Checks Tracker only shows checked locations once in game

This commit is contained in:
sonoftunk 2022-11-06 10:36:27 -05:00
parent b6c0775f1b
commit 44b7d72916

View File

@ -717,6 +717,7 @@ void DrawLocations() {
bool lastItemFound = false;
bool doAreaScroll = false;
bool inGame = gGlobalCtx != nullptr && gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2;
RandomizerCheckArea currentArea = RCAREA_INVALID;
if (gGlobalCtx != nullptr)
currentArea = RandomizerCheckObjects::GetRCAreaBySceneID((SceneID)gGlobalCtx->sceneNum);
@ -743,7 +744,7 @@ void DrawLocations() {
}
for (auto& locationIt : rcObjects) {
// If the location has its scene flag set
if (HasItemBeenCollected(locationIt.second)) { // && checkedLocations.find(locationIt.rc) != checkedLocations.end()) {
if (inGame && HasItemBeenCollected(locationIt.second)) { // && checkedLocations.find(locationIt.rc) != checkedLocations.end()) {
// show it as checked
checkedLocations.insert(locationIt.second.rc);
@ -819,8 +820,8 @@ void DrawLocations() {
auto elfound = checkedLocations.find(locationIt.second.rc);
if (locationIt.second.visibleInImgui && elfound != checkedLocations.end()) {
// If the location has its scene flag set
if (!HasItemBeenCollected(locationIt.second)) {
// show it as checked
if (!inGame || !HasItemBeenCollected(locationIt.second)) {
// show it as unchecked
checkedLocations.erase(locationIt.second.rc);
} else if (ImGui::ArrowButton(std::to_string(locationIt.second.rc).c_str(), ImGuiDir_Left)) {
checkedLocations.erase(elfound);