Commit Graph

2619 Commits

Author SHA1 Message Date
Jeffrey Crowell
41d1bbe137
Fix nullptr dereference in morpha (#870)
reported on discord, i don't have the ability to reproduce this, but it
appears to be a benign fix, as the only time that the tent2 is checked
down later is guarded by a null check.
2022-07-22 00:27:44 +02:00
David Chavez
e519caa554
Merge pull request #871 from jbodner09/fix-zelda-skip
Fix Child Zelda Skip rando setting always on
2022-07-22 00:23:53 +02:00
Josh Bodner
1d208c7dc2 Revert to using boolean in json 2022-07-21 11:04:37 -07:00
Josh Bodner
2edc81ee2d Attempt to restore formatting of randomizer.cpp 2022-07-21 11:03:28 -07:00
Christopher Leggett
21c585b2ce
Removes randomizer_custom_messages, as I relocated its logic elsewhere. 2022-07-21 13:10:04 -04:00
Christopher Leggett
b5dc097587
Cleanup and move most hint logic to CustomMessage.
Haven't removed where rando stores the hints for itself and the ganon and altar hints are still pulled from the randomizer class' local storage, but gossip stone hints are pulled from the custom message table now.
2022-07-21 13:05:15 -04:00
Josh Bodner
cddca2700a Move Child Zelda spoiler write out of for loop so it's not repeatedly hit 2022-07-20 23:08:57 -07:00
Josh Bodner
17b3f65276 Fix the issue for real 2022-07-20 22:57:18 -07:00
Josh Bodner
75a4d2cf99 Actually use the same strings everywhere lol 2022-07-20 21:50:55 -07:00
Josh Bodner
795ee54f2b Remove use of std::format since Jenkins doesn't like it 2022-07-20 21:44:32 -07:00
Josh Bodner
3633bdeeaf Fix Child Zelda Skip rando setting always on 2022-07-20 19:57:38 -07:00
Christopher Leggett
c5f66373c3
Adds ability to store and retrieve textbox size and position. 2022-07-19 22:51:39 -04:00
Christopher Leggett
2d1aa1d13a
Merge in develop-zhora 2022-07-19 20:28:21 -04:00
Christopher Leggett
32abe61554
Implements a basic CreateMessage function for non-GetItem text. 2022-07-19 00:31:37 -04:00
PurpleHato
235cef6abf
FIX: RetrictItem SunSong issue (#839)
Thanks @vaguerant
2022-07-18 22:47:37 -04:00
MelonSpeedruns
e871b53afc
Free cam collision v2 (#836) 2022-07-18 22:47:23 -04:00
qurious-pixel
dabb83fccf
[APPIMAGE] Use GUI dialog boxes (#829)
* [APPIMAGE] Use GUI dialog boxes

* [APPIMAGE] Adjust timing
2022-07-18 19:34:08 -04:00
GaryOderNichts
046b7e8949
Include game version in linux otr builds (#826) 2022-07-18 19:33:36 -04:00
GaryOderNichts
97d1f0e46c
Fix ZAPDTR linking order for linux builds (#825)
* Fix ZAPDTR linking order for linux builds

* Fix linking on macos
2022-07-18 19:32:15 -04:00
Andrew Van Caem
edfa369639
Add yShift position when displaying the positions of cylinders (#823) 2022-07-18 19:31:52 -04:00
Christopher Leggett
169f757954
Fixes ice trap chests to have short chest animations (#817) 2022-07-18 19:31:04 -04:00
David Chavez
4745f73655
[macOS] Bring support down to macOS 10.15 (#816)
* Pull out CC and CXX flags

* Set minimum deployment target

* Update version to 3.0.0
2022-07-18 19:30:29 -04:00
GaryOderNichts
660897ff63
Avoid UB on ocarinaAction shifts (#809) 2022-07-18 19:29:24 -04:00
David Chavez
37afdbd84c
Fix: Respect Config Window Resolution (#807)
* Fix regression witn using config window res

* Fix fullscreen presets
2022-07-18 19:28:12 -04:00
Baoulettes
9679075cba
- + button optionnal for Int and float sliders (#803) 2022-07-18 19:26:01 -04:00
Josh Bodner
5e5e57ea8f
Add Windows x64 build instruction (#800) 2022-07-18 19:25:11 -04:00
PurpleHato
9118788149
ADD: SaveEditor Edit current D-Pad Item (#799)
* ADD: Dapd on "current Dpad equip

* TWEAK: Spelling

* TWEAK: Shows it only if gDpadEquips is enable

* TWEAK: Forgot one "D-pad"

* TWEAK: Spacing
2022-07-18 19:24:56 -04:00
Ada
cc28a1444d
Update README.md (#796) 2022-07-18 19:24:20 -04:00
Ada
c65a40f432
Adds tooltip to free camera (#795) 2022-07-18 19:23:28 -04:00
briaguya
9e8335c1f0
fix non-rando non-3d-drops small key crash (#789)
Co-authored-by: briaguya <briaguya@alice>
2022-07-18 19:22:12 -04:00
qurious-pixel
10cb23ad74
[APPIMAGE] LibFuse removal fix (#780)
* [APPIMAGE] LibFuse removal fix

