* Initial Linux/GCC support commit
* Add instructins for linux in the README
* apply suggestions by @Erotemic and @Emill
* Fix python 3.10 symlink line
* Fix func_80041E80 type mismatch (#3)
Type mismatch functions.h:664
* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES
* Makefile: find C/CXX_FILES automatically
* Makefile: remove ugly conditions in find commands
* cleanup _MSC_VER usage
* fix Windows build
* cleanup extraction scripts
* fix Windows build
* Fix Windows path separator issue
* fix rumble support for linux
* use glew-cmake in dockerfile
* add pulseaudio backend
* fix ZAPDTR linkage
* Check for "soh.elf" in directory (#6)
hide second button if `soh.exe` or `soh.elf` is present
* Fix hardcoded segment addresses (#5)
* fix condition
* hack lus -> soh dep for ZAPDTR
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
* Boss title fixes.
* Proper X/Y/H/W
* Proper x,y,w,h
* Proper X,Y,W,H
* Actually had wrong height (was 32, should be 40)
* one of the last x,y,h,w fix
* WIP really need a better way to check it.
* Fix Ganondorf title card.
* better conditional logic
* No more workaround!
* Add two var in the TitleCardContext structures
* Added hasTranslation to Phantom Ganon's Horse
funny how that the horse that hold the title card.
* Add hasTranslation to Dodongo.
* Revert workaround and add hasTranslation=false
* Added hasTranslation to big piggy Ganon
* Add hasTranslation to Gohma
* Add hasTranslation to Morpha
* Add hasTranslation to Twins first part.
* Add hastranslation to that eletro "dude"
* Add hastranslation to bongo bongo
* Added hasTranslation to airwing v2
* add hasTranslation to TitleCard_InitBossName init
* isBossCard to true now that I can confirm it work
imagine in TitleCard_InitBossName setting isBossCard to false...
* no need to use bool there is seem to not like it
* change bool to s16
* Fix L/R buttons color in Kaleido menu.
I know this is a bug even official game but that definitely a logic bug.
That could be considered are a mods.
This make both button L and R have the same color on Hover and normal.
* Update z_kaleido_scope_PAL.c
* Condition to be on
Added condition to be on only if toggled on
* Cvar registers
* bool addition
* Added the item in menu
* Added bool in bootcommands
By default it is on.
* Hide and make it forced on by default
* Hide menu entry for that fix
* Visual / Audio Stone of Agony
This add Sound and blinking icon for the item Stone of Agony.
Useful for peoples that have issues with rumble anything other person that is also blind or deaf.
This is made with these second person in mind, home they will like it :)
* Adding bool there
Yes I do fiels one by one to be sure
* Adding the Cvar register
1 file left :D
* Adding the main change in func_80848EF8
And that the last file :)
* Added DPad support to shops
* Wrap changes in CVar
* Remove unnesseccary const_cast
* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)
This happened with the Mirror Shield in the inventory screen preview.
* Add save editor
* Added DPad support to shops
* Fixing rebase conflict
* Remove unnesseccary const_cast
* Added DPad support to file selection and pause screens (#124)
* Added DPad support to file selection and pause screens
* Wrap changes behind CVar
* Fix merge conflict for real
* Remove unnecessary const_cast
* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)
This happened with the Mirror Shield in the inventory screen preview.
* Add save editor
* Added DPad support to file selection and pause screens
* Fixing rebase conflict
* Remove unnecessary const_cast
Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
* Added DPad support to shops
* Fixing rebase conflict again
* Allocate aligned heaps
* Formatting fixes
* Added DPad support to ocarina and text prompts (#137)
* Added DPad support to ocarina playing and text choice selection.
* Wrap changes in CVar
* Fix mapping not updating if CVar is changed in-game
* Remove unnecessary const_cast
* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)
This happened with the Mirror Shield in the inventory screen preview.
* Add save editor
* Added DPad support to ocarina playing and text choice selection.
* Fixing rebase conflict
* Fix mapping not updating if CVar is changed in-game
* Remove unnecessary const_cast
* Added DPad support to file selection and pause screens (#124)
* Added DPad support to file selection and pause screens
* Wrap changes behind CVar
* Fix merge conflict for real
* Remove unnecessary const_cast
* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)
This happened with the Mirror Shield in the inventory screen preview.
* Add save editor
* Added DPad support to file selection and pause screens
* Fixing rebase conflict
* Remove unnecessary const_cast
Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
* Added DPad support to ocarina playing and text choice selection.
* Fixing rebase conflict again
* Fix mapping not updating if CVar is changed in-game
Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
* Added DPad support to shops
* Fixing rebase conflict for the last time
* Totally Fixing rebase conflict again I promise
* This has to be the last time I fix this rebase conflict
Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
* Added DPad support to file selection and pause screens
* Wrap changes behind CVar
* Fix merge conflict for real
* Remove unnecessary const_cast
* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)
This happened with the Mirror Shield in the inventory screen preview.
* Add save editor
* Added DPad support to file selection and pause screens
* Fixing rebase conflict
* Remove unnecessary const_cast
Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
* WIP Multiversion support
* GC PAL Non-MQ support complete
* Updated OtrGui to handle different game versions
* Added version file
* Added new extract mode to ZAPD and optimized OTR gen time
* Fixed bug causing crash
* Further optimized OTRExporter, saving around ~20 seconds.
* ZAPD is now multi-threaded.
* Fixed merge issue
* Fixed memory leak and fog issue on pause screen.
* Additional fog fixes.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>