Merge pull request #1037 from briaguya-ai/rachael-to-zhora

Rachael to zhora
pull/1039/head
Kenix3 10 months ago committed by GitHub
commit 5f913cb9bf
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -91,7 +91,11 @@ namespace Ship {
if (ControllerName != nullptr && ImGui::BeginCombo("##ControllerEntries", ControllerName)) {
for (uint8_t i = 0; i < controlDeck->GetNumPhysicalDevices(); i++) {
if (ImGui::Selectable(controlDeck->GetPhysicalDevice(i)->GetControllerName(), i == controlDeck->GetVirtualDevice(CurrentPort))) {
std::string DeviceName = controlDeck->GetPhysicalDevice(i)->GetControllerName();
if (DeviceName != "Keyboard" && DeviceName != "Auto") {
DeviceName+="##"+std::to_string(i);
}
if (ImGui::Selectable(DeviceName.c_str(), i == controlDeck->GetVirtualDevice(CurrentPort))) {
controlDeck->SetPhysicalDevice(CurrentPort, i);
}
}

@ -25,7 +25,8 @@ typedef struct {
/* 0x0C */ Vec3f position;
/* 0x18 */ Vec3s unkVelocity;
/* 0x1E */ Vec3s unkPosition;
} EffectSparkElement; // size = 0x24
/* 0x24 */ s32 epoch;
} EffectSparkElement; // size = 0x28
typedef struct {
/* 0x000 */ Vec3s position;
@ -117,7 +118,8 @@ typedef struct {
/* 0x10 */ f32 startX;
/* 0x14 */ s16 yaw;
/* 0x16 */ s16 pitch;
} EffectShieldParticleElement; // size = 0x18
/* 0x18 */ s32 epoch;
} EffectShieldParticleElement; // size = 0x1C
typedef struct {
/* 0x00 */ u8 numElements;

@ -1516,6 +1516,11 @@ extern "C" s32 Randomizer_GetItemIdFromKnownCheck(RandomizerCheck randomizerChec
return OTRGlobals::Instance->gRandomizer->GetRandomizedItemIdFromKnownCheck(randomizerCheck, ogId);
}
extern "C" bool Randomizer_ObtainedFreestandingIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId, Actor* actor) {
return gSaveContext.n64ddFlag && (actor->parent != NULL) &&
Randomizer_GetItemIdFromKnownCheck(randomizerCheck, ogId) == GI_ICE_TRAP;
}
extern "C" bool Randomizer_ItemIsIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId) {
return gSaveContext.n64ddFlag && Randomizer_GetItemIdFromKnownCheck(randomizerCheck, ogId) == GI_ICE_TRAP;
}

@ -101,6 +101,7 @@ s16 Randomizer_GetItemModelFromId(s16 itemId);
s32 Randomizer_GetItemIDFromGetItemID(s32 getItemId);
s32 Randomizer_GetRandomizedItemId(GetItemID ogId, s16 actorId, s16 actorParams, s16 sceneNum);
s32 Randomizer_GetItemIdFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
bool Randomizer_ObtainedFreestandingIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId, Actor* actor);
bool Randomizer_ItemIsIceTrap(RandomizerCheck randomizerCheck, GetItemID ogId);
#endif

@ -55,13 +55,13 @@ void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx) {
uly = this->y;
lry = this->y + 2;
OPEN_DISPS(gfxCtx);
/*! @bug if gIrqMgrRetraceTime is 0, CLOSE_DISPS will never be reached */
if (gIrqMgrRetraceTime == 0) {
return;
}
OPEN_DISPS(gfxCtx);
sSpeedMeterTimeEntryPtr = &sSpeedMeterTimeEntryArray[0];
for (i = 0; i < ARRAY_COUNT(sSpeedMeterTimeEntryArray); i++) {
temp = ((f64) * (sSpeedMeterTimeEntryPtr->time) / gIrqMgrRetraceTime) * 64.0;

@ -3957,6 +3957,8 @@ void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 frame, s32 type) {
f32 chainsTranslateX;
f32 chainsTranslateY;
f32 rotZStep;
static s32 epoch = 0;
epoch++;
entry = &sDoorLocksInfo[type];
chainRotZ = entry->chainsRotZInit;
@ -3970,6 +3972,7 @@ void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 frame, s32 type) {
chainsTranslateY = cosf(entry->chainAngle - chainRotZ) * (10 - frame) * 0.1f * entry->chainLength;
for (i = 0; i < 4; i++) {
FrameInterpolation_RecordOpenChild(entry, epoch + i * 25);
Matrix_Put(&baseMtxF);
Matrix_RotateZ(chainRotZ, MTXMODE_APPLY);
Matrix_Translate(chainsTranslateX, chainsTranslateY, 0.0f, MTXMODE_APPLY);
@ -3989,6 +3992,7 @@ void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 frame, s32 type) {
}
chainRotZ += rotZStep;
FrameInterpolation_RecordCloseChild();
}
Matrix_Put(&baseMtxF);

