Commit Graph

1386 Commits

Author SHA1 Message Date
Nicholas Estelami
ccd05d8e58
Removed hardcoded skeleton types in actor draw code. (#2979)
* Initial PAL 1.1 support

* Misc fixes

* Updated game to remove hardcoded skeleton types when rendering

* Fixed weird rebase issue

* Replaced remaining skeleton calls

* lus submodule fix

* Remove OTRGui
2023-09-26 08:45:10 -05:00
Adam Bird
bb643661f6
GC PAL MQ Retail support (#3167)
* initial pal mq retail support

* more mq pal support

* pal mq support in the launch scripts

* more offset fixes

* match tluts with mq debug

* update support hashes doc

* target lus commit for playtesting

* more offset fixes

* add hashes for other formats

* decomp name sync

* add scripted texture definitions

* fix up from other xml changes

* update name
2023-09-19 09:30:48 -05:00
Ralphie Morell
c3a1eb2315
Rando: More Misc. Hints (#2930)
* commit constipation

* fix inconsistencies between 3d and soh settings

* Add RSK check for Saria; Sheik now tells you other reqs for ganon

* Translations (thanks Purple and Timmy_GamerNepgear);
Retain Saria's "face-to-face" text in rando if you're too close

* fix scene renames for sheik

* whoops

* Undo LA hint setting erasure from conflict

* Clarified Sheik text IDs; Clarified final frogs hint

* Fixed Sheik text ID assignment; Fixed Saria's messages in `OTRGlobals`

* Added hint locs for sheik and saria

* Set up hook for Sheik spawn;
Sheik no longer cheats with room transitions;
Enforced text IDs on saria msg function

* Set up hook for Sheik spawn;
Sheik no longer cheats with room transitions;
Enforced text IDs on saria msg function

* Update soh/soh/SaveManager.cpp

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* nice.gif

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* got ahead of myself

* Conquered and divided; simplified stuff

* nitpicking

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* the little things i stg

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-09-18 21:02:51 -05:00
Garrett Cox
18e21e12c8
Use randomizerInf for fishing and big poes (#3088) 2023-09-18 21:34:25 +00:00
Malkierian
356e305bd3
Fixes erroneous formatting in randomizer.cpp. (#3194) 2023-09-16 15:59:20 -05:00
Malkierian
533f29bce9
Update to RCObjects (#3193)
* Add `vanillaCheck` to `RandomizerCheckObjects` and update the `RCObjects` table and macro.

Update `ogItemId` for many checks.

* Rename `vanillaCheck` to `vanillaHundoCheck`.

* baguette

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* Bean Salesman should be true for `vanillaHundoCheck`

* One more rename to `vanillaCompletion` to avoid possible confusion with 100% speedrun conditions.

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-09-16 15:59:03 -05:00
Garrett Cox
c11a6a17e9
Some documentation changes for zplayer (#3172)
* Documentation changes for zplayer

* Update soh/include/z64player.h

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-09-15 18:39:46 +00:00
Malkierian
328e6da46b
Fix warp song hints setting not loading and the check being inverted. (#3197) 2023-09-14 23:19:06 -05:00
Garrett Cox
b6ce810d36
Store seed string in the save, and use it for mirror mode & enemy rando (#3175) 2023-09-14 22:15:21 -05:00
aMannus
d32d8836f8
Disable CC knockback while crawling (#3187) 2023-09-14 21:54:04 -05:00
aMannus
3235f88ef6
Update CC .cs file (#3183) 2023-09-14 21:53:42 -05:00
Patrick12115
0132d3b5e2
[Difficulty Enhancement] Tree Stick Drops (#3171)
* Tree Stick Drops

* Removed Unneeded i

* formatting blunder

* Stick Lottery

* Change rand functions

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-09-14 21:52:14 -05:00
Pepe20129
3116a9c8b5
Add gDebugSaveFileMode (#3170)
* Add gDebugSaveFileMode

* Don't apply gDebugSaveFileMode on the title screen

* Re-run build

* Re-run build

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-09-14 21:51:49 -05:00
aMannus
8d3adb4c6f
Rotation options for bombs and grottos (#3146)
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-09-14 21:51:38 -05:00
Garrett Cox
7dffd63c39
Initial pass on some logging that would be helpful for debugging crashes/problems (#1457) 2023-09-14 21:31:05 -05:00
Malkierian
0a1e70ebaa
Test Tracker Rework Breakout (#3180)
* Fix indentation for `actualItemtrackerItemMap`.

