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Fix bombs not showing up (#3145)
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@ -267,7 +267,7 @@ void EnBom_Update(Actor* thisx, PlayState* play2) {
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}
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// With random bomb fuse timer or gBombTimerMultiplier, sound effect and scaling is already done on init.
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if (this->timer == 67 && !GameInteractor_GetRandomBombFuseTimerActive() && CVarGetFloat("gBombTimerMultiplier", 1.0f) != 1.0f) {
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if (this->timer == 67 && !GameInteractor_GetRandomBombFuseTimerActive() && CVarGetFloat("gBombTimerMultiplier", 1.0f) == 1.0f) {
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Audio_PlayActorSound2(thisx, NA_SE_PL_TAKE_OUT_SHIELD);
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Actor_SetScale(thisx, 0.01f);
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}
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