Rando: Shuffle Merchants (#1720)

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Ralphie Morell 2022-11-08 13:54:51 -05:00 committed by GitHub
parent f050ba9ff7
commit 341bc43daf
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9 changed files with 133 additions and 1 deletions

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@ -21,6 +21,9 @@ typedef enum {
TEXT_PURPLE_RUPEE = 0xF1,
TEXT_HUGE_RUPEE = 0xF2,
TEXT_BEAN_SALESMAN = 0x405E,
TEXT_MEDIGORON = 0x304C,
TEXT_CARPET_SALESMAN_1 = 0x6077,
TEXT_CARPET_SALESMAN_2 = 0x6078,
TEXT_SCRUB_RANDOM = 0x9000,
TEXT_SCRUB_RANDOM_FREE = 0x9001,
TEXT_SHOP_ITEM_RANDOM = 0x9100,

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@ -485,5 +485,8 @@ const std::vector<FlagTable> flagTables = {
{ RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_6, "SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_6" },
{ RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_7, "SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_7" },
{ RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_8, "SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_8" },
{ RAND_INF_MERCHANTS_MEDIGORON, "RAND_INF_MERCHANTS_MEDIGORON" },
{ RAND_INF_MERCHANTS_CARPET_SALESMAN, "RAND_INF_MERCHANTS_CARPET_SALESMAN" },
} },
};

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@ -2579,6 +2579,7 @@ namespace Settings {
ShuffleAdultTradeQuest.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_ADULT_TRADE]);
ShuffleMagicBeans.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_MAGIC_BEANS]);
ShuffleMerchants.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_MERCHANTS]);
// the checkbox works because 0 is "Off" and 1 is "Fairy Ocarina"
StartingOcarina.SetSelectedIndex(cvarSettings[RSK_STARTING_OCARINA]);

