Fix: Carpet merchant rando item give distance requirement (#3102)

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Adam Bird 2023-08-06 11:56:43 -04:00 committed by GitHub
parent 855e7442ea
commit 63f61023d4
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1 changed files with 1 additions and 1 deletions

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@ -136,7 +136,7 @@ void func_80A89160(EnJs* this, PlayState* play) {
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_WASTELAND_BOMBCHU_SALESMAN, GI_BOMBCHUS_10);
gSaveContext.pendingSale = itemEntry.itemId;
gSaveContext.pendingSaleMod = itemEntry.modIndex;
GiveItemEntryFromActor(&this->actor, play, itemEntry, 90.0f, 10.0f);
GiveItemEntryFromActor(&this->actor, play, itemEntry, 10000.0f, 50.0f);
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN);
} else {
GetItemEntry itemEntry = ItemTable_Retrieve(GI_BOMBCHUS_10);