add xml definitions for all textures (#3161)

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Adam Bird 2023-09-10 19:22:24 +02:00 committed by GitHub
parent 024c5e0b5f
commit 90af84601a
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GPG Key ID: 4AEE18F83AFDEB23
655 changed files with 16183 additions and 71 deletions

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@ -27,6 +27,13 @@ ZTexture::ZTexture(ZFile* nParent) : ZResource(nParent)
RegisterOptionalAttribute("ExternalTlut");
RegisterOptionalAttribute("ExternalTlutOffset");
RegisterOptionalAttribute("SplitTlut");
// Dummy property added by https://github.com/HarbourMasters/Shipwright/pull/3161
// Used to indicate if a resource definition was added through a script
// and to enable easy removal/re-add of the definitions when introducing new rom support
// Can be removed once we feel it is no longer useful
// This is not used in ZAPD itself, the registration is to prevent missing attribute errors
RegisterOptionalAttribute("AddedByScript");
}
void ZTexture::ExtractFromBinary(uint32_t nRawDataIndex, int32_t nWidth, int32_t nHeight,

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@ -1,5 +1,28 @@
<Root>
<File Name="gameplay_dangeon_keep" Segment="5">
<Texture Name="gameplay_dangeon_keepTex_000000" OutName="gameplay_dangeon_keepTex_000000" Format="i8" Width="16" Height="32" Offset="0x0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_000200" OutName="gameplay_dangeon_keepTex_000200" Format="i8" Width="16" Height="32" Offset="0x200" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_0005C0" OutName="gameplay_dangeon_keepTex_0005C0" Format="rgba16" Width="16" Height="16" Offset="0x5C0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_001280" OutName="gameplay_dangeon_keepTex_001280" Format="rgba16" Width="32" Height="32" Offset="0x1280" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_0078A0" OutName="gameplay_dangeon_keepTex_0078A0" Format="i8" Width="32" Height="32" Offset="0x78A0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_007CA0" OutName="gameplay_dangeon_keepTex_007CA0" Format="i8" Width="32" Height="32" Offset="0x7CA0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_0080A0" OutName="gameplay_dangeon_keepTex_0080A0" Format="rgba16" Width="32" Height="32" Offset="0x80A0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_0088A0" OutName="gameplay_dangeon_keepTex_0088A0" Format="rgba16" Width="32" Height="32" Offset="0x88A0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_00D8A0" OutName="gameplay_dangeon_keepTex_00D8A0" Format="rgba16" Width="32" Height="32" Offset="0xD8A0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_00E0A0" OutName="gameplay_dangeon_keepTex_00E0A0" Format="rgba16" Width="32" Height="32" Offset="0xE0A0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_00F8A0" OutName="gameplay_dangeon_keepTex_00F8A0" Format="rgba16" Width="64" Height="32" Offset="0xF8A0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_0108A0" OutName="gameplay_dangeon_keepTex_0108A0" Format="rgba16" Width="32" Height="64" Offset="0x108A0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_0118A0" OutName="gameplay_dangeon_keepTex_0118A0" Format="rgba16" Width="16" Height="16" Offset="0x118A0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_011AA0" OutName="gameplay_dangeon_keepTex_011AA0" Format="rgba16" Width="16" Height="16" Offset="0x11AA0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_011CA0" OutName="gameplay_dangeon_keepTex_011CA0" Format="rgba16" Width="32" Height="64" Offset="0x11CA0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_012CA0" OutName="gameplay_dangeon_keepTex_012CA0" Format="rgba16" Width="64" Height="16" Offset="0x12CA0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_0134A0" OutName="gameplay_dangeon_keepTex_0134A0" Format="rgba16" Width="32" Height="32" Offset="0x134A0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_013CA0" OutName="gameplay_dangeon_keepTex_013CA0" Format="ia8" Width="4" Height="4" Offset="0x13CA0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_013CB0" OutName="gameplay_dangeon_keepTex_013CB0" Format="i4" Width="64" Height="64" Offset="0x13CB0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_0154B0" OutName="gameplay_dangeon_keepTex_0154B0" Format="rgba16" Width="32" Height="32" Offset="0x154B0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_015CB0" OutName="gameplay_dangeon_keepTex_015CB0" Format="rgba16" Width="32" Height="32" Offset="0x15CB0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_0164B0" OutName="gameplay_dangeon_keepTex_0164B0" Format="rgba16" Width="32" Height="32" Offset="0x164B0" AddedByScript="true"/>
<Texture Name="gameplay_dangeon_keepTex_016CB0" OutName="gameplay_dangeon_keepTex_016CB0" Format="rgba16" Width="32" Height="32" Offset="0x16CB0" AddedByScript="true"/>
<DList Name="gUnusedCandleDL" Offset="0x440"/>
<DList Name="gBrownFragmentDL" Offset="0x530"/>
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>

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@ -1,6 +1,10 @@
<Root>
<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="misc/link_animetion/"/>
<File Name="gameplay_keep" Segment="4">
<Texture Name="gameplay_keepTex_04C540" OutName="gameplay_keepTex_04C540" Format="i8" Width="64" Height="17" Offset="0x4C540" AddedByScript="true"/>
<Texture Name="gameplay_keepTex_04C740" OutName="gameplay_keepTex_04C740" Format="i8" Width="64" Height="17" Offset="0x4C740" AddedByScript="true"/>
<Texture Name="gameplay_keepTex_04CD40" OutName="gameplay_keepTex_04CD40" Format="i8" Width="64" Height="17" Offset="0x4CD40" AddedByScript="true"/>
<Texture Name="gameplay_keepTex_04CF40" OutName="gameplay_keepTex_04CF40" Format="i8" Width="64" Height="17" Offset="0x4CF40" AddedByScript="true"/>
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>

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@ -1,5 +1,18 @@
<Root>
<File Name="object_am" Segment="6">
<Texture Name="object_amTex_002638" OutName="object_amTex_002638" Format="i4" Width="32" Height="32" Offset="0x2638" AddedByScript="true"/>
<Texture Name="object_amTex_002838" OutName="object_amTex_002838" Format="i4" Width="16" Height="32" Offset="0x2838" AddedByScript="true"/>
<Texture Name="object_amTex_002938" OutName="object_amTex_002938" Format="rgba16" Width="16" Height="32" Offset="0x2938" AddedByScript="true"/>
<Texture Name="object_amTex_002D38" OutName="object_amTex_002D38" Format="i4" Width="16" Height="32" Offset="0x2D38" AddedByScript="true"/>
<Texture Name="object_amTex_002E38" OutName="object_amTex_002E38" Format="i4" Width="32" Height="32" Offset="0x2E38" AddedByScript="true"/>
<Texture Name="object_amTex_003038" OutName="object_amTex_003038" Format="i4" Width="32" Height="32" Offset="0x3038" AddedByScript="true"/>
<Texture Name="object_amTex_003238" OutName="object_amTex_003238" Format="rgba16" Width="32" Height="32" Offset="0x3238" AddedByScript="true"/>
<Texture Name="object_amTex_003A38" OutName="object_amTex_003A38" Format="rgba16" Width="16" Height="16" Offset="0x3A38" AddedByScript="true"/>
<Texture Name="object_amTex_003C38" OutName="object_amTex_003C38" Format="rgba16" Width="32" Height="32" Offset="0x3C38" AddedByScript="true"/>
<Texture Name="object_amTex_004438" OutName="object_amTex_004438" Format="rgba16" Width="32" Height="32" Offset="0x4438" AddedByScript="true"/>
<Texture Name="object_amTex_004C38" OutName="object_amTex_004C38" Format="rgba16" Width="32" Height="32" Offset="0x4C38" AddedByScript="true"/>
<Texture Name="object_amTex_005438" OutName="object_amTex_005438" Format="i4" Width="16" Height="8" Offset="0x5438" AddedByScript="true"/>
<Texture Name="object_amTex_005478" OutName="object_amTex_005478" Format="rgba16" Width="16" Height="32" Offset="0x5478" AddedByScript="true"/>
<Skeleton Name="gArmosSkel" Type="Normal" LimbType="Standard" Offset="0x5948"/>
<Animation Name="gArmosRicochetAnim" Offset="0x33C"/>
<Animation Name="gArmosHopAnim" Offset="0x238"/>

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@ -1,5 +1,6 @@
<Root>
<File Name="object_ani" Segment="6">
<Texture Name="object_aniTex_0011D8" OutName="object_aniTex_0011D8" Format="ci8" Width="16" Height="16" Offset="0x11D8" TlutOffset="0x1088" AddedByScript="true"/>
<!-- Kakariko Roof Man Skeleton -->
<Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>

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@ -1,5 +1,14 @@
<Root>
<File Name="object_anubice" Segment="6">
<Texture Name="object_anubiceTex_000F90" OutName="object_anubiceTex_000F90" Format="rgba16" Width="8" Height="16" Offset="0xF90" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001090" OutName="object_anubiceTex_001090" Format="rgba16" Width="4" Height="16" Offset="0x1090" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001110" OutName="object_anubiceTex_001110" Format="rgba16" Width="16" Height="32" Offset="0x1110" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001510" OutName="object_anubiceTex_001510" Format="rgba16" Width="8" Height="8" Offset="0x1510" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001590" OutName="object_anubiceTex_001590" Format="rgba16" Width="8" Height="8" Offset="0x1590" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001610" OutName="object_anubiceTex_001610" Format="rgba16" Width="4" Height="16" Offset="0x1610" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001690" OutName="object_anubiceTex_001690" Format="ia16" Width="32" Height="16" Offset="0x1690" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001A90" OutName="object_anubiceTex_001A90" Format="rgba16" Width="8" Height="8" Offset="0x1A90" AddedByScript="true"/>
<Texture Name="object_anubiceTex_0036A0" OutName="object_anubiceTex_0036A0" Format="i4" Width="32" Height="32" Offset="0x36A0" AddedByScript="true"/>
<Skeleton Name="gAnubiceSkel" Type="Normal" LimbType="Standard" Offset="0x3990"/>
<Animation Name="gAnubiceFallDownAnim" Offset="0x348"/>

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@ -1,5 +1,27 @@
<Root>
<File Name="object_blkobj" Segment="6">
<Texture Name="object_blkobjTex_008090" OutName="object_blkobjTex_008090" Format="rgba16" Width="32" Height="32" Offset="0x8090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_008890" OutName="object_blkobjTex_008890" Format="rgba16" Width="32" Height="32" Offset="0x8890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_009090" OutName="object_blkobjTex_009090" Format="rgba16" Width="32" Height="32" Offset="0x9090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_009890" OutName="object_blkobjTex_009890" Format="rgba16" Width="32" Height="32" Offset="0x9890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00A090" OutName="object_blkobjTex_00A090" Format="ia16" Width="32" Height="32" Offset="0xA090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00A890" OutName="object_blkobjTex_00A890" Format="rgba16" Width="32" Height="32" Offset="0xA890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00B090" OutName="object_blkobjTex_00B090" Format="rgba16" Width="32" Height="32" Offset="0xB090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00B890" OutName="object_blkobjTex_00B890" Format="rgba16" Width="32" Height="32" Offset="0xB890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00C090" OutName="object_blkobjTex_00C090" Format="rgba16" Width="32" Height="32" Offset="0xC090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00C890" OutName="object_blkobjTex_00C890" Format="rgba16" Width="32" Height="32" Offset="0xC890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00D090" OutName="object_blkobjTex_00D090" Format="rgba16" Width="32" Height="32" Offset="0xD090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00D890" OutName="object_blkobjTex_00D890" Format="rgba16" Width="32" Height="32" Offset="0xD890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00E090" OutName="object_blkobjTex_00E090" Format="rgba16" Width="32" Height="32" Offset="0xE090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00E890" OutName="object_blkobjTex_00E890" Format="rgba16" Width="32" Height="64" Offset="0xE890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00F890" OutName="object_blkobjTex_00F890" Format="rgba16" Width="32" Height="32" Offset="0xF890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_010090" OutName="object_blkobjTex_010090" Format="rgba16" Width="32" Height="32" Offset="0x10090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_010890" OutName="object_blkobjTex_010890" Format="rgba16" Width="32" Height="32" Offset="0x10890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_011090" OutName="object_blkobjTex_011090" Format="rgba16" Width="32" Height="32" Offset="0x11090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_011890" OutName="object_blkobjTex_011890" Format="rgba16" Width="32" Height="32" Offset="0x11890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_012090" OutName="object_blkobjTex_012090" Format="rgba16" Width="32" Height="32" Offset="0x12090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_012890" OutName="object_blkobjTex_012890" Format="rgba16" Width="32" Height="32" Offset="0x12890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_013090" OutName="object_blkobjTex_013090" Format="rgba16" Width="32" Height="32" Offset="0x13090" AddedByScript="true"/>
<!-- Illusion Room Collision -->
<Collision Name="gIllusionRoomCol" Offset="0x7564"/>

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@ -1,5 +1,6 @@
<Root>
<File Name="object_box" Segment="6">
<Texture Name="object_boxTex_004F80" OutName="object_boxTex_004F80" Format="i8" Width="64" Height="32" Offset="0x4F80" AddedByScript="true"/>
<Skeleton Name="gTreasureChestCurveSkel" Type="Curve" LimbType="Curve" Offset="0x5EB8"/>
<CurveAnimation Name="gTreasureChestCurveAnim_4B60" SkelOffset="0x5EB8" Offset="0x4B60"/>
<CurveAnimation Name="gTreasureChestCurveAnim_4F70" SkelOffset="0x5EB8" Offset="0x4F70"/>

