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gfxFramebuffer is now only compared or set to 0 rather than NULL
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@ -1625,7 +1625,7 @@ namespace SohImGui {
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pos = ImVec2(size.x / 2 - sw / 2, 0);
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size = ImVec2(sw, size.y);
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}
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if (gfxFramebuffer != NULL) {
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if (gfxFramebuffer) {
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//ImGui::ImageSimple(reinterpret_cast<ImTextureID>(gfxFramebuffer), pos, size);
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ImGui::SetCursorPos(pos);
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ImGui::Image(reinterpret_cast<ImTextureID>(gfxFramebuffer), size);
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@ -2783,7 +2783,7 @@ void gfx_run(Gfx *commands, const std::unordered_map<Mtx *, MtxF>& mtx_replaceme
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rendering_state.scissor = {};
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gfx_run_dl(commands);
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gfx_flush();
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gfxFramebuffer = NULL;
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gfxFramebuffer = 0;
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if (game_renders_to_framebuffer) {
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gfx_rapi->start_draw_to_framebuffer(0, 1);
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gfx_rapi->clear_framebuffer();
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