Shipwright/soh/assets/objects/object_bowl/object_bowl.h

30 lines
1.5 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dgBowlingWoodPanelTex "__OTR__objects/object_bowl/gBowlingWoodPanelTex"
static const ALIGN_ASSET(2) char gBowlingWoodPanelTex[] = dgBowlingWoodPanelTex;
#define dgBowlingStoneWallTex "__OTR__objects/object_bowl/gBowlingStoneWallTex"
static const ALIGN_ASSET(2) char gBowlingStoneWallTex[] = dgBowlingStoneWallTex;
#define dgBowlingStripesTex "__OTR__objects/object_bowl/gBowlingStripesTex"
static const ALIGN_ASSET(2) char gBowlingStripesTex[] = dgBowlingStripesTex;
#define dgBowlingRound1WallDL "__OTR__objects/object_bowl/gBowlingRound1WallDL"
static const ALIGN_ASSET(2) char gBowlingRound1WallDL[] = dgBowlingRound1WallDL;
#define dgBowlingRound2WallDL "__OTR__objects/object_bowl/gBowlingRound2WallDL"
static const ALIGN_ASSET(2) char gBowlingRound2WallDL[] = dgBowlingRound2WallDL;
#define dgBowlingDL_1B80 "__OTR__objects/object_bowl/gBowlingDL_1B80"
static const ALIGN_ASSET(2) char gBowlingDL_1B80[] = dgBowlingDL_1B80;
#define dgBowlingFirstAndFinalRoundCol "__OTR__objects/object_bowl/gBowlingFirstAndFinalRoundCol"
static const ALIGN_ASSET(2) char gBowlingFirstAndFinalRoundCol[] = dgBowlingFirstAndFinalRoundCol;
#define dgBowlingSecondRoundCol "__OTR__objects/object_bowl/gBowlingSecondRoundCol"
static const ALIGN_ASSET(2) char gBowlingSecondRoundCol[] = dgBowlingSecondRoundCol;
#define dgBowlingDefaultCol "__OTR__objects/object_bowl/gBowlingDefaultCol"
static const ALIGN_ASSET(2) char gBowlingDefaultCol[] = dgBowlingDefaultCol;