848 Commits

Author SHA1 Message Date
PurpleHato
9118788149
ADD: SaveEditor Edit current D-Pad Item (#799)
* ADD: Dapd on "current Dpad equip

* TWEAK: Spelling

* TWEAK: Shows it only if gDpadEquips is enable

* TWEAK: Forgot one "D-pad"

* TWEAK: Spacing
2022-07-18 19:24:56 -04:00
Ada
cc28a1444d
Update README.md (#796) 2022-07-18 19:24:20 -04:00
Ada
c65a40f432
Adds tooltip to free camera (#795) 2022-07-18 19:23:28 -04:00
briaguya
9e8335c1f0
fix non-rando non-3d-drops small key crash (#789)
Co-authored-by: briaguya <briaguya@alice>
2022-07-18 19:22:12 -04:00
qurious-pixel
10cb23ad74
[APPIMAGE] LibFuse removal fix (#780)
* [APPIMAGE] LibFuse removal fix

* [APPIMAGE] LibFuse 2 fix

Keep Original App name
2022-07-18 19:21:47 -04:00
KiritoDev
2daddd8a5a
Added renderer api switch dropdown (#775)
* Added renderer api switch

* Joined backend api and names into a pair

* Added close button on input editor
2022-07-18 19:21:31 -04:00
briaguya
d45968270a
Address rando pr comments (#742)
* prefix randomizer methods with Randomizer_

* make filename a local var

* remove unused file, update malon to use new names

* move randomizertypes to randomizer directory

* rename to Randomizer_GetSettingValue

Co-authored-by: briaguya <briaguya@alice>
2022-07-18 19:20:07 -04:00
Sarge-117
486c129fb4
Merge pull request #4 from Sarge-117/fix-broken-knife-inventory-icon
Fix broken knife inventory icon
2022-07-18 15:00:42 -07:00
aMannus
3a11aa08bb Added v1 ice traps and fixed some tokens 2022-07-18 23:55:44 +02:00
Sarge-117
b188ed8fb4 less whitespace 2022-07-18 14:47:15 -07:00
Sarge-117
3de4e955db Giant's Knife Behaviour Fixes
Fixes a case where Giant's Knife (specifically, breaking and re-buying it) can behave unexpectedly if you don't have a Kokiri Sword in your inventory.  Also fixes the broken icon not showing up in inventory after you break it.
2022-07-18 14:44:55 -07:00
aMannus
3341c3d404 Another batch of spooders 2022-07-18 11:08:35 +02:00
aMannus
06c3c2ba67 Fixed mistake 2022-07-18 09:10:36 +02:00
aMannus
3b747b41be Cleanup and freeze fix
Don't freeze the player when the skulltula token check is something else than a token. Also some cleanup and declaring variables more globally within z_en_si.c
2022-07-18 09:05:32 +02:00
aMannus
0da14603e2 Freeze fix/first batch of skull actors 2022-07-17 23:50:48 +02:00
Sarge-117
65de2a6ecd
Merge pull request #3 from Sarge-117/Allow-Equipment-Toggle
Allow equipment toggle
2022-07-17 10:05:55 -07:00
Sarge-117
58fdc82bdd
Merge pull request #2 from Sarge-117/rando-quest-item-fanfares
Rando quest item fanfares
2022-07-17 10:04:17 -07:00
aMannus
4ccd4d5895 Exposed static table to change skulltokens
This static table is normally only used within z_player.c, but is needed to switch the itemId to something Item_Give() can use and to set the correct TextId.
2022-07-17 16:02:27 +02:00
Sarge-117
efe3294f1c Set up Cvar and check for MS
Set up the cvar/imgui and add a check that we own the Master Sword (in case we're in the Ganon fight)
2022-07-16 10:10:34 -07:00
aMannus
0f1f8c15f2 Closer but not yet 2022-07-16 12:20:53 +02:00
Sarge-117
cf0b68c572 Allow Equipment Toggle
Allow player to toggle equipment on/off on the equipment subscreen.  For tunics and boots, this will revert them to Kokiri Tunic/Kokiri Boots.  For shields, it will un-equip the shield entirely.  For swords, only BGS/Giant's Knife is affected, and it will revert to Master Sword.
2022-07-16 00:24:38 -07:00
aMannus
ac099018e4 still nothing yet 2022-07-15 14:56:52 +02:00
Sarge-117
d0a42986a9
Merge branch 'HarbourMasters:develop' into rando-quest-item-fanfares 2022-07-14 21:15:51 -07:00
M4xw
93bea4c151 git subrepo push soh
subrepo:
  subdir:   "soh"
  merged:   "75ccbade8"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "75ccbade8"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-07-14 20:47:48 -04:00
aMannus
67017e3e1b Merge branch 'develop' into spoopy-spiders 2022-07-14 22:40:16 +02:00
Sarge-117
e60053500d
Merge branch 'HarbourMasters:develop' into rando-quest-item-fanfares 2022-07-14 09:49:46 -07:00
Sirius902
8417db65c7
Various controller fixes (#771)
* Fix controller

* Also fix rumble strength being a bool

* Remove ControllerHud.cpp

* Downgrade platform toolset back to previous version

* Fix gyro

* Fix bug that makes binding axes difficult and clear buttons before reading

* Exaggerate gyro display and adjust stick binding threshold

* Initialize drift thresholds
3.0.0
2022-07-14 09:05:36 -04:00
aMannus
fe8641cab4 not yet 2022-07-14 10:45:42 +02:00
Kenix3
16f52c03b9 Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into develop 2022-07-14 01:35:52 -04:00
David Chavez
1ed58c4a99
Fix migration cvar deletion path (#765) 2022-07-14 01:19:40 -04:00
agamache
06338d864f
Fixes macOS randomizer functionality with App Directory (#761)
* Fixes macOS randomizer functionality with App Directory

* Fix windows build

* Update soh/soh/Enhancements/randomizer/3drando/rando_main.cpp

* Update soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp

* Revert band-aid fix

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2022-07-14 00:56:29 -04:00
KiritoDev
b2b7cf2374
Fixed menubar items position (#763)
* Fixed menubar items position

* Reverted tooltip tab position
2022-07-14 00:42:15 -04:00
Kenix3
31511af130 Enough! My ship sails in the morning. 2022-07-13 23:41:22 -04:00
KiritoDev
219804cbe4
Controller Configuration UI and JSON Config (#760)
* Initial controller hud ui

* Reverted fbdemo changes

* Moved config to json and implemented controller config

* fix build on linux, gitignore new config file

* fix build

* Fix compilation and file directory paths

* Call save on cvar save

* Fixed cvar loading and added deck slots to the config

* Changed control deck port 0 to use a physical device by default

* Added gyro and rumble & fixed loading errors

* Save config on toggle menubar

* fix linux build

* Fixed drift calculation

* Controller config now saves when pressing F1

* Removed ExitGame hook from ImGuiImpl

* Moved mappings to a map

* Added GetKeyName

* untranslate scancodes

* Fixed hud layout on keyboard device

* Fixed keyboard read on hud

* Fixed crash when reloading controllers

* Removed ConfigFile and changed file extension

* Changed Dummy to Disconnected and fixed filters

* Removed function leftover

* Changed ControllerHud to InputEditor

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
2022-07-13 23:12:11 -04:00
briaguya
cb6876792e
don't spawn blocking mido after we've already shown him the sword/shield (#675)
Co-authored-by: briaguya <briaguya@alice>
2022-07-13 22:04:48 -04:00
aMannus
f7db8868d0
Skip warp song cutscenes in rando (#664)
Does it by skipping to the last part of the cutscene data. Tested on all songs, both adult and child.
2022-07-13 22:04:19 -04:00
Nicholas Estelami
379649bead Fixed soundfont issues 2022-07-13 21:36:19 -04:00
ChristopherJTrent
248f49b3bf Update Keese labels 2022-07-13 19:39:44 -04:00
Baoulettes
2b72b10356 .xiF slebaL 2022-07-13 19:39:25 -04:00
Christopher Leggett
7c6d8a6b9c
Fixes Maps, Compasses, and Boss Keys in Vanilla. (#751) 2022-07-13 19:38:25 -04:00
Sarge-117
fa1327553d Fix syntax
I think the !=0 is needed
2022-07-13 15:12:44 -07:00
Sarge-117
dd761295fc Add logic to also check for a toggle setting
Added && for the gRandoFanfareByItemType to allow this to be a toggle setting
2022-07-13 13:34:01 -07:00
Sarge-117
d424ee6fa8 Fix Zelda's Lullaby
Accidentally had prelude in there twice
2022-07-12 22:21:30 -07:00
Sarge-117
ec0a080956 Rando: Minor feature - quest item fanfares
In rando, when we find a special quest item somewhere (e.g. a medallion, stone, or song), play that item's unique fanfare instead of the default "get item" fanfare

Closes  HarbourMasters/Shipwright#716
2022-07-12 22:08:25 -07:00
earthcrafterman
4d65a5ff73
Split damage multiplication into its own PR (#656)
* Split damage multiplication into its own PR

* Found a more elegant implementation of the powers char*[]
2022-07-13 00:24:05 -04:00
Baoulettes
cff73cccf0
fix hidden wnd (#744) 2022-07-13 00:23:22 -04:00
David Chavez
7b04f67884
Introduce App Directory Path (#572)
* Introduce app directory path concept

* macos: Remove hacky way of using applicaiton directory

* Update the new SaveManager

* Address stack user after return

* Remove unecessary property

* Use std::string for filepath

* Improve clang specific detections

* Use new path system for imgui files

* Improve helper for getting relative paths
2022-07-13 00:19:07 -04:00
vaguerant
97ad234c8c
Hide debug overlay behind gDebugEnabled (#660) 2022-07-12 23:58:24 -04:00
aMannus
2159c006fc
Rando: GtG and carpenter prompts skip (#663)
* Skip gtg and carpenter prompt

For rando. Tested and just works.

* Fixed missing break
2022-07-12 18:57:02 -04:00
aMannus
c9fdf8a480
Fix Rando Water Temple Softlock (#665)
We use 3DS logic to generate item placement, but didn't have this specific door in Water Temple unlocked from the beginning like 3DS does.

This meant that if people took specific paths through the temple, they could softlock themselves by missing a key.
2022-07-12 18:55:01 -04:00