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@ -1,5 +1,42 @@
<Root>
<File Name="object_bv" Segment="6">
<Texture Name="object_bvTex_000040" OutName="object_bvTex_000040" Format="ia16" Width="16" Height="64" Offset="0x40" AddedByScript="true"/>
<Texture Name="object_bvTex_000840" OutName="object_bvTex_000840" Format="ia16" Width="16" Height="16" Offset="0x840" AddedByScript="true"/>
<Texture Name="object_bvTex_000A40" OutName="object_bvTex_000A40" Format="i8" Width="16" Height="32" Offset="0xA40" AddedByScript="true"/>
<Texture Name="object_bvTex_0051A0" OutName="object_bvTex_0051A0" Format="rgba16" Width="8" Height="16" Offset="0x51A0" AddedByScript="true"/>
<Texture Name="object_bvTex_0052A0" OutName="object_bvTex_0052A0" Format="rgba16" Width="8" Height="16" Offset="0x52A0" AddedByScript="true"/>
<Texture Name="object_bvTex_0053A0" OutName="object_bvTex_0053A0" Format="rgba16" Width="16" Height="16" Offset="0x53A0" AddedByScript="true"/>
<Texture Name="object_bvTex_0055A0" OutName="object_bvTex_0055A0" Format="ia16" Width="16" Height="32" Offset="0x55A0" AddedByScript="true"/>
<Texture Name="object_bvTex_0059A0" OutName="object_bvTex_0059A0" Format="ia16" Width="16" Height="32" Offset="0x59A0" AddedByScript="true"/>
<Texture Name="object_bvTex_005DA0" OutName="object_bvTex_005DA0" Format="ia16" Width="16" Height="64" Offset="0x5DA0" AddedByScript="true"/>
<Texture Name="object_bvTex_0065A0" OutName="object_bvTex_0065A0" Format="i8" Width="16" Height="32" Offset="0x65A0" AddedByScript="true"/>
<Texture Name="object_bvTex_008F88" OutName="object_bvTex_008F88" Format="i8" Width="32" Height="32" Offset="0x8F88" AddedByScript="true"/>
<Texture Name="object_bvTex_0117B8" OutName="object_bvTex_0117B8" Format="rgba16" Width="16" Height="16" Offset="0x117B8" AddedByScript="true"/>
<Texture Name="object_bvTex_0119B8" OutName="object_bvTex_0119B8" Format="rgba16" Width="16" Height="16" Offset="0x119B8" AddedByScript="true"/>
<Texture Name="object_bvTex_011BB8" OutName="object_bvTex_011BB8" Format="rgba16" Width="16" Height="16" Offset="0x11BB8" AddedByScript="true"/>
<Texture Name="object_bvTex_012CE0" OutName="object_bvTex_012CE0" Format="i8" Width="64" Height="32" Offset="0x12CE0" AddedByScript="true"/>
<Texture Name="object_bvTex_013660" OutName="object_bvTex_013660" Format="ia16" Width="64" Height="64" Offset="0x13660" AddedByScript="true"/>
<Texture Name="object_bvTex_0170D8" OutName="object_bvTex_0170D8" Format="rgba16" Width="16" Height="8" Offset="0x170D8" AddedByScript="true"/>
<Texture Name="object_bvTex_0171D8" OutName="object_bvTex_0171D8" Format="rgba16" Width="16" Height="16" Offset="0x171D8" AddedByScript="true"/>
<Texture Name="object_bvTex_018770" OutName="object_bvTex_018770" Format="rgba16" Width="8" Height="8" Offset="0x18770" AddedByScript="true"/>
<Texture Name="object_bvTex_018D30" OutName="object_bvTex_018D30" Format="rgba16" Width="16" Height="8" Offset="0x18D30" AddedByScript="true"/>
<Texture Name="object_bvTex_018E30" OutName="object_bvTex_018E30" Format="rgba16" Width="16" Height="16" Offset="0x18E30" AddedByScript="true"/>
<Texture Name="object_bvTex_019BB8" OutName="object_bvTex_019BB8" Format="ci8" Width="32" Height="64" Offset="0x19BB8" TlutOffset="0x199B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01A6B8" OutName="object_bvTex_01A6B8" Format="ci8" Width="32" Height="64" Offset="0x1A6B8" TlutOffset="0x1A4B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01B1B8" OutName="object_bvTex_01B1B8" Format="ci8" Width="32" Height="64" Offset="0x1B1B8" TlutOffset="0x1AFB0" AddedByScript="true"/>
<Texture Name="object_bvTex_01BCB8" OutName="object_bvTex_01BCB8" Format="ci8" Width="32" Height="64" Offset="0x1BCB8" TlutOffset="0x1BAB0" AddedByScript="true"/>
<Texture Name="object_bvTex_01C7B8" OutName="object_bvTex_01C7B8" Format="ci8" Width="32" Height="64" Offset="0x1C7B8" TlutOffset="0x1C5B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01D2B8" OutName="object_bvTex_01D2B8" Format="ci8" Width="32" Height="64" Offset="0x1D2B8" TlutOffset="0x1D0B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01DDB8" OutName="object_bvTex_01DDB8" Format="ci8" Width="32" Height="64" Offset="0x1DDB8" TlutOffset="0x1DBB0" AddedByScript="true"/>
<Texture Name="object_bvTex_01E8B8" OutName="object_bvTex_01E8B8" Format="ci8" Width="32" Height="64" Offset="0x1E8B8" TlutOffset="0x1E6B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_0199B0" OutName="object_bvTLUT_0199B0" Format="rgba16" Width="16" Height="16" Offset="0x199B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01A4B0" OutName="object_bvTLUT_01A4B0" Format="rgba16" Width="16" Height="16" Offset="0x1A4B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01AFB0" OutName="object_bvTLUT_01AFB0" Format="rgba16" Width="16" Height="16" Offset="0x1AFB0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01BAB0" OutName="object_bvTLUT_01BAB0" Format="rgba16" Width="16" Height="16" Offset="0x1BAB0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01C5B0" OutName="object_bvTLUT_01C5B0" Format="rgba16" Width="16" Height="16" Offset="0x1C5B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01D0B0" OutName="object_bvTLUT_01D0B0" Format="rgba16" Width="16" Height="16" Offset="0x1D0B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01DBB0" OutName="object_bvTLUT_01DBB0" Format="rgba16" Width="16" Height="16" Offset="0x1DBB0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01E6B0" OutName="object_bvTLUT_01E6B0" Format="rgba16" Width="16" Height="16" Offset="0x1E6B0" AddedByScript="true"/>
<!-- Boss title card -->
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>

View File

@ -1,5 +1,21 @@
<Root>
<File Name="object_demo_kekkai" Segment="6">
<Texture Name="object_demo_kekkaiTex_000000" OutName="object_demo_kekkaiTex_000000" Format="i8" Width="32" Height="64" Offset="0x0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_000800" OutName="object_demo_kekkaiTex_000800" Format="i8" Width="32" Height="64" Offset="0x800" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_001000" OutName="object_demo_kekkaiTex_001000" Format="rgba16" Width="32" Height="64" Offset="0x1000" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_002450" OutName="object_demo_kekkaiTex_002450" Format="rgba16" Width="32" Height="64" Offset="0x2450" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_0036A0" OutName="object_demo_kekkaiTex_0036A0" Format="rgba16" Width="32" Height="32" Offset="0x36A0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_003EA0" OutName="object_demo_kekkaiTex_003EA0" Format="i8" Width="32" Height="32" Offset="0x3EA0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_004AC0" OutName="object_demo_kekkaiTex_004AC0" Format="i8" Width="32" Height="32" Offset="0x4AC0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_006140" OutName="object_demo_kekkaiTex_006140" Format="ia16" Width="8" Height="128" Offset="0x6140" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_006940" OutName="object_demo_kekkaiTex_006940" Format="ia8" Width="64" Height="64" Offset="0x6940" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_007DB0" OutName="object_demo_kekkaiTex_007DB0" Format="rgba16" Width="32" Height="32" Offset="0x7DB0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_0089D0" OutName="object_demo_kekkaiTex_0089D0" Format="rgba16" Width="32" Height="32" Offset="0x89D0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_0092D0" OutName="object_demo_kekkaiTex_0092D0" Format="rgba16" Width="32" Height="64" Offset="0x92D0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_00A440" OutName="object_demo_kekkaiTex_00A440" Format="rgba16" Width="64" Height="32" Offset="0xA440" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_00B540" OutName="object_demo_kekkaiTex_00B540" Format="ia16" Width="32" Height="32" Offset="0xB540" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_00C0B0" OutName="object_demo_kekkaiTex_00C0B0" Format="rgba16" Width="32" Height="32" Offset="0xC0B0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_00C8B0" OutName="object_demo_kekkaiTex_00C8B0" Format="rgba16" Width="32" Height="64" Offset="0xC8B0" AddedByScript="true"/>
<!-- Demo_Kekkai -->
<DList Name="gTowerBarrierDL" Offset="0x4930"/>
<DList Name="gTrialBarrierFloorDL" Offset="0x4F00"/>

View File

@ -1,5 +1,10 @@
<Root>
<File Name="object_dnk" Segment="6">
<Texture Name="object_dnkTex_001BD0" OutName="object_dnkTex_001BD0" Format="rgba16" Width="32" Height="32" Offset="0x1BD0" AddedByScript="true"/>
<Texture Name="object_dnkTex_0023D0" OutName="object_dnkTex_0023D0" Format="rgba16" Width="16" Height="16" Offset="0x23D0" AddedByScript="true"/>
<Texture Name="object_dnkTex_002650" OutName="object_dnkTex_002650" Format="rgba16" Width="8" Height="8" Offset="0x2650" AddedByScript="true"/>
<Texture Name="object_dnkTex_0026D0" OutName="object_dnkTex_0026D0" Format="rgba16" Width="8" Height="8" Offset="0x26D0" AddedByScript="true"/>
<Texture Name="object_dnkTex_002850" OutName="object_dnkTex_002850" Format="rgba16" Width="16" Height="16" Offset="0x2850" AddedByScript="true"/>
<!-- Forest Stage scrub skeleton -->
<Skeleton Name="gDntStageSkel" Type="Normal" LimbType="Standard" Offset="0x2AF0"/>

View File

@ -1,5 +1,10 @@
<Root>
<File Name="object_dns" Segment="6">
<Texture Name="object_dnsTex_0024A0" OutName="object_dnsTex_0024A0" Format="rgba16" Width="32" Height="32" Offset="0x24A0" AddedByScript="true"/>
<Texture Name="object_dnsTex_002CA0" OutName="object_dnsTex_002CA0" Format="rgba16" Width="16" Height="16" Offset="0x2CA0" AddedByScript="true"/>
<Texture Name="object_dnsTex_002F20" OutName="object_dnsTex_002F20" Format="rgba16" Width="8" Height="8" Offset="0x2F20" AddedByScript="true"/>
<Texture Name="object_dnsTex_002FA0" OutName="object_dnsTex_002FA0" Format="rgba16" Width="8" Height="8" Offset="0x2FA0" AddedByScript="true"/>
<Texture Name="object_dnsTex_003120" OutName="object_dnsTex_003120" Format="rgba16" Width="16" Height="16" Offset="0x3120" AddedByScript="true"/>
<!-- Forest Stage leader skeleton -->
<Skeleton Name="gDntJijiSkel" Type="Normal" LimbType="Standard" Offset="0x33E0"/>

View File

@ -1,5 +1,32 @@
<Root>
<File Name="object_fd" Segment="6">
<Texture Name="object_fdTex_000458" OutName="object_fdTex_000458" Format="ci4" Width="32" Height="32" Offset="0x458" TlutOffset="0x438" AddedByScript="true"/>
<Texture Name="object_fdTex_000658" OutName="object_fdTex_000658" Format="ci4" Width="32" Height="64" Offset="0x658" TlutOffset="0x438" AddedByScript="true"/>
<Texture Name="object_fdTex_000A78" OutName="object_fdTex_000A78" Format="ci4" Width="32" Height="32" Offset="0xA78" TlutOffset="0xA58" AddedByScript="true"/>
<Texture Name="object_fdTex_0040A8" OutName="object_fdTex_0040A8" Format="rgba16" Width="32" Height="32" Offset="0x40A8" AddedByScript="true"/>
<Texture Name="object_fdTex_0048A8" OutName="object_fdTex_0048A8" Format="rgba16" Width="32" Height="32" Offset="0x48A8" AddedByScript="true"/>
<Texture Name="object_fdTex_0050A8" OutName="object_fdTex_0050A8" Format="rgba16" Width="16" Height="16" Offset="0x50A8" AddedByScript="true"/>
<Texture Name="object_fdTex_0052A8" OutName="object_fdTex_0052A8" Format="rgba16" Width="16" Height="16" Offset="0x52A8" AddedByScript="true"/>
<Texture Name="object_fdTex_0054A8" OutName="object_fdTex_0054A8" Format="rgba16" Width="16" Height="16" Offset="0x54A8" AddedByScript="true"/>
<Texture Name="object_fdTex_0056A8" OutName="object_fdTex_0056A8" Format="rgba16" Width="16" Height="16" Offset="0x56A8" AddedByScript="true"/>
<Texture Name="object_fdTex_005B60" OutName="object_fdTex_005B60" Format="rgba16" Width="16" Height="16" Offset="0x5B60" AddedByScript="true"/>
<Texture Name="object_fdTex_005D60" OutName="object_fdTex_005D60" Format="rgba16" Width="16" Height="16" Offset="0x5D60" AddedByScript="true"/>
<Texture Name="object_fdTex_005F60" OutName="object_fdTex_005F60" Format="rgba16" Width="16" Height="16" Offset="0x5F60" AddedByScript="true"/>
<Texture Name="object_fdTex_009208" OutName="object_fdTex_009208" Format="i8" Width="16" Height="16" Offset="0x9208" AddedByScript="true"/>
<Texture Name="object_fdTex_009780" OutName="object_fdTex_009780" Format="rgba16" Width="16" Height="16" Offset="0x9780" AddedByScript="true"/>
<Texture Name="object_fdTex_009980" OutName="object_fdTex_009980" Format="rgba16" Width="16" Height="16" Offset="0x9980" AddedByScript="true"/>
<Texture Name="object_fdTex_00A050" OutName="object_fdTex_00A050" Format="rgba16" Width="32" Height="32" Offset="0xA050" AddedByScript="true"/>
<Texture Name="object_fdTex_00A918" OutName="object_fdTex_00A918" Format="i8" Width="16" Height="16" Offset="0xA918" AddedByScript="true"/>
<Texture Name="object_fdTex_00AA18" OutName="object_fdTex_00AA18" Format="rgba16" Width="32" Height="32" Offset="0xAA18" AddedByScript="true"/>
<Texture Name="object_fdTex_00B458" OutName="object_fdTex_00B458" Format="rgba16" Width="32" Height="32" Offset="0xB458" AddedByScript="true"/>
<Texture Name="object_fdTex_00BC58" OutName="object_fdTex_00BC58" Format="rgba16" Width="16" Height="16" Offset="0xBC58" AddedByScript="true"/>
<Texture Name="object_fdTex_00BE58" OutName="object_fdTex_00BE58" Format="rgba16" Width="16" Height="16" Offset="0xBE58" AddedByScript="true"/>
<Texture Name="object_fdTex_00C058" OutName="object_fdTex_00C058" Format="rgba16" Width="16" Height="16" Offset="0xC058" AddedByScript="true"/>
<Texture Name="object_fdTex_00D170" OutName="object_fdTex_00D170" Format="rgba16" Width="16" Height="16" Offset="0xD170" AddedByScript="true"/>
<Texture Name="object_fdTex_00D438" OutName="object_fdTex_00D438" Format="rgba16" Width="16" Height="16" Offset="0xD438" AddedByScript="true"/>
<Texture Name="object_fdTLUT_000438" OutName="object_fdTLUT_000438" Format="rgba16" Width="4" Height="4" Offset="0x438" AddedByScript="true"/>
<Texture Name="object_fdTLUT_000A58" OutName="object_fdTLUT_000A58" Format="rgba16" Width="4" Height="4" Offset="0xA58" AddedByScript="true"/>
<Texture Name="object_fdTLUT_0032A8" OutName="object_fdTLUT_0032A8" Format="rgba16" Width="16" Height="16" Offset="0x32A8" AddedByScript="true"/>
<!-- Boss title card -->
<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>

View File

@ -1,5 +1,16 @@
<Root>
<File Name="object_fd2" Segment="6">
<Texture Name="object_fd2Tex_003308" OutName="object_fd2Tex_003308" Format="rgba16" Width="32" Height="32" Offset="0x3308" AddedByScript="true"/>
<Texture Name="object_fd2Tex_003B08" OutName="object_fd2Tex_003B08" Format="rgba16" Width="32" Height="32" Offset="0x3B08" AddedByScript="true"/>
<Texture Name="object_fd2Tex_004308" OutName="object_fd2Tex_004308" Format="rgba16" Width="16" Height="16" Offset="0x4308" AddedByScript="true"/>
<Texture Name="object_fd2Tex_004508" OutName="object_fd2Tex_004508" Format="rgba16" Width="16" Height="16" Offset="0x4508" AddedByScript="true"/>
<Texture Name="object_fd2Tex_004708" OutName="object_fd2Tex_004708" Format="rgba16" Width="16" Height="16" Offset="0x4708" AddedByScript="true"/>
<Texture Name="object_fd2Tex_004908" OutName="object_fd2Tex_004908" Format="rgba16" Width="16" Height="16" Offset="0x4908" AddedByScript="true"/>
<Texture Name="object_fd2Tex_004BE8" OutName="object_fd2Tex_004BE8" Format="i8" Width="16" Height="16" Offset="0x4BE8" AddedByScript="true"/>
<Texture Name="object_fd2Tex_004FA0" OutName="object_fd2Tex_004FA0" Format="rgba16" Width="16" Height="16" Offset="0x4FA0" AddedByScript="true"/>
<Texture Name="object_fd2Tex_0051A0" OutName="object_fd2Tex_0051A0" Format="rgba16" Width="16" Height="16" Offset="0x51A0" AddedByScript="true"/>
<Texture Name="object_fd2Tex_0053A0" OutName="object_fd2Tex_0053A0" Format="rgba16" Width="16" Height="16" Offset="0x53A0" AddedByScript="true"/>
<Texture Name="object_fd2TLUT_002508" OutName="object_fd2TLUT_002508" Format="rgba16" Width="16" Height="16" Offset="0x2508" AddedByScript="true"/>
<!-- Skeleton -->
<Skeleton Name="gHoleVolvagiaSkel" Type="Flex" LimbType="Standard" Offset="0x11A78"/>

