diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 000000000..6313b56c5 --- /dev/null +++ b/.gitattributes @@ -0,0 +1 @@ +* text=auto eol=lf diff --git a/ZAPDTR/ZAPD/ZFile.cpp b/ZAPDTR/ZAPD/ZFile.cpp index a1d9978a1..46264732c 100644 --- a/ZAPDTR/ZAPD/ZFile.cpp +++ b/ZAPDTR/ZAPD/ZFile.cpp @@ -800,19 +800,22 @@ void ZFile::GenerateSourceHeaderFiles() { OutputFormatter formatter; - formatter.Write("#pragma once\n"); + formatter.Write("#pragma once\n\n"); + formatter.Write("#include \"align_asset_macro.h\"\n"); std::set nameSet; for (ZResource* res : resources) { std::string resSrc = res->GetSourceOutputHeader("", &nameSet); - formatter.Write(resSrc); - - if (resSrc != "") - formatter.Write("\n"); + if (!resSrc.empty()) + { + formatter.Write(resSrc.front() == '\n' ? resSrc : "\n" + resSrc); + formatter.Write(res == resources.back() ? "" : "\n"); + } } for (auto& sym : symbolResources) { + formatter.Write("\n\n"); formatter.Write(sym.second->GetSourceOutputHeader("", &nameSet)); } @@ -823,8 +826,12 @@ void ZFile::GenerateSourceHeaderFiles() if (Globals::Instance->verbosity >= VerbosityLevel::VERBOSITY_INFO) printf("Writing H file: %s\n", headerFilename.c_str()); + std::string output = formatter.GetOutput(); + while (output.back() == '\n') + output.pop_back(); + if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory) - File::WriteAllText(headerFilename, formatter.GetOutput()); + File::WriteAllText(headerFilename, output); else if (Globals::Instance->sourceOutputPath != "") { std::string xmlPath = xmlFilePath.string(); @@ -849,7 +856,7 @@ void ZFile::GenerateSourceHeaderFiles() outPath += "/"; } - File::WriteAllText(outPath, formatter.GetOutput()); + File::WriteAllText(outPath, output); } } diff --git a/ZAPDTR/ZAPD/ZResource.cpp b/ZAPDTR/ZAPD/ZResource.cpp index 9afd7048c..dd7a45810 100644 --- a/ZAPDTR/ZAPD/ZResource.cpp +++ b/ZAPDTR/ZAPD/ZResource.cpp @@ -309,7 +309,7 @@ std::string ZResource::GetSourceOutputHeader([[maybe_unused]] const std::string& { if (Globals::Instance->otrMode && genOTRDef) { - std::string str = "";; + std::string str = ""; std::string nameStr = StringHelper::Strip(StringHelper::Strip(name, "\n"), "\r"); std::string outName = parent->GetOutName(); @@ -344,18 +344,13 @@ std::string ZResource::GetSourceOutputHeader([[maybe_unused]] const std::string& if (prefix != "") { str += StringHelper::Sprintf("#define d%s \"__OTR__%s/%s/%s\"", name.c_str(), prefix.c_str(), outName.c_str(), nameStr.c_str()); - } + } else str += StringHelper::Sprintf("#define d%s \"__OTR__%s/%s\"", name.c_str(), outName.c_str(), nameStr.c_str()); if (nameSet && nameSet->find(name) == nameSet->end()) { - str += StringHelper::Sprintf(R"( -#ifdef _WIN32 -static const __declspec(align(2)) char %s[] = d%s; -#else -static const char %s[] __attribute__((aligned (2))) = d%s; -#endif - )", name.c_str(), name.c_str(), name.c_str(), name.c_str()); + str += StringHelper::Sprintf("\n"); + str += StringHelper::Sprintf(R"(static const ALIGN_ASSET(2) char %s[] = d%s;)", name.c_str(), name.c_str()); if (nameSet) { nameSet->insert(name); @@ -366,16 +361,11 @@ static const char %s[] __attribute__((aligned (2))) = d%s; { std::string addName = "gTitleZeldaShieldLogoTex"; nameStr = StringHelper::Strip(StringHelper::Strip(addName, "\n"), "\r"); - str += StringHelper::Sprintf("\n#define d%s \"__OTR__%s/%s/%s\"", addName.c_str(), prefix.c_str(), outName.c_str(), nameStr.c_str()); + str += StringHelper::Sprintf("\n\n#define d%s \"__OTR__%s/%s/%s\"", addName.c_str(), prefix.c_str(), outName.c_str(), nameStr.c_str()); if (nameSet && nameSet->find(addName) == nameSet->end()) { - str += StringHelper::Sprintf(R"( -#ifdef _WIN32 -static const __declspec(align(2)) char %s[] = d%s; -#else -static const char %s[] __attribute__((aligned (2))) = d%s; -#endif - )", addName.c_str(), addName.c_str(), addName.c_str(), addName.c_str()); + str += StringHelper::Sprintf("\n"); + str += StringHelper::Sprintf(R"(static const ALIGN_ASSET(2) char %s[] = d%s;)", addName.c_str(), addName.c_str()); if (nameSet) { diff --git a/soh/assets/code/fbdemo_circle/z_fbdemo_circle.h b/soh/assets/code/fbdemo_circle/z_fbdemo_circle.h index 51d7ff1ef..022fa8627 100644 --- a/soh/assets/code/fbdemo_circle/z_fbdemo_circle.h +++ b/soh/assets/code/fbdemo_circle/z_fbdemo_circle.h @@ -1,37 +1,18 @@ #pragma once + +#include "align_asset_macro.h" + #define dsTransCircleNormalTex "__OTR__code/z_fbdemo_circle/sTransCircleNormalTex" -#ifdef _WIN32 -static const __declspec(align(2)) char sTransCircleNormalTex[] = dsTransCircleNormalTex; -#else -static const char sTransCircleNormalTex[] __attribute__((aligned (2))) = dsTransCircleNormalTex; -#endif - +static const ALIGN_ASSET(2) char sTransCircleNormalTex[] = dsTransCircleNormalTex; + #define dsTransCircleWaveTex "__OTR__code/z_fbdemo_circle/sTransCircleWaveTex" -#ifdef _WIN32 -static const __declspec(align(2)) char sTransCircleWaveTex[] = dsTransCircleWaveTex; -#else -static const char sTransCircleWaveTex[] __attribute__((aligned (2))) = dsTransCircleWaveTex; -#endif - +static const ALIGN_ASSET(2) char sTransCircleWaveTex[] = dsTransCircleWaveTex; + #define dsTransCircleRippleTex "__OTR__code/z_fbdemo_circle/sTransCircleRippleTex" -#ifdef _WIN32 -static const __declspec(align(2)) char sTransCircleRippleTex[] = dsTransCircleRippleTex; -#else -static const char sTransCircleRippleTex[] __attribute__((aligned (2))) = dsTransCircleRippleTex; -#endif - +static const ALIGN_ASSET(2) char sTransCircleRippleTex[] = dsTransCircleRippleTex; + #define dsTransCircleStarburstTex "__OTR__code/z_fbdemo_circle/sTransCircleStarburstTex" -#ifdef _WIN32 -static const __declspec(align(2)) char sTransCircleStarburstTex[] = dsTransCircleStarburstTex; -#else -static const char sTransCircleStarburstTex[] __attribute__((aligned (2))) = dsTransCircleStarburstTex; -#endif - -#define dsCircleWipeVtx "__OTR__code/z_fbdemo_circle/sCircleWipeVtx" -#ifdef _WIN32 -static const __declspec(align(2)) char sCircleWipeVtx[] = dsCircleWipeVtx; -#else -static const char sCircleWipeVtx[] __attribute__((aligned (2))) = dsCircleWipeVtx; -#endif - +static const ALIGN_ASSET(2) char sTransCircleStarburstTex[] = dsTransCircleStarburstTex; +#define dsCircleWipeVtx "__OTR__code/z_fbdemo_circle/sCircleWipeVtx" +static const ALIGN_ASSET(2) char sCircleWipeVtx[] = dsCircleWipeVtx; \ No newline at end of file diff --git a/soh/assets/code/fbdemo_triforce/z_fbdemo_triforce.h b/soh/assets/code/fbdemo_triforce/z_fbdemo_triforce.h index e8ed4e873..7aacd9f77 100644 --- a/soh/assets/code/fbdemo_triforce/z_fbdemo_triforce.h +++ b/soh/assets/code/fbdemo_triforce/z_fbdemo_triforce.h @@ -1,16 +1,9 @@ #pragma once + +#include "align_asset_macro.h" + #define dsTriforceWipeDL "__OTR__code/z_fbdemo_triforce/sTriforceWipeDL" -#ifdef _WIN32 -static const __declspec(align(2)) char sTriforceWipeDL[] = dsTriforceWipeDL; -#else -static const char sTriforceWipeDL[] __attribute__((aligned (2))) = dsTriforceWipeDL; -#endif - -#define dsTriforceWipeVtx "__OTR__code/z_fbdemo_triforce/sTriforceWipeVtx" -#ifdef _WIN32 -static const __declspec(align(2)) char sTriforceWipeVtx[] = dsTriforceWipeVtx; -#else -static const char sTriforceWipeVtx[] __attribute__((aligned (2))) = dsTriforceWipeVtx; -#endif - +static const ALIGN_ASSET(2) char sTriforceWipeDL[] = dsTriforceWipeDL; +#define dsTriforceWipeVtx "__OTR__code/z_fbdemo_triforce/sTriforceWipeVtx" +static const ALIGN_ASSET(2) char sTriforceWipeVtx[] = dsTriforceWipeVtx; \ No newline at end of file diff --git a/soh/assets/code/fbdemo_wipe1/z_fbdemo_wipe1.h b/soh/assets/code/fbdemo_wipe1/z_fbdemo_wipe1.h index 3e387bd3a..3f627fcec 100644 --- a/soh/assets/code/fbdemo_wipe1/z_fbdemo_wipe1.h +++ b/soh/assets/code/fbdemo_wipe1/z_fbdemo_wipe1.h @@ -1,16 +1,9 @@ #pragma once + +#include "align_asset_macro.h" + #define dsWipe1Vtx "__OTR__code/z_fbdemo_wipe1/sWipe1Vtx" -#ifdef _WIN32 -static const __declspec(align(2)) char sWipe1Vtx[] = dsWipe1Vtx; -#else -static const char sWipe1Vtx[] __attribute__((aligned (2))) = dsWipe1Vtx; -#endif - -#define dsWipe1Tex "__OTR__code/z_fbdemo_wipe1/sWipe1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char sWipe1Tex[] = dsWipe1Tex; -#else -static const char sWipe1Tex[] __attribute__((aligned (2))) = dsWipe1Tex; -#endif - +static const ALIGN_ASSET(2) char sWipe1Vtx[] = dsWipe1Vtx; +#define dsWipe1Tex "__OTR__code/z_fbdemo_wipe1/sWipe1Tex" +static const ALIGN_ASSET(2) char sWipe1Tex[] = dsWipe1Tex; \ No newline at end of file diff --git a/soh/assets/misc/link_animetion/link_animetion.h b/soh/assets/misc/link_animetion/link_animetion.h index 3f59c932d..1209138af 100644 --- a/soh/assets/misc/link_animetion/link_animetion.h +++ b/soh/assets/misc/link_animetion/link_animetion.h @@ -1,2 +1,3 @@ #pragma once +#include "align_asset_macro.h" \ No newline at end of file diff --git a/soh/assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h b/soh/assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h index a07ce6f3d..4bd15e438 100644 --- a/soh/assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h +++ b/soh/assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h @@ -1,499 +1,216 @@ #pragma once + +#include "align_asset_macro.h" + #define dgUnusedCandleDL "__OTR__objects/gameplay_dangeon_keep/gUnusedCandleDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedCandleDL[] = dgUnusedCandleDL; -#else -static const char gUnusedCandleDL[] __attribute__((aligned (2))) = dgUnusedCandleDL; -#endif - +static const ALIGN_ASSET(2) char gUnusedCandleDL[] = dgUnusedCandleDL; + #define dgBrownFragmentDL "__OTR__objects/gameplay_dangeon_keep/gBrownFragmentDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBrownFragmentDL[] = dgBrownFragmentDL; -#else -static const char gBrownFragmentDL[] __attribute__((aligned (2))) = dgBrownFragmentDL; -#endif - +static const ALIGN_ASSET(2) char gBrownFragmentDL[] = dgBrownFragmentDL; + #define dgUnusedStoneTex "__OTR__objects/gameplay_dangeon_keep/gUnusedStoneTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedStoneTex[] = dgUnusedStoneTex; -#else -static const char gUnusedStoneTex[] __attribute__((aligned (2))) = dgUnusedStoneTex; -#endif - +static const ALIGN_ASSET(2) char gUnusedStoneTex[] = dgUnusedStoneTex; + #define dgDoorLockDL "__OTR__objects/gameplay_dangeon_keep/gDoorLockDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDoorLockDL[] = dgDoorLockDL; -#else -static const char gDoorLockDL[] __attribute__((aligned (2))) = dgDoorLockDL; -#endif - +static const ALIGN_ASSET(2) char gDoorLockDL[] = dgDoorLockDL; + #define dgDoorChainsDL "__OTR__objects/gameplay_dangeon_keep/gDoorChainsDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDoorChainsDL[] = dgDoorChainsDL; -#else -static const char gDoorChainsDL[] __attribute__((aligned (2))) = dgDoorChainsDL; -#endif - +static const ALIGN_ASSET(2) char gDoorChainsDL[] = dgDoorChainsDL; + #define dgUnusedGoldLockTex "__OTR__objects/gameplay_dangeon_keep/gUnusedGoldLockTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedGoldLockTex[] = dgUnusedGoldLockTex; -#else -static const char gUnusedGoldLockTex[] __attribute__((aligned (2))) = dgUnusedGoldLockTex; -#endif - +static const ALIGN_ASSET(2) char gUnusedGoldLockTex[] = dgUnusedGoldLockTex; + #define dgDoorChainTex "__OTR__objects/gameplay_dangeon_keep/gDoorChainTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDoorChainTex[] = dgDoorChainTex; -#else -static const char gDoorChainTex[] __attribute__((aligned (2))) = dgDoorChainTex; -#endif - +static const ALIGN_ASSET(2) char gDoorChainTex[] = dgDoorChainTex; + #define dgUnusedBombBagDL "__OTR__objects/gameplay_dangeon_keep/gUnusedBombBagDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedBombBagDL[] = dgUnusedBombBagDL; -#else -static const char gUnusedBombBagDL[] __attribute__((aligned (2))) = dgUnusedBombBagDL; -#endif - +static const ALIGN_ASSET(2) char gUnusedBombBagDL[] = dgUnusedBombBagDL; + #define dgPushBlockSilverTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockSilverTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPushBlockSilverTex[] = dgPushBlockSilverTex; -#else -static const char gPushBlockSilverTex[] __attribute__((aligned (2))) = dgPushBlockSilverTex; -#endif - +static const ALIGN_ASSET(2) char gPushBlockSilverTex[] = dgPushBlockSilverTex; + #define dgPushBlockBaseTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockBaseTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPushBlockBaseTex[] = dgPushBlockBaseTex; -#else -static const char gPushBlockBaseTex[] __attribute__((aligned (2))) = dgPushBlockBaseTex; -#endif - +static const ALIGN_ASSET(2) char gPushBlockBaseTex[] = dgPushBlockBaseTex; + #define dgPushBlockGrayTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockGrayTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPushBlockGrayTex[] = dgPushBlockGrayTex; -#else -static const char gPushBlockGrayTex[] __attribute__((aligned (2))) = dgPushBlockGrayTex; -#endif - +static const ALIGN_ASSET(2) char gPushBlockGrayTex[] = dgPushBlockGrayTex; + #define dgPushBlockDL "__OTR__objects/gameplay_dangeon_keep/gPushBlockDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPushBlockDL[] = dgPushBlockDL; -#else -static const char gPushBlockDL[] __attribute__((aligned (2))) = dgPushBlockDL; -#endif - +static const ALIGN_ASSET(2) char gPushBlockDL[] = dgPushBlockDL; + #define dgPushBlockCol "__OTR__objects/gameplay_dangeon_keep/gPushBlockCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gPushBlockCol[] = dgPushBlockCol; -#else -static const char gPushBlockCol[] __attribute__((aligned (2))) = dgPushBlockCol; -#endif - +static const ALIGN_ASSET(2) char gPushBlockCol[] = dgPushBlockCol; + #define dgWoodenPlatofrmDL "__OTR__objects/gameplay_dangeon_keep/gWoodenPlatofrmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gWoodenPlatofrmDL[] = dgWoodenPlatofrmDL; -#else -static const char gWoodenPlatofrmDL[] __attribute__((aligned (2))) = dgWoodenPlatofrmDL; -#endif - +static const ALIGN_ASSET(2) char gWoodenPlatofrmDL[] = dgWoodenPlatofrmDL; + #define dgSmallWoodenBoxDL "__OTR__objects/gameplay_dangeon_keep/gSmallWoodenBoxDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gSmallWoodenBoxDL[] = dgSmallWoodenBoxDL; -#else -static const char gSmallWoodenBoxDL[] __attribute__((aligned (2))) = dgSmallWoodenBoxDL; -#endif - +static const ALIGN_ASSET(2) char gSmallWoodenBoxDL[] = dgSmallWoodenBoxDL; + #define dgSmallWoodenBoxFragmentDL "__OTR__objects/gameplay_dangeon_keep/gSmallWoodenBoxFragmentDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gSmallWoodenBoxFragmentDL[] = dgSmallWoodenBoxFragmentDL; -#else -static const char gSmallWoodenBoxFragmentDL[] __attribute__((aligned (2))) = dgSmallWoodenBoxFragmentDL; -#endif - +static const ALIGN_ASSET(2) char gSmallWoodenBoxFragmentDL[] = dgSmallWoodenBoxFragmentDL; + #define dgBetaKokiriSwordSpriteDL "__OTR__objects/gameplay_dangeon_keep/gBetaKokiriSwordSpriteDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBetaKokiriSwordSpriteDL[] = dgBetaKokiriSwordSpriteDL; -#else -static const char gBetaKokiriSwordSpriteDL[] __attribute__((aligned (2))) = dgBetaKokiriSwordSpriteDL; -#endif - +static const ALIGN_ASSET(2) char gBetaKokiriSwordSpriteDL[] = dgBetaKokiriSwordSpriteDL; + #define dgMagicJarSpriteDL "__OTR__objects/gameplay_dangeon_keep/gMagicJarSpriteDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gMagicJarSpriteDL[] = dgMagicJarSpriteDL; -#else -static const char gMagicJarSpriteDL[] __attribute__((aligned (2))) = dgMagicJarSpriteDL; -#endif - +static const ALIGN_ASSET(2) char gMagicJarSpriteDL[] = dgMagicJarSpriteDL; + #define dgBetaSlingshotSpriteDL "__OTR__objects/gameplay_dangeon_keep/gBetaSlingshotSpriteDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBetaSlingshotSpriteDL[] = dgBetaSlingshotSpriteDL; -#else -static const char gBetaSlingshotSpriteDL[] __attribute__((aligned (2))) = dgBetaSlingshotSpriteDL; -#endif - +static const ALIGN_ASSET(2) char gBetaSlingshotSpriteDL[] = dgBetaSlingshotSpriteDL; + #define dgFloorSwitch1DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFloorSwitch1DL[] = dgFloorSwitch1DL; -#else -static const char gFloorSwitch1DL[] __attribute__((aligned (2))) = dgFloorSwitch1DL; -#endif - +static const ALIGN_ASSET(2) char gFloorSwitch1DL[] = dgFloorSwitch1DL; + #define dgRustyFloorSwitchDL "__OTR__objects/gameplay_dangeon_keep/gRustyFloorSwitchDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRustyFloorSwitchDL[] = dgRustyFloorSwitchDL; -#else -static const char gRustyFloorSwitchDL[] __attribute__((aligned (2))) = dgRustyFloorSwitchDL; -#endif - +static const ALIGN_ASSET(2) char gRustyFloorSwitchDL[] = dgRustyFloorSwitchDL; + #define dgFloorSwitch2DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFloorSwitch2DL[] = dgFloorSwitch2DL; -#else -static const char gFloorSwitch2DL[] __attribute__((aligned (2))) = dgFloorSwitch2DL; -#endif - +static const ALIGN_ASSET(2) char gFloorSwitch2DL[] = dgFloorSwitch2DL; + #define dgFloorSwitchCol "__OTR__objects/gameplay_dangeon_keep/gFloorSwitchCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gFloorSwitchCol[] = dgFloorSwitchCol; -#else -static const char gFloorSwitchCol[] __attribute__((aligned (2))) = dgFloorSwitchCol; -#endif - +static const ALIGN_ASSET(2) char gFloorSwitchCol[] = dgFloorSwitchCol; + #define dgFloorSwitch3DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch3DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFloorSwitch3DL[] = dgFloorSwitch3DL; -#else -static const char gFloorSwitch3DL[] __attribute__((aligned (2))) = dgFloorSwitch3DL; -#endif - +static const ALIGN_ASSET(2) char gFloorSwitch3DL[] = dgFloorSwitch3DL; + #define dgBetaFloorSwitchDL "__OTR__objects/gameplay_dangeon_keep/gBetaFloorSwitchDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBetaFloorSwitchDL[] = dgBetaFloorSwitchDL; -#else -static const char gBetaFloorSwitchDL[] __attribute__((aligned (2))) = dgBetaFloorSwitchDL; -#endif - +static const ALIGN_ASSET(2) char gBetaFloorSwitchDL[] = dgBetaFloorSwitchDL; + #define dgEyeSwitch1DL "__OTR__objects/gameplay_dangeon_keep/gEyeSwitch1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEyeSwitch1DL[] = dgEyeSwitch1DL; -#else -static const char gEyeSwitch1DL[] __attribute__((aligned (2))) = dgEyeSwitch1DL; -#endif - +static const ALIGN_ASSET(2) char gEyeSwitch1DL[] = dgEyeSwitch1DL; + #define dgEyeSwitch2DL "__OTR__objects/gameplay_dangeon_keep/gEyeSwitch2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEyeSwitch2DL[] = dgEyeSwitch2DL; -#else -static const char gEyeSwitch2DL[] __attribute__((aligned (2))) = dgEyeSwitch2DL; -#endif - +static const ALIGN_ASSET(2) char gEyeSwitch2DL[] = dgEyeSwitch2DL; + #define dgCrystalSwitchCoreOpaDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchCoreOpaDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCrystalSwitchCoreOpaDL[] = dgCrystalSwitchCoreOpaDL; -#else -static const char gCrystalSwitchCoreOpaDL[] __attribute__((aligned (2))) = dgCrystalSwitchCoreOpaDL; -#endif - +static const ALIGN_ASSET(2) char gCrystalSwitchCoreOpaDL[] = dgCrystalSwitchCoreOpaDL; + #define dgCrystalSwitchCoreXluDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchCoreXluDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCrystalSwitchCoreXluDL[] = dgCrystalSwitchCoreXluDL; -#else -static const char gCrystalSwitchCoreXluDL[] __attribute__((aligned (2))) = dgCrystalSwitchCoreXluDL; -#endif - +static const ALIGN_ASSET(2) char gCrystalSwitchCoreXluDL[] = dgCrystalSwitchCoreXluDL; + #define dgCrystalSwitchDiamondOpaDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchDiamondOpaDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCrystalSwitchDiamondOpaDL[] = dgCrystalSwitchDiamondOpaDL; -#else -static const char gCrystalSwitchDiamondOpaDL[] __attribute__((aligned (2))) = dgCrystalSwitchDiamondOpaDL; -#endif - +static const ALIGN_ASSET(2) char gCrystalSwitchDiamondOpaDL[] = dgCrystalSwitchDiamondOpaDL; + #define dgCrystalSwitchDiamondXluDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchDiamondXluDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCrystalSwitchDiamondXluDL[] = dgCrystalSwitchDiamondXluDL; -#else -static const char gCrystalSwitchDiamondXluDL[] __attribute__((aligned (2))) = dgCrystalSwitchDiamondXluDL; -#endif - +static const ALIGN_ASSET(2) char gCrystalSwitchDiamondXluDL[] = dgCrystalSwitchDiamondXluDL; + #define dgBetaCrystalSwitchDL "__OTR__objects/gameplay_dangeon_keep/gBetaCrystalSwitchDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBetaCrystalSwitchDL[] = dgBetaCrystalSwitchDL; -#else -static const char gBetaCrystalSwitchDL[] __attribute__((aligned (2))) = dgBetaCrystalSwitchDL; -#endif - +static const ALIGN_ASSET(2) char gBetaCrystalSwitchDL[] = dgBetaCrystalSwitchDL; + #define dgEyeSwitchGoldClosedTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldClosedTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEyeSwitchGoldClosedTex[] = dgEyeSwitchGoldClosedTex; -#else -static const char gEyeSwitchGoldClosedTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldClosedTex; -#endif - +static const ALIGN_ASSET(2) char gEyeSwitchGoldClosedTex[] = dgEyeSwitchGoldClosedTex; + #define dgEyeSwitchGoldOpeningTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldOpeningTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEyeSwitchGoldOpeningTex[] = dgEyeSwitchGoldOpeningTex; -#else -static const char gEyeSwitchGoldOpeningTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldOpeningTex; -#endif - +static const ALIGN_ASSET(2) char gEyeSwitchGoldOpeningTex[] = dgEyeSwitchGoldOpeningTex; + #define dgEyeSwitchGoldClosingTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldClosingTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEyeSwitchGoldClosingTex[] = dgEyeSwitchGoldClosingTex; -#else -static const char gEyeSwitchGoldClosingTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldClosingTex; -#endif - +static const ALIGN_ASSET(2) char gEyeSwitchGoldClosingTex[] = dgEyeSwitchGoldClosingTex; + #define dgEyeSwitchGoldOpenTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldOpenTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEyeSwitchGoldOpenTex[] = dgEyeSwitchGoldOpenTex; -#else -static const char gEyeSwitchGoldOpenTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldOpenTex; -#endif - +static const ALIGN_ASSET(2) char gEyeSwitchGoldOpenTex[] = dgEyeSwitchGoldOpenTex; + #define dgEyeSwitchSilverOpenTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverOpenTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEyeSwitchSilverOpenTex[] = dgEyeSwitchSilverOpenTex; -#else -static const char gEyeSwitchSilverOpenTex[] __attribute__((aligned (2))) = dgEyeSwitchSilverOpenTex; -#endif - +static const ALIGN_ASSET(2) char gEyeSwitchSilverOpenTex[] = dgEyeSwitchSilverOpenTex; + #define dgEyeSwitchSilverHalfTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverHalfTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEyeSwitchSilverHalfTex[] = dgEyeSwitchSilverHalfTex; -#else -static const char gEyeSwitchSilverHalfTex[] __attribute__((aligned (2))) = dgEyeSwitchSilverHalfTex; -#endif - +static const ALIGN_ASSET(2) char gEyeSwitchSilverHalfTex[] = dgEyeSwitchSilverHalfTex; + #define dgEyeSwitchSilverClosedTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverClosedTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEyeSwitchSilverClosedTex[] = dgEyeSwitchSilverClosedTex; -#else -static const char gEyeSwitchSilverClosedTex[] __attribute__((aligned (2))) = dgEyeSwitchSilverClosedTex; -#endif - +static const ALIGN_ASSET(2) char gEyeSwitchSilverClosedTex[] = dgEyeSwitchSilverClosedTex; + #define dgDungeonKeepTex_00C8A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00C8A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDungeonKeepTex_00C8A0[] = dgDungeonKeepTex_00C8A0; -#else -static const char gDungeonKeepTex_00C8A0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00C8A0; -#endif - +static const ALIGN_ASSET(2) char gDungeonKeepTex_00C8A0[] = dgDungeonKeepTex_00C8A0; + #define dgDungeonkeepTex_00D0A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonkeepTex_00D0A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDungeonkeepTex_00D0A0[] = dgDungeonkeepTex_00D0A0; -#else -static const char gDungeonkeepTex_00D0A0[] __attribute__((aligned (2))) = dgDungeonkeepTex_00D0A0; -#endif - +static const ALIGN_ASSET(2) char gDungeonkeepTex_00D0A0[] = dgDungeonkeepTex_00D0A0; + #define dgDungeonKeepTex_00E8A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00E8A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDungeonKeepTex_00E8A0[] = dgDungeonKeepTex_00E8A0; -#else -static const char gDungeonKeepTex_00E8A0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00E8A0; -#endif - +static const ALIGN_ASSET(2) char gDungeonKeepTex_00E8A0[] = dgDungeonKeepTex_00E8A0; + #define dgDungeonKeepTex_00ECA0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00ECA0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDungeonKeepTex_00ECA0[] = dgDungeonKeepTex_00ECA0; -#else -static const char gDungeonKeepTex_00ECA0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00ECA0; -#endif - +static const ALIGN_ASSET(2) char gDungeonKeepTex_00ECA0[] = dgDungeonKeepTex_00ECA0; + #define dgDungeonKeepTex_00F0A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00F0A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDungeonKeepTex_00F0A0[] = dgDungeonKeepTex_00F0A0; -#else -static const char gDungeonKeepTex_00F0A0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00F0A0; -#endif - +static const ALIGN_ASSET(2) char gDungeonKeepTex_00F0A0[] = dgDungeonKeepTex_00F0A0; + #define dgCrstalSwitchRedTex "__OTR__objects/gameplay_dangeon_keep/gCrstalSwitchRedTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCrstalSwitchRedTex[] = dgCrstalSwitchRedTex; -#else -static const char gCrstalSwitchRedTex[] __attribute__((aligned (2))) = dgCrstalSwitchRedTex; -#endif - +static const ALIGN_ASSET(2) char gCrstalSwitchRedTex[] = dgCrstalSwitchRedTex; + #define dgCrstalSwitchBlueTex "__OTR__objects/gameplay_dangeon_keep/gCrstalSwitchBlueTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCrstalSwitchBlueTex[] = dgCrstalSwitchBlueTex; -#else -static const char gCrstalSwitchBlueTex[] __attribute__((aligned (2))) = dgCrstalSwitchBlueTex; -#endif - +static const ALIGN_ASSET(2) char gCrstalSwitchBlueTex[] = dgCrstalSwitchBlueTex; + #define dgPotDL "__OTR__objects/gameplay_dangeon_keep/gPotDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotDL[] = dgPotDL; -#else -static const char gPotDL[] __attribute__((aligned (2))) = dgPotDL; -#endif - +static const ALIGN_ASSET(2) char gPotDL[] = dgPotDL; + #define dgPotFragmentDL "__OTR__objects/gameplay_dangeon_keep/gPotFragmentDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotFragmentDL[] = dgPotFragmentDL; -#else -static const char gPotFragmentDL[] __attribute__((aligned (2))) = dgPotFragmentDL; -#endif - +static const ALIGN_ASSET(2) char gPotFragmentDL[] = dgPotFragmentDL; + #define dgameplay_dangeon_keepTex_000000 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_000000" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_000000[] = dgameplay_dangeon_keepTex_000000; -#else -static const char gameplay_dangeon_keepTex_000000[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_000000; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_000000[] = dgameplay_dangeon_keepTex_000000; + #define dgameplay_dangeon_keepTex_000200 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_000200" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_000200[] = dgameplay_dangeon_keepTex_000200; -#else -static const char gameplay_dangeon_keepTex_000200[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_000200; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_000200[] = dgameplay_dangeon_keepTex_000200; + #define dgameplay_dangeon_keepTex_0005C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0005C0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_0005C0[] = dgameplay_dangeon_keepTex_0005C0; -#else -static const char gameplay_dangeon_keepTex_0005C0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0005C0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0005C0[] = dgameplay_dangeon_keepTex_0005C0; + #define dgameplay_dangeon_keepTex_001280 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_001280" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_001280[] = dgameplay_dangeon_keepTex_001280; -#else -static const char gameplay_dangeon_keepTex_001280[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_001280; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_001280[] = dgameplay_dangeon_keepTex_001280; + #define dgameplay_dangeon_keepTex_0164B0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0164B0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_0164B0[] = dgameplay_dangeon_keepTex_0164B0; -#else -static const char gameplay_dangeon_keepTex_0164B0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0164B0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0164B0[] = dgameplay_dangeon_keepTex_0164B0; + #define dgameplay_dangeon_keepTex_00F8A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00F8A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_00F8A0[] = dgameplay_dangeon_keepTex_00F8A0; -#else -static const char gameplay_dangeon_keepTex_00F8A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_00F8A0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00F8A0[] = dgameplay_dangeon_keepTex_00F8A0; + #define dgameplay_dangeon_keepTex_011CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011CA0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_011CA0[] = dgameplay_dangeon_keepTex_011CA0; -#else -static const char gameplay_dangeon_keepTex_011CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_011CA0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_011CA0[] = dgameplay_dangeon_keepTex_011CA0; + #define dgameplay_dangeon_keepTex_012CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_012CA0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_012CA0[] = dgameplay_dangeon_keepTex_012CA0; -#else -static const char gameplay_dangeon_keepTex_012CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_012CA0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_012CA0[] = dgameplay_dangeon_keepTex_012CA0; + #define dgameplay_dangeon_keepTex_0154B0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0154B0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_0154B0[] = dgameplay_dangeon_keepTex_0154B0; -#else -static const char gameplay_dangeon_keepTex_0154B0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0154B0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0154B0[] = dgameplay_dangeon_keepTex_0154B0; + #define dgameplay_dangeon_keepTex_015CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_015CB0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_015CB0[] = dgameplay_dangeon_keepTex_015CB0; -#else -static const char gameplay_dangeon_keepTex_015CB0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_015CB0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_015CB0[] = dgameplay_dangeon_keepTex_015CB0; + #define dgameplay_dangeon_keepTex_016CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_016CB0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_016CB0[] = dgameplay_dangeon_keepTex_016CB0; -#else -static const char gameplay_dangeon_keepTex_016CB0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_016CB0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_016CB0[] = dgameplay_dangeon_keepTex_016CB0; + #define dgameplay_dangeon_keepTex_007CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_007CA0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_007CA0[] = dgameplay_dangeon_keepTex_007CA0; -#else -static const char gameplay_dangeon_keepTex_007CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_007CA0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_007CA0[] = dgameplay_dangeon_keepTex_007CA0; + #define dgameplay_dangeon_keepTex_0078A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0078A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_0078A0[] = dgameplay_dangeon_keepTex_0078A0; -#else -static const char gameplay_dangeon_keepTex_0078A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0078A0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0078A0[] = dgameplay_dangeon_keepTex_0078A0; + #define dgameplay_dangeon_keepTex_00D8A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00D8A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_00D8A0[] = dgameplay_dangeon_keepTex_00D8A0; -#else -static const char gameplay_dangeon_keepTex_00D8A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_00D8A0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00D8A0[] = dgameplay_dangeon_keepTex_00D8A0; + #define dgameplay_dangeon_keepTex_00E0A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00E0A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_00E0A0[] = dgameplay_dangeon_keepTex_00E0A0; -#else -static const char gameplay_dangeon_keepTex_00E0A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_00E0A0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00E0A0[] = dgameplay_dangeon_keepTex_00E0A0; + #define dgameplay_dangeon_keepTex_0080A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0080A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_0080A0[] = dgameplay_dangeon_keepTex_0080A0; -#else -static const char gameplay_dangeon_keepTex_0080A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0080A0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0080A0[] = dgameplay_dangeon_keepTex_0080A0; + #define dgameplay_dangeon_keepTex_0088A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0088A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_0088A0[] = dgameplay_dangeon_keepTex_0088A0; -#else -static const char gameplay_dangeon_keepTex_0088A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0088A0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0088A0[] = dgameplay_dangeon_keepTex_0088A0; + #define dgameplay_dangeon_keepTex_013CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_013CB0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_013CB0[] = dgameplay_dangeon_keepTex_013CB0; -#else -static const char gameplay_dangeon_keepTex_013CB0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_013CB0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_013CB0[] = dgameplay_dangeon_keepTex_013CB0; + #define dgameplay_dangeon_keepTex_0134A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0134A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_0134A0[] = dgameplay_dangeon_keepTex_0134A0; -#else -static const char gameplay_dangeon_keepTex_0134A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0134A0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0134A0[] = dgameplay_dangeon_keepTex_0134A0; + #define dgameplay_dangeon_keepTex_013CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_013CA0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_013CA0[] = dgameplay_dangeon_keepTex_013CA0; -#else -static const char gameplay_dangeon_keepTex_013CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_013CA0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_013CA0[] = dgameplay_dangeon_keepTex_013CA0; + #define dgameplay_dangeon_keepTex_0108A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0108A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_0108A0[] = dgameplay_dangeon_keepTex_0108A0; -#else -static const char gameplay_dangeon_keepTex_0108A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0108A0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0108A0[] = dgameplay_dangeon_keepTex_0108A0; + #define dgameplay_dangeon_keepTex_0118A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0118A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_0118A0[] = dgameplay_dangeon_keepTex_0118A0; -#else -static const char gameplay_dangeon_keepTex_0118A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0118A0; -#endif - -#define dgameplay_dangeon_keepTex_011AA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011AA0" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_dangeon_keepTex_011AA0[] = dgameplay_dangeon_keepTex_011AA0; -#else -static const char gameplay_dangeon_keepTex_011AA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_011AA0; -#endif - +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0118A0[] = dgameplay_dangeon_keepTex_0118A0; +#define dgameplay_dangeon_keepTex_011AA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011AA0" +static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_011AA0[] = dgameplay_dangeon_keepTex_011AA0; \ No newline at end of file diff --git a/soh/assets/objects/gameplay_field_keep/gameplay_field_keep.h b/soh/assets/objects/gameplay_field_keep/gameplay_field_keep.h index ab8ca3c8a..8a237fa6e 100644 --- a/soh/assets/objects/gameplay_field_keep/gameplay_field_keep.h +++ b/soh/assets/objects/gameplay_field_keep/gameplay_field_keep.h @@ -1,429 +1,186 @@ #pragma once + +#include "align_asset_macro.h" + #define dgHanaFlower1DL "__OTR__objects/gameplay_field_keep/gHanaFlower1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gHanaFlower1DL[] = dgHanaFlower1DL; -#else -static const char gHanaFlower1DL[] __attribute__((aligned (2))) = dgHanaFlower1DL; -#endif - +static const ALIGN_ASSET(2) char gHanaFlower1DL[] = dgHanaFlower1DL; + #define dgHanaFlower2DL "__OTR__objects/gameplay_field_keep/gHanaFlower2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gHanaFlower2DL[] = dgHanaFlower2DL; -#else -static const char gHanaFlower2DL[] __attribute__((aligned (2))) = dgHanaFlower2DL; -#endif - +static const ALIGN_ASSET(2) char gHanaFlower2DL[] = dgHanaFlower2DL; + #define dgHanaFlower3DL "__OTR__objects/gameplay_field_keep/gHanaFlower3DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gHanaFlower3DL[] = dgHanaFlower3DL; -#else -static const char gHanaFlower3DL[] __attribute__((aligned (2))) = dgHanaFlower3DL; -#endif - +static const ALIGN_ASSET(2) char gHanaFlower3DL[] = dgHanaFlower3DL; + #define dgHanaLeaf1DL "__OTR__objects/gameplay_field_keep/gHanaLeaf1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gHanaLeaf1DL[] = dgHanaLeaf1DL; -#else -static const char gHanaLeaf1DL[] __attribute__((aligned (2))) = dgHanaLeaf1DL; -#endif - +static const ALIGN_ASSET(2) char gHanaLeaf1DL[] = dgHanaLeaf1DL; + #define dgHanaLeaf2DL "__OTR__objects/gameplay_field_keep/gHanaLeaf2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gHanaLeaf2DL[] = dgHanaLeaf2DL; -#else -static const char gHanaLeaf2DL[] __attribute__((aligned (2))) = dgHanaLeaf2DL; -#endif - +static const ALIGN_ASSET(2) char gHanaLeaf2DL[] = dgHanaLeaf2DL; + #define dgHanaLeaf3DL "__OTR__objects/gameplay_field_keep/gHanaLeaf3DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gHanaLeaf3DL[] = dgHanaLeaf3DL; -#else -static const char gHanaLeaf3DL[] __attribute__((aligned (2))) = dgHanaLeaf3DL; -#endif - +static const ALIGN_ASSET(2) char gHanaLeaf3DL[] = dgHanaLeaf3DL; + #define dgHanaLeaf4DL "__OTR__objects/gameplay_field_keep/gHanaLeaf4DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gHanaLeaf4DL[] = dgHanaLeaf4DL; -#else -static const char gHanaLeaf4DL[] __attribute__((aligned (2))) = dgHanaLeaf4DL; -#endif - +static const ALIGN_ASSET(2) char gHanaLeaf4DL[] = dgHanaLeaf4DL; + #define dgHanaLeaf5DL "__OTR__objects/gameplay_field_keep/gHanaLeaf5DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gHanaLeaf5DL[] = dgHanaLeaf5DL; -#else -static const char gHanaLeaf5DL[] __attribute__((aligned (2))) = dgHanaLeaf5DL; -#endif - +static const ALIGN_ASSET(2) char gHanaLeaf5DL[] = dgHanaLeaf5DL; + #define dgHanaFlowerTex "__OTR__objects/gameplay_field_keep/gHanaFlowerTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gHanaFlowerTex[] = dgHanaFlowerTex; -#else -static const char gHanaFlowerTex[] __attribute__((aligned (2))) = dgHanaFlowerTex; -#endif - +static const ALIGN_ASSET(2) char gHanaFlowerTex[] = dgHanaFlowerTex; + #define dgHanaLeafTex "__OTR__objects/gameplay_field_keep/gHanaLeafTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gHanaLeafTex[] = dgHanaLeafTex; -#else -static const char gHanaLeafTex[] __attribute__((aligned (2))) = dgHanaLeafTex; -#endif - +static const ALIGN_ASSET(2) char gHanaLeafTex[] = dgHanaLeafTex; + #define dgHanaDL "__OTR__objects/gameplay_field_keep/gHanaDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gHanaDL[] = dgHanaDL; -#else -static const char gHanaDL[] __attribute__((aligned (2))) = dgHanaDL; -#endif - +static const ALIGN_ASSET(2) char gHanaDL[] = dgHanaDL; + #define dgBgBombwallCol "__OTR__objects/gameplay_field_keep/gBgBombwallCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gBgBombwallCol[] = dgBgBombwallCol; -#else -static const char gBgBombwallCol[] __attribute__((aligned (2))) = dgBgBombwallCol; -#endif - +static const ALIGN_ASSET(2) char gBgBombwallCol[] = dgBgBombwallCol; + #define dgBgBombwallNormalDL "__OTR__objects/gameplay_field_keep/gBgBombwallNormalDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBgBombwallNormalDL[] = dgBgBombwallNormalDL; -#else -static const char gBgBombwallNormalDL[] __attribute__((aligned (2))) = dgBgBombwallNormalDL; -#endif - +static const ALIGN_ASSET(2) char gBgBombwallNormalDL[] = dgBgBombwallNormalDL; + #define dgBgBombwallBrokenDL "__OTR__objects/gameplay_field_keep/gBgBombwallBrokenDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBgBombwallBrokenDL[] = dgBgBombwallBrokenDL; -#else -static const char gBgBombwallBrokenDL[] __attribute__((aligned (2))) = dgBgBombwallBrokenDL; -#endif - +static const ALIGN_ASSET(2) char gBgBombwallBrokenDL[] = dgBgBombwallBrokenDL; + #define dgGrottoDL "__OTR__objects/gameplay_field_keep/gGrottoDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGrottoDL[] = dgGrottoDL; -#else -static const char gGrottoDL[] __attribute__((aligned (2))) = dgGrottoDL; -#endif - +static const ALIGN_ASSET(2) char gGrottoDL[] = dgGrottoDL; + #define dgGrottoTex "__OTR__objects/gameplay_field_keep/gGrottoTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGrottoTex[] = dgGrottoTex; -#else -static const char gGrottoTex[] __attribute__((aligned (2))) = dgGrottoTex; -#endif - +static const ALIGN_ASSET(2) char gGrottoTex[] = dgGrottoTex; + #define dgButterflyDL_002480 "__OTR__objects/gameplay_field_keep/gButterflyDL_002480" -#ifdef _WIN32 -static const __declspec(align(2)) char gButterflyDL_002480[] = dgButterflyDL_002480; -#else -static const char gButterflyDL_002480[] __attribute__((aligned (2))) = dgButterflyDL_002480; -#endif - +static const ALIGN_ASSET(2) char gButterflyDL_002480[] = dgButterflyDL_002480; + #define dgButterflyDL_002520 "__OTR__objects/gameplay_field_keep/gButterflyDL_002520" -#ifdef _WIN32 -static const __declspec(align(2)) char gButterflyDL_002520[] = dgButterflyDL_002520; -#else -static const char gButterflyDL_002520[] __attribute__((aligned (2))) = dgButterflyDL_002520; -#endif - +static const ALIGN_ASSET(2) char gButterflyDL_002520[] = dgButterflyDL_002520; + #define dgButterflyDL_002580 "__OTR__objects/gameplay_field_keep/gButterflyDL_002580" -#ifdef _WIN32 -static const __declspec(align(2)) char gButterflyDL_002580[] = dgButterflyDL_002580; -#else -static const char gButterflyDL_002580[] __attribute__((aligned (2))) = dgButterflyDL_002580; -#endif - +static const ALIGN_ASSET(2) char gButterflyDL_002580[] = dgButterflyDL_002580; + #define dgButterflyDL_002620 "__OTR__objects/gameplay_field_keep/gButterflyDL_002620" -#ifdef _WIN32 -static const __declspec(align(2)) char gButterflyDL_002620[] = dgButterflyDL_002620; -#else -static const char gButterflyDL_002620[] __attribute__((aligned (2))) = dgButterflyDL_002620; -#endif - +static const ALIGN_ASSET(2) char gButterflyDL_002620[] = dgButterflyDL_002620; + #define dgButterflyWingTex "__OTR__objects/gameplay_field_keep/gButterflyWingTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gButterflyWingTex[] = dgButterflyWingTex; -#else -static const char gButterflyWingTex[] __attribute__((aligned (2))) = dgButterflyWingTex; -#endif - +static const ALIGN_ASSET(2) char gButterflyWingTex[] = dgButterflyWingTex; + #define dgButterflySkel "__OTR__objects/gameplay_field_keep/gButterflySkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gButterflySkel[] = dgButterflySkel; -#else -static const char gButterflySkel[] __attribute__((aligned (2))) = dgButterflySkel; -#endif - +static const ALIGN_ASSET(2) char gButterflySkel[] = dgButterflySkel; + #define dgButterflyAnim "__OTR__objects/gameplay_field_keep/gButterflyAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gButterflyAnim[] = dgButterflyAnim; -#else -static const char gButterflyAnim[] __attribute__((aligned (2))) = dgButterflyAnim; -#endif - +static const ALIGN_ASSET(2) char gButterflyAnim[] = dgButterflyAnim; + #define dgBgBombwallTLUT "__OTR__objects/gameplay_field_keep/gBgBombwallTLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gBgBombwallTLUT[] = dgBgBombwallTLUT; -#else -static const char gBgBombwallTLUT[] __attribute__((aligned (2))) = dgBgBombwallTLUT; -#endif - +static const ALIGN_ASSET(2) char gBgBombwallTLUT[] = dgBgBombwallTLUT; + #define dgBgBombwallNormalTex "__OTR__objects/gameplay_field_keep/gBgBombwallNormalTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBgBombwallNormalTex[] = dgBgBombwallNormalTex; -#else -static const char gBgBombwallNormalTex[] __attribute__((aligned (2))) = dgBgBombwallNormalTex; -#endif - +static const ALIGN_ASSET(2) char gBgBombwallNormalTex[] = dgBgBombwallNormalTex; + #define dgBgBombWallBrokenTex "__OTR__objects/gameplay_field_keep/gBgBombWallBrokenTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBgBombWallBrokenTex[] = dgBgBombWallBrokenTex; -#else -static const char gBgBombWallBrokenTex[] __attribute__((aligned (2))) = dgBgBombWallBrokenTex; -#endif - +static const ALIGN_ASSET(2) char gBgBombWallBrokenTex[] = dgBgBombWallBrokenTex; + #define dgFieldDoorDL_004720 "__OTR__objects/gameplay_field_keep/gFieldDoorDL_004720" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldDoorDL_004720[] = dgFieldDoorDL_004720; -#else -static const char gFieldDoorDL_004720[] __attribute__((aligned (2))) = dgFieldDoorDL_004720; -#endif - +static const ALIGN_ASSET(2) char gFieldDoorDL_004720[] = dgFieldDoorDL_004720; + #define dgFieldDoorLeftDL "__OTR__objects/gameplay_field_keep/gFieldDoorLeftDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldDoorLeftDL[] = dgFieldDoorLeftDL; -#else -static const char gFieldDoorLeftDL[] __attribute__((aligned (2))) = dgFieldDoorLeftDL; -#endif - +static const ALIGN_ASSET(2) char gFieldDoorLeftDL[] = dgFieldDoorLeftDL; + #define dgFieldDoorRightDL "__OTR__objects/gameplay_field_keep/gFieldDoorRightDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldDoorRightDL[] = dgFieldDoorRightDL; -#else -static const char gFieldDoorRightDL[] __attribute__((aligned (2))) = dgFieldDoorRightDL; -#endif - +static const ALIGN_ASSET(2) char gFieldDoorRightDL[] = dgFieldDoorRightDL; + #define dgFieldDoor1Tex "__OTR__objects/gameplay_field_keep/gFieldDoor1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldDoor1Tex[] = dgFieldDoor1Tex; -#else -static const char gFieldDoor1Tex[] __attribute__((aligned (2))) = dgFieldDoor1Tex; -#endif - +static const ALIGN_ASSET(2) char gFieldDoor1Tex[] = dgFieldDoor1Tex; + #define dgFieldDoorKnobTopHalfTex "__OTR__objects/gameplay_field_keep/gFieldDoorKnobTopHalfTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldDoorKnobTopHalfTex[] = dgFieldDoorKnobTopHalfTex; -#else -static const char gFieldDoorKnobTopHalfTex[] __attribute__((aligned (2))) = dgFieldDoorKnobTopHalfTex; -#endif - +static const ALIGN_ASSET(2) char gFieldDoorKnobTopHalfTex[] = dgFieldDoorKnobTopHalfTex; + #define dgFieldDoorKnobTex "__OTR__objects/gameplay_field_keep/gFieldDoorKnobTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldDoorKnobTex[] = dgFieldDoorKnobTex; -#else -static const char gFieldDoorKnobTex[] __attribute__((aligned (2))) = dgFieldDoorKnobTex; -#endif - +static const ALIGN_ASSET(2) char gFieldDoorKnobTex[] = dgFieldDoorKnobTex; + #define dgFieldUnusedFishSkel "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldUnusedFishSkel[] = dgFieldUnusedFishSkel; -#else -static const char gFieldUnusedFishSkel[] __attribute__((aligned (2))) = dgFieldUnusedFishSkel; -#endif - +static const ALIGN_ASSET(2) char gFieldUnusedFishSkel[] = dgFieldUnusedFishSkel; + #define dgFieldUnusedFishAnim "__OTR__objects/gameplay_field_keep/gFieldUnusedFishAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldUnusedFishAnim[] = dgFieldUnusedFishAnim; -#else -static const char gFieldUnusedFishAnim[] __attribute__((aligned (2))) = dgFieldUnusedFishAnim; -#endif - +static const ALIGN_ASSET(2) char gFieldUnusedFishAnim[] = dgFieldUnusedFishAnim; + #define dgFieldUnusedFishDL "__OTR__objects/gameplay_field_keep/gFieldUnusedFishDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldUnusedFishDL[] = dgFieldUnusedFishDL; -#else -static const char gFieldUnusedFishDL[] __attribute__((aligned (2))) = dgFieldUnusedFishDL; -#endif - +static const ALIGN_ASSET(2) char gFieldUnusedFishDL[] = dgFieldUnusedFishDL; + #define dgFieldSkelUnusedFishDL_0061E8 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_0061E8" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldSkelUnusedFishDL_0061E8[] = dgFieldSkelUnusedFishDL_0061E8; -#else -static const char gFieldSkelUnusedFishDL_0061E8[] __attribute__((aligned (2))) = dgFieldSkelUnusedFishDL_0061E8; -#endif - +static const ALIGN_ASSET(2) char gFieldSkelUnusedFishDL_0061E8[] = dgFieldSkelUnusedFishDL_0061E8; + #define dgFieldSkelUnusedFishDL_0063A8 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_0063A8" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldSkelUnusedFishDL_0063A8[] = dgFieldSkelUnusedFishDL_0063A8; -#else -static const char gFieldSkelUnusedFishDL_0063A8[] __attribute__((aligned (2))) = dgFieldSkelUnusedFishDL_0063A8; -#endif - +static const ALIGN_ASSET(2) char gFieldSkelUnusedFishDL_0063A8[] = dgFieldSkelUnusedFishDL_0063A8; + #define dgFieldSkelUnusedFishDL_006448 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_006448" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldSkelUnusedFishDL_006448[] = dgFieldSkelUnusedFishDL_006448; -#else -static const char gFieldSkelUnusedFishDL_006448[] __attribute__((aligned (2))) = dgFieldSkelUnusedFishDL_006448; -#endif - +static const ALIGN_ASSET(2) char gFieldSkelUnusedFishDL_006448[] = dgFieldSkelUnusedFishDL_006448; + #define dgFieldUnusedFishTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldUnusedFishTex[] = dgFieldUnusedFishTex; -#else -static const char gFieldUnusedFishTex[] __attribute__((aligned (2))) = dgFieldUnusedFishTex; -#endif - +static const ALIGN_ASSET(2) char gFieldUnusedFishTex[] = dgFieldUnusedFishTex; + #define dgFieldUnusedFishBottomTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishBottomTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldUnusedFishBottomTex[] = dgFieldUnusedFishBottomTex; -#else -static const char gFieldUnusedFishBottomTex[] __attribute__((aligned (2))) = dgFieldUnusedFishBottomTex; -#endif - +static const ALIGN_ASSET(2) char gFieldUnusedFishBottomTex[] = dgFieldUnusedFishBottomTex; + #define dgFieldUnusedFishFinTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishFinTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldUnusedFishFinTex[] = dgFieldUnusedFishFinTex; -#else -static const char gFieldUnusedFishFinTex[] __attribute__((aligned (2))) = dgFieldUnusedFishFinTex; -#endif - +static const ALIGN_ASSET(2) char gFieldUnusedFishFinTex[] = dgFieldUnusedFishFinTex; + #define dgSilverRockDL "__OTR__objects/gameplay_field_keep/gSilverRockDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gSilverRockDL[] = dgSilverRockDL; -#else -static const char gSilverRockDL[] __attribute__((aligned (2))) = dgSilverRockDL; -#endif - +static const ALIGN_ASSET(2) char gSilverRockDL[] = dgSilverRockDL; + #define dgFieldKakeraDL "__OTR__objects/gameplay_field_keep/gFieldKakeraDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldKakeraDL[] = dgFieldKakeraDL; -#else -static const char gFieldKakeraDL[] __attribute__((aligned (2))) = dgFieldKakeraDL; -#endif - +static const ALIGN_ASSET(2) char gFieldKakeraDL[] = dgFieldKakeraDL; + #define dgFieldKakeraTex "__OTR__objects/gameplay_field_keep/gFieldKakeraTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldKakeraTex[] = dgFieldKakeraTex; -#else -static const char gFieldKakeraTex[] __attribute__((aligned (2))) = dgFieldKakeraTex; -#endif - +static const ALIGN_ASSET(2) char gFieldKakeraTex[] = dgFieldKakeraTex; + #define dgSilverRockFragmentsDL "__OTR__objects/gameplay_field_keep/gSilverRockFragmentsDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gSilverRockFragmentsDL[] = dgSilverRockFragmentsDL; -#else -static const char gSilverRockFragmentsDL[] __attribute__((aligned (2))) = dgSilverRockFragmentsDL; -#endif - +static const ALIGN_ASSET(2) char gSilverRockFragmentsDL[] = dgSilverRockFragmentsDL; + #define dgFieldBushDL "__OTR__objects/gameplay_field_keep/gFieldBushDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldBushDL[] = dgFieldBushDL; -#else -static const char gFieldBushDL[] __attribute__((aligned (2))) = dgFieldBushDL; -#endif - +static const ALIGN_ASSET(2) char gFieldBushDL[] = dgFieldBushDL; + #define dgFieldBushTex "__OTR__objects/gameplay_field_keep/gFieldBushTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldBushTex[] = dgFieldBushTex; -#else -static const char gFieldBushTex[] __attribute__((aligned (2))) = dgFieldBushTex; -#endif - +static const ALIGN_ASSET(2) char gFieldBushTex[] = dgFieldBushTex; + #define dgFieldBeehiveDL "__OTR__objects/gameplay_field_keep/gFieldBeehiveDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldBeehiveDL[] = dgFieldBeehiveDL; -#else -static const char gFieldBeehiveDL[] __attribute__((aligned (2))) = dgFieldBeehiveDL; -#endif - +static const ALIGN_ASSET(2) char gFieldBeehiveDL[] = dgFieldBeehiveDL; + #define dgFieldBeehiveFragmentDL "__OTR__objects/gameplay_field_keep/gFieldBeehiveFragmentDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldBeehiveFragmentDL[] = dgFieldBeehiveFragmentDL; -#else -static const char gFieldBeehiveFragmentDL[] __attribute__((aligned (2))) = dgFieldBeehiveFragmentDL; -#endif - +static const ALIGN_ASSET(2) char gFieldBeehiveFragmentDL[] = dgFieldBeehiveFragmentDL; + #define dgFieldBeehiveTex "__OTR__objects/gameplay_field_keep/gFieldBeehiveTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldBeehiveTex[] = dgFieldBeehiveTex; -#else -static const char gFieldBeehiveTex[] __attribute__((aligned (2))) = dgFieldBeehiveTex; -#endif - +static const ALIGN_ASSET(2) char gFieldBeehiveTex[] = dgFieldBeehiveTex; + #define dgFieldBeehiveFragmentTex "__OTR__objects/gameplay_field_keep/gFieldBeehiveFragmentTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldBeehiveFragmentTex[] = dgFieldBeehiveFragmentTex; -#else -static const char gFieldBeehiveFragmentTex[] __attribute__((aligned (2))) = dgFieldBeehiveFragmentTex; -#endif - +static const ALIGN_ASSET(2) char gFieldBeehiveFragmentTex[] = dgFieldBeehiveFragmentTex; + #define dgFieldSilverRockTex "__OTR__objects/gameplay_field_keep/gFieldSilverRockTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldSilverRockTex[] = dgFieldSilverRockTex; -#else -static const char gFieldSilverRockTex[] __attribute__((aligned (2))) = dgFieldSilverRockTex; -#endif - +static const ALIGN_ASSET(2) char gFieldSilverRockTex[] = dgFieldSilverRockTex; + #define dgFieldSilverRockTLUT "__OTR__objects/gameplay_field_keep/gFieldSilverRockTLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldSilverRockTLUT[] = dgFieldSilverRockTLUT; -#else -static const char gFieldSilverRockTLUT[] __attribute__((aligned (2))) = dgFieldSilverRockTLUT; -#endif - +static const ALIGN_ASSET(2) char gFieldSilverRockTLUT[] = dgFieldSilverRockTLUT; + #define dgFieldSandstorm1Tex "__OTR__objects/gameplay_field_keep/gFieldSandstorm1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldSandstorm1Tex[] = dgFieldSandstorm1Tex; -#else -static const char gFieldSandstorm1Tex[] __attribute__((aligned (2))) = dgFieldSandstorm1Tex; -#endif - +static const ALIGN_ASSET(2) char gFieldSandstorm1Tex[] = dgFieldSandstorm1Tex; + #define dgFieldSandstorm2Tex "__OTR__objects/gameplay_field_keep/gFieldSandstorm2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldSandstorm2Tex[] = dgFieldSandstorm2Tex; -#else -static const char gFieldSandstorm2Tex[] __attribute__((aligned (2))) = dgFieldSandstorm2Tex; -#endif - +static const ALIGN_ASSET(2) char gFieldSandstorm2Tex[] = dgFieldSandstorm2Tex; + #define dgFieldSandstormDL "__OTR__objects/gameplay_field_keep/gFieldSandstormDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldSandstormDL[] = dgFieldSandstormDL; -#else -static const char gFieldSandstormDL[] __attribute__((aligned (2))) = dgFieldSandstormDL; -#endif - +static const ALIGN_ASSET(2) char gFieldSandstormDL[] = dgFieldSandstormDL; + #define dgFieldKeepTex_00CB30 "__OTR__objects/gameplay_field_keep/gFieldKeepTex_00CB30" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldKeepTex_00CB30[] = dgFieldKeepTex_00CB30; -#else -static const char gFieldKeepTex_00CB30[] __attribute__((aligned (2))) = dgFieldKeepTex_00CB30; -#endif - +static const ALIGN_ASSET(2) char gFieldKeepTex_00CB30[] = dgFieldKeepTex_00CB30; + #define dgButterflySkelLimbsLimb_0036A4DL_002530 "__OTR__objects/gameplay_field_keep/gButterflySkelLimbsLimb_0036A4DL_002530" -#ifdef _WIN32 -static const __declspec(align(2)) char gButterflySkelLimbsLimb_0036A4DL_002530[] = dgButterflySkelLimbsLimb_0036A4DL_002530; -#else -static const char gButterflySkelLimbsLimb_0036A4DL_002530[] __attribute__((aligned (2))) = dgButterflySkelLimbsLimb_0036A4DL_002530; -#endif - +static const ALIGN_ASSET(2) char gButterflySkelLimbsLimb_0036A4DL_002530[] = dgButterflySkelLimbsLimb_0036A4DL_002530; + #define dgButterflySkelLimbsLimb_0036C8DL_002630 "__OTR__objects/gameplay_field_keep/gButterflySkelLimbsLimb_0036C8DL_002630" -#ifdef _WIN32 -static const __declspec(align(2)) char gButterflySkelLimbsLimb_0036C8DL_002630[] = dgButterflySkelLimbsLimb_0036C8DL_002630; -#else -static const char gButterflySkelLimbsLimb_0036C8DL_002630[] __attribute__((aligned (2))) = dgButterflySkelLimbsLimb_0036C8DL_002630; -#endif - +static const ALIGN_ASSET(2) char gButterflySkelLimbsLimb_0036C8DL_002630[] = dgButterflySkelLimbsLimb_0036C8DL_002630; + #define dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458 "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458[] = dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458; -#else -static const char gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458[] __attribute__((aligned (2))) = dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458; -#endif - -#define dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8 "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8" -#ifdef _WIN32 -static const __declspec(align(2)) char gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8[] = dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8; -#else -static const char gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8[] __attribute__((aligned (2))) = dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8; -#endif - +static const ALIGN_ASSET(2) char gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458[] = dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458; +#define dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8 "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8" +static const ALIGN_ASSET(2) char gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8[] = dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8; \ No newline at end of file diff --git a/soh/assets/objects/gameplay_keep/gameplay_keep.h b/soh/assets/objects/gameplay_keep/gameplay_keep.h index 4bdf9f814..c67086b94 100644 --- a/soh/assets/objects/gameplay_keep/gameplay_keep.h +++ b/soh/assets/objects/gameplay_keep/gameplay_keep.h @@ -1,6624 +1,2841 @@ #pragma once + +#include "align_asset_macro.h" + #define dgHilite1Tex "__OTR__objects/gameplay_keep/gHilite1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gHilite1Tex[] = dgHilite1Tex; -#else -static const char gHilite1Tex[] __attribute__((aligned (2))) = dgHilite1Tex; -#endif - +static const ALIGN_ASSET(2) char gHilite1Tex[] = dgHilite1Tex; + #define dgHilite2Tex "__OTR__objects/gameplay_keep/gHilite2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gHilite2Tex[] = dgHilite2Tex; -#else -static const char gHilite2Tex[] __attribute__((aligned (2))) = dgHilite2Tex; -#endif - +static const ALIGN_ASSET(2) char gHilite2Tex[] = dgHilite2Tex; + #define dgHylianShieldDesignTex "__OTR__objects/gameplay_keep/gHylianShieldDesignTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gHylianShieldDesignTex[] = dgHylianShieldDesignTex; -#else -static const char gHylianShieldDesignTex[] __attribute__((aligned (2))) = dgHylianShieldDesignTex; -#endif - +static const ALIGN_ASSET(2) char gHylianShieldDesignTex[] = dgHylianShieldDesignTex; + #define dgOcarinaofTimeDesignTex "__OTR__objects/gameplay_keep/gOcarinaofTimeDesignTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gOcarinaofTimeDesignTex[] = dgOcarinaofTimeDesignTex; -#else -static const char gOcarinaofTimeDesignTex[] __attribute__((aligned (2))) = dgOcarinaofTimeDesignTex; -#endif - +static const ALIGN_ASSET(2) char gOcarinaofTimeDesignTex[] = dgOcarinaofTimeDesignTex; + #define dgBottleGlassTex "__OTR__objects/gameplay_keep/gBottleGlassTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBottleGlassTex[] = dgBottleGlassTex; -#else -static const char gBottleGlassTex[] __attribute__((aligned (2))) = dgBottleGlassTex; -#endif - +static const ALIGN_ASSET(2) char gBottleGlassTex[] = dgBottleGlassTex; + #define dgDekuStickTex "__OTR__objects/gameplay_keep/gDekuStickTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuStickTex[] = dgDekuStickTex; -#else -static const char gDekuStickTex[] __attribute__((aligned (2))) = dgDekuStickTex; -#endif - +static const ALIGN_ASSET(2) char gDekuStickTex[] = dgDekuStickTex; + #define dgLinkHairTex "__OTR__objects/gameplay_keep/gLinkHairTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gLinkHairTex[] = dgLinkHairTex; -#else -static const char gLinkHairTex[] __attribute__((aligned (2))) = dgLinkHairTex; -#endif - +static const ALIGN_ASSET(2) char gLinkHairTex[] = dgLinkHairTex; + #define dgLinkTunic1Tex "__OTR__objects/gameplay_keep/gLinkTunic1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gLinkTunic1Tex[] = dgLinkTunic1Tex; -#else -static const char gLinkTunic1Tex[] __attribute__((aligned (2))) = dgLinkTunic1Tex; -#endif - +static const ALIGN_ASSET(2) char gLinkTunic1Tex[] = dgLinkTunic1Tex; + #define dgLinkTunic2Tex "__OTR__objects/gameplay_keep/gLinkTunic2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gLinkTunic2Tex[] = dgLinkTunic2Tex; -#else -static const char gLinkTunic2Tex[] __attribute__((aligned (2))) = dgLinkTunic2Tex; -#endif - +static const ALIGN_ASSET(2) char gLinkTunic2Tex[] = dgLinkTunic2Tex; + #define dgLinkTunic3Tex "__OTR__objects/gameplay_keep/gLinkTunic3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gLinkTunic3Tex[] = dgLinkTunic3Tex; -#else -static const char gLinkTunic3Tex[] __attribute__((aligned (2))) = dgLinkTunic3Tex; -#endif - +static const ALIGN_ASSET(2) char gLinkTunic3Tex[] = dgLinkTunic3Tex; + #define dgLinkPauseChildJointTable "__OTR__objects/gameplay_keep/gLinkPauseChildJointTable" -#ifdef _WIN32 -static const __declspec(align(2)) char gLinkPauseChildJointTable[] = dgLinkPauseChildJointTable; -#else -static const char gLinkPauseChildJointTable[] __attribute__((aligned (2))) = dgLinkPauseChildJointTable; -#endif - +static const ALIGN_ASSET(2) char gLinkPauseChildJointTable[] = dgLinkPauseChildJointTable; + #define dgLinkPauseChildDekuShieldJointTable "__OTR__objects/gameplay_keep/gLinkPauseChildDekuShieldJointTable" -#ifdef _WIN32 -static const __declspec(align(2)) char gLinkPauseChildDekuShieldJointTable[] = dgLinkPauseChildDekuShieldJointTable; -#else -static const char gLinkPauseChildDekuShieldJointTable[] __attribute__((aligned (2))) = dgLinkPauseChildDekuShieldJointTable; -#endif - +static const ALIGN_ASSET(2) char gLinkPauseChildDekuShieldJointTable[] = dgLinkPauseChildDekuShieldJointTable; + #define dgLinkPauseAdultBgsJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultBgsJointTable" -#ifdef _WIN32 -static const __declspec(align(2)) char gLinkPauseAdultBgsJointTable[] = dgLinkPauseAdultBgsJointTable; -#else -static const char gLinkPauseAdultBgsJointTable[] __attribute__((aligned (2))) = dgLinkPauseAdultBgsJointTable; -#endif - +static const ALIGN_ASSET(2) char gLinkPauseAdultBgsJointTable[] = dgLinkPauseAdultBgsJointTable; + #define dgLinkPauseAdultJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultJointTable" -#ifdef _WIN32 -static const __declspec(align(2)) char gLinkPauseAdultJointTable[] = dgLinkPauseAdultJointTable; -#else -static const char gLinkPauseAdultJointTable[] __attribute__((aligned (2))) = dgLinkPauseAdultJointTable; -#endif - +static const ALIGN_ASSET(2) char gLinkPauseAdultJointTable[] = dgLinkPauseAdultJointTable; + #define dgLinkPauseAdultShieldJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultShieldJointTable" -#ifdef _WIN32 -static const __declspec(align(2)) char gLinkPauseAdultShieldJointTable[] = dgLinkPauseAdultShieldJointTable; -#else -static const char gLinkPauseAdultShieldJointTable[] __attribute__((aligned (2))) = dgLinkPauseAdultShieldJointTable; -#endif - +static const ALIGN_ASSET(2) char gLinkPauseAdultShieldJointTable[] = dgLinkPauseAdultShieldJointTable; + #define dgPlayerAnim_clink_demo_DDbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_DDbox_open" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_DDbox_open[] = dgPlayerAnim_clink_demo_DDbox_open; -#else -static const char gPlayerAnim_clink_demo_DDbox_open[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_DDbox_open; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_DDbox_open[] = dgPlayerAnim_clink_demo_DDbox_open; + #define dgPlayerAnim_clink_demo_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_Tbox_open" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_Tbox_open[] = dgPlayerAnim_clink_demo_Tbox_open; -#else -static const char gPlayerAnim_clink_demo_Tbox_open[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_Tbox_open; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_Tbox_open[] = dgPlayerAnim_clink_demo_Tbox_open; + #define dgPlayerAnim_clink_demo_atozusari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_atozusari" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_atozusari[] = dgPlayerAnim_clink_demo_atozusari; -#else -static const char gPlayerAnim_clink_demo_atozusari[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_atozusari; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_atozusari[] = dgPlayerAnim_clink_demo_atozusari; + #define dgPlayerAnim_clink_demo_bashi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_bashi" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_bashi[] = dgPlayerAnim_clink_demo_bashi; -#else -static const char gPlayerAnim_clink_demo_bashi[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_bashi; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_bashi[] = dgPlayerAnim_clink_demo_bashi; + #define dgPlayerAnim_clink_demo_doorA_link "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_doorA_link" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_doorA_link[] = dgPlayerAnim_clink_demo_doorA_link; -#else -static const char gPlayerAnim_clink_demo_doorA_link[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_doorA_link; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_doorA_link[] = dgPlayerAnim_clink_demo_doorA_link; + #define dgPlayerAnim_clink_demo_doorB_link "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_doorB_link" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_doorB_link[] = dgPlayerAnim_clink_demo_doorB_link; -#else -static const char gPlayerAnim_clink_demo_doorB_link[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_doorB_link; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_doorB_link[] = dgPlayerAnim_clink_demo_doorB_link; + #define dgPlayerAnim_clink_demo_futtobi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_futtobi" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_futtobi[] = dgPlayerAnim_clink_demo_futtobi; -#else -static const char gPlayerAnim_clink_demo_futtobi[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_futtobi; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_futtobi[] = dgPlayerAnim_clink_demo_futtobi; + #define dgPlayerAnim_clink_demo_get1 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get1" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_get1[] = dgPlayerAnim_clink_demo_get1; -#else -static const char gPlayerAnim_clink_demo_get1[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_get1; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_get1[] = dgPlayerAnim_clink_demo_get1; + #define dgPlayerAnim_clink_demo_get2 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get2" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_get2[] = dgPlayerAnim_clink_demo_get2; -#else -static const char gPlayerAnim_clink_demo_get2[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_get2; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_get2[] = dgPlayerAnim_clink_demo_get2; + #define dgPlayerAnim_clink_demo_get3 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get3" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_get3[] = dgPlayerAnim_clink_demo_get3; -#else -static const char gPlayerAnim_clink_demo_get3[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_get3; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_get3[] = dgPlayerAnim_clink_demo_get3; + #define dgPlayerAnim_clink_demo_goto_future "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_goto_future" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_goto_future[] = dgPlayerAnim_clink_demo_goto_future; -#else -static const char gPlayerAnim_clink_demo_goto_future[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_goto_future; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_goto_future[] = dgPlayerAnim_clink_demo_goto_future; + #define dgPlayerAnim_clink_demo_koutai "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_koutai[] = dgPlayerAnim_clink_demo_koutai; -#else -static const char gPlayerAnim_clink_demo_koutai[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_koutai; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_koutai[] = dgPlayerAnim_clink_demo_koutai; + #define dgPlayerAnim_clink_demo_koutai_kennuki "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai_kennuki" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_koutai_kennuki[] = dgPlayerAnim_clink_demo_koutai_kennuki; -#else -static const char gPlayerAnim_clink_demo_koutai_kennuki[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_koutai_kennuki; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_koutai_kennuki[] = dgPlayerAnim_clink_demo_koutai_kennuki; + #define dgPlayerAnim_clink_demo_koutai_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_koutai_wait[] = dgPlayerAnim_clink_demo_koutai_wait; -#else -static const char gPlayerAnim_clink_demo_koutai_wait[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_koutai_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_koutai_wait[] = dgPlayerAnim_clink_demo_koutai_wait; + #define dgPlayerAnim_clink_demo_mimawasi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_mimawasi" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_mimawasi[] = dgPlayerAnim_clink_demo_mimawasi; -#else -static const char gPlayerAnim_clink_demo_mimawasi[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_mimawasi; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_mimawasi[] = dgPlayerAnim_clink_demo_mimawasi; + #define dgPlayerAnim_clink_demo_mimawasi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_mimawasi_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_mimawasi_wait[] = dgPlayerAnim_clink_demo_mimawasi_wait; -#else -static const char gPlayerAnim_clink_demo_mimawasi_wait[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_mimawasi_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_mimawasi_wait[] = dgPlayerAnim_clink_demo_mimawasi_wait; + #define dgPlayerAnim_clink_demo_miokuri "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_miokuri" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_miokuri[] = dgPlayerAnim_clink_demo_miokuri; -#else -static const char gPlayerAnim_clink_demo_miokuri[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_miokuri; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_miokuri[] = dgPlayerAnim_clink_demo_miokuri; + #define dgPlayerAnim_clink_demo_miokuri_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_miokuri_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_miokuri_wait[] = dgPlayerAnim_clink_demo_miokuri_wait; -#else -static const char gPlayerAnim_clink_demo_miokuri_wait[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_miokuri_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_miokuri_wait[] = dgPlayerAnim_clink_demo_miokuri_wait; + #define dgPlayerAnim_clink_demo_nozoki "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_nozoki" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_nozoki[] = dgPlayerAnim_clink_demo_nozoki; -#else -static const char gPlayerAnim_clink_demo_nozoki[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_nozoki; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_nozoki[] = dgPlayerAnim_clink_demo_nozoki; + #define dgPlayerAnim_clink_demo_return_to_future "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_return_to_future" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_return_to_future[] = dgPlayerAnim_clink_demo_return_to_future; -#else -static const char gPlayerAnim_clink_demo_return_to_future[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_return_to_future; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_return_to_future[] = dgPlayerAnim_clink_demo_return_to_future; + #define dgPlayerAnim_clink_demo_standup "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_standup" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_standup[] = dgPlayerAnim_clink_demo_standup; -#else -static const char gPlayerAnim_clink_demo_standup[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_standup; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_standup[] = dgPlayerAnim_clink_demo_standup; + #define dgPlayerAnim_clink_demo_standup_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_standup_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_demo_standup_wait[] = dgPlayerAnim_clink_demo_standup_wait; -#else -static const char gPlayerAnim_clink_demo_standup_wait[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_standup_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_demo_standup_wait[] = dgPlayerAnim_clink_demo_standup_wait; + #define dgPlayerAnim_clink_normal_climb_endAL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endAL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_normal_climb_endAL[] = dgPlayerAnim_clink_normal_climb_endAL; -#else -static const char gPlayerAnim_clink_normal_climb_endAL[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_climb_endAL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endAL[] = dgPlayerAnim_clink_normal_climb_endAL; + #define dgPlayerAnim_clink_normal_climb_endAR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endAR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_normal_climb_endAR[] = dgPlayerAnim_clink_normal_climb_endAR; -#else -static const char gPlayerAnim_clink_normal_climb_endAR[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_climb_endAR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endAR[] = dgPlayerAnim_clink_normal_climb_endAR; + #define dgPlayerAnim_clink_normal_climb_endBL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endBL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_normal_climb_endBL[] = dgPlayerAnim_clink_normal_climb_endBL; -#else -static const char gPlayerAnim_clink_normal_climb_endBL[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_climb_endBL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endBL[] = dgPlayerAnim_clink_normal_climb_endBL; + #define dgPlayerAnim_clink_normal_climb_endBR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endBR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_normal_climb_endBR[] = dgPlayerAnim_clink_normal_climb_endBR; -#else -static const char gPlayerAnim_clink_normal_climb_endBR[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_climb_endBR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_endBR[] = dgPlayerAnim_clink_normal_climb_endBR; + #define dgPlayerAnim_clink_normal_climb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_startA" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_normal_climb_startA[] = dgPlayerAnim_clink_normal_climb_startA; -#else -static const char gPlayerAnim_clink_normal_climb_startA[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_climb_startA; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_startA[] = dgPlayerAnim_clink_normal_climb_startA; + #define dgPlayerAnim_clink_normal_climb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_startB" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_normal_climb_startB[] = dgPlayerAnim_clink_normal_climb_startB; -#else -static const char gPlayerAnim_clink_normal_climb_startB[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_climb_startB; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_startB[] = dgPlayerAnim_clink_normal_climb_startB; + #define dgPlayerAnim_clink_normal_climb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_upL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_normal_climb_upL[] = dgPlayerAnim_clink_normal_climb_upL; -#else -static const char gPlayerAnim_clink_normal_climb_upL[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_climb_upL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_upL[] = dgPlayerAnim_clink_normal_climb_upL; + #define dgPlayerAnim_clink_normal_climb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_upR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_normal_climb_upR[] = dgPlayerAnim_clink_normal_climb_upR; -#else -static const char gPlayerAnim_clink_normal_climb_upR[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_climb_upR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_climb_upR[] = dgPlayerAnim_clink_normal_climb_upR; + #define dgPlayerAnim_clink_normal_defense_ALL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_defense_ALL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_normal_defense_ALL[] = dgPlayerAnim_clink_normal_defense_ALL; -#else -static const char gPlayerAnim_clink_normal_defense_ALL[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_defense_ALL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_normal_defense_ALL[] = dgPlayerAnim_clink_normal_defense_ALL; + #define dgPlayerAnim_clink_op3_negaeri "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_negaeri" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_op3_negaeri[] = dgPlayerAnim_clink_op3_negaeri; -#else -static const char gPlayerAnim_clink_op3_negaeri[] __attribute__((aligned (2))) = dgPlayerAnim_clink_op3_negaeri; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_negaeri[] = dgPlayerAnim_clink_op3_negaeri; + #define dgPlayerAnim_clink_op3_okiagari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_okiagari" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_op3_okiagari[] = dgPlayerAnim_clink_op3_okiagari; -#else -static const char gPlayerAnim_clink_op3_okiagari[] __attribute__((aligned (2))) = dgPlayerAnim_clink_op3_okiagari; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_okiagari[] = dgPlayerAnim_clink_op3_okiagari; + #define dgPlayerAnim_clink_op3_tatiagari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_tatiagari" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_op3_tatiagari[] = dgPlayerAnim_clink_op3_tatiagari; -#else -static const char gPlayerAnim_clink_op3_tatiagari[] __attribute__((aligned (2))) = dgPlayerAnim_clink_op3_tatiagari; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_tatiagari[] = dgPlayerAnim_clink_op3_tatiagari; + #define dgPlayerAnim_clink_op3_wait1 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait1" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_op3_wait1[] = dgPlayerAnim_clink_op3_wait1; -#else -static const char gPlayerAnim_clink_op3_wait1[] __attribute__((aligned (2))) = dgPlayerAnim_clink_op3_wait1; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_wait1[] = dgPlayerAnim_clink_op3_wait1; + #define dgPlayerAnim_clink_op3_wait2 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait2" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_op3_wait2[] = dgPlayerAnim_clink_op3_wait2; -#else -static const char gPlayerAnim_clink_op3_wait2[] __attribute__((aligned (2))) = dgPlayerAnim_clink_op3_wait2; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_wait2[] = dgPlayerAnim_clink_op3_wait2; + #define dgPlayerAnim_clink_op3_wait3 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait3" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_clink_op3_wait3[] = dgPlayerAnim_clink_op3_wait3; -#else -static const char gPlayerAnim_clink_op3_wait3[] __attribute__((aligned (2))) = dgPlayerAnim_clink_op3_wait3; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_clink_op3_wait3[] = dgPlayerAnim_clink_op3_wait3; + #define dgPlayerAnim_d_link_imanodare "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_imanodare" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_d_link_imanodare[] = dgPlayerAnim_d_link_imanodare; -#else -static const char gPlayerAnim_d_link_imanodare[] __attribute__((aligned (2))) = dgPlayerAnim_d_link_imanodare; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_d_link_imanodare[] = dgPlayerAnim_d_link_imanodare; + #define dgPlayerAnim_d_link_orooro "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_orooro" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_d_link_orooro[] = dgPlayerAnim_d_link_orooro; -#else -static const char gPlayerAnim_d_link_orooro[] __attribute__((aligned (2))) = dgPlayerAnim_d_link_orooro; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_d_link_orooro[] = dgPlayerAnim_d_link_orooro; + #define dgPlayerAnim_d_link_orowait "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_orowait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_d_link_orowait[] = dgPlayerAnim_d_link_orowait; -#else -static const char gPlayerAnim_d_link_orowait[] __attribute__((aligned (2))) = dgPlayerAnim_d_link_orowait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_d_link_orowait[] = dgPlayerAnim_d_link_orowait; + #define dgPlayerAnim_demo_link_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_nwait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_demo_link_nwait[] = dgPlayerAnim_demo_link_nwait; -#else -static const char gPlayerAnim_demo_link_nwait[] __attribute__((aligned (2))) = dgPlayerAnim_demo_link_nwait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_nwait[] = dgPlayerAnim_demo_link_nwait; + #define dgPlayerAnim_demo_link_orosuu "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_orosuu" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_demo_link_orosuu[] = dgPlayerAnim_demo_link_orosuu; -#else -static const char gPlayerAnim_demo_link_orosuu[] __attribute__((aligned (2))) = dgPlayerAnim_demo_link_orosuu; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_orosuu[] = dgPlayerAnim_demo_link_orosuu; + #define dgPlayerAnim_demo_link_tewatashi "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_tewatashi" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_demo_link_tewatashi[] = dgPlayerAnim_demo_link_tewatashi; -#else -static const char gPlayerAnim_demo_link_tewatashi[] __attribute__((aligned (2))) = dgPlayerAnim_demo_link_tewatashi; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_tewatashi[] = dgPlayerAnim_demo_link_tewatashi; + #define dgPlayerAnim_demo_link_twait "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_twait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_demo_link_twait[] = dgPlayerAnim_demo_link_twait; -#else -static const char gPlayerAnim_demo_link_twait[] __attribute__((aligned (2))) = dgPlayerAnim_demo_link_twait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_demo_link_twait[] = dgPlayerAnim_demo_link_twait; + #define dgPlayerAnim_kolink_odoroki_demo "__OTR__objects/gameplay_keep/gPlayerAnim_kolink_odoroki_demo" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_kolink_odoroki_demo[] = dgPlayerAnim_kolink_odoroki_demo; -#else -static const char gPlayerAnim_kolink_odoroki_demo[] __attribute__((aligned (2))) = dgPlayerAnim_kolink_odoroki_demo; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_kolink_odoroki_demo[] = dgPlayerAnim_kolink_odoroki_demo; + #define dgPlayerAnim_link_anchor_LLside_kiru_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LLside_kiru_endL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_LLside_kiru_endL[] = dgPlayerAnim_link_anchor_LLside_kiru_endL; -#else -static const char gPlayerAnim_link_anchor_LLside_kiru_endL[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_LLside_kiru_endL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LLside_kiru_endL[] = dgPlayerAnim_link_anchor_LLside_kiru_endL; + #define dgPlayerAnim_link_anchor_LLside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LLside_kiru_finsh_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_LLside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_LLside_kiru_finsh_endR; -#else -static const char gPlayerAnim_link_anchor_LLside_kiru_finsh_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_LLside_kiru_finsh_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LLside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_LLside_kiru_finsh_endR; + #define dgPlayerAnim_link_anchor_LRside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LRside_kiru_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_LRside_kiru_endR[] = dgPlayerAnim_link_anchor_LRside_kiru_endR; -#else -static const char gPlayerAnim_link_anchor_LRside_kiru_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_LRside_kiru_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LRside_kiru_endR[] = dgPlayerAnim_link_anchor_LRside_kiru_endR; + #define dgPlayerAnim_link_anchor_LRside_kiru_finsh_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LRside_kiru_finsh_endL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_LRside_kiru_finsh_endL[] = dgPlayerAnim_link_anchor_LRside_kiru_finsh_endL; -#else -static const char gPlayerAnim_link_anchor_LRside_kiru_finsh_endL[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_LRside_kiru_finsh_endL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_LRside_kiru_finsh_endL[] = dgPlayerAnim_link_anchor_LRside_kiru_finsh_endL; + #define dgPlayerAnim_link_anchor_Lnormal_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lnormal_kiru_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_Lnormal_kiru_endR[] = dgPlayerAnim_link_anchor_Lnormal_kiru_endR; -#else -static const char gPlayerAnim_link_anchor_Lnormal_kiru_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Lnormal_kiru_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lnormal_kiru_endR[] = dgPlayerAnim_link_anchor_Lnormal_kiru_endR; + #define dgPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR; -#else -static const char gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR; + #define dgPlayerAnim_link_anchor_Lpierce_kiru_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lpierce_kiru_endL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_Lpierce_kiru_endL[] = dgPlayerAnim_link_anchor_Lpierce_kiru_endL; -#else -static const char gPlayerAnim_link_anchor_Lpierce_kiru_endL[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Lpierce_kiru_endL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lpierce_kiru_endL[] = dgPlayerAnim_link_anchor_Lpierce_kiru_endL; + #define dgPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR; -#else -static const char gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR; + #define dgPlayerAnim_link_anchor_Lrolling_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lrolling_kiru_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_Lrolling_kiru_endR[] = dgPlayerAnim_link_anchor_Lrolling_kiru_endR; -#else -static const char gPlayerAnim_link_anchor_Lrolling_kiru_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Lrolling_kiru_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lrolling_kiru_endR[] = dgPlayerAnim_link_anchor_Lrolling_kiru_endR; + #define dgPlayerAnim_link_anchor_Lside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lside_kiru_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_Lside_kiru_endR[] = dgPlayerAnim_link_anchor_Lside_kiru_endR; -#else -static const char gPlayerAnim_link_anchor_Lside_kiru_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Lside_kiru_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lside_kiru_endR[] = dgPlayerAnim_link_anchor_Lside_kiru_endR; + #define dgPlayerAnim_link_anchor_Lside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lside_kiru_finsh_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_Lside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lside_kiru_finsh_endR; -#else -static const char gPlayerAnim_link_anchor_Lside_kiru_finsh_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Lside_kiru_finsh_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Lside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lside_kiru_finsh_endR; + #define dgPlayerAnim_link_anchor_Rside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Rside_kiru_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_Rside_kiru_endR[] = dgPlayerAnim_link_anchor_Rside_kiru_endR; -#else -static const char gPlayerAnim_link_anchor_Rside_kiru_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Rside_kiru_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Rside_kiru_endR[] = dgPlayerAnim_link_anchor_Rside_kiru_endR; + #define dgPlayerAnim_link_anchor_Rside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Rside_kiru_finsh_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_Rside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Rside_kiru_finsh_endR; -#else -static const char