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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 09:22:18 -05:00
LUS Cleanup: Removes unnecessary ModManager class.
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parent
212d774613
commit
6d3d5e7da5
@ -6,7 +6,6 @@
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#include "ResourceMgr.h"
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#include "Console.h"
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#include "ImGuiImpl.h"
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#include "TextureMod.h"
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#include "Lib/ImGui/imgui_internal.h"
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#include "Utils/StringHelper.h"
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@ -7,7 +7,6 @@
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#include "spdlog/sinks/rotating_file_sink.h"
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#include "spdlog/sinks/stdout_color_sinks.h"
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#include "spdlog/sinks/sohconsole_sink.h"
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#include "ModManager.h"
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#ifdef __APPLE__
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#include "OSXFolderManager.h"
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#elif defined(__SWITCH__)
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@ -16,7 +15,6 @@
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namespace Ship {
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std::weak_ptr<GlobalCtx2> GlobalCtx2::Context;
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ModManager* INSTANCE;
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std::shared_ptr<GlobalCtx2> GlobalCtx2::GetInstance() {
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return Context.lock();
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}
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@ -56,7 +54,6 @@ namespace Ship {
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GlobalCtx2::~GlobalCtx2() {
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SPDLOG_INFO("destruct GlobalCtx2");
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INSTANCE->Exit();
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}
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void GlobalCtx2::InitWindow() {
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@ -84,8 +81,6 @@ namespace Ship {
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#ifdef __SWITCH__
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Ship::Switch::Init(PostInitPhase);
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#endif
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INSTANCE = new ModManager(ResMan);
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INSTANCE->Init();
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}
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void GlobalCtx2::InitLogging() {
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@ -15,7 +15,6 @@
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#include "Lib/ImGui/imgui_internal.h"
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#include "GlobalCtx2.h"
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#include "ResourceMgr.h"
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#include "TextureMod.h"
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#include "Window.h"
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#include "Cvar.h"
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#include "GameOverlay.h"
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@ -1,23 +0,0 @@
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#include "ModManager.h"
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#include "TextureMod.h"
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#include "ModModule.h"
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#include "ImGuiImpl.h"
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namespace Ship {
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std::vector<ModModule*> modules;
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void ModManager::Init() {
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// ResManager->GetArchive()->loa
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// modules.push_back(new TextureModule(this));
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// std::shared_ptr<Ship::Archive> archive = std::make_shared<Ship::Archive>("mods/TexMods.otr", "", false);
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for (auto& mod : modules) {
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mod->Init();
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// mod->Open(archive);
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}
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}
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void ModManager::Exit() {
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for (auto& mod : modules)
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mod->Exit();
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}
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}
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@ -1,12 +0,0 @@
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#pragma once
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#include "ResourceMgr.h"
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namespace Ship {
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class ModManager {
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public:
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std::shared_ptr<Ship::ResourceMgr> ResManager;
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explicit ModManager(std::shared_ptr<Ship::ResourceMgr> manager) : ResManager(manager) {}
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void Init();
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void Exit();
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};
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}
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@ -1,19 +0,0 @@
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#pragma once
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#include "ModManager.h"
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#include "Hooks.h"
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#include "Console.h"
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#include "Archive.h"
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namespace Ship {
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class ModModule {
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protected:
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ModManager* Manager;
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public:
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virtual ~ModModule() = default;
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explicit ModModule(ModManager* Manager) : Manager(Manager) {}
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virtual void Init() = 0;
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virtual void Open(std::shared_ptr<Ship::Archive> archive) = 0;
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virtual void Close(Ship::Archive archive) = 0;
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virtual void Exit() = 0;
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};
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}
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@ -1,128 +0,0 @@
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#include "TextureMod.h"
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#if 0
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#include <map>
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#include <string>
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#include <iostream>
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#include <filesystem>
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#include <functional>
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#include "Lib/stb/stb_image.h"
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#include "Lib/Fast3D/gfx_pc.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "Lib/stb/stb_image_write.h"
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#include "Lib/Fast3D/gfx_rendering_api.h"
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#include "SohImGuiImpl.h"
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namespace fs = std::filesystem;
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namespace Ship {
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void TextureModule::Init() {
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BIND_HOOK(LOOKUP_TEXTURE, Hook_LookupTexture);
