeBG Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Haka_Sgami Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Bg_Haka_Ship Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Haka_Trap Bring over some player documentation from decomp (#3380) 2023-11-26 11:54:54 -05:00
ovl_Bg_Haka_Tubo All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Bg_Haka_Water Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Haka_Zou Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Heavy_Block Fix issues with faster heavy block lift (#4335) 2024-09-19 09:15:31 -07:00
ovl_Bg_Hidan_Curtain Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Hidan_Dalm pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_Bg_Hidan_Firewall refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Hidan_Fslift Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Hidan_Fwbig Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Hidan_Hamstep refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Hidan_Hrock Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Hidan_Kousi More 1PC skips 2024-02-23 14:06:27 -06:00
ovl_Bg_Hidan_Kowarerukabe refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Hidan_Rock All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Bg_Hidan_Rsekizou refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Hidan_Sekizou refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Hidan_Sima Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Bg_Hidan_Syoku Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Ice_Objects pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_Bg_Ice_Shelter Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_Bg_Ice_Shutter Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Ice_Turara refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Ingate Add scene table (#3131) 2023-09-01 11:46:19 -05:00
ovl_Bg_Jya_1flift Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Jya_Amishutter refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Jya_Bigmirror Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Jya_Block Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Bg_Jya_Bombchuiwa Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Jya_Bombiwa refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Jya_Cobra All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Bg_Jya_Goroiwa Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Bg_Jya_Haheniron Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Jya_Ironobj refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Jya_Kanaami refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Jya_Lift All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Bg_Jya_Megami refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Jya_Zurerukabe Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Bg_Menkuri_Eye Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Menkuri_Kaiten Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Menkuri_Nisekabe Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mizu_Bwall Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mizu_Movebg Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mizu_Shutter Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mizu_Uzu refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Mizu_Water Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mjin Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mori_Bigst Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_Bg_Mori_Elevator Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mori_Hashigo Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mori_Hashira4 Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mori_Hineri Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
ovl_Bg_Mori_Idomizu Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mori_Kaitenkabe Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_Bg_Mori_Rakkatenjo Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Po_Event Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_Bg_Po_Syokudai refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Pushbox refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Relay_Objects Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Spot00_Break refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Spot00_Hanebasi pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_Bg_Spot01_Fusya Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_Bg_Spot01_Idohashira Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Spot01_Idomizu Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Spot01_Idosoko Quest Cleanup (#3178) 2023-09-26 09:20:33 -05:00
ovl_Bg_Spot01_Objects2 Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Spot02_Objects Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Bg_Spot03_Taki Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Spot05_Soko Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Spot06_Objects Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_Bg_Spot07_Taki Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Spot08_Bakudankabe Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Spot08_Iceblock refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Spot09_Obj Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Spot11_Bakudankabe Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Spot11_Oasis Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Spot12_Gate refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Spot12_Saku Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Bg_Spot15_Rrbox All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Bg_Spot15_Saku Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Spot16_Bombstone Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Bg_Spot16_Doughnut Add scene table (#3131) 2023-09-01 11:46:19 -05:00
ovl_Bg_Spot17_Bakudankabe refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Spot17_Funen Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Spot18_Basket All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Bg_Spot18_Futa refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Spot18_Obj Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Bg_Spot18_Shutter Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Sst_Floor Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Bg_Toki_Hikari Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Toki_Swd Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Bg_Treemouth Split a few VB changes out into their own files (#4123) 2024-05-09 22:22:08 -05:00
ovl_Bg_Umajump Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Vb_Sima refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Ydan_Hasi Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Ydan_Maruta refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Ydan_Sp Some documentation changes for zplayer (#3172) 2023-09-15 18:39:46 +00:00
