Christopher Leggett
c5f66373c3
Adds ability to store and retrieve textbox size and position.
2022-07-19 22:51:39 -04:00
Christopher Leggett
2d1aa1d13a
Merge in develop-zhora
2022-07-19 20:28:21 -04:00
aMannus
bfd76dc244
Added comment
2022-07-19 23:20:05 +02:00
briaguya
670f84e183
Merge pull request #674 from aMannus/rando-settings-overhaul
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Rando: Randomizer Settings Menu UX Rework
2022-07-19 17:04:02 -04:00
aMannus
69de5ac14a
Fixed all possible ice trap scenarios
2022-07-19 22:29:52 +02:00
Sarge-117
ceef852a9a
Merge branch 'HarbourMasters:develop-zhora' into rando-quest-item-fanfares
2022-07-19 10:56:20 -07:00
aMannus
16e676d2d0
Removed some spaces that were missed
2022-07-19 16:57:54 +02:00
aMannus
27ac523b14
Fix after dev merge
2022-07-19 16:47:49 +02:00
aMannus
75ab2f7780
Removed temporary bunny hood change
2022-07-19 13:36:12 +02:00
aMannus
51dae73387
Merge branch 'develop-zhora' into spoopy-spiders
2022-07-19 13:33:45 +02:00
aMannus
0e4169ee84
Revert "Revert "Merge branch 'develop-zhora' into rando-settings-overhaul""
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This reverts commit 109485188cfc8c47698ebb53b009cf852a17ef58.
2022-07-19 13:09:24 +02:00
aMannus
1c384c5b3e
Revert "Merge branch 'develop-zhora' into rando-settings-overhaul"
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This reverts commit 55f114e3d499f510eadab5f918b7eb95fd9dd249, reversing
changes made to 2809cd01dffb7f1a1df1068adaae8f2b1b44ae85.
2022-07-19 13:09:24 +02:00
aMannus
02d0b354a1
Copied over files from old branch
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Dev merge made it so I couldn't easily merge into the old branch, so this is the next best thing.
2022-07-19 13:09:24 +02:00
Christopher Leggett
32abe61554
Implements a basic CreateMessage function for non-GetItem text.
2022-07-19 00:31:37 -04:00
briaguya
3921e61e87
Merge pull request #844 from HarbourMasters/develop
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quick dev -> rando-next
2022-07-18 23:39:55 -04:00
PurpleHato
235cef6abf
FIX: RetrictItem SunSong issue ( #839 )
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Thanks @vaguerant
2022-07-18 22:47:37 -04:00
MelonSpeedruns
e871b53afc
Free cam collision v2 ( #836 )
2022-07-18 22:47:23 -04:00
briaguya
fc5776053e
Merge pull request #842 from HarbourMasters/develop
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dev -> rando-next
2022-07-18 22:10:27 -04:00
Sarge-117
d9f4314f5c
Undo accidental commit
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I'm a dummy and accidentally committed changes from other branches I was working on.
2022-07-18 19:01:47 -07:00
Sarge-117
3ab3e962d3
Merge branch 'test' into rando-quest-item-fanfares
2022-07-18 18:50:13 -07:00
Sarge-117
cb1b725cda
Shorten code
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Shortened the code
2022-07-18 18:39:24 -07:00
Sarge-117
2133fe97dd
Merge branch 'HarbourMasters:develop' into test
2022-07-18 16:48:29 -07:00
Sarge-117
b4291516b6
Merge branch 'HarbourMasters:develop' into rando-quest-item-fanfares
2022-07-18 16:48:01 -07:00
qurious-pixel
dabb83fccf
[APPIMAGE] Use GUI dialog boxes ( #829 )
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* [APPIMAGE] Use GUI dialog boxes
* [APPIMAGE] Adjust timing
2022-07-18 19:34:08 -04:00
GaryOderNichts
046b7e8949
Include game version in linux otr builds ( #826 )
2022-07-18 19:33:36 -04:00
GaryOderNichts
97d1f0e46c
Fix ZAPDTR linking order for linux builds ( #825 )
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* Fix ZAPDTR linking order for linux builds
* Fix linking on macos
2022-07-18 19:32:15 -04:00
Andrew Van Caem
edfa369639
Add yShift position when displaying the positions of cylinders ( #823 )
2022-07-18 19:31:52 -04:00
Christopher Leggett
169f757954
Fixes ice trap chests to have short chest animations ( #817 )
2022-07-18 19:31:04 -04:00
David Chavez
4745f73655
[macOS] Bring support down to macOS 10.15 ( #816 )
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* Pull out CC and CXX flags
* Set minimum deployment target
* Update version to 3.0.0
2022-07-18 19:30:29 -04:00
GaryOderNichts
660897ff63