View File

@ -1,6 +1,26 @@
<Root>
<File Name="object_fhg" Segment="6">
<Texture Name="object_fhgTex_003320" OutName="object_fhgTex_003320" Format="rgba16" Width="16" Height="16" Offset="0x3320" AddedByScript="true"/>
<Texture Name="object_fhgTex_003520" OutName="object_fhgTex_003520" Format="rgba16" Width="16" Height="16" Offset="0x3520" AddedByScript="true"/>
<Texture Name="object_fhgTex_003720" OutName="object_fhgTex_003720" Format="rgba16" Width="16" Height="16" Offset="0x3720" AddedByScript="true"/>
<Texture Name="object_fhgTex_003920" OutName="object_fhgTex_003920" Format="rgba16" Width="16" Height="16" Offset="0x3920" AddedByScript="true"/>
<Texture Name="object_fhgTex_003B20" OutName="object_fhgTex_003B20" Format="rgba16" Width="8" Height="8" Offset="0x3B20" AddedByScript="true"/>
<Texture Name="object_fhgTex_003BA0" OutName="object_fhgTex_003BA0" Format="rgba16" Width="16" Height="16" Offset="0x3BA0" AddedByScript="true"/>
<Texture Name="object_fhgTex_003DA0" OutName="object_fhgTex_003DA0" Format="rgba16" Width="16" Height="16" Offset="0x3DA0" AddedByScript="true"/>
<Texture Name="object_fhgTex_003FA0" OutName="object_fhgTex_003FA0" Format="rgba16" Width="16" Height="32" Offset="0x3FA0" AddedByScript="true"/>
<Texture Name="object_fhgTex_0043A0" OutName="object_fhgTex_0043A0" Format="rgba16" Width="16" Height="8" Offset="0x43A0" AddedByScript="true"/>
<Texture Name="object_fhgTex_0044A0" OutName="object_fhgTex_0044A0" Format="rgba16" Width="32" Height="32" Offset="0x44A0" AddedByScript="true"/>
<Texture Name="object_fhgTex_004CA0" OutName="object_fhgTex_004CA0" Format="rgba16" Width="8" Height="16" Offset="0x4CA0" AddedByScript="true"/>
<Texture Name="object_fhgTex_004DA0" OutName="object_fhgTex_004DA0" Format="rgba16" Width="8" Height="8" Offset="0x4DA0" AddedByScript="true"/>
<Texture Name="object_fhgTex_00D040" OutName="object_fhgTex_00D040" Format="rgba16" Width="4" Height="4" Offset="0xD040" AddedByScript="true"/>
<Texture Name="object_fhgTex_00D060" OutName="object_fhgTex_00D060" Format="rgba16" Width="16" Height="16" Offset="0xD060" AddedByScript="true"/>
<Texture Name="object_fhgTex_00E8B0" OutName="object_fhgTex_00E8B0" Format="i4" Width="64" Height="64" Offset="0xE8B0" AddedByScript="true"/>
<Texture Name="object_fhgTex_00F0B0" OutName="object_fhgTex_00F0B0" Format="i4" Width="64" Height="64" Offset="0xF0B0" AddedByScript="true"/>
<Texture Name="object_fhgTex_00FD98" OutName="object_fhgTex_00FD98" Format="i8" Width="64" Height="32" Offset="0xFD98" AddedByScript="true"/>
<Texture Name="object_fhgTex_010660" OutName="object_fhgTex_010660" Format="i4" Width="32" Height="96" Offset="0x10660" AddedByScript="true"/>
<Texture Name="object_fhgTex_010D20" OutName="object_fhgTex_010D20" Format="i8" Width="32" Height="32" Offset="0x10D20" AddedByScript="true"/>
<Texture Name="object_fhgTex_011120" OutName="object_fhgTex_011120" Format="i8" Width="64" Height="64" Offset="0x11120" AddedByScript="true"/>
<!-- Skeleton -->
<Skeleton Name="gPhantomHorseSkel" Type="Normal" LimbType="Skin" Offset="0xB098"/>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_fw" Segment="6">
<Texture Name="object_fwTex_007A90" OutName="object_fwTex_007A90" Format="i8" Width="16" Height="16" Offset="0x7A90" AddedByScript="true"/>
<!-- Flare Dancer Enflamed Skeleton -->
<Skeleton Name="gFlareDancerSkel" Type="Flex" LimbType="Standard" Offset="0x5810"/>

View File

@ -1,5 +1,21 @@
<Root>
<File Name="object_geldb" Segment="6">
<Texture Name="object_geldbTex_002700" OutName="object_geldbTex_002700" Format="ci8" Width="8" Height="8" Offset="0x2700" TlutOffset="0x2500" AddedByScript="true"/>
<Texture Name="object_geldbTex_002740" OutName="object_geldbTex_002740" Format="ci8" Width="8" Height="8" Offset="0x2740" TlutOffset="0x2500" AddedByScript="true"/>
<Texture Name="object_geldbTex_002780" OutName="object_geldbTex_002780" Format="ci8" Width="16" Height="16" Offset="0x2780" TlutOffset="0x2500" AddedByScript="true"/>
<Texture Name="object_geldbTex_002880" OutName="object_geldbTex_002880" Format="i8" Width="16" Height="16" Offset="0x2880" AddedByScript="true"/>
<Texture Name="object_geldbTex_002980" OutName="object_geldbTex_002980" Format="ci8" Width="16" Height="16" Offset="0x2980" TlutOffset="0x2500" AddedByScript="true"/>
<Texture Name="object_geldbTex_002A80" OutName="object_geldbTex_002A80" Format="i8" Width="16" Height="16" Offset="0x2A80" AddedByScript="true"/>
<Texture Name="object_geldbTex_002B80" OutName="object_geldbTex_002B80" Format="i8" Width="8" Height="16" Offset="0x2B80" AddedByScript="true"/>
<Texture Name="object_geldbTex_005F68" OutName="object_geldbTex_005F68" Format="ci8" Width="8" Height="16" Offset="0x5F68" TlutOffset="0x5D30" AddedByScript="true"/>
<Texture Name="object_geldbTex_0063E8" OutName="object_geldbTex_0063E8" Format="i8" Width="16" Height="16" Offset="0x63E8" AddedByScript="true"/>
<Texture Name="object_geldbTex_0064E8" OutName="object_geldbTex_0064E8" Format="ci8" Width="8" Height="16" Offset="0x64E8" TlutOffset="0x5D30" AddedByScript="true"/>
<Texture Name="object_geldbTex_006568" OutName="object_geldbTex_006568" Format="ci8" Width="8" Height="8" Offset="0x6568" TlutOffset="0x5D30" AddedByScript="true"/>
<Texture Name="object_geldbTex_0069A8" OutName="object_geldbTex_0069A8" Format="i8" Width="8" Height="16" Offset="0x69A8" AddedByScript="true"/>
<Texture Name="object_geldbTex_006A28" OutName="object_geldbTex_006A28" Format="ci8" Width="16" Height="16" Offset="0x6A28" TlutOffset="0x5D30" AddedByScript="true"/>
<Texture Name="object_geldbTex_006B28" OutName="object_geldbTex_006B28" Format="ci8" Width="16" Height="16" Offset="0x6B28" TlutOffset="0x5D30" AddedByScript="true"/>
<Texture Name="object_geldbTex_006C28" OutName="object_geldbTex_006C28" Format="ci8" Width="16" Height="16" Offset="0x6C28" TlutOffset="0x5D30" AddedByScript="true"/>
<Texture Name="object_geldbTLUT_002500" OutName="object_geldbTLUT_002500" Format="rgba16" Width="16" Height="16" Offset="0x2500" AddedByScript="true"/>
<!-- Red-clothed Gerudo skeleton -->
<Skeleton Name="gGerudoRedSkel" Type="Flex" LimbType="Standard" Offset="0xA458"/>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_boots_2" Segment="6">
<Texture Name="object_gi_boots_2Tex_000000" OutName="object_gi_boots_2Tex_000000" Format="ia8" Width="16" Height="16" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiIronBootsDL" Offset="0x1630"/>
<DList Name="gGiIronBootsRivetsDL" Offset="0x1A98"/>
</File>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_butterfly" Segment="6">
<Texture Name="object_gi_butterflyTex_000000" OutName="object_gi_butterflyTex_000000" Format="ia4" Width="24" Height="48" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiButterflyContainerDL" Offset="0x0830"/>
<DList Name="gGiButterflyGlassDL" Offset="0x0A70"/>
</File>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_clothes" Segment="6">
<Texture Name="object_gi_clothesTex_000000" OutName="object_gi_clothesTex_000000" Format="i4" Width="64" Height="64" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiGoronCollarColorDL" Offset="0x14E0"/>
<DList Name="gGiZoraCollarColorDL" Offset="0x1500"/>
<DList Name="gGiGoronTunicColorDL" Offset="0x1520"/>

View File

@ -1,5 +1,7 @@
<Root>
<File Name="object_gi_dekupouch" Segment="6">
<Texture Name="object_gi_dekupouchTex_000000" OutName="object_gi_dekupouchTex_000000" Format="i4" Width="32" Height="16" Offset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_dekupouchTex_000100" OutName="object_gi_dekupouchTex_000100" Format="i4" Width="32" Height="32" Offset="0x100" AddedByScript="true"/>
<DList Name="gGiBulletBagColorDL" Offset="0x0AF0"/>
<DList Name="gGiBulletBag50ColorDL" Offset="0x0B10"/>
<DList Name="gGiBulletBagStringColorDL" Offset="0x0B30"/>

View File

@ -1,5 +1,7 @@
<Root>
<File Name="object_gi_fire" Segment="6">
<Texture Name="object_gi_fireTex_000000" OutName="object_gi_fireTex_000000" Format="i8" Width="16" Height="32" Offset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_fireTex_000200" OutName="object_gi_fireTex_000200" Format="i8" Width="16" Height="32" Offset="0x200" AddedByScript="true"/>
<DList Name="gGiBlueFireChamberstickDL" Offset="0x0C60"/>
<DList Name="gGiBlueFireFlameDL" Offset="0x0F08"/>
</File>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_frog" Segment="6">
<Texture Name="object_gi_frogTex_000000" OutName="object_gi_frogTex_000000" Format="i8" Width="32" Height="32" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiFrogDL" Offset="0x0D60"/>
<DList Name="gGiFrogEyesDL" Offset="0x1060"/>
</File>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_gerudo" Segment="6">
<Texture Name="object_gi_gerudoTex_000000" OutName="object_gi_gerudoTex_000000" Format="i8" Width="32" Height="32" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiGerudoCardDL" Offset="0x0F60"/>
</File>
</Root>

View File

@ -1,5 +1,10 @@
<Root>
<File Name="object_gi_gerudomask" Segment="6">
<Texture Name="object_gi_gerudomaskTex_000208" OutName="object_gi_gerudomaskTex_000208" Format="ci8" Width="8" Height="8" Offset="0x208" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_gerudomaskTex_000248" OutName="object_gi_gerudomaskTex_000248" Format="ci8" Width="16" Height="16" Offset="0x248" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_gerudomaskTex_000348" OutName="object_gi_gerudomaskTex_000348" Format="ci8" Width="16" Height="16" Offset="0x348" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_gerudomaskTex_000448" OutName="object_gi_gerudomaskTex_000448" Format="ci8" Width="32" Height="32" Offset="0x448" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_gerudomaskTLUT_000000" OutName="object_gi_gerudomaskTLUT_000000" Format="rgba16" Width="16" Height="16" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiGerudoMaskDL" Offset="0x10E8"/>
</File>
</Root>

View File

@ -1,5 +1,7 @@
<Root>
<File Name="object_gi_ghost" Segment="6">
<Texture Name="object_gi_ghostTex_000000" OutName="object_gi_ghostTex_000000" Format="i8" Width="16" Height="32" Offset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_ghostTex_000200" OutName="object_gi_ghostTex_000200" Format="i8" Width="16" Height="32" Offset="0x200" AddedByScript="true"/>
<DList Name="gGiPoeColorDL" Offset="0x0950"/>
<DList Name="gGiBigPoeColorDL" Offset="0x0970"/>
<DList Name="gGiGhostContainerLidDL" Offset="0x0990"/>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_gloves" Segment="6">
<Texture Name="object_gi_glovesTex_000000" OutName="object_gi_glovesTex_000000" Format="i8" Width="64" Height="32" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiSilverGauntletsColorDL" Offset="0x14C0"/>
<DList Name="gGiGoldenGauntletsColorDL" Offset="0x14E0"/>
<DList Name="gGiSilverGauntletsPlateColorDL" Offset="0x1500"/>

View File

@ -1,5 +1,10 @@
<Root>
<File Name="object_gi_golonmask" Segment="6">
<Texture Name="object_gi_golonmaskTex_000208" OutName="object_gi_golonmaskTex_000208" Format="ci8" Width="8" Height="8" Offset="0x208" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_golonmaskTex_000248" OutName="object_gi_golonmaskTex_000248" Format="ci8" Width="16" Height="16" Offset="0x248" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_golonmaskTex_000348" OutName="object_gi_golonmaskTex_000348" Format="ci8" Width="32" Height="32" Offset="0x348" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_golonmaskTex_000748" OutName="object_gi_golonmaskTex_000748" Format="ci8" Width="64" Height="32" Offset="0x748" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_golonmaskTLUT_000000" OutName="object_gi_golonmaskTLUT_000000" Format="rgba16" Width="16" Height="16" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiGoronMaskDL" Offset="0x14F8"/>
</File>
</Root>

View File

@ -1,5 +1,7 @@
<Root>
<File Name="object_gi_hoverboots" Segment="6">
<Texture Name="object_gi_hoverbootsTex_000000" OutName="object_gi_hoverbootsTex_000000" Format="ia4" Width="48" Height="32" Offset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_hoverbootsTex_000300" OutName="object_gi_hoverbootsTex_000300" Format="i4" Width="16" Height="32" Offset="0x300" AddedByScript="true"/>
<DList Name="gGiHoverBootsDL" Offset="0x1850"/>
</File>
</Root>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_ki_tan_mask" Segment="6">
<Texture Name="object_gi_ki_tan_maskTex_000000" OutName="object_gi_ki_tan_maskTex_000000" Format="ia8" Width="8" Height="32" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiKeatonMaskDL" Offset="0x0AC0"/>
<DList Name="gGiKeatonMaskEyesDL" Offset="0x0D50"/>
</File>

View File

@ -1,5 +1,7 @@
<Root>
<File Name="object_gi_letter" Segment="6">
<Texture Name="object_gi_letterTex_000000" OutName="object_gi_letterTex_000000" Format="i8" Width="48" Height="32" Offset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_letterTex_000600" OutName="object_gi_letterTex_000600" Format="ia8" Width="48" Height="32" Offset="0x600" AddedByScript="true"/>
<DList Name="gGiLetterDL" Offset="0x0CC0"/>
<DList Name="gGiLetterWritingDL" Offset="0x0D60"/>
</File>

