Garrett Cox
e9bc8afb01
Bump version to MacReady Foxtrot 8.0.5
2024-02-28 21:03:56 -06:00
Archez
358dd47da7
remove zapd extraction from mac launch script ( #3981 )
2024-02-28 21:03:08 -06:00
Malkierian
ea1ffdd041
Adds messageboxes to no_ui
handling so they don't show if you have it on. ( #3977 )
2024-02-28 20:04:44 -06:00
Archez
ef9fc0a9ec
fix endianess issue with camera setting data ( #3950 )
2024-02-20 08:38:10 -06:00
Archez
19af4481c0
fix object unload using wrong index ( #3949 )
2024-02-20 08:31:24 -06:00
Malkierian
30a063b75d
[Tweak] Move Personal Notes to Save File ( #3909 )
...
* Moves personal notes to the save file under a new itemTracker save section.
* Update soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp
---------
Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-02-15 20:44:40 -06:00
Pepper0ni
cf6101f4da
Logic bug: child cannot climb forest temple to the straight hallway either ( #3934 )
2024-02-15 20:03:58 -06:00
Archez
3d3b8bfc5b
Allow IsSaveLoaded to consider debug saves ( #3929 )
2024-02-15 19:54:35 -06:00
Malkierian
0cb4cd158a
Adds reset function to z_en_si (GS Token) to set getItemId to vanilla after resetting SoH. ( #3925 )
2024-02-15 19:53:18 -06:00
briaguya
43fed2d77e
ci: pin switch docker image to known working version ( #3917 )
2024-02-15 19:51:31 -06:00
Malkierian
11a0a00633
Add CVarClear
to appropriate sections of randomizer Locations and Tricks tabs to get around issue with saving blank CVar strings. ( #3916 )
2024-02-15 19:50:31 -06:00
inspectredc
107a365b71
Add safety measure to Scene_CommandObjectList to prevent crash ( #3904 )
...
* dont let k overflow
* Update soh/soh/z_scene_otr.cpp
Co-authored-by: Archez <Archez@users.noreply.github.com>
---------
Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-02-15 19:38:54 -06:00
Rozelette
bb1078e99c
Account for removed object dependency in Deku Scrub Leader ( #3878 )
...
* Account for removed object dependency in Deku Scrub Leader
* Update soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:58:22 -06:00
inspectredc
2529dc59bd
Increase Door Cull range ( #3888 )
...
* cullzone
* better cvar name
* Update soh/src/code/z_actor.c
* Update soh/src/code/z_actor.c
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:58:08 -06:00
Malkierian
61cf2bd323
No Magic Numbers for Preset Location Exclusions ( #3801 )
...
* Adds `FormatLocations` and `PRESET_ENTRY_TYPE_CPP_STRING` to allow for feeding `RandomizerCheck` values directly in presets instead of a string with magic numbers.
* Switch to concatenation with `std::to_string`.
* Forgot to remove <format> include XD
2024-02-01 19:29:24 -06:00
Malkierian
16ee20c2a8
Renames Freecam to Free Look. ( #3771 )
...
Adds helper info for invert, distance, and transition speed options.
2024-02-01 19:26:36 -06:00
Archez
7ef6a434f9
fix timestamp truncation ( #3874 )
2024-02-01 19:25:57 -06:00
Malkierian
e3825ec263
Unify defaults for reward count sliders with Greg As Reward so they need to register changes. ( #3875 )
2024-02-01 19:23:06 -06:00
Pepper0ni
cb82e77e40
fix bombchu logic bugs ( #3720 )
2024-02-01 19:15:13 -06:00
Archez
63cf3610e5
Fix: Move Ruto earring fix to graphic patch and fix Ganon fight rubble DL reference ( #3810 )
...
* move ruto earing fix to real patch
* use stringpath for ganon rubble
2024-01-15 10:31:33 -06:00
inspectredc
dd5d8088f6
Revert actor uncullZone related checks back to match decomp ( #3828 )
2024-01-15 10:31:06 -06:00
Archez
1da1b1a2bb
Tweak: Improve pause menu dungeon map performance ( #3773 )
...
* add map palettes per pulse to leverage shader caching
* use unregister blended with kaleido maps
* use Gfx_TextureCacheDelete for KD lava
* bump lus
* add miss tex clears for KD
2024-01-15 09:39:54 -06:00
inspectredc
db02870a05
Restore Original Scene Command Object List Behaviour (MacReady) ( #3827 )
...
* Restore Original Scene_CommandObjectList Behaviour
* remove some vrom stuff
* add some comments
2024-01-15 09:30:20 -06:00
Malkierian
861bd09848
Adds a log statement to show the SoH version at startup, in case crashes don't produce a stack trace from which to glean that information. ( #3786 )
2024-01-15 09:26:19 -06:00
Archez
8426cc93e5
Fix: Tektite texture not loading for death animation ( #3808 )
...
