Merge pull request #56 from MaikelChan/window_drag

Improved window dragging.
This commit is contained in:
MegaMech 2022-03-24 12:36:18 -06:00 committed by GitHub
commit 2722b688be
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 85 additions and 52 deletions

View File

@ -18,6 +18,7 @@ Shader shader = { 0 };
Light light = { 0 };
Vector3 lightPos = { -5.0f, 10.0f, 10.0f };
Vector2 dragOffset;
bool isDragging = false;
std::string sohFolder = NULLSTR;
bool extracting = false;
bool rom_ready = false;
@ -95,69 +96,101 @@ void OTRGame::update(){
}
void OTRGame::draw() {
Vector2 windowSize(GetScreenWidth(), GetScreenHeight());
Rectangle titlebar = Rectangle(0, 0, windowSize.x - 50, 35);
Vector2 mousePos = GetMousePosition();
Vector2 mouseDelta = GetMouseDelta();
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !isDragging &&
mousePos.x >= titlebar.x && mousePos.y >= titlebar.y && mousePos.x <= titlebar.x + titlebar.width && mousePos.y <= titlebar.y + titlebar.height) {
isDragging = true;
dragOffset = mousePos;
}
else if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT) && isDragging) {
isDragging = false;
dragOffset = Vector2(0, 0);
}
if (isDragging && (mouseDelta.x != 0.0f || mouseDelta.y != 0.0f)) {
Vector2 wndPos = GetWindowPosition();
wndPos = Vector2(wndPos.x + (mousePos.x - dragOffset.x), wndPos.y + (mousePos.y - dragOffset.y));
// Calculate virtual screen total size in case there are multiple monitors
int vsX1 = 0, vsY1 = 0, vsX2 = 0, vsY2 = 0;
int monitorCount = GetMonitorCount();
for (int m = 0; m < monitorCount; m++) {
Vector2 monitorPos = GetMonitorPosition(m);
Vector2 monitorSize = Vector2(GetMonitorWidth(m), GetMonitorHeight(m));
if (monitorPos.x < vsX1) vsX1 = monitorPos.x;
if (monitorPos.y < vsY1) vsY1 = monitorPos.y;
if (monitorPos.x + monitorSize.x > vsX2) vsX2 = monitorPos.x + monitorSize.x;
if (monitorPos.y + monitorSize.y > vsY2) vsY2 = monitorPos.y + monitorSize.y;
}
// Clamp the window to the borders of the monitors
if (wndPos.x < vsX1) wndPos.x = vsX1;
if (wndPos.y < vsY1) wndPos.y = vsY1;
if (wndPos.x + windowSize.x > vsX2) wndPos.x = vsX2 - windowSize.x;
if (wndPos.y + windowSize.y > vsY2) wndPos.y = vsY2 - windowSize.y;
SetWindowPosition(wndPos.x, wndPos.y);
}
BeginDrawing();
ClearBackground(Color(40, 40, 40, 255));
Vector3 windowSize(GetScreenWidth(), GetScreenHeight());
Rectangle titlebar = Rectangle(0, 0, windowSize.x - 50, 35);
Vector2 mousePos = Vector2(GetMouseX(), GetMouseY());
bool hoveredTitlebar = mousePos.x >= titlebar.x && mousePos.y >= titlebar.y && mousePos.x <= titlebar.x + titlebar.width && mousePos.y <= titlebar.y + titlebar.height;
ClearBackground(Color(40, 40, 40, 255));
if (hoveredTitlebar && IsMouseButtonDown(MOUSE_BUTTON_LEFT)) {
if (dragOffset.x == 0 && dragOffset.y == 0) dragOffset = mousePos;
Vector2 wndPos = GetWindowPosition();
DrawTexture(Textures["Frame"], 0, 0, WHITE);
SetWindowPosition(wndPos.x + (mousePos.x - dragOffset.x), wndPos.y + (mousePos.y - dragOffset.y));
}
else dragOffset = Vector2(0, 0);
Texture2D titleTex = Textures["Title"];
DrawTexture(titleTex, windowSize.x / 2 - titleTex.width / 2, titlebar.height / 2 - titleTex.height / 2, WHITE);
DrawTexture(Textures["Frame"], 0, 0, WHITE);
if (UIUtils::GuiIcon("Exit", windowSize.x - 36, titlebar.height / 2 - 10) && (extracting && currentStep.find("Done") != std::string::npos || !extracting)) {
CloseWindow();
}
Texture2D titleTex = Textures["Title"];
DrawTexture(titleTex, windowSize.x / 2 - titleTex.width / 2, titlebar.height / 2 - titleTex.height / 2, WHITE);
BeginMode3D(camera);
DrawModelEx(Models["Ship"], Vector3Zero(), Vector3(.0f, 1.0f, .0f), this->ModelRotation, SCALE(1.0f), WHITE);
EndMode3D();
if (UIUtils::GuiIcon("Exit", windowSize.x - 36, titlebar.height / 2 - 10) && (extracting && currentStep.find("Done") != std::string::npos || !extracting)) {
CloseWindow();
}
constexpr float text_y = 125.f;
