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@ -4,6 +4,7 @@ project(OTRGui)
@@ -4,6 +4,7 @@ project(OTRGui)
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set(PLATFORM "Desktop") |
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set(CMAKE_CXX_STANDARD 20) |
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/build) |
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set(APP_ICON_RESOURCE_WINDOWS ${CMAKE_CURRENT_SOURCE_DIR}/appicon.rc) |
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add_subdirectory(libs/raylib) |
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@ -20,9 +21,9 @@ file(GLOB_RECURSE HEADERS src/*.h)
@@ -20,9 +21,9 @@ file(GLOB_RECURSE HEADERS src/*.h)
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file(GLOB_RECURSE SOURCES src/*.cpp) |
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file(GLOB_RECURSE C_SOURCES src/*.c) |
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add_executable(${PROJECT_NAME} ${SOURCES} ${C_SOURCES} ${HEADERS}) |
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add_executable(${PROJECT_NAME} ${SOURCES} ${C_SOURCES} ${HEADERS} ${APP_ICON_RESOURCE_WINDOWS}) |
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add_custom_command(TARGET ${PROJECT_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/assets" -Ddst_dir="${CMAKE_CURRENT_BINARY_DIR}/assets" -P "${CMAKE_CURRENT_SOURCE_DIR}/Overwrite.cmake") |
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add_custom_command(TARGET ${PROJECT_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/../OTRExporter/assets" -Ddst_dir="${CMAKE_CURRENT_BINARY_DIR}/assets/game" -P "${CMAKE_CURRENT_SOURCE_DIR}/Overwrite.cmake") |
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add_custom_command(TARGET ${PROJECT_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/../soh/assets/xml" -Ddst_dir="${CMAKE_CURRENT_BINARY_DIR}/assets/extractor/xmls" -P "${CMAKE_CURRENT_SOURCE_DIR}/Overwrite.cmake") |
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target_link_libraries(${PROJECT_NAME} PUBLIC raylib) |
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target_link_libraries(${PROJECT_NAME} PUBLIC raylib) |
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