Merge pull request #1160 from aMannus/rando-better-dupe-handling

Rando: Added more items to have dupe handling
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briaguya 2022-08-13 00:30:12 -04:00 committed by GitHub
commit f70c1ff88a
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@ -2049,18 +2049,18 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId)
return ogItemId;
case RG_KOKIRI_SWORD:
return GI_SWORD_KOKIRI;
return !CHECK_OWNED_EQUIP(EQUIP_SWORD, 0) ? GI_SWORD_KOKIRI : GI_RUPEE_BLUE;
case RG_GIANTS_KNIFE:
return GI_SWORD_KNIFE;
case RG_BIGGORON_SWORD:
return GI_SWORD_BGS;
return !CHECK_OWNED_EQUIP(EQUIP_SWORD, 2) ? GI_SWORD_BGS : GI_RUPEE_BLUE;
case RG_DEKU_SHIELD:
return GI_SHIELD_DEKU;
case RG_HYLIAN_SHIELD:
return GI_SHIELD_HYLIAN;
case RG_MIRROR_SHIELD:
return GI_SHIELD_MIRROR;
return !CHECK_OWNED_EQUIP(EQUIP_SHIELD, 2) ? GI_SHIELD_MIRROR : GI_RUPEE_BLUE;
case RG_GORON_TUNIC:
return GI_TUNIC_GORON;
@ -2068,35 +2068,35 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId)
return GI_TUNIC_ZORA;
case RG_IRON_BOOTS:
return GI_BOOTS_IRON;
return !CHECK_OWNED_EQUIP(EQUIP_BOOTS, 1) ? GI_BOOTS_IRON : GI_RUPEE_BLUE;
case RG_HOVER_BOOTS:
return GI_BOOTS_HOVER;
return !CHECK_OWNED_EQUIP(EQUIP_BOOTS, 2) ? GI_BOOTS_HOVER : GI_RUPEE_BLUE;
case RG_BOOMERANG:
return GI_BOOMERANG;
return INV_CONTENT(ITEM_BOOMERANG) == ITEM_NONE ? GI_BOOMERANG : GI_RUPEE_BLUE;
case RG_LENS_OF_TRUTH:
return GI_LENS;
return INV_CONTENT(ITEM_LENS) == ITEM_NONE ? GI_LENS : GI_RUPEE_BLUE;
case RG_MEGATON_HAMMER:
return GI_HAMMER;
return INV_CONTENT(ITEM_HAMMER) == ITEM_NONE ? GI_HAMMER : GI_RUPEE_BLUE;
case RG_STONE_OF_AGONY:
return GI_STONE_OF_AGONY;
case RG_DINS_FIRE:
return GI_DINS_FIRE;
return INV_CONTENT(ITEM_DINS_FIRE) == ITEM_NONE ? GI_DINS_FIRE : GI_RUPEE_BLUE;
case RG_FARORES_WIND:
return GI_FARORES_WIND;
return INV_CONTENT(ITEM_FARORES_WIND) == ITEM_NONE ? GI_FARORES_WIND : GI_RUPEE_BLUE;
case RG_NAYRUS_LOVE:
return GI_NAYRUS_LOVE;
return INV_CONTENT(ITEM_NAYRUS_LOVE) == ITEM_NONE ? GI_NAYRUS_LOVE : GI_RUPEE_BLUE;
case RG_FIRE_ARROWS:
return GI_ARROW_FIRE;
return INV_CONTENT(ITEM_ARROW_FIRE) == ITEM_NONE ? GI_ARROW_FIRE : GI_RUPEE_BLUE;
case RG_ICE_ARROWS:
return GI_ARROW_ICE;
return INV_CONTENT(ITEM_ARROW_ICE) == ITEM_NONE ? GI_ARROW_ICE : GI_RUPEE_BLUE;
case RG_LIGHT_ARROWS:
return GI_ARROW_LIGHT;
return INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_NONE ? GI_ARROW_LIGHT : GI_RUPEE_BLUE;
case RG_GERUDO_MEMBERSHIP_CARD:
return GI_GERUDO_CARD;
@ -2107,7 +2107,7 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId)
return GI_BEAN; //todo make it 10 of them
case RG_DOUBLE_DEFENSE:
return GI_DOUBLE_DEFENSE;
return !gSaveContext.doubleDefense ? GI_DOUBLE_DEFENSE : GI_RUPEE_BLUE;
case RG_WEIRD_EGG:
return GI_WEIRD_EGG;