rozlette
3e8c48c116
Add save editor
2022-04-08 18:42:16 -04:00
MaikelChan
f20ab2c260
Fixed transparent texture making framebuffers also transparent in D3D11. ( #84 )
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This happened with the Mirror Shield in the inventory screen preview.
2022-04-08 23:23:24 +02:00
Sirius902
64327fafb1
Make ResourceMgr and CVar more const correct, remove unnecessary const_cast ( #118 )
2022-04-06 20:42:23 -04:00
Nicholas Estelami
c1eb71fa33
Updated python script to use new "extract directory" mode.
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Additionally fixed oversight with audio files and bug in OTRGui.
2022-04-06 18:59:08 -04:00
Sirius902
a59317627f
Fix Shadow Temple title card
2022-04-06 18:35:01 -04:00
Sirius902
e8837cf247
Fix title card
2022-04-03 19:18:16 -04:00
MegaMech
407a9c5371
Update nes_message_data_static.xml
2022-04-03 13:26:58 -04:00
MegaMech
2b4b44f698
Update staff_message_data_static.xml
2022-04-03 13:26:58 -04:00
MegaMech
a029827944
Update staff_message_data_static.xml
2022-04-03 13:26:58 -04:00
MegaMech
1e938866ac
Update nes_message_data_static.xml
2022-04-03 13:26:58 -04:00
MegaMech
6acb8d20b4
Update staff_message_data_static.xml
2022-04-03 13:26:58 -04:00
MegaMech
ea91d36351
Update nes_message_data_static.xml
2022-04-03 13:26:58 -04:00
MegaMech
6f49bc9a56
Update Globals.cpp
2022-04-03 13:26:58 -04:00
Emill
529c5f642d
Don't copy skybox textures ( #129 )
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* Don't copy skybox textures
* Remove unnecessary parameter in skybox functions
* Make palette address part of texture cache key
* Support loading TLUT from two different memory locations
2022-04-02 19:57:20 +02:00
Nicholas Estelami
c80f9fbd57
Added support for multiple game versions ( #107 )
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* WIP Multiversion support
* GC PAL Non-MQ support complete
* Updated OtrGui to handle different game versions
* Added version file
* Added new extract mode to ZAPD and optimized OTR gen time
* Fixed bug causing crash
* Further optimized OTRExporter, saving around ~20 seconds.
* ZAPD is now multi-threaded.
* Fixed merge issue
* Fixed memory leak and fog issue on pause screen.
* Additional fog fixes.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00
Andrew Piper
572e9fb9d0
Add an enhancement for a minimal ui. ( #102 )
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This removes the button backgrounds, hides the hearts when they are full and the magic when its not in use. It also hides the rupee / key counters. All this is still visible on the pause screen or when the minimap is visible. It also changes the minimap behavior to be hidden by default on a zone change.
2022-03-31 18:32:32 -04:00
MegaMech
e7e80c2c95
Clarified compiliation step ( #127 )
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* Update README.md
* Update README.md
2022-03-31 17:40:25 -04:00
Kenix3
8bb9dd8aba
Update README.md
2022-03-31 17:39:47 -04:00
Kenix3
438fa8954c
Update README.md
2022-03-31 17:39:12 -04:00
Emil Lenngren
5d967f8e8c
Don't crash if glClipControl is not available
2022-03-31 02:30:48 +02:00
Nicholas Estelami
511397c34b
Merge pull request #113 from Sirius902/item-fix
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Fix aiming items
2022-03-30 20:15:42 -04:00
kev4cards
5505336a8a
Replace uAxisThreshold with appropriate constant for octagon clamping ( #83 )
2022-03-29 22:23:40 -04:00
MelonSpeedruns
98ddacef01
Fixed PS5 gyro & Added GUI calibration button ( #78 )
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* Fixed PS5 gyro & Added GUI calibration button
* Change PS4/PS5 LED to the tunic color
2022-03-29 22:23:02 -04:00
Torphedo
6aa8894125
Remove unnecessary warnings ( #42 )
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* Remove unnecessary warnings
* Comment out error
2022-03-29 22:21:53 -04:00
MelonSpeedruns
e1be01cb6d
Fixed rupee drops from bushes during title screen
2022-03-29 14:55:32 -04:00
MaikelChan
f3fe43b912
Fixed Link's sword being cut in preview in pause menu.
