mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-21 23:58:51 -05:00
parent
738172d9ed
commit
4aadf4c14c
@ -1666,7 +1666,7 @@ void DrawCosmeticRow(CosmeticOption& cosmeticOption) {
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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}
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ImGui::SameLine();
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ImGui::Text(cosmeticOption.label.c_str());
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ImGui::Text("%s", cosmeticOption.label.c_str());
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ImGui::SameLine((ImGui::CalcTextSize("Mirror Shield Mirror").x * 1.0f) + 60.0f);
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if (ImGui::Button(("Random##" + cosmeticOption.label).c_str())) {
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RandomizeColor(cosmeticOption);
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@ -1701,7 +1701,7 @@ void DrawCosmeticRow(CosmeticOption& cosmeticOption) {
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void DrawCosmeticGroup(CosmeticGroup cosmeticGroup) {
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std::string label = groupLabels.at(cosmeticGroup);
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ImGui::Text(label.c_str());
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ImGui::Text("%s", label.c_str());
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ImGui::SameLine((ImGui::CalcTextSize("Mirror Shield Mirror").x * 1.0f) + 60.0f);
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if (ImGui::Button(("Random##" + label).c_str())) {
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for (auto& [id, cosmeticOption] : cosmeticOptions) {
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@ -316,7 +316,7 @@ void ActorViewerWindow::DrawElement() {
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if (ImGui::TreeNode("New...")) {
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ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
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ImGui::Text(GetActorDescription(newActor.id).c_str());
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ImGui::Text("%s", GetActorDescription(newActor.id).c_str());
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ImGui::InputScalar("ID", ImGuiDataType_S16, &newActor.id, &one);
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ImGui::InputScalar("params", ImGuiDataType_S16, &newActor.params, &one);
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@ -1094,7 +1094,7 @@ void DrawFlagsTab() {
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if (ImGui::TreeNode(flagTable.name)) {
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for (int j = 0; j < flagTable.size + 1; j++) {
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DrawGroupWithBorder([&]() {
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ImGui::Text(fmt::format("{:<2x}", j).c_str());
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ImGui::Text("%s", fmt::format("{:<2x}", j).c_str());
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switch (flagTable.flagTableType) {
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case EVENT_CHECK_INF:
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DrawFlagTableArray16(flagTable, j, gSaveContext.eventChkInf[j]);
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@ -279,8 +279,8 @@ std::string formatHexOnlyGameplayStat(uint32_t value) {
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extern "C" char* GameplayStats_GetCurrentTime() {
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std::string timeString = formatTimestampGameplayStat(GAMEPLAYSTAT_TOTAL_TIME).c_str();
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const int stringLength = timeString.length();
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char* timeChar = new char[stringLength + 1];
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const size_t stringLength = timeString.length();
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char* timeChar = (char*)malloc(stringLength + 1); // We need to use malloc so we can free this from a C file.
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strcpy(timeChar, timeString.c_str());
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return timeChar;
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}
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@ -383,11 +383,11 @@ void SaveStats(SaveContext* saveContext, int sectionID, bool fullSave) {
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});
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}
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void GameplayStatsRow(const char* label, std::string value, ImVec4 color = COLOR_WHITE) {
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void GameplayStatsRow(const char* label, const std::string& value, ImVec4 color = COLOR_WHITE) {
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ImGui::PushStyleColor(ImGuiCol_Text, color);
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text(label);
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ImGui::Text("%s", label);
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ImGui::SameLine(ImGui::GetContentRegionAvail().x - (ImGui::CalcTextSize(value.c_str()).x - 8.0f));
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ImGui::Text("%s", value.c_str());
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ImGui::PopStyleColor();
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@ -127,7 +127,7 @@ public:
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return IsAdvancement();
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}
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const uint32_t GetHintKey() const {
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uint32_t GetHintKey() const {
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return hintKey;
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}
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@ -208,7 +208,7 @@ public:
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addedToPool = true;
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}
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const uint32_t GetHintKey() const {
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uint32_t GetHintKey() const {
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return hintKey;
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}
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@ -319,7 +319,7 @@ public:
