Shipwright/soh/src/overlays/actors
Pepe20129 2822dfc3f3
VBify (#4255)
* Convert ocarina buttons & skip scarecrow song to VB

* Move most of boss rush & rupee/key counters to VB

* Move BossRush_HandleCompleteBoss to VB

* Convert boss timestamps to VB

* Move being able to open doors to VB

* Convert Entrance_OverrideWeatherState to VB

* Move boss souls to hook_handlers.cpp

* Update hook_handlers.cpp

* Move infinite upgrades to hook_handlers.cpp

* Move skeleton key to hook_handlers.cpp

* Move swim and child wallet to hook_handlers.cpp

* Move ganons boss key to hook_handlers.cpp

* Move triforce hunt to hook_handlers.cpp

* Move randomizer sheik spawn to hook_handlers.cpp

* Update BossRush.h

* Convert spoiling items to VB

* Move load game stuff to hook_handlers.cpp

* Move warp song handling to hook_handlers.cpp

* Convert being able to play bowling to VB

* Move shooting gallery man handling to hook_handlers.cpp

* Move spirit temple silver block removal to hook_handlers.cpp

* Fix build

* Move last beehive stuff to hook_handlers.cpp

* Fix build

* Add VB_CLOSE_PAUSE_MENU

* Add VB_BE_ABLE_TO_SAVE

* Add VB_RENDER_YES_ON_CONTINUE_PROMPT

* Add VB_SPAWN_BLUE_WARP

* Add VB_BLUE_WARP_ADULT_WARP_OUT

* Add VB_BG_BREAKWALL_BREAK

* Convert Saria stuff to VB

* Remove now unused check

* Add VB_GANON_HEAL_BEFORE_FIGHT

* Update hook_handlers.cpp

* Fix blue warp offsets

* Fixes from review

* Improve documentation

* Update BossRush.cpp

* Fix my stupidity

* Fix #4327

* Update hook_handlers.cpp

* Fix blue warps

* Use ultralib types & clean header

* Replace options amount macro with BR_OPTIONS_MAX

* Remove unused includes

* Remove accidental line doubling

* Tweaks to boss rush (#6)