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Apply the offset only when live Link is enabled.
2022-03-29 10:02:31 -06:00
ProjectRevoTPP
25468cf722
Add cheats menu.
2022-03-29 10:00:41 -06:00
Sirius902
dae8035314
Load controller db from file
2022-03-29 09:59:32 -06:00
Sirius902
4a24b5afb4
Use else if
2022-03-28 22:57:32 -07:00
Sirius902
a9b56e78e2
Fix aiming items
2022-03-28 14:11:37 -07:00
Emil Lenngren
d528160684
Fix triforce vertex count
2022-03-27 17:14:07 +02:00
MaikelChan
3ab0c45bdb
Fixed window not properly disposing raylib and OpenGL when closing. ( #59 )
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Closing the window with the X button will not close it immediately during the rendering of a frame, causing it to actually crash, but will set the engine in a pending state until it finishes the current frame.
2022-03-24 12:48:22 -06:00
MegaMech
2722b688be
Merge pull request #56 from MaikelChan/window_drag
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Improved window dragging.
2022-03-24 12:36:18 -06:00
MaikelChan
2da6a2a78f
Improved window dragging.
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Fixed issues when dragging the window, like the window stopping its movement when moving the cursor too fast, or flickering all over the place. Also, the window position will be clamped to the area of the monitor/s to prevent it from going outside of them.
Also, setting VSync instead of target FPS prevents possible stuttering and probably increased CPU usage.
2022-03-24 07:07:49 +01:00
MegaMech
8a565f910a
Update README.md
2022-03-23 02:05:00 -06:00
MegaMech
2a92ae5278
Update README.md
2022-03-22 22:00:02 -07:00
Nicholas Estelami
4a05b32755
Merge pull request #11 from MegaMech/readme
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Update README.md
2022-03-22 19:36:08 -04:00
MegaMech
f93d3c1af6
Update README.md
2022-03-22 16:26:59 -07:00
MegaMech
54d997bf64
Update README.md
2022-03-22 23:03:34 +01:00
MelonSpeedruns
ae05072191
Fixed Gyro not working
2022-03-22 17:06:58 -04:00
M4xw
2a33fe7254
Add resource description and rum icon
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TODO: Test Linux
2022-03-22 21:19:11 +01:00
M4xw
6426f97988
[ZAPDTR] Minor changes for CreateDirectory
2022-03-22 16:45:03 +01:00
M4xw
4135e3c936
[OTRGui] Fix dirscan behaviour
2022-03-22 16:44:01 +01:00
KiritoDev
8d53e09269
Thread pool prototype
2022-03-21 23:47:27 -04:00
KiritoDev
becfaa2cfb
Fixed console being on the corner
2022-03-21 22:26:04 -04:00
MegaMech
35e6c0360e
Update README.md
2022-03-21 22:23:11 -04:00
KiritoDev
d116148ccb
Disabled multithreading
2022-03-21 22:22:48 -04:00
Kenix3
1fed43324c
Sets default GFX backend to OpenGL
2022-03-21 22:17:51 -04:00
Kenix3
4bf88493af
Enough! My ship sails in the morning.
2022-03-21 22:16:08 -04:00
M4xw
5dda5762ba
git subrepo clone https://github.com/HarbourMasters/ZAPDTR.git
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subrepo:
subdir: "ZAPDTR"
merged: "a53a53ea4"
upstream:
origin: "https://github.com/HarbourMasters/ZAPDTR.git "
branch: "master"
commit: "a53a53ea4"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
2022-03-22 02:54:48 +01:00