Sirius902
f217b9bb97
Workaround for rumble duration being too long ( #284 )
2022-05-15 14:56:09 -04:00
KennyT
4e15f0b3d1
Add The Jenkins Link to the readme ( #303 )
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* Update README.md
* Update README.md
* Update README.md
Fix Build
2022-05-15 14:55:37 -04:00
sholdee
e6c959e500
Update platform for z64 branch ( #338 )
2022-05-15 14:53:00 -04:00
Emil Lenngren
bc65a38a55
Fix VS stuff
2022-05-15 19:01:19 +02:00
Emil Lenngren
92c8ecb726
64-bit early draft - no audio yet
2022-05-15 01:19:02 +02:00
Ada
247360cbf0
Adds tooltip function and tooltips to various ImGui menu items ( #306 )
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* Adds tooltip function and tooltips to various ImGui menu items
* Update SohImGuiImpl.cpp
* Adds more tooltips and changes input scale tooltip
Adds for anti-aliasing settings, cheats, and debug settings
Changes tooltip for input scale to be more clear
* Fixes typos, makes N64 mode more clear, and americanizes it
* Update SohImGuiImpl.cpp
* Standardises D-pad spelling
* Update SohImGuiImpl.cpp
* Fixes typo, changes dungeon entrances tooltip, and fixes tabs
* Clearer wording
* Removes full stop
* Removes spaces from new line
* Removes space after \n
* Makes Linux compile
* Fixes wording
2022-05-14 15:08:17 -04:00
PurpleHato
2478ed86eb
Tweak: Don't make the fix enabled by default
2022-05-14 14:13:59 -04:00
PurpleHato
2e84a351b1
Used Cvars to make it part of the enhancements menu
2022-05-14 14:13:59 -04:00
PurpleHato
24fd3f1cdd
Fixed idle animations for Two Handed Items
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Nintendo messed up and used a 0 instead of a 1 which basically pulled the wrong animation to load.
2022-05-14 14:13:59 -04:00
MelonSpeedruns
2b0af54f88
Readme stuff ( #313 )
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* Fixed Gyroscopy Settings & Drift
* readme stuff
2022-05-13 18:44:58 -04:00
sholdee
90f849dfcf
Add args to build release config on Linux ( #312 )
2022-05-13 18:44:04 -04:00
Emill
45e5e5ca72
Experimental interpolation ( #309 )
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* Experimental 60 fps
* Fix compile error
* Fix compile error
* Fix compile error
2022-05-13 18:43:55 -04:00
Ada
bcd57f45b2
Corrects tooltip on otrgui ( #305 )
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Previously said Master Quest rom would work, this removes that and replaces it with GameCube PAL support
2022-05-12 20:46:05 -04:00
louist103
0a8db6d8a6
add new files ( #308 )
2022-05-12 20:45:24 -04:00
KiritoDev
b3d19eee3a
Fixed id and cleanup on finish of notifications ( #304 )
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Co-authored-by: KiritoDv <nohomoboi01@gmail.com>
2022-05-12 20:44:50 -04:00
Emill
3bc0564d9a
Use DX11 by default, if available ( #307 )
2022-05-12 20:43:07 -04:00
MelonSpeedruns
a3a65a1722
Merge branch 'HarbourMasters:develop' into develop
2022-05-12 16:40:15 -04:00
louist103
635fb71b76
Save states ( #300 )
2022-05-12 13:28:24 -04:00
KiritoDev
5746305157
Fixed compilation errors
2022-05-12 10:31:36 -04:00
KiritoDev
a790638bf5
Fixed texture loads on imgui
2022-05-12 10:31:36 -04:00
Marcelo20XX
fdd613f41e
Add QoL feature: Faster Block Pushing ( #275 )
2022-05-12 09:08:37 -04:00
Rozelette
9eb5ff6136
Fix GetTextureByID not returning anything on non-DX11 ( #297 )
2022-05-12 09:06:39 -04:00
PurpleHato
e2c801a2ac
Fixed ImGui developer menu ( #298 )
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Fixes the Auto Windows Opening that could cancel the menu by itself
2022-05-12 09:05:54 -04:00
Random
0adad641a6
fix thisx hack ( #299 )
2022-05-11 23:21:25 -04:00
KiritoDev
4aeed97e3a
Removed debug button
2022-05-11 19:22:01 -04:00
KiritoDev
1719986a35
Added notification system
2022-05-11 19:22:01 -04:00
MelonSpeedruns
888662267f
Merge branch 'HarbourMasters:develop' into develop
2022-05-11 19:01:38 -04:00
sholdee
3013c18e13
Get rid of timeout
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Just causing problems
2022-05-11 16:02:22 -04:00
sholdee
8ba5d827c5
Increase build pipeline timeout
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30min could possibly be too low in some instances
2022-05-11 15:45:23 -04:00
Sirius902
