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https://github.com/HarbourMasters/Shipwright.git
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Add MSI to EnEx hook handler.
Resolve other review suggestions.
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@ -333,9 +333,13 @@ void RandomizerOnItemReceiveHandler(GetItemEntry receivedItemEntry) {
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}
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void EnExItem_DrawRandomizedItem(EnExItem* enExItem, PlayState* play) {
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GetItemEntry randoGetItem = enExItem->sohItemEntry;
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if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0)) {
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randoGetItem = GET_ITEM_MYSTERY;
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}
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func_8002ED80(&enExItem->actor, play, 0);
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EnItem00_CustomItemsParticles(&enExItem->actor, play, enExItem->sohItemEntry);
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GetItemEntry_Draw(play, enExItem->sohItemEntry);
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EnItem00_CustomItemsParticles(&enExItem->actor, play, randoGetItem);
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GetItemEntry_Draw(play, randoGetItem);
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}
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void EnExItem_WaitForObjectRandomized(EnExItem* enExItem, PlayState* play) {
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@ -487,46 +487,13 @@ void EnExItem_DrawItems(EnExItem* this, PlayState* play) {
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}
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if (this) {}
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func_8002ED80(&this->actor, play, 0);
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if (IS_RANDO) {
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GetItemEntry randoGetItem = (GetItemEntry)GET_ITEM_NONE;
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switch (this->type) {
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case EXITEM_BOMB_BAG_BOWLING:
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case EXITEM_BOMB_BAG_COUNTER:
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randoGetItem = (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && Randomizer_IsCheckShuffled(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE))
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? GetItemMystery()
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: Randomizer_GetItemFromKnownCheck(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, GI_BOMB_BAG_20);
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break;
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case EXITEM_BOMBCHUS_BOWLING:
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case EXITEM_BOMBCHUS_COUNTER:
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randoGetItem = Randomizer_GetItemFromKnownCheck(RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, GI_BOMBCHUS_10);
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break;
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case EXITEM_BULLET_BAG:
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randoGetItem = (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && Randomizer_IsCheckShuffled(RC_LW_TARGET_IN_WOODS))
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? GetItemMystery() : Randomizer_GetItemFromKnownCheck(RC_LW_TARGET_IN_WOODS, GI_BULLET_BAG_50);
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break;
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}
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if (randoGetItem.getItemId != GI_NONE) {
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EnItem00_CustomItemsParticles(&this->actor, play, randoGetItem);
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GetItemEntry_Draw(play, randoGetItem);
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return;
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}
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}
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GetItem_Draw(play, this->giDrawId);
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}
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void EnExItem_DrawHeartPiece(EnExItem* this, PlayState* play) {
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func_8002ED80(&this->actor, play, 0);
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if (IS_RANDO) {
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GetItemEntry randoGetItem = (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && Randomizer_IsCheckShuffled(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE))
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? GetItemMystery() : Randomizer_GetItemFromKnownCheck(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, GI_HEART_PIECE);
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EnItem00_CustomItemsParticles(&this->actor, play, randoGetItem);
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GetItemEntry_Draw(play, randoGetItem);
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} else {
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GetItem_Draw(play, GID_HEART_PIECE);
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}
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GetItem_Draw(play, GID_HEART_PIECE);
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}
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void EnExItem_DrawMagic(EnExItem* this, PlayState* play, s16 magicIndex) {
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@ -96,13 +96,13 @@ void ItemBHeart_Draw(Actor* thisx, PlayState* play) {
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if (flag) {
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gGiHeartBorderDL);
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gSPDisplayList(POLY_XLU_DISP++, gGiHeartContainerDL);
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} else {
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, gGiHeartBorderDL);
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gSPDisplayList(POLY_OPA_DISP++, gGiHeartContainerDL);
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}
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@ -206,14 +206,12 @@ void ItemEtcetera_DrawThroughLens(Actor* thisx, PlayState* play) {
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if (play->actorCtx.lensActive) {
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func_8002EBCC(&this->actor, play, 0);
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func_8002ED80(&this->actor, play, 0);
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GetItem_Draw(play, this->giDrawId);
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}
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}
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void ItemEtcetera_Draw(Actor* thisx, PlayState* play) {
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ItemEtcetera* this = (ItemEtcetera*)thisx;
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s32 type = this->actor.params & 0xFF;
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func_8002EBCC(&this->actor, play, 0);
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func_8002ED80(&this->actor, play, 0);
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