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https://github.com/HarbourMasters/Shipwright.git
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Rotation options for bombs and grottos (#3146)
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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@ -878,8 +878,17 @@ void DrawEnhancementsMenu() {
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if (ImGui::BeginMenu("Graphics"))
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{
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if (UIWidgets::PaddedEnhancementCheckbox("Use Alternate Assets", "gAltAssets", true, false)) {
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ShouldClearTextureCacheAtEndOfFrame = true;
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if (ImGui::BeginMenu("Mods")) {
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if (UIWidgets::PaddedEnhancementCheckbox("Use Alternate Assets", "gAltAssets", false, false)) {
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ShouldClearTextureCacheAtEndOfFrame = true;
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}
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UIWidgets::Tooltip("Toggle between standard assets and alternate assets. Usually mods will indicate if this setting has to be used or not.");
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UIWidgets::PaddedEnhancementCheckbox("Disable Bomb Billboarding", "gDisableBombBillboarding", true, false);
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UIWidgets::Tooltip("Disables bombs always rotating to face the camera. To be used in conjunction with mods that want to replace bombs with 3D objects.");
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UIWidgets::PaddedEnhancementCheckbox("Disable Grotto Fixed Rotation", "gDisableGrottoRotation", true, false);
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UIWidgets::Tooltip("Disables grottos rotating with the camera. To be used in conjunction with mods that want to replace grottos with 3D objects.");
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ImGui::EndMenu();
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}
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UIWidgets::PaddedEnhancementCheckbox("Disable LOD", "gDisableLOD", true, false);
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UIWidgets::Tooltip("Turns off the Level of Detail setting, making models use their higher-poly variants at any distance");
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@ -180,8 +180,10 @@ void DoorAna_Update(Actor* thisx, PlayState* play) {
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DoorAna* this = (DoorAna*)thisx;
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this->actionFunc(this, play);
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// changes the grottos facing angle based on camera angle
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this->actor.shape.rot.y = Camera_GetCamDirYaw(GET_ACTIVE_CAM(play)) + 0x8000;
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// Changes the grottos facing angle based on camera angle
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if (!CVarGetInteger("gDisableGrottoRotation", 0)) {
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this->actor.shape.rot.y = Camera_GetCamDirYaw(GET_ACTIVE_CAM(play)) + 0x8000;
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}
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}
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void DoorAna_Draw(Actor* thisx, PlayState* play) {
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@ -397,7 +397,9 @@ void EnBom_Draw(Actor* thisx, PlayState* play) {
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if (thisx->params == BOMB_BODY) {
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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if (!CVarGetInteger("gDisableBombBillboarding", 0)) {
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Matrix_ReplaceRotation(&play->billboardMtxF);
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}
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func_8002EBCC(thisx, play, 0);
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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