* Update GameInteractor_HookTable.h

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-10-07 14:36:21 -07:00
..
ovl_Arms_Hook Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_Arrow_Fire Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_Arrow_Ice Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_Arrow_Light Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_Bg_Bdan_Objects Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Bdan_Switch Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Bg_Bom_Guard Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Bombwall Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Bowl_Wall Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Breakwall VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Bg_Ddan_Jd Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Ddan_Kd Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Dodoago Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Dy_Yoseizo Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Bg_Ganon_Otyuka Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Gate_Shutter Quest Cleanup (#3178) 2023-09-26 09:20:33 -05:00
ovl_Bg_Gjyo_Bridge Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Bg_Gnd_Darkmeiro Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Gnd_Firemeiro Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Gnd_Iceblock pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_Bg_Gnd_Nisekabe Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Gnd_Soulmeiro refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Haka All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Bg_Haka_Gate All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Bg_Haka_Huta Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Haka_Megane Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Haka_MeganeBG Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Haka_Sgami Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Bg_Haka_Ship Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Haka_Trap Bring over some player documentation from decomp (#3380) 2023-11-26 11:54:54 -05:00
ovl_Bg_Haka_Tubo All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Bg_Haka_Water Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Haka_Zou Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Heavy_Block Fix issues with faster heavy block lift (#4335) 2024-09-19 09:15:31 -07:00
ovl_Bg_Hidan_Curtain Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Hidan_Dalm pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_Bg_Hidan_Firewall refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Hidan_Fslift Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Hidan_Fwbig Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Hidan_Hamstep refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Hidan_Hrock Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Hidan_Kousi More 1PC skips 2024-02-23 14:06:27 -06:00
ovl_Bg_Hidan_Kowarerukabe refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Hidan_Rock All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Bg_Hidan_Rsekizou refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Hidan_Sekizou refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Hidan_Sima Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Bg_Hidan_Syoku Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Ice_Objects pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_Bg_Ice_Shelter Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_Bg_Ice_Shutter Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Ice_Turara refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Ingate Add scene table (#3131) 2023-09-01 11:46:19 -05:00
ovl_Bg_Jya_1flift Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Jya_Amishutter refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Jya_Bigmirror Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Jya_Block Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Bg_Jya_Bombchuiwa Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Jya_Bombiwa refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Jya_Cobra All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Bg_Jya_Goroiwa Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Bg_Jya_Haheniron Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Jya_Ironobj refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Jya_Kanaami refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Jya_Lift All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Bg_Jya_Megami refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Jya_Zurerukabe Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Bg_Menkuri_Eye Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Menkuri_Kaiten Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Menkuri_Nisekabe Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mizu_Bwall Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mizu_Movebg Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mizu_Shutter Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mizu_Uzu refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Mizu_Water Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mjin Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mori_Bigst Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_Bg_Mori_Elevator Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mori_Hashigo Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mori_Hashira4 Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mori_Hineri Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
ovl_Bg_Mori_Idomizu Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Mori_Kaitenkabe Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_Bg_Mori_Rakkatenjo Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Po_Event Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_Bg_Po_Syokudai refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Pushbox refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Relay_Objects Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Spot00_Break refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Spot00_Hanebasi pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_Bg_Spot01_Fusya Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_Bg_Spot01_Idohashira Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Spot01_Idomizu Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Spot01_Idosoko Quest Cleanup (#3178) 2023-09-26 09:20:33 -05:00
ovl_Bg_Spot01_Objects2 Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Spot02_Objects Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Bg_Spot03_Taki Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Spot05_Soko Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Spot06_Objects Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_Bg_Spot07_Taki Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Spot08_Bakudankabe Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Spot08_Iceblock refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Spot09_Obj Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Spot11_Bakudankabe Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Spot11_Oasis Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Spot12_Gate refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Spot12_Saku Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Bg_Spot15_Rrbox All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Bg_Spot15_Saku Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Spot16_Bombstone Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Bg_Spot16_Doughnut Add scene table (#3131) 2023-09-01 11:46:19 -05:00