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@ -203,6 +203,7 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
{ "Shuffle Settings:Tokensanity", RSK_SHUFFLE_TOKENS },
{ "Shuffle Settings:Shuffle Adult Trade", RSK_SHUFFLE_ADULT_TRADE },
{ "Shuffle Settings:Shuffle Magic Beans", RSK_SHUFFLE_MAGIC_BEANS },
{ "Shuffle Settings:Shuffle Merchants", RSK_SHUFFLE_MERCHANTS },
{ "Start with Deku Shield", RSK_STARTING_DEKU_SHIELD },
{ "Start with Kokiri Sword", RSK_STARTING_KOKIRI_SWORD },
{ "Start with Fairy Ocarina", RSK_STARTING_OCARINA },
@ -453,6 +454,61 @@ void Randomizer::LoadMerchantMessages(const char* spoilerFileName) {
"%gobjet mystérieux%w pour 60 Rubis?\x1B&%gOui&Non%w",
});
//Setup for merchant text boxes
//Medigoron
//RANDOTODO: Implement obscure/ambiguous hints
CustomMessageManager::Instance->CreateMessage(
Randomizer::merchantMessageTableID, TEXT_MEDIGORON,
{
TEXTBOX_TYPE_BLACK,
TEXTBOX_POS_BOTTOM,
"How about buying %r&{{item}}%w for %g200 rupees%w?\x1B&%gYes&No%w",
"Wie wäre es mit %r&{{item}}%w für %g200 Rubine?%w\x1B&%gJa!&Nein!%w",
"Veux-tu acheter %r&{{item}}%w pour %g200 rubis?%w\x1B&%gOui&Non&w"
});
//Carpet Salesman
//RANDOTODO: Implement obscure/ambiguous hints
std::vector<std::string> cgBoxTwoText;
if (Randomizer::GetRandoSettingValue(RSK_SHUFFLE_MERCHANTS) == 2) { //If merchant hints are clear...
cgBoxTwoText = {
"!%w&It's real, I promise!&A lonely man such as myself&wouldn't %rlie%w to you, hmm?^",
"!%w&Ich kann versichern es ist ein&aufrichtiges Angebot!^Ein einsamer Mann wie ich würde dich&doch nicht %ranlügen%w, oder?^",
"!%w&C'est vrai! J'te jure!&Un gars comme moi ne te %rmentirai%w pas&tu ne crois pas?^"
};
} else {
cgBoxTwoText = {
"!%w&I won't tell you what it is until I see&the money...^",
"!%w&Erst kommt das Geld, dann die Ware...^",
"!%w&Je ne te dirai pas ce que c'est avant&d'être payé rubis sur l'ongle...^"
};
}
CustomMessageManager::Instance->CreateMessage(
Randomizer::merchantMessageTableID, TEXT_CARPET_SALESMAN_1,
{
TEXTBOX_TYPE_BLACK,
TEXTBOX_POS_BOTTOM,
"Welcome!^I am selling stuff, strange and rare, &from all over the world to everybody.&Today's special is...^%r{{item}}" + cgBoxTwoText[0] +
"How about %g200 Rupees?%w\x1B&&%gYes&No%w",
"Sei gegrüßt!^Ich verkaufe allerlei Kuriorisäten.&Stets sonderliche und seltene Ware&aus aller Welt für jedermann.&Das heutige Angebot bleibt...^%r{{item}}" +
cgBoxTwoText[1] + "Wie wäre es mit %g200 Rubinen?%w\x1B&&%gJa!&Nein!%w",
"Bienvenue!^Je vends des trucs étranges et rares,&de partout dans le monde et à tout le&monde! L'objet du jour est...^%r{{item}}" +
cgBoxTwoText[2] + "Alors, marché conclu pour %g200 rubis?%w\x1B&&%gOui&Non%w"
}
);
CustomMessageManager::Instance->CreateMessage(
Randomizer::merchantMessageTableID, TEXT_CARPET_SALESMAN_2,
{
TEXTBOX_TYPE_BLACK,
TEXTBOX_POS_TOP,
"Finally! Now I can go back to being &an %rarms dealer!%w",
"Endlich! Schon bald kann ich wieder &%rKrabbelminen-Händler%w sein!",
"Squalala! Je vais enfin pouvoir &%rprendre des vacances!%w"
}
);
// Each shop item has two messages, one for when the cursor is over it, and one for when you select it and are
// prompted buy/don't buy
CustomMessageManager::Instance->CreateMessage(
@ -654,6 +710,15 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
gSaveContext.randoSettings[index].value = 1;
}
break;
case RSK_SHUFFLE_MERCHANTS:
if(it.value() == "Off") {
gSaveContext.randoSettings[index].value = 0;
} else if (it.value() == "On (No Hints)") {
gSaveContext.randoSettings[index].value = 1;
} else if (it.value() == "On (With Hints)") {
gSaveContext.randoSettings[index].value = 2;
}
break;
// Uses Ammo Drops option for now. "Off" not yet implemented
case RSK_ENABLE_BOMBCHU_DROPS:
if (it.value() == "On") {
@ -2145,6 +2210,9 @@ std::map<RandomizerCheck, RandomizerInf> rcToRandomizerInf = {
{ RC_MARKET_BOMBCHU_SHOP_ITEM_6, RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_6 },
{ RC_MARKET_BOMBCHU_SHOP_ITEM_7, RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_7 },
{ RC_MARKET_BOMBCHU_SHOP_ITEM_8, RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_8 },
{ RC_GC_MEDIGORON, RAND_INF_MERCHANTS_MEDIGORON },
{ RC_WASTELAND_BOMBCHU_SALESMAN, RAND_INF_MERCHANTS_CARPET_SALESMAN },
};
RandomizerCheckObject Randomizer::GetCheckObjectFromActor(s16 actorId, s16 sceneNum, s32 actorParams = 0x00) {
@ -2422,6 +2490,7 @@ void GenerateRandomizerImgui() {
cvarSettings[RSK_SHUFFLE_COWS] = CVar_GetS32("gRandomizeShuffleCows", 0);
cvarSettings[RSK_SHUFFLE_ADULT_TRADE] = CVar_GetS32("gRandomizeShuffleAdultTrade", 0);
cvarSettings[RSK_SHUFFLE_MAGIC_BEANS] = CVar_GetS32("gRandomizeShuffleBeans", 0);
cvarSettings[RSK_SHUFFLE_MERCHANTS] = CVar_GetS32("gRandomizeShuffleMerchants", 0);
cvarSettings[RSK_ENABLE_BOMBCHU_DROPS] = CVar_GetS32("gRandomizeEnableBombchuDrops", 0);
cvarSettings[RSK_BOMBCHUS_IN_LOGIC] = CVar_GetS32("gRandomizeBombchusInLogic", 0);
cvarSettings[RSK_SKIP_CHILD_ZELDA] = CVar_GetS32("gRandomizeSkipChildZelda", 0);
@ -3052,6 +3121,19 @@ void DrawRandoEditor(bool& open) {
UIWidgets::PaddedSeparator();
// Shuffle Merchants
ImGui::Text(Settings::ShuffleMerchants.GetName().c_str());
UIWidgets::InsertHelpHoverText(
"Enabling this adds a Giant's Knife and a pack of Bombchus to the item pool "
"and changes both Medigoron and the Haunted Wasteland Carpet Salesman to sell "
"a random item once at the price of 200 rupees.\n\n"
"On (no hints) - Salesmen will be included but won't tell you what you'll get.\n"
"On (with hints) - Salesmen will be included and you'll know what you're buying."
);
UIWidgets::EnhancementCombobox("gRandomizeShuffleMerchants", randoShuffleMerchants, 3, 0);
UIWidgets::PaddedSeparator();
// Shuffle Frog Song Rupees
UIWidgets::EnhancementCheckbox(Settings::ShuffleFrogSongRupees.GetName().c_str(), "gRandomizeShuffleFrogSongRupees");
UIWidgets::InsertHelpHoverText(