Abstract equipment, quest item, and song checking for the item tracker.

* Simplify `HasSong`

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Rename `HasEqItem` to `HasEquipment`.

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-09-13 10:09:45 +02:00
Malkierian
79b5301165
[Tweak] Better GS Ice Trap Collection Handling (#3077)
* Make ice traps kick the player out of first person when collecting with the hookshot.

* Forgot the `extern`s XD
2023-09-10 12:54:18 -05:00
Caladius
023654f617
Update No Logic for previous rule set (#3159) 2023-09-10 12:53:05 -05:00
inspectredc
e31b2fd9a4
Bunny hood Equip Swap Fix in Scene Transition (#3152)
* test?

no clue why this section was added

* committing to commit the commit
2023-09-10 12:52:46 -05:00
Malkierian
3d0075e6ef
Audio Editor Lock Button and Cleanup (#3140)
* Changed Audio Editor buttons to use FontAwesome icons instead of words.

Added the locked/unlocked button.

* Added functionality to lock button. "Randomize All" respects the lock, individual shuffle buttons bypass and the lock and unlock the sound.

Added tooltips to all the FA buttons.

Shrunk right side of Audio Editor window to match width of new buttons.

Unified all references to the randomized value and lock to two functions that automatically applied prefix and suffix.

Changed "Reset All" to clear the cvars instead of changing them to default.

* Fixed bug where individual randomize button didn't change the BGM if randomizing current sequence.

* Added check for unchanged BGM in Reset All and Randomize All to account for lock button blocking changes.
2023-09-10 12:48:34 -05:00
inspectredc
0f41b25918
bush drop fix (#3148) 2023-09-10 12:48:17 -05:00
Pepe20129
ccc933c59a
Rando cleanup (#3157)
* Remove 3drando setting descriptions

* Remove 3drando cosmetics

* Remove part of 3drando's menu

* Remove 3drando's music & sfx randomizers

* Remove 3drando's patch system

* Remove 3drando's citra logging

* Remove some of 3drando's custom messages

Some can't be removed (like the ganon la hint) as they are used

* Remove useless params in item_location.cpp

These types of SpoilerCollectionCheck just checked the rand inf corresponding to check and ignored the scene & flags params.

* Remove 3drando's unused check categories

* Remove some of 3drando's menu system

* Remove 3drando's preset system

* Remove some unused settings code

* Remove some unused settings

* Remove some unused ItemLocation params

* Remove SpoilerCollectionCheck::Fishing param
2023-09-10 12:46:35 -05:00
Pepe20129
5cf0eeef52
Add OnActorKill & OnEnemyDefeat hooks (#3112)
* Add OnActorKill & OnEnemyDefeat hooks

* Remove commented out code

* Re-run build

* Add missing include statements
2023-09-10 12:23:43 -05:00
Adam Bird
bba0a54dbf
[Tweak] Update Rando save warning message for new file info screen (#3163)
* tweak rando save warning message

* french typo
2023-09-10 12:22:45 -05:00
Adam Bird
90af84601a
add xml definitions for all textures (#3161) 2023-09-10 12:22:24 -05:00
Adam Bird
024c5e0b5f
Sync asset names with decomp documentation (#3153)
* sync asset names with decomp

* whitespace and tweak
2023-09-10 12:21:56 -05:00
Adam Bird
c3d32182a5
fix hookshot texture for hd and alt assets (#3149) 2023-09-10 12:21:38 -05:00
Adam Bird
1d9adcd5a5
fix remaining unaligned assets for mac (#3138) 2023-09-10 12:21:26 -05:00
Adam Bird
b2ad348508
support for pal 1.1 change language option (#3124) 2023-09-10 12:21:13 -05:00
Adam Bird
a129371923
Add extraction support for ByteSwapped and LittleEndian formats (#3042)
* add extraction support for byteswapped and littleendian formats