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return &excludedOption;
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}
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const uint32_t Getuint32_t() const {
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uint32_t Getuint32_t() const {
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return hintKey;
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}
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@ -3180,7 +3180,7 @@ void RandomizerSettingsWindow::DrawElement() {
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ImGui::PushItemWidth(-FLT_MIN);
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// Forest
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ImGui::Text(Settings::OpenForest.GetName().c_str());
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ImGui::Text("%s", Settings::OpenForest.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Closed - Kokiri sword & shield are required to access "
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"the Deku Tree, and completing the Deku Tree is required to "
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@ -3198,7 +3198,7 @@ void RandomizerSettingsWindow::DrawElement() {
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UIWidgets::PaddedSeparator();
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// Kakariko Gate
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ImGui::Text(Settings::OpenKakariko.GetName().c_str());
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ImGui::Text("%s", Settings::OpenKakariko.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Closed - The gate will remain closed until Zelda's letter "
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"is shown to the guard.\n"
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@ -3211,7 +3211,7 @@ void RandomizerSettingsWindow::DrawElement() {
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UIWidgets::PaddedSeparator();
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// Door of Time
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ImGui::Text(Settings::OpenDoorOfTime.GetName().c_str());
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ImGui::Text("%s", Settings::OpenDoorOfTime.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Closed - The Ocarina of Time, the Song of Time and all "
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"three spiritual stones are required to open the Door of Time.\n"
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@ -3226,7 +3226,7 @@ void RandomizerSettingsWindow::DrawElement() {
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UIWidgets::PaddedSeparator();
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// Zora's Fountain
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ImGui::Text(Settings::ZorasFountain.GetName().c_str());
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ImGui::Text("%s", Settings::ZorasFountain.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Closed - King Zora obstructs the way to Zora's Fountain. "
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"Ruto's letter must be shown as child Link in order to move "
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@ -3257,7 +3257,7 @@ void RandomizerSettingsWindow::DrawElement() {
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(CVarGetInteger("gRandomizeShuffleOcarinas", RO_GENERIC_OFF) == RO_GENERIC_OFF)); // closed door of time with ocarina shuffle off
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static const char* disableRandoStartingAgeText = "This option is disabled due to other options making the game unbeatable.";
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ImGui::Text(Settings::StartingAge.GetName().c_str());
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ImGui::Text("%s", Settings::StartingAge.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Choose which age Link will start as.\n\n"
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"Starting as adult means you start with the Master Sword in your inventory.\n"
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@ -3697,7 +3697,7 @@ void RandomizerSettingsWindow::DrawElement() {
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ImGui::PushItemWidth(-FLT_MIN);
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// Shuffle Songs
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ImGui::Text(Settings::ShuffleSongs.GetName().c_str());
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ImGui::Text("%s", Settings::ShuffleSongs.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Song locations - Songs will only appear at locations that normally teach songs.\n"
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"\n"
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@ -3715,7 +3715,7 @@ void RandomizerSettingsWindow::DrawElement() {
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UIWidgets::PaddedSeparator();
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// Shuffle Tokens
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ImGui::Text(Settings::Tokensanity.GetName().c_str());
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ImGui::Text("%s", Settings::Tokensanity.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Shuffles Golden Skulltula Tokens into the item pool. This means "
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"Golden Skulltulas can contain other items as well.\n"
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@ -3808,7 +3808,7 @@ void RandomizerSettingsWindow::DrawElement() {
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ImGui::PushItemWidth(-FLT_MIN);
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// Shopsanity
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ImGui::Text(Settings::Shopsanity.GetName().c_str());
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ImGui::Text("%s", Settings::Shopsanity.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Off - All shop items will be the same as vanilla.\n"
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"\n"
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@ -3826,7 +3826,7 @@ void RandomizerSettingsWindow::DrawElement() {
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case RO_SHOPSANITY_ZERO_ITEMS: // no need to show it if there aren't shop slots in the pool
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break;
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default:
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ImGui::Text(Settings::ShopsanityPrices.GetName().c_str());
