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Tweaks to chest matches contents setting (#1902)
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@ -4289,8 +4289,8 @@ void InitRandoItemTable() {
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GetItemEntry randoGetItemTable[] = {
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GET_ITEM(RG_ICE_TRAP, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_ICE_TRAP),
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GET_ITEM(RG_MAGIC_SINGLE, OBJECT_GI_MAGICPOT, GID_MAGIC_SMALL, 0xE4, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_MAGIC_SINGLE),
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GET_ITEM(RG_MAGIC_DOUBLE, OBJECT_GI_MAGICPOT, GID_MAGIC_LARGE, 0xE8, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_MAGIC_DOUBLE),
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GET_ITEM(RG_DOUBLE_DEFENSE, OBJECT_GI_HEARTS, GID_HEART_CONTAINER, 0xE9, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_DOUBLE_DEFENSE),
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GET_ITEM(RG_MAGIC_DOUBLE, OBJECT_GI_MAGICPOT, GID_MAGIC_LARGE, 0xE8, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER, RG_MAGIC_DOUBLE),
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GET_ITEM(RG_DOUBLE_DEFENSE, OBJECT_GI_HEARTS, GID_HEART_CONTAINER, 0xE9, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER, RG_DOUBLE_DEFENSE),
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GET_ITEM(RG_BOTTLE_WITH_RED_POTION, OBJECT_GI_LIQUID, GID_POTION_RED, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_BOTTLE_WITH_RED_POTION),
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GET_ITEM(RG_BOTTLE_WITH_GREEN_POTION, OBJECT_GI_LIQUID, GID_POTION_GREEN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_BOTTLE_WITH_GREEN_POTION),
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GET_ITEM(RG_BOTTLE_WITH_BLUE_POTION, OBJECT_GI_LIQUID, GID_POTION_BLUE, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_BOTTLE_WITH_BLUE_POTION),
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@ -4345,7 +4345,7 @@ void InitRandoItemTable() {
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GET_ITEM(RG_BOTTOM_OF_THE_WELL_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER, RG_BOTTOM_OF_THE_WELL_COMPASS),
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GET_ITEM(RG_ICE_CAVERN_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER, RG_ICE_CAVERN_COMPASS),
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GET_ITEM(RG_MAGIC_BEAN_PACK, OBJECT_GI_BEAN, GID_BEAN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_MAGIC_BEAN_PACK),
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GET_ITEM(RG_TYCOON_WALLET, OBJECT_GI_PURSE, GID_WALLET_GIANT, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, RG_TYCOON_WALLET),
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GET_ITEM(RG_TYCOON_WALLET, OBJECT_GI_PURSE, GID_WALLET_GIANT, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER, RG_TYCOON_WALLET),
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};
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ItemTableManager::Instance->AddItemTable(MOD_RANDOMIZER);
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for (int i = 0; i < ARRAY_COUNT(extendedVanillaGetItemTable); i++) {
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@ -184,6 +184,12 @@ void EnBox_Init(Actor* thisx, GlobalContext* globalCtx2) {
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SkelAnime_Init(globalCtx, &this->skelanime, &gTreasureChestSkel, anim, this->jointTable, this->morphTable, 5);
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Animation_Change(&this->skelanime, anim, 1.5f, animFrameStart, endFrame, ANIMMODE_ONCE, 0.0f);
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if (gSaveContext.n64ddFlag) {
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this->getItemEntry = Randomizer_GetItemFromActor(this->dyna.actor.id, globalCtx->sceneNum, this->dyna.actor.params, this->dyna.actor.params >> 5 & 0x7F);
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} else {
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this->getItemEntry = ItemTable_RetrieveEntry(MOD_NONE, this->dyna.actor.params >> 5 & 0x7F);
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}
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EnBox_UpdateSizeAndTexture(this, globalCtx);
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// For SOH we spawn a chest actor instead of rendering the object from scratch for forest boss
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// key chest, and it's up on the wall so disable gravity for it.
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@ -616,18 +622,18 @@ void EnBox_UpdateSizeAndTexture(EnBox* this, GlobalContext* globalCtx) {
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GetItemCategory getItemCategory;
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if (globalCtx->sceneNum != SCENE_TAKARAYA && cvar > 0) {
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GetItemEntry getItemEntry = GET_ITEM_NONE;
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if (gSaveContext.n64ddFlag) {
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getItemEntry = Randomizer_GetItemFromActorWithoutObtainabilityCheck(this->dyna.actor.id, globalCtx->sceneNum, this->dyna.actor.params, this->dyna.actor.params >> 5 & 0x7F);
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} else {
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getItemEntry = ItemTable_RetrieveEntry(MOD_NONE, this->dyna.actor.params >> 5 & 0x7F);
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}
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getItemCategory = getItemEntry.getItemCategory;
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getItemCategory = this->getItemEntry.getItemCategory;
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// If they don't have bombchu's yet consider the bombchu item major
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if (getItemEntry.gid == GID_BOMBCHU && INV_CONTENT(ITEM_BOMBCHU) != ITEM_BOMBCHU) {
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if (this->getItemEntry.gid == GID_BOMBCHU && INV_CONTENT(ITEM_BOMBCHU) != ITEM_BOMBCHU) {
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getItemCategory = ITEM_CATEGORY_MAJOR;
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// If it's a bottle and they already have one, consider the item lesser
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} else if (
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(this->getItemEntry.modIndex == MOD_RANDOMIZER && this->getItemEntry.getItemId >= RG_BOTTLE_WITH_RED_POTION && this->getItemEntry.getItemId <= RG_BOTTLE_WITH_BIG_POE) ||
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(this->getItemEntry.modIndex == MOD_NONE && (this->getItemEntry.getItemId == GI_BOTTLE || this->getItemEntry.getItemId == GI_MILK_BOTTLE))
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) {
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if (gSaveContext.inventory.items[SLOT_BOTTLE_1] != ITEM_NONE) {
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getItemCategory = ITEM_CATEGORY_LESSER;
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}
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}
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}
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@ -45,6 +45,7 @@ typedef struct EnBox {
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/* 0x01F9 */ u8 type;
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/* 0x01FA */ u8 iceSmokeTimer;
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/* 0x01FB */ u8 unk_1FB;
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/* */ GetItemEntry getItemEntry;
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/* */ Gfx* boxLidDL;
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/* */ Gfx* boxBodyDL;
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} EnBox; // size = 0x01FC
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