[Tweak] Update Rando save warning message for new file info screen (#3163)

* tweak rando save warning message

* french typo
This commit is contained in:
Adam Bird 2023-09-10 19:22:45 +02:00 committed by GitHub
parent 90af84601a
commit bba0a54dbf
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 58 additions and 47 deletions

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@ -46,7 +46,6 @@ typedef enum {
TEXT_WARP_RANDOM_REPLACED_TEXT = 0x9200,
TEXT_LAKE_HYLIA_WATER_SWITCH_SIGN = 0x346, // 0x3yy for cuttable sign range
TEXT_LAKE_HYLIA_WATER_SWITCH_NAVI = 0x1B3, // 0x1yy for Navi msg range
TEXT_RANDO_SAVE_VERSION_WARNING = 0x9300,
} TextIDs;
#ifdef __cplusplus

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@ -2143,9 +2143,6 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
if (textId == TEXT_MARKET_GUARD_NIGHT && CVarGetInteger("gMarketSneak", 0) && play->sceneNum == SCENE_MARKET_ENTRANCE_NIGHT) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_MARKET_GUARD_NIGHT);
}
if (textId == TEXT_RANDO_SAVE_VERSION_WARNING) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_RANDO_SAVE_VERSION_WARNING);
}
font->charTexBuf[0] = (messageEntry.GetTextBoxType() << 4) | messageEntry.GetTextBoxPosition();
switch (gSaveContext.language) {
case LANGUAGE_FRA:

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@ -154,12 +154,4 @@ extern "C" void OTRMessage_Init()
CustomMessage("You look bored. Wanna go out for a&walk?\x1B&%gYes&No%w",
"Du siehst gelangweilt aus.&Willst du einen Spaziergang machen?\x1B&%gJa&Nein%w",
"Tu as l'air de t'ennuyer. Tu veux&aller faire un tour?\x1B&%gOui&Non%w"));
CustomMessageManager::Instance->CreateMessage(
customMessageTableID, TEXT_RANDO_SAVE_VERSION_WARNING,
CustomMessage(
"This save was created on&a different version of SoH.&&Things may be broken.",
"Dieser Spielstand wurde auf einer&anderen Version von SoH erstellt.&&Es könnten Fehler auftreten.",
"Cette sauvegarde a été créée sur&une version différente de SoH.&Certaines fonctionnalités&peuvent être "
"corrompues.",
TEXTBOX_TYPE_NONE_BOTTOM));
}