gPlayerAnim_link_anchor_Rside_kiru_finsh_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Rside_kiru_finsh_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_Rside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Rside_kiru_finsh_endR; + #define dgPlayerAnim_link_anchor_anchor2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_anchor2fighter" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_anchor2fighter[] = dgPlayerAnim_link_anchor_anchor2fighter; -#else -static const char gPlayerAnim_link_anchor_anchor2fighter[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_anchor2fighter; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_anchor2fighter[] = dgPlayerAnim_link_anchor_anchor2fighter; + #define dgPlayerAnim_link_anchor_back_brake "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_brake" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_back_brake[] = dgPlayerAnim_link_anchor_back_brake; -#else -static const char gPlayerAnim_link_anchor_back_brake[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_back_brake; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_back_brake[] = dgPlayerAnim_link_anchor_back_brake; + #define dgPlayerAnim_link_anchor_back_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_hitR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_back_hitR[] = dgPlayerAnim_link_anchor_back_hitR; -#else -static const char gPlayerAnim_link_anchor_back_hitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_back_hitR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_back_hitR[] = dgPlayerAnim_link_anchor_back_hitR; + #define dgPlayerAnim_link_anchor_back_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_walk" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_back_walk[] = dgPlayerAnim_link_anchor_back_walk; -#else -static const char gPlayerAnim_link_anchor_back_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_back_walk; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_back_walk[] = dgPlayerAnim_link_anchor_back_walk; + #define dgPlayerAnim_link_anchor_bom_side_walkL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_bom_side_walkL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_bom_side_walkL[] = dgPlayerAnim_link_anchor_bom_side_walkL; -#else -static const char gPlayerAnim_link_anchor_bom_side_walkL[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_bom_side_walkL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_bom_side_walkL[] = dgPlayerAnim_link_anchor_bom_side_walkL; + #define dgPlayerAnim_link_anchor_bom_side_walkR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_bom_side_walkR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_bom_side_walkR[] = dgPlayerAnim_link_anchor_bom_side_walkR; -#else -static const char gPlayerAnim_link_anchor_bom_side_walkR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_bom_side_walkR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_bom_side_walkR[] = dgPlayerAnim_link_anchor_bom_side_walkR; + #define dgPlayerAnim_link_anchor_defense_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_hit" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_defense_hit[] = dgPlayerAnim_link_anchor_defense_hit; -#else -static const char gPlayerAnim_link_anchor_defense_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_defense_hit; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_defense_hit[] = dgPlayerAnim_link_anchor_defense_hit; + #define dgPlayerAnim_link_anchor_defense_long_hitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_long_hitL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_defense_long_hitL[] = dgPlayerAnim_link_anchor_defense_long_hitL; -#else -static const char gPlayerAnim_link_anchor_defense_long_hitL[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_defense_long_hitL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_defense_long_hitL[] = dgPlayerAnim_link_anchor_defense_long_hitL; + #define dgPlayerAnim_link_anchor_defense_long_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_long_hitR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_defense_long_hitR[] = dgPlayerAnim_link_anchor_defense_long_hitR; -#else -static const char gPlayerAnim_link_anchor_defense_long_hitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_defense_long_hitR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_defense_long_hitR[] = dgPlayerAnim_link_anchor_defense_long_hitR; + #define dgPlayerAnim_link_anchor_front_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_front_hitR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_front_hitR[] = dgPlayerAnim_link_anchor_front_hitR; -#else -static const char gPlayerAnim_link_anchor_front_hitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_front_hitR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_front_hitR[] = dgPlayerAnim_link_anchor_front_hitR; + #define dgPlayerAnim_link_anchor_jump_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_jump_kiru_finsh_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_jump_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_jump_kiru_finsh_endR; -#else -static const char gPlayerAnim_link_anchor_jump_kiru_finsh_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_jump_kiru_finsh_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_jump_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_jump_kiru_finsh_endR; + #define dgPlayerAnim_link_anchor_landingR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_landingR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_landingR[] = dgPlayerAnim_link_anchor_landingR; -#else -static const char gPlayerAnim_link_anchor_landingR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_landingR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_landingR[] = dgPlayerAnim_link_anchor_landingR; + #define dgPlayerAnim_link_anchor_normal_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_normal_kiru_finsh_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_normal_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_normal_kiru_finsh_endR; -#else -static const char gPlayerAnim_link_anchor_normal_kiru_finsh_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_normal_kiru_finsh_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_normal_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_normal_kiru_finsh_endR; + #define dgPlayerAnim_link_anchor_pierce_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_pierce_kiru_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_pierce_kiru_endR[] = dgPlayerAnim_link_anchor_pierce_kiru_endR; -#else -static const char gPlayerAnim_link_anchor_pierce_kiru_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_pierce_kiru_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_pierce_kiru_endR[] = dgPlayerAnim_link_anchor_pierce_kiru_endR; + #define dgPlayerAnim_link_anchor_pierce_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_pierce_kiru_finsh_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_pierce_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_pierce_kiru_finsh_endR; -#else -static const char gPlayerAnim_link_anchor_pierce_kiru_finsh_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_pierce_kiru_finsh_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_pierce_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_pierce_kiru_finsh_endR; + #define dgPlayerAnim_link_anchor_power_kiru_wait_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_power_kiru_wait_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_power_kiru_wait_endR[] = dgPlayerAnim_link_anchor_power_kiru_wait_endR; -#else -static const char gPlayerAnim_link_anchor_power_kiru_wait_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_power_kiru_wait_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_power_kiru_wait_endR[] = dgPlayerAnim_link_anchor_power_kiru_wait_endR; + #define dgPlayerAnim_link_anchor_rolling_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_rolling_kiru_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_rolling_kiru_endR[] = dgPlayerAnim_link_anchor_rolling_kiru_endR; -#else -static const char gPlayerAnim_link_anchor_rolling_kiru_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_rolling_kiru_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_rolling_kiru_endR[] = dgPlayerAnim_link_anchor_rolling_kiru_endR; + #define dgPlayerAnim_link_anchor_side_walkL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_side_walkL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_side_walkL[] = dgPlayerAnim_link_anchor_side_walkL; -#else -static const char gPlayerAnim_link_anchor_side_walkL[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_side_walkL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_side_walkL[] = dgPlayerAnim_link_anchor_side_walkL; + #define dgPlayerAnim_link_anchor_side_walkR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_side_walkR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_side_walkR[] = dgPlayerAnim_link_anchor_side_walkR; -#else -static const char gPlayerAnim_link_anchor_side_walkR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_side_walkR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_side_walkR[] = dgPlayerAnim_link_anchor_side_walkR; + #define dgPlayerAnim_002578 "__OTR__objects/gameplay_keep/gPlayerAnim_002578" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_002578[] = dgPlayerAnim_002578; -#else -static const char gPlayerAnim_002578[] __attribute__((aligned (2))) = dgPlayerAnim_002578; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_002578[] = dgPlayerAnim_002578; + #define dgPlayerAnim_link_anchor_waitL2defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL2defense" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitL2defense[] = dgPlayerAnim_link_anchor_waitL2defense; -#else -static const char gPlayerAnim_link_anchor_waitL2defense[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitL2defense; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL2defense[] = dgPlayerAnim_link_anchor_waitL2defense; + #define dgPlayerAnim_link_anchor_waitL2defense_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL2defense_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitL2defense_long[] = dgPlayerAnim_link_anchor_waitL2defense_long; -#else -static const char gPlayerAnim_link_anchor_waitL2defense_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitL2defense_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL2defense_long[] = dgPlayerAnim_link_anchor_waitL2defense_long; + #define dgPlayerAnim_link_anchor_waitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitL[] = dgPlayerAnim_link_anchor_waitL; -#else -static const char gPlayerAnim_link_anchor_waitL[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL[] = dgPlayerAnim_link_anchor_waitL; + #define dgPlayerAnim_link_anchor_waitL_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_defense" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitL_defense[] = dgPlayerAnim_link_anchor_waitL_defense; -#else -static const char gPlayerAnim_link_anchor_waitL_defense[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitL_defense; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL_defense[] = dgPlayerAnim_link_anchor_waitL_defense; + #define dgPlayerAnim_link_anchor_waitL_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_defense_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitL_defense_wait[] = dgPlayerAnim_link_anchor_waitL_defense_wait; -#else -static const char gPlayerAnim_link_anchor_waitL_defense_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitL_defense_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL_defense_wait[] = dgPlayerAnim_link_anchor_waitL_defense_wait; + #define dgPlayerAnim_0025A8 "__OTR__objects/gameplay_keep/gPlayerAnim_0025A8" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_0025A8[] = dgPlayerAnim_0025A8; -#else -static const char gPlayerAnim_0025A8[] __attribute__((aligned (2))) = dgPlayerAnim_0025A8; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_0025A8[] = dgPlayerAnim_0025A8; + #define dgPlayerAnim_link_anchor_waitL_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_pierce_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitL_pierce_kiru[] = dgPlayerAnim_link_anchor_waitL_pierce_kiru; -#else -static const char gPlayerAnim_link_anchor_waitL_pierce_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitL_pierce_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitL_pierce_kiru[] = dgPlayerAnim_link_anchor_waitL_pierce_kiru; + #define dgPlayerAnim_0025B8 "__OTR__objects/gameplay_keep/gPlayerAnim_0025B8" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_0025B8[] = dgPlayerAnim_0025B8; -#else -static const char gPlayerAnim_0025B8[] __attribute__((aligned (2))) = dgPlayerAnim_0025B8; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_0025B8[] = dgPlayerAnim_0025B8; + #define dgPlayerAnim_link_anchor_waitR2defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR2defense" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitR2defense[] = dgPlayerAnim_link_anchor_waitR2defense; -#else -static const char gPlayerAnim_link_anchor_waitR2defense[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitR2defense; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR2defense[] = dgPlayerAnim_link_anchor_waitR2defense; + #define dgPlayerAnim_link_anchor_waitR2defense_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR2defense_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitR2defense_long[] = dgPlayerAnim_link_anchor_waitR2defense_long; -#else -static const char gPlayerAnim_link_anchor_waitR2defense_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitR2defense_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR2defense_long[] = dgPlayerAnim_link_anchor_waitR2defense_long; + #define dgPlayerAnim_link_anchor_waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitR[] = dgPlayerAnim_link_anchor_waitR; -#else -static const char gPlayerAnim_link_anchor_waitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR[] = dgPlayerAnim_link_anchor_waitR; + #define dgPlayerAnim_link_anchor_waitR_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_defense" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitR_defense[] = dgPlayerAnim_link_anchor_waitR_defense; -#else -static const char gPlayerAnim_link_anchor_waitR_defense[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitR_defense; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR_defense[] = dgPlayerAnim_link_anchor_waitR_defense; + #define dgPlayerAnim_link_anchor_waitR_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_defense_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitR_defense_wait[] = dgPlayerAnim_link_anchor_waitR_defense_wait; -#else -static const char gPlayerAnim_link_anchor_waitR_defense_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitR_defense_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR_defense_wait[] = dgPlayerAnim_link_anchor_waitR_defense_wait; + #define dgPlayerAnim_0025E8 "__OTR__objects/gameplay_keep/gPlayerAnim_0025E8" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_0025E8[] = dgPlayerAnim_0025E8; -#else -static const char gPlayerAnim_0025E8[] __attribute__((aligned (2))) = dgPlayerAnim_0025E8; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_0025E8[] = dgPlayerAnim_0025E8; + #define dgPlayerAnim_link_anchor_waitR_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_pierce_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitR_pierce_kiru[] = dgPlayerAnim_link_anchor_waitR_pierce_kiru; -#else -static const char gPlayerAnim_link_anchor_waitR_pierce_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitR_pierce_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_anchor_waitR_pierce_kiru[] = dgPlayerAnim_link_anchor_waitR_pierce_kiru; + #define dgPlayerAnim_link_boom_catch "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_catch" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_boom_catch[] = dgPlayerAnim_link_boom_catch; -#else -static const char gPlayerAnim_link_boom_catch[] __attribute__((aligned (2))) = dgPlayerAnim_link_boom_catch; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_catch[] = dgPlayerAnim_link_boom_catch; + #define dgPlayerAnim_link_boom_throwL "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throwL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_boom_throwL[] = dgPlayerAnim_link_boom_throwL; -#else -static const char gPlayerAnim_link_boom_throwL[] __attribute__((aligned (2))) = dgPlayerAnim_link_boom_throwL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throwL[] = dgPlayerAnim_link_boom_throwL; + #define dgPlayerAnim_link_boom_throwR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throwR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_boom_throwR[] = dgPlayerAnim_link_boom_throwR; -#else -static const char gPlayerAnim_link_boom_throwR[] __attribute__((aligned (2))) = dgPlayerAnim_link_boom_throwR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throwR[] = dgPlayerAnim_link_boom_throwR; + #define dgPlayerAnim_002610 "__OTR__objects/gameplay_keep/gPlayerAnim_002610" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_002610[] = dgPlayerAnim_002610; -#else -static const char gPlayerAnim_002610[] __attribute__((aligned (2))) = dgPlayerAnim_002610; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_002610[] = dgPlayerAnim_002610; + #define dgPlayerAnim_link_boom_throw_side_walkL "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_side_walkL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_boom_throw_side_walkL[] = dgPlayerAnim_link_boom_throw_side_walkL; -#else -static const char gPlayerAnim_link_boom_throw_side_walkL[] __attribute__((aligned (2))) = dgPlayerAnim_link_boom_throw_side_walkL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_side_walkL[] = dgPlayerAnim_link_boom_throw_side_walkL; + #define dgPlayerAnim_link_boom_throw_side_walkR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_side_walkR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_boom_throw_side_walkR[] = dgPlayerAnim_link_boom_throw_side_walkR; -#else -static const char gPlayerAnim_link_boom_throw_side_walkR[] __attribute__((aligned (2))) = dgPlayerAnim_link_boom_throw_side_walkR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_side_walkR[] = dgPlayerAnim_link_boom_throw_side_walkR; + #define dgPlayerAnim_link_boom_throw_wait2waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_wait2waitR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_boom_throw_wait2waitR[] = dgPlayerAnim_link_boom_throw_wait2waitR; -#else -static const char gPlayerAnim_link_boom_throw_wait2waitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_boom_throw_wait2waitR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_wait2waitR[] = dgPlayerAnim_link_boom_throw_wait2waitR; + #define dgPlayerAnim_link_boom_throw_waitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_waitL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_boom_throw_waitL[] = dgPlayerAnim_link_boom_throw_waitL; -#else -static const char gPlayerAnim_link_boom_throw_waitL[] __attribute__((aligned (2))) = dgPlayerAnim_link_boom_throw_waitL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_waitL[] = dgPlayerAnim_link_boom_throw_waitL; + #define dgPlayerAnim_link_boom_throw_waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_waitR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_boom_throw_waitR[] = dgPlayerAnim_link_boom_throw_waitR; -#else -static const char gPlayerAnim_link_boom_throw_waitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_boom_throw_waitR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_boom_throw_waitR[] = dgPlayerAnim_link_boom_throw_waitR; + #define dgPlayerAnim_link_bottle_bug_in "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_in" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bottle_bug_in[] = dgPlayerAnim_link_bottle_bug_in; -#else -static const char gPlayerAnim_link_bottle_bug_in[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_bug_in; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_bug_in[] = dgPlayerAnim_link_bottle_bug_in; + #define dgPlayerAnim_link_bottle_bug_miss "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_miss" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bottle_bug_miss[] = dgPlayerAnim_link_bottle_bug_miss; -#else -static const char gPlayerAnim_link_bottle_bug_miss[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_bug_miss; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_bug_miss[] = dgPlayerAnim_link_bottle_bug_miss; + #define dgPlayerAnim_link_bottle_bug_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_out" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bottle_bug_out[] = dgPlayerAnim_link_bottle_bug_out; -#else -static const char gPlayerAnim_link_bottle_bug_out[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_bug_out; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_bug_out[] = dgPlayerAnim_link_bottle_bug_out; + #define dgPlayerAnim_link_bottle_drink_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bottle_drink_demo[] = dgPlayerAnim_link_bottle_drink_demo; -#else -static const char gPlayerAnim_link_bottle_drink_demo[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_drink_demo; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo[] = dgPlayerAnim_link_bottle_drink_demo; + #define dgPlayerAnim_link_bottle_drink_demo_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bottle_drink_demo_end[] = dgPlayerAnim_link_bottle_drink_demo_end; -#else -static const char gPlayerAnim_link_bottle_drink_demo_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_drink_demo_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo_end[] = dgPlayerAnim_link_bottle_drink_demo_end; + #define dgPlayerAnim_link_bottle_drink_demo_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_start" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bottle_drink_demo_start[] = dgPlayerAnim_link_bottle_drink_demo_start; -#else -static const char gPlayerAnim_link_bottle_drink_demo_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_drink_demo_start; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo_start[] = dgPlayerAnim_link_bottle_drink_demo_start; + #define dgPlayerAnim_link_bottle_drink_demo_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bottle_drink_demo_wait[] = dgPlayerAnim_link_bottle_drink_demo_wait; -#else -static const char gPlayerAnim_link_bottle_drink_demo_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_drink_demo_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_drink_demo_wait[] = dgPlayerAnim_link_bottle_drink_demo_wait; + #define dgPlayerAnim_link_bottle_fish_in "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_in" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bottle_fish_in[] = dgPlayerAnim_link_bottle_fish_in; -#else -static const char gPlayerAnim_link_bottle_fish_in[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_fish_in; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_fish_in[] = dgPlayerAnim_link_bottle_fish_in; + #define dgPlayerAnim_link_bottle_fish_miss "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_miss" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bottle_fish_miss[] = dgPlayerAnim_link_bottle_fish_miss; -#else -static const char gPlayerAnim_link_bottle_fish_miss[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_fish_miss; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_fish_miss[] = dgPlayerAnim_link_bottle_fish_miss; + #define dgPlayerAnim_link_bottle_fish_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_out" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bottle_fish_out[] = dgPlayerAnim_link_bottle_fish_out; -#else -static const char gPlayerAnim_link_bottle_fish_out[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_fish_out; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_fish_out[] = dgPlayerAnim_link_bottle_fish_out; + #define dgPlayerAnim_link_bottle_read "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_read" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bottle_read[] = dgPlayerAnim_link_bottle_read; -#else -static const char gPlayerAnim_link_bottle_read[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_read; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_read[] = dgPlayerAnim_link_bottle_read; + #define dgPlayerAnim_link_bottle_read_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_read_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bottle_read_end[] = dgPlayerAnim_link_bottle_read_end; -#else -static const char gPlayerAnim_link_bottle_read_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_read_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bottle_read_end[] = dgPlayerAnim_link_bottle_read_end; + #define dgPlayerAnim_link_bow_bow_ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_ready" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bow_bow_ready[] = dgPlayerAnim_link_bow_bow_ready; -#else -static const char gPlayerAnim_link_bow_bow_ready[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_bow_ready; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_ready[] = dgPlayerAnim_link_bow_bow_ready; + #define dgPlayerAnim_link_bow_bow_shoot "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bow_bow_shoot[] = dgPlayerAnim_link_bow_bow_shoot; -#else -static const char gPlayerAnim_link_bow_bow_shoot[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_bow_shoot; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_shoot[] = dgPlayerAnim_link_bow_bow_shoot; + #define dgPlayerAnim_link_bow_bow_shoot_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bow_bow_shoot_end[] = dgPlayerAnim_link_bow_bow_shoot_end; -#else -static const char gPlayerAnim_link_bow_bow_shoot_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_bow_shoot_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_shoot_end[] = dgPlayerAnim_link_bow_bow_shoot_end; + #define dgPlayerAnim_link_bow_bow_shoot_next "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot_next" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bow_bow_shoot_next[] = dgPlayerAnim_link_bow_bow_shoot_next; -#else -static const char gPlayerAnim_link_bow_bow_shoot_next[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_bow_shoot_next; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_shoot_next[] = dgPlayerAnim_link_bow_bow_shoot_next; + #define dgPlayerAnim_link_bow_bow_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bow_bow_wait[] = dgPlayerAnim_link_bow_bow_wait; -#else -static const char gPlayerAnim_link_bow_bow_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_bow_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_bow_wait[] = dgPlayerAnim_link_bow_bow_wait; + #define dgPlayerAnim_link_bow_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_defense" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bow_defense[] = dgPlayerAnim_link_bow_defense; -#else -static const char gPlayerAnim_link_bow_defense[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_defense; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_defense[] = dgPlayerAnim_link_bow_defense; + #define dgPlayerAnim_link_bow_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_defense_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bow_defense_wait[] = dgPlayerAnim_link_bow_defense_wait; -#else -static const char gPlayerAnim_link_bow_defense_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_defense_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_defense_wait[] = dgPlayerAnim_link_bow_defense_wait; + #define dgPlayerAnim_link_bow_side_runL "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_side_runL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bow_side_runL[] = dgPlayerAnim_link_bow_side_runL; -#else -static const char gPlayerAnim_link_bow_side_runL[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_side_runL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_side_runL[] = dgPlayerAnim_link_bow_side_runL; + #define dgPlayerAnim_link_bow_side_runR "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_side_runR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bow_side_runR[] = dgPlayerAnim_link_bow_side_runR; -#else -static const char gPlayerAnim_link_bow_side_runR[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_side_runR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_side_runR[] = dgPlayerAnim_link_bow_side_runR; + #define dgPlayerAnim_link_bow_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_side_walk" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bow_side_walk[] = dgPlayerAnim_link_bow_side_walk; -#else -static const char gPlayerAnim_link_bow_side_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_side_walk; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_side_walk[] = dgPlayerAnim_link_bow_side_walk; + #define dgPlayerAnim_link_bow_walk2ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_walk2ready" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_bow_walk2ready[] = dgPlayerAnim_link_bow_walk2ready; -#else -static const char gPlayerAnim_link_bow_walk2ready[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_walk2ready; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_bow_walk2ready[] = dgPlayerAnim_link_bow_walk2ready; + #define dgPlayerAnim_link_child_tunnel_door "__OTR__objects/gameplay_keep/gPlayerAnim_link_child_tunnel_door" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_child_tunnel_door[] = dgPlayerAnim_link_child_tunnel_door; -#else -static const char gPlayerAnim_link_child_tunnel_door[] __attribute__((aligned (2))) = dgPlayerAnim_link_child_tunnel_door; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_child_tunnel_door[] = dgPlayerAnim_link_child_tunnel_door; + #define dgPlayerAnim_link_child_tunnel_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_child_tunnel_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_child_tunnel_end[] = dgPlayerAnim_link_child_tunnel_end; -#else -static const char gPlayerAnim_link_child_tunnel_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_child_tunnel_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_child_tunnel_end[] = dgPlayerAnim_link_child_tunnel_end; + #define dgPlayerAnim_link_child_tunnel_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_child_tunnel_start" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_child_tunnel_start[] = dgPlayerAnim_link_child_tunnel_start; -#else -static const char gPlayerAnim_link_child_tunnel_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_child_tunnel_start; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_child_tunnel_start[] = dgPlayerAnim_link_child_tunnel_start; + #define dgPlayerAnim_link_demo_DDbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_DDbox_open" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_DDbox_open[] = dgPlayerAnim_link_demo_DDbox_open; -#else -static const char gPlayerAnim_link_demo_DDbox_open[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_DDbox_open; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_DDbox_open[] = dgPlayerAnim_link_demo_DDbox_open; + #define dgPlayerAnim_link_demo_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_Tbox_open" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_Tbox_open[] = dgPlayerAnim_link_demo_Tbox_open; -#else -static const char gPlayerAnim_link_demo_Tbox_open[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_Tbox_open; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_Tbox_open[] = dgPlayerAnim_link_demo_Tbox_open; + #define dgPlayerAnim_link_demo_back_to_past "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_back_to_past" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_back_to_past[] = dgPlayerAnim_link_demo_back_to_past; -#else -static const char gPlayerAnim_link_demo_back_to_past[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_back_to_past; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_back_to_past[] = dgPlayerAnim_link_demo_back_to_past; + #define dgPlayerAnim_link_demo_baru_op1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op1" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_baru_op1[] = dgPlayerAnim_link_demo_baru_op1; -#else -static const char gPlayerAnim_link_demo_baru_op1[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_baru_op1; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_baru_op1[] = dgPlayerAnim_link_demo_baru_op1; + #define dgPlayerAnim_link_demo_baru_op2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op2" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_baru_op2[] = dgPlayerAnim_link_demo_baru_op2; -#else -static const char gPlayerAnim_link_demo_baru_op2[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_baru_op2; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_baru_op2[] = dgPlayerAnim_link_demo_baru_op2; + #define dgPlayerAnim_link_demo_baru_op3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op3" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_baru_op3[] = dgPlayerAnim_link_demo_baru_op3; -#else -static const char gPlayerAnim_link_demo_baru_op3[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_baru_op3; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_baru_op3[] = dgPlayerAnim_link_demo_baru_op3; + #define dgPlayerAnim_link_demo_bikkuri "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_bikkuri" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_bikkuri[] = dgPlayerAnim_link_demo_bikkuri; -#else -static const char gPlayerAnim_link_demo_bikkuri[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_bikkuri; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_bikkuri[] = dgPlayerAnim_link_demo_bikkuri; + #define dgPlayerAnim_link_demo_doorA_link "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorA_link" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_doorA_link[] = dgPlayerAnim_link_demo_doorA_link; -#else -static const char gPlayerAnim_link_demo_doorA_link[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_doorA_link; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorA_link[] = dgPlayerAnim_link_demo_doorA_link; + #define dgPlayerAnim_link_demo_doorA_link_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorA_link_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_doorA_link_free[] = dgPlayerAnim_link_demo_doorA_link_free; -#else -static const char gPlayerAnim_link_demo_doorA_link_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_doorA_link_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorA_link_free[] = dgPlayerAnim_link_demo_doorA_link_free; + #define dgPlayerAnim_link_demo_doorB_link "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorB_link" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_doorB_link[] = dgPlayerAnim_link_demo_doorB_link; -#else -static const char gPlayerAnim_link_demo_doorB_link[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_doorB_link; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorB_link[] = dgPlayerAnim_link_demo_doorB_link; + #define dgPlayerAnim_link_demo_doorB_link_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorB_link_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_doorB_link_free[] = dgPlayerAnim_link_demo_doorB_link_free; -#else -static const char gPlayerAnim_link_demo_doorB_link_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_doorB_link_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_doorB_link_free[] = dgPlayerAnim_link_demo_doorB_link_free; + #define dgPlayerAnim_link_demo_furimuki2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki2" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_furimuki2[] = dgPlayerAnim_link_demo_furimuki2; -#else -static const char gPlayerAnim_link_demo_furimuki2[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_furimuki2; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_furimuki2[] = dgPlayerAnim_link_demo_furimuki2; + #define dgPlayerAnim_link_demo_furimuki2_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki2_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_furimuki2_wait[] = dgPlayerAnim_link_demo_furimuki2_wait; -#else -static const char gPlayerAnim_link_demo_furimuki2_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_furimuki2_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_furimuki2_wait[] = dgPlayerAnim_link_demo_furimuki2_wait; + #define dgPlayerAnim_link_demo_furimuki "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_furimuki[] = dgPlayerAnim_link_demo_furimuki; -#else -static const char gPlayerAnim_link_demo_furimuki[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_furimuki; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_furimuki[] = dgPlayerAnim_link_demo_furimuki; + #define dgPlayerAnim_link_demo_get_itemA "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_get_itemA" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_get_itemA[] = dgPlayerAnim_link_demo_get_itemA; -#else -static const char gPlayerAnim_link_demo_get_itemA[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_get_itemA; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_get_itemA[] = dgPlayerAnim_link_demo_get_itemA; + #define dgPlayerAnim_link_demo_get_itemB "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_get_itemB" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_get_itemB[] = dgPlayerAnim_link_demo_get_itemB; -#else -static const char gPlayerAnim_link_demo_get_itemB[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_get_itemB; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_get_itemB[] = dgPlayerAnim_link_demo_get_itemB; + #define dgPlayerAnim_link_demo_goma_furimuki "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_goma_furimuki" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_goma_furimuki[] = dgPlayerAnim_link_demo_goma_furimuki; -#else -static const char gPlayerAnim_link_demo_goma_furimuki[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_goma_furimuki; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_goma_furimuki[] = dgPlayerAnim_link_demo_goma_furimuki; + #define dgPlayerAnim_link_demo_gurad "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_gurad" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_gurad[] = dgPlayerAnim_link_demo_gurad; -#else -static const char gPlayerAnim_link_demo_gurad[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_gurad; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_gurad[] = dgPlayerAnim_link_demo_gurad; + #define dgPlayerAnim_link_demo_gurad_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_gurad_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_gurad_wait[] = dgPlayerAnim_link_demo_gurad_wait; -#else -static const char gPlayerAnim_link_demo_gurad_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_gurad_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_gurad_wait[] = dgPlayerAnim_link_demo_gurad_wait; + #define dgPlayerAnim_link_demo_jibunmiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_jibunmiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_jibunmiru[] = dgPlayerAnim_link_demo_jibunmiru; -#else -static const char gPlayerAnim_link_demo_jibunmiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_jibunmiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_jibunmiru[] = dgPlayerAnim_link_demo_jibunmiru; + #define dgPlayerAnim_link_demo_kakeyori "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_kakeyori[] = dgPlayerAnim_link_demo_kakeyori; -#else -static const char gPlayerAnim_link_demo_kakeyori[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kakeyori; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori[] = dgPlayerAnim_link_demo_kakeyori; + #define dgPlayerAnim_link_demo_kakeyori_mimawasi "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_mimawasi" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_kakeyori_mimawasi[] = dgPlayerAnim_link_demo_kakeyori_mimawasi; -#else -static const char gPlayerAnim_link_demo_kakeyori_mimawasi[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kakeyori_mimawasi; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_mimawasi[] = dgPlayerAnim_link_demo_kakeyori_mimawasi; + #define dgPlayerAnim_link_demo_kakeyori_miokuri "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_miokuri" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_kakeyori_miokuri[] = dgPlayerAnim_link_demo_kakeyori_miokuri; -#else -static const char gPlayerAnim_link_demo_kakeyori_miokuri[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kakeyori_miokuri; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_miokuri[] = dgPlayerAnim_link_demo_kakeyori_miokuri; + #define dgPlayerAnim_link_demo_kakeyori_miokuri_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_miokuri_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_kakeyori_miokuri_wait[] = dgPlayerAnim_link_demo_kakeyori_miokuri_wait; -#else -static const char gPlayerAnim_link_demo_kakeyori_miokuri_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kakeyori_miokuri_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_miokuri_wait[] = dgPlayerAnim_link_demo_kakeyori_miokuri_wait; + #define dgPlayerAnim_link_demo_kakeyori_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_kakeyori_wait[] = dgPlayerAnim_link_demo_kakeyori_wait; -#else -static const char gPlayerAnim_link_demo_kakeyori_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kakeyori_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kakeyori_wait[] = dgPlayerAnim_link_demo_kakeyori_wait; + #define dgPlayerAnim_link_demo_kaoage "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kaoage" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_kaoage[] = dgPlayerAnim_link_demo_kaoage; -#else -static const char gPlayerAnim_link_demo_kaoage[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kaoage; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kaoage[] = dgPlayerAnim_link_demo_kaoage; + #define dgPlayerAnim_link_demo_kaoage_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kaoage_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_kaoage_wait[] = dgPlayerAnim_link_demo_kaoage_wait; -#else -static const char gPlayerAnim_link_demo_kaoage_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kaoage_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kaoage_wait[] = dgPlayerAnim_link_demo_kaoage_wait; + #define dgPlayerAnim_link_demo_kenmiru1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru1" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_kenmiru1[] = dgPlayerAnim_link_demo_kenmiru1; -#else -static const char gPlayerAnim_link_demo_kenmiru1[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kenmiru1; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru1[] = dgPlayerAnim_link_demo_kenmiru1; + #define dgPlayerAnim_link_demo_kenmiru1_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru1_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_kenmiru1_wait[] = dgPlayerAnim_link_demo_kenmiru1_wait; -#else -static const char gPlayerAnim_link_demo_kenmiru1_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kenmiru1_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru1_wait[] = dgPlayerAnim_link_demo_kenmiru1_wait; + #define dgPlayerAnim_link_demo_kenmiru2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_kenmiru2[] = dgPlayerAnim_link_demo_kenmiru2; -#else -static const char gPlayerAnim_link_demo_kenmiru2[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kenmiru2; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru2[] = dgPlayerAnim_link_demo_kenmiru2; + #define dgPlayerAnim_link_demo_kenmiru2_modori "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2_modori" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_kenmiru2_modori[] = dgPlayerAnim_link_demo_kenmiru2_modori; -#else -static const char gPlayerAnim_link_demo_kenmiru2_modori[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kenmiru2_modori; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru2_modori[] = dgPlayerAnim_link_demo_kenmiru2_modori; + #define dgPlayerAnim_link_demo_kenmiru2_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_kenmiru2_wait[] = dgPlayerAnim_link_demo_kenmiru2_wait; -#else -static const char gPlayerAnim_link_demo_kenmiru2_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kenmiru2_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kenmiru2_wait[] = dgPlayerAnim_link_demo_kenmiru2_wait; + #define dgPlayerAnim_link_demo_kousan "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kousan" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_kousan[] = dgPlayerAnim_link_demo_kousan; -#else -static const char gPlayerAnim_link_demo_kousan[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kousan; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_kousan[] = dgPlayerAnim_link_demo_kousan; + #define dgPlayerAnim_link_demo_look_hand "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_look_hand" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_look_hand[] = dgPlayerAnim_link_demo_look_hand; -#else -static const char gPlayerAnim_link_demo_look_hand[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_look_hand; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_look_hand[] = dgPlayerAnim_link_demo_look_hand; + #define dgPlayerAnim_link_demo_look_hand_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_look_hand_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_look_hand_wait[] = dgPlayerAnim_link_demo_look_hand_wait; -#else -static const char gPlayerAnim_link_demo_look_hand_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_look_hand_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_look_hand_wait[] = dgPlayerAnim_link_demo_look_hand_wait; + #define dgPlayerAnim_link_demo_nozokikomi "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_nozokikomi" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_nozokikomi[] = dgPlayerAnim_link_demo_nozokikomi; -#else -static const char gPlayerAnim_link_demo_nozokikomi[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_nozokikomi; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_nozokikomi[] = dgPlayerAnim_link_demo_nozokikomi; + #define dgPlayerAnim_link_demo_nozokikomi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_nozokikomi_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_nozokikomi_wait[] = dgPlayerAnim_link_demo_nozokikomi_wait; -#else -static const char gPlayerAnim_link_demo_nozokikomi_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_nozokikomi_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_nozokikomi_wait[] = dgPlayerAnim_link_demo_nozokikomi_wait; + #define dgPlayerAnim_link_demo_return_to_past "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_return_to_past" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_return_to_past[] = dgPlayerAnim_link_demo_return_to_past; -#else -static const char gPlayerAnim_link_demo_return_to_past[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_return_to_past; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_return_to_past[] = dgPlayerAnim_link_demo_return_to_past; + #define dgPlayerAnim_002840 "__OTR__objects/gameplay_keep/gPlayerAnim_002840" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_002840[] = dgPlayerAnim_002840; -#else -static const char gPlayerAnim_002840[] __attribute__((aligned (2))) = dgPlayerAnim_002840; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_002840[] = dgPlayerAnim_002840; + #define dgPlayerAnim_link_demo_sita_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_sita_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_sita_wait[] = dgPlayerAnim_link_demo_sita_wait; -#else -static const char gPlayerAnim_link_demo_sita_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_sita_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_sita_wait[] = dgPlayerAnim_link_demo_sita_wait; + #define dgPlayerAnim_link_demo_ue "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_ue" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_ue[] = dgPlayerAnim_link_demo_ue; -#else -static const char gPlayerAnim_link_demo_ue[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_ue; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_ue[] = dgPlayerAnim_link_demo_ue; + #define dgPlayerAnim_link_demo_ue_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_ue_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_ue_wait[] = dgPlayerAnim_link_demo_ue_wait; -#else -static const char gPlayerAnim_link_demo_ue_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_ue_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_ue_wait[] = dgPlayerAnim_link_demo_ue_wait; + #define dgPlayerAnim_link_demo_warp "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_warp" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_warp[] = dgPlayerAnim_link_demo_warp; -#else -static const char gPlayerAnim_link_demo_warp[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_warp; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_warp[] = dgPlayerAnim_link_demo_warp; + #define dgPlayerAnim_link_demo_zeldamiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_zeldamiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_zeldamiru[] = dgPlayerAnim_link_demo_zeldamiru; -#else -static const char gPlayerAnim_link_demo_zeldamiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_zeldamiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_zeldamiru[] = dgPlayerAnim_link_demo_zeldamiru; + #define dgPlayerAnim_link_demo_zeldamiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_zeldamiru_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_demo_zeldamiru_wait[] = dgPlayerAnim_link_demo_zeldamiru_wait; -#else -static const char gPlayerAnim_link_demo_zeldamiru_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_zeldamiru_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_demo_zeldamiru_wait[] = dgPlayerAnim_link_demo_zeldamiru_wait; + #define dgPlayerAnim_link_derth_rebirth "__OTR__objects/gameplay_keep/gPlayerAnim_link_derth_rebirth" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_derth_rebirth[] = dgPlayerAnim_link_derth_rebirth; -#else -static const char gPlayerAnim_link_derth_rebirth[] __attribute__((aligned (2))) = dgPlayerAnim_link_derth_rebirth; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_derth_rebirth[] = dgPlayerAnim_link_derth_rebirth; + #define dgPlayerAnim_link_fighter_LLside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_LLside_kiru[] = dgPlayerAnim_link_fighter_LLside_kiru; -#else -static const char gPlayerAnim_link_fighter_LLside_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_LLside_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru[] = dgPlayerAnim_link_fighter_LLside_kiru; + #define dgPlayerAnim_link_fighter_LLside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_LLside_kiru_end[] = dgPlayerAnim_link_fighter_LLside_kiru_end; -#else -static const char gPlayerAnim_link_fighter_LLside_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_LLside_kiru_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru_end[] = dgPlayerAnim_link_fighter_LLside_kiru_end; + #define dgPlayerAnim_link_fighter_LLside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_finsh" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_LLside_kiru_finsh[] = dgPlayerAnim_link_fighter_LLside_kiru_finsh; -#else -static const char gPlayerAnim_link_fighter_LLside_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_LLside_kiru_finsh; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru_finsh[] = dgPlayerAnim_link_fighter_LLside_kiru_finsh; + #define dgPlayerAnim_link_fighter_LLside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_finsh_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_LLside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_LLside_kiru_finsh_end; -#else -static const char gPlayerAnim_link_fighter_LLside_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_LLside_kiru_finsh_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LLside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_LLside_kiru_finsh_end; + #define dgPlayerAnim_link_fighter_LRside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_LRside_kiru[] = dgPlayerAnim_link_fighter_LRside_kiru; -#else -static const char gPlayerAnim_link_fighter_LRside_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_LRside_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru[] = dgPlayerAnim_link_fighter_LRside_kiru; + #define dgPlayerAnim_link_fighter_LRside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_LRside_kiru_end[] = dgPlayerAnim_link_fighter_LRside_kiru_end; -#else -static const char gPlayerAnim_link_fighter_LRside_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_LRside_kiru_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru_end[] = dgPlayerAnim_link_fighter_LRside_kiru_end; + #define dgPlayerAnim_link_fighter_LRside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_finsh" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_LRside_kiru_finsh[] = dgPlayerAnim_link_fighter_LRside_kiru_finsh; -#else -static const char gPlayerAnim_link_fighter_LRside_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_LRside_kiru_finsh; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru_finsh[] = dgPlayerAnim_link_fighter_LRside_kiru_finsh; + #define dgPlayerAnim_link_fighter_LRside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_finsh_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_LRside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_LRside_kiru_finsh_end; -#else -static const char gPlayerAnim_link_fighter_LRside_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_LRside_kiru_finsh_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_LRside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_LRside_kiru_finsh_end; + #define dgPlayerAnim_link_fighter_Lnormal_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lnormal_kiru[] = dgPlayerAnim_link_fighter_Lnormal_kiru; -#else -static const char gPlayerAnim_link_fighter_Lnormal_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lnormal_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru[] = dgPlayerAnim_link_fighter_Lnormal_kiru; + #define dgPlayerAnim_link_fighter_Lnormal_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lnormal_kiru_end[] = dgPlayerAnim_link_fighter_Lnormal_kiru_end; -#else -static const char gPlayerAnim_link_fighter_Lnormal_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lnormal_kiru_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru_end[] = dgPlayerAnim_link_fighter_Lnormal_kiru_end; + #define dgPlayerAnim_link_fighter_Lnormal_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_finsh" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lnormal_kiru_finsh[] = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh; -#else -static const char gPlayerAnim_link_fighter_Lnormal_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru_finsh[] = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh; + #define dgPlayerAnim_link_fighter_Lnormal_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh_end; -#else -static const char gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh_end; + #define dgPlayerAnim_link_fighter_Lpierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpierce_kiru[] = dgPlayerAnim_link_fighter_Lpierce_kiru; -#else -static const char gPlayerAnim_link_fighter_Lpierce_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpierce_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru[] = dgPlayerAnim_link_fighter_Lpierce_kiru; + #define dgPlayerAnim_link_fighter_Lpierce_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpierce_kiru_end[] = dgPlayerAnim_link_fighter_Lpierce_kiru_end; -#else -static const char gPlayerAnim_link_fighter_Lpierce_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpierce_kiru_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru_end[] = dgPlayerAnim_link_fighter_Lpierce_kiru_end; + #define dgPlayerAnim_link_fighter_Lpierce_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_finsh" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpierce_kiru_finsh[] = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh; -#else -static const char gPlayerAnim_link_fighter_Lpierce_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru_finsh[] = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh; + #define dgPlayerAnim_link_fighter_Lpierce_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh_end; -#else -static const char gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh_end; + #define dgPlayerAnim_link_fighter_Lpower_jump_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpower_jump_kiru[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru; -#else -static const char gPlayerAnim_link_fighter_Lpower_jump_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpower_jump_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_jump_kiru[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru; + #define dgPlayerAnim_link_fighter_Lpower_jump_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpower_jump_kiru_end[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru_end; -#else -static const char gPlayerAnim_link_fighter_Lpower_jump_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpower_jump_kiru_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_jump_kiru_end[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru_end; + #define dgPlayerAnim_link_fighter_Lpower_jump_kiru_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru_hit" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpower_jump_kiru_hit[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru_hit; -#else -static const char gPlayerAnim_link_fighter_Lpower_jump_kiru_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpower_jump_kiru_hit; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_jump_kiru_hit[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru_hit; + #define dgPlayerAnim_link_fighter_Lpower_kiru_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_side_walk" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpower_kiru_side_walk[] = dgPlayerAnim_link_fighter_Lpower_kiru_side_walk; -#else -static const char gPlayerAnim_link_fighter_Lpower_kiru_side_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpower_kiru_side_walk; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_side_walk[] = dgPlayerAnim_link_fighter_Lpower_kiru_side_walk; + #define dgPlayerAnim_link_fighter_Lpower_kiru_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_start" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpower_kiru_start[] = dgPlayerAnim_link_fighter_Lpower_kiru_start; -#else -static const char gPlayerAnim_link_fighter_Lpower_kiru_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpower_kiru_start; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_start[] = dgPlayerAnim_link_fighter_Lpower_kiru_start; + #define dgPlayerAnim_link_fighter_Lpower_kiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpower_kiru_wait[] = dgPlayerAnim_link_fighter_Lpower_kiru_wait; -#else -static const char gPlayerAnim_link_fighter_Lpower_kiru_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpower_kiru_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_wait[] = dgPlayerAnim_link_fighter_Lpower_kiru_wait; + #define dgPlayerAnim_link_fighter_Lpower_kiru_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_wait_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpower_kiru_wait_end[] = dgPlayerAnim_link_fighter_Lpower_kiru_wait_end; -#else -static const char gPlayerAnim_link_fighter_Lpower_kiru_wait_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpower_kiru_wait_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_wait_end[] = dgPlayerAnim_link_fighter_Lpower_kiru_wait_end; + #define dgPlayerAnim_link_fighter_Lpower_kiru_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_walk" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpower_kiru_walk[] = dgPlayerAnim_link_fighter_Lpower_kiru_walk; -#else -static const char gPlayerAnim_link_fighter_Lpower_kiru_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpower_kiru_walk; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lpower_kiru_walk[] = dgPlayerAnim_link_fighter_Lpower_kiru_walk; + #define dgPlayerAnim_link_fighter_Lrolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lrolling_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lrolling_kiru[] = dgPlayerAnim_link_fighter_Lrolling_kiru; -#else -static const char gPlayerAnim_link_fighter_Lrolling_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lrolling_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lrolling_kiru[] = dgPlayerAnim_link_fighter_Lrolling_kiru; + #define dgPlayerAnim_link_fighter_Lrolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lrolling_kiru_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lrolling_kiru_end[] = dgPlayerAnim_link_fighter_Lrolling_kiru_end; -#else -static const char gPlayerAnim_link_fighter_Lrolling_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lrolling_kiru_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lrolling_kiru_end[] = dgPlayerAnim_link_fighter_Lrolling_kiru_end; + #define dgPlayerAnim_link_fighter_Lside_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lside_jump[] = dgPlayerAnim_link_fighter_Lside_jump; -#else -static const char gPlayerAnim_link_fighter_Lside_jump[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lside_jump; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_jump[] = dgPlayerAnim_link_fighter_Lside_jump; + #define dgPlayerAnim_link_fighter_Lside_jump_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump_endL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lside_jump_endL[] = dgPlayerAnim_link_fighter_Lside_jump_endL; -#else -static const char gPlayerAnim_link_fighter_Lside_jump_endL[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lside_jump_endL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_jump_endL[] = dgPlayerAnim_link_fighter_Lside_jump_endL; + #define dgPlayerAnim_link_fighter_Lside_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lside_jump_end[] = dgPlayerAnim_link_fighter_Lside_jump_end; -#else -static const char gPlayerAnim_link_fighter_Lside_jump_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lside_jump_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_jump_end[] = dgPlayerAnim_link_fighter_Lside_jump_end; + #define dgPlayerAnim_link_fighter_Lside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lside_kiru[] = dgPlayerAnim_link_fighter_Lside_kiru; -#else -static const char gPlayerAnim_link_fighter_Lside_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lside_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru[] = dgPlayerAnim_link_fighter_Lside_kiru; + #define dgPlayerAnim_link_fighter_Lside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lside_kiru_end[] = dgPlayerAnim_link_fighter_Lside_kiru_end; -#else -static const char gPlayerAnim_link_fighter_Lside_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lside_kiru_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru_end[] = dgPlayerAnim_link_fighter_Lside_kiru_end; + #define dgPlayerAnim_link_fighter_Lside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_finsh" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lside_kiru_finsh[] = dgPlayerAnim_link_fighter_Lside_kiru_finsh; -#else -static const char gPlayerAnim_link_fighter_Lside_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lside_kiru_finsh; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru_finsh[] = dgPlayerAnim_link_fighter_Lside_kiru_finsh; + #define dgPlayerAnim_link_fighter_Lside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_finsh_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lside_kiru_finsh_end; -#else -static const char gPlayerAnim_link_fighter_Lside_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lside_kiru_finsh_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Lside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lside_kiru_finsh_end; + #define dgPlayerAnim_link_fighter_Rside_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Rside_jump[] = dgPlayerAnim_link_fighter_Rside_jump; -#else -static const char gPlayerAnim_link_fighter_Rside_jump[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Rside_jump; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_jump[] = dgPlayerAnim_link_fighter_Rside_jump; + #define dgPlayerAnim_link_fighter_Rside_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Rside_jump_endR[] = dgPlayerAnim_link_fighter_Rside_jump_endR; -#else -static const char gPlayerAnim_link_fighter_Rside_jump_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Rside_jump_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_jump_endR[] = dgPlayerAnim_link_fighter_Rside_jump_endR; + #define dgPlayerAnim_link_fighter_Rside_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Rside_jump_end[] = dgPlayerAnim_link_fighter_Rside_jump_end; -#else -static const char gPlayerAnim_link_fighter_Rside_jump_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Rside_jump_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_jump_end[] = dgPlayerAnim_link_fighter_Rside_jump_end; + #define dgPlayerAnim_link_fighter_Rside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Rside_kiru[] = dgPlayerAnim_link_fighter_Rside_kiru; -#else -static const char gPlayerAnim_link_fighter_Rside_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Rside_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru[] = dgPlayerAnim_link_fighter_Rside_kiru; + #define dgPlayerAnim_link_fighter_Rside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Rside_kiru_end[] = dgPlayerAnim_link_fighter_Rside_kiru_end; -#else -static const char gPlayerAnim_link_fighter_Rside_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Rside_kiru_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru_end[] = dgPlayerAnim_link_fighter_Rside_kiru_end; + #define dgPlayerAnim_link_fighter_Rside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_finsh" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Rside_kiru_finsh[] = dgPlayerAnim_link_fighter_Rside_kiru_finsh; -#else -static const char gPlayerAnim_link_fighter_Rside_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Rside_kiru_finsh; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru_finsh[] = dgPlayerAnim_link_fighter_Rside_kiru_finsh; + #define dgPlayerAnim_link_fighter_Rside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_finsh_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Rside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Rside_kiru_finsh_end; -#else -static const char gPlayerAnim_link_fighter_Rside_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Rside_kiru_finsh_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Rside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Rside_kiru_finsh_end; + #define dgPlayerAnim_link_fighter_Wrolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Wrolling_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Wrolling_kiru[] = dgPlayerAnim_link_fighter_Wrolling_kiru; -#else -static const char gPlayerAnim_link_fighter_Wrolling_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Wrolling_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Wrolling_kiru[] = dgPlayerAnim_link_fighter_Wrolling_kiru; + #define dgPlayerAnim_link_fighter_Wrolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Wrolling_kiru_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_Wrolling_kiru_end[] = dgPlayerAnim_link_fighter_Wrolling_kiru_end; -#else -static const char gPlayerAnim_link_fighter_Wrolling_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Wrolling_kiru_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_Wrolling_kiru_end[] = dgPlayerAnim_link_fighter_Wrolling_kiru_end; + #define dgPlayerAnim_link_fighter_backturn_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_backturn_jump[] = dgPlayerAnim_link_fighter_backturn_jump; -#else -static const char gPlayerAnim_link_fighter_backturn_jump[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_backturn_jump; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_backturn_jump[] = dgPlayerAnim_link_fighter_backturn_jump; + #define dgPlayerAnim_link_fighter_backturn_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_backturn_jump_endR[] = dgPlayerAnim_link_fighter_backturn_jump_endR; -#else -static const char gPlayerAnim_link_fighter_backturn_jump_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_backturn_jump_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_backturn_jump_endR[] = dgPlayerAnim_link_fighter_backturn_jump_endR; + #define dgPlayerAnim_link_fighter_backturn_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_backturn_jump_end[] = dgPlayerAnim_link_fighter_backturn_jump_end; -#else -static const char gPlayerAnim_link_fighter_backturn_jump_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_backturn_jump_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_backturn_jump_end[] = dgPlayerAnim_link_fighter_backturn_jump_end; + #define dgPlayerAnim_link_fighter_damage_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_damage_run" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_damage_run[] = dgPlayerAnim_link_fighter_damage_run; -#else -static const char gPlayerAnim_link_fighter_damage_run[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_damage_run; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_damage_run[] = dgPlayerAnim_link_fighter_damage_run; + #define dgPlayerAnim_link_fighter_damage_run_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_damage_run_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_damage_run_long[] = dgPlayerAnim_link_fighter_damage_run_long; -#else -static const char gPlayerAnim_link_fighter_damage_run_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_damage_run_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_damage_run_long[] = dgPlayerAnim_link_fighter_damage_run_long; + #define dgPlayerAnim_link_fighter_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_defense[] = dgPlayerAnim_link_fighter_defense; -#else -static const char gPlayerAnim_link_fighter_defense[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_defense; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense[] = dgPlayerAnim_link_fighter_defense; + #define dgPlayerAnim_link_fighter_defense_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_defense_long[] = dgPlayerAnim_link_fighter_defense_long; -#else -static const char gPlayerAnim_link_fighter_defense_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_defense_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense_long[] = dgPlayerAnim_link_fighter_defense_long; + #define dgPlayerAnim_link_fighter_defense_long_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long_hit" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_defense_long_hit[] = dgPlayerAnim_link_fighter_defense_long_hit; -#else -static const char gPlayerAnim_link_fighter_defense_long_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_defense_long_hit; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense_long_hit[] = dgPlayerAnim_link_fighter_defense_long_hit; + #define dgPlayerAnim_link_fighter_defense_long_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_defense_long_wait[] = dgPlayerAnim_link_fighter_defense_long_wait; -#else -static const char gPlayerAnim_link_fighter_defense_long_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_defense_long_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense_long_wait[] = dgPlayerAnim_link_fighter_defense_long_wait; + #define dgPlayerAnim_link_fighter_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_defense_wait[] = dgPlayerAnim_link_fighter_defense_wait; -#else -static const char gPlayerAnim_link_fighter_defense_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_defense_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_defense_wait[] = dgPlayerAnim_link_fighter_defense_wait; + #define dgPlayerAnim_link_fighter_fighter2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_fighter2long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_fighter2long[] = dgPlayerAnim_link_fighter_fighter2long; -#else -static const char gPlayerAnim_link_fighter_fighter2long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_fighter2long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_fighter2long[] = dgPlayerAnim_link_fighter_fighter2long; + #define dgPlayerAnim_link_fighter_front_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_front_jump[] = dgPlayerAnim_link_fighter_front_jump; -#else -static const char gPlayerAnim_link_fighter_front_jump[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_front_jump; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_front_jump[] = dgPlayerAnim_link_fighter_front_jump; + #define dgPlayerAnim_link_fighter_front_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_front_jump_endR[] = dgPlayerAnim_link_fighter_front_jump_endR; -#else -static const char gPlayerAnim_link_fighter_front_jump_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_front_jump_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_front_jump_endR[] = dgPlayerAnim_link_fighter_front_jump_endR; + #define dgPlayerAnim_link_fighter_front_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_front_jump_end[] = dgPlayerAnim_link_fighter_front_jump_end; -#else -static const char gPlayerAnim_link_fighter_front_jump_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_front_jump_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_front_jump_end[] = dgPlayerAnim_link_fighter_front_jump_end; + #define dgPlayerAnim_link_fighter_heavy_run_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_heavy_run_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_heavy_run_long[] = dgPlayerAnim_link_fighter_heavy_run_long; -#else -static const char gPlayerAnim_link_fighter_heavy_run_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_heavy_run_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_heavy_run_long[] = dgPlayerAnim_link_fighter_heavy_run_long; + #define dgPlayerAnim_link_fighter_jump_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_jump_kiru[] = dgPlayerAnim_link_fighter_jump_kiru; -#else -static const char gPlayerAnim_link_fighter_jump_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_jump_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_kiru[] = dgPlayerAnim_link_fighter_jump_kiru; + #define dgPlayerAnim_link_fighter_jump_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru_finsh" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_jump_kiru_finsh[] = dgPlayerAnim_link_fighter_jump_kiru_finsh; -#else -static const char gPlayerAnim_link_fighter_jump_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_jump_kiru_finsh; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_kiru_finsh[] = dgPlayerAnim_link_fighter_jump_kiru_finsh; + #define dgPlayerAnim_link_fighter_jump_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru_finsh_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_jump_kiru_finsh_end[] = dgPlayerAnim_link_fighter_jump_kiru_finsh_end; -#else -static const char gPlayerAnim_link_fighter_jump_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_jump_kiru_finsh_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_kiru_finsh_end[] = dgPlayerAnim_link_fighter_jump_kiru_finsh_end; + #define dgPlayerAnim_link_fighter_jump_rollkiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_rollkiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_jump_rollkiru[] = dgPlayerAnim_link_fighter_jump_rollkiru; -#else -static const char gPlayerAnim_link_fighter_jump_rollkiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_jump_rollkiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_jump_rollkiru[] = dgPlayerAnim_link_fighter_jump_rollkiru; + #define dgPlayerAnim_link_fighter_landing_roll_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_landing_roll_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_landing_roll_long[] = dgPlayerAnim_link_fighter_landing_roll_long; -#else -static const char gPlayerAnim_link_fighter_landing_roll_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_landing_roll_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_landing_roll_long[] = dgPlayerAnim_link_fighter_landing_roll_long; + #define dgPlayerAnim_link_fighter_normal2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal2fighter" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_normal2fighter[] = dgPlayerAnim_link_fighter_normal2fighter; -#else -static const char gPlayerAnim_link_fighter_normal2fighter[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_normal2fighter; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal2fighter[] = dgPlayerAnim_link_fighter_normal2fighter; + #define dgPlayerAnim_002A78 "__OTR__objects/gameplay_keep/gPlayerAnim_002A78" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_002A78[] = dgPlayerAnim_002A78; -#else -static const char gPlayerAnim_002A78[] __attribute__((aligned (2))) = dgPlayerAnim_002A78; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_002A78[] = dgPlayerAnim_002A78; + #define dgPlayerAnim_link_fighter_normal_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_normal_kiru[] = dgPlayerAnim_link_fighter_normal_kiru; -#else -static const char gPlayerAnim_link_fighter_normal_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_normal_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru[] = dgPlayerAnim_link_fighter_normal_kiru; + #define dgPlayerAnim_link_fighter_normal_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_normal_kiru_endR[] = dgPlayerAnim_link_fighter_normal_kiru_endR; -#else -static const char gPlayerAnim_link_fighter_normal_kiru_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_normal_kiru_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_endR[] = dgPlayerAnim_link_fighter_normal_kiru_endR; + #define dgPlayerAnim_link_fighter_normal_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_normal_kiru_end[] = dgPlayerAnim_link_fighter_normal_kiru_end; -#else -static const char gPlayerAnim_link_fighter_normal_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_normal_kiru_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_end[] = dgPlayerAnim_link_fighter_normal_kiru_end; + #define dgPlayerAnim_link_fighter_normal_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_finsh" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_normal_kiru_finsh[] = dgPlayerAnim_link_fighter_normal_kiru_finsh; -#else -static const char gPlayerAnim_link_fighter_normal_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_normal_kiru_finsh; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_finsh[] = dgPlayerAnim_link_fighter_normal_kiru_finsh; + #define dgPlayerAnim_link_fighter_normal_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_finsh_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_normal_kiru_finsh_end[] = dgPlayerAnim_link_fighter_normal_kiru_finsh_end; -#else -static const char gPlayerAnim_link_fighter_normal_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_normal_kiru_finsh_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_normal_kiru_finsh_end[] = dgPlayerAnim_link_fighter_normal_kiru_finsh_end; + #define dgPlayerAnim_link_fighter_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_pierce_kiru[] = dgPlayerAnim_link_fighter_pierce_kiru; -#else -static const char gPlayerAnim_link_fighter_pierce_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_pierce_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru[] = dgPlayerAnim_link_fighter_pierce_kiru; + #define dgPlayerAnim_link_fighter_pierce_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_pierce_kiru_end[] = dgPlayerAnim_link_fighter_pierce_kiru_end; -#else -static const char gPlayerAnim_link_fighter_pierce_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_pierce_kiru_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru_end[] = dgPlayerAnim_link_fighter_pierce_kiru_end; + #define dgPlayerAnim_link_fighter_pierce_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_finsh" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_pierce_kiru_finsh[] = dgPlayerAnim_link_fighter_pierce_kiru_finsh; -#else -static const char gPlayerAnim_link_fighter_pierce_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_pierce_kiru_finsh; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru_finsh[] = dgPlayerAnim_link_fighter_pierce_kiru_finsh; + #define dgPlayerAnim_link_fighter_pierce_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_finsh_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_pierce_kiru_finsh_end[] = dgPlayerAnim_link_fighter_pierce_kiru_finsh_end; -#else -static const char gPlayerAnim_link_fighter_pierce_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_pierce_kiru_finsh_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_pierce_kiru_finsh_end[] = dgPlayerAnim_link_fighter_pierce_kiru_finsh_end; + #define dgPlayerAnim_link_fighter_power_jump_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_jump_kiru_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_power_jump_kiru_end[] = dgPlayerAnim_link_fighter_power_jump_kiru_end; -#else -static const char gPlayerAnim_link_fighter_power_jump_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_power_jump_kiru_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_jump_kiru_end[] = dgPlayerAnim_link_fighter_power_jump_kiru_end; + #define dgPlayerAnim_002AD0 "__OTR__objects/gameplay_keep/gPlayerAnim_002AD0" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_002AD0[] = dgPlayerAnim_002AD0; -#else -static const char gPlayerAnim_002AD0[] __attribute__((aligned (2))) = dgPlayerAnim_002AD0; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_002AD0[] = dgPlayerAnim_002AD0; + #define dgPlayerAnim_link_fighter_power_kiru_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_side_walk" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_power_kiru_side_walk[] = dgPlayerAnim_link_fighter_power_kiru_side_walk; -#else -static const char gPlayerAnim_link_fighter_power_kiru_side_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_power_kiru_side_walk; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_side_walk[] = dgPlayerAnim_link_fighter_power_kiru_side_walk; + #define dgPlayerAnim_link_fighter_power_kiru_startL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_startL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_power_kiru_startL[] = dgPlayerAnim_link_fighter_power_kiru_startL; -#else -static const char gPlayerAnim_link_fighter_power_kiru_startL[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_power_kiru_startL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_startL[] = dgPlayerAnim_link_fighter_power_kiru_startL; + #define dgPlayerAnim_link_fighter_power_kiru_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_start" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_power_kiru_start[] = dgPlayerAnim_link_fighter_power_kiru_start; -#else -static const char gPlayerAnim_link_fighter_power_kiru_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_power_kiru_start; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_start[] = dgPlayerAnim_link_fighter_power_kiru_start; + #define dgPlayerAnim_link_fighter_power_kiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_power_kiru_wait[] = dgPlayerAnim_link_fighter_power_kiru_wait; -#else -static const char gPlayerAnim_link_fighter_power_kiru_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_power_kiru_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_wait[] = dgPlayerAnim_link_fighter_power_kiru_wait; + #define dgPlayerAnim_link_fighter_power_kiru_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_wait_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_power_kiru_wait_end[] = dgPlayerAnim_link_fighter_power_kiru_wait_end; -#else -static const char gPlayerAnim_link_fighter_power_kiru_wait_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_power_kiru_wait_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_wait_end[] = dgPlayerAnim_link_fighter_power_kiru_wait_end; + #define dgPlayerAnim_link_fighter_power_kiru_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_walk" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_power_kiru_walk[] = dgPlayerAnim_link_fighter_power_kiru_walk; -#else -static const char gPlayerAnim_link_fighter_power_kiru_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_power_kiru_walk; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_power_kiru_walk[] = dgPlayerAnim_link_fighter_power_kiru_walk; + #define dgPlayerAnim_link_fighter_reboundR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_reboundR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_reboundR[] = dgPlayerAnim_link_fighter_reboundR; -#else -static const char gPlayerAnim_link_fighter_reboundR[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_reboundR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_reboundR[] = dgPlayerAnim_link_fighter_reboundR; + #define dgPlayerAnim_link_fighter_rebound "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_rebound[] = dgPlayerAnim_link_fighter_rebound; -#else -static const char gPlayerAnim_link_fighter_rebound[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_rebound; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rebound[] = dgPlayerAnim_link_fighter_rebound; + #define dgPlayerAnim_link_fighter_rebound_longR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound_longR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_rebound_longR[] = dgPlayerAnim_link_fighter_rebound_longR; -#else -static const char gPlayerAnim_link_fighter_rebound_longR[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_rebound_longR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rebound_longR[] = dgPlayerAnim_link_fighter_rebound_longR; + #define dgPlayerAnim_link_fighter_rebound_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_rebound_long[] = dgPlayerAnim_link_fighter_rebound_long; -#else -static const char gPlayerAnim_link_fighter_rebound_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_rebound_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rebound_long[] = dgPlayerAnim_link_fighter_rebound_long; + #define dgPlayerAnim_link_fighter_rolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rolling_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_rolling_kiru[] = dgPlayerAnim_link_fighter_rolling_kiru; -#else -static const char gPlayerAnim_link_fighter_rolling_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_rolling_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rolling_kiru[] = dgPlayerAnim_link_fighter_rolling_kiru; + #define dgPlayerAnim_link_fighter_rolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rolling_kiru_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_rolling_kiru_end[] = dgPlayerAnim_link_fighter_rolling_kiru_end; -#else -static const char gPlayerAnim_link_fighter_rolling_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_rolling_kiru_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_rolling_kiru_end[] = dgPlayerAnim_link_fighter_rolling_kiru_end; + #define dgPlayerAnim_link_fighter_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_run" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_run[] = dgPlayerAnim_link_fighter_run; -#else -static const char gPlayerAnim_link_fighter_run[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_run; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_run[] = dgPlayerAnim_link_fighter_run; + #define dgPlayerAnim_link_fighter_run_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_run_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_run_long[] = dgPlayerAnim_link_fighter_run_long; -#else -static const char gPlayerAnim_link_fighter_run_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_run_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_run_long[] = dgPlayerAnim_link_fighter_run_long; + #define dgPlayerAnim_002B48 "__OTR__objects/gameplay_keep/gPlayerAnim_002B48" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_002B48[] = dgPlayerAnim_002B48; -#else -static const char gPlayerAnim_002B48[] __attribute__((aligned (2))) = dgPlayerAnim_002B48; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_002B48[] = dgPlayerAnim_002B48; + #define dgPlayerAnim_002B50 "__OTR__objects/gameplay_keep/gPlayerAnim_002B50" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_002B50[] = dgPlayerAnim_002B50; -#else -static const char gPlayerAnim_002B50[] __attribute__((aligned (2))) = dgPlayerAnim_002B50; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_002B50[] = dgPlayerAnim_002B50; + #define dgPlayerAnim_link_fighter_side_walkL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walkL_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_side_walkL_long[] = dgPlayerAnim_link_fighter_side_walkL_long; -#else -static const char gPlayerAnim_link_fighter_side_walkL_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_side_walkL_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_side_walkL_long[] = dgPlayerAnim_link_fighter_side_walkL_long; + #define dgPlayerAnim_link_fighter_side_walkR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walkR_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_side_walkR_long[] = dgPlayerAnim_link_fighter_side_walkR_long; -#else -static const char gPlayerAnim_link_fighter_side_walkR_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_side_walkR_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_side_walkR_long[] = dgPlayerAnim_link_fighter_side_walkR_long; + #define dgPlayerAnim_link_fighter_side_walk_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walk_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_side_walk_long[] = dgPlayerAnim_link_fighter_side_walk_long; -#else -static const char gPlayerAnim_link_fighter_side_walk_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_side_walk_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_side_walk_long[] = dgPlayerAnim_link_fighter_side_walk_long; + #define dgPlayerAnim_link_fighter_turn_kiruL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_turn_kiruL[] = dgPlayerAnim_link_fighter_turn_kiruL; -#else -static const char gPlayerAnim_link_fighter_turn_kiruL[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_turn_kiruL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruL[] = dgPlayerAnim_link_fighter_turn_kiruL; + #define dgPlayerAnim_link_fighter_turn_kiruL_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruL_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_turn_kiruL_end[] = dgPlayerAnim_link_fighter_turn_kiruL_end; -#else -static const char