ovl_Bg_Spot17_Bakudankabe refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Spot17_Funen Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Spot18_Basket All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Bg_Spot18_Futa refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Spot18_Obj Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Bg_Spot18_Shutter Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Sst_Floor Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Bg_Toki_Hikari Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Toki_Swd Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Bg_Treemouth Split a few VB changes out into their own files (#4123) 2024-05-09 22:22:08 -05:00
ovl_Bg_Umajump Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Bg_Vb_Sima refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Ydan_Hasi Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Bg_Ydan_Maruta refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Bg_Ydan_Sp Some documentation changes for zplayer (#3172) 2023-09-15 18:39:46 +00:00
ovl_Bg_Zg Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Boss_Dodongo VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Boss_Fd VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Boss_Fd2 VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Boss_Ganon VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Boss_Ganon2 VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Boss_Ganondrof VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Boss_Goma VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Boss_Mo VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Boss_Sst VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Boss_Tw VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Boss_Va VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Demo_6K Add scene table (#3131) 2023-09-01 11:46:19 -05:00
ovl_Demo_Du Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Demo_Ec Sync asset names with decomp documentation (#3153) 2023-09-10 12:21:56 -05:00
ovl_Demo_Effect Fix Zora's Sapphire crash (#4254) 2024-07-29 18:48:49 -07:00
ovl_Demo_Ext Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Demo_Geff Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Demo_Gj Fix: Move Ruto earring fix to graphic patch and fix Ganon fight rubble DL reference (#3810) 2024-01-15 10:31:33 -06:00
ovl_Demo_Go Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_Demo_Gt Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Demo_Ik Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_Demo_Im Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Demo_Kankyo VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Demo_Kekkai Migrate ganon trials 2024-04-18 20:42:25 -05:00
ovl_Demo_Sa VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Demo_Shd Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Demo_Tre_Lgt Add an error for implicit functions (#3017) 2023-06-27 19:53:35 -04:00
ovl_Door_Ana Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_Door_Gerudo refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Door_Killer Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_Door_Shutter Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Door_Toki Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Door_Warp1 VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Efc_Erupc Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Eff_Dust Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Elf_Msg Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Elf_Msg2 Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Am All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Ani Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Anubice Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Anubice_Fire Change "AnubixFix" back to "AnubisFix". (#4124) 2024-05-06 17:10:06 -05:00
ovl_En_Anubice_Tag Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Arow_Trap Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Arrow Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_En_Attack_Niw Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Ba Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Bb Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Bdfire More player documentation from decomp (#3819) 2024-02-15 20:44:46 -06:00
ovl_En_Bigokuta Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Bili Custom Skeleton Fixes for various bosses and enemies (#3436) 2024-08-05 15:20:40 -04:00
ovl_En_Bird Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Blkobj Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_En_Bom All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Bom_Bowl_Man VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_En_Bom_Bowl_Pit Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Bom_Chu Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_En_Bombf Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Boom Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Box VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_En_Brob Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Bubble Add OnActorKill & OnEnemyDefeat hooks (#3112) 2023-09-10 12:23:43 -05:00
ovl_En_Butte Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Bw Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
ovl_En_Bx Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Changer Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_En_Clear_Tag Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_En_Cow Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Crow All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Cs Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Daiku Fix skeleton key (#4296) 2024-08-17 20:45:10 -07:00
ovl_En_Daiku_Kakariko Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Dekubaba Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Dekunuts Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Dh Add OnActorKill & OnEnemyDefeat hooks (#3112) 2023-09-10 12:23:43 -05:00
ovl_En_Dha More player documentation from decomp (#3819) 2024-02-15 20:44:46 -06:00
ovl_En_Diving_Game Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Dns Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Dnt_Demo vb deku theater (#96) 2024-04-03 21:10:18 -05:00
ovl_En_Dnt_Jiji pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Dnt_Nomal Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Dodojr Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Dodongo Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Dog Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_En_Door Rando: Skeleton key (#3997) 2024-07-17 09:55:05 -07:00
ovl_En_Ds Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Du Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Dy_Extra Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Eg Transition docs (#3322) 2023-11-19 02:38:07 -05:00