View File

@ -1,5 +1,8 @@
<Root>
<File Name="object_gi_liquid" Segment="6">
<Texture Name="object_gi_liquidTex_000000" OutName="object_gi_liquidTex_000000" Format="ia8" Width="16" Height="32" Offset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_liquidTex_000200" OutName="object_gi_liquidTex_000200" Format="ia8" Width="16" Height="32" Offset="0x200" AddedByScript="true"/>
<Texture Name="object_gi_liquidTex_000400" OutName="object_gi_liquidTex_000400" Format="ia8" Width="16" Height="32" Offset="0x400" AddedByScript="true"/>
<DList Name="gGiGreenPotColorDL" Offset="0x1270"/>
<DList Name="gGiRedPotColorDL" Offset="0x1290"/>
<DList Name="gGiBluePotColorDL" Offset="0x12B0"/>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_map" Segment="6">
<Texture Name="object_gi_mapTex_000D60" OutName="object_gi_mapTex_000D60" Format="i8" Width="32" Height="32" Offset="0xD60" AddedByScript="true"/>
<DList Name="gGiDungeonMapDL" Offset="0x03C0"/>
<DList Name="gGiStoneOfAgonyDL" Offset="0x0B70"/>
</File>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_milk" Segment="6">
<Texture Name="object_gi_milkTex_000000" OutName="object_gi_milkTex_000000" Format="i8" Width="72" Height="24" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiMilkBottleContentsDL" Offset="0x1060"/>
<DList Name="gGiMilkBottleDL" Offset="0x1288"/>
</File>

View File

@ -1,5 +1,7 @@
<Root>
<File Name="object_gi_niwatori" Segment="6">
<Texture Name="object_gi_niwatoriTex_000000" OutName="object_gi_niwatoriTex_000000" Format="i8" Width="32" Height="64" Offset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_niwatoriTex_000800" OutName="object_gi_niwatoriTex_000800" Format="ia8" Width="32" Height="32" Offset="0x800" AddedByScript="true"/>
<DList Name="gGiChickenColorDL" Offset="0x15F0"/>
<DList Name="gGiCojiroColorDL" Offset="0x1610"/>
<DList Name="gGiChickenDL" Offset="0x1630"/>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_nuts" Segment="6">
<Texture Name="object_gi_nutsTex_000000" OutName="object_gi_nutsTex_000000" Format="i8" Width="32" Height="32" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiNutDL" Offset="0x0E90"/>
</File>
</Root>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_ocarina" Segment="6">
<Texture Name="object_gi_ocarinaTex_000000" OutName="object_gi_ocarinaTex_000000" Format="i8" Width="16" Height="16" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiOcarinaTimeDL" Offset="0x08C0"/>
<DList Name="gGiOcarinaTimeHolesDL" Offset="0x0AF8"/>
</File>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_ocarina_0" Segment="6">
<Texture Name="object_gi_ocarina_0Tex_000000" OutName="object_gi_ocarina_0Tex_000000" Format="i8" Width="16" Height="16" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiOcarinaFairyDL" Offset="0x08E0"/>
<DList Name="gGiOcarinaFairyHolesDL" Offset="0x0B58"/>
</File>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_prescription" Segment="6">
<Texture Name="object_gi_prescriptionTex_000000" OutName="object_gi_prescriptionTex_000000" Format="ia8" Width="32" Height="48" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiPrescriptionDL" Offset="0x09C0"/>
<DList Name="gGiPrescriptionWritingDL" Offset="0x0AF0"/>
</File>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_purse" Segment="6">
<Texture Name="object_gi_purseTex_000000" OutName="object_gi_purseTex_000000" Format="i8" Width="64" Height="64" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiAdultWalletColorDL" Offset="0x1750"/>
<DList Name="gGiGiantsWalletColorDL" Offset="0x1770"/>
<DList Name="gGiAdultWalletRupeeOuterColorDL" Offset="0x1790"/>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_rabit_mask" Segment="6">
<Texture Name="object_gi_rabit_maskTex_000000" OutName="object_gi_rabit_maskTex_000000" Format="ia8" Width="16" Height="16" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiBunnyHoodDL" Offset="0x0BC0"/>
<DList Name="gGiBunnyHoodEyesDL" Offset="0x0E58"/>
</File>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_shield_1" Segment="6">
<Texture Name="object_gi_shield_1Tex_000000" OutName="object_gi_shield_1Tex_000000" Format="i8" Width="32" Height="32" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiDekuShieldDL" Offset="0x0A50"/>
</File>
</Root>

View File

@ -1,5 +1,7 @@
<Root>
<File Name="object_gi_shield_3" Segment="6">
<Texture Name="object_gi_shield_3Tex_000000" OutName="object_gi_shield_3Tex_000000" Format="i4" Width="64" Height="32" Offset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_shield_3Tex_000400" OutName="object_gi_shield_3Tex_000400" Format="i4" Width="64" Height="64" Offset="0x400" AddedByScript="true"/>
<DList Name="gGiMirrorShieldDL" Offset="0x0FB0"/>
<DList Name="gGiMirrorShieldSymbolDL" Offset="0x11C8"/>
</File>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_soldout" Segment="6">
<Texture Name="object_gi_soldoutTex_000000" OutName="object_gi_soldoutTex_000000" Format="ia8" Width="32" Height="32" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiSoldOutDL" Offset="0x0440"/>
</File>
</Root>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_gi_soul" Segment="6">
<Texture Name="object_gi_soulTex_000000" OutName="object_gi_soulTex_000000" Format="i8" Width="32" Height="32" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiFairyContainerBaseCapDL" Offset="0x0BD0"/>
<DList Name="gGiFairyContainerGlassDL" Offset="0x0DB8"/>
<DList Name="gGiFairyContainerContentsDL" Offset="0x0EF0"/>

View File

@ -1,5 +1,7 @@
<Root>
<File Name="object_gi_ticketstone" Segment="6">
<Texture Name="object_gi_ticketstoneTex_000000" OutName="object_gi_ticketstoneTex_000000" Format="i4" Width="48" Height="24" Offset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_ticketstoneTex_000240" OutName="object_gi_ticketstoneTex_000240" Format="i8" Width="32" Height="24" Offset="0x240" AddedByScript="true"/>
<DList Name="gGiClaimCheckDL" Offset="0x0F00"/>
<DList Name="gGiClaimCheckWritingDL" Offset="0x1188"/>
</File>

View File

@ -1,5 +1,7 @@
<Root>
<File Name="object_gi_truth_mask" Segment="6">
<Texture Name="object_gi_truth_maskTex_000000" OutName="object_gi_truth_maskTex_000000" Format="i8" Width="32" Height="32" Offset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_truth_maskTex_000400" OutName="object_gi_truth_maskTex_000400" Format="i8" Width="32" Height="32" Offset="0x400" AddedByScript="true"/>
<DList Name="gGiMaskOfTruthDL" Offset="0x13D0"/>
<DList Name="gGiMaskOfTruthAccentsDL" Offset="0x16B0"/>
</File>

View File

@ -1,5 +1,10 @@
<Root>
<File Name="object_gi_zoramask" Segment="6">
<Texture Name="object_gi_zoramaskTex_000208" OutName="object_gi_zoramaskTex_000208" Format="ci8" Width="8" Height="8" Offset="0x208" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_zoramaskTex_000248" OutName="object_gi_zoramaskTex_000248" Format="ci8" Width="32" Height="32" Offset="0x248" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_zoramaskTex_000648" OutName="object_gi_zoramaskTex_000648" Format="ci8" Width="32" Height="32" Offset="0x648" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_zoramaskTex_000A48" OutName="object_gi_zoramaskTex_000A48" Format="ci8" Width="32" Height="32" Offset="0xA48" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_gi_zoramaskTLUT_000000" OutName="object_gi_zoramaskTLUT_000000" Format="rgba16" Width="16" Height="16" Offset="0x0" AddedByScript="true"/>
<DList Name="gGiZoraMaskDL" Offset="0x1398"/>
</File>
</Root>

View File

@ -1,5 +1,15 @@
<Root>
<File Name="object_gj" Segment="6">
<Texture Name="object_gjTex_003B20" OutName="object_gjTex_003B20" Format="ia8" Width="16" Height="16" Offset="0x3B20" AddedByScript="true"/>
<Texture Name="object_gjTex_003C20" OutName="object_gjTex_003C20" Format="i4" Width="16" Height="32" Offset="0x3C20" AddedByScript="true"/>
<Texture Name="object_gjTex_003D20" OutName="object_gjTex_003D20" Format="rgba16" Width="16" Height="16" Offset="0x3D20" AddedByScript="true"/>
<Texture Name="object_gjTex_003F20" OutName="object_gjTex_003F20" Format="i8" Width="64" Height="64" Offset="0x3F20" AddedByScript="true"/>
<Texture Name="object_gjTex_004F20" OutName="object_gjTex_004F20" Format="i8" Width="64" Height="64" Offset="0x4F20" AddedByScript="true"/>
<Texture Name="object_gjTex_005F20" OutName="object_gjTex_005F20" Format="i8" Width="64" Height="64" Offset="0x5F20" AddedByScript="true"/>
<Texture Name="object_gjTex_006F20" OutName="object_gjTex_006F20" Format="i4" Width="32" Height="64" Offset="0x6F20" AddedByScript="true"/>
<Texture Name="object_gjTex_007320" OutName="object_gjTex_007320" Format="i8" Width="64" Height="16" Offset="0x7320" AddedByScript="true"/>
<Texture Name="object_gjTex_007720" OutName="object_gjTex_007720" Format="ia8" Width="32" Height="32" Offset="0x7720" AddedByScript="true"/>
<Texture Name="object_gjTex_007B20" OutName="object_gjTex_007B20" Format="i8" Width="128" Height="32" Offset="0x7B20" AddedByScript="true"/>
<!-- This is the decorative rubble around the fight arena -->
<DList Name="gGanonsCastleRubbleAroundArenaDL" Offset="0xDC0"/>
<Collision Name="gGanonsCastleRubbleAroundArenaCol" Offset="0x1B70"/>

View File

@ -1,6 +1,7 @@
<Root>
<File Name="object_gnd" Segment="6">
<Texture Name="object_gndTex_012B50" OutName="object_gndTex_012B50" Format="rgba16" Width="16" Height="32" Offset="0x12B50" AddedByScript="true"/>
<!-- Skeleton -->
<Skeleton Name="gPhantomGanonSkel" Type="Normal" LimbType="Standard" Offset="0xC710"/>

View File

@ -1,12 +1,23 @@
<Root>
<File Name="object_gr" Segment="6">
<Texture Name="object_grTex_005D78" OutName="object_grTex_005D78" Format="ci8" Width="16" Height="16" Offset="0x5D78" TlutOffset="0x3F78" AddedByScript="true"/>
<Texture Name="object_grTex_005E78" OutName="object_grTex_005E78" Format="ci8" Width="8" Height="8" Offset="0x5E78" TlutOffset="0x3F78" AddedByScript="true"/>
<Texture Name="object_grTex_005EB8" OutName="object_grTex_005EB8" Format="ci8" Width="8" Height="8" Offset="0x5EB8" TlutOffset="0x3F78" AddedByScript="true"/>
<Texture Name="object_grTex_005EF8" OutName="object_grTex_005EF8" Format="ci8" Width="16" Height="16" Offset="0x5EF8" TlutOffset="0x3F78" AddedByScript="true"/>
<Texture Name="object_grTex_0077F8" OutName="object_grTex_0077F8" Format="ci8" Width="32" Height="32" Offset="0x77F8" TlutOffset="0x3F78" AddedByScript="true"/>
<Texture Name="object_grTex_007BF8" OutName="object_grTex_007BF8" Format="ci8" Width="32" Height="32" Offset="0x7BF8" TlutOffset="0x3F78" AddedByScript="true"/>
<Texture Name="object_grTex_007FF8" OutName="object_grTex_007FF8" Format="ci8" Width="32" Height="32" Offset="0x7FF8" TlutOffset="0x3F78" AddedByScript="true"/>
<Texture Name="object_grTex_0083F8" OutName="object_grTex_0083F8" Format="ci8" Width="32" Height="32" Offset="0x83F8" TlutOffset="0x3F78" AddedByScript="true"/>
<Texture Name="object_grTex_0097F8" OutName="object_grTex_0097F8" Format="ci8" Width="4" Height="4" Offset="0x97F8" TlutOffset="0x3F78" AddedByScript="true"/>
<Texture Name="object_grTex_009808" OutName="object_grTex_009808" Format="ci8" Width="8" Height="8" Offset="0x9808" TlutOffset="0x3F78" AddedByScript="true"/>
<Texture Name="object_grTLUT_003F78" OutName="object_grTLUT_003F78" Format="rgba16" Width="16" Height="16" Offset="0x3F78" AddedByScript="true"/>
<Skeleton Name="gNiwGirlSkel" Type="Flex" LimbType="Standard" Offset="0x9948"/>
<Animation Name="gNiwGirlRunAnim" Offset="0x0378"/>
<Animation Name="gNiwGirlJumpAnim" Offset="0x9C78"/>
<Texture Name="gNiwGirlEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4178"/>
<Texture Name="gNiwGirlEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4978"/>
<Texture Name="gNiwGirlEyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x5178"/>
<Texture Name="gNiwGirlMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x5978"/>
<Texture Name="gNiwGirlMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x5978"/>
<Texture Name="gNiwGirlDress1Tex" OutName="dress_1" Format="rgba16" Width="32" Height="32" Offset="0x5FF8"/>
<Texture Name="gNiwGirlDress2Tex" OutName="dress_2" Format="rgba16" Width="32" Height="32" Offset="0x6FF8"/>
<Texture Name="gNiwGirlDress3Tex" OutName="dress_3" Format="rgba16" Width="32" Height="32" Offset="0x8FF8"/>

View File

@ -1,5 +1,6 @@
<Root>
<File Name="object_hakach_objects" Segment="6">
<Texture Name="object_hakach_objectsTex_0062F0" OutName="object_hakach_objectsTex_0062F0" Format="rgba16" Width="32" Height="32" Offset="0x62F0" AddedByScript="true"/>
<DList Name="gBotwHoleTrap1DL" Offset="0x01B0"/>
<DList Name="gBotwHoleTrap2DL" Offset="0x03F0"/>
<DList Name="gBotwCoffinLidDL" Offset="0x06B0"/>