gPlayerAnim_link_fighter_turn_kiruL_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_turn_kiruL_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruL_end[] = dgPlayerAnim_link_fighter_turn_kiruL_end; + #define dgPlayerAnim_link_fighter_turn_kiruR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_turn_kiruR[] = dgPlayerAnim_link_fighter_turn_kiruR; -#else -static const char gPlayerAnim_link_fighter_turn_kiruR[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_turn_kiruR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruR[] = dgPlayerAnim_link_fighter_turn_kiruR; + #define dgPlayerAnim_link_fighter_turn_kiruR_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruR_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_turn_kiruR_end[] = dgPlayerAnim_link_fighter_turn_kiruR_end; -#else -static const char gPlayerAnim_link_fighter_turn_kiruR_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_turn_kiruR_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_turn_kiruR_end[] = dgPlayerAnim_link_fighter_turn_kiruR_end; + #define dgPlayerAnim_link_fighter_upper_kiruR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_upper_kiruR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_upper_kiruR[] = dgPlayerAnim_link_fighter_upper_kiruR; -#else -static const char gPlayerAnim_link_fighter_upper_kiruR[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_upper_kiruR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_upper_kiruR[] = dgPlayerAnim_link_fighter_upper_kiruR; + #define dgPlayerAnim_link_fighter_upper_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_upper_pierce_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_upper_pierce_kiru[] = dgPlayerAnim_link_fighter_upper_pierce_kiru; -#else -static const char gPlayerAnim_link_fighter_upper_pierce_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_upper_pierce_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_upper_pierce_kiru[] = dgPlayerAnim_link_fighter_upper_pierce_kiru; + #define dgPlayerAnim_link_fighter_upper_pierce_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_upper_pierce_kiru_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_upper_pierce_kiru_end[] = dgPlayerAnim_link_fighter_upper_pierce_kiru_end; -#else -static const char gPlayerAnim_link_fighter_upper_pierce_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_upper_pierce_kiru_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_upper_pierce_kiru_end[] = dgPlayerAnim_link_fighter_upper_pierce_kiru_end; + #define dgPlayerAnim_link_fighter_wait2waitL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_wait2waitL_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_wait2waitL_long[] = dgPlayerAnim_link_fighter_wait2waitL_long; -#else -static const char gPlayerAnim_link_fighter_wait2waitL_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_wait2waitL_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_wait2waitL_long[] = dgPlayerAnim_link_fighter_wait2waitL_long; + #define dgPlayerAnim_link_fighter_wait2waitR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_wait2waitR_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_wait2waitR_long[] = dgPlayerAnim_link_fighter_wait2waitR_long; -#else -static const char gPlayerAnim_link_fighter_wait2waitR_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_wait2waitR_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_wait2waitR_long[] = dgPlayerAnim_link_fighter_wait2waitR_long; + #define dgPlayerAnim_link_fighter_waitL2wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitL2wait_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_waitL2wait_long[] = dgPlayerAnim_link_fighter_waitL2wait_long; -#else -static const char gPlayerAnim_link_fighter_waitL2wait_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_waitL2wait_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitL2wait_long[] = dgPlayerAnim_link_fighter_waitL2wait_long; + #define dgPlayerAnim_link_fighter_waitL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitL_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_waitL_long[] = dgPlayerAnim_link_fighter_waitL_long; -#else -static const char gPlayerAnim_link_fighter_waitL_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_waitL_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitL_long[] = dgPlayerAnim_link_fighter_waitL_long; + #define dgPlayerAnim_link_fighter_waitR2wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitR2wait_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_waitR2wait_long[] = dgPlayerAnim_link_fighter_waitR2wait_long; -#else -static const char gPlayerAnim_link_fighter_waitR2wait_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_waitR2wait_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitR2wait_long[] = dgPlayerAnim_link_fighter_waitR2wait_long; + #define dgPlayerAnim_link_fighter_waitR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitR_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_waitR_long[] = dgPlayerAnim_link_fighter_waitR_long; -#else -static const char gPlayerAnim_link_fighter_waitR_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_waitR_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_waitR_long[] = dgPlayerAnim_link_fighter_waitR_long; + #define dgPlayerAnim_002BD8 "__OTR__objects/gameplay_keep/gPlayerAnim_002BD8" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_002BD8[] = dgPlayerAnim_002BD8; -#else -static const char gPlayerAnim_002BD8[] __attribute__((aligned (2))) = dgPlayerAnim_002BD8; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_002BD8[] = dgPlayerAnim_002BD8; + #define dgPlayerAnim_link_fighter_wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_wait_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_wait_long[] = dgPlayerAnim_link_fighter_wait_long; -#else -static const char gPlayerAnim_link_fighter_wait_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_wait_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_wait_long[] = dgPlayerAnim_link_fighter_wait_long; + #define dgPlayerAnim_link_fighter_walk_endL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_endL_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_walk_endL_long[] = dgPlayerAnim_link_fighter_walk_endL_long; -#else -static const char gPlayerAnim_link_fighter_walk_endL_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_walk_endL_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_walk_endL_long[] = dgPlayerAnim_link_fighter_walk_endL_long; + #define dgPlayerAnim_link_fighter_walk_endR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_endR_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_walk_endR_long[] = dgPlayerAnim_link_fighter_walk_endR_long; -#else -static const char gPlayerAnim_link_fighter_walk_endR_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_walk_endR_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_walk_endR_long[] = dgPlayerAnim_link_fighter_walk_endR_long; + #define dgPlayerAnim_link_fighter_walk_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fighter_walk_long[] = dgPlayerAnim_link_fighter_walk_long; -#else -static const char gPlayerAnim_link_fighter_walk_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_walk_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fighter_walk_long[] = dgPlayerAnim_link_fighter_walk_long; + #define dgPlayerAnim_link_fishing_fish_catch "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_fish_catch" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fishing_fish_catch[] = dgPlayerAnim_link_fishing_fish_catch; -#else -static const char gPlayerAnim_link_fishing_fish_catch[] __attribute__((aligned (2))) = dgPlayerAnim_link_fishing_fish_catch; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_fish_catch[] = dgPlayerAnim_link_fishing_fish_catch; + #define dgPlayerAnim_link_fishing_fish_catch_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_fish_catch_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fishing_fish_catch_end[] = dgPlayerAnim_link_fishing_fish_catch_end; -#else -static const char gPlayerAnim_link_fishing_fish_catch_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fishing_fish_catch_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_fish_catch_end[] = dgPlayerAnim_link_fishing_fish_catch_end; + #define dgPlayerAnim_link_fishing_reel_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_reel_down" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fishing_reel_down[] = dgPlayerAnim_link_fishing_reel_down; -#else -static const char gPlayerAnim_link_fishing_reel_down[] __attribute__((aligned (2))) = dgPlayerAnim_link_fishing_reel_down; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_reel_down[] = dgPlayerAnim_link_fishing_reel_down; + #define dgPlayerAnim_link_fishing_reel_left "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_reel_left" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fishing_reel_left[] = dgPlayerAnim_link_fishing_reel_left; -#else -static const char gPlayerAnim_link_fishing_reel_left[] __attribute__((aligned (2))) = dgPlayerAnim_link_fishing_reel_left; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_reel_left[] = dgPlayerAnim_link_fishing_reel_left; + #define dgPlayerAnim_link_fishing_reel_right "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_reel_right" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fishing_reel_right[] = dgPlayerAnim_link_fishing_reel_right; -#else -static const char gPlayerAnim_link_fishing_reel_right[] __attribute__((aligned (2))) = dgPlayerAnim_link_fishing_reel_right; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_reel_right[] = dgPlayerAnim_link_fishing_reel_right; + #define dgPlayerAnim_link_fishing_reel_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_reel_up" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fishing_reel_up[] = dgPlayerAnim_link_fishing_reel_up; -#else -static const char gPlayerAnim_link_fishing_reel_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_fishing_reel_up; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_reel_up[] = dgPlayerAnim_link_fishing_reel_up; + #define dgPlayerAnim_link_fishing_throw "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_throw" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fishing_throw[] = dgPlayerAnim_link_fishing_throw; -#else -static const char gPlayerAnim_link_fishing_throw[] __attribute__((aligned (2))) = dgPlayerAnim_link_fishing_throw; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_throw[] = dgPlayerAnim_link_fishing_throw; + #define dgPlayerAnim_link_fishing_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_fishing_wait[] = dgPlayerAnim_link_fishing_wait; -#else -static const char gPlayerAnim_link_fishing_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_fishing_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_fishing_wait[] = dgPlayerAnim_link_fishing_wait; + #define dgPlayerAnim_link_hammer_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_hit" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hammer_hit[] = dgPlayerAnim_link_hammer_hit; -#else -static const char gPlayerAnim_link_hammer_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_hit; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_hit[] = dgPlayerAnim_link_hammer_hit; + #define dgPlayerAnim_link_hammer_hit_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_hit_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hammer_hit_endR[] = dgPlayerAnim_link_hammer_hit_endR; -#else -static const char gPlayerAnim_link_hammer_hit_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_hit_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_hit_endR[] = dgPlayerAnim_link_hammer_hit_endR; + #define dgPlayerAnim_link_hammer_hit_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_hit_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hammer_hit_end[] = dgPlayerAnim_link_hammer_hit_end; -#else -static const char gPlayerAnim_link_hammer_hit_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_hit_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_hit_end[] = dgPlayerAnim_link_hammer_hit_end; + #define dgPlayerAnim_link_hammer_long2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_long2free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hammer_long2free[] = dgPlayerAnim_link_hammer_long2free; -#else -static const char gPlayerAnim_link_hammer_long2free[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_long2free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_long2free[] = dgPlayerAnim_link_hammer_long2free; + #define dgPlayerAnim_link_hammer_long2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_long2long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hammer_long2long[] = dgPlayerAnim_link_hammer_long2long; -#else -static const char gPlayerAnim_link_hammer_long2long[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_long2long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_long2long[] = dgPlayerAnim_link_hammer_long2long; + #define dgPlayerAnim_link_hammer_normal2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_normal2long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hammer_normal2long[] = dgPlayerAnim_link_hammer_normal2long; -#else -static const char gPlayerAnim_link_hammer_normal2long[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_normal2long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_normal2long[] = dgPlayerAnim_link_hammer_normal2long; + #define dgPlayerAnim_link_hammer_side_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hammer_side_hit[] = dgPlayerAnim_link_hammer_side_hit; -#else -static const char gPlayerAnim_link_hammer_side_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_side_hit; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_side_hit[] = dgPlayerAnim_link_hammer_side_hit; + #define dgPlayerAnim_link_hammer_side_hit_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hammer_side_hit_endR[] = dgPlayerAnim_link_hammer_side_hit_endR; -#else -static const char gPlayerAnim_link_hammer_side_hit_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_side_hit_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_side_hit_endR[] = dgPlayerAnim_link_hammer_side_hit_endR; + #define dgPlayerAnim_link_hammer_side_hit_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hammer_side_hit_end[] = dgPlayerAnim_link_hammer_side_hit_end; -#else -static const char gPlayerAnim_link_hammer_side_hit_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_side_hit_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hammer_side_hit_end[] = dgPlayerAnim_link_hammer_side_hit_end; + #define dgPlayerAnim_link_hatto_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_hatto_demo" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hatto_demo[] = dgPlayerAnim_link_hatto_demo; -#else -static const char gPlayerAnim_link_hatto_demo[] __attribute__((aligned (2))) = dgPlayerAnim_link_hatto_demo; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hatto_demo[] = dgPlayerAnim_link_hatto_demo; + #define dgPlayerAnim_link_hook_fly_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_fly_start" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hook_fly_start[] = dgPlayerAnim_link_hook_fly_start; -#else -static const char gPlayerAnim_link_hook_fly_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_hook_fly_start; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_fly_start[] = dgPlayerAnim_link_hook_fly_start; + #define dgPlayerAnim_link_hook_fly_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_fly_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hook_fly_wait[] = dgPlayerAnim_link_hook_fly_wait; -#else -static const char gPlayerAnim_link_hook_fly_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_hook_fly_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_fly_wait[] = dgPlayerAnim_link_hook_fly_wait; + #define dgPlayerAnim_link_hook_shot_ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_shot_ready" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hook_shot_ready[] = dgPlayerAnim_link_hook_shot_ready; -#else -static const char gPlayerAnim_link_hook_shot_ready[] __attribute__((aligned (2))) = dgPlayerAnim_link_hook_shot_ready; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_shot_ready[] = dgPlayerAnim_link_hook_shot_ready; + #define dgPlayerAnim_link_hook_side_runL "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_side_runL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hook_side_runL[] = dgPlayerAnim_link_hook_side_runL; -#else -static const char gPlayerAnim_link_hook_side_runL[] __attribute__((aligned (2))) = dgPlayerAnim_link_hook_side_runL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_side_runL[] = dgPlayerAnim_link_hook_side_runL; + #define dgPlayerAnim_link_hook_side_runR "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_side_runR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hook_side_runR[] = dgPlayerAnim_link_hook_side_runR; -#else -static const char gPlayerAnim_link_hook_side_runR[] __attribute__((aligned (2))) = dgPlayerAnim_link_hook_side_runR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_side_runR[] = dgPlayerAnim_link_hook_side_runR; + #define dgPlayerAnim_link_hook_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_side_walk" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hook_side_walk[] = dgPlayerAnim_link_hook_side_walk; -#else -static const char gPlayerAnim_link_hook_side_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_hook_side_walk; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_side_walk[] = dgPlayerAnim_link_hook_side_walk; + #define dgPlayerAnim_link_hook_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hook_wait[] = dgPlayerAnim_link_hook_wait; -#else -static const char gPlayerAnim_link_hook_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_hook_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_wait[] = dgPlayerAnim_link_hook_wait; + #define dgPlayerAnim_link_hook_walk2ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_walk2ready" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_hook_walk2ready[] = dgPlayerAnim_link_hook_walk2ready; -#else -static const char gPlayerAnim_link_hook_walk2ready[] __attribute__((aligned (2))) = dgPlayerAnim_link_hook_walk2ready; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_hook_walk2ready[] = dgPlayerAnim_link_hook_walk2ready; + #define dgPlayerAnim_link_last_hit_motion1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_last_hit_motion1" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_last_hit_motion1[] = dgPlayerAnim_link_last_hit_motion1; -#else -static const char gPlayerAnim_link_last_hit_motion1[] __attribute__((aligned (2))) = dgPlayerAnim_link_last_hit_motion1; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_last_hit_motion1[] = dgPlayerAnim_link_last_hit_motion1; + #define dgPlayerAnim_link_last_hit_motion2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_last_hit_motion2" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_last_hit_motion2[] = dgPlayerAnim_link_last_hit_motion2; -#else -static const char gPlayerAnim_link_last_hit_motion2[] __attribute__((aligned (2))) = dgPlayerAnim_link_last_hit_motion2; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_last_hit_motion2[] = dgPlayerAnim_link_last_hit_motion2; + #define dgPlayerAnim_link_magic_honoo1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo1" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_magic_honoo1[] = dgPlayerAnim_link_magic_honoo1; -#else -static const char gPlayerAnim_link_magic_honoo1[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_honoo1; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_honoo1[] = dgPlayerAnim_link_magic_honoo1; + #define dgPlayerAnim_link_magic_honoo2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo2" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_magic_honoo2[] = dgPlayerAnim_link_magic_honoo2; -#else -static const char gPlayerAnim_link_magic_honoo2[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_honoo2; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_honoo2[] = dgPlayerAnim_link_magic_honoo2; + #define dgPlayerAnim_link_magic_honoo3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo3" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_magic_honoo3[] = dgPlayerAnim_link_magic_honoo3; -#else -static const char gPlayerAnim_link_magic_honoo3[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_honoo3; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_honoo3[] = dgPlayerAnim_link_magic_honoo3; + #define dgPlayerAnim_link_magic_kaze1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze1" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_magic_kaze1[] = dgPlayerAnim_link_magic_kaze1; -#else -static const char gPlayerAnim_link_magic_kaze1[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_kaze1; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_kaze1[] = dgPlayerAnim_link_magic_kaze1; + #define dgPlayerAnim_link_magic_kaze2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze2" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_magic_kaze2[] = dgPlayerAnim_link_magic_kaze2; -#else -static const char gPlayerAnim_link_magic_kaze2[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_kaze2; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_kaze2[] = dgPlayerAnim_link_magic_kaze2; + #define dgPlayerAnim_link_magic_kaze3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze3" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_magic_kaze3[] = dgPlayerAnim_link_magic_kaze3; -#else -static const char gPlayerAnim_link_magic_kaze3[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_kaze3; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_kaze3[] = dgPlayerAnim_link_magic_kaze3; + #define dgPlayerAnim_link_magic_tamashii1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii1" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_magic_tamashii1[] = dgPlayerAnim_link_magic_tamashii1; -#else -static const char gPlayerAnim_link_magic_tamashii1[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_tamashii1; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tamashii1[] = dgPlayerAnim_link_magic_tamashii1; + #define dgPlayerAnim_link_magic_tamashii2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii2" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_magic_tamashii2[] = dgPlayerAnim_link_magic_tamashii2; -#else -static const char gPlayerAnim_link_magic_tamashii2[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_tamashii2; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tamashii2[] = dgPlayerAnim_link_magic_tamashii2; + #define dgPlayerAnim_link_magic_tamashii3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii3" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_magic_tamashii3[] = dgPlayerAnim_link_magic_tamashii3; -#else -static const char gPlayerAnim_link_magic_tamashii3[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_tamashii3; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tamashii3[] = dgPlayerAnim_link_magic_tamashii3; + #define dgPlayerAnim_link_magic_tame "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tame" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_magic_tame[] = dgPlayerAnim_link_magic_tame; -#else -static const char gPlayerAnim_link_magic_tame[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_tame; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tame[] = dgPlayerAnim_link_magic_tame; + #define dgPlayerAnim_link_magic_tame_kaijyo "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tame_kaijyo" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_magic_tame_kaijyo[] = dgPlayerAnim_link_magic_tame_kaijyo; -#else -static const char gPlayerAnim_link_magic_tame_kaijyo[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_tame_kaijyo; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_magic_tame_kaijyo[] = dgPlayerAnim_link_magic_tame_kaijyo; + #define dgPlayerAnim_link_normal_100step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_100step_up" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_100step_up[] = dgPlayerAnim_link_normal_100step_up; -#else -static const char gPlayerAnim_link_normal_100step_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_100step_up; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_100step_up[] = dgPlayerAnim_link_normal_100step_up; + #define dgPlayerAnim_link_normal_150step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_150step_up" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_150step_up[] = dgPlayerAnim_link_normal_150step_up; -#else -static const char gPlayerAnim_link_normal_150step_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_150step_up; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_150step_up[] = dgPlayerAnim_link_normal_150step_up; + #define dgPlayerAnim_link_normal_250jump_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_250jump_start" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_250jump_start[] = dgPlayerAnim_link_normal_250jump_start; -#else -static const char gPlayerAnim_link_normal_250jump_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_250jump_start; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_250jump_start[] = dgPlayerAnim_link_normal_250jump_start; + #define dgPlayerAnim_002D50 "__OTR__objects/gameplay_keep/gPlayerAnim_002D50" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_002D50[] = dgPlayerAnim_002D50; -#else -static const char gPlayerAnim_002D50[] __attribute__((aligned (2))) = dgPlayerAnim_002D50; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_002D50[] = dgPlayerAnim_002D50; + #define dgPlayerAnim_link_normal_45_turn "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_45_turn" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_45_turn[] = dgPlayerAnim_link_normal_45_turn; -#else -static const char gPlayerAnim_link_normal_45_turn[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_45_turn; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_45_turn[] = dgPlayerAnim_link_normal_45_turn; + #define dgPlayerAnim_link_normal_45_turn_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_45_turn_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_45_turn_free[] = dgPlayerAnim_link_normal_45_turn_free; -#else -static const char gPlayerAnim_link_normal_45_turn_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_45_turn_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_45_turn_free[] = dgPlayerAnim_link_normal_45_turn_free; + #define dgPlayerAnim_link_normal_Fclimb_hold2upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_hold2upL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_Fclimb_hold2upL[] = dgPlayerAnim_link_normal_Fclimb_hold2upL; -#else -static const char gPlayerAnim_link_normal_Fclimb_hold2upL[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_Fclimb_hold2upL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_hold2upL[] = dgPlayerAnim_link_normal_Fclimb_hold2upL; + #define dgPlayerAnim_link_normal_Fclimb_sideL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_sideL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_Fclimb_sideL[] = dgPlayerAnim_link_normal_Fclimb_sideL; -#else -static const char gPlayerAnim_link_normal_Fclimb_sideL[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_Fclimb_sideL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_sideL[] = dgPlayerAnim_link_normal_Fclimb_sideL; + #define dgPlayerAnim_link_normal_Fclimb_sideR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_sideR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_Fclimb_sideR[] = dgPlayerAnim_link_normal_Fclimb_sideR; -#else -static const char gPlayerAnim_link_normal_Fclimb_sideR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_Fclimb_sideR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_sideR[] = dgPlayerAnim_link_normal_Fclimb_sideR; + #define dgPlayerAnim_link_normal_Fclimb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_startA" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_Fclimb_startA[] = dgPlayerAnim_link_normal_Fclimb_startA; -#else -static const char gPlayerAnim_link_normal_Fclimb_startA[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_Fclimb_startA; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_startA[] = dgPlayerAnim_link_normal_Fclimb_startA; + #define dgPlayerAnim_link_normal_Fclimb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_startB" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_Fclimb_startB[] = dgPlayerAnim_link_normal_Fclimb_startB; -#else -static const char gPlayerAnim_link_normal_Fclimb_startB[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_Fclimb_startB; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_startB[] = dgPlayerAnim_link_normal_Fclimb_startB; + #define dgPlayerAnim_link_normal_Fclimb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_upL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_Fclimb_upL[] = dgPlayerAnim_link_normal_Fclimb_upL; -#else -static const char gPlayerAnim_link_normal_Fclimb_upL[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_Fclimb_upL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_upL[] = dgPlayerAnim_link_normal_Fclimb_upL; + #define dgPlayerAnim_link_normal_Fclimb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_upR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_Fclimb_upR[] = dgPlayerAnim_link_normal_Fclimb_upR; -#else -static const char gPlayerAnim_link_normal_Fclimb_upR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_Fclimb_upR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_Fclimb_upR[] = dgPlayerAnim_link_normal_Fclimb_upR; + #define dgPlayerAnim_link_normal_back_brake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_brake" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_back_brake[] = dgPlayerAnim_link_normal_back_brake; -#else -static const char gPlayerAnim_link_normal_back_brake[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_brake; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_brake[] = dgPlayerAnim_link_normal_back_brake; + #define dgPlayerAnim_link_normal_back_brake_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_brake_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_back_brake_end[] = dgPlayerAnim_link_normal_back_brake_end; -#else -static const char gPlayerAnim_link_normal_back_brake_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_brake_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_brake_end[] = dgPlayerAnim_link_normal_back_brake_end; + #define dgPlayerAnim_link_normal_back_downA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_downA" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_back_downA[] = dgPlayerAnim_link_normal_back_downA; -#else -static const char gPlayerAnim_link_normal_back_downA[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_downA; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_downA[] = dgPlayerAnim_link_normal_back_downA; + #define dgPlayerAnim_link_normal_back_downB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_downB" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_back_downB[] = dgPlayerAnim_link_normal_back_downB; -#else -static const char gPlayerAnim_link_normal_back_downB[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_downB; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_downB[] = dgPlayerAnim_link_normal_back_downB; + #define dgPlayerAnim_link_normal_back_down_wake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_down_wake" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_back_down_wake[] = dgPlayerAnim_link_normal_back_down_wake; -#else -static const char gPlayerAnim_link_normal_back_down_wake[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_down_wake; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_down_wake[] = dgPlayerAnim_link_normal_back_down_wake; + #define dgPlayerAnim_link_normal_back_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_hit" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_back_hit[] = dgPlayerAnim_link_normal_back_hit; -#else -static const char gPlayerAnim_link_normal_back_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_hit; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_hit[] = dgPlayerAnim_link_normal_back_hit; + #define dgPlayerAnim_link_normal_back_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_run" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_back_run[] = dgPlayerAnim_link_normal_back_run; -#else -static const char gPlayerAnim_link_normal_back_run[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_run; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_run[] = dgPlayerAnim_link_normal_back_run; + #define dgPlayerAnim_link_normal_back_shitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_shitR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_back_shitR[] = dgPlayerAnim_link_normal_back_shitR; -#else -static const char gPlayerAnim_link_normal_back_shitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_shitR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_shitR[] = dgPlayerAnim_link_normal_back_shitR; + #define dgPlayerAnim_link_normal_back_shit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_shit" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_back_shit[] = dgPlayerAnim_link_normal_back_shit; -#else -static const char gPlayerAnim_link_normal_back_shit[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_shit; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_shit[] = dgPlayerAnim_link_normal_back_shit; + #define dgPlayerAnim_link_normal_back_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_walk" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_back_walk[] = dgPlayerAnim_link_normal_back_walk; -#else -static const char gPlayerAnim_link_normal_back_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_walk; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_back_walk[] = dgPlayerAnim_link_normal_back_walk; + #define dgPlayerAnim_link_normal_backspace "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_backspace" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_backspace[] = dgPlayerAnim_link_normal_backspace; -#else -static const char gPlayerAnim_link_normal_backspace[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_backspace; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_backspace[] = dgPlayerAnim_link_normal_backspace; + #define dgPlayerAnim_link_normal_box_kick "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_box_kick" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_box_kick[] = dgPlayerAnim_link_normal_box_kick; -#else -static const char gPlayerAnim_link_normal_box_kick[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_box_kick; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_box_kick[] = dgPlayerAnim_link_normal_box_kick; + #define dgPlayerAnim_link_normal_carryB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_carryB[] = dgPlayerAnim_link_normal_carryB; -#else -static const char gPlayerAnim_link_normal_carryB[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_carryB; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_carryB[] = dgPlayerAnim_link_normal_carryB; + #define dgPlayerAnim_link_normal_carryB_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_carryB_free[] = dgPlayerAnim_link_normal_carryB_free; -#else -static const char gPlayerAnim_link_normal_carryB_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_carryB_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_carryB_free[] = dgPlayerAnim_link_normal_carryB_free; + #define dgPlayerAnim_link_normal_carryB_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_carryB_wait[] = dgPlayerAnim_link_normal_carryB_wait; -#else -static const char gPlayerAnim_link_normal_carryB_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_carryB_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_carryB_wait[] = dgPlayerAnim_link_normal_carryB_wait; + #define dgPlayerAnim_link_normal_check "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_check[] = dgPlayerAnim_link_normal_check; -#else -static const char gPlayerAnim_link_normal_check[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_check; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check[] = dgPlayerAnim_link_normal_check; + #define dgPlayerAnim_link_normal_check_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_check_end[] = dgPlayerAnim_link_normal_check_end; -#else -static const char gPlayerAnim_link_normal_check_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_check_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_end[] = dgPlayerAnim_link_normal_check_end; + #define dgPlayerAnim_link_normal_check_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_end_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_check_end_free[] = dgPlayerAnim_link_normal_check_end_free; -#else -static const char gPlayerAnim_link_normal_check_end_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_check_end_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_end_free[] = dgPlayerAnim_link_normal_check_end_free; + #define dgPlayerAnim_link_normal_check_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_check_free[] = dgPlayerAnim_link_normal_check_free; -#else -static const char gPlayerAnim_link_normal_check_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_check_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_free[] = dgPlayerAnim_link_normal_check_free; + #define dgPlayerAnim_link_normal_check_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_check_wait[] = dgPlayerAnim_link_normal_check_wait; -#else -static const char gPlayerAnim_link_normal_check_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_check_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_wait[] = dgPlayerAnim_link_normal_check_wait; + #define dgPlayerAnim_link_normal_check_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_wait_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_check_wait_free[] = dgPlayerAnim_link_normal_check_wait_free; -#else -static const char gPlayerAnim_link_normal_check_wait_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_check_wait_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_check_wait_free[] = dgPlayerAnim_link_normal_check_wait_free; + #define dgPlayerAnim_link_normal_climb_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_down" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_down[] = dgPlayerAnim_link_normal_climb_down; -#else -static const char gPlayerAnim_link_normal_climb_down[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_down; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_down[] = dgPlayerAnim_link_normal_climb_down; + #define dgPlayerAnim_link_normal_climb_endAL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endAL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_endAL[] = dgPlayerAnim_link_normal_climb_endAL; -#else -static const char gPlayerAnim_link_normal_climb_endAL[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_endAL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endAL[] = dgPlayerAnim_link_normal_climb_endAL; + #define dgPlayerAnim_link_normal_climb_endAR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endAR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_endAR[] = dgPlayerAnim_link_normal_climb_endAR; -#else -static const char gPlayerAnim_link_normal_climb_endAR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_endAR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endAR[] = dgPlayerAnim_link_normal_climb_endAR; + #define dgPlayerAnim_link_normal_climb_endBL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endBL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_endBL[] = dgPlayerAnim_link_normal_climb_endBL; -#else -static const char gPlayerAnim_link_normal_climb_endBL[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_endBL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endBL[] = dgPlayerAnim_link_normal_climb_endBL; + #define dgPlayerAnim_link_normal_climb_endBR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endBR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_endBR[] = dgPlayerAnim_link_normal_climb_endBR; -#else -static const char gPlayerAnim_link_normal_climb_endBR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_endBR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_endBR[] = dgPlayerAnim_link_normal_climb_endBR; + #define dgPlayerAnim_link_normal_climb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_startA" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_startA[] = dgPlayerAnim_link_normal_climb_startA; -#else -static const char gPlayerAnim_link_normal_climb_startA[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_startA; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_startA[] = dgPlayerAnim_link_normal_climb_startA; + #define dgPlayerAnim_link_normal_climb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_startB" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_startB[] = dgPlayerAnim_link_normal_climb_startB; -#else -static const char gPlayerAnim_link_normal_climb_startB[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_startB; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_startB[] = dgPlayerAnim_link_normal_climb_startB; + #define dgPlayerAnim_link_normal_climb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_upL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_upL[] = dgPlayerAnim_link_normal_climb_upL; -#else -static const char gPlayerAnim_link_normal_climb_upL[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_upL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_upL[] = dgPlayerAnim_link_normal_climb_upL; + #define dgPlayerAnim_link_normal_climb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_upR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_upR[] = dgPlayerAnim_link_normal_climb_upR; -#else -static const char gPlayerAnim_link_normal_climb_upR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_upR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_upR[] = dgPlayerAnim_link_normal_climb_upR; + #define dgPlayerAnim_link_normal_climb_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_up" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_up[] = dgPlayerAnim_link_normal_climb_up; -#else -static const char gPlayerAnim_link_normal_climb_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_up; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_climb_up[] = dgPlayerAnim_link_normal_climb_up; + #define dgPlayerAnim_link_normal_damage_run_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_damage_run_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_damage_run_free[] = dgPlayerAnim_link_normal_damage_run_free; -#else -static const char gPlayerAnim_link_normal_damage_run_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_damage_run_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_damage_run_free[] = dgPlayerAnim_link_normal_damage_run_free; + #define dgPlayerAnim_link_normal_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_defense[] = dgPlayerAnim_link_normal_defense; -#else -static const char gPlayerAnim_link_normal_defense[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_defense; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense[] = dgPlayerAnim_link_normal_defense; + #define dgPlayerAnim_link_normal_defense_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_defense_end[] = dgPlayerAnim_link_normal_defense_end; -#else -static const char gPlayerAnim_link_normal_defense_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_defense_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_end[] = dgPlayerAnim_link_normal_defense_end; + #define dgPlayerAnim_link_normal_defense_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_end_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_defense_end_free[] = dgPlayerAnim_link_normal_defense_end_free; -#else -static const char gPlayerAnim_link_normal_defense_end_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_defense_end_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_end_free[] = dgPlayerAnim_link_normal_defense_end_free; + #define dgPlayerAnim_link_normal_defense_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_defense_free[] = dgPlayerAnim_link_normal_defense_free; -#else -static const char gPlayerAnim_link_normal_defense_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_defense_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_free[] = dgPlayerAnim_link_normal_defense_free; + #define dgPlayerAnim_link_normal_defense_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_hit" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_defense_hit[] = dgPlayerAnim_link_normal_defense_hit; -#else -static const char gPlayerAnim_link_normal_defense_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_defense_hit; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_hit[] = dgPlayerAnim_link_normal_defense_hit; + #define dgPlayerAnim_link_normal_defense_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_kiru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_defense_kiru[] = dgPlayerAnim_link_normal_defense_kiru; -#else -static const char gPlayerAnim_link_normal_defense_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_defense_kiru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_kiru[] = dgPlayerAnim_link_normal_defense_kiru; + #define