sonoftunk
b278320f82
Check Tracker - Fixes #16 for Shooting the Sun
2022-11-12 09:03:52 -05:00
sonoftunk
1af2cc3b92
Check Tracker - Fixes #14 for Song from Ocarina of Time
2022-11-12 08:59:30 -05:00
sonoftunk
5d459543a9
Check Tracker - Fixes #10 for Composer Grave
2022-11-12 08:55:17 -05:00
sonoftunk
537e5decec
Check Tracker - Fixes #9 for Adult Shooting Gallery
2022-11-12 08:48:28 -05:00
sonoftunk
8063cf51c3
Check Tracker - Fixes #8 for Song from Saria
2022-11-12 08:45:06 -05:00
sonoftunk
b4d9b4cad2
Check Tracker
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- Adds support for merchants
- Fixes #7 for Bomchu Salesman
- Fixes #12 for Medigoron
2022-11-12 08:39:46 -05:00
sonoftunk
65b4125c7c
Check Tracker - Fixes #2 for Skull Mask and Mask of Truth checks
2022-11-12 08:04:12 -05:00
sonoftunk
142d91d27d
Merge remote-tracking branch 'origin/develop' into LocationTracker
2022-11-08 20:14:32 -05:00
sonoftunk
ad42bcf84e
Check Tracker
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- Fixes Claim Check check not tracking
- Fixes spoiler for Claim Check check when getting Biggoron's Sword
- Fixes LACS being spoiled and not tracking
2022-11-08 20:10:47 -05:00
sonoftunk
b49cbcb9a3
Check Tracker - Song from Malon now works
2022-11-08 19:07:47 -05:00
Ralphie Morell
341bc43daf
Rando: Shuffle Merchants ( #1720 )
2022-11-08 19:54:51 +01:00
PurpleHato
f050ba9ff7
TWEAK: Fix corrupted characters on French gossip hint ( #1935 )
2022-11-07 16:41:33 -05:00
David Chavez
2c6c1d2e46
[CI] Add Github build pipeline ( #1688 )
2022-11-07 20:34:03 +01:00
Garrett Cox
92b1730237
[ #1931 ] Fix issue with ZF Gossip stones ( #1933 )
2022-11-07 14:14:24 -05:00
sonoftunk
542916d770
Fixes most Event Chk Inf Checks on Check Tracker, and Frogs
2022-11-07 07:11:58 -05:00
sonoftunk
8eabef6c42
InfTable Check Location Fixes: Lost Dog Richard, Rolling Gorons, HBA 1000, Thawed Zora
2022-11-07 06:24:14 -05:00
lilDavid
e170407517
Enhancements for equipping magic arrows ( #1022 )
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Skip Magic Arrow Equip Animation, Equip Multiple Arrows at Once
2022-11-07 09:05:56 +01:00
RaelCappra
8d57ef4bed
Restore QPA glitched damage ( #1789 )
2022-11-07 09:02:42 +01:00
Dakota Brown
328ff0e8c4
Added Chests of Agony ( #1885 )
2022-11-06 22:07:58 +01:00
sonoftunk
d77487f06f
Merge remote-tracking branch 'origin/develop' into LocationTracker
2022-11-06 13:05:08 -05:00
sonoftunk
d83c7722df
Fixes gerudo fortress checks showing in tracker when settings have them removed
2022-11-06 12:44:08 -05:00
sonoftunk
d481181170
Fixes issue where Check Tracker would auto-scroll to wrong location when entering a grotto
2022-11-06 11:06:15 -05:00
sonoftunk
44b7d72916
Checks Tracker only shows checked locations once in game
2022-11-06 10:36:27 -05:00
sonoftunk
b6c0775f1b
Auto scroll Check Tracker windows to current area
2022-11-06 09:58:31 -05:00
sonoftunk
dba5df9e2a
Fixes crashing issues with Check Tracker rendering
2022-11-06 08:50:29 -05:00
sonoftunk
984a2b0bb1
Updates styling for checked items in Check Tracker
2022-11-06 08:08:47 -05:00
Alto1772
11497c393d
Disable imgui cursor visibility control ( #1905 )
2022-11-06 11:59:22 +01:00
briaguya
498769c990
Remove colons from shopsanity messages ( #1881 ) ( #1887 )
...