* update linux/mac scripts to handle v64 and n64
2023-09-10 12:20:58 -05:00
Malkierian
644ab7f498
Added a 2-second timer to autosave personal notes, based on frames idle after editing and ticked by OnGameFrameUpdate. (#3155) 2023-09-01 13:43:25 -05:00
Adam Bird
dd37d4f9b8
regenerate asset headers with include guards (#3132) 2023-09-01 11:47:51 -05:00
Pepe20129
45b7520dcb
Add scene table (#3131)
* Add scene table

* Re-add accidentally deleted entry

* Update CrashHandlerExt.cpp

* Update CrashHandlerExt.cpp
2023-09-01 11:46:19 -05:00
Caladius
0e7c658523
V1 - Chestapalooza (#2922)
* V1- Adds additional trap variants to Chests

* Create and use OnTrapProcessed hook

* Update naming for Traps, extends to NPC and Token Rewards.

New Hook for Rando traps.

Restore Vanilla code for ice traps.

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* More tweaks, remove processed trap hook

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-08-30 17:34:06 +00:00
Adam Bird
bea24fcde7
fix audio crash when trying to detect BGM_DISABLED (#3150) 2023-08-30 17:07:21 +00:00
aMannus
7c31eafc1e
Fix ice trap message (#3158) 2023-08-30 17:05:48 +00:00
inspectredc
c00ac9b878
fix mistake (#3147) 2023-08-30 17:05:08 +00:00
aMannus
8ab9346f76
Fix bombs not showing up (#3145) 2023-08-30 17:04:51 +00:00
Adam Bird
f6c6bd0bec
Fix: Check for debug mode when watching cutscene debug inputs (#3133)
* fix check for debug mode when watching cutscene debug inputs

* update other cvar to debug enabled
2023-08-30 17:04:21 +00:00
louist103
4aadf4c14c
Fix more warnings. (#3101)
* Fix warnings

* Submodule
2023-08-30 17:02:07 +00:00
PhysicBerry
738172d9ed
Add Shield Aim Invert X & Y Axis Options (#3055)
* Added Shield Aim Invert Y Axis Option

Adds an option in the menu that allows players to invert the shield aiming across the Y Axis. Defaults as checked to replicate original behavior.

* Shield Aiming Improvements

Added an option to invert X Axis Shield Aiming and corrected the default value for Y Axis Shield Aiming.
2023-08-25 13:00:11 -05:00
LuigiXHero
188ec26f5a
Fix the preview in voice tab (#3142)
I forgot to add seq_voice to a line also fixed voice count and fixed the capitalization on voice

Co-authored-by: LuigiXHero <LuigiXHero@gmail.com>
2023-08-25 12:59:16 -05:00
louist103
f0035e3090
Fix hookshot dot (#3137) 2023-08-21 19:20:17 -04:00
LuigiXHero
3fb698bab8
Selection for Vanilla/MQ dungeons (#3058)
* Selection for Vanilla/MQ dungeons

* Match names to exclude location list

---------

Co-authored-by: LuigiXHero <LuigiXHero@gmail.com>
2023-08-20 13:24:08 -05:00
Adam Bird
0ce2d30605
add visualization for pause menu item cycling (#3118) 2023-08-20 13:00:43 -05:00
louist103
155f5e165a
Use a different color when aiming at hookshotable collision (#3105)
* Colors

* Use VTX data in OTR file

* Move to equipment
2023-08-20 13:00:28 -05:00
Malkierian
61eba0efad
Add toggle option for save states (#3095)
* Add toggle option for save states, off by default, with significant warning about what they actually do before enabling (double checkbox confirmation).

Add overlay text notification when attempting to use any of the state hotkeys if save states aren't enabled. Stays up for 6 seconds.

* Added coloration (yellow and orange) to the warning header.

* A little more clarification in the warning.
2023-08-20 13:00:04 -05:00
aMannus
b040a894d1
Remove debug elements and visual SoA (#3086) 2023-08-20 12:59:39 -05:00
Adam Bird
f19f303651
Actor Nametag System (#3083)
* initial nametag system

* add debug name tags in actor viewer
2023-08-20 12:59:23 -05:00
LuigiXHero
2da8be331b
Add voice tab to Audio Editor (#3080)
* Work on Voice rando

Todo: rename rest of entries and reorganize it into a new tab

* Finish going through voices for audio editor

Also make it, it's own tab. Added the option.