dgPlayerAnim_link_normal_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_defense_wait[] = dgPlayerAnim_link_normal_defense_wait; -#else -static const char gPlayerAnim_link_normal_defense_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_defense_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_wait[] = dgPlayerAnim_link_normal_defense_wait; + #define dgPlayerAnim_link_normal_defense_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_wait_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_defense_wait_free[] = dgPlayerAnim_link_normal_defense_wait_free; -#else -static const char gPlayerAnim_link_normal_defense_wait_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_defense_wait_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_defense_wait_free[] = dgPlayerAnim_link_normal_defense_wait_free; + #define dgPlayerAnim_link_normal_down_slope_slip "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_down_slope_slip[] = dgPlayerAnim_link_normal_down_slope_slip; -#else -static const char gPlayerAnim_link_normal_down_slope_slip[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_down_slope_slip; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip[] = dgPlayerAnim_link_normal_down_slope_slip; + #define dgPlayerAnim_link_normal_down_slope_slip_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_down_slope_slip_end[] = dgPlayerAnim_link_normal_down_slope_slip_end; -#else -static const char gPlayerAnim_link_normal_down_slope_slip_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_down_slope_slip_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip_end[] = dgPlayerAnim_link_normal_down_slope_slip_end; + #define dgPlayerAnim_link_normal_down_slope_slip_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_down_slope_slip_end_free[] = dgPlayerAnim_link_normal_down_slope_slip_end_free; -#else -static const char gPlayerAnim_link_normal_down_slope_slip_end_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_down_slope_slip_end_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip_end_free[] = dgPlayerAnim_link_normal_down_slope_slip_end_free; + #define dgPlayerAnim_link_normal_down_slope_slip_end_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_down_slope_slip_end_long[] = dgPlayerAnim_link_normal_down_slope_slip_end_long; -#else -static const char gPlayerAnim_link_normal_down_slope_slip_end_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_down_slope_slip_end_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_down_slope_slip_end_long[] = dgPlayerAnim_link_normal_down_slope_slip_end_long; + #define dgPlayerAnim_link_normal_electric_shock "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_electric_shock" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_electric_shock[] = dgPlayerAnim_link_normal_electric_shock; -#else -static const char gPlayerAnim_link_normal_electric_shock[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_electric_shock; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_electric_shock[] = dgPlayerAnim_link_normal_electric_shock; + #define dgPlayerAnim_link_normal_electric_shock_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_electric_shock_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_electric_shock_end[] = dgPlayerAnim_link_normal_electric_shock_end; -#else -static const char gPlayerAnim_link_normal_electric_shock_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_electric_shock_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_electric_shock_end[] = dgPlayerAnim_link_normal_electric_shock_end; + #define dgPlayerAnim_link_normal_fall "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_fall[] = dgPlayerAnim_link_normal_fall; -#else -static const char gPlayerAnim_link_normal_fall[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_fall; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall[] = dgPlayerAnim_link_normal_fall; + #define dgPlayerAnim_link_normal_fall_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_up" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_fall_up[] = dgPlayerAnim_link_normal_fall_up; -#else -static const char gPlayerAnim_link_normal_fall_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_fall_up; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall_up[] = dgPlayerAnim_link_normal_fall_up; + #define dgPlayerAnim_link_normal_fall_up_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_up_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_fall_up_free[] = dgPlayerAnim_link_normal_fall_up_free; -#else -static const char gPlayerAnim_link_normal_fall_up_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_fall_up_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall_up_free[] = dgPlayerAnim_link_normal_fall_up_free; + #define dgPlayerAnim_link_normal_fall_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_fall_wait[] = dgPlayerAnim_link_normal_fall_wait; -#else -static const char gPlayerAnim_link_normal_fall_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_fall_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fall_wait[] = dgPlayerAnim_link_normal_fall_wait; + #define dgPlayerAnim_link_normal_fighter2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fighter2free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_fighter2free[] = dgPlayerAnim_link_normal_fighter2free; -#else -static const char gPlayerAnim_link_normal_fighter2free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_fighter2free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_fighter2free[] = dgPlayerAnim_link_normal_fighter2free; + #define dgPlayerAnim_link_normal_free2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2bom" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_free2bom[] = dgPlayerAnim_link_normal_free2bom; -#else -static const char gPlayerAnim_link_normal_free2bom[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_free2bom; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2bom[] = dgPlayerAnim_link_normal_free2bom; + #define dgPlayerAnim_link_normal_free2fighter_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2fighter_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_free2fighter_free[] = dgPlayerAnim_link_normal_free2fighter_free; -#else -static const char gPlayerAnim_link_normal_free2fighter_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_free2fighter_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2fighter_free[] = dgPlayerAnim_link_normal_free2fighter_free; + #define dgPlayerAnim_link_normal_free2freeB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2freeB" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_free2freeB[] = dgPlayerAnim_link_normal_free2freeB; -#else -static const char gPlayerAnim_link_normal_free2freeB[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_free2freeB; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2freeB[] = dgPlayerAnim_link_normal_free2freeB; + #define dgPlayerAnim_link_normal_free2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_free2free[] = dgPlayerAnim_link_normal_free2free; -#else -static const char gPlayerAnim_link_normal_free2free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_free2free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_free2free[] = dgPlayerAnim_link_normal_free2free; + #define dgPlayerAnim_link_normal_front_downA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_downA" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_front_downA[] = dgPlayerAnim_link_normal_front_downA; -#else -static const char gPlayerAnim_link_normal_front_downA[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_front_downA; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_downA[] = dgPlayerAnim_link_normal_front_downA; + #define dgPlayerAnim_link_normal_front_downB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_downB" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_front_downB[] = dgPlayerAnim_link_normal_front_downB; -#else -static const char gPlayerAnim_link_normal_front_downB[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_front_downB; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_downB[] = dgPlayerAnim_link_normal_front_downB; + #define dgPlayerAnim_link_normal_front_down_wake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_down_wake" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_front_down_wake[] = dgPlayerAnim_link_normal_front_down_wake; -#else -static const char gPlayerAnim_link_normal_front_down_wake[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_front_down_wake; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_down_wake[] = dgPlayerAnim_link_normal_front_down_wake; + #define dgPlayerAnim_link_normal_front_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_hit" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_front_hit[] = dgPlayerAnim_link_normal_front_hit; -#else -static const char gPlayerAnim_link_normal_front_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_front_hit; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_hit[] = dgPlayerAnim_link_normal_front_hit; + #define dgPlayerAnim_link_normal_front_shitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_shitR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_front_shitR[] = dgPlayerAnim_link_normal_front_shitR; -#else -static const char gPlayerAnim_link_normal_front_shitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_front_shitR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_shitR[] = dgPlayerAnim_link_normal_front_shitR; + #define dgPlayerAnim_link_normal_front_shit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_shit" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_front_shit[] = dgPlayerAnim_link_normal_front_shit; -#else -static const char gPlayerAnim_link_normal_front_shit[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_front_shit; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_front_shit[] = dgPlayerAnim_link_normal_front_shit; + #define dgPlayerAnim_link_normal_give_other "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_give_other" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_give_other[] = dgPlayerAnim_link_normal_give_other; -#else -static const char gPlayerAnim_link_normal_give_other[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_give_other; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_give_other[] = dgPlayerAnim_link_normal_give_other; + #define dgPlayerAnim_link_normal_hang_up_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hang_up_down" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_hang_up_down[] = dgPlayerAnim_link_normal_hang_up_down; -#else -static const char gPlayerAnim_link_normal_hang_up_down[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_hang_up_down; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hang_up_down[] = dgPlayerAnim_link_normal_hang_up_down; + #define dgPlayerAnim_link_normal_heavy_carry "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_heavy_carry" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_heavy_carry[] = dgPlayerAnim_link_normal_heavy_carry; -#else -static const char gPlayerAnim_link_normal_heavy_carry[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_heavy_carry; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_heavy_carry[] = dgPlayerAnim_link_normal_heavy_carry; + #define dgPlayerAnim_link_normal_heavy_carry_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_heavy_carry_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_heavy_carry_end[] = dgPlayerAnim_link_normal_heavy_carry_end; -#else -static const char gPlayerAnim_link_normal_heavy_carry_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_heavy_carry_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_heavy_carry_end[] = dgPlayerAnim_link_normal_heavy_carry_end; + #define dgPlayerAnim_link_normal_heavy_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_heavy_run" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_heavy_run[] = dgPlayerAnim_link_normal_heavy_run; -#else -static const char gPlayerAnim_link_normal_heavy_run[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_heavy_run; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_heavy_run[] = dgPlayerAnim_link_normal_heavy_run; + #define dgPlayerAnim_link_normal_heavy_run_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_heavy_run_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_heavy_run_free[] = dgPlayerAnim_link_normal_heavy_run_free; -#else -static const char gPlayerAnim_link_normal_heavy_run_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_heavy_run_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_heavy_run_free[] = dgPlayerAnim_link_normal_heavy_run_free; + #define dgPlayerAnim_link_normal_hip_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_hip_down[] = dgPlayerAnim_link_normal_hip_down; -#else -static const char gPlayerAnim_link_normal_hip_down[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_hip_down; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hip_down[] = dgPlayerAnim_link_normal_hip_down; + #define dgPlayerAnim_link_normal_hip_down_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_hip_down_free[] = dgPlayerAnim_link_normal_hip_down_free; -#else -static const char gPlayerAnim_link_normal_hip_down_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_hip_down_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hip_down_free[] = dgPlayerAnim_link_normal_hip_down_free; + #define dgPlayerAnim_link_normal_hip_down_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_hip_down_long[] = dgPlayerAnim_link_normal_hip_down_long; -#else -static const char gPlayerAnim_link_normal_hip_down_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_hip_down_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_hip_down_long[] = dgPlayerAnim_link_normal_hip_down_long; + #define dgPlayerAnim_link_normal_ice_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_ice_down" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_ice_down[] = dgPlayerAnim_link_normal_ice_down; -#else -static const char gPlayerAnim_link_normal_ice_down[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_ice_down; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_ice_down[] = dgPlayerAnim_link_normal_ice_down; + #define dgPlayerAnim_link_normal_jump2landing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump2landing" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_jump2landing[] = dgPlayerAnim_link_normal_jump2landing; -#else -static const char gPlayerAnim_link_normal_jump2landing[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump2landing; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump2landing[] = dgPlayerAnim_link_normal_jump2landing; + #define dgPlayerAnim_link_normal_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_jump[] = dgPlayerAnim_link_normal_jump; -#else -static const char gPlayerAnim_link_normal_jump[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump[] = dgPlayerAnim_link_normal_jump; + #define dgPlayerAnim_link_normal_jump_climb_hold "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_hold" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_jump_climb_hold[] = dgPlayerAnim_link_normal_jump_climb_hold; -#else -static const char gPlayerAnim_link_normal_jump_climb_hold[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump_climb_hold; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_hold[] = dgPlayerAnim_link_normal_jump_climb_hold; + #define dgPlayerAnim_link_normal_jump_climb_hold_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_hold_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_jump_climb_hold_free[] = dgPlayerAnim_link_normal_jump_climb_hold_free; -#else -static const char gPlayerAnim_link_normal_jump_climb_hold_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump_climb_hold_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_hold_free[] = dgPlayerAnim_link_normal_jump_climb_hold_free; + #define dgPlayerAnim_link_normal_jump_climb_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_up" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_jump_climb_up[] = dgPlayerAnim_link_normal_jump_climb_up; -#else -static const char gPlayerAnim_link_normal_jump_climb_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump_climb_up; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_up[] = dgPlayerAnim_link_normal_jump_climb_up; + #define dgPlayerAnim_link_normal_jump_climb_up_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_up_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_jump_climb_up_free[] = dgPlayerAnim_link_normal_jump_climb_up_free; -#else -static const char gPlayerAnim_link_normal_jump_climb_up_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump_climb_up_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_up_free[] = dgPlayerAnim_link_normal_jump_climb_up_free; + #define dgPlayerAnim_link_normal_jump_climb_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_jump_climb_wait[] = dgPlayerAnim_link_normal_jump_climb_wait; -#else -static const char gPlayerAnim_link_normal_jump_climb_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump_climb_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_wait[] = dgPlayerAnim_link_normal_jump_climb_wait; + #define dgPlayerAnim_link_normal_jump_climb_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_wait_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_jump_climb_wait_free[] = dgPlayerAnim_link_normal_jump_climb_wait_free; -#else -static const char gPlayerAnim_link_normal_jump_climb_wait_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump_climb_wait_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_climb_wait_free[] = dgPlayerAnim_link_normal_jump_climb_wait_free; + #define dgPlayerAnim_link_normal_jump_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_up" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_jump_up[] = dgPlayerAnim_link_normal_jump_up; -#else -static const char gPlayerAnim_link_normal_jump_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump_up; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_jump_up[] = dgPlayerAnim_link_normal_jump_up; + #define dgPlayerAnim_link_normal_landing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_landing[] = dgPlayerAnim_link_normal_landing; -#else -static const char gPlayerAnim_link_normal_landing[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_landing; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing[] = dgPlayerAnim_link_normal_landing; + #define dgPlayerAnim_link_normal_landing_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_landing_free[] = dgPlayerAnim_link_normal_landing_free; -#else -static const char gPlayerAnim_link_normal_landing_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_landing_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_free[] = dgPlayerAnim_link_normal_landing_free; + #define dgPlayerAnim_link_normal_landing_roll "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_roll" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_landing_roll[] = dgPlayerAnim_link_normal_landing_roll; -#else -static const char gPlayerAnim_link_normal_landing_roll[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_landing_roll; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_roll[] = dgPlayerAnim_link_normal_landing_roll; + #define dgPlayerAnim_link_normal_landing_roll_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_roll_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_landing_roll_free[] = dgPlayerAnim_link_normal_landing_roll_free; -#else -static const char gPlayerAnim_link_normal_landing_roll_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_landing_roll_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_roll_free[] = dgPlayerAnim_link_normal_landing_roll_free; + #define dgPlayerAnim_link_normal_landing_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_landing_wait[] = dgPlayerAnim_link_normal_landing_wait; -#else -static const char gPlayerAnim_link_normal_landing_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_landing_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_landing_wait[] = dgPlayerAnim_link_normal_landing_wait; + #define dgPlayerAnim_link_normal_light_bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_light_bom" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_light_bom[] = dgPlayerAnim_link_normal_light_bom; -#else -static const char gPlayerAnim_link_normal_light_bom[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_light_bom; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_light_bom[] = dgPlayerAnim_link_normal_light_bom; + #define dgPlayerAnim_link_normal_light_bom_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_light_bom_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_light_bom_end[] = dgPlayerAnim_link_normal_light_bom_end; -#else -static const char gPlayerAnim_link_normal_light_bom_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_light_bom_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_light_bom_end[] = dgPlayerAnim_link_normal_light_bom_end; + #define dgPlayerAnim_link_normal_long2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_long2bom" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_long2bom[] = dgPlayerAnim_link_normal_long2bom; -#else -static const char gPlayerAnim_link_normal_long2bom[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_long2bom; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_long2bom[] = dgPlayerAnim_link_normal_long2bom; + #define dgPlayerAnim_link_normal_nocarry_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_nocarry_free[] = dgPlayerAnim_link_normal_nocarry_free; -#else -static const char gPlayerAnim_link_normal_nocarry_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_nocarry_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_nocarry_free[] = dgPlayerAnim_link_normal_nocarry_free; + #define dgPlayerAnim_link_normal_nocarry_free_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_nocarry_free_end[] = dgPlayerAnim_link_normal_nocarry_free_end; -#else -static const char gPlayerAnim_link_normal_nocarry_free_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_nocarry_free_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_nocarry_free_end[] = dgPlayerAnim_link_normal_nocarry_free_end; + #define dgPlayerAnim_link_normal_nocarry_free_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_nocarry_free_wait[] = dgPlayerAnim_link_normal_nocarry_free_wait; -#else -static const char gPlayerAnim_link_normal_nocarry_free_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_nocarry_free_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_nocarry_free_wait[] = dgPlayerAnim_link_normal_nocarry_free_wait; + #define dgPlayerAnim_link_normal_normal2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2bom" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_normal2bom[] = dgPlayerAnim_link_normal_normal2bom; -#else -static const char gPlayerAnim_link_normal_normal2bom[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_normal2bom; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2bom[] = dgPlayerAnim_link_normal_normal2bom; + #define dgPlayerAnim_link_normal_normal2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2fighter" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_normal2fighter[] = dgPlayerAnim_link_normal_normal2fighter; -#else -static const char gPlayerAnim_link_normal_normal2fighter[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_normal2fighter; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2fighter[] = dgPlayerAnim_link_normal_normal2fighter; + #define dgPlayerAnim_link_normal_normal2fighter_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2fighter_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_normal2fighter_free[] = dgPlayerAnim_link_normal_normal2fighter_free; -#else -static const char gPlayerAnim_link_normal_normal2fighter_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_normal2fighter_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2fighter_free[] = dgPlayerAnim_link_normal_normal2fighter_free; + #define dgPlayerAnim_link_normal_normal2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_normal2free[] = dgPlayerAnim_link_normal_normal2free; -#else -static const char gPlayerAnim_link_normal_normal2free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_normal2free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_normal2free[] = dgPlayerAnim_link_normal_normal2free; + #define dgPlayerAnim_link_normal_okarina_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_okarina_end[] = dgPlayerAnim_link_normal_okarina_end; -#else -static const char gPlayerAnim_link_normal_okarina_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_okarina_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_okarina_end[] = dgPlayerAnim_link_normal_okarina_end; + #define dgPlayerAnim_link_normal_okarina_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_start" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_okarina_start[] = dgPlayerAnim_link_normal_okarina_start; -#else -static const char gPlayerAnim_link_normal_okarina_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_okarina_start; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_okarina_start[] = dgPlayerAnim_link_normal_okarina_start; + #define dgPlayerAnim_link_normal_okarina_swing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_swing" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_okarina_swing[] = dgPlayerAnim_link_normal_okarina_swing; -#else -static const char gPlayerAnim_link_normal_okarina_swing[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_okarina_swing; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_okarina_swing[] = dgPlayerAnim_link_normal_okarina_swing; + #define dgPlayerAnim_link_normal_pull_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_pull_end[] = dgPlayerAnim_link_normal_pull_end; -#else -static const char gPlayerAnim_link_normal_pull_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_pull_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_end[] = dgPlayerAnim_link_normal_pull_end; + #define dgPlayerAnim_link_normal_pull_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_end_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_pull_end_free[] = dgPlayerAnim_link_normal_pull_end_free; -#else -static const char gPlayerAnim_link_normal_pull_end_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_pull_end_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_end_free[] = dgPlayerAnim_link_normal_pull_end_free; + #define dgPlayerAnim_link_normal_pull_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_start" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_pull_start[] = dgPlayerAnim_link_normal_pull_start; -#else -static const char gPlayerAnim_link_normal_pull_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_pull_start; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_start[] = dgPlayerAnim_link_normal_pull_start; + #define dgPlayerAnim_link_normal_pull_start_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_start_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_pull_start_free[] = dgPlayerAnim_link_normal_pull_start_free; -#else -static const char gPlayerAnim_link_normal_pull_start_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_pull_start_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pull_start_free[] = dgPlayerAnim_link_normal_pull_start_free; + #define dgPlayerAnim_link_normal_pulling "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pulling" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_pulling[] = dgPlayerAnim_link_normal_pulling; -#else -static const char gPlayerAnim_link_normal_pulling[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_pulling; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pulling[] = dgPlayerAnim_link_normal_pulling; + #define dgPlayerAnim_link_normal_pulling_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pulling_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_pulling_free[] = dgPlayerAnim_link_normal_pulling_free; -#else -static const char gPlayerAnim_link_normal_pulling_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_pulling_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pulling_free[] = dgPlayerAnim_link_normal_pulling_free; + #define dgPlayerAnim_link_normal_push_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_push_end[] = dgPlayerAnim_link_normal_push_end; -#else -static const char gPlayerAnim_link_normal_push_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_push_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_end[] = dgPlayerAnim_link_normal_push_end; + #define dgPlayerAnim_link_normal_push_fall "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_fall" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_push_fall[] = dgPlayerAnim_link_normal_push_fall; -#else -static const char gPlayerAnim_link_normal_push_fall[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_push_fall; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_fall[] = dgPlayerAnim_link_normal_push_fall; + #define dgPlayerAnim_link_normal_push_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_start" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_push_start[] = dgPlayerAnim_link_normal_push_start; -#else -static const char gPlayerAnim_link_normal_push_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_push_start; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_start[] = dgPlayerAnim_link_normal_push_start; + #define dgPlayerAnim_link_normal_push_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_push_wait[] = dgPlayerAnim_link_normal_push_wait; -#else -static const char gPlayerAnim_link_normal_push_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_push_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_wait[] = dgPlayerAnim_link_normal_push_wait; + #define dgPlayerAnim_link_normal_push_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_wait_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_push_wait_end[] = dgPlayerAnim_link_normal_push_wait_end; -#else -static const char gPlayerAnim_link_normal_push_wait_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_push_wait_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_push_wait_end[] = dgPlayerAnim_link_normal_push_wait_end; + #define dgPlayerAnim_link_normal_pushing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pushing" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_pushing[] = dgPlayerAnim_link_normal_pushing; -#else -static const char gPlayerAnim_link_normal_pushing[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_pushing; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_pushing[] = dgPlayerAnim_link_normal_pushing; + #define dgPlayerAnim_link_normal_put "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_put" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_put[] = dgPlayerAnim_link_normal_put; -#else -static const char gPlayerAnim_link_normal_put[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_put; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_put[] = dgPlayerAnim_link_normal_put; + #define dgPlayerAnim_link_normal_put_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_put_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_put_free[] = dgPlayerAnim_link_normal_put_free; -#else -static const char gPlayerAnim_link_normal_put_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_put_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_put_free[] = dgPlayerAnim_link_normal_put_free; + #define dgPlayerAnim_link_normal_re_dead_attack "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_re_dead_attack" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_re_dead_attack[] = dgPlayerAnim_link_normal_re_dead_attack; -#else -static const char gPlayerAnim_link_normal_re_dead_attack[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_re_dead_attack; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_re_dead_attack[] = dgPlayerAnim_link_normal_re_dead_attack; + #define dgPlayerAnim_link_normal_re_dead_attack_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_re_dead_attack_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_re_dead_attack_wait[] = dgPlayerAnim_link_normal_re_dead_attack_wait; -#else -static const char gPlayerAnim_link_normal_re_dead_attack_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_re_dead_attack_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_re_dead_attack_wait[] = dgPlayerAnim_link_normal_re_dead_attack_wait; + #define dgPlayerAnim_link_normal_rebound "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_rebound" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_rebound[] = dgPlayerAnim_link_normal_rebound; -#else -static const char gPlayerAnim_link_normal_rebound[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_rebound; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_rebound[] = dgPlayerAnim_link_normal_rebound; + #define dgPlayerAnim_link_normal_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_run[] = dgPlayerAnim_link_normal_run; -#else -static const char gPlayerAnim_link_normal_run[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_run; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run[] = dgPlayerAnim_link_normal_run; + #define dgPlayerAnim_link_normal_run_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_run_free[] = dgPlayerAnim_link_normal_run_free; -#else -static const char gPlayerAnim_link_normal_run_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_run_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_free[] = dgPlayerAnim_link_normal_run_free; + #define dgPlayerAnim_link_normal_run_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_run_jump[] = dgPlayerAnim_link_normal_run_jump; -#else -static const char gPlayerAnim_link_normal_run_jump[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_run_jump; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump[] = dgPlayerAnim_link_normal_run_jump; + #define dgPlayerAnim_link_normal_run_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_run_jump_end[] = dgPlayerAnim_link_normal_run_jump_end; -#else -static const char gPlayerAnim_link_normal_run_jump_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_run_jump_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump_end[] = dgPlayerAnim_link_normal_run_jump_end; + #define dgPlayerAnim_link_normal_run_jump_water_fall "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_water_fall" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_run_jump_water_fall[] = dgPlayerAnim_link_normal_run_jump_water_fall; -#else -static const char gPlayerAnim_link_normal_run_jump_water_fall[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_run_jump_water_fall; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump_water_fall[] = dgPlayerAnim_link_normal_run_jump_water_fall; + #define dgPlayerAnim_link_normal_run_jump_water_fall_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_water_fall_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_run_jump_water_fall_wait[] = dgPlayerAnim_link_normal_run_jump_water_fall_wait; -#else -static const char gPlayerAnim_link_normal_run_jump_water_fall_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_run_jump_water_fall_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_run_jump_water_fall_wait[] = dgPlayerAnim_link_normal_run_jump_water_fall_wait; + #define dgPlayerAnim_link_normal_short_landing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_short_landing" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_short_landing[] = dgPlayerAnim_link_normal_short_landing; -#else -static const char gPlayerAnim_link_normal_short_landing[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_short_landing; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_short_landing[] = dgPlayerAnim_link_normal_short_landing; + #define dgPlayerAnim_link_normal_short_landing_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_short_landing_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_short_landing_free[] = dgPlayerAnim_link_normal_short_landing_free; -#else -static const char gPlayerAnim_link_normal_short_landing_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_short_landing_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_short_landing_free[] = dgPlayerAnim_link_normal_short_landing_free; + #define dgPlayerAnim_link_normal_side_walkL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walkL_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_side_walkL_free[] = dgPlayerAnim_link_normal_side_walkL_free; -#else -static const char gPlayerAnim_link_normal_side_walkL_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_side_walkL_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walkL_free[] = dgPlayerAnim_link_normal_side_walkL_free; + #define dgPlayerAnim_link_normal_side_walkR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walkR_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_side_walkR_free[] = dgPlayerAnim_link_normal_side_walkR_free; -#else -static const char gPlayerAnim_link_normal_side_walkR_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_side_walkR_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walkR_free[] = dgPlayerAnim_link_normal_side_walkR_free; + #define dgPlayerAnim_link_normal_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walk" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_side_walk[] = dgPlayerAnim_link_normal_side_walk; -#else -static const char gPlayerAnim_link_normal_side_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_side_walk; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walk[] = dgPlayerAnim_link_normal_side_walk; + #define dgPlayerAnim_link_normal_side_walk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walk_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_side_walk_free[] = dgPlayerAnim_link_normal_side_walk_free; -#else -static const char gPlayerAnim_link_normal_side_walk_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_side_walk_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_side_walk_free[] = dgPlayerAnim_link_normal_side_walk_free; + #define dgPlayerAnim_link_normal_take_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_take_out" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_take_out[] = dgPlayerAnim_link_normal_take_out; -#else -static const char gPlayerAnim_link_normal_take_out[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_take_out; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_take_out[] = dgPlayerAnim_link_normal_take_out; + #define dgPlayerAnim_link_normal_talk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_talk_free[] = dgPlayerAnim_link_normal_talk_free; -#else -static const char gPlayerAnim_link_normal_talk_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_talk_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_talk_free[] = dgPlayerAnim_link_normal_talk_free; + #define dgPlayerAnim_link_normal_talk_free_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_free_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_talk_free_wait[] = dgPlayerAnim_link_normal_talk_free_wait; -#else -static const char gPlayerAnim_link_normal_talk_free_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_talk_free_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_talk_free_wait[] = dgPlayerAnim_link_normal_talk_free_wait; + #define dgPlayerAnim_link_normal_talk_navi "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_navi" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_talk_navi[] = dgPlayerAnim_link_normal_talk_navi; -#else -static const char gPlayerAnim_link_normal_talk_navi[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_talk_navi; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_talk_navi[] = dgPlayerAnim_link_normal_talk_navi; + #define dgPlayerAnim_link_normal_talk_navi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_navi_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_talk_navi_wait[] = dgPlayerAnim_link_normal_talk_navi_wait; -#else -static const char gPlayerAnim_link_normal_talk_navi_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_talk_navi_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_talk_navi_wait[] = dgPlayerAnim_link_normal_talk_navi_wait; + #define dgPlayerAnim_link_normal_throw "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_throw" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_throw[] = dgPlayerAnim_link_normal_throw; -#else -static const char gPlayerAnim_link_normal_throw[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_throw; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_throw[] = dgPlayerAnim_link_normal_throw; + #define dgPlayerAnim_link_normal_throw_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_throw_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_throw_free[] = dgPlayerAnim_link_normal_throw_free; -#else -static const char gPlayerAnim_link_normal_throw_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_throw_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_throw_free[] = dgPlayerAnim_link_normal_throw_free; + #define dgPlayerAnim_link_normal_up_slope_slip "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_up_slope_slip[] = dgPlayerAnim_link_normal_up_slope_slip; -#else -static const char gPlayerAnim_link_normal_up_slope_slip[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_up_slope_slip; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip[] = dgPlayerAnim_link_normal_up_slope_slip; + #define dgPlayerAnim_link_normal_up_slope_slip_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_up_slope_slip_end[] = dgPlayerAnim_link_normal_up_slope_slip_end; -#else -static const char gPlayerAnim_link_normal_up_slope_slip_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_up_slope_slip_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip_end[] = dgPlayerAnim_link_normal_up_slope_slip_end; + #define dgPlayerAnim_link_normal_up_slope_slip_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_up_slope_slip_end_free[] = dgPlayerAnim_link_normal_up_slope_slip_end_free; -#else -static const char gPlayerAnim_link_normal_up_slope_slip_end_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_up_slope_slip_end_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip_end_free[] = dgPlayerAnim_link_normal_up_slope_slip_end_free; + #define dgPlayerAnim_link_normal_up_slope_slip_end_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end_long" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_up_slope_slip_end_long[] = dgPlayerAnim_link_normal_up_slope_slip_end_long; -#else -static const char gPlayerAnim_link_normal_up_slope_slip_end_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_up_slope_slip_end_long; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_up_slope_slip_end_long[] = dgPlayerAnim_link_normal_up_slope_slip_end_long; + #define dgPlayerAnim_link_normal_wait2waitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait2waitL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_wait2waitL[] = dgPlayerAnim_link_normal_wait2waitL; -#else -static const char gPlayerAnim_link_normal_wait2waitL[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_wait2waitL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait2waitL[] = dgPlayerAnim_link_normal_wait2waitL; + #define dgPlayerAnim_link_normal_wait2waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait2waitR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_wait2waitR[] = dgPlayerAnim_link_normal_wait2waitR; -#else -static const char gPlayerAnim_link_normal_wait2waitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_wait2waitR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait2waitR[] = dgPlayerAnim_link_normal_wait2waitR; + #define dgPlayerAnim_link_normal_waitF_typeA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeA_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_waitF_typeA_20f[] = dgPlayerAnim_link_normal_waitF_typeA_20f; -#else -static const char gPlayerAnim_link_normal_waitF_typeA_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_waitF_typeA_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitF_typeA_20f[] = dgPlayerAnim_link_normal_waitF_typeA_20f; + #define dgPlayerAnim_link_normal_waitF_typeB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeB_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_waitF_typeB_20f[] = dgPlayerAnim_link_normal_waitF_typeB_20f; -#else -static const char gPlayerAnim_link_normal_waitF_typeB_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_waitF_typeB_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitF_typeB_20f[] = dgPlayerAnim_link_normal_waitF_typeB_20f; + #define dgPlayerAnim_link_normal_waitF_typeC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeC_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_waitF_typeC_20f[] = dgPlayerAnim_link_normal_waitF_typeC_20f; -#else -static const char gPlayerAnim_link_normal_waitF_typeC_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_waitF_typeC_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitF_typeC_20f[] = dgPlayerAnim_link_normal_waitF_typeC_20f; + #define