@ -47,6 +47,7 @@ void EffectShieldParticle_Init(void* thisx, void* initParamsx) {
elem->endXChange = elem->initialSpeed;
elem->yaw = Rand_ZeroOne() * 65534.0f;
elem->pitch = Rand_ZeroOne() * 65534.0f;
elem->epoch++;
}
this->lightDecay = initParams->lightDecay;
@ -156,7 +157,6 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
Color_RGBA8 primColor;
Color_RGBA8 envColor;
FrameInterpolation_RecordOpenChild(this, 0);
OPEN_DISPS(gfxCtx);
if (this != NULL) {
@ -182,6 +182,8 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
gDPPipeSync(POLY_XLU_DISP++);
for (elem = &this->elements[0]; elem < &this->elements[this->numElements]; elem++) {
FrameInterpolation_RecordOpenChild(elem, elem->epoch);
Mtx* mtx;
MtxF sp104;
MtxF spC4;
@ -212,9 +214,10 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(POLY_XLU_DISP++, sVertices, 4, 0);
gSP2Triangles(POLY_XLU_DISP++, 0, 1, 2, 0, 0, 3, 1, 0);
FrameInterpolation_RecordCloseChild();
}
}
CLOSE_DISPS(gfxCtx);
FrameInterpolation_RecordCloseChild();
}

@ -89,6 +89,7 @@ void EffectSpark_Init(void* thisx, void* initParamsx) {
elem->unkPosition.x = Rand_ZeroOne() * 65534.0f;
elem->unkPosition.y = Rand_ZeroOne() * 65534.0f;
elem->unkPosition.z = Rand_ZeroOne() * 65534.0f;
elem->epoch++;
}
this->timer = 0;
@ -210,6 +211,8 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
Mtx* mtx;
f32 temp;
FrameInterpolation_RecordOpenChild(elem, elem->epoch);
SkinMatrix_SetTranslate(&spEC, elem->position.x, elem->position.y, elem->position.z);
temp = ((Rand_ZeroOne() * 2.5f) + 1.5f) / 64.0f;
SkinMatrix_SetScale(&spAC, temp, temp, 1.0f);
@ -264,6 +267,7 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &sp12C);
if (mtx == NULL) {
FrameInterpolation_RecordCloseChild();
goto end;
}
@ -273,6 +277,8 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
}
gDPPipeSync(POLY_XLU_DISP++);
FrameInterpolation_RecordCloseChild();
}
end:

@ -3,6 +3,7 @@
#include "vt.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/gameplay_field_keep/gameplay_field_keep.h"
#include "soh/frame_interpolation.h"
typedef enum {
/* 0 */ LENS_FLARE_CIRCLE0,
@ -950,7 +951,6 @@ void Environment_Update(GlobalContext* globalCtx, EnvironmentContext* envCtx, Li
Gfx* prevDisplayList;
OPEN_DISPS(globalCtx->state.gfxCtx);
prevDisplayList = POLY_OPA_DISP;
displayList = Graph_GfxPlusOne(POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, displayList);
@ -1459,6 +1459,8 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
LENS_FLARE_RING, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
};
static s32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@ -1502,9 +1504,7 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
unk88Target = cosAngle;
}
if (cosAngle < 0.0f) {
} else {
if (!(cosAngle < 0.0f)) {
if (arg9) {
u32 shrink = ShrinkWindow_GetCurrentVal();
func_800C016C(globalCtx, &pos, &screenPos);
@ -1517,6 +1517,8 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
}
for (i = 0; i < ARRAY_COUNT(lensFlareTypes); i++) {
FrameInterpolation_RecordOpenChild("Lens Flare", epoch + i * 25);
Matrix_Translate(pos.x, pos.y, pos.z, MTXMODE_NEW);
if (arg9) {
@ -1573,6 +1575,8 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
gSPDisplayList(POLY_XLU_DISP++, gLensFlareRingDL);
break;
}
FrameInterpolation_RecordCloseChild();
}
alphaScale = cosAngle - (1.5f - cosAngle);
@ -1638,6 +1642,8 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
Vec3f unused = { 0.0f, 0.0f, 0.0f };
Vec3f windDirection = { 0.0f, 0.0f, 0.0f };
Player* player = GET_PLAYER(globalCtx);
static s32 epoch = 0;
epoch++;
if (!(globalCtx->cameraPtrs[0]->unk_14C & 0x100) && (globalCtx->envCtx.unk_EE[2] == 0)) {
OPEN_DISPS(gfxCtx);
@ -1667,6 +1673,8 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
// draw rain drops
for (i = 0; i < globalCtx->envCtx.unk_EE[1]; i++) {
FrameInterpolation_RecordOpenChild("Rain Drop", epoch + i * 25);
temp2 = Rand_ZeroOne();
temp1 = Rand_ZeroOne();
temp3 = Rand_ZeroOne();
@ -1692,6 +1700,8 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gRaindropDL);
FrameInterpolation_RecordCloseChild();
}
// draw droplet rings on the ground
@ -1699,6 +1709,8 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
u8 firstDone = false;
for (i = 0; i < globalCtx->envCtx.unk_EE[1]; i++) {
FrameInterpolation_RecordOpenChild("Droplet Ring", epoch + i * 25);
if (!firstDone) {
func_80093D84(gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 155, 0);
@ -1719,6 +1731,8 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL);
FrameInterpolation_RecordCloseChild();
}
}
@ -1911,10 +1925,14 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) {
s32 pad[2];
Vec3f unused1 = { 0.0f, 0.0f, 0.0f };
Vec3f unused2 = { 0.0f, 0.0f, 0.0f };
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) {
FrameInterpolation_RecordOpenChild("Lightning Bolt", epoch + i * 25);
switch (sLightningBolts[i].state) {
case LIGHTNING_BOLT_START:
dx = globalCtx->view.lookAt.x - globalCtx->view.eye.x;
@ -1969,6 +1987,8 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) {
gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffLightningDL);
}
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);

