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Restore QPA glitched damage (#1789)
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@ -3597,7 +3597,12 @@ void func_80837948(PlayState* play, Player* this, s32 arg2) {
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}
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if ((arg2 >= 16) && (arg2 < 20)) {
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flags = D_80854488[temp][1];
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if (CVar_GetS32("gRestoreQPA", 1) && temp == -1) {
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flags = 0x16171617;
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}
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else {
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flags = D_80854488[temp][1];
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}
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} else {
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flags = D_80854488[temp][0];
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}
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