Commit Graph

1427 Commits

Author SHA1 Message Date
Garrett Cox
170b297a7a Introduce some new methods and migrate most actors to them 2022-08-15 14:33:29 -05:00
Garrett Cox
806019d0cb Move check for gRandoQuestItemFanfares into MOD_NONE block within Audio_PlayFanfare_Rando 2022-08-15 12:48:57 -05:00
Garrett Cox
06b1074e2a Replace Randomizer_GetRandomizedItemId with Randomizer_GetRandomizedItem and Randomizer_GetItemIdFromKnownCheck with Randomizer_GetItemFromKnownCheck 2022-08-15 12:10:35 -05:00
Christopher Leggett
bff5406e69
Merge branch 'get-item-rework' into get-item-rework-rando-next 2022-08-15 02:36:29 -04:00
Christopher Leggett
6b4f300eda
Makes sure we aren't using getItemEntry when not randoed. 2022-08-15 02:17:06 -04:00
Christopher Leggett
9c59624d64
Makes freestanding items set player->getItemEntry.
This prevents freestanding items from setting the global modIndex.
This is part of a larger transition that needs to happen to switch
to setting getItemEntries for all of the rando items. This prevents
some things that set getItemId of GI_MAX from granting a Fire Medallion
when the global modIndex is MOD_RANDOMIZER.
2022-08-15 02:08:32 -04:00
Jeff Manian
7a9160ed78
Clarify how to build and run on Mac (#1195) 2022-08-14 23:21:16 -04:00
briaguya
42bce9d33e
don't abuse epochs (#1179)
* don't abuse epochs

* update bongo hand trails

Co-authored-by: briaguya <briaguya@alice>
2022-08-14 23:18:12 -04:00
aMannus
fabe051d3d
Fix lost woods leading music in rando (#1155) 2022-08-14 23:04:40 -04:00
Julien Lemay
8945b2ed48
Fix Save Editor Event Check Inf "A" Row flags (#1138)
Fix Save Editor Event Check Inf Flags "A" Row flags not working. It was set to "eci1" instead of "eci10".
2022-08-14 23:02:14 -04:00
aMannus
d575a3dda6
Fixed rotation of freestanding key checks in rando (#1135) 2022-08-14 23:01:30 -04:00
aMannus
37dd045bd2
Rando: Fix bomb/bombchu shops (#1134)
* Fix bomb shops in rando

* Addressed review comments
2022-08-14 23:01:00 -04:00
aMannus
651e0ddad4
Fixed 2 incorrect needs_save instances (#1115) 2022-08-14 22:59:12 -04:00
GaryOderNichts
68e7f2e6c1
Wii U support (#1097)
* Wii U support