View File

@ -1,5 +1,25 @@
<Root>
<File Name="object_hidan_objects" Segment="6">
<Texture Name="object_hidan_objectsTex_000040" OutName="object_hidan_objectsTex_000040" Format="ci4" Width="32" Height="32" Offset="0x40" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_000240" OutName="object_hidan_objectsTex_000240" Format="rgba16" Width="32" Height="32" Offset="0x240" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_000A40" OutName="object_hidan_objectsTex_000A40" Format="rgba16" Width="32" Height="64" Offset="0xA40" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_001A40" OutName="object_hidan_objectsTex_001A40" Format="rgba16" Width="32" Height="64" Offset="0x1A40" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_002A40" OutName="object_hidan_objectsTex_002A40" Format="rgba16" Width="32" Height="64" Offset="0x2A40" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_003A40" OutName="object_hidan_objectsTex_003A40" Format="rgba16" Width="32" Height="32" Offset="0x3A40" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_004240" OutName="object_hidan_objectsTex_004240" Format="rgba16" Width="16" Height="64" Offset="0x4240" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_004A40" OutName="object_hidan_objectsTex_004A40" Format="rgba16" Width="32" Height="32" Offset="0x4A40" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_005240" OutName="object_hidan_objectsTex_005240" Format="ci4" Width="32" Height="64" Offset="0x5240" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_005640" OutName="object_hidan_objectsTex_005640" Format="ci4" Width="32" Height="64" Offset="0x5640" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_005A40" OutName="object_hidan_objectsTex_005A40" Format="ci4" Width="64" Height="32" Offset="0x5A40" TlutOffset="0x20" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_005E40" OutName="object_hidan_objectsTex_005E40" Format="rgba16" Width="32" Height="32" Offset="0x5E40" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_006640" OutName="object_hidan_objectsTex_006640" Format="ci4" Width="32" Height="64" Offset="0x6640" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_006A40" OutName="object_hidan_objectsTex_006A40" Format="ci4" Width="32" Height="32" Offset="0x6A40" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_006C40" OutName="object_hidan_objectsTex_006C40" Format="ci4" Width="32" Height="32" Offset="0x6C40" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_006E40" OutName="object_hidan_objectsTex_006E40" Format="rgba16" Width="32" Height="32" Offset="0x6E40" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_00FB20" OutName="object_hidan_objectsTex_00FB20" Format="rgba16" Width="32" Height="64" Offset="0xFB20" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTex_010D90" OutName="object_hidan_objectsTex_010D90" Format="rgba16" Width="32" Height="64" Offset="0x10D90" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTLUT_000000" OutName="object_hidan_objectsTLUT_000000" Format="rgba16" Width="4" Height="4" Offset="0x0" AddedByScript="true"/>
<Texture Name="object_hidan_objectsTLUT_000020" OutName="object_hidan_objectsTLUT_000020" Format="rgba16" Width="4" Height="4" Offset="0x20" AddedByScript="true"/>
<DList Name="gFireTempleHammerableTotemBodyDL" Offset="0xBBF0"/>
<DList Name="gFireTempleHammerableTotemHeadDL" Offset="0xBDF0"/>
<Collision Name="gFireTempleHammerableTotemCol" Offset="0xDA10"/>

View File

@ -1,5 +1,11 @@
<Root>
<File Name="object_hintnuts" Segment="6">
<Texture Name="object_hintnutsTex_0015A8" OutName="object_hintnutsTex_0015A8" Format="rgba16" Width="32" Height="32" Offset="0x15A8" AddedByScript="true"/>
<Texture Name="object_hintnutsTex_001DA8" OutName="object_hintnutsTex_001DA8" Format="rgba16" Width="16" Height="16" Offset="0x1DA8" AddedByScript="true"/>
<Texture Name="object_hintnutsTex_001FA8" OutName="object_hintnutsTex_001FA8" Format="rgba16" Width="8" Height="8" Offset="0x1FA8" AddedByScript="true"/>
<Texture Name="object_hintnutsTex_002028" OutName="object_hintnutsTex_002028" Format="rgba16" Width="8" Height="8" Offset="0x2028" AddedByScript="true"/>
<Texture Name="object_hintnutsTex_0020A8" OutName="object_hintnutsTex_0020A8" Format="rgba16" Width="8" Height="8" Offset="0x20A8" AddedByScript="true"/>
<Texture Name="object_hintnutsTex_002128" OutName="object_hintnutsTex_002128" Format="rgba16" Width="16" Height="16" Offset="0x2128" AddedByScript="true"/>
<!-- Deku scrub skeleton -->
<Skeleton Name="gHintNutsSkel" Type="Normal" LimbType="Standard" Offset="0x23B8"/>

View File

@ -1,5 +1,16 @@
<Root>
<File Name="object_horse_ganon" Segment="6">
<Texture Name="object_horse_ganonTex_00A570" OutName="object_horse_ganonTex_00A570" Format="rgba16" Width="8" Height="8" Offset="0xA570" AddedByScript="true"/>
<Texture Name="object_horse_ganonTex_00A5F0" OutName="object_horse_ganonTex_00A5F0" Format="rgba16" Width="16" Height="16" Offset="0xA5F0" AddedByScript="true"/>
<Texture Name="object_horse_ganonTex_00A7F0" OutName="object_horse_ganonTex_00A7F0" Format="rgba16" Width="4" Height="4" Offset="0xA7F0" AddedByScript="true"/>
<Texture Name="object_horse_ganonTex_00A810" OutName="object_horse_ganonTex_00A810" Format="rgba16" Width="16" Height="16" Offset="0xA810" AddedByScript="true"/>
<Texture Name="object_horse_ganonTex_00AA10" OutName="object_horse_ganonTex_00AA10" Format="rgba16" Width="16" Height="16" Offset="0xAA10" AddedByScript="true"/>
<Texture Name="object_horse_ganonTex_00B010" OutName="object_horse_ganonTex_00B010" Format="rgba16" Width="8" Height="16" Offset="0xB010" AddedByScript="true"/>
<Texture Name="object_horse_ganonTex_00B110" OutName="object_horse_ganonTex_00B110" Format="rgba16" Width="16" Height="32" Offset="0xB110" AddedByScript="true"/>
<Texture Name="object_horse_ganonTex_00B510" OutName="object_horse_ganonTex_00B510" Format="rgba16" Width="16" Height="8" Offset="0xB510" AddedByScript="true"/>
<Texture Name="object_horse_ganonTex_00B610" OutName="object_horse_ganonTex_00B610" Format="rgba16" Width="8" Height="8" Offset="0xB610" AddedByScript="true"/>
<Texture Name="object_horse_ganonTex_00B690" OutName="object_horse_ganonTex_00B690" Format="rgba16" Width="32" Height="32" Offset="0xB690" AddedByScript="true"/>
<Texture Name="object_horse_ganonTex_00BE90" OutName="object_horse_ganonTex_00BE90" Format="rgba16" Width="16" Height="16" Offset="0xBE90" AddedByScript="true"/>
<Skeleton Name="gHorseGanonSkel" Type="Normal" LimbType="Skin" Offset="0x8668"/>
<!-- Idle. Horse moving leg. -->

View File

@ -1,5 +1,14 @@
<Root>
<File Name="object_horse_link_child" Segment="6">
<Texture Name="object_horse_link_childTex_001F28" OutName="object_horse_link_childTex_001F28" Format="rgba16" Width="4" Height="8" Offset="0x1F28" AddedByScript="true"/>
<Texture Name="object_horse_link_childTex_001F68" OutName="object_horse_link_childTex_001F68" Format="rgba16" Width="16" Height="16" Offset="0x1F68" AddedByScript="true"/>
<Texture Name="object_horse_link_childTex_002168" OutName="object_horse_link_childTex_002168" Format="rgba16" Width="16" Height="16" Offset="0x2168" AddedByScript="true"/>
<Texture Name="object_horse_link_childTex_002368" OutName="object_horse_link_childTex_002368" Format="rgba16" Width="16" Height="16" Offset="0x2368" AddedByScript="true"/>
<Texture Name="object_horse_link_childTex_002568" OutName="object_horse_link_childTex_002568" Format="rgba16" Width="4" Height="4" Offset="0x2568" AddedByScript="true"/>
<Texture Name="object_horse_link_childTex_002588" OutName="object_horse_link_childTex_002588" Format="rgba16" Width="8" Height="32" Offset="0x2588" AddedByScript="true"/>
<Texture Name="object_horse_link_childTex_002788" OutName="object_horse_link_childTex_002788" Format="rgba16" Width="16" Height="16" Offset="0x2788" AddedByScript="true"/>
<Texture Name="object_horse_link_childTex_008120" OutName="object_horse_link_childTex_008120" Format="rgba16" Width="16" Height="16" Offset="0x8120" AddedByScript="true"/>
<Texture Name="object_horse_link_childTex_008320" OutName="object_horse_link_childTex_008320" Format="rgba16" Width="32" Height="32" Offset="0x8320" AddedByScript="true"/>
<Skeleton Name="gChildEponaSkel" Type="Normal" LimbType="Skin" Offset="0x7B20"/>
<!-- Idle animation. -->
@ -14,8 +23,8 @@
<Animation Name="gChildEponaGallopingAnim" Offset="0x2F98"/>
<Texture Name="gChildEponaEyeTLUT" OutName="child_epona_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1728"/>
<Texture Name="gChildEponaEyeOpenTex" OutName="child_epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x1D28" TlutOffset="0x1728"/>
<Texture Name="gChildEponaEyeHalfTex" OutName="child_epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0x1928" TlutOffset="0x1728"/>
<Texture Name="gChildEponaEyeCloseTex" OutName="child_epona_eye_close" Format="ci8" Width="32" Height="16" Offset="0x1B28" TlutOffset="0x1728"/>
<Texture Name="gChildEponaEyeOpenTex" OutName="child_epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x1D28" TlutOffset="0x1728"/>
<Texture Name="gChildEponaEyeHalfTex" OutName="child_epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0x1928" TlutOffset="0x1728"/>
<Texture Name="gChildEponaEyeCloseTex" OutName="child_epona_eye_close" Format="ci8" Width="32" Height="16" Offset="0x1B28" TlutOffset="0x1728"/>
</File>
</Root>

View File

@ -1,5 +1,13 @@
<Root>
<File Name="object_horse_normal" Segment="6">
<Texture Name="object_horse_normalTex_0058D8" OutName="object_horse_normalTex_0058D8" Format="i8" Width="8" Height="8" Offset="0x58D8" AddedByScript="true"/>
<Texture Name="object_horse_normalTex_005918" OutName="object_horse_normalTex_005918" Format="rgba16" Width="16" Height="16" Offset="0x5918" AddedByScript="true"/>
<Texture Name="object_horse_normalTex_005B18" OutName="object_horse_normalTex_005B18" Format="rgba16" Width="8" Height="8" Offset="0x5B18" AddedByScript="true"/>
<Texture Name="object_horse_normalTex_005B98" OutName="object_horse_normalTex_005B98" Format="i8" Width="16" Height="16" Offset="0x5B98" AddedByScript="true"/>
<Texture Name="object_horse_normalTex_005C98" OutName="object_horse_normalTex_005C98" Format="i8" Width="16" Height="8" Offset="0x5C98" AddedByScript="true"/>
<Texture Name="object_horse_normalTex_006F28" OutName="object_horse_normalTex_006F28" Format="i8" Width="16" Height="16" Offset="0x6F28" AddedByScript="true"/>
<Texture Name="object_horse_normalTex_007028" OutName="object_horse_normalTex_007028" Format="i8" Width="16" Height="16" Offset="0x7028" AddedByScript="true"/>
<Texture Name="object_horse_normalTex_007128" OutName="object_horse_normalTex_007128" Format="i8" Width="32" Height="32" Offset="0x7128" AddedByScript="true"/>
<Skeleton Name="gHorseNormalSkel" Type="Normal" LimbType="Skin" Offset="0x9FAC"/>
<!-- Running. -->

View File

@ -1,5 +1,17 @@
<Root>
<File Name="object_horse_zelda" Segment="6">
<Texture Name="object_horse_zeldaTex_000408" OutName="object_horse_zeldaTex_000408" Format="rgba16" Width="8" Height="8" Offset="0x408" AddedByScript="true"/>
<Texture Name="object_horse_zeldaTex_000888" OutName="object_horse_zeldaTex_000888" Format="rgba16" Width="8" Height="16" Offset="0x888" AddedByScript="true"/>
<Texture Name="object_horse_zeldaTex_000988" OutName="object_horse_zeldaTex_000988" Format="rgba16" Width="4" Height="4" Offset="0x988" AddedByScript="true"/>
<Texture Name="object_horse_zeldaTex_002578" OutName="object_horse_zeldaTex_002578" Format="rgba16" Width="8" Height="16" Offset="0x2578" AddedByScript="true"/>
<Texture Name="object_horse_zeldaTex_002678" OutName="object_horse_zeldaTex_002678" Format="rgba16" Width="16" Height="8" Offset="0x2678" AddedByScript="true"/>
<Texture Name="object_horse_zeldaTex_002778" OutName="object_horse_zeldaTex_002778" Format="rgba16" Width="16" Height="16" Offset="0x2778" AddedByScript="true"/>
<Texture Name="object_horse_zeldaTex_002978" OutName="object_horse_zeldaTex_002978" Format="rgba16" Width="32" Height="32" Offset="0x2978" AddedByScript="true"/>
<Texture Name="object_horse_zeldaTex_003178" OutName="object_horse_zeldaTex_003178" Format="rgba16" Width="16" Height="8" Offset="0x3178" AddedByScript="true"/>
<Texture Name="object_horse_zeldaTex_003278" OutName="object_horse_zeldaTex_003278" Format="rgba16" Width="8" Height="16" Offset="0x3278" AddedByScript="true"/>
<Texture Name="object_horse_zeldaTex_003378" OutName="object_horse_zeldaTex_003378" Format="rgba16" Width="8" Height="8" Offset="0x3378" AddedByScript="true"/>
<Texture Name="object_horse_zeldaTex_0033F8" OutName="object_horse_zeldaTex_0033F8" Format="rgba16" Width="8" Height="16" Offset="0x33F8" AddedByScript="true"/>
<Texture Name="object_horse_zeldaTex_0034F8" OutName="object_horse_zeldaTex_0034F8" Format="rgba16" Width="16" Height="16" Offset="0x34F8" AddedByScript="true"/>
<Skeleton Name="gHorseZeldaSkel" Type="Normal" LimbType="Skin" Offset="0x6B2C"/>
<!-- Running. -->

View File

@ -1,5 +1,12 @@
<Root>
<File Name="object_jya_obj" Segment="6">
<Texture Name="object_jya_objTex_00B4B8" OutName="object_jya_objTex_00B4B8" Format="ci8" Width="32" Height="32" Offset="0xB4B8" TlutOffset="0xAC70" AddedByScript="true"/>
<Texture Name="object_jya_objTex_011A80" OutName="object_jya_objTex_011A80" Format="ci4" Width="64" Height="64" Offset="0x11A80" TlutOffset="0x11A60" AddedByScript="true"/>
<Texture Name="object_jya_objTex_016140" OutName="object_jya_objTex_016140" Format="rgba16" Width="64" Height="32" Offset="0x16140" AddedByScript="true"/>
<Texture Name="object_jya_objTex_017140" OutName="object_jya_objTex_017140" Format="rgba16" Width="32" Height="16" Offset="0x17140" AddedByScript="true"/>
<Texture Name="object_jya_objTex_01B340" OutName="object_jya_objTex_01B340" Format="ia8" Width="32" Height="32" Offset="0x1B340" AddedByScript="true"/>
<Texture Name="object_jya_objTex_01B740" OutName="object_jya_objTex_01B740" Format="rgba16" Width="16" Height="16" Offset="0x1B740" AddedByScript="true"/>
<Texture Name="object_jya_objTLUT_011A60" OutName="object_jya_objTLUT_011A60" Format="rgba16" Width="4" Height="4" Offset="0x11A60" AddedByScript="true"/>
<DList Name="g1fliftDL" Offset="0x1F0"/>
<Collision Name="g1fliftCol" Offset="0x4A8"/>
<Texture Name="g1f1fiftTopTex" OutName="1flift_top" Format="rgba16" Width="32" Height="32" Offset="0x1B940"/>

