Commit Graph

1011 Commits

Author SHA1 Message Date
Garrett Cox
733ce5d28f Use scene enum, handle thieves hideout keys 2022-08-05 23:26:50 -05:00
Garrett Cox
4a78375c8f And like magic, keysanity working :D 2022-08-05 23:08:46 -05:00
briaguya
97d363c91e
Merge pull request #1019 from garrettjoecox/shuffleCows
Add shuffleCows options for randomizer
2022-08-06 00:03:27 -04:00
Garrett Cox
9a145221ec Remove newline 2022-08-05 21:02:02 -05:00
Garrett Cox
de34fd7e94 Check coords for other cows rather than falling back 2022-08-05 16:11:17 -05:00
Garrett Cox
528dbcdc17 More suggested changes 2022-08-05 14:59:04 -05:00
Garrett Cox
5de662a326 Fix ice traps 2022-08-05 12:05:22 -05:00
Garrett Cox
ed3cddbeaf Add option to shuffle frog song rupees 2022-08-05 09:52:11 -05:00
Garrett Cox
11d7a78e62 More changes from suggestions 2022-08-05 01:38:45 -05:00
th-2021
1ebca42f46
Move to cmake across all platforms (#363) 2022-08-05 07:59:19 +02:00
Kenix3
93d0d7443a
LUS Cleanup: Removes GameSettings class. Moves code to Imgui. (#1036)
* LUS Cleanup: Removes GameSettings class. Moves code to Imgui.

* Fixes more strdup problems and finalized removal of GameSetting.

* Reverts changes to Directory.h

* Update Directory.h

* Fixes PR.

* Update Directory.h

* Update rando_main.cpp
2022-08-05 01:03:11 -04:00
Josh Bodner
c23457d666
Automatically save after every scene transition (#984)
* Automatically save after every scene transition

* Refactor and don't save in grottos

* Don't save in cutscenes

* Save after getting items as well

* Fix paren
2022-08-05 00:15:49 -04:00
Garrett Cox
e9d1bf2d56 Initial work for keysanity 2022-08-04 22:28:21 -05:00
Garrett Cox
1789e5dddd Fix ice traps for cow shuffle 2022-08-04 20:59:46 -05:00
Garrett Cox
587147dc40 Remove count of cows from tooltip 2022-08-04 19:44:08 -05:00
Garrett Cox
ebcf574085 Use Randomizer_GetItemIdFromKnownCheck instead for shuffleCows 2022-08-04 19:42:58 -05:00
Kenix3
d397c1d871
Increment version 2022-08-04 17:35:49 -04:00
Kenix3
2f5f089e7f
Increment version 2022-08-04 17:35:32 -04:00
briaguya
facd1723f8
don't use signed ints for epochs (#1044)
Co-authored-by: briaguya <briaguya@alice>
2022-08-04 17:32:23 -04:00
briaguya
2d22099805
Merge pull request #1039 from HarbourMasters/develop-zhora
zhora -> rando-next
2022-08-03 21:02:29 -07:00
Kenix3
5f913cb9bf
Merge pull request #1037 from briaguya-ai/rachael-to-zhora
Rachael to zhora
2022-08-03 23:18:24 -04:00
briaguya
739434e3e4 Merge branch 'develop-rachael' into rachael-to-zhora 2022-08-03 23:01:11 -04:00
vaguerant
78ad282056
Fix Navi HUD text regression (#1020)
* Fix Navi HUD text regression

* Fix the fix
2022-08-03 22:47:54 -04:00
Baoulettes
d61d4e508a
fix same name controller entry being unselectable (#1031)
This fix being unable to select both entry of controller that has same ID and Name (for example Mayflash mf103 in my tests got two port both ports has same name and ID.
2022-08-03 22:45:02 -04:00
Ada
bd86c792c3
Moves release version text (#1028) 2022-08-03 22:44:43 -04:00
Christopher Leggett
dffcbb035e
Fixes glitchy dungeon maps. (#1032) 2022-08-03 22:43:55 -04:00
Kenix3
0f7a88bd5a
This should fix (all?) 60fps interpolation issues left. (#938)
* This should fix (all?) 60fps interpolation issues left.

Resolves #631 #917

* Update z_fishing.c

* Re-adds Emil's interpolation in certain places.

* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child

* move disps out of ifs for morpha

* use recordopen/recordclose for volv

* recordopen/recordclose for ganondorf

* switch back to recordopen/recordclose for ganondorf floor

* Frame interpolation now uses a 64bit parameter rather than 32.

* More 60fps fixes

* Fix close child typo

* add todo calls to recordopen/recordclose

* fix build

* revert long long frame interpolation

* add some epochs

* add more epochs

* bongo epochs

* the rest of the epochs

* fix the typo fix the build

* interpolation fixes pr cleanup

* init/cleanup bongo epochs

* bongo hand trails

* Fixes niw feathers

* Fixes bongo bongo hands, and replaces epoch * i with epoch + i

* don't update epochs

Co-authored-by: briaguya <briaguya@alice>
2022-08-03 22:36:13 -04:00
Kenix3
97adc4a7f2 Changes string.h include in CVar.cpp 2022-08-03 21:48:51 -04:00
Kenix3
6190388164 Now using posix strdrup on non-msvc builds. 2022-08-03 21:48:51 -04:00
Kenix3
8c9d067657 LUS Cleanup: CVars functions are now consistent 2022-08-03 21:48:51 -04:00
Kenix3
6d3d5e7da5 LUS Cleanup: Removes unnecessary ModManager class. 2022-08-03 21:48:39 -04:00
Kenix3
212d774613 Clean up unnecessary compiler checks. 2022-08-03 21:12:51 -04:00
Kenix3
e68fac14c8 Uses correct audio player per platform now. 2022-08-03 21:12:51 -04:00
Kenix3
7675309e3f Moves specific audio player header file include to after the definition of AudioPlayer class in AudioPlayer.h 2022-08-03 21:12:51 -04:00
Kenix3
4ce19e1448 LUS Cleanup: Only including the correct audio player header file. 2022-08-03 21:12:51 -04:00
Kenix3
fd379896d6 LUS Cleanup: Clean up hooks system. 2022-08-03 21:12:51 -04:00
Kenix3
8431cddb14 LUS Cleanup: GameOverlay and moves various GUI related files to it's own filter. 2022-08-03 20:10:39 -04:00
Garrett Cox
8c2feb537d Use 454+cowId to identify cows in randomizer.cpp 2022-08-03 11:26:14 -05:00
Garrett Cox
25a272ce0c Fix shuffle cows bug from copy paste 2022-08-03 09:07:38 -05:00
Garrett Cox
723e34a06a Move some flags around and use global array instead of flag for shuffle cows 2022-08-03 08:44:48 -05:00
Garrett Cox
c18203878b Add shuffleCows options for randomizer 2022-08-03 00:14:38 -05:00
Kenix3
2d60c772bf
LUS Cleanup: Controllers cleanup (#1016) 2022-08-03 00:07:52 -04:00
Garrett Cox
6d0d608e38
Unrestricted warping in randomizer (#951) 2022-08-02 23:51:07 -04:00
Christopher Leggett
fe02818d51
Randomizer: Ocarina of Time Ice Trap Fix (#964)
* Fixes Ice Trap on OoT check from preventing SoT check

* Removes unneeded GlobalContext argument.
2022-08-02 23:48:51 -04:00
Nycz
db33604171
added Cheat Sync Time (#957)
* added Cheat Sync Time

This syncs the ingame time with the real world time.
I wasnt quite sure where to put the code so im sorry if this is bad i just wanted to contribute to this project.

* Update soh/src/code/z_play.c

Co-authored-by: Christopher Leggett <chris@leggett.dev>

* Update z_play.c

added suggestions from leggettc18

* Update z_play.c

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2022-08-02 23:48:41 -04:00
InfoManiac742
27e0f19dac
Remember save location (#980)
* Remember save location

* Clarified grotto caveat

* Update ImGuiImpl.cpp
2022-08-02 23:47:57 -04:00
aMannus
b89cc25df3
Fixed deku stick on B and horse swordless (#995) 2022-08-02 23:46:39 -04:00
Kenix3
7267b60a26 gfxFramebuffer is now only compared or set to 0 rather than NULL 2022-08-02 23:31:50 -04:00
Kenix3
67d5ba08ab Converts gfxFramebuffer to be a pointer. 2022-08-02 23:31:50 -04:00
Kenix3
1de525900d Removes unnecessary Environment.cpp file. 2022-08-02 23:31:50 -04:00