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BIND_HOOK(GRAYOUT_TEXTURE, Hook_GrayScaleFilter);
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BIND_HOOK(INVALIDATE_TEXTURE, Hook_InvalidateTexture);
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SohImGui::BindCmd("reload", { .handler = [&](const std::vector<std::string>&) {
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INFO("Reloading all textures!");
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gfx_texture_cache_clear();
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this->TexturePool.clear();
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this->TextureCache.clear();
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return true;
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} });
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}
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void TextureModule::Open(std::shared_ptr<Ship::Archive> archive) {
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this->LoadedOTRS.push_back(archive);
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}
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void TextureModule::Close(Ship::Archive otr) {
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// Remove all loaded textures
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// this->LoadedOTRS.erase(std::find(this->LoadedOTRS.begin(), this->LoadedOTRS.end(), otr));
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}
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void TextureModule::Hook_LookupTexture(HookEvent call) {
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const auto raw_path = BIND_PTR("path", char*);
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if (raw_path == nullptr) return;
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const auto api = BIND_PTR("gfx_api", GfxRenderingAPI*);
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const auto path = std::string(raw_path) + ".png";
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const auto node = BIND_PTR("node", TextureCacheNode**);
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const auto fmt = BIND_VAR("fmt", uint32_t*);
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const auto siz = BIND_VAR("siz", uint32_t*);
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const auto tile = BIND_VAR("tile", int*);
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const auto palette = BIND_VAR("palette", uint32_t*);
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const auto orig_addr = BIND_VAR("addr", const uint8_t**);
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// INFO("The game is trying to load %s", path.c_str());
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if (this->TextureCache.contains(path) && this->TextureCache[path][tile] != nullptr) {
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*node = this->TextureCache[path][tile];
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api->select_texture(tile, (*node)->second.texture_id);
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call->cancelled = true;
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return;
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}
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// OTRTODO: Implement loading order
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TextureData* tex_data = nullptr;
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if (!this->TexturePool.contains(path)) {
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std::shared_ptr<Ship::File> raw_data = std::make_shared<Ship::File>();
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this->Manager->ResManager->GetArchive()->LoadPatchFile(path, false, raw_data);
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if (raw_data->bIsLoaded) {
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char* tdata = new char[raw_data->dwBufferSize];
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memcpy(tdata, raw_data->buffer.get(), raw_data->dwBufferSize);
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tex_data = new TextureData({ .data = tdata, .size = raw_data->dwBufferSize });
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INFO("Loaded %s", path.c_str());
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this->TexturePool[path] = tex_data;
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}
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}
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if (tex_data == nullptr)
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return;
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if (!this->TextureCache.contains(path)) this->TextureCache[path].resize(10);
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TextureCacheKey key = { orig_addr, { }, static_cast<uint8_t>(fmt), static_cast<uint8_t>(siz), static_cast<uint8_t>(palette) };
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TextureCacheValue value = { api->new_texture(), 0, 0, false };
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const auto entry = new TextureCacheNode(key, value);
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api->select_texture(tile, entry->second.texture_id);
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api->set_sampler_parameters(tile, false, 0, 0);
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*node = entry;
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uint8_t* img_data = stbi_load_from_memory(reinterpret_cast<const stbi_uc*>(tex_data->data), tex_data->size, &tex_data->width, &tex_data->height, nullptr, 4);
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if (!img_data)
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return;
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switch (tex_data->color_modifier) {
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case GRAYSCALE: {
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GrayOutTexture(img_data, tex_data->width, tex_data->height);
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}
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default:;
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}
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std::cout << "Uploading to the GPU" << std::endl;
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api->upload_texture(img_data, tex_data->width, tex_data->height);
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this->TextureCache[path][tile] = entry;
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stbi_image_free(img_data);
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call->cancelled = true;
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}
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void TextureModule::Hook_GrayScaleFilter(HookEvent event) {
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// this->Exit();
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}
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void TextureModule::Hook_InvalidateTexture(HookEvent event) {
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// this->Exit();
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}
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void TextureModule::Exit() {
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TextureCache.clear();
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TexturePool.clear();
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LoadedOTRS.clear();
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}
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}
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#endif
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@ -1,55 +0,0 @@
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#pragma once
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#include "ModModule.h"
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#include <PR/ultra64/gbi.h>
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#include "Lib/Fast3D/gfx_pc.h"
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#if 0
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namespace Ship {
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enum TextureMod {
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GRAYSCALE,
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NONE
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};
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struct TextureData {
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char* data;
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uint32_t size;
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int width;
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int height;
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char* loaded_data;