ovl_En_Eiyer Custom Skeleton Fixes for various bosses and enemies (#3436) 2024-08-05 15:20:40 -04:00
ovl_En_Elf Merge remote-tracking branch 'origin/develop' into develop->develop-rando 2024-08-14 11:38:56 -04:00
ovl_En_Encount1 All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Encount2 Add scene table (#3131) 2023-09-01 11:46:19 -05:00
ovl_En_Ex_Item Add MSI to EnEx hook handler. 2024-05-09 09:45:13 -07:00
ovl_En_Ex_Ruppy Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_En_Fd Add OnActorKill & OnEnemyDefeat hooks (#3112) 2023-09-10 12:23:43 -05:00
ovl_En_Fd_Fire Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_fHG pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Fhg_Fire Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Fire_Rock Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Firefly Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
ovl_En_Fish Refactor Fishsanity (#4268) 2024-10-02 09:37:15 -07:00
ovl_En_Floormas Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Fr Merge remote-tracking branch 'origin/develop' into develop->develop-rando 2024-08-14 11:38:56 -04:00
ovl_En_Fu Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes 2024-02-21 14:43:37 -06:00
ovl_En_Fw Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Fz Add OnActorKill & OnEnemyDefeat hooks (#3112) 2023-09-10 12:23:43 -05:00
ovl_En_G_Switch Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_En_Ganon_Mant Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Ganon_Organ Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Gb pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Ge1 Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Ge2 Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Ge3 Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_GeldB pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_GirlA Bombchu logic fixes, Add BetterBombchShopping enhancment and some adjacent cleanups (#3733) 2024-08-17 16:10:11 -07:00
ovl_En_Gm Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Go All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Go2 Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Goma Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Goroiwa Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Gs Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_En_Guest Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Hata Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Heishi1 pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Heishi2 pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Heishi3 pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Heishi4 Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Hintnuts Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Holl Entrance Docs (#3332) 2023-11-19 14:29:56 -05:00
ovl_En_Honotrap Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Horse Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_En_Horse_Game_Check Entrance Docs (#3332) 2023-11-19 14:29:56 -05:00
ovl_En_Horse_Ganon Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Horse_Link_Child Entrance Docs (#3332) 2023-11-19 14:29:56 -05:00
ovl_En_Horse_Normal Add scene table (#3131) 2023-09-01 11:46:19 -05:00
ovl_En_Horse_Zelda Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Hs Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Hs2 Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Hy Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Ice_Hono pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Ik Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_In pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Insect Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Ishi pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_It refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_En_Jj Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Js Bombchu logic fixes, Add BetterBombchShopping enhancment and some adjacent cleanups (#3733) 2024-08-17 16:10:11 -07:00
ovl_En_Jsjutan Entrance Docs (#3332) 2023-11-19 14:29:56 -05:00
ovl_En_Kakasi pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Kakasi2 VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_En_Kakasi3 pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Kanban Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Karebaba Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Ko Split a few VB changes out into their own files (#4123) 2024-05-09 22:22:08 -05:00
ovl_En_Kusa VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_En_Kz remove a return 0 (#4347) 2024-09-17 08:26:10 -07:00
ovl_En_Light refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_En_Lightbox Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_M_Fire1 refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_En_M_Thunder Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_En_Ma1 Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Ma2 Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Ma3 Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Mag Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_En_Mb All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Md Fix Deku Mouth for Entrance Rando and Mido Rando Functionality (#4342) 2024-09-17 08:40:38 -07:00
ovl_En_Mk Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Mm Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Mm2 Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Ms Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Mu Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Nb Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Niw Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Niw_Girl Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Niw_Lady Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Nutsball All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Nwc Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Ny Add OnActorKill & OnEnemyDefeat hooks (#3112) 2023-09-10 12:23:43 -05:00
ovl_En_OE2 Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Okarina_Effect Transition docs (#3322) 2023-11-19 02:38:07 -05:00
ovl_En_Okarina_Tag Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Okuta All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Ossan Add 5, 6 & 7 item shopsanity. (#4280) 2024-10-02 16:31:11 -07:00
ovl_En_Owl Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Part Fix: Tektite texture not loading for death animation (#3808) 2024-01-15 09:25:57 -06:00
ovl_En_Partner Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
ovl_En_Peehat All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Po_Desert Custom Skeleton Fixes for various bosses and enemies (#3436) 2024-08-05 15:20:40 -04:00
ovl_En_Po_Field Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
ovl_En_Po_Relay Quest Cleanup (#3178) 2023-09-26 09:20:33 -05:00
ovl_En_Po_Sisters Merge remote-tracking branch 'origin/develop' into develop->develop-rando 2024-08-14 11:38:56 -04:00
ovl_En_Poh Custom Skeleton Fixes for various bosses and enemies (#3436) 2024-08-05 15:20:40 -04:00