View File

@ -1,5 +1,12 @@
<Root>
<File Name="object_link_boy" Segment="6">
<Texture Name="object_link_boyTLUT_005400" OutName="object_link_boyTLUT_005400" Format="rgba16" Width="16" Height="16" Offset="0x5400" AddedByScript="true"/>
<Texture Name="object_link_boyTLUT_005800" OutName="object_link_boyTLUT_005800" Format="rgba16" Width="16" Height="16" Offset="0x5800" AddedByScript="true"/>
<Texture Name="object_link_boyTLUT_005A00" OutName="object_link_boyTLUT_005A00" Format="rgba16" Width="16" Height="16" Offset="0x5A00" AddedByScript="true"/>
<Texture Name="object_link_boyTLUT_00CB40" OutName="object_link_boyTLUT_00CB40" Format="rgba16" Width="16" Height="16" Offset="0xCB40" AddedByScript="true"/>
<Texture Name="object_link_boyTLUT_00CD48" OutName="object_link_boyTLUT_00CD48" Format="rgba16" Width="16" Height="16" Offset="0xCD48" AddedByScript="true"/>
<Texture Name="object_link_boyTLUT_00CF50" OutName="object_link_boyTLUT_00CF50" Format="rgba16" Width="16" Height="16" Offset="0xCF50" AddedByScript="true"/>
<Texture Name="object_link_boyTLUT_00D078" OutName="object_link_boyTLUT_00D078" Format="rgba16" Width="16" Height="16" Offset="0xD078" AddedByScript="true"/>
<Skeleton Name="gLinkAdultSkel" Type="Flex" LimbType="LOD" Offset="0x377F4"/>
<!-- Far Limb DLists-->

View File

@ -1,5 +1,7 @@
<Root>
<File Name="object_masterkokirihead" Segment="6">
<Texture Name="object_masterkokiriheadTex_0009F0" OutName="object_masterkokiriheadTex_0009F0" Format="ci8" Width="8" Height="8" Offset="0x9F0" TlutOffset="0x0" AddedByScript="true"/>
<Texture Name="object_masterkokiriheadTex_000A30" OutName="object_masterkokiriheadTex_000A30" Format="ci8" Width="16" Height="16" Offset="0xA30" TlutOffset="0x0" AddedByScript="true"/>
<DList Name="gKokiriShopkeeperHeadDL" Offset="0x2820"/>
<Texture Name="gKokiriShopkeeperTLUT" OutName="tlut" Format="rgba16" Width="248" Height="1" Offset="0x0"/>
<Texture Name="gKokiriShopkeeperEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x1F0"/>

View File

@ -1,5 +1,19 @@
<Root>
<File Name="object_mb" Segment="6">
<Texture Name="object_mbTex_008128" OutName="object_mbTex_008128" Format="rgba16" Width="16" Height="16" Offset="0x8128" AddedByScript="true"/>
<Texture Name="object_mbTex_008328" OutName="object_mbTex_008328" Format="rgba16" Width="8" Height="32" Offset="0x8328" AddedByScript="true"/>
<Texture Name="object_mbTex_008928" OutName="object_mbTex_008928" Format="rgba16" Width="8" Height="16" Offset="0x8928" AddedByScript="true"/>
<Texture Name="object_mbTex_008A28" OutName="object_mbTex_008A28" Format="rgba16" Width="4" Height="4" Offset="0x8A28" AddedByScript="true"/>
<Texture Name="object_mbTex_008A48" OutName="object_mbTex_008A48" Format="rgba16" Width="8" Height="24" Offset="0x8A48" AddedByScript="true"/>
<Texture Name="object_mbTex_008BC8" OutName="object_mbTex_008BC8" Format="rgba16" Width="4" Height="16" Offset="0x8BC8" AddedByScript="true"/>
<Texture Name="object_mbTex_008C48" OutName="object_mbTex_008C48" Format="rgba16" Width="4" Height="8" Offset="0x8C48" AddedByScript="true"/>
<Texture Name="object_mbTex_008C88" OutName="object_mbTex_008C88" Format="rgba16" Width="8" Height="16" Offset="0x8C88" AddedByScript="true"/>
<Texture Name="object_mbTex_00EC00" OutName="object_mbTex_00EC00" Format="rgba16" Width="16" Height="16" Offset="0xEC00" AddedByScript="true"/>
<Texture Name="object_mbTex_00EE00" OutName="object_mbTex_00EE00" Format="rgba16" Width="8" Height="16" Offset="0xEE00" AddedByScript="true"/>
<Texture Name="object_mbTex_00EF00" OutName="object_mbTex_00EF00" Format="rgba16" Width="8" Height="16" Offset="0xEF00" AddedByScript="true"/>
<Texture Name="object_mbTex_00F000" OutName="object_mbTex_00F000" Format="rgba16" Width="16" Height="16" Offset="0xF000" AddedByScript="true"/>
<Texture Name="object_mbTex_00F200" OutName="object_mbTex_00F200" Format="rgba16" Width="4" Height="16" Offset="0xF200" AddedByScript="true"/>
<Texture Name="object_mbTex_00F280" OutName="object_mbTex_00F280" Format="rgba16" Width="4" Height="16" Offset="0xF280" AddedByScript="true"/>
<Skeleton Name="gEnMbSpearSkel" Type="Flex" LimbType="Standard" Offset="0x8F38"/>
<Skeleton Name="gEnMbClubSkel" Type="Flex" LimbType="Standard" Offset="0x14190"/>
<Animation Name="gEnMbSpearFallFaceDownAnim" Offset="0x6A4"/><!--Unused-->

View File

@ -1,5 +1,19 @@
<Root>
<File Name="object_mizu_objects" Segment="6">
<Texture Name="object_mizu_objectsTex_004C00" OutName="object_mizu_objectsTex_004C00" Format="rgba16" Width="32" Height="64" Offset="0x4C00" AddedByScript="true"/>
<Texture Name="object_mizu_objectsTex_005E70" OutName="object_mizu_objectsTex_005E70" Format="rgba16" Width="32" Height="64" Offset="0x5E70" AddedByScript="true"/>
<Texture Name="object_mizu_objectsTex_007520" OutName="object_mizu_objectsTex_007520" Format="ia16" Width="32" Height="32" Offset="0x7520" AddedByScript="true"/>
<Texture Name="object_mizu_objectsTex_007D20" OutName="object_mizu_objectsTex_007D20" Format="rgba16" Width="32" Height="32" Offset="0x7D20" AddedByScript="true"/>
<Texture Name="object_mizu_objectsTex_008520" OutName="object_mizu_objectsTex_008520" Format="rgba16" Width="32" Height="32" Offset="0x8520" AddedByScript="true"/>
<Texture Name="object_mizu_objectsTex_008D20" OutName="object_mizu_objectsTex_008D20" Format="rgba16" Width="32" Height="32" Offset="0x8D20" AddedByScript="true"/>
<Texture Name="object_mizu_objectsTex_009520" OutName="object_mizu_objectsTex_009520" Format="i4" Width="32" Height="32" Offset="0x9520" AddedByScript="true"/>
<Texture Name="object_mizu_objectsTex_009720" OutName="object_mizu_objectsTex_009720" Format="i4" Width="32" Height="32" Offset="0x9720" AddedByScript="true"/>
<Texture Name="object_mizu_objectsTex_009920" OutName="object_mizu_objectsTex_009920" Format="i4" Width="32" Height="32" Offset="0x9920" AddedByScript="true"/>
<Texture Name="object_mizu_objectsTex_009B20" OutName="object_mizu_objectsTex_009B20" Format="i4" Width="32" Height="32" Offset="0x9B20" AddedByScript="true"/>
<Texture Name="object_mizu_objectsTex_009D20" OutName="object_mizu_objectsTex_009D20" Format="i4" Width="32" Height="32" Offset="0x9D20" AddedByScript="true"/>
<Texture Name="object_mizu_objectsTex_009F20" OutName="object_mizu_objectsTex_009F20" Format="rgba16" Width="32" Height="32" Offset="0x9F20" AddedByScript="true"/>
<Texture Name="object_mizu_objectsTex_00A720" OutName="object_mizu_objectsTex_00A720" Format="rgba16" Width="16" Height="32" Offset="0xA720" AddedByScript="true"/>
<Texture Name="object_mizu_objectsTex_00AB20" OutName="object_mizu_objectsTex_00AB20" Format="i4" Width="64" Height="64" Offset="0xAB20" AddedByScript="true"/>
<DList Name="gObjectMizuObjectsMovebgDL_000190" Offset="0x0190"/>
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View File

@ -1,5 +1,14 @@
<Root>
<File Name="object_mm" Segment="6">
<Texture Name="object_mmTex_000930" OutName="object_mmTex_000930" Format="ci8" Width="8" Height="8" Offset="0x930" TlutOffset="0x730" AddedByScript="true"/>
<Texture Name="object_mmTex_000970" OutName="object_mmTex_000970" Format="ci8" Width="8" Height="8" Offset="0x970" TlutOffset="0x730" AddedByScript="true"/>
<Texture Name="object_mmTex_0009B0" OutName="object_mmTex_0009B0" Format="ci8" Width="8" Height="8" Offset="0x9B0" TlutOffset="0x730" AddedByScript="true"/>
<Texture Name="object_mmTex_0009F0" OutName="object_mmTex_0009F0" Format="ci8" Width="8" Height="8" Offset="0x9F0" TlutOffset="0x730" AddedByScript="true"/>
<Texture Name="object_mmTex_000A30" OutName="object_mmTex_000A30" Format="ci8" Width="16" Height="16" Offset="0xA30" TlutOffset="0x730" AddedByScript="true"/>
<Texture Name="object_mmTex_000B30" OutName="object_mmTex_000B30" Format="ci8" Width="16" Height="16" Offset="0xB30" TlutOffset="0x730" AddedByScript="true"/>
<Texture Name="object_mmTex_001030" OutName="object_mmTex_001030" Format="ci8" Width="16" Height="16" Offset="0x1030" TlutOffset="0x730" AddedByScript="true"/>
<Texture Name="object_mmTex_001130" OutName="object_mmTex_001130" Format="ci8" Width="32" Height="16" Offset="0x1130" TlutOffset="0x730" AddedByScript="true"/>
<Texture Name="object_mmTex_001330" OutName="object_mmTex_001330" Format="ci8" Width="16" Height="16" Offset="0x1330" TlutOffset="0x730" AddedByScript="true"/>
<Skeleton Name="gRunningManSkel" Type="Flex" LimbType="Standard" Offset="0x5E18"/>
<Animation Name="gRunningManRunAnim" Offset="0x0718"/>

View File

@ -1,5 +1,10 @@
<Root>
<File Name="object_mo" Segment="6">
<Texture Name="object_moTex_000000" OutName="object_moTex_000000" Format="ia8" Width="16" Height="16" Offset="0x0" AddedByScript="true"/>
<Texture Name="object_moTex_000680" OutName="object_moTex_000680" Format="rgba16" Width="32" Height="32" Offset="0x680" AddedByScript="true"/>
<Texture Name="object_moTex_004D20" OutName="object_moTex_004D20" Format="ia16" Width="32" Height="32" Offset="0x4D20" AddedByScript="true"/>
<Texture Name="object_moTex_005520" OutName="object_moTex_005520" Format="ia16" Width="32" Height="32" Offset="0x5520" AddedByScript="true"/>
<Texture Name="object_moTex_005D20" OutName="object_moTex_005D20" Format="ia16" Width="32" Height="32" Offset="0x5D20" AddedByScript="true"/>
<!-- Morpha's Title Card -->
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>

View File

@ -1,5 +1,7 @@
<Root>
<File Name="object_oE1s" Segment="6">
<Texture Name="object_oE1sTex_000478" OutName="object_oE1sTex_000478" Format="ci8" Width="32" Height="32" Offset="0x478" TlutOffset="0x1A8" AddedByScript="true"/>
<Texture Name="object_oE1sTLUT_0001A8" OutName="object_oE1sTLUT_0001A8" Format="rgba16" Width="16" Height="16" Offset="0x1A8" AddedByScript="true"/>
<Animation Name="object_oE1s_Anim_00007C" Offset="0x7C"/>
<Limb Name="object_oE1s_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_oE1s_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
@ -21,15 +23,15 @@
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<Texture Name="object_oE1s_TLUT_0003A0" OutName="tlut_000003A0" Format="rgba16" Width="108" Height="1" Offset="0x3A0"/>
<!--Blob Name="object_oE1s_Blob_0005A0" Size="0x2D8" Offset="0x5A0" /-->
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<Texture Name="object_oE1s_Tex_000878" OutName="tex_00000878" Format="ci8" Width="8" Height="8" Offset="0x878" TlutOffset="0x3A0"/>
<Texture Name="object_oE1s_Tex_0008B8" OutName="tex_000008B8" Format="rgba16" Width="16" Height="32" Offset="0x8B8"/>
<Texture Name="object_oE1s_Tex_000CB8" OutName="tex_00000CB8" Format="rgba16" Width="32" Height="32" Offset="0xCB8"/>
<Texture Name="object_oE1s_Tex_0014B8" OutName="tex_000014B8" Format="ci8" Width="16" Height="16" Offset="0x14B8" TlutOffset="0x3A0"/>
<Texture Name="object_oE1s_Tex_0014B8" OutName="tex_000014B8" Format="ci8" Width="16" Height="16" Offset="0x14B8" TlutOffset="0x3A0"/>
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<Blob Name="object_oE1s_Blob_0015F8" Size="0x400" Offset="0x15F8"/>
<Texture Name="object_oE1s_Tex_0019F8" OutName="tex_000019F8" Format="i4" Width="16" Height="16" Offset="0x19F8"/>
<Texture Name="object_oE1s_Tex_001A78" OutName="tex_00001A78" Format="rgba16" Width="16" Height="8" Offset="0x1A78"/>
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View File

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View File

@ -1,5 +1,22 @@
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View File

@ -1,5 +1,15 @@
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<Animation Name="gObjectOssanAnim_000338" Offset="0x338"/>
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View File

@ -1,5 +1,13 @@
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<!-- Flying Owl Skeleton -->
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View File

@ -1,6 +1,19 @@
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View File

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View File

@ -1,5 +1,33 @@
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View File

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View File

@ -1,6 +1,29 @@
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View File

@ -1,5 +1,7 @@
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View File

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<!-- Adult Ruto Skeleton -->
<Skeleton Name="gAdultRutoSkel" Type="Flex" LimbType="Standard" Offset="0xC700"/>

View File

@ -1,5 +1,6 @@
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View File

@ -1,5 +1,13 @@
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View File

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View File

@ -1,6 +1,22 @@
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<!-- Boss Title Card -->
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View File

@ -1,5 +1,22 @@
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View File

@ -1,5 +1,7 @@
<Root>
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<!-- Dark Link's skeleton -->
<Skeleton Name="gDarkLinkSkel" Type="Flex" LimbType="LOD" Offset="0x4764"/>

View File

@ -1,5 +1,32 @@
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<Skeleton Name="gSheikSkel" Type="Flex" LimbType="Standard" Offset="0x12AF0"/>
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<Animation Name="gSheikShowingTriforceOnHandAnim" Offset="0x1A08"/>

View File

@ -1,5 +1,6 @@
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<!-- Child Zelda 1 Skeleton -->
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View File