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ImGui::Text("%s", Settings::ShopsanityPrices.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Balanced - The default randomization. Shop prices for shopsanity items will range between 0 to 300 rupees, "
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"with a bias towards values slightly below the middle of the range, in multiples of 5.\n "
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@ -3845,7 +3845,7 @@ void RandomizerSettingsWindow::DrawElement() {
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UIWidgets::PaddedSeparator();
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// Shuffle Scrubs
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ImGui::Text(Settings::Scrubsanity.GetName().c_str());
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ImGui::Text("%s", Settings::Scrubsanity.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Off - Scrubs will not be shuffled. The 3 Scrubs that give one-time items in the vanilla game "
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"(PoH, Deku Nut capacity, and Deku Stick capacity) will have random items.\n"
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@ -3874,7 +3874,7 @@ void RandomizerSettingsWindow::DrawElement() {
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UIWidgets::PaddedSeparator();
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// Shuffle Merchants
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ImGui::Text(Settings::ShuffleMerchants.GetName().c_str());
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ImGui::Text("%s", Settings::ShuffleMerchants.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Enabling this changes Medigoron, Granny and the Carpet Salesman to sell a random item "
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"once at a high price (100 for Granny, 200 for the others).\n"
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@ -3944,7 +3944,7 @@ void RandomizerSettingsWindow::DrawElement() {
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ImGui::PushItemWidth(-FLT_MIN);
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// Shuffle Dungeon Rewards
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ImGui::Text(Settings::ShuffleRewards.GetName().c_str());
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ImGui::Text("%s", Settings::ShuffleRewards.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Shuffles the location of spiritual stones and medallions.\n"
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"\n"
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@ -3962,7 +3962,7 @@ void RandomizerSettingsWindow::DrawElement() {
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UIWidgets::PaddedSeparator();
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// Maps & Compasses
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ImGui::Text(Settings::MapsAndCompasses.GetName().c_str());
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ImGui::Text("%s", Settings::MapsAndCompasses.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Start with - You will start with Maps & Compasses from all dungeons.\n"
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"\n"
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@ -3981,7 +3981,7 @@ void RandomizerSettingsWindow::DrawElement() {
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UIWidgets::PaddedSeparator();
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// Keysanity
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ImGui::Text(Settings::Keysanity.GetName().c_str());
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ImGui::Text("%s", Settings::Keysanity.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Start with - You will start with all Small Keys from all dungeons.\n"
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"\n"
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@ -4002,7 +4002,7 @@ void RandomizerSettingsWindow::DrawElement() {
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UIWidgets::PaddedSeparator();
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// Key Rings
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ImGui::Text(Settings::KeyRings.GetName().c_str());
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ImGui::Text("%s", Settings::KeyRings.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Keyrings will replace all small keys from a particular dungeon with a single keyring that awards all keys for it's associated dungeon\n"
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"\n"
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@ -4057,7 +4057,7 @@ void RandomizerSettingsWindow::DrawElement() {
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UIWidgets::PaddedSeparator();
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// Gerudo Keys
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ImGui::Text(Settings::GerudoKeys.GetName().c_str());
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ImGui::Text("%s", Settings::GerudoKeys.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Vanilla - Thieve's Hideout Keys will appear in their vanilla locations.\n"
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"\n"
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@ -4072,7 +4072,7 @@ void RandomizerSettingsWindow::DrawElement() {
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UIWidgets::PaddedSeparator();
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// Boss Keysanity
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ImGui::Text(Settings::BossKeysanity.GetName().c_str());
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ImGui::Text("%s", Settings::BossKeysanity.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Start with - You will start with Boss keys from all dungeons.\n"
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"\n"
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@ -4091,7 +4091,7 @@ void RandomizerSettingsWindow::DrawElement() {
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UIWidgets::PaddedSeparator();
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// Ganon's Boss Key
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ImGui::Text(Settings::GanonsBossKey.GetName().c_str());
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ImGui::Text("%s", Settings::GanonsBossKey.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Vanilla - Ganon's Boss Key will appear in the vanilla location.\n"
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"\n"
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@ -4338,7 +4338,7 @@ void RandomizerSettingsWindow::DrawElement() {