* Fixed adult link voices and recounted sound effects/voices

* Remove option

* Update soh/soh/Enhancements/audio/AudioCollection.h

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* Remove commented out voices from sfx section

* fix spacing

---------

Co-authored-by: LuigiXHero <LuigiXHero@gmail.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-08-20 12:59:10 -05:00
Adam Bird
ff4d1b9f77
Tweak: Refactor 3D drops handling (#3071)
* tweak: refactor 3d drops handling

* cleanup

* add 2d bombchu drop support
2023-08-20 12:58:39 -05:00
LuigiXHero
d12592377c
Change GTG to Gerudo Training Grounds in key ring settings (#3059)
Sorry it was bugging me too much

Co-authored-by: LuigiXHero <LuigiXHero@gmail.com>
2023-08-20 12:58:24 -05:00
inspectredc
55cd8c1539
Update z_kaleido_item.c to include additional bow swapping scenario on equip (#2655) 2023-08-20 12:57:27 -05:00
Pepe20129
d06e6af306
Add glitch practice cheats (#2570)
* Add fish don't despawn cheat

* Add bugs don't despawn cheat

* Add bomb timer multiplier cheat

* Only do float logic when multiplier isn't 1

* Move don't despawn cheats and fix capitalization

* Fix LUS commit change

* Re-add the bomb timer multiplier slider

* Add cvars to cheatCvars
2023-08-20 12:57:09 -05:00
Pepe20129
8872a59284
Add "More info in file select" enhancement (#3053)
* Initial attempt

* Fix rendering for most items

* Fixed icon sizes and reorganized icons

* Fix equipment, quest & upgrade icons

* Add colors to the song icons

* Remove box, clean up code & move seed hash icons to top

* Start with counters, fix copy & erase and show spoiler log hash icons

* Add icons for upgrades

* Draw icons for counters

* Initial counter work

* Fix counter digits positioning

* Prevent crashes when over 999 deaths (save editor)

* Add greg to tracker when in a rando save

* Fix color for counter digits using the wrong buffer

* Add double defense icon

* Addressed code review

* Remove unneeded checks against 0
2023-08-15 19:26:43 -05:00
Adam Bird
633bec3a1c Merge remote-tracking branch 'origin/develop' into mergeSuluBravo 2023-08-13 20:50:59 -04:00
Christopher Leggett
b94d7f135d
#3040 give em to the distro packagers + LUS submodule bump (#3119)
* implement for install method packagers

* use std::filesystem::temp_directory_path

* absolutely impeccable

* include libultraship proof

* fix windows compilation

* rename "Installation" back to "Bundle"

---------

Co-authored-by: Alto1772 <56553686+Alto1772@users.noreply.github.com>
2023-08-13 18:45:45 -04:00
Adam Bird
91c6eba0d0
tweak: easy pause buffer to track inputs better (#3054) 2023-08-13 11:41:19 -04:00
Adam Bird
78790fe8aa
[Accessibility] Tweak Pause menu TTS functions (#3098)
* tweak kaleido tts

* tts announce what items are assigned to buttons; announce page on open
2023-08-13 11:41:04 -04:00
Malkierian
05dde45a75
Update AudioEditor.cpp (#3115) 2023-08-13 11:40:44 -04:00
Adam Bird
535157ce00
Fix: Various Rando generation crashes (#3108)
* fix rando gen crash when not enough remaining items to place

* fix rando gen crash due to missing granny shop hint

* add error sound if rando gen fails
2023-08-11 23:06:38 -04:00
Adam Bird
b2e9d547ba
fix anju rando item gives when performing an action (#3107) 2023-08-11 23:05:54 -04:00
Adam Bird
325c7fe365
fix dark links input in mirror mode (#3109) 2023-08-11 23:05:26 -04:00
louist103
d22ca3cfc3
Rewrite the logic to check for CRC32 at runtime (#3072)
* rewrite the logic to check for CRC32 at runtime

* fix include for windows

* fix pragmas

* more clang fixes

* MORE

* Please apple

* I hate this

* MAC AGAIN

* Clarify the ifdefs

* ARM64 fixes
2023-08-11 23:02:05 -04:00
Garrett Cox
b2aa24b8b0
Always use dungeon specific items in randomizer, replace message on the fly (#3041) 2023-08-06 20:58:01 -05:00
Pepper0ni
06548b3ceb
Fix various randomiser text issues and related improvments. (#3066)
* Reduce length of overflow prone item names

* Overhaul Trick Names and change Desert Waterfall to Valley waterfall

* Readd some old Trick names, Change Trick name table to a vector, improve french translations.