@ -1,5 +1,6 @@
#include "global.h"
#include "textures/parameter_static/parameter_static.h"
#include "soh/frame_interpolation.h"
s16 Top_LM_Margin = 0;
s16 Left_LM_Margin = 0;
@ -412,6 +413,8 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
s32 curCombineModeSet = 0;
u8* curBgImgLoaded = NULL;
s32 ddHeartCountMinusOne = gSaveContext.inventory.defenseHearts - 1;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@ -449,6 +452,8 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
}
for (i = 0; i < totalHeartCount; i++) {
FrameInterpolation_RecordOpenChild("HealthMeter Heart", epoch + i * 25);
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
if (i < fullHeartCount) {
if (curColorSet != 0) {
@ -624,6 +629,8 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
offsetX = PosX_original;
}
}
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(gfxCtx);

@ -1384,6 +1384,12 @@ void Inventory_SwapAgeEquipment(void) {
u16 temp;
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
// When becoming adult, remove swordless flag since we'll get master sword
// Only in rando to keep swordless link bugs in vanilla
if (gSaveContext.n64ddFlag) {
gSaveContext.infTable[29] &= ~1;
}
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (i != 0) {
gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
@ -1444,6 +1450,12 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment;
}
} else {
// When becoming child, set swordless flag if player doesn't have kokiri sword
// Only in rando to keep swordless link bugs in vanilla
if (gSaveContext.n64ddFlag && (1 << 0 & gSaveContext.inventory.equipment) == 0) {
gSaveContext.infTable[29] |= 1;
}
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
@ -3352,8 +3364,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
const s16 C_Right_BTN_Pos_ori[] = { C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR };
const s16 C_Up_BTN_Pos_ori[] = { C_UP_BUTTON_X+X_Margins_CU, C_UP_BUTTON_Y+Y_Margins_CU };
const s16 C_Down_BTN_Pos_ori[] = { C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD };
s16 LabelX_Navi=8;
s16 LabelY_Navi=4 - !!CVar_GetS32("gNaviTextFix", 0);
s16 LabelX_Navi=7 + !!CVar_GetS32("gNaviTextFix", 0);
s16 LabelY_Navi=4;
s16 C_Left_BTN_Pos[2]; //(X,Y)
s16 C_Right_BTN_Pos[2];
s16 C_Up_BTN_Pos[2];

@ -203,7 +203,8 @@ void GivePlayerRandoRewardSongOfTime(GlobalContext* globalCtx, RandomizerCheck c
!Flags_GetTreasure(globalCtx, 0x1F) && gSaveContext.nextTransition == 0xFF) {
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, GI_SONG_OF_TIME);
GiveItemWithoutActor(globalCtx, getItemId);
Flags_SetTreasure(globalCtx, 0x1F);
player->pendingFlag.flagID = 0x1F;
player->pendingFlag.flagType = FLAG_SCENE_TREASURE;
}
}