* fix tektite death texture loading
* add string header
2024-01-15 09:25:57 -06:00
Amaro Martínez
21796367a0
Use temporary mirror for Boost download URL ( #3822 )
2024-01-08 12:39:49 -06:00
inspectredc
321c258d69
Fix Fire Temple Boss Door Logic ( #3774 )
...
* Fix Fire Temple Boss Door Logic
* Update soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
---------
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2024-01-05 20:55:09 -05:00
Malkierian
02938cfba2
Fix Starting Triforce Piece Count ( #3797 )
...
* Move zeroing of triforcePiecesCollected to the beginning of `Randomizer_InitSaveFile()` to fix starting TFP count issues.
2024-01-05 20:53:18 -05:00
Garrett Cox
37b2fc0745
Make noclip only effect player ( #3788 )
2024-01-05 20:51:48 -05:00
Amaro Martínez
6cb3a830bd
Restore previous Boost download URL ( #3809 )
...
This reverts commit 96abadd904
.
2024-01-05 18:41:09 -05:00
Amaro Martínez
96abadd904
Update Boost download URL ( #3776 )
2023-12-31 16:06:47 -05:00
Malkierian
fa8a0e2a76
[Rando] Fix Check Tracker Area Totals ( #3758 )
...
* Fix the calculation of `areaChecksGotten` to account for flags functionality setting invisible checks.
Change `areaChecksTotal` to dynamic calculation based on tracker visibility, now that all checks are being added to `checksByArea`.
Both are updated in realtime when either "Show all GS locations" or "Hide right side shop items" are toggled.
Reformat all remaining unencapsulated if statements.
* Changed helper variable change and call to `RecalculateAreaTotals()` to when the options are toggled instead of checking every frame.
Removed redundant if...else.
Clarified areaChecksGotten increment/decrement functionality based on current status and incoming status change.
* Removed unused code.
2023-12-31 13:58:31 -05:00
Garrett Cox
60faf3f750
Bump version to MacReady Echo 8.0.4 ( #3537 )
2023-12-17 22:47:39 -06:00
Garrett Cox
ef910a02f7
Remove use of static variable in en_box ( #3536 )
2023-12-17 21:47:02 -06:00
inspectredc
f607afc754
Add player state dead check to Player_UseTunicBoots ( #3530 )
...
* Add player state dead check to Player_UseTunicBoots
* Update soh/src/overlays/actors/ovl_player_actor/z_player.c
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-12-17 21:46:35 -06:00
inspectredc
865bcc57a7
Fix Logical Error With Darunias Door Entrance ( #3529 )
2023-12-17 21:20:09 -06:00
Garrett Cox
b5caf33a9b
Initialize GameInteractor before SaveManager so it can correctly set up a hook ( #3535 )
2023-12-17 21:19:30 -06:00
Adam Bird
f655ab592d
Re-implement Pause menu Dungeon map texture effects ( #3496 )
...
* first pass implement dungeon maps
* wrap up map dungeon implementation
* add comments and enums, rename vars
* bump lus
2023-12-17 15:42:34 -05:00
briaguya
e6fc34e4c2
bump lus to latest 1.x ( #3528 )
2023-12-17 13:36:38 -05:00
Adam Bird
d370ca93fd
[Tweak] Improve KD lava effect performance and stability ( #3501 )
...
* improve kd lava performance and stability
* enum typo
* account for rock tex size
2023-12-17 13:23:07 -05:00
Garrett Cox
fcf2141266
Fix JSON parsing every frame on file select ( #3513 )
...
* Fix JSON parsing every frame on file select
* string (#73 )
---------
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-12-16 21:40:09 -05:00
Adam Bird
e2f1cebfb5
fix condition causing enemies to always be small ( #3512 )
2023-12-16 20:56:36 -05:00
Adam Bird
907b770676
more swordless fixes when time traveling ( #3510 )
2023-12-16 20:56:14 -05:00
Adam Bird
ea49196bae
retain gameplay stats window size ( #3508 )
2023-12-16 20:52:36 -05:00
Adam Bird
f65b711376
fix led crash when set to health ( #3507 )
2023-12-16 20:52:07 -05:00
Adam Bird
269e9faa46
change adult shooting gallery reward and add message ( #3506 )
2023-12-16 20:51:44 -05:00
Malkierian
35301556d9
Added "Always show gold skulltula" to check tracker options. Toggleable without restart. ( #3505 )
...
Made "Hide right-side shop checks" toggleable without restart.
2023-12-16 20:51:25 -05:00
Adam Bird
fb0f7169d7
fix jabu mq minimap mark points ( #3494 )
2023-12-16 20:50:32 -05:00
Adam Bird
fbc397a131
Tweak skeleton limbs to use OTR path strings for loading DList and improve Alt toggling ( #3479 )
...
* set otr string paths for DList on skeleton limbs
* delay toggling alt assets cvar to end of frame
2023-12-04 07:33:14 -06:00
briaguya
818addfdda
delta bump ( #3465 )
2023-11-29 01:32:15 -05:00