* Resolve #2682
2023-08-06 12:11:14 -04:00
Adam Bird
f5ab1a9b5d
fix: disable Idle camera re-center no longer stuck on level geometry (#3094) 2023-08-06 12:05:34 -04:00
Adam Bird
04bef2d600
Fix enemy healthbar crashing on Linux (#3092) 2023-08-06 12:02:54 -04:00
Malkierian
f68a4e930d
[Bugfix] Add check for animation count to prevent continuing final saw textbox while putaway is happening (#3103)
* Add check for animation count to prevent continuing final saw textbox while putaway is happening.

* Added Fix toggle for it. Enabling Skip Text forces the behavior, regardless of previous selection for the Fix toggle itself (so it works if you have the Fix toggle enabled, or if you have Skip Text enabled).

* Clarified the comment in `z_en_toryo`.
2023-08-06 12:01:19 -04:00
Adam Bird
63f61023d4
Fix: Carpet merchant rando item give distance requirement (#3102) 2023-08-06 11:56:43 -04:00
Adam Bird
855e7442ea
fix granny not checking for bottle properly (#3068) 2023-07-23 18:13:51 -04:00
Malkierian
93ab9f0072
[Fix] Merchant Check Fixes (#3067)
* Change Granny's Shop collection type to RandomizerInf with proper scene and inf IDs so the tracker tracks it properly.

* Changed pendingSale code to be checked outside of decrementing if block.
2023-07-12 22:03:43 -04:00
Adam Bird
423e8b96b1
fix: add missing hashes in mac and linux launch scripts (#3070) 2023-07-12 21:58:43 -04:00
aMannus
22e4020265
Fix Market Sneak with masks (#3047) 2023-07-12 21:57:43 -04:00
Adam Bird
e90c8af452
Enhancement: Enemy Health Bar (#3035)
* add enemy health bar

* add more cosmetic editor options to health bar

* add tooltip

* fix enemy health texture when no magic bar
2023-07-12 21:55:24 -04:00
Adam Bird
360a97ecfd
fix: various pal gc asset offset issues (#3052) 2023-07-03 10:29:21 -04:00
Adam Bird
b7dca5d5a8
Fix: Various PAL1.1 asset offsets and Main Menu options screen (#3045)
* fix pal11 ganondorf falling platform offsets

* fix pal11 dins fire offsets

* add game region and platform methods

* fix pal11 file menu options

* move
2023-07-03 10:29:06 -04:00
Pepper0ni
531b346fc9
Add exact item and check to the spoiler log for WotH hints (#3043) 2023-07-02 14:50:51 -04:00
briaguya
def7a15354
handle random mq dungeon count better (#3036)
Co-authored-by: briaguya <briaguya@alice>
2023-06-27 19:58:36 -04:00
louist103
acfc04d0ac
Add an error for implicit functions (#3017)
* Add the flag and fix errors

* switch assert and skin matrix

* new LUS

* Use normal assert

* hopefully fix WiiU

Signed-off-by: Louis <louist103@pop-os.localdomain>

---------

Signed-off-by: Louis <louist103@pop-os.localdomain>
Co-authored-by: Louis <louist103@pop-os.localdomain>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-06-27 19:53:35 -04:00
Adam Bird
a05d8131ec
invert culling for collision viewer (#3021) 2023-06-20 22:05:52 -04:00
briaguya
a5c2bacfe0
fix: restore internal resolution and msaa slider functionality (#3026)
Co-authored-by: briaguya <briaguya@alice>
2023-06-20 22:04:32 -04:00
Garrett Cox
7c5efb2785
Flags stuff (#3014)
* Manual adjustments to flags

* Script run to adjust flags
2023-06-20 11:54:02 -04:00
Adam Bird
39349d8512
fix warp override mq mode room loads (#3019) 2023-06-18 18:23:06 -04:00
Adam Bird
d4ff05f51d
update mac and linux launch scripts to make mods dir (#3013) 2023-06-17 13:27:59 -04:00
Adam Bird
6fdfcd2a61
More mirror mode fixes and additions (#3009)
* mirror fishing rod

* mirror ivan fairy controls

* add mirror dungeons only option

* mirror sold out GI texture

* update dungeons mirror mode for more options

* maybe don't include that
2023-06-17 13:08:20 -04:00
Malkierian
5daf5a14ac
Section Save Modification (#2947)
* Modified `SaveManager::AddSaveFunction` to return the section index assigned to the section name for ease of remembering it on the other end. Also added a clarifying comment.