@ -10,6 +10,7 @@
#include "overlays/actors/ovl_Demo_Effect/z_demo_effect.h"
#include "scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.h"
#include "scenes/indoors/daiyousei_izumi/daiyousei_izumi_scene.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25)
@ -960,6 +961,7 @@ void BgDyYoseizo_ParticleInit(BgDyYoseizo* this, Vec3f* initPos, Vec3f* initVelo
particle->pitch = 0.0f;
particle->yaw = Rand_CenteredFloat(30000.0f);
particle->roll = 0.0f;
particle->epoch++;
return;
}
}
@ -1039,6 +1041,8 @@ void BgDyYoseizo_ParticleDraw(BgDyYoseizo* this, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < 200; i++, particle++) {
FrameInterpolation_RecordOpenChild(particle, particle->epoch);
if (particle->alive == 1) {
if (phi_s3 == 0) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGreatFairyParticleAppearDL));
@ -1060,6 +1064,8 @@ void BgDyYoseizo_ParticleDraw(BgDyYoseizo* this, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGreatFairyParticleAliveDL));
}
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(gfxCtx);

@ -24,7 +24,8 @@ typedef struct {
/* 0x36 */ f32 pitch;
/* 0x36 */ f32 yaw;
/* 0x40 */ f32 roll;
} BgDyYoseizoParticle; // size = 0x44
/* 0x44 */ s32 epoch;
} BgDyYoseizoParticle; // size = 0x48
typedef struct BgDyYoseizo {
/* 0x0000 */ Actor actor;

@ -1,6 +1,7 @@
#include "z_bg_jya_megami.h"
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#include "objects/object_jya_obj/object_jya_obj.h"
#include "soh/frame_interpolation.h"
#define FLAGS 0
@ -217,6 +218,7 @@ void BgJyaMegami_SetupExplode(BgJyaMegami* this) {
for (i = 0; i < ARRAY_COUNT(this->pieces); i++) {
Math_Vec3f_Copy(&this->pieces[i].pos, &this->dyna.actor.world.pos);
this->pieces[i].vel.x = sPiecesInit[i].velX;
this->pieces[i].epoch++;
}
this->explosionTimer = 0;
}
@ -326,6 +328,9 @@ void BgJyaMegami_DrawExplode(BgJyaMegami* this, GlobalContext* globalCtx) {
for (i = 0; i < ARRAY_COUNT(this->pieces); i++) {
piece = &this->pieces[i];
FrameInterpolation_RecordOpenChild(piece, piece->epoch);
Matrix_Translate(piece->pos.x + sPiecesInit[i].unk_00.x, piece->pos.y + sPiecesInit[i].unk_00.y,
piece->pos.z + sPiecesInit[i].unk_00.z, MTXMODE_NEW);
Matrix_RotateY(piece->rotVelY * (M_PI / 0x8000), MTXMODE_APPLY);
@ -337,6 +342,8 @@ void BgJyaMegami_DrawExplode(BgJyaMegami* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDLists[i]);
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);

@ -13,7 +13,8 @@ typedef struct {
/* 0x0C */ Vec3f vel;
/* 0x18 */ s16 rotVelX;
/* 0x1A */ s16 rotVelY;
} BgJyaMegamiPiece; // size = 0x1C
/* 0x1C */ s32 epoch;
} BgJyaMegamiPiece; // size = 0x20
typedef struct BgJyaMegami {
/* 0x0000 */ DynaPolyActor dyna;

@ -7,6 +7,7 @@
#include "z_bg_spot00_hanebasi.h"
#include "objects/object_spot00_objects/object_spot00_objects.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "soh/frame_interpolation.h"
#define FLAGS ACTOR_FLAG_4
@ -260,6 +261,8 @@ void BgSpot00Hanebasi_DrawTorches(Actor* thisx, GlobalContext* globalCtx2) {
GlobalContext* globalCtx = globalCtx2;
f32 angle;
s32 i;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -276,6 +279,8 @@ void BgSpot00Hanebasi_DrawTorches(Actor* thisx, GlobalContext* globalCtx2) {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 0);
for (i = 0; i < 2; i++) {
FrameInterpolation_RecordOpenChild("Hanebasi Torch", epoch + i * 25);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0,
((globalCtx->gameplayFrames + i) * -20) & 0x1FF, 32, 128));
@ -287,6 +292,8 @@ void BgSpot00Hanebasi_DrawTorches(Actor* thisx, GlobalContext* globalCtx2) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);

