Christopher Leggett
9062eaaca5
Should fix switch build pt 2
2022-08-06 12:21:11 -04:00
Christopher Leggett
43461cec69
Should fix switch build
2022-08-06 12:15:27 -04:00
Christopher Leggett
63ace6a4cc
Change ItemTableID to be uint16_t so we can use ModIndex for it.
2022-08-04 22:50:55 -04:00
Christopher Leggett
95d439bb30
Adds rough ability to differentiate between rando and vanilla items.merge stashed changes from before develop-zhora merge
2022-08-04 20:54:51 -04:00
Christopher Leggett
1da655adb5
Resolve merge conflicts with develop-zhora
2022-08-03 23:13:53 -04:00
Ada
bd86c792c3
Moves release version text ( #1028 )
2022-08-03 22:44:43 -04:00
Christopher Leggett
dffcbb035e
Fixes glitchy dungeon maps. ( #1032 )
2022-08-03 22:43:55 -04:00
Kenix3
97adc4a7f2
Changes string.h include in CVar.cpp
2022-08-03 21:48:51 -04:00
Kenix3
6190388164
Now using posix strdrup on non-msvc builds.
2022-08-03 21:48:51 -04:00
Kenix3
8c9d067657
LUS Cleanup: CVars functions are now consistent
2022-08-03 21:48:51 -04:00
Kenix3
6d3d5e7da5
LUS Cleanup: Removes unnecessary ModManager class.
2022-08-03 21:48:39 -04:00
Kenix3
212d774613
Clean up unnecessary compiler checks.
2022-08-03 21:12:51 -04:00
Kenix3
e68fac14c8
Uses correct audio player per platform now.
2022-08-03 21:12:51 -04:00
Kenix3
7675309e3f
Moves specific audio player header file include to after the definition of AudioPlayer class in AudioPlayer.h
2022-08-03 21:12:51 -04:00
Kenix3
4ce19e1448
LUS Cleanup: Only including the correct audio player header file.
2022-08-03 21:12:51 -04:00
Kenix3
fd379896d6
LUS Cleanup: Clean up hooks system.
2022-08-03 21:12:51 -04:00
Kenix3
8431cddb14
LUS Cleanup: GameOverlay and moves various GUI related files to it's own filter.
2022-08-03 20:10:39 -04:00
Christopher Leggett
41ea5c6685
Adds rando item table and way to differentiate tables in GetItemEntry.
2022-08-03 08:15:17 -04:00
Kenix3
2d60c772bf
LUS Cleanup: Controllers cleanup ( #1016 )
2022-08-03 00:07:52 -04:00
Garrett Cox
6d0d608e38
Unrestricted warping in randomizer ( #951 )
2022-08-02 23:51:07 -04:00
Nycz
db33604171
added Cheat Sync Time ( #957 )
...
* added Cheat Sync Time
This syncs the ingame time with the real world time.
I wasnt quite sure where to put the code so im sorry if this is bad i just wanted to contribute to this project.
* Update soh/src/code/z_play.c
Co-authored-by: Christopher Leggett <chris@leggett.dev>
* Update z_play.c
added suggestions from leggettc18
* Update z_play.c
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2022-08-02 23:48:41 -04:00
InfoManiac742
27e0f19dac
Remember save location ( #980 )
...
* Remember save location
* Clarified grotto caveat
* Update ImGuiImpl.cpp
2022-08-02 23:47:57 -04:00
Kenix3
7267b60a26
gfxFramebuffer is now only compared or set to 0 rather than NULL
2022-08-02 23:31:50 -04:00
Kenix3
67d5ba08ab
Converts gfxFramebuffer to be a pointer.
2022-08-02 23:31:50 -04:00
Kenix3
1de525900d
Removes unnecessary Environment.cpp file.
2022-08-02 23:31:50 -04:00
Kenix3
352b46c1f5
LUS Cleanup: Console class is now in the Ship namespace
2022-08-02 22:54:38 -04:00
Kenix3
1bf7771981
LUS Cleanup: Utils.cpp is now in namespace Ship.
2022-08-02 22:38:01 -04:00
Kenix3
c1659d3dcf
Adds a function for grabbing physical device from virtual slot.
2022-08-02 22:37:42 -04:00
Kenix3
b3c3882b12
LUS Cleanup: Make ControlDeck a member of Window
2022-08-02 22:37:42 -04:00
David Chavez
d9443d98f0
Store RGBA Cvar as JSON object ( #996 )
...
