Adds rando item table and way to differentiate tables in GetItemEntry.

This commit is contained in:
Christopher Leggett 2022-08-03 08:15:17 -04:00
parent bfdf814a1f
commit 41ea5c6685
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GPG Key ID: 7093AE5FF7037D79
5 changed files with 58 additions and 2 deletions

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@ -11,6 +11,7 @@ typedef struct {
/* 0x02 */ int8_t gi; // defines the draw id and chest opening animation
/* 0x03 */ uint8_t textId;
/* 0x04 */ uint16_t objectId;
/* 0x06 */ uint16_t modIndex; // 0 = Vanilla, 1 = Randomizer, future mods will increment up?
} GetItemEntry; // size = 0x06
#define GET_ITEM(itemId, objectId, drawId, textId, field, chestAnim) \

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@ -14,6 +14,7 @@
#include "3drando/rando_main.hpp"
#include <soh/Enhancements/debugger/ImGuiHelpers.h>
#include "Lib/ImGui/imgui_internal.h"
#include <soh/Enhancements/item-tables/ItemTableManager.h>
using json = nlohmann::json;
@ -4746,6 +4747,55 @@ void DrawRandoEditor(bool& open) {
}*/
void InitRandoItemTable() {
GetItemEntry getItemTable[] = {
GET_ITEM(RG_LIGHT_MEDALLION, OBJECT_GI_MEDAL, GID_MEDALLION_LIGHT, 0x40, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_FOREST_MEDALLION, OBJECT_GI_MEDAL, GID_MEDALLION_FOREST, 0x3E, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_FIRE_MEDALLION, OBJECT_GI_MEDAL, GID_MEDALLION_FIRE, 0x3C, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_WATER_MEDALLION, OBJECT_GI_MEDAL, GID_MEDALLION_WATER, 0x3D, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_SHADOW_MEDALLION, OBJECT_GI_MEDAL, GID_MEDALLION_SHADOW, 0x41, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_SPIRIT_MEDALLION, OBJECT_GI_MEDAL, GID_MEDALLION_SPIRIT, 0x3F, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_KOKIRI_EMERALD, OBJECT_GI_JEWEL, GID_KOKIRI_EMERALD, 0x80, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_GORON_RUBY, OBJECT_GI_JEWEL, GID_GORON_RUBY, 0x81, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_ZORA_SAPPHIRE, OBJECT_GI_JEWEL, GID_ZORA_SAPPHIRE, 0x82, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_ZELDAS_LULLABY, OBJECT_GI_MELODY, GID_SONG_ZELDA, 0xD4, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_SUNS_SONG, OBJECT_GI_MELODY, GID_SONG_SUN, 0xD3, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_EPONAS_SONG, OBJECT_GI_MELODY, GID_SONG_EPONA, 0xD2, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_SONG_OF_STORMS, OBJECT_GI_MELODY, GID_SONG_STORM, 0xD6, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_SONG_OF_TIME, OBJECT_GI_MELODY, GID_SONG_TIME, 0xD5, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_SARIAS_SONG, OBJECT_GI_MELODY, GID_SONG_SARIA, 0xD1, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_MINUET_OF_FOREST, OBJECT_GI_MELODY, GID_SONG_MINUET, 0x73, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_BOLERO_OF_FIRE, OBJECT_GI_MELODY, GID_SONG_BOLERO, 0x74, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_SERENADE_OF_WATER, OBJECT_GI_MELODY, GID_SONG_SERENADE, 0x75, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_NOCTURNE_OF_SHADOW, OBJECT_GI_MELODY, GID_SONG_NOCTURNE, 0x77, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_REQUIEM_OF_SPIRIT, OBJECT_GI_MELODY, GID_SONG_REQUIEM, 0x76, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_PRELUDE_OF_LIGHT, OBJECT_GI_MELODY, GID_SONG_PRELUDE, 0x78, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_MAGIC_SINGLE, OBJECT_GI_MAGICPOT, GID_MAGIC_SMALL, 0xE4, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_MAGIC_DOUBLE, OBJECT_GI_MAGICPOT, GID_MAGIC_LARGE, 0xE8, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_DOUBLE_DEFENSE, OBJECT_GI_HEARTS, GID_HEART_CONTAINER, 0xE9, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_BOTTLE_WITH_RED_POTION, OBJECT_GI_LIQUID, GID_POTION_RED, 0x43, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_BOTTLE_WITH_GREEN_POTION, OBJECT_GI_LIQUID, GID_POTION_GREEN, 0x44, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_BOTTLE_WITH_BLUE_POTION, OBJECT_GI_LIQUID, GID_POTION_BLUE, 0x45, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_BOTTLE_WITH_FAIRY, OBJECT_GI_BOTTLE, GID_BOTTLE, 0x46, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_BOTTLE_WITH_FISH, OBJECT_GI_FISH, GID_FISH, 0x47, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_BOTTLE_WITH_BLUE_FIRE, OBJECT_GI_FIRE, GID_BLUE_FIRE, 0x5D, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_BOTTLE_WITH_BUGS, OBJECT_GI_INSECT, GID_BUG, 0x7A, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_BOTTLE_WITH_POE, OBJECT_GI_GHOST, GID_POE, 0x97, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_BOTTLE_WITH_BIG_POE, OBJECT_GI_GHOST, GID_BIG_POE, 0xF9, 0x80, CHEST_ANIM_LONG),
};
ItemTableManager::Instance->AddItemTable("Randomizer");
for (int i = 0; i < ARRAY_SIZE(getItemTable); i++) {
getItemTable[i].modIndex = MOD_RANDOMIZER;
ItemTableManager::Instance->AddItemEntry("Randomizer", getItemTable[i].itemId, getItemTable[i]);
}
}
void InitRando() {
SohImGui::AddWindow("Randomizer", "Randomizer Settings", DrawRandoEditor);
}

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@ -6,6 +6,10 @@
#include "../../../include/z64item.h"
#include "soh/Enhancements/randomizer/randomizerTypes.h"
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
typedef enum { MOD_VANILLA, MOD_RANDOMIZER } ModIndex;
class Randomizer {
private:
std::unordered_map<RandomizerCheck, RandomizerGet> itemLocations;

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@ -806,6 +806,8 @@ typedef enum {
RG_PROGRESSIVE_STICK_UPGRADE,
RG_PROGRESSIVE_BOMBCHUS,
RG_PROGRESSIVE_MAGIC_METER,
RG_MAGIC_SINGLE, // Added for refactor of GetItemEntries
RG_MAGIC_DOUBLE, // Added for refactor of GetItemEntries
RG_PROGRESSIVE_OCARINA,
RG_PROGRESSIVE_GORONSWORD,
RG_EMPTY_BOTTLE,

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@ -96,8 +96,6 @@ extern "C" void OTRAudio_Init()
ResourceMgr_CacheDirectory("audio");
}
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
extern "C" void VanillaItemTable_Init() {
GetItemEntry getItemTable[] = {
GET_ITEM(ITEM_BOMBS_5, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT),
@ -228,6 +226,7 @@ extern "C" void VanillaItemTable_Init() {
};
ItemTableManager::Instance->AddItemTable("Vanilla");
for (uint8_t i = 0; i < ARRAY_SIZE(getItemTable); i++) {
getItemTable[i].modIndex = MOD_VANILLA;
ItemTableManager::Instance->AddItemEntry("Vanilla", i, getItemTable[i]);
}
}