@ -2,6 +2,7 @@
#include "objects/object_kingdodongo/object_kingdodongo.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
#include "scenes/dungeons/ddan_boss/ddan_boss_room_1.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
@ -150,6 +151,7 @@ void func_808C17C8(GlobalContext* globalCtx, Vec3f* arg1, Vec3f* arg2, Vec3f* ar
for (i = 0; i < arg5; i++, eff++) {
if (eff->unk_24 == 0) {
eff->epoch++;
eff->unk_24 = 1;
eff->unk_00 = *arg1;
eff->unk_0C = *arg2;
@ -1703,6 +1705,7 @@ void BossDodongo_DrawEffects(GlobalContext* globalCtx) {
#endif
for (i = 0; i < 80; i++, eff++) {
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
if (eff->unk_24 == 1) {
gDPPipeSync(POLY_XLU_DISP++);
@ -1719,6 +1722,7 @@ void BossDodongo_DrawEffects(GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, object_kingdodongo_DL_009DD0);
}
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(gfxCtx);

@ -17,7 +17,8 @@ typedef struct {
/* 0x26 */ Color_RGB8 color;
/* 0x2A */ s16 alpha;
/* 0x2C */ f32 unk_2C;
} BossDodongoEffect; // Size = 0x30
/* 0x30 */ s32 epoch;
} BossDodongoEffect; // Size = 0x34
typedef struct BossDodongo {
/* 0x0000 */ Actor actor;

@ -1835,6 +1835,8 @@ void BossFd_DrawBody(GlobalContext* globalCtx, BossFd* this) {
s16 i;
f32 temp_float;
Mtx* tempMat = Graph_Alloc(globalCtx->state.gfxCtx, 18 * sizeof(Mtx));
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
if (this->skinSegments != 0) {
@ -1876,6 +1878,8 @@ void BossFd_DrawBody(GlobalContext* globalCtx, BossFd* this) {
Matrix_Push();
for (i = 0; i < 18; i++, tempMat++) {
FrameInterpolation_RecordOpenChild(tempMat, epoch + i * 25);
segIndex = (this->work[BFD_LEAD_BODY_SEG] + sBodyIndex[i + 1]) % 100;
Matrix_Translate(this->bodySegsPos[segIndex].x, this->bodySegsPos[segIndex].y, this->bodySegsPos[segIndex].z,
MTXMODE_NEW);
@ -1938,6 +1942,8 @@ void BossFd_DrawBody(GlobalContext* globalCtx, BossFd* this) {
if (i > 0) {
Collider_UpdateSpheres(i + 1, &this->collider);
}
FrameInterpolation_RecordCloseChild();
}
Matrix_Pop();
osSyncPrintf("BH\n");

@ -9,6 +9,7 @@
#include "overlays/actors/ovl_Boss_Fd/z_boss_fd.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
#include "vt.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
@ -1146,6 +1147,8 @@ void BossFd2_UpdateMane(BossFd2* this, GlobalContext* globalCtx, Vec3f* head, Ve
}
for (i = 0; i < 9; i++) {
FrameInterpolation_RecordOpenChild(this, this->epoch + i * 25);
Matrix_Translate((pos + i)->x, (pos + i)->y, (pos + i)->z, MTXMODE_NEW);
Matrix_RotateY((rot + i)->y, MTXMODE_APPLY);
Matrix_RotateX((rot + i)->x, MTXMODE_APPLY);
@ -1155,6 +1158,8 @@ void BossFd2_UpdateMane(BossFd2* this, GlobalContext* globalCtx, Vec3f* head, Ve
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gHoleVolvagiaManeModelDL);
FrameInterpolation_RecordCloseChild();
}
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx);

@ -87,6 +87,7 @@ typedef struct BossFd2 {
/* 0x1394 */ BossFd2Cam camData;
/* 0x141C */ ColliderJntSph collider;
/* 0x143C */ ColliderJntSphElement elements[9];
} BossFd2; // size = 0x167C
/* 0x167C */ s32 epoch;
} BossFd2; // size = 0x1680
#endif