* Modified SaveFunc to accept a boolean for whether the section is being saved individually or as part of a game save (fullSave == true means game save, so all sections registered for game save sync).
2023-06-14 23:39:14 -04:00
Bytenex
279c40cb7d
added option to choose between OoT and any ocarina (#2944) 2023-06-14 23:29:07 -04:00
Garrett Cox
f85b04336c
Add option to prevent speed modifier from affecting jump velocity (#2874) 2023-06-14 23:25:48 -04:00
Garrett Cox
170c8ce16e
Extra modes tweaks (#2985)
* Tweaks to extra modes menu

* Update soh/soh/config/ConfigUpdaters.cpp

Co-authored-by: Christopher Leggett <chris@leggett.dev>

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-06-14 23:24:50 -04:00
Adam Bird
6dc227b5ed
order spoiler log print out to match insertion order (#3006) 2023-06-14 23:23:12 -04:00
briaguya
ccfc2a84bc
hide menu bar from menu bar (#2988)
* hide menu bar from menu bar

* show `-` on switch/wii u

* actually show `-`

* actually put the thing in a place where it works

* spacers

* reorder and use `[-]` instead of `-`

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-14 23:22:48 -04:00
briaguya
af33897e4c
caps for locations in altar text (#3004)
Co-authored-by: briaguya <briaguya@alice>
2023-06-14 23:22:22 -04:00
Adam Bird
a842894d0d
Add Mirror World gfx patches and patch Royal Grave Sun Song etching (#3005)
* add mirror world gfx patches and patch royal grave sun song

* simplify nonmq vs mq
2023-06-14 23:22:04 -04:00
briaguya
ef6227d8be
fully remove OTRGui (#2982)
* linux local debug working

* built in extraction working on linux

* try a thing

* one more thing to try

* try using dir

* does this get the subdirectories?

* component before pattern

* loop i guess

* maybe component was the issue?

* zapd stuff i guess

* maybe this

* this feels promising

* g != q

* appimage is working, try fixing glfw issue on windows

* don't copy zapd.exe

* hopefully this gets the things we need in the assets dir

* is that where those went?

* try another thing

* another thing to try

* grasping at straws

* cmake makes no sense sometimes

* really just trying anything here now

* this is what i was expecting to work

* ls

* try doing it without the cmake again

* i think this might do the trick

* try with a slash

* one more thing to try

* pal_oot.txt

* maybe this makes things work on mac

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-13 09:29:36 -04:00
Garrett Cox
7a41bd3878
Mirrored world enhancement (#1569)
* Mirrored world PoC

* invert culling for health meter and A button action

* A few more fixes

* Fix for item equip animations

* Fix for pause triforce

* Mirror scenes with static backgrounds

* mirror minimap for mirror world

* mirror dungeon maps and icons on the pause menu

* mirror overworld map and icons on the pause menu

* mirror debug world movement

* mirror shops cursor and movement

* use flip flag

* Reverse crouch stab x axis for mirror mode

* use invert culling command and clean up culling logic

* Move mirror mode handler to mods and support random modes

* Small cvar tweaks

* mirror billboard score numbers and fix gyro horse mirrored inputs

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Co-authored-by: Adam Bird <archez39@me.com>
2023-06-13 08:46:15 -04:00
Garrett Cox
90d45d4397
Rename gDirtPathFix to gZFightingMode (#2959)
* Rename gDirtPathFix to gZFightingMode

* Add config migration
2023-06-12 20:40:29 -04:00
Garrett Cox
a6ecb77599
Add spock race preset (#2977) 2023-06-12 19:26:46 -04:00
Adam Bird
90bd072f9b
fix string usage for cosmetic hud placement reset corrupting ship json (#2961) 2023-06-12 19:16:39 -04:00
briaguya
6de0d8b69d
properly set imgui invert aiming y default (#2956)
Co-authored-by: briaguya <briaguya@alice>
2023-06-12 19:14:42 -04:00