@ -1,5 +1,38 @@
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<Texture Name="object_zl2Tex_002500" OutName="object_zl2Tex_002500" Format="ci8" Width="16" Height="16" Offset="0x2500" TlutOffset="0x200" AddedByScript="true"/>
<Texture Name="object_zl2Tex_002600" OutName="object_zl2Tex_002600" Format="ci8" Width="32" Height="8" Offset="0x2600" TlutOffset="0x400" AddedByScript="true"/>
<Texture Name="object_zl2Tex_002700" OutName="object_zl2Tex_002700" Format="ci8" Width="8" Height="8" Offset="0x2700" TlutOffset="0x400" AddedByScript="true"/>
<Texture Name="object_zl2Tex_002740" OutName="object_zl2Tex_002740" Format="ci8" Width="8" Height="8" Offset="0x2740" TlutOffset="0x400" AddedByScript="true"/>
<Texture Name="object_zl2Tex_002780" OutName="object_zl2Tex_002780" Format="ci8" Width="16" Height="16" Offset="0x2780" TlutOffset="0x400" AddedByScript="true"/>
<Texture Name="object_zl2Tex_002880" OutName="object_zl2Tex_002880" Format="ci8" Width="8" Height="16" Offset="0x2880" TlutOffset="0x200" AddedByScript="true"/>
<Texture Name="object_zl2Tex_0034C8" OutName="object_zl2Tex_0034C8" Format="ci8" Width="8" Height="8" Offset="0x34C8" TlutOffset="0x2D00" AddedByScript="true"/>
<Texture Name="object_zl2Tex_003908" OutName="object_zl2Tex_003908" Format="ci8" Width="16" Height="16" Offset="0x3908" TlutOffset="0x2D00" AddedByScript="true"/>
<Texture Name="object_zl2Tex_003A08" OutName="object_zl2Tex_003A08" Format="ci8" Width="8" Height="8" Offset="0x3A08" TlutOffset="0x9490" AddedByScript="true"/>
<Texture Name="object_zl2Tex_003A48" OutName="object_zl2Tex_003A48" Format="ci8" Width="8" Height="16" Offset="0x3A48" TlutOffset="0x2F50" AddedByScript="true"/>
<Texture Name="object_zl2Tex_003AC8" OutName="object_zl2Tex_003AC8" Format="ci8" Width="16" Height="8" Offset="0x3AC8" TlutOffset="0x2F50" AddedByScript="true"/>
<Texture Name="object_zl2Tex_003B48" OutName="object_zl2Tex_003B48" Format="ci8" Width="16" Height="16" Offset="0x3B48" TlutOffset="0x2F50" AddedByScript="true"/>
<Texture Name="object_zl2Tex_004448" OutName="object_zl2Tex_004448" Format="ci8" Width="16" Height="16" Offset="0x4448" TlutOffset="0x2F50" AddedByScript="true"/>
<Texture Name="object_zl2Tex_006548" OutName="object_zl2Tex_006548" Format="ci8" Width="32" Height="16" Offset="0x6548" TlutOffset="0x2F50" AddedByScript="true"/>
<Texture Name="object_zl2Tex_009738" OutName="object_zl2Tex_009738" Format="ci8" Width="16" Height="32" Offset="0x9738" TlutOffset="0x95A0" AddedByScript="true"/>
<Texture Name="object_zl2Tex_009938" OutName="object_zl2Tex_009938" Format="ci8" Width="16" Height="16" Offset="0x9938" TlutOffset="0x9490" AddedByScript="true"/>
<Texture Name="object_zl2Tex_009A38" OutName="object_zl2Tex_009A38" Format="ci8" Width="8" Height="8" Offset="0x9A38" TlutOffset="0x9490" AddedByScript="true"/>
<Texture Name="object_zl2Tex_009A78" OutName="object_zl2Tex_009A78" Format="ci8" Width="32" Height="32" Offset="0x9A78" TlutOffset="0x9490" AddedByScript="true"/>
<Texture Name="object_zl2Tex_009E78" OutName="object_zl2Tex_009E78" Format="ci8" Width="16" Height="16" Offset="0x9E78" TlutOffset="0x95A0" AddedByScript="true"/>
<Texture Name="object_zl2Tex_009F78" OutName="object_zl2Tex_009F78" Format="ci8" Width="8" Height="16" Offset="0x9F78" TlutOffset="0x95A0" AddedByScript="true"/>
<Texture Name="object_zl2Tex_009FF8" OutName="object_zl2Tex_009FF8" Format="ci8" Width="16" Height="16" Offset="0x9FF8" TlutOffset="0x9708" AddedByScript="true"/>
<Texture Name="object_zl2Tex_00A0F8" OutName="object_zl2Tex_00A0F8" Format="ci8" Width="32" Height="32" Offset="0xA0F8" TlutOffset="0x9708" AddedByScript="true"/>
<!-- Zelda 2 skeleton -->
<Skeleton Name="gZelda2Skel" Type="Flex" LimbType="Standard" Offset="0x10D70"/>
@ -19,9 +52,9 @@
<!-- Zelda 2 mouth textures -->
<Texture Name="gZelda2MouthTLUT" OutName="zelda_2_mouth_tlut" Format="rgba16" Width="16" Height="14" Offset="0x2D90"/>
<Texture Name="gZelda2MouthSeriousTex" OutName="zelda_2_mouth_serious" Format="ci8" Width="32" Height="32" Offset="0x3508" TlutOffset="0x2D90"/>
<Texture Name="gZelda2MouthHappyTex" OutName="zelda_2_mouth_happy" Format="ci8" Width="32" Height="32" Offset="0x5548" TlutOffset="0x2D90"/>
<Texture Name="gZelda2MouthOpenTex" OutName="zelda_2_mouth_open" Format="ci8" Width="32" Height="32" Offset="0x5948" TlutOffset="0x2D90"/>
<Texture Name="gZelda2MouthSeriousTex" OutName="zelda_2_mouth_serious" Format="ci8" Width="32" Height="32" Offset="0x3508" TlutOffset="0x2D90"/>
<Texture Name="gZelda2MouthHappyTex" OutName="zelda_2_mouth_happy" Format="ci8" Width="32" Height="32" Offset="0x5548" TlutOffset="0x2D90"/>
<Texture Name="gZelda2MouthOpenTex" OutName="zelda_2_mouth_open" Format="ci8" Width="32" Height="32" Offset="0x5948" TlutOffset="0x2D90"/>
<!-- Ocarina of time -->
<DList Name="gZelda2OcarinaDL" Offset="0xBAE8"/>

View File

@ -1,5 +1,36 @@
<Root>
<File Name="object_zl4" Segment="6">
<Texture Name="object_zl4Tex_000C70" OutName="object_zl4Tex_000C70" Format="ci8" Width="8" Height="8" Offset="0xC70" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_000CB0" OutName="object_zl4Tex_000CB0" Format="ci8" Width="16" Height="16" Offset="0xCB0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_000DB0" OutName="object_zl4Tex_000DB0" Format="ci8" Width="32" Height="64" Offset="0xDB0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0015B0" OutName="object_zl4Tex_0015B0" Format="rgba16" Width="8" Height="8" Offset="0x15B0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_001630" OutName="object_zl4Tex_001630" Format="rgba16" Width="8" Height="8" Offset="0x1630" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0016B0" OutName="object_zl4Tex_0016B0" Format="ci8" Width="32" Height="8" Offset="0x16B0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0017B0" OutName="object_zl4Tex_0017B0" Format="ci8" Width="8" Height="8" Offset="0x17B0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0017F0" OutName="object_zl4Tex_0017F0" Format="ci8" Width="32" Height="32" Offset="0x17F0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_001BF0" OutName="object_zl4Tex_001BF0" Format="rgba16" Width="8" Height="16" Offset="0x1BF0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_001CF0" OutName="object_zl4Tex_001CF0" Format="ci8" Width="16" Height="16" Offset="0x1CF0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_001DF0" OutName="object_zl4Tex_001DF0" Format="ci8" Width="8" Height="8" Offset="0x1DF0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_001E30" OutName="object_zl4Tex_001E30" Format="rgba16" Width="16" Height="32" Offset="0x1E30" AddedByScript="true"/>
<Texture Name="object_zl4Tex_002230" OutName="object_zl4Tex_002230" Format="ci8" Width="8" Height="8" Offset="0x2230" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_002270" OutName="object_zl4Tex_002270" Format="ci8" Width="8" Height="16" Offset="0x2270" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0022F0" OutName="object_zl4Tex_0022F0" Format="ci8" Width="16" Height="32" Offset="0x22F0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0024F0" OutName="object_zl4Tex_0024F0" Format="rgba16" Width="16" Height="16" Offset="0x24F0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0026F0" OutName="object_zl4Tex_0026F0" Format="rgba16" Width="16" Height="16" Offset="0x26F0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0028F0" OutName="object_zl4Tex_0028F0" Format="rgba16" Width="8" Height="8" Offset="0x28F0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_002970" OutName="object_zl4Tex_002970" Format="rgba16" Width="8" Height="8" Offset="0x2970" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0029F0" OutName="object_zl4Tex_0029F0" Format="rgba16" Width="16" Height="8" Offset="0x29F0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0056F0" OutName="object_zl4Tex_0056F0" Format="rgba16" Width="16" Height="16" Offset="0x56F0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0058F0" OutName="object_zl4Tex_0058F0" Format="ci8" Width="16" Height="16" Offset="0x58F0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_0059F0" OutName="object_zl4Tex_0059F0" Format="rgba16" Width="8" Height="8" Offset="0x59F0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_005A70" OutName="object_zl4Tex_005A70" Format="rgba16" Width="16" Height="16" Offset="0x5A70" AddedByScript="true"/>
<Texture Name="object_zl4Tex_005C70" OutName="object_zl4Tex_005C70" Format="ci8" Width="8" Height="8" Offset="0x5C70" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_005CB0" OutName="object_zl4Tex_005CB0" Format="ci8" Width="16" Height="16" Offset="0x5CB0" TlutOffset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4Tex_005DB0" OutName="object_zl4Tex_005DB0" Format="rgba16" Width="32" Height="32" Offset="0x5DB0" AddedByScript="true"/>
<Texture Name="object_zl4Tex_00D8B8" OutName="object_zl4Tex_00D8B8" Format="rgba16" Width="32" Height="16" Offset="0xD8B8" AddedByScript="true"/>
<Texture Name="object_zl4TLUT_000670" OutName="object_zl4TLUT_000670" Format="rgba16" Width="16" Height="16" Offset="0x670" AddedByScript="true"/>
<Texture Name="object_zl4TLUT_000870" OutName="object_zl4TLUT_000870" Format="rgba16" Width="16" Height="16" Offset="0x870" AddedByScript="true"/>
<Texture Name="object_zl4TLUT_000A70" OutName="object_zl4TLUT_000A70" Format="rgba16" Width="16" Height="16" Offset="0xA70" AddedByScript="true"/>
<!-- Child Zelda's skeleton -->
<Skeleton Name="gChildZeldaSkel" Type="Flex" LimbType="Standard" Offset="0xE038"/>

View File

@ -1,6 +1,22 @@
<Root>
<File Name="ovl_Boss_Ganon" BaseAddress="0x808D6870" RangeStart="0xE6B8" RangeEnd="0x211D8">
<Texture Name="ovl_Boss_GanonTex_00E748" OutName="ovl_Boss_GanonTex_00E748" Format="i8" Width="64" Height="64" Offset="0xE748" AddedByScript="true"/>
<Texture Name="ovl_Boss_GanonTex_00F848" OutName="ovl_Boss_GanonTex_00F848" Format="ci8" Width="32" Height="32" Offset="0xF848" TlutOffset="0xF808" AddedByScript="true"/>
<Texture Name="ovl_Boss_GanonTex_010538" OutName="ovl_Boss_GanonTex_010538" Format="i8" Width="64" Height="64" Offset="0x10538" AddedByScript="true"/>
<Texture Name="ovl_Boss_GanonTex_01A7B0" OutName="ovl_Boss_GanonTex_01A7B0" Format="ia16" Width="32" Height="32" Offset="0x1A7B0" AddedByScript="true"/>
<Texture Name="ovl_Boss_GanonTex_01AFB0" OutName="ovl_Boss_GanonTex_01AFB0" Format="i4" Width="64" Height="64" Offset="0x1AFB0" AddedByScript="true"/>
<Texture Name="ovl_Boss_GanonTex_01B7B0" OutName="ovl_Boss_GanonTex_01B7B0" Format="i4" Width="64" Height="64" Offset="0x1B7B0" AddedByScript="true"/>
<Texture Name="ovl_Boss_GanonTex_01C420" OutName="ovl_Boss_GanonTex_01C420" Format="i8" Width="64" Height="32" Offset="0x1C420" AddedByScript="true"/>
<Texture Name="ovl_Boss_GanonTex_01CEB8" OutName="ovl_Boss_GanonTex_01CEB8" Format="i8" Width="32" Height="64" Offset="0x1CEB8" AddedByScript="true"/>
<Texture Name="ovl_Boss_GanonTex_01D6B8" OutName="ovl_Boss_GanonTex_01D6B8" Format="i8" Width="32" Height="32" Offset="0x1D6B8" AddedByScript="true"/>
<Texture Name="ovl_Boss_GanonTex_01DE88" OutName="ovl_Boss_GanonTex_01DE88" Format="i8" Width="32" Height="64" Offset="0x1DE88" AddedByScript="true"/>
<Texture Name="ovl_Boss_GanonTex_01E688" OutName="ovl_Boss_GanonTex_01E688" Format="i8" Width="32" Height="64" Offset="0x1E688" AddedByScript="true"/>
<Texture Name="ovl_Boss_GanonTex_01EF90" OutName="ovl_Boss_GanonTex_01EF90" Format="i8" Width="96" Height="16" Offset="0x1EF90" AddedByScript="true"/>
<Texture Name="ovl_Boss_GanonTex_01FFF8" OutName="ovl_Boss_GanonTex_01FFF8" Format="i4" Width="32" Height="32" Offset="0x1FFF8" AddedByScript="true"/>
<Texture Name="ovl_Boss_GanonTex_020370" OutName="ovl_Boss_GanonTex_020370" Format="i8" Width="32" Height="32" Offset="0x20370" AddedByScript="true"/>
<Texture Name="ovl_Boss_GanonTex_020770" OutName="ovl_Boss_GanonTex_020770" Format="i8" Width="32" Height="64" Offset="0x20770" AddedByScript="true"/>
<Texture Name="ovl_Boss_GanonTLUT_00F808" OutName="ovl_Boss_GanonTLUT_00F808" Format="rgba16" Width="16" Height="16" Offset="0xF808" AddedByScript="true"/>
<Texture Name="gGanondorfLightning1Tex" OutName="lightning_1" Format="i8" Width="32" Height="96" Offset="0x11600" Static="Off"/>
<Texture Name="gGanondorfLightning2Tex" OutName="lightning_2" Format="i8" Width="32" Height="96" Offset="0x12200" Static="Off"/>
<Texture Name="gGanondorfLightning3Tex" OutName="lightning_3" Format="i8" Width="32" Height="96" Offset="0x12E00" Static="Off"/>

View File

@ -1,5 +1,7 @@
<Root>
<File Name="ovl_Boss_Sst" BaseAddress="0x8092C5D0" RangeStart="0xA3C0" RangeEnd="0xAD70">
<Texture Name="ovl_Boss_SstTex_00A438" OutName="ovl_Boss_SstTex_00A438" Format="i8" Width="16" Height="64" Offset="0xA438" AddedByScript="true"/>
<Texture Name="ovl_Boss_SstTex_00A8F0" OutName="ovl_Boss_SstTex_00A8F0" Format="i8" Width="32" Height="32" Offset="0xA8F0" AddedByScript="true"/>
<DList Name="sBodyStaticDList" Offset="0xA3C0"/>
<DList Name="sHandTrailDList" Offset="0xA3D8"/>
<DList Name="sIntroVanishDList" Offset="0xA838"/>

View File

@ -1,7 +1,9 @@
<Root>
<File Name="ovl_Demo_Shd" BaseAddress="0x80991230" RangeStart="0x450" RangeEnd="0x23D0">
<DList Name="D_809932D0" Offset="0x20A0"/>
<Texture Name="ovl_Demo_ShdTex_000450" OutName="ovl_Demo_ShdTex_000450" Format="i8" Width="16" Height="128" Offset="0x450" AddedByScript="true"/>
<Texture Name="ovl_Demo_ShdTex_000C50" OutName="ovl_Demo_ShdTex_000C50" Format="i8" Width="32" Height="64" Offset="0xC50" AddedByScript="true"/>
<DList Name="D_809932D0" Offset="0x20A0"/>
<DList Name="D_80993390" Offset="0x2160"/>
<DList Name="D_809934B8" Offset="0x2288"/>
</File>