Avoid UB on ocarinaAction shifts ( #809 )
2022-07-18 19:29:24 -04:00
David Chavez
37afdbd84c
Fix: Respect Config Window Resolution ( #807 )
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* Fix regression witn using config window res
* Fix fullscreen presets
2022-07-18 19:28:12 -04:00
Baoulettes
9679075cba
- + button optionnal for Int and float sliders ( #803 )
2022-07-18 19:26:01 -04:00
Josh Bodner
5e5e57ea8f
Add Windows x64 build instruction ( #800 )
2022-07-18 19:25:11 -04:00
PurpleHato
9118788149
ADD: SaveEditor Edit current D-Pad Item ( #799 )
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* ADD: Dapd on "current Dpad equip
* TWEAK: Spelling
* TWEAK: Shows it only if gDpadEquips is enable
* TWEAK: Forgot one "D-pad"
* TWEAK: Spacing
2022-07-18 19:24:56 -04:00
Ada
cc28a1444d
Update README.md ( #796 )
2022-07-18 19:24:20 -04:00
Ada
c65a40f432
Adds tooltip to free camera ( #795 )
2022-07-18 19:23:28 -04:00
briaguya
9e8335c1f0
fix non-rando non-3d-drops small key crash ( #789 )
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Co-authored-by: briaguya <briaguya@alice>
2022-07-18 19:22:12 -04:00
qurious-pixel
10cb23ad74
[APPIMAGE] LibFuse removal fix ( #780 )
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* [APPIMAGE] LibFuse removal fix
* [APPIMAGE] LibFuse 2 fix
Keep Original App name
2022-07-18 19:21:47 -04:00
KiritoDev
2daddd8a5a
Added renderer api switch dropdown ( #775 )
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* Added renderer api switch
* Joined backend api and names into a pair
* Added close button on input editor
2022-07-18 19:21:31 -04:00
briaguya
d45968270a
Address rando pr comments ( #742 )
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* prefix randomizer methods with Randomizer_
* make filename a local var
* remove unused file, update malon to use new names
* move randomizertypes to randomizer directory
* rename to Randomizer_GetSettingValue
Co-authored-by: briaguya <briaguya@alice>
2022-07-18 19:20:07 -04:00
Sarge-117
486c129fb4
Merge pull request #4 from Sarge-117/fix-broken-knife-inventory-icon
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Fix broken knife inventory icon
2022-07-18 15:00:42 -07:00
aMannus
3a11aa08bb
Added v1 ice traps and fixed some tokens
2022-07-18 23:55:44 +02:00
Sarge-117
b188ed8fb4
less whitespace
2022-07-18 14:47:15 -07:00
Sarge-117
3de4e955db
Giant's Knife Behaviour Fixes
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Fixes a case where Giant's Knife (specifically, breaking and re-buying it) can behave unexpectedly if you don't have a Kokiri Sword in your inventory. Also fixes the broken icon not showing up in inventory after you break it.
2022-07-18 14:44:55 -07:00
aMannus
3341c3d404
Another batch of spooders
2022-07-18 11:08:35 +02:00
aMannus
06c3c2ba67
Fixed mistake
2022-07-18 09:10:36 +02:00
aMannus
3b747b41be
Cleanup and freeze fix
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Don't freeze the player when the skulltula token check is something else than a token. Also some cleanup and declaring variables more globally within z_en_si.c
2022-07-18 09:05:32 +02:00
Christopher Leggett
e04b2c80b6
Implements the custom text for gInjectSkulltulaCount.
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Also auto-dissmisses the textbox when gSkulltulaFreeze is on. When gInjectSkulltulaCount is off, text is not auto-dismissed just like before, since that is base game text still.
2022-07-17 22:02:22 -04:00
Christopher Leggett
1ed45e1433
Implements adding message tables and retrieving by an ID.
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Basically, some external code can choos a unique id and create a message table for itself. The idea is that modders can hook into this as well so they can get their own message table and don't have to worry about conflicting with the base game's textIDs. I have also implemented this setup for Randomizer so that the pre-filled bottles (which didn't exist in the original outside of Ruto's letter) have unique text as compared to the text for the item they are filled with.
2022-07-17 21:03:32 -04:00
aMannus
0da14603e2
Freeze fix/first batch of skull actors
2022-07-17 23:50:48 +02:00