UIUtils::GuiShadowText(("Rom Type: " + version.version).c_str(), 32, text_y, 10, WHITE, BLACK);
UIUtils::GuiShadowText("Tool Version: 1.0", 32, text_y + 15, 10, WHITE, BLACK);
UIUtils::GuiShadowText("OTR Version: 1.0", 32, text_y + 30, 10, WHITE, BLACK);
UIUtils::GuiToggle(&single_thread, "Single Thread", 32, text_y + 40, currentStep != NULLSTR);
BeginMode3D(camera);
DrawModelEx(Models["Ship"] ,Vector3Zero(), Vector3(.0f, 1.0f, .0f), this->ModelRotation, SCALE(1.0f), WHITE);
EndMode3D();
if (!hide_second_btn && UIUtils::GuiIconButton("Folder", "Open\nShip Folder", 109, 50, currentStep != NULLSTR, "Select your Ship of Harkinian Folder\n\nYou could use another folder\nfor development purposes")) {
const std::string path = NativeFS->LaunchFileExplorer(LaunchType::FOLDER);
sohFolder = path;
}
constexpr float text_y = 125.f;
UIUtils::GuiShadowText(("Rom Type: " + version.version).c_str(), 32, text_y, 10, WHITE, BLACK);
UIUtils::GuiShadowText("Tool Version: 1.0", 32, text_y + 15, 10, WHITE, BLACK);
UIUtils::GuiShadowText("OTR Version: 1.0", 32, text_y + 30, 10, WHITE, BLACK);
UIUtils::GuiToggle(&single_thread, "Single Thread", 32, text_y + 40, currentStep != NULLSTR);
if(!hide_second_btn && UIUtils::GuiIconButton("Folder", "Open\nShip Folder", 109, 50, currentStep != NULLSTR, "Select your Ship of Harkinian Folder\n\nYou could use another folder\nfor development purposes")) {
const std::string path = NativeFS->LaunchFileExplorer(LaunchType::FOLDER);
sohFolder = path;
}
if (UIUtils::GuiIconButton("Cartridge", "Open\nOoT Rom", 32, 50, currentStep != NULLSTR, "Select an Ocarina of Time\nMaster Quest or Vanilla Debug Rom\n\nYou can dump it or lend one from Nintendo")) {
const std::string path = NativeFS->LaunchFileExplorer(LaunchType::FILE);
if (path != NULLSTR) {
const std::string patched_n64 = std::string(patched_rom);
MoonUtils::rm(patched_n64);
version = GetVersion(fopen(path.c_str(), "r"));
if (version.version != NULLSTR) {
MoonUtils::copy(path, patched_n64);
rom_ready = true;
return;
}
fix_baserom(path.c_str(), patched_rom);
version = GetVersion(fopen(patched_rom, "r"));
if (version.version != NULLSTR) rom_ready = true;
if (UIUtils::GuiIconButton("Cartridge", "Open\nOoT Rom", 32, 50, currentStep != NULLSTR, "Select an Ocarina of Time\nMaster Quest or Vanilla Debug Rom\n\nYou can dump it or lend one from Nintendo")) {
const std::string path = NativeFS->LaunchFileExplorer(LaunchType::FILE);
if (path != NULLSTR) {
const std::string patched_n64 = std::string(patched_rom);
MoonUtils::rm(patched_n64);
version = GetVersion(fopen(path.c_str(), "r"));
if (version.version != NULLSTR) {
MoonUtils::copy(path, patched_n64);
rom_ready = true;
return;
}
fix_baserom(path.c_str(), patched_rom);
version = GetVersion(fopen(patched_rom, "r"));
if (version.version != NULLSTR) rom_ready = true;
}
}
if(currentStep != NULLSTR) {
DrawRectangle(0, 0, windowSize.x, windowSize.y, Color(0, 0, 0, 160));
DrawTexture(Textures["Modal"], windowSize.x / 2 - Textures["Modal"].width / 2, windowSize.y / 2 - Textures["Modal"].height / 2, WHITE);
UIUtils::GuiShadowText(currentStep.c_str(), 0, windowSize.y / 2, 10, WHITE, BLACK, windowSize.x, true);
}
if (currentStep != NULLSTR) {
DrawRectangle(0, 0, windowSize.x, windowSize.y, Color(0, 0, 0, 160));
DrawTexture(Textures["Modal"], windowSize.x / 2 - Textures["Modal"].width / 2, windowSize.y / 2 - Textures["Modal"].height / 2, WHITE);
UIUtils::GuiShadowText(currentStep.c_str(), 0, windowSize.y / 2, 10, WHITE, BLACK, windowSize.x, true);
}
EndDrawing();
EndDrawing();
}
void setCurrentStep(const std::string& step) {

View File

@ -18,7 +18,7 @@ void UpdateDrawFrame(void) {
int main() {
constexpr Vector2 windowSize = Vector2(400, 200);
SetTargetFPS(144);
SetConfigFlags(FLAG_VSYNC_HINT);
SetConfigFlags(FLAG_WINDOW_HIGHDPI);
SetConfigFlags(FLAG_WINDOW_UNDECORATED);
SetConfigFlags(FLAG_MSAA_4X_HINT);