Use scene enum, handle thieves hideout keys
This commit is contained in:
parent
4a78375c8f
commit
733ce5d28f
|
@ -1753,54 +1753,52 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
|||
int mapIndex = gSaveContext.mapIndex;
|
||||
switch (item) {
|
||||
case ITEM_FOREST_TEMPLE_BOSS_KEY:
|
||||
mapIndex = 3;
|
||||
mapIndex = SCENE_BMORI1;
|
||||
break;
|
||||
case ITEM_FIRE_TEMPLE_BOSS_KEY:
|
||||
mapIndex = 4;
|
||||
mapIndex = SCENE_HIDAN;
|
||||
break;
|
||||
case ITEM_WATER_TEMPLE_BOSS_KEY:
|
||||
mapIndex = 5;
|
||||
mapIndex = SCENE_MIZUSIN;
|
||||
break;
|
||||
case ITEM_SPIRIT_TEMPLE_BOSS_KEY:
|
||||
mapIndex = 6;
|
||||
mapIndex = SCENE_JYASINZOU;
|
||||
break;
|
||||
case ITEM_SHADOW_TEMPLE_BOSS_KEY:
|
||||
mapIndex = 7;
|
||||
mapIndex = SCENE_HAKADAN;
|
||||
break;
|
||||
case ITEM_GANONS_CASTLE_BOSS_KEY:
|
||||
mapIndex = 13;
|
||||
mapIndex = SCENE_GANON;
|
||||
break;
|
||||
}
|
||||
|
||||
gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_KEY_BOSS];
|
||||
} else if (item == ITEM_GERUDO_FORTRESS_SMALL_KEY) {
|
||||
// todo
|
||||
} else if ((item >= ITEM_FOREST_TEMPLE_SMALL_KEY) && (item <= ITEM_GANONS_CASTLE_SMALL_KEY)) {
|
||||
} else if ((item >= ITEM_GERUDO_FORTRESS_SMALL_KEY) && (item <= ITEM_GANONS_CASTLE_SMALL_KEY)) {
|
||||
int mapIndex = gSaveContext.mapIndex;
|
||||
switch (item) {
|
||||
case ITEM_FOREST_TEMPLE_SMALL_KEY:
|
||||
mapIndex = 3;
|
||||
case ITEM_FOREST_TEMPLE_BOSS_KEY:
|
||||
mapIndex = SCENE_BMORI1;
|
||||
break;
|
||||
case ITEM_FIRE_TEMPLE_SMALL_KEY:
|
||||
mapIndex = 4;
|
||||
case ITEM_FIRE_TEMPLE_BOSS_KEY:
|
||||
mapIndex = SCENE_HIDAN;
|
||||
break;
|
||||
case ITEM_WATER_TEMPLE_SMALL_KEY:
|
||||
mapIndex = 5;
|
||||
case ITEM_WATER_TEMPLE_BOSS_KEY:
|
||||
mapIndex = SCENE_MIZUSIN;
|
||||
break;
|
||||
case ITEM_SPIRIT_TEMPLE_SMALL_KEY:
|
||||
mapIndex = 6;
|
||||
case ITEM_SPIRIT_TEMPLE_BOSS_KEY:
|
||||
mapIndex = SCENE_JYASINZOU;
|
||||
break;
|
||||
case ITEM_SHADOW_TEMPLE_SMALL_KEY:
|
||||
mapIndex = 7;
|
||||
case ITEM_SHADOW_TEMPLE_BOSS_KEY:
|
||||
mapIndex = SCENE_HAKADAN;
|
||||
break;
|
||||
case ITEM_BOTTOM_OF_THE_WELL_SMALL_KEY:
|
||||
mapIndex = 8;
|
||||
mapIndex = SCENE_HAKADANCH;
|
||||
break;
|
||||
case ITEM_GERUDO_TRAINING_GROUNDS_SMALL_KEY:
|
||||
mapIndex = 11;
|
||||
mapIndex = SCENE_MEN;
|
||||
break;
|
||||
case ITEM_GANONS_CASTLE_SMALL_KEY:
|
||||
mapIndex = 13;
|
||||
mapIndex = SCENE_GANONTIKA;
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue