Commit Graph

2233 Commits

Author SHA1 Message Date
Baoulettes
a72ebbe84d
ACTOR_EN_FLOORMAS splitting fix (#311)
* Fix infinite split

* Update z_en_floormas.c
2022-05-15 15:14:43 -04:00
earthcrafterman
3e01b25573
Add a toggle for muting the low HP alarm (#310)
* Removes the code that plays the low health alarm sound effect, by removing that instead of making HealthMeter_IsCritical always return false, Link will still play the tired animation when low on health.

* Made the low health alarm an enhancement toggle
2022-05-15 15:04:04 -04:00
Sirius902
f217b9bb97
Workaround for rumble duration being too long (#284) 2022-05-15 14:56:09 -04:00
KennyT
4e15f0b3d1
Add The Jenkins Link to the readme (#303)
* Update README.md

* Update README.md

* Update README.md

Fix Build
2022-05-15 14:55:37 -04:00
sholdee
e6c959e500
Update platform for z64 branch (#338) 2022-05-15 14:53:00 -04:00
Emil Lenngren
bc65a38a55 Fix VS stuff 2022-05-15 19:01:19 +02:00
Emil Lenngren
92c8ecb726 64-bit early draft - no audio yet 2022-05-15 01:19:02 +02:00
Ada
247360cbf0
Adds tooltip function and tooltips to various ImGui menu items (#306)
* Adds tooltip function and tooltips to various ImGui menu items

* Update SohImGuiImpl.cpp

* Adds more tooltips and changes input scale tooltip

Adds for anti-aliasing settings, cheats, and debug settings
Changes tooltip for input scale to be more clear

* Fixes typos, makes N64 mode more clear, and americanizes it

* Update SohImGuiImpl.cpp

* Standardises D-pad spelling

* Update SohImGuiImpl.cpp

* Fixes typo, changes dungeon entrances tooltip, and fixes tabs

* Clearer wording

* Removes full stop

* Removes spaces from new line

* Removes space after \n

* Makes Linux compile

* Fixes wording
2022-05-14 15:08:17 -04:00
PurpleHato
2478ed86eb Tweak: Don't make the fix enabled by default 2022-05-14 14:13:59 -04:00
PurpleHato
2e84a351b1 Used Cvars to make it part of the enhancements menu 2022-05-14 14:13:59 -04:00
PurpleHato
24fd3f1cdd Fixed idle animations for Two Handed Items
Nintendo messed up and used a 0 instead of a 1 which basically pulled the wrong animation to load.
2022-05-14 14:13:59 -04:00
MelonSpeedruns
2b0af54f88
Readme stuff (#313)
* Fixed Gyroscopy Settings & Drift

* readme stuff
2022-05-13 18:44:58 -04:00
sholdee
90f849dfcf
Add args to build release config on Linux (#312) 2022-05-13 18:44:04 -04:00
Emill
45e5e5ca72
Experimental interpolation (#309)
* Experimental 60 fps

* Fix compile error

* Fix compile error

* Fix compile error
2022-05-13 18:43:55 -04:00
Ada
bcd57f45b2
Corrects tooltip on otrgui (#305)
Previously said Master Quest rom would work, this removes that and replaces it with GameCube PAL support
2022-05-12 20:46:05 -04:00
louist103
0a8db6d8a6
add new files (#308) 2022-05-12 20:45:24 -04:00
KiritoDev
b3d19eee3a
Fixed id and cleanup on finish of notifications (#304)
Co-authored-by: KiritoDv <nohomoboi01@gmail.com>
2022-05-12 20:44:50 -04:00
Emill
3bc0564d9a
Use DX11 by default, if available (#307) 2022-05-12 20:43:07 -04:00
MelonSpeedruns
a3a65a1722
Merge branch 'HarbourMasters:develop' into develop 2022-05-12 16:40:15 -04:00
louist103
635fb71b76
Save states (#300) 2022-05-12 13:28:24 -04:00
KiritoDev
5746305157 Fixed compilation errors 2022-05-12 10:31:36 -04:00
KiritoDev
a790638bf5 Fixed texture loads on imgui 2022-05-12 10:31:36 -04:00
Marcelo20XX
fdd613f41e
Add QoL feature: Faster Block Pushing (#275) 2022-05-12 09:08:37 -04:00
Rozelette
9eb5ff6136
Fix GetTextureByID not returning anything on non-DX11 (#297) 2022-05-12 09:06:39 -04:00
PurpleHato
e2c801a2ac
Fixed ImGui developer menu (#298)
Fixes the Auto Windows Opening that could cancel the menu by itself
2022-05-12 09:05:54 -04:00
Random
0adad641a6
fix thisx hack (#299) 2022-05-11 23:21:25 -04:00
KiritoDev
4aeed97e3a Removed debug button 2022-05-11 19:22:01 -04:00
KiritoDev
1719986a35 Added notification system 2022-05-11 19:22:01 -04:00
MelonSpeedruns
888662267f
Merge branch 'HarbourMasters:develop' into develop 2022-05-11 19:01:38 -04:00
sholdee
3013c18e13 Get rid of timeout
Just causing problems
2022-05-11 16:02:22 -04:00
sholdee
8ba5d827c5 Increase build pipeline timeout
30min could possibly be too low in some instances
2022-05-11 15:45:23 -04:00
Sirius902
c7e552fc5f Replace remaining occurances of CVar_GetVar with CVar_Get 2022-05-11 15:45:10 -04:00
GaryOderNichts
bf2825e9a5
Fix missing gMtxClear address for pal gc roms (#282) 2022-05-11 15:14:40 -04:00
Sirius902
a5651742ba
Improve CVars a bit (#283)
* Improve CVars a bit

