libultraship | ||
OTRExporter | ||
OTRGui | ||
soh | ||
ZAPDTR | ||
README.md |
Welcome to the Ship of Harkinian!
A PC port of OoT allowing you to enjoy the game with modern controls, enhanced resolution, and a bunch of new features! Setup is simple, let's get started!
Requirements
The Ship of Harkinian cannot be played by itself. It needs assets from an OoT ROM to run. We have a special tool that extracts these assets for you. To use it, you will need a few things.
Here's what's needed to run the Ship of Harkinian:
- The Ship of Harkinian: (Available here)
- A ZRET OoT Debug ROM.
Build date: zelda@srd022j 03-02-21 00:49:18
sha1: CEE6BC3C2A634B41728F2AF8DA54D9BF8CC14099
The Ship of Harkinian uses a proprietary versioning system consisting of a sci-fi film name and a color. The motion-picture name represents a Major release version which increments with the addition of many new features and bug fixes. The color represents a Minor release version which increments with small updates mainly comprised of bug fixes.
Extracting the Ship of Harkinian
The Ship of Harkinian is packed in a .zip
file. It is paramount that you extract that .zip
file. We recommend extracting its contents somewhere safe, like in a folder on your Desktop.
Once that is done, we are going to run the OTRGUI tool, which will allow us to extract the needed assets from an OoT ROM. Doing this will allow us to play the Ship of Harkinian.
Using the extraction tool
Launch OTRGui.exe
by double-clicking it. Once the OTRGUI tool has launched, you will be met with a classy, yet easy-to-use interface.
There will be 2 buttons:
- Open OoT Rom
- Open Ship Folder
Start by clicking on Open OoT Rom
. After doing that, a window should open, asking you to open an OoT ROM. Simply navigate through your folders and find your ZRET OoT Debug ROM that you have obtained legitimately. Simply double-click on the file, and the prompt should close.
After that, click on Open Ship Folder
. Another window will open, but this time, it will ask you to select a folder. Simply select the folder that you extracted from the Ship of Harkinian .zip
file.
After that, a command-line window should open. Don't worry, this is perfectly normal. The tool will proceed to extract the assets from the ROM and compile them into a format the Ship of Harkinian can understand.
The whole process can take up to 5 minutes. Depending on your PC specs, this process may be shorter.
After that, a Done!
message should show up. At that point, simply press on the X
of the OTRGUI tool at the top-right.
If you get another message, then you might have selected a wrong ROM. Simply retry again with another ROM.
If you still cannot get the tool to work, join our Discord Server and ask for help in the #support
text channel. Keep in mind that we do not condome piracy in any way.
Running the Ship of Harkinian
Simply double-click on soh.exe
to launch the game. If the window immediately closes, or if there are visual artifacts, you might have selected a wrong ROM in the OTRGUI tool. Simply retry again with another ROM.
Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
Building the Ship of Harkinian
- Install Python
- Install Visual Studio 2022 Community Edition
2b. In the Visual Studio Installer, install
MSVC v142 - VS 2019 C++
. - Clone the Ship of Harkinian repository.
- Put your 2020 OoT Debug ROM in the
soh
folder. - Launch
soh/fixbaserom.py
. - Launch
soh/extract_baserom.py
. - Copy the
baserom
folder from thesoh
folder into theOTRExporter
folder. - Run
OTRExporter/OTRExporter.sln
. - Switch the solution to
Release x64
. - Build the solution.
- Launching
OTRExporter/extract_assets.py
will generate anoot.otr
archive file inOTRExporter/oot.otr
. - Run
soh/soh.sln
- Switch the solution to
Release x86
. - Build the solution.
- Copy the
OTRExporter/oot.otr
archive file tosoh/Release
. - Launch
soh.exe
.
Troubleshooting the exporter
- Affirm that you have an
/assets
folder filled with XMLs in the same directory as otrgui.exe - Affirm that
zapd.exe
exists in the/assets/extractor
folder
The harbour masters are...
Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer
Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer
Louist103 | Developer - Save System Programmer and General Programmer
Emil | Developer - Fast3D Programmer
m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer
MelonSpeedruns | Developer - General Programmer
Rozlette | Developer - General Programmer
JoshDuMan | Developer - General Programmer
KiritoDev/Lywx | Developer - General Programmer
Theo3 | Developer - General Programmer
Random06457 | Developer - Linux Build
Special Thanks
Decomp & ZAPD | Made this project even possible in the first place!
MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation.
Rrrrry123 | Speedbunner, encouragement, and community moderation
Fierce deity | Encouragement and community moderation
mzxrules | For his contributions to decomp
Aloxado | Developer - General Programmer
MegaMech | Developer - General Programmer
Revo | Tester - GCC support and General Testing
zfg | Tester - General Testing
Horseless Headman | Tester - General Testing
Steven Pritchett | Tester - General Testing
Trenton May | Tester - General Testing
Zeldaboy14 | Tester - General Testing, encouragement, and community moderation
Koby Howell | Tester - General Testing
Logg | Tester - General Testing
Taylor Daley | Graphic Design
Can't Sleep | Graphic Design
MicTheMicrophone | Voice actor for the King
Amphibibro | Voice actor for Link