View File

@ -1,5 +1,19 @@
<Root>
<File Name="ovl_En_Clear_Tag" BaseAddress="0x809D35B0" RangeStart="0x26F0" RangeEnd="0x89F0">
<Texture Name="ovl_En_Clear_TagTex_003308" OutName="ovl_En_Clear_TagTex_003308" Format="rgba16" Width="8" Height="8" Offset="0x3308" AddedByScript="true"/>
<Texture Name="ovl_En_Clear_TagTex_003388" OutName="ovl_En_Clear_TagTex_003388" Format="rgba16" Width="32" Height="32" Offset="0x3388" AddedByScript="true"/>
<Texture Name="ovl_En_Clear_TagTex_003B88" OutName="ovl_En_Clear_TagTex_003B88" Format="rgba16" Width="64" Height="32" Offset="0x3B88" AddedByScript="true"/>
<Texture Name="ovl_En_Clear_TagTex_004B88" OutName="ovl_En_Clear_TagTex_004B88" Format="rgba16" Width="32" Height="32" Offset="0x4B88" AddedByScript="true"/>
<Texture Name="ovl_En_Clear_TagTex_005388" OutName="ovl_En_Clear_TagTex_005388" Format="rgba16" Width="32" Height="32" Offset="0x5388" AddedByScript="true"/>
<Texture Name="ovl_En_Clear_TagTex_005B88" OutName="ovl_En_Clear_TagTex_005B88" Format="rgba16" Width="32" Height="32" Offset="0x5B88" AddedByScript="true"/>
<Texture Name="ovl_En_Clear_TagTex_006458" OutName="ovl_En_Clear_TagTex_006458" Format="rgba16" Width="16" Height="16" Offset="0x6458" AddedByScript="true"/>
<Texture Name="ovl_En_Clear_TagTex_006708" OutName="ovl_En_Clear_TagTex_006708" Format="i8" Width="16" Height="16" Offset="0x6708" AddedByScript="true"/>
<Texture Name="ovl_En_Clear_TagTex_006808" OutName="ovl_En_Clear_TagTex_006808" Format="rgba16" Width="16" Height="16" Offset="0x6808" AddedByScript="true"/>
<Texture Name="ovl_En_Clear_TagTex_006AD0" OutName="ovl_En_Clear_TagTex_006AD0" Format="i4" Width="32" Height="64" Offset="0x6AD0" AddedByScript="true"/>
<Texture Name="ovl_En_Clear_TagTex_006ED0" OutName="ovl_En_Clear_TagTex_006ED0" Format="i4" Width="32" Height="32" Offset="0x6ED0" AddedByScript="true"/>
<Texture Name="ovl_En_Clear_TagTex_0071C8" OutName="ovl_En_Clear_TagTex_0071C8" Format="i8" Width="64" Height="64" Offset="0x71C8" AddedByScript="true"/>
<Texture Name="ovl_En_Clear_TagTex_008288" OutName="ovl_En_Clear_TagTex_008288" Format="i4" Width="32" Height="32" Offset="0x8288" AddedByScript="true"/>
<Texture Name="ovl_En_Clear_TagTex_008540" OutName="ovl_En_Clear_TagTex_008540" Format="i8" Width="32" Height="32" Offset="0x8540" AddedByScript="true"/>
<DList Name="gArwingDL" Offset="0x26F0"/>
<DList Name="gArwingLaserDL" Offset="0x6388"/>
<DList Name="gArwingBackfireDL" Offset="0x6688"/>

View File

@ -1,76 +1,231 @@
<Root>
<File Name="Bmori1_scene" Segment="2">
<Texture Name="Bmori1_sceneTex_014490" OutName="Bmori1_sceneTex_014490" Format="ci8" Width="32" Height="8" Offset="0x14490" TlutOffset="0x14288" AddedByScript="true"/>
<Texture Name="Bmori1_sceneTex_015590" OutName="Bmori1_sceneTex_015590" Format="ci8" Width="16" Height="16" Offset="0x15590" TlutOffset="0x14288" AddedByScript="true"/>
<Texture Name="Bmori1_sceneTex_015690" OutName="Bmori1_sceneTex_015690" Format="ci8" Width="32" Height="32" Offset="0x15690" TlutOffset="0x14080" AddedByScript="true"/>
<Texture Name="Bmori1_sceneTex_015A90" OutName="Bmori1_sceneTex_015A90" Format="ci8" Width="16" Height="16" Offset="0x15A90" TlutOffset="0x14288" AddedByScript="true"/>
<Texture Name="Bmori1_sceneTex_015B90" OutName="Bmori1_sceneTex_015B90" Format="ci8" Width="32" Height="32" Offset="0x15B90" TlutOffset="0x14288" AddedByScript="true"/>
<Texture Name="Bmori1_sceneTLUT_014080" OutName="Bmori1_sceneTLUT_014080" Format="rgba16" Width="16" Height="16" Offset="0x14080" AddedByScript="true"/>
<Texture Name="Bmori1_sceneTLUT_014288" OutName="Bmori1_sceneTLUT_014288" Format="rgba16" Width="16" Height="16" Offset="0x14288" AddedByScript="true"/>
<Texture Name="gForestTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0x14D90"/>
<Texture Name="gForestTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x14590"/>
<Scene Name="Bmori1_scene" Offset="0x0"/>
</File>
<File Name="Bmori1_room_0" Segment="3">
<Texture Name="Bmori1_room_0Tex_005CF8" OutName="Bmori1_room_0Tex_005CF8" Format="ci8" Width="64" Height="32" Offset="0x5CF8" ExternalTlut="Bmori1_scene" ExternalTlutOffset="0x14288" AddedByScript="true"/>
<Texture Name="Bmori1_room_0Tex_0064F8" OutName="Bmori1_room_0Tex_0064F8" Format="i8" Width="64" Height="64" Offset="0x64F8" AddedByScript="true"/>
<Texture Name="Bmori1_room_0Tex_0074F8" OutName="Bmori1_room_0Tex_0074F8" Format="rgba16" Width="32" Height="32" Offset="0x74F8" AddedByScript="true"/>
<Texture Name="Bmori1_room_0Tex_007CF8" OutName="Bmori1_room_0Tex_007CF8" Format="rgba16" Width="32" Height="32" Offset="0x7CF8" AddedByScript="true"/>
<Texture Name="Bmori1_room_0Tex_0084F8" OutName="Bmori1_room_0Tex_0084F8" Format="ci8" Width="16" Height="64" Offset="0x84F8" ExternalTlut="Bmori1_scene" ExternalTlutOffset="0x14288" AddedByScript="true"/>
<Texture Name="Bmori1_room_0Tex_0088F8" OutName="Bmori1_room_0Tex_0088F8" Format="rgba16" Width="32" Height="64" Offset="0x88F8" AddedByScript="true"/>
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View File

@ -1,77 +1,262 @@
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<Texture Name="bdan_sceneTex_014A00" OutName="bdan_sceneTex_014A00" Format="ci8" Width="32" Height="64" Offset="0x14A00" TlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_sceneTex_015200" OutName="bdan_sceneTex_015200" Format="ci8" Width="32" Height="32" Offset="0x15200" TlutOffset="0x139F0" AddedByScript="true"/>
<Texture Name="bdan_sceneTLUT_0139F0" OutName="bdan_sceneTLUT_0139F0" Format="rgba16" Width="16" Height="16" Offset="0x139F0" AddedByScript="true"/>
<Texture Name="bdan_sceneTLUT_013BF8" OutName="bdan_sceneTLUT_013BF8" Format="rgba16" Width="16" Height="16" Offset="0x13BF8" AddedByScript="true"/>
<Cutscene Name="gJabuJabuIntroCs" Offset="0x15600"/>
<Scene Name="bdan_scene" Offset="0x0"/>
</File>
<File Name="bdan_room_0" Segment="3">
<Texture Name="bdan_room_0Tex_002DB8" OutName="bdan_room_0Tex_002DB8" Format="ci8" Width="32" Height="32" Offset="0x2DB8" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_room_0Tex_0031B8" OutName="bdan_room_0Tex_0031B8" Format="ci8" Width="32" Height="64" Offset="0x31B8" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_room_0Tex_0039B8" OutName="bdan_room_0Tex_0039B8" Format="ci8" Width="32" Height="32" Offset="0x39B8" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Room Name="bdan_room_0" Offset="0x0"/>
</File>
<File Name="bdan_room_1" Segment="3">
<Texture Name="bdan_room_1Tex_004E00" OutName="bdan_room_1Tex_004E00" Format="ci8" Width="32" Height="64" Offset="0x4E00" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_room_1Tex_005600" OutName="bdan_room_1Tex_005600" Format="ci8" Width="32" Height="64" Offset="0x5600" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Room Name="bdan_room_1" Offset="0x0"/>
</File>
<File Name="bdan_room_2" Segment="3">
<Texture Name="bdan_room_2Tex_006E38" OutName="bdan_room_2Tex_006E38" Format="rgba16" Width="32" Height="64" Offset="0x6E38" AddedByScript="true"/>
<Texture Name="bdan_room_2Tex_007E38" OutName="bdan_room_2Tex_007E38" Format="ci8" Width="32" Height="64" Offset="0x7E38" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_room_2Tex_008638" OutName="bdan_room_2Tex_008638" Format="ci8" Width="32" Height="64" Offset="0x8638" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_room_2Tex_008E38" OutName="bdan_room_2Tex_008E38" Format="ci8" Width="32" Height="32" Offset="0x8E38" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Room Name="bdan_room_2" Offset="0x0"/>
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<File Name="bdan_room_3" Segment="3">
<Texture Name="bdan_room_3Tex_004888" OutName="bdan_room_3Tex_004888" Format="rgba16" Width="32" Height="64" Offset="0x4888" AddedByScript="true"/>
<Texture Name="bdan_room_3Tex_005888" OutName="bdan_room_3Tex_005888" Format="ci8" Width="32" Height="64" Offset="0x5888" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_room_3Tex_006088" OutName="bdan_room_3Tex_006088" Format="ci8" Width="32" Height="32" Offset="0x6088" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_room_3Tex_006488" OutName="bdan_room_3Tex_006488" Format="ci8" Width="32" Height="64" Offset="0x6488" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_room_3Tex_006C88" OutName="bdan_room_3Tex_006C88" Format="ci8" Width="32" Height="32" Offset="0x6C88" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Room Name="bdan_room_3" Offset="0x0"/>
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<File Name="bdan_room_4" Segment="3">
<Texture Name="bdan_room_4Tex_002B30" OutName="bdan_room_4Tex_002B30" Format="ci8" Width="32" Height="32" Offset="0x2B30" ExternalTlut="bdan_scene" ExternalTlutOffset="0x139F0" AddedByScript="true"/>
<Texture Name="bdan_room_4Tex_002F30" OutName="bdan_room_4Tex_002F30" Format="ci8" Width="32" Height="64" Offset="0x2F30" ExternalTlut="bdan_scene" ExternalTlutOffset="0x139F0" AddedByScript="true"/>
<Texture Name="bdan_room_4Tex_003730" OutName="bdan_room_4Tex_003730" Format="ci8" Width="32" Height="64" Offset="0x3730" ExternalTlut="bdan_scene" ExternalTlutOffset="0x139F0" AddedByScript="true"/>
<Room Name="bdan_room_4" Offset="0x0"/>
</File>
<File Name="bdan_room_5" Segment="3">
<Texture Name="bdan_room_5Tex_0024A8" OutName="bdan_room_5Tex_0024A8" Format="ci8" Width="32" Height="32" Offset="0x24A8" ExternalTlut="bdan_scene" ExternalTlutOffset="0x139F0" AddedByScript="true"/>
<Texture Name="bdan_room_5Tex_0028A8" OutName="bdan_room_5Tex_0028A8" Format="ci8" Width="32" Height="64" Offset="0x28A8" ExternalTlut="bdan_scene" ExternalTlutOffset="0x139F0" AddedByScript="true"/>
<Texture Name="bdan_room_5Tex_0030A8" OutName="bdan_room_5Tex_0030A8" Format="ci8" Width="32" Height="64" Offset="0x30A8" ExternalTlut="bdan_scene" ExternalTlutOffset="0x139F0" AddedByScript="true"/>
<Texture Name="bdan_room_5Tex_004090" OutName="bdan_room_5Tex_004090" Format="rgba16" Width="32" Height="64" Offset="0x4090" AddedByScript="true"/>
<Texture Name="bdan_room_5Tex_005090" OutName="bdan_room_5Tex_005090" Format="ia16" Width="32" Height="64" Offset="0x5090" AddedByScript="true"/>
<Room Name="bdan_room_5" Offset="0x0"/>
</File>
<File Name="bdan_room_6" Segment="3">
<Texture Name="bdan_room_6Tex_003068" OutName="bdan_room_6Tex_003068" Format="ci8" Width="32" Height="64" Offset="0x3068" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_room_6Tex_003868" OutName="bdan_room_6Tex_003868" Format="ci8" Width="32" Height="64" Offset="0x3868" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Room Name="bdan_room_6" Offset="0x0"/>
</File>
<File Name="bdan_room_7" Segment="3">
<Texture Name="bdan_room_7Tex_002CD0" OutName="bdan_room_7Tex_002CD0" Format="ci8" Width="32" Height="32" Offset="0x2CD0" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_room_7Tex_0030D0" OutName="bdan_room_7Tex_0030D0" Format="ci8" Width="32" Height="32" Offset="0x30D0" ExternalTlut="bdan_scene" ExternalTlutOffset="0x139F0" AddedByScript="true"/>
<Room Name="bdan_room_7" Offset="0x0"/>
</File>
<File Name="bdan_room_8" Segment="3">
<Room Name="bdan_room_8" Offset="0x0"/>
</File>
<File Name="bdan_room_9" Segment="3">
<Texture Name="bdan_room_9Tex_003828" OutName="bdan_room_9Tex_003828" Format="ci8" Width="32" Height="32" Offset="0x3828" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Room Name="bdan_room_9" Offset="0x0"/>
</File>
<File Name="bdan_room_10" Segment="3">
@ -40,12 +73,20 @@
<Room Name="bdan_room_11" Offset="0x0"/>
</File>
<File Name="bdan_room_12" Segment="3">
<Texture Name="bdan_room_12Tex_0038E0" OutName="bdan_room_12Tex_0038E0" Format="ci8" Width="32" Height="32" Offset="0x38E0" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Room Name="bdan_room_12" Offset="0x0"/>
</File>
<File Name="bdan_room_13" Segment="3">
<Texture Name="bdan_room_13Tex_0015B8" OutName="bdan_room_13Tex_0015B8" Format="ci8" Width="32" Height="64" Offset="0x15B8" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
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<Room Name="bdan_room_13" Offset="0x0"/>
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<File Name="bdan_room_14" Segment="3">
<Texture Name="bdan_room_14Tex_0045C8" OutName="bdan_room_14Tex_0045C8" Format="ci8" Width="32" Height="64" Offset="0x45C8" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_room_14Tex_004DC8" OutName="bdan_room_14Tex_004DC8" Format="ci8" Width="32" Height="64" Offset="0x4DC8" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_room_14Tex_0055C8" OutName="bdan_room_14Tex_0055C8" Format="ci8" Width="32" Height="32" Offset="0x55C8" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_room_14Tex_0059C8" OutName="bdan_room_14Tex_0059C8" Format="ci8" Width="32" Height="64" Offset="0x59C8" ExternalTlut="bdan_scene" ExternalTlutOffset="0x13BF8" AddedByScript="true"/>
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</File>
<File Name="bdan_room_15" Segment="3">

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