ovl_Bg_Zg Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Boss_Dodongo Merge remote-tracking branch 'origin/develop' into develop->develop-rando 2024-08-14 11:38:56 -04:00
ovl_Boss_Fd pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_Boss_Fd2 pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_Boss_Ganon Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_Boss_Ganon2 Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_Boss_Ganondrof Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Boss_Goma Merge remote-tracking branch 'origin/develop' into develop->develop-rando 2024-08-14 11:38:56 -04:00
ovl_Boss_Mo pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_Boss_Sst Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_Boss_Tw pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_Boss_Va pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_Demo_6K Add scene table (#3131) 2023-09-01 11:46:19 -05:00
ovl_Demo_Du Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Demo_Ec Sync asset names with decomp documentation (#3153) 2023-09-10 12:21:56 -05:00
ovl_Demo_Effect Fix Zora's Sapphire crash (#4254) 2024-07-29 18:48:49 -07:00
ovl_Demo_Ext Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Demo_Geff Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Demo_Gj Fix: Move Ruto earring fix to graphic patch and fix Ganon fight rubble DL reference (#3810) 2024-01-15 10:31:33 -06:00
ovl_Demo_Go Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_Demo_Gt Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Demo_Ik Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_Demo_Im Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Demo_Kankyo Entrance Docs (#3332) 2023-11-19 14:29:56 -05:00
ovl_Demo_Kekkai Migrate ganon trials 2024-04-18 20:42:25 -05:00
ovl_Demo_Sa Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Demo_Shd Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Demo_Tre_Lgt Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
ovl_Door_Ana Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_Door_Gerudo refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Door_Killer Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_Door_Shutter Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Door_Toki Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Door_Warp1 Remove erroneous Entrance_OverrideBlueWarp (#4340) 2024-09-17 12:30:33 -07:00
ovl_Efc_Erupc Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Eff_Dust Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Elf_Msg Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Elf_Msg2 Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Am All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Ani Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Anubice Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Anubice_Fire Change "AnubixFix" back to "AnubisFix". (#4124) 2024-05-06 17:10:06 -05:00
ovl_En_Anubice_Tag Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Arow_Trap Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Arrow Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_En_Attack_Niw Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Ba Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Bb Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Bdfire More player documentation from decomp (#3819) 2024-02-15 20:44:46 -06:00
ovl_En_Bigokuta Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Bili Custom Skeleton Fixes for various bosses and enemies (#3436) 2024-08-05 15:20:40 -04:00
ovl_En_Bird Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Blkobj Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_En_Bom All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Bom_Bowl_Man Make it build. 2024-05-05 22:43:11 -07:00
ovl_En_Bom_Bowl_Pit Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Bom_Chu Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_En_Bombf Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Boom Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Box Merge remote-tracking branch 'origin/develop' into develop->develop-rando 2024-08-14 11:38:56 -04:00
ovl_En_Brob Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Bubble Add OnActorKill & OnEnemyDefeat hooks (#3112) 2023-09-10 12:23:43 -05:00
ovl_En_Butte Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Bw Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
ovl_En_Bx Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Changer Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_En_Clear_Tag Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_En_Cow Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Crow All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Cs Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Daiku Fix skeleton key (#4296) 2024-08-17 20:45:10 -07:00
ovl_En_Daiku_Kakariko Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Dekubaba Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Dekunuts Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Dh Add OnActorKill & OnEnemyDefeat hooks (#3112) 2023-09-10 12:23:43 -05:00
ovl_En_Dha More player documentation from decomp (#3819) 2024-02-15 20:44:46 -06:00
ovl_En_Diving_Game Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Dns Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Dnt_Demo vb deku theater (#96) 2024-04-03 21:10:18 -05:00
ovl_En_Dnt_Jiji pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Dnt_Nomal Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Dodojr Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Dodongo Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Dog Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_En_Door Rando: Skeleton key (#3997) 2024-07-17 09:55:05 -07:00
ovl_En_Ds Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Du Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Dy_Extra Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Eg Transition docs (#3322) 2023-11-19 02:38:07 -05:00
ovl_En_Eiyer Custom Skeleton Fixes for various bosses and enemies (#3436) 2024-08-05 15:20:40 -04:00
ovl_En_Elf Merge remote-tracking branch 'origin/develop' into develop->develop-rando 2024-08-14 11:38:56 -04:00
ovl_En_Encount1 All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Encount2 Add scene table (#3131) 2023-09-01 11:46:19 -05:00
ovl_En_Ex_Item Add MSI to EnEx hook handler. 2024-05-09 09:45:13 -07:00
ovl_En_Ex_Ruppy Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_En_Fd Add OnActorKill & OnEnemyDefeat hooks (#3112) 2023-09-10 12:23:43 -05:00