@ -3356,6 +3356,8 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) {
s32 pad;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
s16 i;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@ -3369,6 +3371,8 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
for (i = 0; i < ARRAY_COUNT(player->bodyPartsPos); i++) {
FrameInterpolation_RecordOpenChild("Ganondorf Shock 0", epoch + i * 25);
Matrix_Translate(player->bodyPartsPos[i].x, player->bodyPartsPos[i].y, player->bodyPartsPos[i].z,
MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
@ -3377,9 +3381,13 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
FrameInterpolation_RecordCloseChild();
}
} else {
for (i = 1; i < 15; i++) {
FrameInterpolation_RecordOpenChild("Ganondorf Shock 1", epoch + i * 25);
Matrix_Translate(this->unk_2EC[i].x, this->unk_2EC[i].y, this->unk_2EC[i].z, MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(this->unk_49C[i], this->unk_49C[i], this->unk_49C[i], MTXMODE_APPLY);
@ -3401,6 +3409,8 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) {
} else {
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
}
FrameInterpolation_RecordCloseChild();
}
}
}
@ -3443,9 +3453,9 @@ void BossGanon_DrawHandLightBall(BossGanon* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gDorfLightCoreDL);
CLOSE_DISPS(gfxCtx);
}
CLOSE_DISPS(gfxCtx);
}
void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) {
@ -3453,6 +3463,8 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) {
f32 yRot;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
s16 i;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
@ -3513,6 +3525,8 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) {
yRot = BINANG_TO_RAD(this->actor.yawTowardsPlayer);
for (i = 0; i < this->unk_1AC; i++) {
FrameInterpolation_RecordOpenChild("Ganondorf Big Magic", epoch + i * 25);
f32 xzRot = (BossGanon_RandZeroOne() - 0.5f) * M_PI * 1.5f;
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s8)this->unk_294[i]);
@ -3527,10 +3541,12 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, gDorfLightRayTriDL);
Matrix_Pop();
}
CLOSE_DISPS(gfxCtx);
FrameInterpolation_RecordCloseChild();
}
}
CLOSE_DISPS(gfxCtx);
}
void BossGanon_DrawTriforce(BossGanon* this, GlobalContext* globalCtx) {
@ -4142,6 +4158,8 @@ void BossGanon_LightBall_Draw(Actor* thisx, GlobalContext* globalCtx) {
s16 i;
f32 alpha;
s32 pad;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -4166,6 +4184,8 @@ void BossGanon_LightBall_Draw(Actor* thisx, GlobalContext* globalCtx) {
if (this->unk_1A8 == 1) {
for (i = 0; i < 8; i++) {
FrameInterpolation_RecordOpenChild("Ganondorf Light Ball 0", epoch + i * 25);
Matrix_Push();
Matrix_RotateY(i * (M_PI / 8), MTXMODE_APPLY);
Matrix_RotateZ(this->fwork[GDF_FWORK_0], MTXMODE_APPLY);
@ -4174,6 +4194,8 @@ void BossGanon_LightBall_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, gDorfSquareDL);
Matrix_Pop();
FrameInterpolation_RecordCloseChild();
}
} else if (this->unk_1A8 == 0) {
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);

@ -5,6 +5,7 @@
#include "objects/object_ganon2/object_ganon2.h"
#include "objects/object_ganon_anime3/object_ganon_anime3.h"
#include "objects/object_geff/object_geff.h"
#include "soh/frame_interpolation.h"
#include <string.h>
@ -2463,6 +2464,8 @@ void func_80904340(BossGanon2* this, GlobalContext* globalCtx) {
f32 angle;
f32 sin;
f32 cos;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Push();
@ -2485,6 +2488,7 @@ void func_80904340(BossGanon2* this, GlobalContext* globalCtx) {
rand = BossGanon2_RandZeroOne();
for (i = 0; i < 5; i++) {
FrameInterpolation_RecordOpenChild("Ganon 80904340", epoch + i * 25);
angle = (i * (2 * M_PI / 5)) + (rand * M_PI);
sin = 5000.0f * sinf(angle);
cos = 5000.0f * cosf(angle);
@ -2500,6 +2504,7 @@ void func_80904340(BossGanon2* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00D798));
FrameInterpolation_RecordCloseChild();
}
}
@ -2632,6 +2637,8 @@ void BossGanon2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis
void func_80904D88(BossGanon2* this, GlobalContext* globalCtx) {
s32 pad;
s16 i;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -2647,6 +2654,8 @@ void func_80904D88(BossGanon2* this, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B308);
for (i = 0; i < 15; i++) {
FrameInterpolation_RecordOpenChild("Ganon 80904D88", epoch + i * 25);
Matrix_Translate(this->unk_234[i].x, this->unk_234[i].y, this->unk_234[i].z, MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(this->unk_30C, this->unk_30C, this->unk_30C, MTXMODE_APPLY);
@ -2654,6 +2663,8 @@ void func_80904D88(BossGanon2* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B378);
FrameInterpolation_RecordCloseChild();
}
}
@ -2690,6 +2701,8 @@ void func_80904FC8(BossGanon2* this, GlobalContext* globalCtx) {
void func_8090523C(BossGanon2* this, GlobalContext* globalCtx) {
Player* player;
f32 phi_f20;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -2703,6 +2716,8 @@ void func_8090523C(BossGanon2* this, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B308);
for (i = 0; i < 11; i++) {
FrameInterpolation_RecordOpenChild("Ganon 8090523C", epoch + i * 25);
Matrix_Mult(&player->mf_9E0, MTXMODE_NEW);
Matrix_Translate((i * 250.0f) + 900.0f, 350.0f, 0.0f, MTXMODE_APPLY);
@ -2718,6 +2733,8 @@ void func_8090523C(BossGanon2* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00B378));
FrameInterpolation_RecordCloseChild();
}
}
@ -2916,6 +2933,8 @@ void func_809060E8(GlobalContext* globalCtx) {
BossGanon2Effect* effect;
s16 i;
BossGanon2Effect* effects;
static s32 epoch = 0;
epoch++;
effects = effect = globalCtx->specialEffects;
@ -2925,6 +2944,8 @@ void func_809060E8(GlobalContext* globalCtx) {
for (i = 0; i < 1; i++) {
if (effect->type == 1) {
FrameInterpolation_RecordOpenChild("Ganon 809060E8 0", epoch + i * 25);
Vec3f spA0;
f32 temp_f0;
f32 angle;
@ -2958,6 +2979,8 @@ void func_809060E8(GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00F188);
FrameInterpolation_RecordCloseChild();
}
}
@ -2965,6 +2988,8 @@ void func_809060E8(GlobalContext* globalCtx) {
for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++, effect++) {
if (effect->type == 2) {
FrameInterpolation_RecordOpenChild("Ganon 809060E8 1", epoch + i * 25);
if (!usingObjectGEff) {
BossGanon2_SetObjectSegment(NULL, globalCtx, OBJECT_GEFF, true);
usingObjectGEff++;
@ -2977,6 +3002,8 @@ void func_809060E8(GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gGanonRubbleDL);
FrameInterpolation_RecordCloseChild();
}
}