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@ -8,6 +8,7 @@
#include <textures/icon_item_24_static/icon_item_24_static.h>
#include <textures/icon_item_dungeon_static/icon_item_dungeon_static.h>
#include <textures/parameter_static/parameter_static.h>
#include "textures/message_static/message_static.h"
#include "soh/frame_interpolation.h"
#include <GameVersions.h>
#include "objects/object_mag/object_mag.h"
@ -2067,41 +2068,6 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) {
}
}
}
// Draw rando seed warning when build version doesn't match for Major or Minor number
if (Save_GetSaveMetaInfo(fileIndex)->randoSave == 1 &&
this->menuMode == FS_MENU_MODE_SELECT &&
(gBuildVersionMajor != Save_GetSaveMetaInfo(fileIndex)->buildVersionMajor ||
gBuildVersionMinor != Save_GetSaveMetaInfo(fileIndex)->buildVersionMinor)) {
// Stub out a dummy play state to be able to use the dialog system (MessageCtx)
PlayState dummyPlay;
PlayState* dummyPlayPtr = &dummyPlay;
// Set the MessageCtx and GameState onto the dummy play state
dummyPlayPtr->msgCtx = this->msgCtx;
dummyPlayPtr->state = this->state;
// Load the custom text ID without doing a textbox
Message_OpenText(dummyPlayPtr, TEXT_RANDO_SAVE_VERSION_WARNING);
// Force the context into message print mode
dummyPlayPtr->msgCtx.msgMode = MSGMODE_TEXT_NEXT_MSG;
Message_Decode(dummyPlayPtr);
// Set the draw pos to end of text to render it all at once
dummyPlayPtr->msgCtx.textDrawPos = dummyPlayPtr->msgCtx.decodedTextLen;
dummyPlayPtr->msgCtx.textColorAlpha = textAlpha;
// Set position and spacing values
R_TEXT_LINE_SPACING = 10;
R_TEXT_INIT_XPOS = 128;
R_TEXT_INIT_YPOS = 154;
Gfx* gfx = Graph_GfxPlusOne(POLY_OPA_DISP);
Message_DrawText(dummyPlayPtr, &gfx);
POLY_OPA_DISP = gfx;
}
}
CLOSE_DISPS(this->state.gfxCtx);
@ -3145,6 +3111,60 @@ static void (*gFileSelectUpdateFuncs[])(GameState*) = {
FileChoose_SelectModeUpdate,
};
static const char* randoWarningText[] = {
// English
"This save was created on a different version of SoH.\nThings may be broken. Play at your own risk.",
// German
"Dieser Spielstand wurde auf einer anderen Version\nvon SoH erstellt.\nEs könnten Fehler auftreten.",
// French
"Cette sauvegarde a été créée sur une version\ndifférente de SoH.\nCertaines fonctionnalités peuvent être corrompues."
};
void FileChoose_DrawRandoSaveWarning(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
OPEN_DISPS(this->state.gfxCtx);
// Draw rando seed warning when build version doesn't match for Major or Minor number
for (int fileIndex = 0; fileIndex < 3; fileIndex++) {
if (Save_GetSaveMetaInfo(fileIndex)->randoSave == 1 &&
this->menuMode == FS_MENU_MODE_SELECT &&
(gBuildVersionMajor != Save_GetSaveMetaInfo(fileIndex)->buildVersionMajor ||
gBuildVersionMinor != Save_GetSaveMetaInfo(fileIndex)->buildVersionMinor)) {
// Use file info alpha to match fading
u8 textAlpha = this->fileInfoAlpha[fileIndex];
if (textAlpha >= 200) {
textAlpha = 225;
}
// Compute the height for a "squished" textbox texture
s16 height = gSaveContext.language == LANGUAGE_ENG ? 32 : 40; // English is only 2 lines
// float math to get a S5.10 number that will squish the texture
f32 texCoordinateHeightF = 512 / ((f32)height / 64);
s16 texCoordinateHeightScale = texCoordinateHeightF + 0.5f;
s16 bottomOffset = 4;
Gfx_SetupDL_39Opa(this->state.gfxCtx);
gDPSetAlphaDither(POLY_OPA_DISP++, G_AD_DISABLE);
gSPClearGeometryMode(POLY_OPA_DISP++, G_SHADE);
gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
0, PRIMITIVE, 0);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, textAlpha);
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, gDefaultMessageBackgroundTex, G_IM_FMT_I, 128, 64, 0, G_TX_MIRROR,
G_TX_MIRROR, 7, 0, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(POLY_OPA_DISP++, 32 << 2, (SCREEN_HEIGHT - height - bottomOffset) << 2,
(SCREEN_WIDTH - 32) << 2, (SCREEN_HEIGHT - bottomOffset) << 2, G_TX_RENDERTILE, 0, 0,
1 << 10, texCoordinateHeightScale << 1);
Interface_DrawTextLine(this->state.gfxCtx, randoWarningText[gSaveContext.language], 36,
SCREEN_HEIGHT - height, 255, 255, 255, textAlpha, 0.8f, 1);
}
}
CLOSE_DISPS(this->state.gfxCtx);
}
void FileChoose_Main(GameState* thisx) {
static void* controlsTextures[] = {
gFileSelControlsENGTex,
@ -3334,6 +3354,9 @@ void FileChoose_Main(GameState* thisx) {
gSPTextureRectangle(POLY_OPA_DISP++, 0x0168, 0x0330, 0x03A8, 0x0370, G_TX_RENDERTILE, 0, 0, 0x0400, 0x0400);
}
// Draw rando save warning over the controls text, but before the screen fill fade out
FileChoose_DrawRandoSaveWarning(&this->state);
gDPPipeSync(POLY_OPA_DISP++);
gSPDisplayList(POLY_OPA_DISP++, sScreenFillSetupDL);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, sScreenFillAlpha);