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std::shared_ptr<Ship::Archive> parent;
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TextureMod color_modifier = NONE;
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};
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class TextureModule : public ModModule {
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public:
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explicit TextureModule(ModManager* Manager) : ModModule(Manager) {}
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private:
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std::vector<std::shared_ptr<Ship::Archive>> LoadedOTRS;
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std::map<std::string, TextureData*> TexturePool;
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std::map<std::string, std::vector<TextureCacheNode*>> TextureCache;
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void Init() override;
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void Open(std::shared_ptr<Ship::Archive> archive) override;
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void Close(Ship::Archive mod) override;
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void Exit() override;
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protected:
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void Hook_LookupTexture(HookEvent event);
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void Hook_GrayScaleFilter(HookEvent event);
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void Hook_InvalidateTexture(HookEvent event);
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};
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inline void GrayOutTexture(uint8_t* data, int width, int height) {
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for (int x = 0; x < width * height * 4; x += 4) {
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int red = data[x];
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int green = data[x + 1];
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int blue = data[x + 2];
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int gray = (red + green + blue) / 3;
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data[x] = gray;
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data[x + 1] = gray;
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data[x + 2] = gray;
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}
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}
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}
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#endif
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@ -267,7 +267,6 @@
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<ClCompile Include="Lib\Mercury\Mercury.cpp" />
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<ClCompile Include="luslog.cpp" />
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<ClCompile Include="mixer.c" />
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<ClCompile Include="ModManager.cpp" />
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<ClCompile Include="SDLAudioPlayer.cpp" />
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<ClCompile Include="Console.cpp" />
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<ClCompile Include="Factories\AnimationFactory.cpp" />
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@ -332,7 +331,6 @@
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<ClCompile Include="SkeletonLimb.cpp" />
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<ClCompile Include="Text.cpp" />
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<ClCompile Include="Texture.cpp" />
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<ClCompile Include="TextureMod.cpp" />
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<ClCompile Include="Utils.cpp" />
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<ClCompile Include="Vertex.cpp" />
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<ClCompile Include="WasapiAudioPlayer.cpp" />
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@ -364,8 +362,6 @@
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<ClInclude Include="Lib\stb\stb_image_write.h" />
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<ClInclude Include="luslog.h" />
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<ClInclude Include="mixer.h" />
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<ClInclude Include="ModManager.h" />
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<ClInclude Include="ModModule.h" />
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<ClInclude Include="SDLAudioPlayer.h" />
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<ClInclude Include="Console.h" />
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<ClInclude Include="Factories\ArrayFactory.h" />
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@ -404,7 +400,6 @@
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<ClInclude Include="Matrix.h" />
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<ClInclude Include="Path.h" />
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<ClInclude Include="Text.h" />
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<ClInclude Include="TextureMod.h" />
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<ClInclude Include="Utils.h" />
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<ClInclude Include="Vertex.h" />
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<ClInclude Include="stox.h" />
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@ -70,12 +70,6 @@
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<Filter Include="Source Files\CustomImpl\Utils">
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<UniqueIdentifier>{0dca2d94-45ba-4916-b03a-1dd5f949114c}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\ModManager">
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<UniqueIdentifier>{8e970531-d0cd-4c29-9800-a7e6edc92036}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\ModManager\ModModule">
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<UniqueIdentifier>{05f273a3-f147-430e-9853-aeef59e6288d}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\CustomImpl\Hooks">
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<UniqueIdentifier>{cc8de11b-7305-4482-853f-7f0f843eef28}</UniqueIdentifier>
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</Filter>
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@ -321,12 +315,6 @@
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<ClCompile Include="Cvar.cpp">
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<Filter>Source Files\Globals</Filter>
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</ClCompile>
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<ClCompile Include="TextureMod.cpp">
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<Filter>Source Files\ModManager\ModModule</Filter>
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</ClCompile>
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<ClCompile Include="ModManager.cpp">
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<Filter>Source Files\ModManager</Filter>
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</ClCompile>
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<ClCompile Include="luslog.cpp">
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<Filter>Source Files\Logging</Filter>
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</ClCompile>
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@ -614,15 +602,6 @@
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<ClInclude Include="Lib\stb\stb_image_write.h">
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<Filter>Source Files\Lib\stb</Filter>
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</ClInclude>
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<ClInclude Include="TextureMod.h">
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<Filter>Source Files\ModManager\ModModule</Filter>
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</ClInclude>
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<ClInclude Include="ModManager.h">
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<Filter>Source Files\ModManager</Filter>
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</ClInclude>
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<ClInclude Include="ModModule.h">
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<Filter>Source Files\ModManager\ModModule</Filter>
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</ClInclude>
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<ClInclude Include="Hooks.h">
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<Filter>Source Files\CustomImpl\Hooks</Filter>
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</ClInclude>
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