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ImGui::PushItemWidth(-FLT_MIN);
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// Item Pool Settings
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ImGui::Text(Settings::ItemPoolValue.GetName().c_str());
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ImGui::Text("%s", Settings::ItemPoolValue.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Sets how many major items appear in the item pool.\n"
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"\n"
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@ -4354,7 +4354,7 @@ void RandomizerSettingsWindow::DrawElement() {
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UIWidgets::PaddedSeparator();
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// Ice Traps
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ImGui::Text(Settings::IceTrapValue.GetName().c_str());
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ImGui::Text("%s", Settings::IceTrapValue.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Sets how many items are replaced by ice traps.\n"
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"\n"
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@ -4374,7 +4374,7 @@ void RandomizerSettingsWindow::DrawElement() {
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UIWidgets::PaddedSeparator();
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// Gossip Stone Hints
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ImGui::Text(Settings::GossipStoneHints.GetName().c_str());
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ImGui::Text("%s", Settings::GossipStoneHints.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Allows Gossip Stones to provide hints on item locations. Hints mentioning "
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"\"Way of the Hero\" indicate a location that holds an item required to beat "
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@ -4392,7 +4392,7 @@ void RandomizerSettingsWindow::DrawElement() {
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// Hint Clarity
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UIWidgets::Spacer(0);
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ImGui::Indent();
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ImGui::Text(Settings::ClearerHints.GetName().c_str());
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ImGui::Text("%s", Settings::ClearerHints.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Sets the difficulty of hints.\n"
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"\n"
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@ -4409,7 +4409,7 @@ void RandomizerSettingsWindow::DrawElement() {
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// Hint Distribution
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UIWidgets::Spacer(0);
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ImGui::Text(Settings::HintDistribution.GetName().c_str());
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ImGui::Text("%s", Settings::HintDistribution.GetName().c_str());
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UIWidgets::InsertHelpHoverText(
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"Sets how many hints will be useful.\n"
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"\n"
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@ -4581,7 +4581,7 @@ void RandomizerSettingsWindow::DrawElement() {
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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}
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ImGui::SameLine();
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ImGui::Text(rcObject->rcShortName.c_str());
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ImGui::Text("%s", rcObject->rcShortName.c_str());
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}
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}
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ImGui::TreePop();
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@ -4622,7 +4622,7 @@ void RandomizerSettingsWindow::DrawElement() {
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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}
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ImGui::SameLine();
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ImGui::Text(rcObject->rcShortName.c_str());
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ImGui::Text("%s", rcObject->rcShortName.c_str());
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}
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}
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ImGui::TreePop();
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@ -4931,7 +4931,7 @@ void RandomizerSettingsWindow::DrawElement() {
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}
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DrawTagChips(*rtObject.rtTags);
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ImGui::SameLine();
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ImGui::Text(rtObject.rtShortName.c_str());
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ImGui::Text("%s", rtObject.rtShortName.c_str());
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UIWidgets::InsertHelpHoverText(rtObject.rtDesc.c_str());
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}
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}
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@ -5043,7 +5043,7 @@ void RandomizerSettingsWindow::DrawElement() {
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}
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DrawTagChips(*rtObject.rtTags);
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ImGui::SameLine();
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ImGui::Text(rtObject.rtShortName.c_str());
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ImGui::Text("%s", rtObject.rtShortName.c_str());
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UIWidgets::InsertHelpHoverText(rtObject.rtDesc.c_str());
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}
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}
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@ -5096,7 +5096,7 @@ void RandomizerSettingsWindow::DrawElement() {
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// Don't display this option if Dungeon Rewards are Shuffled to End of Dungeon.
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// TODO: Show this but disabled when we have options for disabled Comboboxes.