* [WiiU] Combined Dockerfile

* [WiiU] Combined Dockerfile

* [WiiU] Combined Dockerfile

* Add Jenkins support

* wiiu: fix scissor clamp

* wiiu: improve button remapping

* wiiu: fix scaling issues

* Update Dockerfile after merge

* Pull assets before build

* Only stop container once

* Adjust logging sinks

* wiiu: Change button mapping to match PC version

* wiiu: Implement controller changes

* wiiu: Update BUILDING.md

Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
2022-08-14 22:57:24 -04:00
Christopher Leggett
a57d935996
Fixes a few more freestanding items that weren't covered. 2022-08-14 22:10:40 -04:00
Christopher Leggett
c7388c39d8
Prevents Skulltulas from affecting other nearby checks. 2022-08-14 21:56:12 -04:00
Christopher Leggett
5d293ff4d1
Merge branch 'get-item-rework' into get-item-rework-rando-next 2022-08-14 21:30:12 -04:00
Christopher Leggett
f4a051fb90
Should re-fix freestanding ice traps 2022-08-14 21:28:54 -04:00
Christopher Leggett
0e2530cd49
Fixes Ruto's Letter.
It was accidentally getting classified as a rando item.
2022-08-14 20:43:59 -04:00
Christopher Leggett
7e0e8c63af
Fixes issues with approaching bottleable items. 2022-08-14 20:43:45 -04:00
Christopher Leggett
76f25c18c0
Fixes Ruto's Letter.
It was accidentally getting classified as a rando item.
2022-08-14 20:15:33 -04:00
Christopher Leggett
202805531f
Fixes issues with approaching bottleable items. 2022-08-14 18:40:48 -04:00
Christopher Leggett
d541ea3b39
Another Skulltula Ice Trap fix. 2022-08-14 18:25:09 -04:00
Christopher Leggett
ca54853f11
Merge pull request #1 from aMannus/tokensanity-code-cleanup
Tokensanity code cleanup
2022-08-14 17:35:07 -04:00
aMannus
8842d1ec0d Fixed newline end of file 2022-08-14 23:12:00 +02:00
aMannus
5f1c365a0c Eliminated copy pasta 2022-08-14 23:11:11 +02:00
Christopher Leggett
3f55409bee
Should fix Skulltula Ice Traps. 2022-08-14 14:57:00 -04:00
Christopher Leggett
e451d13e2b
Some more changes to account for Skulltulas in new system. 2022-08-14 14:17:55 -04:00
Christopher Leggett
3bf92a348c
Fixes crashes with Audio_PlayFanfare_Rando. 2022-08-14 13:19:41 -04:00
Sarge-117
fa19df9201 Merge remote-tracking branch 'upstream/rando-next' into rando-navi-tips 2022-08-14 10:16:35 -07:00
KiritoDev
b989ef4f7f
Fixed error screen (#1184) 2022-08-14 12:41:15 -04:00
Christopher Leggett
203785f76a
Fixes Link's Pocket being a Dungeon Reward from Impa. 2022-08-14 12:22:24 -04:00
Christopher Leggett
6d7498829d
Wraps up a few missed type changes. 2022-08-14 11:54:43 -04:00
Christopher Leggett
0604dbfef8
Cleans up and updates item fanfares. 2022-08-14 11:43:25 -04:00
Christopher Leggett
1ab4b23011
Should fix some Skulltula oddities. 2022-08-14 11:26:00 -04:00
Christopher Leggett
baa17dda27
Fixes build error for Windows and Mac 2022-08-14 01:32:31 -04:00
Christopher Leggett
f7707a3890
Merge branch 'get-item-rework' into get-item-rework-rando-next 2022-08-14 01:02:12 -04:00
Christopher Leggett
5998dcff7a
Simplifies sram init for rando-specific items 2022-08-13 23:27:03 -04:00
Christopher Leggett
6c3fff7412
Fixes Link's Pocket items. 2022-08-13 22:56:46 -04:00
Christopher Leggett
c8d085cb49
Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into get-item-rework-rando-next
Hopefully everything works here. Need to do some testing.
2022-08-13 22:43:19 -04:00
Christopher Leggett
9940c9ed28
Fixes too many arguments error.
Not sure why this didn't fail to build on Windows before.
2022-08-13 16:38:33 -04:00
Christopher Leggett
76282830d3
Fixes LACS/Prelude situation... again. 2022-08-13 15:30:18 -04:00
Christopher Leggett
7cef38a70a
Fixes "static drops" (i.e. sticks from withered babas) 2022-08-13 13:05:50 -04:00
Christopher Leggett
9ed7feb30a
Realized I had the bgm conditions wrong. 2022-08-13 12:13:46 -04:00
Christopher Leggett
105eac4e53
Sets global modIndex to MOD_NONE on scene load
Fixes a crash when buying items in shops due to them
not triggering the rando code that normally sets these items.
May have also been crashing vanilla playthroughs.
2022-08-13 11:49:03 -04:00
Christopher Leggett
d167f4a263
Rando-specific items use new textId again.
This got lost when merging develop-zhora in because I didn't have custom
messages merged when I started this.
2022-08-13 11:47:12 -04:00
Christopher Leggett
58c9f64a16
Extends GetItemEntry to include GID.
This allows for using it later when drawing freestanding items.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943168136
2022-08-13 01:44:19 -04:00
Christopher Leggett
11db45eef6
Extends GetItemEntry to include getItemId
Also adapts some existing calls for both the entry and the id to only
get the entry.
2022-08-13 01:32:36 -04:00
Christopher Leggett
0c334615b6
Adds else if to added fanfare sound cases.
Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940112924 and https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940113492
2022-08-13 00:38:09 -04:00
briaguya
f70c1ff88a
Merge pull request #1160 from aMannus/rando-better-dupe-handling
Rando: Added more items to have dupe handling
2022-08-13 00:30:12 -04:00