c7e552fc5f
Replace remaining occurances of CVar_GetVar with CVar_Get
2022-05-11 15:45:10 -04:00
GaryOderNichts
bf2825e9a5
Fix missing gMtxClear address for pal gc roms ( #282 )
2022-05-11 15:14:40 -04:00
Sirius902
a5651742ba
Improve CVars a bit ( #283 )
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* Improve CVars a bit
* Just use boolean operators on ptr
2022-05-11 15:12:52 -04:00
Baoulettes
a12e8b68ae
Fix dungeons chests map Kaleido ( #285 )
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* fix chest position
* Add original game chests loc
* Remove Jabu jabu 1F left over
2022-05-11 15:12:04 -04:00
Baoulettes
f8b47b36bf
Added GER/FRA textures variant + offset ( #286 )
2022-05-11 15:11:36 -04:00
GaryOderNichts
b054abbd65
Fix tunic colors ( #280 )
2022-05-11 15:10:44 -04:00
Baoulettes
234283f465
Fix actual position map name GER/FRA ( #279 )
2022-05-11 15:10:07 -04:00
Ralphie Morell
fca0566cef
Save Editor Enhancements ( #273 )
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* Added more SaveContext elements to save viewer; Added player-specific tab
* some std::strings changed to const char*; fixed bug with current equips on tunic+boots
* Spacing & misc. edits; reversed flag drawing order to match tcrf.net flag tables
2022-05-11 15:08:22 -04:00
KiritoDev
3f74e82a22
Fixed linux compilation
2022-05-11 14:28:29 -04:00
KiritoDev
6d2e1a603f
Fixed windows build
2022-05-11 14:28:29 -04:00
GaryOderNichts
108cd8efc8
Fix crash if LoadFile fails ( #265 )
2022-05-11 13:37:10 -04:00
KiritoDev
fe3e534938
Implemented overlay command and api ( #289 )
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* Added overlay command
* Moved Overlays to GameOverlay
* Added custom text size calculation
* Fixed string cvar load and added fipps font
2022-05-11 13:35:03 -04:00
sholdee
ea78c7ea1e
Add Linux build stage to Jenkinsfile ( #270 )
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* Add Linux build stage to Jenkinsfile
* Update Jenkinsfile
* Add OTRGui
* Pull in ZAPD.out to assets/extractor
* Switch to 7z for artifacts
2022-05-11 13:20:25 -04:00
Random
09432ee7f4
Linux/GCC Support ( #28 )
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* Initial Linux/GCC support commit
* Add instructins for linux in the README
* apply suggestions by @Erotemic and @Emill
* Fix python 3.10 symlink line
* Fix func_80041E80 type mismatch (#3 )
Type mismatch functions.h:664
* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES
* Makefile: find C/CXX_FILES automatically
* Makefile: remove ugly conditions in find commands
* cleanup _MSC_VER usage
* fix Windows build
* cleanup extraction scripts
* fix Windows build
* Fix Windows path separator issue
* fix rumble support for linux
* use glew-cmake in dockerfile
* add pulseaudio backend
* fix ZAPDTR linkage
* Check for "soh.elf" in directory (#6 )
hide second button if `soh.exe` or `soh.elf` is present
* Fix hardcoded segment addresses (#5 )
* fix condition
* hack lus -> soh dep for ZAPDTR
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-05-11 13:18:24 -04:00
KiritoDev
2e1a0b5144
Normalized imgui and added texture filter ( #271 )
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* Normalized imgui and added texture filter and fixed develop
* Fixed incorrect separator title
2022-05-11 10:59:56 -04:00
MelonSpeedruns
e55dcfa0a0
Merge branch 'HarbourMasters:develop' into develop
2022-05-05 12:09:45 -04:00
Baoulettes
091983b3e3
Cleaning bool check and now use proper variable. ( #261 )
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Baou is a noob and confirming it everyday.
2022-05-03 21:00:49 -04:00
Baoulettes
47331a904f
Title card offsets fix. ( #258 )
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was missing (uintptr_t) x4
2022-05-02 20:58:52 -04:00
KiritoDev
3d85fa1f3f
Fixes SohImGui compilation ( #259 )
2022-05-02 20:58:31 -04:00
MegaMech
1b7a613054
Fix link to build instructions ( #219 )
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* Fix link to build instructions
* Update README.md
* Update README.md
* Update README.md
* Update README.md
2022-05-02 18:46:18 -04:00
earthcrafterman
5bb7e94cc4
Adds a slider that lets players multiply King Zora's speed by up to 5x. ( #238 )
2022-05-02 18:27:33 -04:00