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if (CVarGetInteger("gRandomizeShuffleDungeonReward", RO_DUNGEON_REWARDS_END_OF_DUNGEON) != RO_DUNGEON_REWARDS_END_OF_DUNGEON) {
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ImGui::Text(Settings::LinksPocketItem.GetName().c_str());
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ImGui::Text("%s", Settings::LinksPocketItem.GetName().c_str());
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UIWidgets::EnhancementCombobox("gRandomizeLinksPocket", randoLinksPocket, RO_LINKS_POCKET_DUNGEON_REWARD);
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UIWidgets::PaddedSeparator();
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}
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@ -397,11 +397,11 @@ void DrawItemCount(ItemTrackerItem item) {
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ImGui::SetCursorScreenPos(ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize((currentString + maxString).c_str()).x / 2), p.y - 14));
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ImGui::PushStyleColor(ImGuiCol_Text, currentColor);
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ImGui::Text(currentString.c_str());
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ImGui::Text("%s", currentString.c_str());
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ImGui::PopStyleColor();
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ImGui::SameLine(0, 0.0f);
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ImGui::PushStyleColor(ImGuiCol_Text, maxColor);
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ImGui::Text(maxString.c_str());
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ImGui::Text("%s", maxString.c_str());
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ImGui::PopStyleColor();
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} else if (currentAndMax.currentCapacity > 0 && trackerNumberDisplayMode != ITEM_TRACKER_NUMBER_NONE && IsValidSaveFile()) {
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std::string currentString = "";
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@ -454,11 +454,11 @@ void DrawItemCount(ItemTrackerItem item) {
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ImGui::SetCursorScreenPos(ImVec2(x, p.y - 14));
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ImGui::PushStyleColor(ImGuiCol_Text, currentColor);
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ImGui::Text(currentString.c_str());
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ImGui::Text("%s", currentString.c_str());
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ImGui::PopStyleColor();
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ImGui::SameLine(0, 0.0f);
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ImGui::PushStyleColor(ImGuiCol_Text, maxColor);
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ImGui::Text(maxString.c_str());
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ImGui::Text("%s", maxString.c_str());
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ImGui::PopStyleColor();
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} else {
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ImGui::SetCursorScreenPos(ImVec2(p.x, p.y - 14));
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@ -593,7 +593,7 @@ void DrawDungeonItem(ItemTrackerItem item) {
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std::string dungeonName = itemTrackerDungeonShortNames[item.data];
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ImGui::SetCursorScreenPos(ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize(dungeonName.c_str()).x / 2), p.y - (iconSize + 16)));
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ImGui::PushStyleColor(ImGuiCol_Text, dungeonColor);
|
||||
ImGui::Text(dungeonName.c_str());
|
||||
ImGui::Text("%s", dungeonName.c_str());
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
@ -604,7 +604,7 @@ void DrawDungeonItem(ItemTrackerItem item) {
|
||||
std::string dungeonName = itemTrackerDungeonShortNames[item.data];
|
||||
ImGui::SetCursorScreenPos(ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize(dungeonName.c_str()).x / 2), p.y - (iconSize + 13)));
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, dungeonColor);
|
||||
ImGui::Text(dungeonName.c_str());
|
||||
ImGui::Text("%s", dungeonName.c_str());
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
ImGui::EndGroup();
|
||||
|
@ -266,7 +266,7 @@ namespace UIWidgets {
|
||||
}
|
||||
|
||||
bool LabeledRightAlignedEnhancementCombobox(const char* label, const char* cvarName, std::span<const char*, std::dynamic_extent> comboArray, uint8_t defaultIndex, bool disabled, const char* disabledTooltipText, uint8_t disabledValue) {
|
||||
ImGui::Text(label);
|
||||
ImGui::Text("%s", label);
|
||||
s32 currentValue = CVarGetInteger(cvarName, defaultIndex);
|
||||
|
||||
#ifdef __WIIU__
|
||||
|
@ -6185,11 +6185,10 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) {
|
||||
G_AC_NONE | G_ZS_PRIM | G_RM_XLU_SURF | G_RM_XLU_SURF2);
|
||||
|
||||
char* totalTimeText = GameplayStats_GetCurrentTime();
|
||||
char* textPointer = &totalTimeText[0];
|
||||
uint8_t textLength = strlen(textPointer);
|
||||
size_t textLength = strlen(totalTimeText);
|
||||
uint16_t textureIndex = 0;
|
||||
|
||||
for (uint16_t i = 0; i < textLength; i++) {
|
||||
for (size_t i = 0; i < textLength; i++) {
|
||||
if (totalTimeText[i] == ':' || totalTimeText[i] == '.') {
|
||||
textureIndex = 10;
|
||||
} else {
|
||||
@ -6234,6 +6233,7 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) {
|
||||
gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2,
|
||||
(rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
}
|
||||
free(totalTimeText);
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user