* Just use boolean operators on ptr
2022-05-11 15:12:52 -04:00
Baoulettes
a12e8b68ae
Fix dungeons chests map Kaleido (#285)
* fix chest position

* Add original game chests loc

* Remove Jabu jabu 1F left over
2022-05-11 15:12:04 -04:00
Baoulettes
f8b47b36bf
Added GER/FRA textures variant + offset (#286) 2022-05-11 15:11:36 -04:00
GaryOderNichts
b054abbd65
Fix tunic colors (#280) 2022-05-11 15:10:44 -04:00
Baoulettes
234283f465
Fix actual position map name GER/FRA (#279) 2022-05-11 15:10:07 -04:00
Ralphie Morell
fca0566cef
Save Editor Enhancements (#273)
* Added more SaveContext elements to save viewer; Added player-specific tab

* some std::strings changed to const char*; fixed bug with current equips on tunic+boots

* Spacing & misc. edits; reversed flag drawing order to match tcrf.net flag tables
2022-05-11 15:08:22 -04:00
KiritoDev
3f74e82a22 Fixed linux compilation 2022-05-11 14:28:29 -04:00
KiritoDev
6d2e1a603f Fixed windows build 2022-05-11 14:28:29 -04:00
GaryOderNichts
108cd8efc8
Fix crash if LoadFile fails (#265) 2022-05-11 13:37:10 -04:00
KiritoDev
fe3e534938
Implemented overlay command and api (#289)
* Added overlay command

* Moved Overlays to GameOverlay

* Added custom text size calculation

* Fixed string cvar load and added fipps font
2022-05-11 13:35:03 -04:00
sholdee
ea78c7ea1e
Add Linux build stage to Jenkinsfile (#270)
* Add Linux build stage to Jenkinsfile

* Update Jenkinsfile

* Add OTRGui

* Pull in ZAPD.out to assets/extractor

* Switch to 7z for artifacts
2022-05-11 13:20:25 -04:00
Random
09432ee7f4
Linux/GCC Support (#28)
* Initial Linux/GCC support commit

* Add instructins for linux in the README

* apply suggestions by @Erotemic and @Emill

* Fix python 3.10 symlink line

* Fix func_80041E80 type mismatch (#3)

Type mismatch functions.h:664

* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES

* Makefile: find C/CXX_FILES automatically

* Makefile: remove ugly conditions in find commands

* cleanup _MSC_VER usage

* fix Windows build

* cleanup extraction scripts

* fix Windows build

* Fix Windows path separator issue

* fix rumble support for linux

* use glew-cmake in dockerfile

* add pulseaudio backend

* fix ZAPDTR linkage

* Check for "soh.elf" in directory (#6)

hide second button if `soh.exe` or `soh.elf` is present

* Fix hardcoded segment addresses (#5)

* fix condition

* hack lus -> soh dep for ZAPDTR

Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-05-11 13:18:24 -04:00
KiritoDev
2e1a0b5144
Normalized imgui and added texture filter (#271)
* Normalized imgui and added texture filter and fixed develop

* Fixed incorrect separator title
2022-05-11 10:59:56 -04:00
MelonSpeedruns
e55dcfa0a0
Merge branch 'HarbourMasters:develop' into develop 2022-05-05 12:09:45 -04:00
Baoulettes
091983b3e3
Cleaning bool check and now use proper variable. (#261)
Baou is a noob and confirming it everyday.
2022-05-03 21:00:49 -04:00
Baoulettes
47331a904f
Title card offsets fix. (#258)
was missing (uintptr_t) x4
2022-05-02 20:58:52 -04:00
KiritoDev
3d85fa1f3f
Fixes SohImGui compilation (#259) 2022-05-02 20:58:31 -04:00