@ -348,6 +348,7 @@ void BossMo_Init(Actor* thisx, GlobalContext* globalCtx2) {
globalCtx->specialEffects = sEffects;
for (i = 0; i < ARRAY_COUNT(sEffects); i++) {
sEffects[i].type = MO_FX_NONE;
sEffects[i].epoch++;
}
this->actor.world.pos.x = 200.0f;
this->actor.world.pos.y = MO_WATER_LEVEL(globalCtx) + 50.0f;
@ -2442,6 +2443,8 @@ void BossMo_DrawTentacle(BossMo* this, GlobalContext* globalCtx) {
f32 phi_f20;
f32 phi_f22;
Vec3f sp110;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -2462,6 +2465,8 @@ void BossMo_DrawTentacle(BossMo* this, GlobalContext* globalCtx) {
BossMo_InitRand(1, 29100, 9786);
for (i = 0; i < 41; i++, matrix++) {
FrameInterpolation_RecordOpenChild("Morpha Tentacle", epoch + i * 25);
s32 pad;
s32 pad2;
@ -2559,6 +2564,8 @@ void BossMo_DrawTentacle(BossMo* this, GlobalContext* globalCtx) {
if ((i < 38) && ((i & 1) == 1)) {
BossMo_UpdateTentColliders(this, i / 2, &this->tentCollider, &this->tentPos[i]);
}
FrameInterpolation_RecordCloseChild();
}
Matrix_Pop();