Co-authored-by: lilDavid <1337lilDavid@gmail.com>
2022-11-06 05:36:07 -05:00
David Chavez
e6e7a7b549
Refactor CrowdControl Setup ( #1890 )
2022-11-06 11:00:34 +01:00
blackgamma7
be72f48cea
Expanded Save Editor for Fishing Minigame ( #1900 )
2022-11-06 10:59:33 +01:00
Garrett Cox
2f6dea92c7
Add option to disable jump velocity boost with bunny hood ( #1918 )
2022-11-06 10:05:34 +01:00
Garrett Cox
99260acaf1
Use PlayState instead of GlobalContext ( #1927 )
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* Use PlayState instead of GlobalContext
- GlobalContext -> PlayState
- globalCtx -> play
- GlobalCtx -> PlayState
- globalContext -> playState
* Find and replace Gameplay_ with Play_
* Correct some misnamed argument cases
2022-11-06 09:24:34 +01:00
sonoftunk
466aa7d96e
Initial Auto-Location Tracking
2022-11-05 16:15:11 -04:00
PurpleHato
710a768d76
TWEAK: Some forgotten colors + google translation rewrite ( #1919 )
2022-11-05 16:09:03 -04:00
briaguya
274a108167
fix: add ShouldAdvanceSilent
to functions.h
( #1920 )
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The implicit declaration was causing issues on Linux when building in release mode. The call was getting optimized out which was preventing the "equip now?" message box from functioning as intended. Adding the `Message_ShouldAdvanceSilent` declaration to `functions.h`resolves the issue.
2022-11-05 15:33:04 -04:00
Garrett Cox
4396411d10
Add enhancement for making nuts explode bombs, similar to bombchus ( #1906 )
2022-11-05 14:37:32 +01:00
Garrett Cox
6d10e6b9f8
[rando] Pull gamestabled/OoT3D_Randomizer #540 fixes ( #1917 )
2022-11-05 14:31:25 +01:00
Garrett Cox
d77e810aae
Always show GTG & Ganons castle MQ status on tracker ( #1913 )
2022-11-05 03:11:04 -04:00
Garrett Cox
1dc28978fe
Fix copy/paste for ganons castle keyring ( #1916 )
2022-11-05 03:00:34 -04:00
Garrett Cox
dc758739f4
Add missing randomizer inf flags to save editor ( #1909 )
2022-11-05 01:57:36 -04:00
Garrett Cox
960c2732e5
Skip cutscenes for DOT and Rainbow bridge in rando ( #1908 )
2022-11-04 21:47:13 -04:00
Garrett Cox
a40b7180d9
handle keyrings on sohStats ( #1911 )
2022-11-04 21:37:16 -04:00
Garrett Cox
763f3a5760
Tweaks to chest matches contents setting ( #1902 )
2022-11-03 18:07:11 -04:00
Garrett Cox
a4697c6fcb
Change lineup tick default to off ( #1899 )
2022-11-03 12:55:40 -04:00
Christopher Leggett
75af33a04c
Fixes choose-quest with missing MQ crash. ( #1903 )
2022-11-03 12:29:25 -04:00
Garrett Cox
c5940905e7
Add glitch line-up tick option ( #1875 )
2022-11-02 22:07:10 -04:00
Christopher Leggett
4156a1d2c7
Fixes bug preventing name entry with single OTR. ( #1894 )
2022-11-02 18:00:57 -04:00
Christopher Leggett
d49a1cd6b3
Fixes bug with generating seed on the choose-quest screen. ( #1892 )
2022-11-02 17:30:44 -04:00
Garrett Cox
3b7b4913eb
Track keys, heart pieces, and heart containers collected ( #1849 )
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* Track keys, heart pieces, and heart containers collected
* Update soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp
2022-11-02 14:09:25 -04:00
Garrett Cox
897e70b6fc
Sfx Editor - 3rd Pass ( #1873 )
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* First pass on SFX Editor
* Fix crash at night in Colossus (and probably other undocumented issues)
The SFX editor was swapping out the bytes corresponding to the sequence
to be played regardless of the audio command being issued. This fix
ensures the swap will only happen on commands which actually treat those
bytes as a sequence identifier.
* enabling a few more songs/fanfares
* Removing a few broken bgms, fixing the preview button returning to the wrong bgm
* Fixes restoration from miniboss music to previous one
* add timed minigame into the sounds pool
* A few small tweaks
* More cleanup and add instruments
* adjust usage of getReverseReplacementSeq
* Changes from feedback and prefix external methods with SfxEditor
Co-authored-by: RaelCappra <rael.cappra@gmail.com>
2022-11-02 12:27:05 -04:00