ovl_En_Fd_Fire Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_fHG pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Fhg_Fire Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Fire_Rock Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Firefly Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
ovl_En_Fish Refactor Fishsanity (#4268) 2024-10-02 09:37:15 -07:00
ovl_En_Floormas Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Fr Merge remote-tracking branch 'origin/develop' into develop->develop-rando 2024-08-14 11:38:56 -04:00
ovl_En_Fu Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes 2024-02-21 14:43:37 -06:00
ovl_En_Fw Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Fz Add OnActorKill & OnEnemyDefeat hooks (#3112) 2023-09-10 12:23:43 -05:00
ovl_En_G_Switch Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_En_Ganon_Mant Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Ganon_Organ Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Gb pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Ge1 Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Ge2 Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Ge3 Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_GeldB pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_GirlA Bombchu logic fixes, Add BetterBombchShopping enhancment and some adjacent cleanups (#3733) 2024-08-17 16:10:11 -07:00
ovl_En_Gm Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Go pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Go2 Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Goma Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Goroiwa Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Gs Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_En_Guest Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Hata Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Heishi1 pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Heishi2 pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Heishi3 pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Heishi4 Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Hintnuts Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Holl Entrance Docs (#3332) 2023-11-19 14:29:56 -05:00
ovl_En_Honotrap Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Horse Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_En_Horse_Game_Check Entrance Docs (#3332) 2023-11-19 14:29:56 -05:00
ovl_En_Horse_Ganon Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Horse_Link_Child Entrance Docs (#3332) 2023-11-19 14:29:56 -05:00
ovl_En_Horse_Normal Add scene table (#3131) 2023-09-01 11:46:19 -05:00
ovl_En_Horse_Zelda Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Hs Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Hs2 Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Hy Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Ice_Hono pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Ik Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_In pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Insect Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Ishi pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_It refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_En_Jj Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Js Bombchu logic fixes, Add BetterBombchShopping enhancment and some adjacent cleanups (#3733) 2024-08-17 16:10:11 -07:00
ovl_En_Jsjutan Entrance Docs (#3332) 2023-11-19 14:29:56 -05:00
ovl_En_Kakasi pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Kakasi2 Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Kakasi3 pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Kanban Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Karebaba Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Ko Split a few VB changes out into their own files (#4123) 2024-05-09 22:22:08 -05:00
ovl_En_Kusa All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Kz remove a return 0 (#4347) 2024-09-17 08:26:10 -07:00
ovl_En_Light refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_En_Lightbox Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_M_Fire1 refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_En_M_Thunder Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_En_Ma1 Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Ma2 Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Ma3 Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Mag Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_En_Mb All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Md Fix Deku Mouth for Entrance Rando and Mido Rando Functionality (#4342) 2024-09-17 08:40:38 -07:00
ovl_En_Mk Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Mm Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Mm2 Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Ms Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Mu Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Nb Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Niw Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Niw_Girl Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Niw_Lady Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Nutsball All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Nwc Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Ny Add OnActorKill & OnEnemyDefeat hooks (#3112) 2023-09-10 12:23:43 -05:00
ovl_En_OE2 Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Okarina_Effect Transition docs (#3322) 2023-11-19 02:38:07 -05:00
ovl_En_Okarina_Tag Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Okuta All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Ossan Bombchu logic fixes, Add BetterBombchShopping enhancment and some adjacent cleanups (#3733) 2024-08-17 16:10:11 -07:00
ovl_En_Owl Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Part Fix: Tektite texture not loading for death animation (#3808) 2024-01-15 09:25:57 -06:00
ovl_En_Partner Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
ovl_En_Peehat All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Po_Desert Custom Skeleton Fixes for various bosses and enemies (#3436) 2024-08-05 15:20:40 -04:00
ovl_En_Po_Field Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
ovl_En_Po_Relay Quest Cleanup (#3178) 2023-09-26 09:20:33 -05:00
ovl_En_Po_Sisters Merge remote-tracking branch 'origin/develop' into develop->develop-rando 2024-08-14 11:38:56 -04:00
ovl_En_Poh Custom Skeleton Fixes for various bosses and enemies (#3436) 2024-08-05 15:20:40 -04:00
ovl_En_Pu_box Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Rd Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_En_Reeba Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_River_Sound CVar Macro Cleanup (#4062) 2024-04-21 10:25:06 -05:00