* [APPIMAGE] LibFuse 2 fix

Keep Original App name
2022-07-18 19:21:47 -04:00
KiritoDev
2daddd8a5a
Added renderer api switch dropdown (#775)
* Added renderer api switch

* Joined backend api and names into a pair

* Added close button on input editor
2022-07-18 19:21:31 -04:00
briaguya
d45968270a
Address rando pr comments (#742)
* prefix randomizer methods with Randomizer_

* make filename a local var

* remove unused file, update malon to use new names

* move randomizertypes to randomizer directory

* rename to Randomizer_GetSettingValue

Co-authored-by: briaguya <briaguya@alice>
2022-07-18 19:20:07 -04:00
Christopher Leggett
e04b2c80b6
Implements the custom text for gInjectSkulltulaCount.
Also auto-dissmisses the textbox when gSkulltulaFreeze is on. When gInjectSkulltulaCount is off, text is not auto-dismissed just like before, since that is base game text still.
2022-07-17 22:02:22 -04:00
Christopher Leggett
1ed45e1433
Implements adding message tables and retrieving by an ID.
Basically, some external code can choos a unique id and create a message table for itself. The idea is that modders can hook into this as well so they can get their own message table and don't have to worry about conflicting with the base game's textIDs. I have also implemented this setup for Randomizer so that the pre-filled bottles (which didn't exist in the original outside of Ruto's letter) have unique text as compared to the text for the item they are filled with.
2022-07-17 21:03:32 -04:00
Christopher Leggett
ee1270f346
more cleanup 2022-07-17 15:29:02 -04:00
Christopher Leggett
98c771cf2c
Simplifies the function signature of CustomMessage_RetrieveIfExists. 2022-07-17 15:11:16 -04:00
Christopher Leggett
69d2b5b3a3
Implements function to return custom message if one exists.
`CustomMessage_RetrieveIfExists` is placed at the very beginning of the z_message_PAL.c `Message_OpenText` if statement after any special changes to textIds are made. This function will either return either true or false and if true it will populate the necessary values of font and msgCtx to display said message. It's placement at the beginning also allows for overriding existing textIds to have new information, which will come in handy later.
2022-07-17 15:02:08 -04:00
Christopher Leggett
f57a912ca1
Does some cleanup of unecessary code and cases of no string provided. 2022-07-17 13:31:38 -04:00
Christopher Leggett
4eaf70b859
Refactors CustomMessages to not be rando specific.
Pulls the Custom Message related code out into it's own class, which has an initialization phase where other enhancements / future features can create messages during an initialization phase to be stored and retrieved later. Along with this refactoring, the 4 bottle messages from the previous rando-specific system are now created and stored during intialization and retrieved by their getItemId.

Now that it isn't rando specific, the goal is to move anything text changes that are hard-coded into z_message_PAL.c and refactor it so that future text additions/overrides can be done without modifying that file.
2022-07-17 12:34:56 -04:00
Christopher Leggett
3f2111a3e6
Adds text for Bottle with Blue Fire as a demo. 2022-07-15 19:48:49 -04:00
Christopher Leggett
1165e70434
Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into rando-custom-messages 2022-07-15 19:18:45 -04:00
M4xw
93bea4c151 git subrepo push soh
subrepo:
  subdir:   "soh"
  merged:   "75ccbade8"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "75ccbade8"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-07-14 20:47:48 -04:00
Christopher Leggett
46df17e29f
Added an extra helper function and removed instant text control code from ITEM_OBTAINED 2022-07-14 11:17:43 -04:00
Christopher Leggett
9c57ed6642
Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into rando-custom-messages 2022-07-14 10:06:05 -04:00
Sirius902
8417db65c7
Various controller fixes (#771)
* Fix controller

* Also fix rumble strength being a bool

* Remove ControllerHud.cpp

* Downgrade platform toolset back to previous version

* Fix gyro

* Fix bug that makes binding axes difficult and clear buttons before reading

* Exaggerate gyro display and adjust stick binding threshold

* Initialize drift thresholds
2022-07-14 09:05:36 -04:00
Kenix3
16f52c03b9 Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into develop 2022-07-14 01:35:52 -04:00
David Chavez
1ed58c4a99
Fix migration cvar deletion path (#765) 2022-07-14 01:19:40 -04:00
Christopher Leggett
cd096ce5e9
Fixes newline function to return correct character. 2022-07-14 00:56:47 -04:00
agamache
06338d864f
Fixes macOS randomizer functionality with App Directory (#761)
* Fixes macOS randomizer functionality with App Directory

* Fix windows build

* Update soh/soh/Enhancements/randomizer/3drando/rando_main.cpp

* Update soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp

* Revert band-aid fix

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2022-07-14 00:56:29 -04:00