@ -9,6 +9,7 @@
#include "objects/gameplay_keep/gameplay_keep.h"
#include "overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_10)
@ -2705,6 +2706,8 @@ s32 BossSst_OverrideHandTrailDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx**
void BossSst_DrawHand(Actor* thisx, GlobalContext* globalCtx) {
BossSst* this = (BossSst*)thisx;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -2738,6 +2741,8 @@ void BossSst_DrawHand(Actor* thisx, GlobalContext* globalCtx) {
for (i = 0; i < end; i++) {
if (Math3D_Vec3fDistSq(&trail2->world.pos, &trail->world.pos) > 900.0f) {
FrameInterpolation_RecordOpenChild(trail, 0);
Matrix_SetTranslateRotateYXZ(trail->world.pos.x, trail->world.pos.y, trail->world.pos.z,
&trail->world.rot);
Matrix_Scale(0.02f, 0.02f, 0.02f, MTXMODE_APPLY);
@ -2749,6 +2754,8 @@ void BossSst_DrawHand(Actor* thisx, GlobalContext* globalCtx) {
POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, BossSst_OverrideHandTrailDraw, NULL,
trail, POLY_XLU_DISP);
FrameInterpolation_RecordCloseChild();
}
idx = (idx + 5) % 7;
trail2 = trail;
@ -2955,6 +2962,8 @@ void BossSst_SpawnHeadShadow(BossSst* this) {
shadow->scale = 1450;
shadow->alpha = 254;
shadow->status = 65;
shadow->epoch++;
}
this->effects[3].status = -1;
@ -2968,6 +2977,7 @@ void BossSst_SpawnHandShadow(BossSst* this) {
this->effects[0].scale = 2300;
this->effects[0].alpha = 254;
this->effects[0].status = 5;
this->effects[0].epoch++;
this->effects[1].status = -1;
}
@ -2981,6 +2991,7 @@ void BossSst_SpawnShockwave(BossSst* this) {
for (i = 0; i < 3; i++) {
BossSstEffect* shockwave = &this->effects[i];
shockwave->epoch++;
Math_Vec3f_Copy(&shockwave->pos, &this->actor.world.pos);
shockwave->move = (i + 9) * 2;
@ -3035,6 +3046,8 @@ void BossSst_SpawnIceCrystal(BossSst* this, s32 index) {
if ((index % 2) == 0) {
Audio_PlayActorSound2(&this->actor, NA_SE_PL_FREEZE_S);
}
ice->epoch++;
}
void BossSst_SpawnIceShard(BossSst* this) {
@ -3050,6 +3063,7 @@ void BossSst_SpawnIceShard(BossSst* this) {
for (i = 0; i < 18; i++) {
BossSstEffect* ice = &this->effects[i];
ice->epoch++;
Math_Vec3f_Copy(&ice->pos, &spawnPos);
ice->status = 1;
@ -3165,6 +3179,8 @@ void BossSst_DrawEffect(Actor* thisx, GlobalContext* globalCtx) {
for (i = 0; i < 18; i++) {
effect = &this->effects[i];
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
if (effect->move) {
func_8003435C(&effect->pos, globalCtx);
if (this->effects[0].status != 0) {
@ -3182,6 +3198,8 @@ void BossSst_DrawEffect(Actor* thisx, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gBongoIceShardDL);
}
FrameInterpolation_RecordCloseChild();
}
} else if (this->effectMode == BONGO_SHOCKWAVE) {
f32 scaleY = 0.005f;
@ -3193,6 +3211,7 @@ void BossSst_DrawEffect(Actor* thisx, GlobalContext* globalCtx) {
for (i = 0; i < 3; i++, scaleY -= 0.001f) {
effect = &this->effects[i];
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
if (effect->move != 0) {
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
@ -3205,6 +3224,8 @@ void BossSst_DrawEffect(Actor* thisx, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffFireCircleDL);
}
FrameInterpolation_RecordCloseChild();
}
} else if (this->effectMode == BONGO_SHADOW) {
gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x80, 10, 10, 80, 0);
@ -3212,12 +3233,16 @@ void BossSst_DrawEffect(Actor* thisx, GlobalContext* globalCtx) {
effect = &this->effects[0];
while (effect->status != -1) {
FrameInterpolation_RecordOpenChild(effect, effect->epoch);
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
Matrix_Scale(effect->scale * 0.001f, 1.0f, effect->scale * 0.001f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sShadowDList);
FrameInterpolation_RecordCloseChild();
effect++;
}
}

@ -17,7 +17,8 @@ typedef struct {
/* 0x0020 */ s16 move;
/* 0x0022 */ s16 status;
/* 0x0024 */ u8 alpha;
} BossSstEffect; // size = 0x28
/* 0x0028 */ s32 epoch;
} BossSstEffect; // size = 0x2C
typedef struct {
/* 0x0000 */ PosRot world;

@ -2,6 +2,7 @@
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_tw/object_tw.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
#include "soh/frame_interpolation.h"
#include <string.h>
@ -467,6 +468,7 @@ void BossTw_Init(Actor* thisx, GlobalContext* globalCtx2) {
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
sTwEffects[i].type = TWEFF_NONE;
sTwEffects[i].epoch++;
}
}
@ -3327,6 +3329,8 @@ void func_80942180(BossTw* this, GlobalContext* globalCtx) {
void func_809426F0(BossTw* this, GlobalContext* globalCtx) {
s32 pad;
s16 i;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -3360,6 +3364,8 @@ void func_809426F0(BossTw* this, GlobalContext* globalCtx) {
}
for (i = 0; i < 8; i++) {
FrameInterpolation_RecordOpenChild("Twinrova 809426F0", epoch + i * 25);
Matrix_Push();
Matrix_Translate(0.0f, 0.0f, 5000.0f, MTXMODE_APPLY);
Matrix_RotateZ(((i * M_PI) * 2.0f * 0.125f) + this->flameRotation, MTXMODE_APPLY);
@ -3373,6 +3379,8 @@ void func_809426F0(BossTw* this, GlobalContext* globalCtx) {
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A430));
Matrix_Pop();
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
@ -4410,6 +4418,8 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
f32 scaleFactor;
s16 tailIdx;
s16 i;
static s32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx);
@ -4420,6 +4430,8 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 200, 20, 0, (s8)