ovl_En_Rl Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Rr Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Ru1 Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Ru2 Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Sa Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Sb Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Scene_Change refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_En_Sda Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Shopnuts Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Si Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Siofuki More player documentation from decomp (#3819) 2024-02-15 20:44:46 -06:00
ovl_En_Skb All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Skj Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Skjneedle Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Ssh Add more static hints (#3543) 2024-01-10 09:44:11 -06:00
ovl_En_St Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Sth Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Stream Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Sw All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Syateki_Itm Make it build. 2024-05-05 22:43:11 -07:00
ovl_En_Syateki_Man Make it build. 2024-05-05 22:43:11 -07:00
ovl_En_Syateki_Niw Transition docs (#3322) 2023-11-19 02:38:07 -05:00
ovl_En_Ta Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Takara_Man pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Tana Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Test Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Tg Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Tite Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Tk Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Torch refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_En_Torch2 Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_En_Toryo Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Tp Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Tr Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Trap Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Tubo_Trap Add OnActorKill & OnEnemyDefeat hooks (#3112) 2023-09-10 12:23:43 -05:00
ovl_En_Vali Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
ovl_En_Vase Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Vb_Ball Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Viewer Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Vm Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Wall_Tubo Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Wallmas All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Weather_Tag Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_En_Weiyer Custom Skeleton Fixes for various bosses and enemies (#3436) 2024-08-05 15:20:40 -04:00
ovl_En_Wf All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Wonder_Item Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Wonder_Talk Entrance Docs (#3332) 2023-11-19 14:29:56 -05:00
ovl_En_Wonder_Talk2 Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Wood02 Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
ovl_En_Xc Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Yabusame_Mark Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Yukabyun Add OnActorKill & OnEnemyDefeat hooks (#3112) 2023-09-10 12:23:43 -05:00
ovl_En_Zf Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
ovl_En_Zl1 pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Zl2 Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Zl3 magic (#3278) 2023-10-19 18:13:33 -05:00
ovl_En_Zl4 Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Zo All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_End_Title Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Fishing Refactor Fishsanity (#4268) 2024-10-02 09:37:15 -07:00
ovl_Item_B_Heart Fix missing despawn branch for heart containers (#4350) 2024-09-20 15:37:34 -07:00
ovl_Item_Etcetera vb treasure chest game (#103) 2024-04-09 23:31:45 -05:00
ovl_Item_Inbox Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Item_Ocarina Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-6 2024-05-06 18:37:56 -07:00
ovl_Item_Shield pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_Magic_Dark Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_Magic_Fire Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_Magic_Wind magic (#3278) 2023-10-19 18:13:33 -05:00
ovl_Mir_Ray Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Obj_Bean Add scene table (#3131) 2023-09-01 11:46:19 -05:00
ovl_Obj_Blockstop refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Obj_Bombiwa refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Obj_Comb Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_Obj_Dekujr Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Obj_Elevator refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Obj_Hamishi refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Obj_Hana Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Obj_Hsblock Add scene table (#3131) 2023-09-01 11:46:19 -05:00
ovl_Obj_Ice_Poly Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Obj_Kibako Some documentation changes for zplayer (#3172) 2023-09-15 18:39:46 +00:00
ovl_Obj_Kibako2 Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Obj_Lift Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Obj_Lightswitch All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Obj_Makekinsuta Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Obj_Makeoshihiki Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Obj_Mure Merge remote-tracking branch 'origin/develop' into develop->develop-rando 2024-08-14 11:38:56 -04:00
ovl_Obj_Mure2 Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
ovl_Obj_Mure3 Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Obj_Oshihiki All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Obj_Roomtimer All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Obj_Switch Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Obj_Syokudai Some documentation changes for zplayer (#3172) 2023-09-15 18:39:46 +00:00
ovl_Obj_Timeblock Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_Obj_Tsubo pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_Obj_Warp2block Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Object_Kankyo Migrate ganon trials 2024-04-18 20:42:25 -05:00
ovl_Oceff_Spot magic (#3278) 2023-10-19 18:13:33 -05:00
ovl_Oceff_Storm magic (#3278) 2023-10-19 18:13:33 -05:00
ovl_Oceff_Wipe All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Oceff_Wipe2 All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Oceff_Wipe3 All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Oceff_Wipe4 All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_player_actor Refactor Fishsanity (#4268) 2024-10-02 09:37:15 -07:00
ovl_Shot_Sun Player State Docs (#3280) 2024-02-15 19:17:28 -06:00