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@ -1029,6 +1029,7 @@ typedef enum {
RSK_SKULLS_SUNS_SONG,
RSK_SHUFFLE_ADULT_TRADE,
RSK_SHUFFLE_MAGIC_BEANS,
RSK_SHUFFLE_MERCHANTS,
RSK_BLUE_FIRE_ARROWS,
RSK_SUNLIGHT_ARROWS,
RSK_ENABLE_BOMBCHU_DROPS,

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@ -140,6 +140,9 @@ typedef enum {
RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_7,
RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_8,
RAND_INF_MERCHANTS_CARPET_SALESMAN,
RAND_INF_MERCHANTS_MEDIGORON,
// If you add anything to this list, you need to update the size of randomizerInf in z64save.h to be ceil(RAND_INF_MAX / 16)
RAND_INF_MAX,

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@ -1983,6 +1983,11 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::NaviRandoMessageTableID, naviTextId);
} else if (Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS) && textId == TEXT_BEAN_SALESMAN) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN);
} else if (Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) && (textId == TEXT_MEDIGORON ||
(textId == TEXT_CARPET_SALESMAN_1 && !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN)) ||
(textId == TEXT_CARPET_SALESMAN_2 && !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN)))) {
RandomizerInf randoInf = (RandomizerInf)(textId == TEXT_MEDIGORON ? RAND_INF_MERCHANTS_MEDIGORON : RAND_INF_MERCHANTS_CARPET_SALESMAN);
messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, textId, Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != 2);
} else if (Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) &&
(textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT)) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId);

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@ -97,6 +97,8 @@ s32 func_80A3D7C8(void) {
return 1;
} else if (gBitFlags[3] & gSaveContext.inventory.equipment) {
return 2;
} else if ((gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS)) && (gBitFlags[2] & gSaveContext.inventory.equipment)){
return 1;
} else {
return 3;
}
@ -209,6 +211,11 @@ void func_80A3DC44(EnGm* this, PlayState* play) {
return;
case 1:
gSaveContext.infTable[11] |= 2;
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
//Resets "Talked to Medigoron" flag in infTable to restore initial conversation state
gSaveContext.infTable[11] &= ~2;
}
case 2:
this->actionFunc = EnGm_ProcessChoiceIndex;
default:
@ -243,8 +250,17 @@ void EnGm_ProcessChoiceIndex(EnGm* this, PlayState* play) {
Message_ContinueTextbox(play, 0xC8);
this->actionFunc = func_80A3DD7C;
} else {
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
GiveItemEntryFromActor(&this->actor, play,
Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE), 415.0f, 10.0f);
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON);
gSaveContext.infTable[11] |= 2;
this->actionFunc = func_80A3DF00;
} else {
func_8002F434(&this->actor, play, GI_SWORD_KNIFE, 415.0f, 10.0f);
this->actionFunc = func_80A3DF00;
}
}
break;
case 1: // no
@ -260,7 +276,17 @@ void func_80A3DF00(EnGm* this, PlayState* play) {
this->actor.parent = NULL;
this->actionFunc = func_80A3DF60;
} else {
func_8002F434(&this->actor, play, GI_SWORD_KNIFE, 415.0f, 10.0f);
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
GiveItemEntryFromActor(&this->actor, play,
Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE), 415.0f, 10.0f);
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON);
gSaveContext.infTable[11] |= 2;
}
else {
func_8002F434(&this->actor, play, GI_SWORD_KNIFE, 415.0f, 10.0f);
}
}
}

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@ -129,7 +129,15 @@ void func_80A89160(EnJs* this, PlayState* play) {
this->actor.parent = NULL;
En_Js_SetupAction(this, func_80A8910C);
} else {
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN)) {
GiveItemEntryFromActor(&this->actor, play,
Randomizer_GetItemFromKnownCheck(RC_WASTELAND_BOMBCHU_SALESMAN, GI_BOMBCHUS_10), 90.0f, 10.0f);
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN);
} else {
func_8002F434(&this->actor, play, GI_BOMBCHUS_10, 10000.0f, 50.0f);
}
}
}