* Store RGBA Cvar as JSON object
* Use existing split string method
* Extract key setting to var
2022-08-02 18:09:33 -04:00
aMannus
85c4cd3863
Re-added ImStrdup around string value ( #1009 )
2022-08-02 23:47:39 +02:00
David Chavez
cec0bc6fca
Merge pull request #999 from dcvz/rachael-zhora
...
Rachael -> Zhora
2022-08-02 20:15:26 +02:00
David Chavez
53229f0905
Merge branch 'develop-rachael' into rachael-zhora
...
# Conflicts:
# libultraship/libultraship/ImGuiImpl.cpp
2022-08-02 20:05:40 +02:00
Josh Bodner
18013e1ae0
Do this in Rachael instead
2022-08-02 13:57:34 -04:00
David Chavez
61c68666d6
Closer align Makefiles & Dockerfiles ( #748 )
2022-08-02 16:22:20 +02:00
Christopher Leggett
bfdf814a1f
Implements new getItem table in game.
2022-08-01 21:03:58 -04:00
David Chavez
4ed82c71dc
Fix c++20 clang issue
2022-08-01 17:16:03 -04:00
Christopher Leggett
4a87ed709b
Adds ItemTableManager class.
2022-07-31 23:26:48 -04:00
Garrett Cox
9389ceb8c1
Speed up lifting silver rocks and obelisks by 5x ( #953 )
...
* Speed up lifting silver rocks and obelisks by 3x
* Increase rock lifting speed to 5x
* Fix bug that sped up picking up small rocks, grass, bombflowers
* Add enhancement checkbox for faster block lifting and reduced speed to 3x
2022-07-31 22:09:30 -04:00
David Chavez
b4f4e36acb
[macos] Disable buggy resolution scaling ( #982 )
2022-07-31 22:08:10 -04:00
Christopher Leggett
d332c3d9d6
Randomizer Allows Skull Kid to accept Mask after receiving an ice trap. ( #963 )
...
* Allows Skull Kid to accept Mask after receiving an ice trap.
* Extracts obscure rando check into a clearly named function.
* Fixes missing semicolon...
2022-07-31 21:58:13 -04:00
Christopher Leggett
b59c9cdf02
Randomizer: Fixes LACS and Prelude checks under certain conditions ( #961 )
...
* Prevents LACS flag from getting set when it shouldn't be.
* Fixes Prelude and LACS checks so they apply immediately if missed.
* Refactors the scene-flag-setting code into its own function.
* Renames new enums and props to be clearer and not specific to scene flags.
* Refactors pendingFlag data into a separate struct.
2022-07-31 21:57:30 -04:00
aMannus
8c25e9a992
Added line break ( #958 )
2022-07-31 21:54:26 -04:00
Kenix3
4f29833476
Adds beta quest Gameshark cheat. ( #975 )
...
* Adds beta quest Gameshark cheat.
* Fixes issue where lus was including a function from soh.
* Limits beta quest to 0-8
2022-07-31 21:52:10 -04:00
Garrett Cox
d648c7275c
Hide Dpad in minimal UI ( #955 )
2022-07-31 21:51:36 -04:00
KiritoDev
a1ed35e5bd
Fixed slowdown on dodongo ( #945 )
...
* Fixed slowdown on dodongo
* Invalidate only works on pc
* Added todo comment
2022-07-31 21:49:54 -04:00
InfoManiac742
206f63f9e6
Fix build link in README ( #944 )
...
Currently leads to a 404 page since there's no longer a branch called "develop", I've just sent it to the main page for the builds site
2022-07-31 21:48:43 -04:00
Josh Bodner
7a45380123
Automatically break long tooltip lines ( #925 )
...
* Remove manual newlines from the middle of sentences in tooltips and automatically break long lines instead
* Move split functionality into header so randomizer tooltips can use it
* Rewrite logic to be O(n)
* Found another typo
* Move helper function to libultraship to (hopefully) get Jenkins happy
* Fix typo I made when fixing the typo before
* Remove unneeded header
* Parameterize line length in case variable line length is desired in the future
2022-07-31 21:40:26 -04:00
GaryOderNichts
99ecccfaab
Save scarecrow songs as OcarinaNotes ( #918 )
2022-07-31 21:39:24 -04:00
PurpleHato
7dd6f59b8b
TWEAK: added 360hz support ( #896 )
...
* FIX: Increased the maximum actor limit for draw distance
Fix issue #529
* TWEAK: added 360hz support
Has been asked by an user who have a fancy 360hz laptop refresh rate
https://www.androidauthority.com/asus-rog-ces-2021-1191928/
* TWEAK: Forgot one value
2022-07-31 21:38:40 -04:00