ovl_En_Pu_box Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Rd Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_En_Reeba Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_River_Sound CVar Macro Cleanup (#4062) 2024-04-21 10:25:06 -05:00
ovl_En_Rl Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Rr Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Ru1 Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Ru2 Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Sa Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Sb Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Scene_Change refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_En_Sda Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Shopnuts Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Si Fix check tracker performance changes. 2024-05-07 13:07:33 -07:00
ovl_En_Siofuki More player documentation from decomp (#3819) 2024-02-15 20:44:46 -06:00
ovl_En_Skb All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Skj Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
ovl_En_Skjneedle Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Ssh Add more static hints (#3543) 2024-01-10 09:44:11 -06:00
ovl_En_St Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Sth Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Stream Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Sw All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Syateki_Itm Make it build. 2024-05-05 22:43:11 -07:00
ovl_En_Syateki_Man VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_En_Syateki_Niw Transition docs (#3322) 2023-11-19 02:38:07 -05:00
ovl_En_Ta Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Takara_Man pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Tana Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Test Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Tg Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Tite Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Tk Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Torch refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_En_Torch2 Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_En_Toryo Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Tp Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_En_Tr Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Trap Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Tubo_Trap Add OnActorKill & OnEnemyDefeat hooks (#3112) 2023-09-10 12:23:43 -05:00
ovl_En_Vali Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
ovl_En_Vase Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Vb_Ball Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Viewer Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Vm Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
ovl_En_Wall_Tubo Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Wallmas All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Weather_Tag Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_En_Weiyer Custom Skeleton Fixes for various bosses and enemies (#3436) 2024-08-05 15:20:40 -04:00
ovl_En_Wf All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_En_Wonder_Item Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Wonder_Talk Entrance Docs (#3332) 2023-11-19 14:29:56 -05:00
ovl_En_Wonder_Talk2 Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Wood02 Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
ovl_En_Xc Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Yabusame_Mark Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_En_Yukabyun Add OnActorKill & OnEnemyDefeat hooks (#3112) 2023-09-10 12:23:43 -05:00
ovl_En_Zf Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
ovl_En_Zl1 pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_En_Zl2 Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Zl3 magic (#3278) 2023-10-19 18:13:33 -05:00
ovl_En_Zl4 Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_En_Zo All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_End_Title Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Fishing Fix duplicate fishing checks and a crash with fishing rod hint (#4288) 2024-10-05 13:32:06 -07:00
ovl_Item_B_Heart Fix missing despawn branch for heart containers (#4350) 2024-09-20 15:37:34 -07:00
ovl_Item_Etcetera Fix duplicate fishing checks and a crash with fishing rod hint (#4288) 2024-10-05 13:32:06 -07:00
ovl_Item_Inbox Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Item_Ocarina Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-6 2024-05-06 18:37:56 -07:00
ovl_Item_Shield pull in docs (#97) 2024-04-03 20:07:42 -05:00
ovl_Magic_Dark Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_Magic_Fire Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
ovl_Magic_Wind magic (#3278) 2023-10-19 18:13:33 -05:00
ovl_Mir_Ray Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Obj_Bean Add scene table (#3131) 2023-09-01 11:46:19 -05:00
ovl_Obj_Blockstop refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Obj_Bombiwa refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Obj_Comb VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Obj_Dekujr Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Obj_Elevator refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Obj_Hamishi refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ovl_Obj_Hana Flags stuff (#3014) 2023-06-20 11:54:02 -04:00
ovl_Obj_Hsblock Add scene table (#3131) 2023-09-01 11:46:19 -05:00
ovl_Obj_Ice_Poly Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Obj_Kibako Some documentation changes for zplayer (#3172) 2023-09-15 18:39:46 +00:00
ovl_Obj_Kibako2 Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Obj_Lift Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Obj_Lightswitch All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Obj_Makekinsuta Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Obj_Makeoshihiki Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Obj_Mure Merge remote-tracking branch 'origin/develop' into develop->develop-rando 2024-08-14 11:38:56 -04:00
ovl_Obj_Mure2 Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
ovl_Obj_Mure3 Docs: Update Player/Actor Flags (#2765) 2023-05-30 15:05:04 -04:00
ovl_Obj_Oshihiki VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Obj_Roomtimer All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Obj_Switch Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
ovl_Obj_Syokudai Some documentation changes for zplayer (#3172) 2023-09-15 18:39:46 +00:00
ovl_Obj_Timeblock Swap all cosmetics CVars to macros. (#4065) 2024-04-26 02:41:55 +00:00
ovl_Obj_Tsubo VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Obj_Warp2block Player State Docs (#3280) 2024-02-15 19:17:28 -06:00
ovl_Object_Kankyo Migrate ganon trials 2024-04-18 20:42:25 -05:00
ovl_Oceff_Spot magic (#3278) 2023-10-19 18:13:33 -05:00
ovl_Oceff_Storm magic (#3278) 2023-10-19 18:13:33 -05:00
ovl_Oceff_Wipe All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Oceff_Wipe2 All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Oceff_Wipe3 All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_Oceff_Wipe4 All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
ovl_player_actor VBify (#4255) 2024-10-07 14:36:21 -07:00
ovl_Shot_Sun Player State Docs (#3280) 2024-02-15 19:17:28 -06:00