dgPlayerAnim_link_normal_waitL2wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitL2wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_waitL2wait[] = dgPlayerAnim_link_normal_waitL2wait; -#else -static const char gPlayerAnim_link_normal_waitL2wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_waitL2wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitL2wait[] = dgPlayerAnim_link_normal_waitL2wait; + #define dgPlayerAnim_link_normal_waitL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitL_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_waitL_free[] = dgPlayerAnim_link_normal_waitL_free; -#else -static const char gPlayerAnim_link_normal_waitL_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_waitL_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitL_free[] = dgPlayerAnim_link_normal_waitL_free; + #define dgPlayerAnim_link_normal_waitR2wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitR2wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_waitR2wait[] = dgPlayerAnim_link_normal_waitR2wait; -#else -static const char gPlayerAnim_link_normal_waitR2wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_waitR2wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitR2wait[] = dgPlayerAnim_link_normal_waitR2wait; + #define dgPlayerAnim_link_normal_waitR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitR_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_waitR_free[] = dgPlayerAnim_link_normal_waitR_free; -#else -static const char gPlayerAnim_link_normal_waitR_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_waitR_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_waitR_free[] = dgPlayerAnim_link_normal_waitR_free; + #define dgPlayerAnim_link_normal_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_wait[] = dgPlayerAnim_link_normal_wait; -#else -static const char gPlayerAnim_link_normal_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait[] = dgPlayerAnim_link_normal_wait; + #define dgPlayerAnim_link_normal_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_wait_free[] = dgPlayerAnim_link_normal_wait_free; -#else -static const char gPlayerAnim_link_normal_wait_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_wait_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_free[] = dgPlayerAnim_link_normal_wait_free; + #define dgPlayerAnim_link_normal_wait_typeA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeA_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_wait_typeA_20f[] = dgPlayerAnim_link_normal_wait_typeA_20f; -#else -static const char gPlayerAnim_link_normal_wait_typeA_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_wait_typeA_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_typeA_20f[] = dgPlayerAnim_link_normal_wait_typeA_20f; + #define dgPlayerAnim_link_normal_wait_typeB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeB_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_wait_typeB_20f[] = dgPlayerAnim_link_normal_wait_typeB_20f; -#else -static const char gPlayerAnim_link_normal_wait_typeB_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_wait_typeB_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_typeB_20f[] = dgPlayerAnim_link_normal_wait_typeB_20f; + #define dgPlayerAnim_link_normal_wait_typeC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeC_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_wait_typeC_20f[] = dgPlayerAnim_link_normal_wait_typeC_20f; -#else -static const char gPlayerAnim_link_normal_wait_typeC_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_wait_typeC_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wait_typeC_20f[] = dgPlayerAnim_link_normal_wait_typeC_20f; + #define dgPlayerAnim_link_normal_wakeup "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wakeup" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_wakeup[] = dgPlayerAnim_link_normal_wakeup; -#else -static const char gPlayerAnim_link_normal_wakeup[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_wakeup; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_wakeup[] = dgPlayerAnim_link_normal_wakeup; + #define dgPlayerAnim_link_normal_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_walk[] = dgPlayerAnim_link_normal_walk; -#else -static const char gPlayerAnim_link_normal_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_walk; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk[] = dgPlayerAnim_link_normal_walk; + #define dgPlayerAnim_link_normal_walk_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_walk_endL[] = dgPlayerAnim_link_normal_walk_endL; -#else -static const char gPlayerAnim_link_normal_walk_endL[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_walk_endL; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endL[] = dgPlayerAnim_link_normal_walk_endL; + #define dgPlayerAnim_link_normal_walk_endL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endL_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_walk_endL_free[] = dgPlayerAnim_link_normal_walk_endL_free; -#else -static const char gPlayerAnim_link_normal_walk_endL_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_walk_endL_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endL_free[] = dgPlayerAnim_link_normal_walk_endL_free; + #define dgPlayerAnim_link_normal_walk_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endR" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_walk_endR[] = dgPlayerAnim_link_normal_walk_endR; -#else -static const char gPlayerAnim_link_normal_walk_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_walk_endR; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endR[] = dgPlayerAnim_link_normal_walk_endR; + #define dgPlayerAnim_link_normal_walk_endR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endR_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_walk_endR_free[] = dgPlayerAnim_link_normal_walk_endR_free; -#else -static const char gPlayerAnim_link_normal_walk_endR_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_walk_endR_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_endR_free[] = dgPlayerAnim_link_normal_walk_endR_free; + #define dgPlayerAnim_link_normal_walk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_free" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_normal_walk_free[] = dgPlayerAnim_link_normal_walk_free; -#else -static const char gPlayerAnim_link_normal_walk_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_walk_free; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_normal_walk_free[] = dgPlayerAnim_link_normal_walk_free; + #define dgPlayerAnim_link_okarina_warp_goal "__OTR__objects/gameplay_keep/gPlayerAnim_link_okarina_warp_goal" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_okarina_warp_goal[] = dgPlayerAnim_link_okarina_warp_goal; -#else -static const char gPlayerAnim_link_okarina_warp_goal[] __attribute__((aligned (2))) = dgPlayerAnim_link_okarina_warp_goal; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_okarina_warp_goal[] = dgPlayerAnim_link_okarina_warp_goal; + #define dgPlayerAnim_link_okiru_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_okiru_demo" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_okiru_demo[] = dgPlayerAnim_link_okiru_demo; -#else -static const char gPlayerAnim_link_okiru_demo[] __attribute__((aligned (2))) = dgPlayerAnim_link_okiru_demo; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_okiru_demo[] = dgPlayerAnim_link_okiru_demo; + #define dgPlayerAnim_link_shagamu_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_shagamu_demo" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_shagamu_demo[] = dgPlayerAnim_link_shagamu_demo; -#else -static const char gPlayerAnim_link_shagamu_demo[] __attribute__((aligned (2))) = dgPlayerAnim_link_shagamu_demo; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_shagamu_demo[] = dgPlayerAnim_link_shagamu_demo; + #define dgPlayerAnim_link_silver_carry "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_carry" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_silver_carry[] = dgPlayerAnim_link_silver_carry; -#else -static const char gPlayerAnim_link_silver_carry[] __attribute__((aligned (2))) = dgPlayerAnim_link_silver_carry; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_silver_carry[] = dgPlayerAnim_link_silver_carry; + #define dgPlayerAnim_link_silver_throw "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_throw" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_silver_throw[] = dgPlayerAnim_link_silver_throw; -#else -static const char gPlayerAnim_link_silver_throw[] __attribute__((aligned (2))) = dgPlayerAnim_link_silver_throw; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_silver_throw[] = dgPlayerAnim_link_silver_throw; + #define dgPlayerAnim_link_silver_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_silver_wait[] = dgPlayerAnim_link_silver_wait; -#else -static const char gPlayerAnim_link_silver_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_silver_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_silver_wait[] = dgPlayerAnim_link_silver_wait; + #define dgPlayerAnim_link_swimer_Lside_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_Lside_swim" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_swimer_Lside_swim[] = dgPlayerAnim_link_swimer_Lside_swim; -#else -static const char gPlayerAnim_link_swimer_Lside_swim[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_Lside_swim; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_Lside_swim[] = dgPlayerAnim_link_swimer_Lside_swim; + #define dgPlayerAnim_link_swimer_Rside_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_Rside_swim" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_swimer_Rside_swim[] = dgPlayerAnim_link_swimer_Rside_swim; -#else -static const char gPlayerAnim_link_swimer_Rside_swim[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_Rside_swim; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_Rside_swim[] = dgPlayerAnim_link_swimer_Rside_swim; + #define dgPlayerAnim_link_swimer_back_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_back_swim" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_swimer_back_swim[] = dgPlayerAnim_link_swimer_back_swim; -#else -static const char gPlayerAnim_link_swimer_back_swim[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_back_swim; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_back_swim[] = dgPlayerAnim_link_swimer_back_swim; + #define dgPlayerAnim_link_swimer_land2swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_land2swim_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_swimer_land2swim_wait[] = dgPlayerAnim_link_swimer_land2swim_wait; -#else -static const char gPlayerAnim_link_swimer_land2swim_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_land2swim_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_land2swim_wait[] = dgPlayerAnim_link_swimer_land2swim_wait; + #define dgPlayerAnim_link_swimer_swim_15step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_15step_up" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim_15step_up[] = dgPlayerAnim_link_swimer_swim_15step_up; -#else -static const char gPlayerAnim_link_swimer_swim_15step_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim_15step_up; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_15step_up[] = dgPlayerAnim_link_swimer_swim_15step_up; + #define dgPlayerAnim_link_swimer_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim[] = dgPlayerAnim_link_swimer_swim; -#else -static const char gPlayerAnim_link_swimer_swim[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim[] = dgPlayerAnim_link_swimer_swim; + #define dgPlayerAnim_link_swimer_swim_dead "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_dead" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim_dead[] = dgPlayerAnim_link_swimer_swim_dead; -#else -static const char gPlayerAnim_link_swimer_swim_dead[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim_dead; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_dead[] = dgPlayerAnim_link_swimer_swim_dead; + #define dgPlayerAnim_link_swimer_swim_deep_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_deep_end" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim_deep_end[] = dgPlayerAnim_link_swimer_swim_deep_end; -#else -static const char gPlayerAnim_link_swimer_swim_deep_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim_deep_end; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_deep_end[] = dgPlayerAnim_link_swimer_swim_deep_end; + #define dgPlayerAnim_link_swimer_swim_deep_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_deep_start" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim_deep_start[] = dgPlayerAnim_link_swimer_swim_deep_start; -#else -static const char gPlayerAnim_link_swimer_swim_deep_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim_deep_start; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_deep_start[] = dgPlayerAnim_link_swimer_swim_deep_start; + #define dgPlayerAnim_link_swimer_swim_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_down" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim_down[] = dgPlayerAnim_link_swimer_swim_down; -#else -static const char gPlayerAnim_link_swimer_swim_down[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim_down; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_down[] = dgPlayerAnim_link_swimer_swim_down; + #define dgPlayerAnim_link_swimer_swim_get "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_get" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim_get[] = dgPlayerAnim_link_swimer_swim_get; -#else -static const char gPlayerAnim_link_swimer_swim_get[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim_get; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_get[] = dgPlayerAnim_link_swimer_swim_get; + #define dgPlayerAnim_link_swimer_swim_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_hit" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim_hit[] = dgPlayerAnim_link_swimer_swim_hit; -#else -static const char gPlayerAnim_link_swimer_swim_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim_hit; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_hit[] = dgPlayerAnim_link_swimer_swim_hit; + #define dgPlayerAnim_link_swimer_swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim_wait[] = dgPlayerAnim_link_swimer_swim_wait; -#else -static const char gPlayerAnim_link_swimer_swim_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_swim_wait[] = dgPlayerAnim_link_swimer_swim_wait; + #define dgPlayerAnim_link_swimer_wait2swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_wait2swim_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_swimer_wait2swim_wait[] = dgPlayerAnim_link_swimer_wait2swim_wait; -#else -static const char gPlayerAnim_link_swimer_wait2swim_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_wait2swim_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_swimer_wait2swim_wait[] = dgPlayerAnim_link_swimer_wait2swim_wait; + #define dgPlayerAnim_link_uma_anim_fastrun "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_fastrun" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_fastrun[] = dgPlayerAnim_link_uma_anim_fastrun; -#else -static const char gPlayerAnim_link_uma_anim_fastrun[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_fastrun; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_fastrun[] = dgPlayerAnim_link_uma_anim_fastrun; + #define dgPlayerAnim_link_uma_anim_fastrun_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_fastrun_muti" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_fastrun_muti[] = dgPlayerAnim_link_uma_anim_fastrun_muti; -#else -static const char gPlayerAnim_link_uma_anim_fastrun_muti[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_fastrun_muti; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_fastrun_muti[] = dgPlayerAnim_link_uma_anim_fastrun_muti; + #define dgPlayerAnim_link_uma_anim_jump100 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_jump100" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_jump100[] = dgPlayerAnim_link_uma_anim_jump100; -#else -static const char gPlayerAnim_link_uma_anim_jump100[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_jump100; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_jump100[] = dgPlayerAnim_link_uma_anim_jump100; + #define dgPlayerAnim_link_uma_anim_jump200 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_jump200" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_jump200[] = dgPlayerAnim_link_uma_anim_jump200; -#else -static const char gPlayerAnim_link_uma_anim_jump200[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_jump200; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_jump200[] = dgPlayerAnim_link_uma_anim_jump200; + #define dgPlayerAnim_link_uma_anim_slowrun "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_slowrun" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_slowrun[] = dgPlayerAnim_link_uma_anim_slowrun; -#else -static const char gPlayerAnim_link_uma_anim_slowrun[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_slowrun; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_slowrun[] = dgPlayerAnim_link_uma_anim_slowrun; + #define dgPlayerAnim_link_uma_anim_slowrun_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_slowrun_muti" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_slowrun_muti[] = dgPlayerAnim_link_uma_anim_slowrun_muti; -#else -static const char gPlayerAnim_link_uma_anim_slowrun_muti[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_slowrun_muti; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_slowrun_muti[] = dgPlayerAnim_link_uma_anim_slowrun_muti; + #define dgPlayerAnim_link_uma_anim_stand "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_stand" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_stand[] = dgPlayerAnim_link_uma_anim_stand; -#else -static const char gPlayerAnim_link_uma_anim_stand[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_stand; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_stand[] = dgPlayerAnim_link_uma_anim_stand; + #define dgPlayerAnim_link_uma_anim_stop "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_stop" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_stop[] = dgPlayerAnim_link_uma_anim_stop; -#else -static const char gPlayerAnim_link_uma_anim_stop[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_stop; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_stop[] = dgPlayerAnim_link_uma_anim_stop; + #define dgPlayerAnim_link_uma_anim_walk2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk2" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_walk2[] = dgPlayerAnim_link_uma_anim_walk2; -#else -static const char gPlayerAnim_link_uma_anim_walk2[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_walk2; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_walk2[] = dgPlayerAnim_link_uma_anim_walk2; + #define dgPlayerAnim_link_uma_anim_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_walk[] = dgPlayerAnim_link_uma_anim_walk; -#else -static const char gPlayerAnim_link_uma_anim_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_walk; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_walk[] = dgPlayerAnim_link_uma_anim_walk; + #define dgPlayerAnim_link_uma_anim_walk_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk_muti" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_walk_muti[] = dgPlayerAnim_link_uma_anim_walk_muti; -#else -static const char gPlayerAnim_link_uma_anim_walk_muti[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_walk_muti; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_anim_walk_muti[] = dgPlayerAnim_link_uma_anim_walk_muti; + #define dgPlayerAnim_link_uma_left_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_left_down" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_left_down[] = dgPlayerAnim_link_uma_left_down; -#else -static const char gPlayerAnim_link_uma_left_down[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_left_down; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_left_down[] = dgPlayerAnim_link_uma_left_down; + #define dgPlayerAnim_link_uma_left_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_left_up" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_left_up[] = dgPlayerAnim_link_uma_left_up; -#else -static const char gPlayerAnim_link_uma_left_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_left_up; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_left_up[] = dgPlayerAnim_link_uma_left_up; + #define dgPlayerAnim_link_uma_right_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_right_down" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_right_down[] = dgPlayerAnim_link_uma_right_down; -#else -static const char gPlayerAnim_link_uma_right_down[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_right_down; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_right_down[] = dgPlayerAnim_link_uma_right_down; + #define dgPlayerAnim_link_uma_right_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_right_up" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_right_up[] = dgPlayerAnim_link_uma_right_up; -#else -static const char gPlayerAnim_link_uma_right_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_right_up; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_right_up[] = dgPlayerAnim_link_uma_right_up; + #define dgPlayerAnim_link_uma_stop_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_stop_muti" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_stop_muti[] = dgPlayerAnim_link_uma_stop_muti; -#else -static const char gPlayerAnim_link_uma_stop_muti[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_stop_muti; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_stop_muti[] = dgPlayerAnim_link_uma_stop_muti; + #define dgPlayerAnim_link_uma_wait_1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_1" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_wait_1[] = dgPlayerAnim_link_uma_wait_1; -#else -static const char gPlayerAnim_link_uma_wait_1[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_wait_1; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_wait_1[] = dgPlayerAnim_link_uma_wait_1; + #define dgPlayerAnim_link_uma_wait_2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_2" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_wait_2[] = dgPlayerAnim_link_uma_wait_2; -#else -static const char gPlayerAnim_link_uma_wait_2[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_wait_2; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_wait_2[] = dgPlayerAnim_link_uma_wait_2; + #define dgPlayerAnim_link_uma_wait_3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_3" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_uma_wait_3[] = dgPlayerAnim_link_uma_wait_3; -#else -static const char gPlayerAnim_link_uma_wait_3[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_wait_3; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_uma_wait_3[] = dgPlayerAnim_link_uma_wait_3; + #define dgPlayerAnim_link_waitF_heat1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_heat1_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_waitF_heat1_20f[] = dgPlayerAnim_link_waitF_heat1_20f; -#else -static const char gPlayerAnim_link_waitF_heat1_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_waitF_heat1_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_heat1_20f[] = dgPlayerAnim_link_waitF_heat1_20f; + #define dgPlayerAnim_link_waitF_heat2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_heat2_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_waitF_heat2_20f[] = dgPlayerAnim_link_waitF_heat2_20f; -#else -static const char gPlayerAnim_link_waitF_heat2_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_waitF_heat2_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_heat2_20f[] = dgPlayerAnim_link_waitF_heat2_20f; + #define dgPlayerAnim_link_waitF_itemA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_itemA_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_waitF_itemA_20f[] = dgPlayerAnim_link_waitF_itemA_20f; -#else -static const char gPlayerAnim_link_waitF_itemA_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_waitF_itemA_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_itemA_20f[] = dgPlayerAnim_link_waitF_itemA_20f; + #define dgPlayerAnim_link_waitF_itemB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_itemB_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_waitF_itemB_20f[] = dgPlayerAnim_link_waitF_itemB_20f; -#else -static const char gPlayerAnim_link_waitF_itemB_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_waitF_itemB_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_itemB_20f[] = dgPlayerAnim_link_waitF_itemB_20f; + #define dgPlayerAnim_link_waitF_typeD_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_typeD_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_waitF_typeD_20f[] = dgPlayerAnim_link_waitF_typeD_20f; -#else -static const char gPlayerAnim_link_waitF_typeD_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_waitF_typeD_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_waitF_typeD_20f[] = dgPlayerAnim_link_waitF_typeD_20f; + #define dgPlayerAnim_link_wait_heat1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_heat1_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_wait_heat1_20f[] = dgPlayerAnim_link_wait_heat1_20f; -#else -static const char gPlayerAnim_link_wait_heat1_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_wait_heat1_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_heat1_20f[] = dgPlayerAnim_link_wait_heat1_20f; + #define dgPlayerAnim_link_wait_heat2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_heat2_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_wait_heat2_20f[] = dgPlayerAnim_link_wait_heat2_20f; -#else -static const char gPlayerAnim_link_wait_heat2_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_wait_heat2_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_heat2_20f[] = dgPlayerAnim_link_wait_heat2_20f; + #define dgPlayerAnim_link_wait_itemA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemA_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_wait_itemA_20f[] = dgPlayerAnim_link_wait_itemA_20f; -#else -static const char gPlayerAnim_link_wait_itemA_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_wait_itemA_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemA_20f[] = dgPlayerAnim_link_wait_itemA_20f; + #define dgPlayerAnim_link_wait_itemB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemB_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_wait_itemB_20f[] = dgPlayerAnim_link_wait_itemB_20f; -#else -static const char gPlayerAnim_link_wait_itemB_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_wait_itemB_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemB_20f[] = dgPlayerAnim_link_wait_itemB_20f; + #define dgPlayerAnim_link_wait_itemC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemC_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_wait_itemC_20f[] = dgPlayerAnim_link_wait_itemC_20f; -#else -static const char gPlayerAnim_link_wait_itemC_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_wait_itemC_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemC_20f[] = dgPlayerAnim_link_wait_itemC_20f; + #define dgPlayerAnim_link_wait_itemD1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemD1_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_wait_itemD1_20f[] = dgPlayerAnim_link_wait_itemD1_20f; -#else -static const char gPlayerAnim_link_wait_itemD1_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_wait_itemD1_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemD1_20f[] = dgPlayerAnim_link_wait_itemD1_20f; + #define dgPlayerAnim_link_wait_itemD2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemD2_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_wait_itemD2_20f[] = dgPlayerAnim_link_wait_itemD2_20f; -#else -static const char gPlayerAnim_link_wait_itemD2_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_wait_itemD2_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_itemD2_20f[] = dgPlayerAnim_link_wait_itemD2_20f; + #define dgPlayerAnim_link_wait_typeD_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_typeD_20f" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_link_wait_typeD_20f[] = dgPlayerAnim_link_wait_typeD_20f; -#else -static const char gPlayerAnim_link_wait_typeD_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_wait_typeD_20f; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_link_wait_typeD_20f[] = dgPlayerAnim_link_wait_typeD_20f; + #define dgPlayerAnim_lkt_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_lkt_nwait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_lkt_nwait[] = dgPlayerAnim_lkt_nwait; -#else -static const char gPlayerAnim_lkt_nwait[] __attribute__((aligned (2))) = dgPlayerAnim_lkt_nwait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_lkt_nwait[] = dgPlayerAnim_lkt_nwait; + #define dgPlayerAnim_nw_modoru "__OTR__objects/gameplay_keep/gPlayerAnim_nw_modoru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_nw_modoru[] = dgPlayerAnim_nw_modoru; -#else -static const char gPlayerAnim_nw_modoru[] __attribute__((aligned (2))) = dgPlayerAnim_nw_modoru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_nw_modoru[] = dgPlayerAnim_nw_modoru; + #define dgPlayerAnim_o_get_ato "__OTR__objects/gameplay_keep/gPlayerAnim_o_get_ato" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_o_get_ato[] = dgPlayerAnim_o_get_ato; -#else -static const char gPlayerAnim_o_get_ato[] __attribute__((aligned (2))) = dgPlayerAnim_o_get_ato; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_o_get_ato[] = dgPlayerAnim_o_get_ato; + #define dgPlayerAnim_o_get_mae "__OTR__objects/gameplay_keep/gPlayerAnim_o_get_mae" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_o_get_mae[] = dgPlayerAnim_o_get_mae; -#else -static const char gPlayerAnim_o_get_mae[] __attribute__((aligned (2))) = dgPlayerAnim_o_get_mae; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_o_get_mae[] = dgPlayerAnim_o_get_mae; + #define dgPlayerAnim_om_get "__OTR__objects/gameplay_keep/gPlayerAnim_om_get" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_om_get[] = dgPlayerAnim_om_get; -#else -static const char gPlayerAnim_om_get[] __attribute__((aligned (2))) = dgPlayerAnim_om_get; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_om_get[] = dgPlayerAnim_om_get; + #define dgPlayerAnim_om_get_mae "__OTR__objects/gameplay_keep/gPlayerAnim_om_get_mae" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_om_get_mae[] = dgPlayerAnim_om_get_mae; -#else -static const char gPlayerAnim_om_get_mae[] __attribute__((aligned (2))) = dgPlayerAnim_om_get_mae; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_om_get_mae[] = dgPlayerAnim_om_get_mae; + #define dgPlayerAnim_sude_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_sude_nwait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_sude_nwait[] = dgPlayerAnim_sude_nwait; -#else -static const char gPlayerAnim_sude_nwait[] __attribute__((aligned (2))) = dgPlayerAnim_sude_nwait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_sude_nwait[] = dgPlayerAnim_sude_nwait; + #define dgPlayerAnim_L_1kyoro "__OTR__objects/gameplay_keep/gPlayerAnim_L_1kyoro" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_L_1kyoro[] = dgPlayerAnim_L_1kyoro; -#else -static const char gPlayerAnim_L_1kyoro[] __attribute__((aligned (2))) = dgPlayerAnim_L_1kyoro; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_L_1kyoro[] = dgPlayerAnim_L_1kyoro; + #define dgPlayerAnim_L_2kyoro "__OTR__objects/gameplay_keep/gPlayerAnim_L_2kyoro" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_L_2kyoro[] = dgPlayerAnim_L_2kyoro; -#else -static const char gPlayerAnim_L_2kyoro[] __attribute__((aligned (2))) = dgPlayerAnim_L_2kyoro; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_L_2kyoro[] = dgPlayerAnim_L_2kyoro; + #define dgPlayerAnim_L_bouzen "__OTR__objects/gameplay_keep/gPlayerAnim_L_bouzen" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_L_bouzen[] = dgPlayerAnim_L_bouzen; -#else -static const char gPlayerAnim_L_bouzen[] __attribute__((aligned (2))) = dgPlayerAnim_L_bouzen; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_L_bouzen[] = dgPlayerAnim_L_bouzen; + #define dgPlayerAnim_L_hajikareru "__OTR__objects/gameplay_keep/gPlayerAnim_L_hajikareru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_L_hajikareru[] = dgPlayerAnim_L_hajikareru; -#else -static const char gPlayerAnim_L_hajikareru[] __attribute__((aligned (2))) = dgPlayerAnim_L_hajikareru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_L_hajikareru[] = dgPlayerAnim_L_hajikareru; + #define dgPlayerAnim_L_kamaeru "__OTR__objects/gameplay_keep/gPlayerAnim_L_kamaeru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_L_kamaeru[] = dgPlayerAnim_L_kamaeru; -#else -static const char gPlayerAnim_L_kamaeru[] __attribute__((aligned (2))) = dgPlayerAnim_L_kamaeru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_L_kamaeru[] = dgPlayerAnim_L_kamaeru; + #define dgPlayerAnim_L_ken_miru "__OTR__objects/gameplay_keep/gPlayerAnim_L_ken_miru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_L_ken_miru[] = dgPlayerAnim_L_ken_miru; -#else -static const char gPlayerAnim_L_ken_miru[] __attribute__((aligned (2))) = dgPlayerAnim_L_ken_miru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_L_ken_miru[] = dgPlayerAnim_L_ken_miru; + #define dgPlayerAnim_L_kennasi_w "__OTR__objects/gameplay_keep/gPlayerAnim_L_kennasi_w" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_L_kennasi_w[] = dgPlayerAnim_L_kennasi_w; -#else -static const char gPlayerAnim_L_kennasi_w[] __attribute__((aligned (2))) = dgPlayerAnim_L_kennasi_w; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_L_kennasi_w[] = dgPlayerAnim_L_kennasi_w; + #define dgPlayerAnim_L_kw "__OTR__objects/gameplay_keep/gPlayerAnim_L_kw" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_L_kw[] = dgPlayerAnim_L_kw; -#else -static const char gPlayerAnim_L_kw[] __attribute__((aligned (2))) = dgPlayerAnim_L_kw; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_L_kw[] = dgPlayerAnim_L_kw; + #define dgPlayerAnim_L_mukinaoru "__OTR__objects/gameplay_keep/gPlayerAnim_L_mukinaoru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_L_mukinaoru[] = dgPlayerAnim_L_mukinaoru; -#else -static const char gPlayerAnim_L_mukinaoru[] __attribute__((aligned (2))) = dgPlayerAnim_L_mukinaoru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_L_mukinaoru[] = dgPlayerAnim_L_mukinaoru; + #define dgPlayerAnim_L_okarina_get "__OTR__objects/gameplay_keep/gPlayerAnim_L_okarina_get" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_L_okarina_get[] = dgPlayerAnim_L_okarina_get; -#else -static const char gPlayerAnim_L_okarina_get[] __attribute__((aligned (2))) = dgPlayerAnim_L_okarina_get; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_L_okarina_get[] = dgPlayerAnim_L_okarina_get; + #define dgPlayerAnim_L_sagaru "__OTR__objects/gameplay_keep/gPlayerAnim_L_sagaru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_L_sagaru[] = dgPlayerAnim_L_sagaru; -#else -static const char gPlayerAnim_L_sagaru[] __attribute__((aligned (2))) = dgPlayerAnim_L_sagaru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_L_sagaru[] = dgPlayerAnim_L_sagaru; + #define dgPlayerAnim_Link_ha "__OTR__objects/gameplay_keep/gPlayerAnim_Link_ha" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_Link_ha[] = dgPlayerAnim_Link_ha; -#else -static const char gPlayerAnim_Link_ha[] __attribute__((aligned (2))) = dgPlayerAnim_Link_ha; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_Link_ha[] = dgPlayerAnim_Link_ha; + #define dgPlayerAnim_Link_m_wait "__OTR__objects/gameplay_keep/gPlayerAnim_Link_m_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_Link_m_wait[] = dgPlayerAnim_Link_m_wait; -#else -static const char gPlayerAnim_Link_m_wait[] __attribute__((aligned (2))) = dgPlayerAnim_Link_m_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_Link_m_wait[] = dgPlayerAnim_Link_m_wait; + #define dgPlayerAnim_Link_miageru "__OTR__objects/gameplay_keep/gPlayerAnim_Link_miageru" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_Link_miageru[] = dgPlayerAnim_Link_miageru; -#else -static const char gPlayerAnim_Link_miageru[] __attribute__((aligned (2))) = dgPlayerAnim_Link_miageru; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_Link_miageru[] = dgPlayerAnim_Link_miageru; + #define dgPlayerAnim_Link_muku "__OTR__objects/gameplay_keep/gPlayerAnim_Link_muku" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_Link_muku[] = dgPlayerAnim_Link_muku; -#else -static const char gPlayerAnim_Link_muku[] __attribute__((aligned (2))) = dgPlayerAnim_Link_muku; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_Link_muku[] = dgPlayerAnim_Link_muku; + #define dgPlayerAnim_Link_otituku_w "__OTR__objects/gameplay_keep/gPlayerAnim_Link_otituku_w" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_Link_otituku_w[] = dgPlayerAnim_Link_otituku_w; -#else -static const char gPlayerAnim_Link_otituku_w[] __attribute__((aligned (2))) = dgPlayerAnim_Link_otituku_w; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_Link_otituku_w[] = dgPlayerAnim_Link_otituku_w; + #define dgPlayerAnim_Link_ue_wait "__OTR__objects/gameplay_keep/gPlayerAnim_Link_ue_wait" -#ifdef _WIN32 -static const __declspec(align(2)) char gPlayerAnim_Link_ue_wait[] = dgPlayerAnim_Link_ue_wait; -#else -static const char gPlayerAnim_Link_ue_wait[] __attribute__((aligned (2))) = dgPlayerAnim_Link_ue_wait; -#endif - +static const ALIGN_ASSET(2) char gPlayerAnim_Link_ue_wait[] = dgPlayerAnim_Link_ue_wait; + #define dgDebugPyramidDL "__OTR__objects/gameplay_keep/gDebugPyramidDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDebugPyramidDL[] = dgDebugPyramidDL; -#else -static const char gDebugPyramidDL[] __attribute__((aligned (2))) = dgDebugPyramidDL; -#endif - +static const ALIGN_ASSET(2) char gDebugPyramidDL[] = dgDebugPyramidDL; + #define dgDebugCircleTex "__OTR__objects/gameplay_keep/gDebugCircleTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDebugCircleTex[] = dgDebugCircleTex; -#else -static const char gDebugCircleTex[] __attribute__((aligned (2))) = dgDebugCircleTex; -#endif - +static const ALIGN_ASSET(2) char gDebugCircleTex[] = dgDebugCircleTex; + #define dgDebugBallTex "__OTR__objects/gameplay_keep/gDebugBallTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDebugBallTex[] = dgDebugBallTex; -#else -static const char gDebugBallTex[] __attribute__((aligned (2))) = dgDebugBallTex; -#endif - +static const ALIGN_ASSET(2) char gDebugBallTex[] = dgDebugBallTex; + #define dgDebugCursorTex "__OTR__objects/gameplay_keep/gDebugCursorTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDebugCursorTex[] = dgDebugCursorTex; -#else -static const char gDebugCursorTex[] __attribute__((aligned (2))) = dgDebugCursorTex; -#endif - +static const ALIGN_ASSET(2) char gDebugCursorTex[] = dgDebugCursorTex; + #define dgDebugCrossTex "__OTR__objects/gameplay_keep/gDebugCrossTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDebugCrossTex[] = dgDebugCrossTex; -#else -static const char gDebugCrossTex[] __attribute__((aligned (2))) = dgDebugCrossTex; -#endif - +static const ALIGN_ASSET(2) char gDebugCrossTex[] = dgDebugCrossTex; + #define dgDebugArrowDL "__OTR__objects/gameplay_keep/gDebugArrowDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDebugArrowDL[] = dgDebugArrowDL; -#else -static const char gDebugArrowDL[] __attribute__((aligned (2))) = dgDebugArrowDL; -#endif - +static const ALIGN_ASSET(2) char gDebugArrowDL[] = dgDebugArrowDL; + #define dgDebugCameraDL "__OTR__objects/gameplay_keep/gDebugCameraDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDebugCameraDL[] = dgDebugCameraDL; -#else -static const char gDebugCameraDL[] __attribute__((aligned (2))) = dgDebugCameraDL; -#endif - +static const ALIGN_ASSET(2) char gDebugCameraDL[] = dgDebugCameraDL; + #define dgDebugCheckeredFloorDL "__OTR__objects/gameplay_keep/gDebugCheckeredFloorDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDebugCheckeredFloorDL[] = dgDebugCheckeredFloorDL; -#else -static const char gDebugCheckeredFloorDL[] __attribute__((aligned (2))) = dgDebugCheckeredFloorDL; -#endif - +static const ALIGN_ASSET(2) char gDebugCheckeredFloorDL[] = dgDebugCheckeredFloorDL; + #define dgDebugCheckeredFloorTex "__OTR__objects/gameplay_keep/gDebugCheckeredFloorTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDebugCheckeredFloorTex[] = dgDebugCheckeredFloorTex; -#else -static const char gDebugCheckeredFloorTex[] __attribute__((aligned (2))) = dgDebugCheckeredFloorTex; -#endif - +static const ALIGN_ASSET(2) char gDebugCheckeredFloorTex[] = dgDebugCheckeredFloorTex; + #define dgDebugSpriteDL "__OTR__objects/gameplay_keep/gDebugSpriteDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDebugSpriteDL[] = dgDebugSpriteDL; -#else -static const char gDebugSpriteDL[] __attribute__((aligned (2))) = dgDebugSpriteDL; -#endif - +static const ALIGN_ASSET(2) char gDebugSpriteDL[] = dgDebugSpriteDL; + #define dgArrow1Anim "__OTR__objects/gameplay_keep/gArrow1Anim" -#ifdef _WIN32 -static const __declspec(align(2)) char gArrow1Anim[] = dgArrow1Anim; -#else -static const char gArrow1Anim[] __attribute__((aligned (2))) = dgArrow1Anim; -#endif - +static const ALIGN_ASSET(2) char gArrow1Anim[] = dgArrow1Anim; + #define dgArrow2Anim "__OTR__objects/gameplay_keep/gArrow2Anim" -#ifdef _WIN32 -static const __declspec(align(2)) char gArrow2Anim[] = dgArrow2Anim; -#else -static const char gArrow2Anim[] __attribute__((aligned (2))) = dgArrow2Anim; -#endif - +static const ALIGN_ASSET(2) char gArrow2Anim[] = dgArrow2Anim; + #define dgArrowShaftTex "__OTR__objects/gameplay_keep/gArrowShaftTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gArrowShaftTex[] = dgArrowShaftTex; -#else -static const char gArrowShaftTex[] __attribute__((aligned (2))) = dgArrowShaftTex; -#endif - +static const ALIGN_ASSET(2) char gArrowShaftTex[] = dgArrowShaftTex; + #define dgArrowFletchingTex "__OTR__objects/gameplay_keep/gArrowFletchingTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gArrowFletchingTex[] = dgArrowFletchingTex; -#else -static const char gArrowFletchingTex[] __attribute__((aligned (2))) = dgArrowFletchingTex; -#endif - +static const ALIGN_ASSET(2) char gArrowFletchingTex[] = dgArrowFletchingTex; + #define dgArrowNearDL "__OTR__objects/gameplay_keep/gArrowNearDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gArrowNearDL[] = dgArrowNearDL; -#else -static const char gArrowNearDL[] __attribute__((aligned (2))) = dgArrowNearDL; -#endif - +static const ALIGN_ASSET(2) char gArrowNearDL[] = dgArrowNearDL; + #define dgArrowFarDL "__OTR__objects/gameplay_keep/gArrowFarDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gArrowFarDL[] = dgArrowFarDL; -#else -static const char gArrowFarDL[] __attribute__((aligned (2))) = dgArrowFarDL; -#endif - +static const ALIGN_ASSET(2) char gArrowFarDL[] = dgArrowFarDL; + #define dgArrowSkel "__OTR__objects/gameplay_keep/gArrowSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gArrowSkel[] = dgArrowSkel; -#else -static const char gArrowSkel[] __attribute__((aligned (2))) = dgArrowSkel; -#endif - +static const ALIGN_ASSET(2) char gArrowSkel[] = dgArrowSkel; + #define dgUnknownEffBlureTex "__OTR__objects/gameplay_keep/gUnknownEffBlureTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownEffBlureTex[] = dgUnknownEffBlureTex; -#else -static const char gUnknownEffBlureTex[] __attribute__((aligned (2))) = dgUnknownEffBlureTex; -#endif - +static const ALIGN_ASSET(2) char gUnknownEffBlureTex[] = dgUnknownEffBlureTex; + #define dgBombBodyTex "__OTR__objects/gameplay_keep/gBombBodyTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBombBodyTex[] = dgBombBodyTex; -#else -static const char gBombBodyTex[] __attribute__((aligned (2))) = dgBombBodyTex; -#endif - +static const ALIGN_ASSET(2) char gBombBodyTex[] = dgBombBodyTex; + #define dgBombBodyDL "__OTR__objects/gameplay_keep/gBombBodyDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBombBodyDL[] = dgBombBodyDL; -#else -static const char gBombBodyDL[] __attribute__((aligned (2))) = dgBombBodyDL; -#endif - +static const ALIGN_ASSET(2) char gBombBodyDL[] = dgBombBodyDL; + #define dgBombCapTex "__OTR__objects/gameplay_keep/gBombCapTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBombCapTex[] = dgBombCapTex; -#else -static const char gBombCapTex[] __attribute__((aligned (2))) = dgBombCapTex; -#endif - +static const ALIGN_ASSET(2) char gBombCapTex[] = dgBombCapTex; + #define dgBombCapDL "__OTR__objects/gameplay_keep/gBombCapDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBombCapDL[] = dgBombCapDL; -#else -static const char gBombCapDL[] __attribute__((aligned (2))) = dgBombCapDL; -#endif - +static const ALIGN_ASSET(2) char gBombCapDL[] = dgBombCapDL; + #define dgBombchuBodyTex "__OTR__objects/gameplay_keep/gBombchuBodyTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBombchuBodyTex[] = dgBombchuBodyTex; -#else -static const char gBombchuBodyTex[] __attribute__((aligned (2))) = dgBombchuBodyTex; -#endif - +static const ALIGN_ASSET(2) char gBombchuBodyTex[] = dgBombchuBodyTex; + #define dgBombchuDL "__OTR__objects/gameplay_keep/gBombchuDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBombchuDL[] = dgBombchuDL; -#else -static const char gBombchuDL[] __attribute__((aligned (2))) = dgBombchuDL; -#endif - +static const ALIGN_ASSET(2) char gBombchuDL[] = dgBombchuDL; + #define dgEffBombExplosion1Tex "__OTR__objects/gameplay_keep/gEffBombExplosion1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffBombExplosion1Tex[] = dgEffBombExplosion1Tex; -#else -static const char gEffBombExplosion1Tex[] __attribute__((aligned (2))) = dgEffBombExplosion1Tex; -#endif - +static const ALIGN_ASSET(2) char gEffBombExplosion1Tex[] = dgEffBombExplosion1Tex; + #define dgEffBombExplosion2Tex "__OTR__objects/gameplay_keep/gEffBombExplosion2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffBombExplosion2Tex[] = dgEffBombExplosion2Tex; -#else -static const char gEffBombExplosion2Tex[] __attribute__((aligned (2))) = dgEffBombExplosion2Tex; -#endif - +static const ALIGN_ASSET(2) char gEffBombExplosion2Tex[] = dgEffBombExplosion2Tex; + #define dgEffBombExplosion3Tex "__OTR__objects/gameplay_keep/gEffBombExplosion3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffBombExplosion3Tex[] = dgEffBombExplosion3Tex; -#else -static const char gEffBombExplosion3Tex[] __attribute__((aligned (2))) = dgEffBombExplosion3Tex; -#endif - +static const ALIGN_ASSET(2) char gEffBombExplosion3Tex[] = dgEffBombExplosion3Tex; + #define dgEffBombExplosion4Tex "__OTR__objects/gameplay_keep/gEffBombExplosion4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffBombExplosion4Tex[] = dgEffBombExplosion4Tex; -#else -static const char gEffBombExplosion4Tex[] __attribute__((aligned (2))) = dgEffBombExplosion4Tex; -#endif - +static const ALIGN_ASSET(2) char gEffBombExplosion4Tex[] = dgEffBombExplosion4Tex; + #define dgEffBombExplosion5Tex "__OTR__objects/gameplay_keep/gEffBombExplosion5Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffBombExplosion5Tex[] = dgEffBombExplosion5Tex; -#else -static const char gEffBombExplosion5Tex[] __attribute__((aligned (2))) = dgEffBombExplosion5Tex; -#endif - +static const ALIGN_ASSET(2) char gEffBombExplosion5Tex[] = dgEffBombExplosion5Tex; + #define dgEffBombExplosion6Tex "__OTR__objects/gameplay_keep/gEffBombExplosion6Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffBombExplosion6Tex[] = dgEffBombExplosion6Tex; -#else -static const char gEffBombExplosion6Tex[] __attribute__((aligned (2))) = dgEffBombExplosion6Tex; -#endif - +static const ALIGN_ASSET(2) char gEffBombExplosion6Tex[] = dgEffBombExplosion6Tex; + #define dgEffBombExplosion7Tex "__OTR__objects/gameplay_keep/gEffBombExplosion7Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffBombExplosion7Tex[] = dgEffBombExplosion7Tex; -#else -static const char gEffBombExplosion7Tex[] __attribute__((aligned (2))) = dgEffBombExplosion7Tex; -#endif - +static const ALIGN_ASSET(2) char gEffBombExplosion7Tex[] = dgEffBombExplosion7Tex; + #define dgEffBombExplosion8Tex "__OTR__objects/gameplay_keep/gEffBombExplosion8Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffBombExplosion8Tex[] = dgEffBombExplosion8Tex; -#else -static const char gEffBombExplosion8Tex[] __attribute__((aligned (2))) = dgEffBombExplosion8Tex; -#endif - +static const ALIGN_ASSET(2) char gEffBombExplosion8Tex[] = dgEffBombExplosion8Tex; + #define dgEffBombExplosion1DL "__OTR__objects/gameplay_keep/gEffBombExplosion1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffBombExplosion1DL[] = dgEffBombExplosion1DL; -#else -static const char gEffBombExplosion1DL[] __attribute__((aligned (2))) = dgEffBombExplosion1DL; -#endif - +static const ALIGN_ASSET(2) char gEffBombExplosion1DL[] = dgEffBombExplosion1DL; + #define dgEffBombExplosion2DL "__OTR__objects/gameplay_keep/gEffBombExplosion2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffBombExplosion2DL[] = dgEffBombExplosion2DL; -#else -static const char gEffBombExplosion2DL[] __attribute__((aligned (2))) = dgEffBombExplosion2DL; -#endif - +static const ALIGN_ASSET(2) char gEffBombExplosion2DL[] = dgEffBombExplosion2DL; + #define dgEffBombExplosion3DL "__OTR__objects/gameplay_keep/gEffBombExplosion3DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffBombExplosion3DL[] = dgEffBombExplosion3DL; -#else -static const char gEffBombExplosion3DL[] __attribute__((aligned (2))) = dgEffBombExplosion3DL; -#endif - +static const ALIGN_ASSET(2) char gEffBombExplosion3DL[] = dgEffBombExplosion3DL; + #define dgEffFragments1DL "__OTR__objects/gameplay_keep/gEffFragments1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFragments1DL[] = dgEffFragments1DL; -#else -static const char gEffFragments1DL[] __attribute__((aligned (2))) = dgEffFragments1DL; -#endif - +static const ALIGN_ASSET(2) char gEffFragments1DL[] = dgEffFragments1DL; + #define dgWitheredLeafTex "__OTR__objects/gameplay_keep/gWitheredLeafTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gWitheredLeafTex[] = dgWitheredLeafTex; -#else -static const char gWitheredLeafTex[] __attribute__((aligned (2))) = dgWitheredLeafTex; -#endif - +static const ALIGN_ASSET(2) char gWitheredLeafTex[] = dgWitheredLeafTex; + #define dgUnknownBlankDL "__OTR__objects/gameplay_keep/gUnknownBlankDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownBlankDL[] = dgUnknownBlankDL; -#else -static const char gUnknownBlankDL[] __attribute__((aligned (2))) = dgUnknownBlankDL; -#endif - +static const ALIGN_ASSET(2) char gUnknownBlankDL[] = dgUnknownBlankDL; + #define dgBoomerangDL "__OTR__objects/gameplay_keep/gBoomerangDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBoomerangDL[] = dgBoomerangDL; -#else -static const char gBoomerangDL[] __attribute__((aligned (2))) = dgBoomerangDL; -#endif - +static const ALIGN_ASSET(2) char gBoomerangDL[] = dgBoomerangDL; + #define dgBoomerangRefDL "__OTR__objects/gameplay_keep/gBoomerangRefDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBoomerangRefDL[] = dgBoomerangRefDL; -#else -static const char gBoomerangRefDL[] __attribute__((aligned (2))) = dgBoomerangRefDL; -#endif - +static const ALIGN_ASSET(2) char gBoomerangRefDL[] = dgBoomerangRefDL; + #define dgCompassArrowDL "__OTR__objects/gameplay_keep/gCompassArrowDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCompassArrowDL[] = dgCompassArrowDL; -#else -static const char gCompassArrowDL[] __attribute__((aligned (2))) = dgCompassArrowDL; -#endif - +static const ALIGN_ASSET(2) char gCompassArrowDL[] = dgCompassArrowDL; + #define dgZTargetArrowDL "__OTR__objects/gameplay_keep/gZTargetArrowDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gZTargetArrowDL[] = dgZTargetArrowDL; -#else -static const char gZTargetArrowDL[] __attribute__((aligned (2))) = dgZTargetArrowDL; -#endif - +static const ALIGN_ASSET(2) char gZTargetArrowDL[] = dgZTargetArrowDL; + #define dgHilite3Tex "__OTR__objects/gameplay_keep/gHilite3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gHilite3Tex[] = dgHilite3Tex; -#else -static const char gHilite3Tex[] __attribute__((aligned (2))) = dgHilite3Tex; -#endif - +static const ALIGN_ASSET(2) char gHilite3Tex[] = dgHilite3Tex; + #define dgEffFragments2DL "__OTR__objects/gameplay_keep/gEffFragments2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFragments2DL[] = dgEffFragments2DL; -#else -static const char gEffFragments2DL[] __attribute__((aligned (2))) = dgEffFragments2DL; -#endif - +static const ALIGN_ASSET(2) char gEffFragments2DL[] = dgEffFragments2DL; + #define dgSelectionCursorTex "__OTR__objects/gameplay_keep/gSelectionCursorTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gSelectionCursorTex[] = dgSelectionCursorTex; -#else -static const char gSelectionCursorTex[] __attribute__((aligned (2))) = dgSelectionCursorTex; -#endif - +static const ALIGN_ASSET(2) char gSelectionCursorTex[] = dgSelectionCursorTex; + #define dgControlStickTex "__OTR__objects/gameplay_keep/gControlStickTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gControlStickTex[] = dgControlStickTex; -#else -static const char gControlStickTex[] __attribute__((aligned (2))) = dgControlStickTex; -#endif - +static const ALIGN_ASSET(2) char gControlStickTex[] = dgControlStickTex; + #define dgArrowCursorTex "__OTR__objects/gameplay_keep/gArrowCursorTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gArrowCursorTex[] = dgArrowCursorTex; -#else -static const char gArrowCursorTex[] __attribute__((aligned (2))) = dgArrowCursorTex; -#endif - +static const ALIGN_ASSET(2) char gArrowCursorTex[] = dgArrowCursorTex; + #define dgUnusedRockFragmentDL "__OTR__objects/gameplay_keep/gUnusedRockFragmentDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedRockFragmentDL[] = dgUnusedRockFragmentDL; -#else -static const char gUnusedRockFragmentDL[] __attribute__((aligned (2))) = dgUnusedRockFragmentDL; -#endif - +static const ALIGN_ASSET(2) char gUnusedRockFragmentDL[] = dgUnusedRockFragmentDL; + #define dgBoulderFragmentsDL "__OTR__objects/gameplay_keep/gBoulderFragmentsDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBoulderFragmentsDL[] = dgBoulderFragmentsDL; -#else -static const char gBoulderFragmentsDL[] __attribute__((aligned (2))) = dgBoulderFragmentsDL; -#endif - +static const ALIGN_ASSET(2) char gBoulderFragmentsDL[] = dgBoulderFragmentsDL; + #define dgRockFragment1Tex "__OTR__objects/gameplay_keep/gRockFragment1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRockFragment1Tex[] = dgRockFragment1Tex; -#else -static const char gRockFragment1Tex[] __attribute__((aligned (2))) = dgRockFragment1Tex; -#endif - +static const ALIGN_ASSET(2) char gRockFragment1Tex[] = dgRockFragment1Tex; + #define dgRockFragment2Tex "__OTR__objects/gameplay_keep/gRockFragment2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRockFragment2Tex[] = dgRockFragment2Tex; -#else -static const char gRockFragment2Tex[] __attribute__((aligned (2))) = dgRockFragment2Tex; -#endif - +static const ALIGN_ASSET(2) char gRockFragment2Tex[] = dgRockFragment2Tex; + #define dgDoorChildOpeningLeftAnim "__OTR__objects/gameplay_keep/gDoorChildOpeningLeftAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDoorChildOpeningLeftAnim[] = dgDoorChildOpeningLeftAnim; -#else -static const char gDoorChildOpeningLeftAnim[] __attribute__((aligned (2))) = dgDoorChildOpeningLeftAnim; -#endif - +static const ALIGN_ASSET(2) char gDoorChildOpeningLeftAnim[] = dgDoorChildOpeningLeftAnim; + #define dgDoorChildOpeningRightAnim "__OTR__objects/gameplay_keep/gDoorChildOpeningRightAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDoorChildOpeningRightAnim[] = dgDoorChildOpeningRightAnim; -#else -static const char gDoorChildOpeningRightAnim[] __attribute__((aligned (2))) = dgDoorChildOpeningRightAnim; -#endif - +static const ALIGN_ASSET(2) char gDoorChildOpeningRightAnim[] = dgDoorChildOpeningRightAnim; + #define dgDoorAdultOpeningLeftAnim "__OTR__objects/gameplay_keep/gDoorAdultOpeningLeftAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDoorAdultOpeningLeftAnim[] = dgDoorAdultOpeningLeftAnim; -#else -static const char gDoorAdultOpeningLeftAnim[] __attribute__((aligned (2))) = dgDoorAdultOpeningLeftAnim; -#endif - +static const ALIGN_ASSET(2) char gDoorAdultOpeningLeftAnim[] = dgDoorAdultOpeningLeftAnim; + #define dgDoorFrameDL "__OTR__objects/gameplay_keep/gDoorFrameDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDoorFrameDL[] = dgDoorFrameDL; -#else -static const char gDoorFrameDL[] __attribute__((aligned (2))) = dgDoorFrameDL; -#endif - +static const ALIGN_ASSET(2) char gDoorFrameDL[] = dgDoorFrameDL; + #define dgDoorLeftDL "__OTR__objects/gameplay_keep/gDoorLeftDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDoorLeftDL[] = dgDoorLeftDL; -#else -static const char gDoorLeftDL[] __attribute__((aligned (2))) = dgDoorLeftDL; -#endif - +static const ALIGN_ASSET(2) char gDoorLeftDL[] = dgDoorLeftDL; + #define dgDoorRightDL "__OTR__objects/gameplay_keep/gDoorRightDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDoorRightDL[] = dgDoorRightDL; -#else -static const char gDoorRightDL[] __attribute__((aligned (2))) = dgDoorRightDL; -#endif - +static const ALIGN_ASSET(2) char gDoorRightDL[] = dgDoorRightDL; + #define dgWoodenDoorTex "__OTR__objects/gameplay_keep/gWoodenDoorTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gWoodenDoorTex[] = dgWoodenDoorTex; -#else -static const char gWoodenDoorTex[] __attribute__((aligned (2))) = dgWoodenDoorTex; -#endif - +static const ALIGN_ASSET(2) char gWoodenDoorTex[] = dgWoodenDoorTex; + #define dgDoorSkel "__OTR__objects/gameplay_keep/gDoorSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gDoorSkel[] = dgDoorSkel; -#else -static const char gDoorSkel[] __attribute__((aligned (2))) = dgDoorSkel; -#endif - +static const ALIGN_ASSET(2) char gDoorSkel[] = dgDoorSkel; + #define dgDoorAdultOpeningRightAnim "__OTR__objects/gameplay_keep/gDoorAdultOpeningRightAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDoorAdultOpeningRightAnim[] = dgDoorAdultOpeningRightAnim; -#else -static const char gDoorAdultOpeningRightAnim[] __attribute__((aligned (2))) = dgDoorAdultOpeningRightAnim; -#endif - +static const ALIGN_ASSET(2) char gDoorAdultOpeningRightAnim[] = dgDoorAdultOpeningRightAnim; + #define dgEffDustDL "__OTR__objects/gameplay_keep/gEffDustDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffDustDL[] = dgEffDustDL; -#else -static const char gEffDustDL[] __attribute__((aligned (2))) = dgEffDustDL; -#endif - +static const ALIGN_ASSET(2) char gEffDustDL[] = dgEffDustDL; + #define dgEffFlash1DL "__OTR__objects/gameplay_keep/gEffFlash1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFlash1DL[] = dgEffFlash1DL; -#else -static const char gEffFlash1DL[] __attribute__((aligned (2))) = dgEffFlash1DL; -#endif - +static const ALIGN_ASSET(2) char gEffFlash1DL[] = dgEffFlash1DL; + #define dgEffFlash2DL "__OTR__objects/gameplay_keep/gEffFlash2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFlash2DL[] = dgEffFlash2DL; -#else -static const char gEffFlash2DL[] __attribute__((aligned (2))) = dgEffFlash2DL; -#endif - +static const ALIGN_ASSET(2) char gEffFlash2DL[] = dgEffFlash2DL; + #define dgFlashTex "__OTR__objects/gameplay_keep/gFlashTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFlashTex[] = dgFlashTex; -#else -static const char gFlashTex[] __attribute__((aligned (2))) = dgFlashTex; -#endif - +static const ALIGN_ASSET(2) char gFlashTex[] = dgFlashTex; + #define dgTorchFlameTex "__OTR__objects/gameplay_keep/gTorchFlameTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gTorchFlameTex[] = dgTorchFlameTex; -#else -static const char gTorchFlameTex[] __attribute__((aligned (2))) = dgTorchFlameTex; -#endif - +static const ALIGN_ASSET(2) char gTorchFlameTex[] = dgTorchFlameTex; + #define dgEffUnknown1Tex "__OTR__objects/gameplay_keep/gEffUnknown1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnknown1Tex[] = dgEffUnknown1Tex; -#else -static const char gEffUnknown1Tex[] __attribute__((aligned (2))) = dgEffUnknown1Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnknown1Tex[] = dgEffUnknown1Tex; + #define dgSpinAttack1DL "__OTR__objects/gameplay_keep/gSpinAttack1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gSpinAttack1DL[] = dgSpinAttack1DL; -#else -static const char gSpinAttack1DL[] __attribute__((aligned (2))) = dgSpinAttack1DL; -#endif - +static const ALIGN_ASSET(2) char gSpinAttack1DL[] = dgSpinAttack1DL; + #define dgSpinAttack2DL "__OTR__objects/gameplay_keep/gSpinAttack2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gSpinAttack2DL[] = dgSpinAttack2DL; -#else -static const char gSpinAttack2DL[] __attribute__((aligned (2))) = dgSpinAttack2DL; -#endif - +static const ALIGN_ASSET(2) char gSpinAttack2DL[] = dgSpinAttack2DL; + #define dgSpinAttack3DL "__OTR__objects/gameplay_keep/gSpinAttack3DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gSpinAttack3DL[] = dgSpinAttack3DL; -#else -static const char gSpinAttack3DL[] __attribute__((aligned (2))) = dgSpinAttack3DL; -#endif - +static const ALIGN_ASSET(2) char gSpinAttack3DL[] = dgSpinAttack3DL; + #define dgSpinAttack4DL "__OTR__objects/gameplay_keep/gSpinAttack4DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gSpinAttack4DL[] = dgSpinAttack4DL; -#else -static const char gSpinAttack4DL[] __attribute__((aligned (2))) = dgSpinAttack4DL; -#endif - +static const ALIGN_ASSET(2) char gSpinAttack4DL[] = dgSpinAttack4DL; + #define dgFlameWall1Tex "__OTR__objects/gameplay_keep/gFlameWall1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFlameWall1Tex[] = dgFlameWall1Tex; -#else -static const char gFlameWall1Tex[] __attribute__((aligned (2))) = dgFlameWall1Tex; -#endif - +static const ALIGN_ASSET(2) char gFlameWall1Tex[] = dgFlameWall1Tex; + #define dgFlameWall2Tex "__OTR__objects/gameplay_keep/gFlameWall2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFlameWall2Tex[] = dgFlameWall2Tex; -#else -static const char gFlameWall2Tex[] __attribute__((aligned (2))) = dgFlameWall2Tex; -#endif - +static const ALIGN_ASSET(2) char gFlameWall2Tex[] = dgFlameWall2Tex; + #define dgSpinAttackChargingDL "__OTR__objects/gameplay_keep/gSpinAttackChargingDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gSpinAttackChargingDL[] = dgSpinAttackChargingDL; -#else -static const char gSpinAttackChargingDL[] __attribute__((aligned (2))) = dgSpinAttackChargingDL; -#endif - +static const ALIGN_ASSET(2) char gSpinAttackChargingDL[] = dgSpinAttackChargingDL; + #define dgEffUnknown2Tex "__OTR__objects/gameplay_keep/gEffUnknown2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnknown2Tex[] = dgEffUnknown2Tex; -#else -static const char gEffUnknown2Tex[] __attribute__((aligned (2))) = dgEffUnknown2Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnknown2Tex[] = dgEffUnknown2Tex; + #define dgEffUnknown3Tex "__OTR__objects/gameplay_keep/gEffUnknown3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnknown3Tex[] = dgEffUnknown3Tex; -#else -static const char gEffUnknown3Tex[] __attribute__((aligned (2))) = dgEffUnknown3Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnknown3Tex[] = dgEffUnknown3Tex; + #define dgUnusedBeamBladeDL "__OTR__objects/gameplay_keep/gUnusedBeamBladeDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedBeamBladeDL[] = dgUnusedBeamBladeDL; -#else -static const char gUnusedBeamBladeDL[] __attribute__((aligned (2))) = dgUnusedBeamBladeDL; -#endif - +static const ALIGN_ASSET(2) char gUnusedBeamBladeDL[] = dgUnusedBeamBladeDL; + #define dgFairyAnim "__OTR__objects/gameplay_keep/gFairyAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gFairyAnim[] = dgFairyAnim; -#else -static const char gFairyAnim[] __attribute__((aligned (2))) = dgFairyAnim; -#endif - +static const ALIGN_ASSET(2) char gFairyAnim[] = dgFairyAnim; + #define dgFairyWingTex "__OTR__objects/gameplay_keep/gFairyWingTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFairyWingTex[] = dgFairyWingTex; -#else -static const char gFairyWingTex[] __attribute__((aligned (2))) = dgFairyWingTex; -#endif - +static const ALIGN_ASSET(2) char gFairyWingTex[] = dgFairyWingTex; + #define dgFairyWing1DL "__OTR__objects/gameplay_keep/gFairyWing1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFairyWing1DL[] = dgFairyWing1DL; -#else -static const char gFairyWing1DL[] __attribute__((aligned (2))) = dgFairyWing1DL; -#endif - +static const ALIGN_ASSET(2) char gFairyWing1DL[] = dgFairyWing1DL; + #define dgFairyWing2DL "__OTR__objects/gameplay_keep/gFairyWing2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFairyWing2DL[] = dgFairyWing2DL; -#else -static const char gFairyWing2DL[] __attribute__((aligned (2))) = dgFairyWing2DL; -#endif - +static const ALIGN_ASSET(2) char gFairyWing2DL[] = dgFairyWing2DL; + #define dgFairyWing3DL "__OTR__objects/gameplay_keep/gFairyWing3DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFairyWing3DL[] = dgFairyWing3DL; -#else -static const char gFairyWing3DL[] __attribute__((aligned (2))) = dgFairyWing3DL; -#endif - +static const ALIGN_ASSET(2) char gFairyWing3DL[] = dgFairyWing3DL; + #define dgFairyWing4DL "__OTR__objects/gameplay_keep/gFairyWing4DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFairyWing4DL[] = dgFairyWing4DL; -#else -static const char gFairyWing4DL[] __attribute__((aligned (2))) = dgFairyWing4DL; -#endif - +static const ALIGN_ASSET(2) char gFairyWing4DL[] = dgFairyWing4DL; + #define dgGlowCircleTextureLoadDL "__OTR__objects/gameplay_keep/gGlowCircleTextureLoadDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGlowCircleTextureLoadDL[] = dgGlowCircleTextureLoadDL; -#else -static const char gGlowCircleTextureLoadDL[] __attribute__((aligned (2))) = dgGlowCircleTextureLoadDL; -#endif - +static const ALIGN_ASSET(2) char gGlowCircleTextureLoadDL[] = dgGlowCircleTextureLoadDL; + #define dgGlowCircleDL "__OTR__objects/gameplay_keep/gGlowCircleDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGlowCircleDL[] = dgGlowCircleDL; -#else -static const char gGlowCircleDL[] __attribute__((aligned (2))) = dgGlowCircleDL; -#endif - +static const ALIGN_ASSET(2) char gGlowCircleDL[] = dgGlowCircleDL; + #define dgGlowCircleSmallDL "__OTR__objects/gameplay_keep/gGlowCircleSmallDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGlowCircleSmallDL[] = dgGlowCircleSmallDL; -#else -static const char gGlowCircleSmallDL[] __attribute__((aligned (2))) = dgGlowCircleSmallDL; -#endif - +static const ALIGN_ASSET(2) char gGlowCircleSmallDL[] = dgGlowCircleSmallDL; + #define dgUnusedFairyWingTex "__OTR__objects/gameplay_keep/gUnusedFairyWingTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedFairyWingTex[] = dgUnusedFairyWingTex; -#else -static const char gUnusedFairyWingTex[] __attribute__((aligned (2))) = dgUnusedFairyWingTex; -#endif - +static const ALIGN_ASSET(2) char gUnusedFairyWingTex[] = dgUnusedFairyWingTex; + #define dgFairySkel "__OTR__objects/gameplay_keep/gFairySkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gFairySkel[] = dgFairySkel; -#else -static const char gFairySkel[] __attribute__((aligned (2))) = dgFairySkel; -#endif - +static const ALIGN_ASSET(2) char gFairySkel[] = dgFairySkel; + #define dgUnknownCircle3Tex "__OTR__objects/gameplay_keep/gUnknownCircle3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownCircle3Tex[] = dgUnknownCircle3Tex; -#else -static const char gUnknownCircle3Tex[] __attribute__((aligned (2))) = dgUnknownCircle3Tex; -#endif - +static const ALIGN_ASSET(2) char gUnknownCircle3Tex[] = dgUnknownCircle3Tex; + #define dgUnknownCircle4Tex "__OTR__objects/gameplay_keep/gUnknownCircle4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownCircle4Tex[] = dgUnknownCircle4Tex; -#else -static const char gUnknownCircle4Tex[] __attribute__((aligned (2))) = dgUnknownCircle4Tex; -#endif - +static const ALIGN_ASSET(2) char gUnknownCircle4Tex[] = dgUnknownCircle4Tex; + #define dgHilite4Tex "__OTR__objects/gameplay_keep/gHilite4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gHilite4Tex[] = dgHilite4Tex; -#else -static const char gHilite4Tex[] __attribute__((aligned (2))) = dgHilite4Tex; -#endif - +static const ALIGN_ASSET(2) char gHilite4Tex[] = dgHilite4Tex; + #define dgEffUnknown4Tex "__OTR__objects/gameplay_keep/gEffUnknown4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnknown4Tex[] = dgEffUnknown4Tex; -#else -static const char gEffUnknown4Tex[] __attribute__((aligned (2))) = dgEffUnknown4Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnknown4Tex[] = dgEffUnknown4Tex; + #define dgEffUnknown5Tex "__OTR__objects/gameplay_keep/gEffUnknown5Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnknown5Tex[] = dgEffUnknown5Tex; -#else -static const char gEffUnknown5Tex[] __attribute__((aligned (2))) = dgEffUnknown5Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnknown5Tex[] = dgEffUnknown5Tex; + #define dgEffFireCircleDL "__OTR__objects/gameplay_keep/gEffFireCircleDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFireCircleDL[] = dgEffFireCircleDL; -#else -static const char gEffFireCircleDL[] __attribute__((aligned (2))) = dgEffFireCircleDL; -#endif - +static const ALIGN_ASSET(2) char gEffFireCircleDL[] = dgEffFireCircleDL; + #define dgFishOutOfWaterAnim "__OTR__objects/gameplay_keep/gFishOutOfWaterAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gFishOutOfWaterAnim[] = dgFishOutOfWaterAnim; -#else -static const char gFishOutOfWaterAnim[] __attribute__((aligned (2))) = dgFishOutOfWaterAnim; -#endif - +static const ALIGN_ASSET(2) char gFishOutOfWaterAnim[] = dgFishOutOfWaterAnim; + #define dgFishSkel "__OTR__objects/gameplay_keep/gFishSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gFishSkel[] = dgFishSkel; -#else -static const char gFishSkel[] __attribute__((aligned (2))) = dgFishSkel; -#endif - +static const ALIGN_ASSET(2) char gFishSkel[] = dgFishSkel; + #define dgFishInWaterAnim "__OTR__objects/gameplay_keep/gFishInWaterAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gFishInWaterAnim[] = dgFishInWaterAnim; -#else -static const char gFishInWaterAnim[] __attribute__((aligned (2))) = dgFishInWaterAnim; -#endif - +static const ALIGN_ASSET(2) char gFishInWaterAnim[] = dgFishInWaterAnim; + #define dgFishTailTex "__OTR__objects/gameplay_keep/gFishTailTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFishTailTex[] = dgFishTailTex; -#else -static const char gFishTailTex[] __attribute__((aligned (2))) = dgFishTailTex; -#endif - +static const ALIGN_ASSET(2) char gFishTailTex[] = dgFishTailTex; + #define dgFishBodyTex "__OTR__objects/gameplay_keep/gFishBodyTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFishBodyTex[] = dgFishBodyTex; -#else -static const char gFishBodyTex[] __attribute__((aligned (2))) = dgFishBodyTex; -#endif - +static const ALIGN_ASSET(2) char gFishBodyTex[] = dgFishBodyTex; + #define dgEffShockwaveTex "__OTR__objects/gameplay_keep/gEffShockwaveTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffShockwaveTex[] = dgEffShockwaveTex; -#else -static const char gEffShockwaveTex[] __attribute__((aligned (2))) = dgEffShockwaveTex; -#endif - +static const ALIGN_ASSET(2) char gEffShockwaveTex[] = dgEffShockwaveTex; + #define dgEffShockwaveDL "__OTR__objects/gameplay_keep/gEffShockwaveDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffShockwaveDL[] = dgEffShockwaveDL; -#else -static const char gEffShockwaveDL[] __attribute__((aligned (2))) = dgEffShockwaveDL; -#endif - +static const ALIGN_ASSET(2) char gEffShockwaveDL[] = dgEffShockwaveDL; + #define dgEffBubbleDL "__OTR__objects/gameplay_keep/gEffBubbleDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffBubbleDL[] = dgEffBubbleDL; -#else -static const char gEffBubbleDL[] __attribute__((aligned (2))) = dgEffBubbleDL; -#endif - +static const ALIGN_ASSET(2) char gEffBubbleDL[] = dgEffBubbleDL; + #define dgGameplayKeepVtx_01A120 "__OTR__objects/gameplay_keep/gGameplayKeepVtx_01A120" -#ifdef _WIN32 -static const __declspec(align(2)) char gGameplayKeepVtx_01A120[] = dgGameplayKeepVtx_01A120; -#else -static const char gGameplayKeepVtx_01A120[] __attribute__((aligned (2))) = dgGameplayKeepVtx_01A120; -#endif - +static const ALIGN_ASSET(2) char gGameplayKeepVtx_01A120[] = dgGameplayKeepVtx_01A120; + #define dgEffFireFootprint1Tex "__OTR__objects/gameplay_keep/gEffFireFootprint1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFireFootprint1Tex[] = dgEffFireFootprint1Tex; -#else -static const char gEffFireFootprint1Tex[] __attribute__((aligned (2))) = dgEffFireFootprint1Tex; -#endif - +static const ALIGN_ASSET(2) char gEffFireFootprint1Tex[] = dgEffFireFootprint1Tex; + #define dgEffFireFootprint2Tex "__OTR__objects/gameplay_keep/gEffFireFootprint2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFireFootprint2Tex[] = dgEffFireFootprint2Tex; -#else -static const char gEffFireFootprint2Tex[] __attribute__((aligned (2))) = dgEffFireFootprint2Tex; -#endif - +static const ALIGN_ASSET(2) char gEffFireFootprint2Tex[] = dgEffFireFootprint2Tex; + #define dgEffFireFootprint3Tex "__OTR__objects/gameplay_keep/gEffFireFootprint3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFireFootprint3Tex[] = dgEffFireFootprint3Tex; -#else -static const char gEffFireFootprint3Tex[] __attribute__((aligned (2))) = dgEffFireFootprint3Tex; -#endif - +static const ALIGN_ASSET(2) char gEffFireFootprint3Tex[] = dgEffFireFootprint3Tex; + #define dgEffFireFootprint4Tex "__OTR__objects/gameplay_keep/gEffFireFootprint4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFireFootprint4Tex[] = dgEffFireFootprint4Tex; -#else -static const char gEffFireFootprint4Tex[] __attribute__((aligned (2))) = dgEffFireFootprint4Tex; -#endif - +static const ALIGN_ASSET(2) char gEffFireFootprint4Tex[] = dgEffFireFootprint4Tex; + #define dgEffFireFootprint5Tex "__OTR__objects/gameplay_keep/gEffFireFootprint5Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFireFootprint5Tex[] = dgEffFireFootprint5Tex; -#else -static const char gEffFireFootprint5Tex[] __attribute__((aligned (2))) = dgEffFireFootprint5Tex; -#endif - +static const ALIGN_ASSET(2) char gEffFireFootprint5Tex[] = dgEffFireFootprint5Tex; + #define dgEffFireFootprint6Tex "__OTR__objects/gameplay_keep/gEffFireFootprint6Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFireFootprint6Tex[] = dgEffFireFootprint6Tex; -#else -static const char gEffFireFootprint6Tex[] __attribute__((aligned (2))) = dgEffFireFootprint6Tex; -#endif - +static const ALIGN_ASSET(2) char gEffFireFootprint6Tex[] = dgEffFireFootprint6Tex; + #define dgEffFireFootprint7Tex "__OTR__objects/gameplay_keep/gEffFireFootprint7Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFireFootprint7Tex[] = dgEffFireFootprint7Tex; -#else -static const char gEffFireFootprint7Tex[] __attribute__((aligned (2))) = dgEffFireFootprint7Tex; -#endif - +static const ALIGN_ASSET(2) char gEffFireFootprint7Tex[] = dgEffFireFootprint7Tex; + #define dgEffFireFootprint8Tex "__OTR__objects/gameplay_keep/gEffFireFootprint8Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFireFootprint8Tex[] = dgEffFireFootprint8Tex; -#else -static const char gEffFireFootprint8Tex[] __attribute__((aligned (2))) = dgEffFireFootprint8Tex; -#endif - +static const ALIGN_ASSET(2) char gEffFireFootprint8Tex[] = dgEffFireFootprint8Tex; + #define dgEffFireFootprintDL "__OTR__objects/gameplay_keep/gEffFireFootprintDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFireFootprintDL[] = dgEffFireFootprintDL; -#else -static const char gEffFireFootprintDL[] __attribute__((aligned (2))) = dgEffFireFootprintDL; -#endif - +static const ALIGN_ASSET(2) char gEffFireFootprintDL[] = dgEffFireFootprintDL; + #define dgEffUnusedBubbles1Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnusedBubbles1Tex[] = dgEffUnusedBubbles1Tex; -#else -static const char gEffUnusedBubbles1Tex[] __attribute__((aligned (2))) = dgEffUnusedBubbles1Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnusedBubbles1Tex[] = dgEffUnusedBubbles1Tex; + #define dgEffUnusedBubbles2Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnusedBubbles2Tex[] = dgEffUnusedBubbles2Tex; -#else -static const char gEffUnusedBubbles2Tex[] __attribute__((aligned (2))) = dgEffUnusedBubbles2Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnusedBubbles2Tex[] = dgEffUnusedBubbles2Tex; + #define dgEffUnusedBubbles3Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnusedBubbles3Tex[] = dgEffUnusedBubbles3Tex; -#else -static const char gEffUnusedBubbles3Tex[] __attribute__((aligned (2))) = dgEffUnusedBubbles3Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnusedBubbles3Tex[] = dgEffUnusedBubbles3Tex; + #define dgEffUnusedBubbles4Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnusedBubbles4Tex[] = dgEffUnusedBubbles4Tex; -#else -static const char gEffUnusedBubbles4Tex[] __attribute__((aligned (2))) = dgEffUnusedBubbles4Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnusedBubbles4Tex[] = dgEffUnusedBubbles4Tex; + #define dgEffUnusedBubbles5Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles5Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnusedBubbles5Tex[] = dgEffUnusedBubbles5Tex; -#else -static const char gEffUnusedBubbles5Tex[] __attribute__((aligned (2))) = dgEffUnusedBubbles5Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnusedBubbles5Tex[] = dgEffUnusedBubbles5Tex; + #define dgEffUnusedBubbles6Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles6Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnusedBubbles6Tex[] = dgEffUnusedBubbles6Tex; -#else -static const char gEffUnusedBubbles6Tex[] __attribute__((aligned (2))) = dgEffUnusedBubbles6Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnusedBubbles6Tex[] = dgEffUnusedBubbles6Tex; + #define dgEffUnusedBubbles7Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles7Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnusedBubbles7Tex[] = dgEffUnusedBubbles7Tex; -#else -static const char gEffUnusedBubbles7Tex[] __attribute__((aligned (2))) = dgEffUnusedBubbles7Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnusedBubbles7Tex[] = dgEffUnusedBubbles7Tex; + #define dgEffUnusedBubbles8Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles8Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnusedBubbles8Tex[] = dgEffUnusedBubbles8Tex; -#else -static const char gEffUnusedBubbles8Tex[] __attribute__((aligned (2))) = dgEffUnusedBubbles8Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnusedBubbles8Tex[] = dgEffUnusedBubbles8Tex; + #define dgEffUnusedBubblesDL "__OTR__objects/gameplay_keep/gEffUnusedBubblesDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnusedBubblesDL[] = dgEffUnusedBubblesDL; -#else -static const char gEffUnusedBubblesDL[] __attribute__((aligned (2))) = dgEffUnusedBubblesDL; -#endif - +static const ALIGN_ASSET(2) char gEffUnusedBubblesDL[] = dgEffUnusedBubblesDL; + #define dgLensOfTruthMaskTex "__OTR__objects/gameplay_keep/gLensOfTruthMaskTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gLensOfTruthMaskTex[] = dgLensOfTruthMaskTex; -#else -static const char gLensOfTruthMaskTex[] __attribute__((aligned (2))) = dgLensOfTruthMaskTex; -#endif - +static const ALIGN_ASSET(2) char gLensOfTruthMaskTex[] = dgLensOfTruthMaskTex; + #define dgEffHitMark1Tex "__OTR__objects/gameplay_keep/gEffHitMark1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark1Tex[] = dgEffHitMark1Tex; -#else -static const char gEffHitMark1Tex[] __attribute__((aligned (2))) = dgEffHitMark1Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark1Tex[] = dgEffHitMark1Tex; + #define dgEffHitMark2Tex "__OTR__objects/gameplay_keep/gEffHitMark2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark2Tex[] = dgEffHitMark2Tex; -#else -static const char gEffHitMark2Tex[] __attribute__((aligned (2))) = dgEffHitMark2Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark2Tex[] = dgEffHitMark2Tex; + #define dgEffHitMark3Tex "__OTR__objects/gameplay_keep/gEffHitMark3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark3Tex[] = dgEffHitMark3Tex; -#else -static const char gEffHitMark3Tex[] __attribute__((aligned (2))) = dgEffHitMark3Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark3Tex[] = dgEffHitMark3Tex; + #define dgEffHitMark4Tex "__OTR__objects/gameplay_keep/gEffHitMark4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark4Tex[] = dgEffHitMark4Tex; -#else -static const char gEffHitMark4Tex[] __attribute__((aligned (2))) = dgEffHitMark4Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark4Tex[] = dgEffHitMark4Tex; + #define dgEffHitMark5Tex "__OTR__objects/gameplay_keep/gEffHitMark5Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark5Tex[] = dgEffHitMark5Tex; -#else -static const char gEffHitMark5Tex[] __attribute__((aligned (2))) = dgEffHitMark5Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark5Tex[] = dgEffHitMark5Tex; + #define dgEffHitMark6Tex "__OTR__objects/gameplay_keep/gEffHitMark6Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark6Tex[] = dgEffHitMark6Tex; -#else -static const char gEffHitMark6Tex[] __attribute__((aligned (2))) = dgEffHitMark6Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark6Tex[] = dgEffHitMark6Tex; + #define dgEffHitMark7Tex "__OTR__objects/gameplay_keep/gEffHitMark7Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark7Tex[] = dgEffHitMark7Tex; -#else -static const char gEffHitMark7Tex[] __attribute__((aligned (2))) = dgEffHitMark7Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark7Tex[] = dgEffHitMark7Tex; + #define dgEffHitMark8Tex "__OTR__objects/gameplay_keep/gEffHitMark8Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark8Tex[] = dgEffHitMark8Tex; -#else -static const char gEffHitMark8Tex[] __attribute__((aligned (2))) = dgEffHitMark8Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark8Tex[] = dgEffHitMark8Tex; + #define dgEffHitMark9Tex "__OTR__objects/gameplay_keep/gEffHitMark9Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark9Tex[] = dgEffHitMark9Tex; -#else -static const char gEffHitMark9Tex[] __attribute__((aligned (2))) = dgEffHitMark9Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark9Tex[] = dgEffHitMark9Tex; + #define dgEffHitMark10Tex "__OTR__objects/gameplay_keep/gEffHitMark10Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark10Tex[] = dgEffHitMark10Tex; -#else -static const char gEffHitMark10Tex[] __attribute__((aligned (2))) = dgEffHitMark10Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark10Tex[] = dgEffHitMark10Tex; + #define dgEffHitMark11Tex "__OTR__objects/gameplay_keep/gEffHitMark11Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark11Tex[] = dgEffHitMark11Tex; -#else -static const char gEffHitMark11Tex[] __attribute__((aligned (2))) = dgEffHitMark11Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark11Tex[] = dgEffHitMark11Tex; + #define dgEffHitMark12Tex "__OTR__objects/gameplay_keep/gEffHitMark12Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark12Tex[] = dgEffHitMark12Tex; -#else -static const char gEffHitMark12Tex[] __attribute__((aligned (2))) = dgEffHitMark12Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark12Tex[] = dgEffHitMark12Tex; + #define dgEffHitMark13Tex "__OTR__objects/gameplay_keep/gEffHitMark13Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark13Tex[] = dgEffHitMark13Tex; -#else -static const char gEffHitMark13Tex[] __attribute__((aligned (2))) = dgEffHitMark13Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark13Tex[] = dgEffHitMark13Tex; + #define dgEffHitMark14Tex "__OTR__objects/gameplay_keep/gEffHitMark14Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark14Tex[] = dgEffHitMark14Tex; -#else -static const char gEffHitMark14Tex[] __attribute__((aligned (2))) = dgEffHitMark14Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark14Tex[] = dgEffHitMark14Tex; + #define dgEffHitMark15Tex "__OTR__objects/gameplay_keep/gEffHitMark15Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark15Tex[] = dgEffHitMark15Tex; -#else -static const char gEffHitMark15Tex[] __attribute__((aligned (2))) = dgEffHitMark15Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark15Tex[] = dgEffHitMark15Tex; + #define dgEffHitMark16Tex "__OTR__objects/gameplay_keep/gEffHitMark16Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark16Tex[] = dgEffHitMark16Tex; -#else -static const char gEffHitMark16Tex[] __attribute__((aligned (2))) = dgEffHitMark16Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark16Tex[] = dgEffHitMark16Tex; + #define dgEffHitMark17Tex "__OTR__objects/gameplay_keep/gEffHitMark17Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark17Tex[] = dgEffHitMark17Tex; -#else -static const char gEffHitMark17Tex[] __attribute__((aligned (2))) = dgEffHitMark17Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark17Tex[] = dgEffHitMark17Tex; + #define dgEffHitMark18Tex "__OTR__objects/gameplay_keep/gEffHitMark18Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark18Tex[] = dgEffHitMark18Tex; -#else -static const char gEffHitMark18Tex[] __attribute__((aligned (2))) = dgEffHitMark18Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark18Tex[] = dgEffHitMark18Tex; + #define dgEffHitMark19Tex "__OTR__objects/gameplay_keep/gEffHitMark19Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark19Tex[] = dgEffHitMark19Tex; -#else -static const char gEffHitMark19Tex[] __attribute__((aligned (2))) = dgEffHitMark19Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark19Tex[] = dgEffHitMark19Tex; + #define dgEffHitMark20Tex "__OTR__objects/gameplay_keep/gEffHitMark20Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark20Tex[] = dgEffHitMark20Tex; -#else -static const char gEffHitMark20Tex[] __attribute__((aligned (2))) = dgEffHitMark20Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark20Tex[] = dgEffHitMark20Tex; + #define dgEffHitMark21Tex "__OTR__objects/gameplay_keep/gEffHitMark21Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark21Tex[] = dgEffHitMark21Tex; -#else -static const char gEffHitMark21Tex[] __attribute__((aligned (2))) = dgEffHitMark21Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark21Tex[] = dgEffHitMark21Tex; + #define dgEffHitMark22Tex "__OTR__objects/gameplay_keep/gEffHitMark22Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark22Tex[] = dgEffHitMark22Tex; -#else -static const char gEffHitMark22Tex[] __attribute__((aligned (2))) = dgEffHitMark22Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark22Tex[] = dgEffHitMark22Tex; + #define dgEffHitMark23Tex "__OTR__objects/gameplay_keep/gEffHitMark23Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark23Tex[] = dgEffHitMark23Tex; -#else -static const char gEffHitMark23Tex[] __attribute__((aligned (2))) = dgEffHitMark23Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark23Tex[] = dgEffHitMark23Tex; + #define dgEffHitMark24Tex "__OTR__objects/gameplay_keep/gEffHitMark24Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMark24Tex[] = dgEffHitMark24Tex; -#else -static const char gEffHitMark24Tex[] __attribute__((aligned (2))) = dgEffHitMark24Tex; -#endif - +static const ALIGN_ASSET(2) char gEffHitMark24Tex[] = dgEffHitMark24Tex; + #define dgEffHitMarkDL "__OTR__objects/gameplay_keep/gEffHitMarkDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffHitMarkDL[] = dgEffHitMarkDL; -#else -static const char gEffHitMarkDL[] __attribute__((aligned (2))) = dgEffHitMarkDL; -#endif - +static const ALIGN_ASSET(2) char gEffHitMarkDL[] = dgEffHitMarkDL; + #define dgEffUnknown6Tex "__OTR__objects/gameplay_keep/gEffUnknown6Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnknown6Tex[] = dgEffUnknown6Tex; -#else -static const char gEffUnknown6Tex[] __attribute__((aligned (2))) = dgEffUnknown6Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnknown6Tex[] = dgEffUnknown6Tex; + #define dgEffFleckTex "__OTR__objects/gameplay_keep/gEffFleckTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFleckTex[] = dgEffFleckTex; -#else -static const char gEffFleckTex[] __attribute__((aligned (2))) = dgEffFleckTex; -#endif - +static const ALIGN_ASSET(2) char gEffFleckTex[] = dgEffFleckTex; + #define dgEffUnknown8Tex "__OTR__objects/gameplay_keep/gEffUnknown8Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnknown8Tex[] = dgEffUnknown8Tex; -#else -static const char gEffUnknown8Tex[] __attribute__((aligned (2))) = dgEffUnknown8Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnknown8Tex[] = dgEffUnknown8Tex; + #define dgEffMagmaBubble1Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffMagmaBubble1Tex[] = dgEffMagmaBubble1Tex; -#else -static const char gEffMagmaBubble1Tex[] __attribute__((aligned (2))) = dgEffMagmaBubble1Tex; -#endif - +static const ALIGN_ASSET(2) char gEffMagmaBubble1Tex[] = dgEffMagmaBubble1Tex; + #define dgEffMagmaBubble2Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffMagmaBubble2Tex[] = dgEffMagmaBubble2Tex; -#else -static const char gEffMagmaBubble2Tex[] __attribute__((aligned (2))) = dgEffMagmaBubble2Tex; -#endif - +static const ALIGN_ASSET(2) char gEffMagmaBubble2Tex[] = dgEffMagmaBubble2Tex; + #define dgEffMagmaBubble3Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffMagmaBubble3Tex[] = dgEffMagmaBubble3Tex; -#else -static const char gEffMagmaBubble3Tex[] __attribute__((aligned (2))) = dgEffMagmaBubble3Tex; -#endif - +static const ALIGN_ASSET(2) char gEffMagmaBubble3Tex[] = dgEffMagmaBubble3Tex; + #define dgEffMagmaBubble4Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffMagmaBubble4Tex[] = dgEffMagmaBubble4Tex; -#else -static const char gEffMagmaBubble4Tex[] __attribute__((aligned (2))) = dgEffMagmaBubble4Tex; -#endif - +static const ALIGN_ASSET(2) char gEffMagmaBubble4Tex[] = dgEffMagmaBubble4Tex; + #define dgEffMagmaBubble5Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble5Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffMagmaBubble5Tex[] = dgEffMagmaBubble5Tex; -#else -static const char gEffMagmaBubble5Tex[] __attribute__((aligned (2))) = dgEffMagmaBubble5Tex; -#endif - +static const ALIGN_ASSET(2) char gEffMagmaBubble5Tex[] = dgEffMagmaBubble5Tex; + #define dgEffMagmaBubble6Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble6Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffMagmaBubble6Tex[] = dgEffMagmaBubble6Tex; -#else -static const char gEffMagmaBubble6Tex[] __attribute__((aligned (2))) = dgEffMagmaBubble6Tex; -#endif - +static const ALIGN_ASSET(2) char gEffMagmaBubble6Tex[] = dgEffMagmaBubble6Tex; + #define dgEffMagmaBubble7Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble7Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffMagmaBubble7Tex[] = dgEffMagmaBubble7Tex; -#else -static const char gEffMagmaBubble7Tex[] __attribute__((aligned (2))) = dgEffMagmaBubble7Tex; -#endif - +static const ALIGN_ASSET(2) char gEffMagmaBubble7Tex[] = dgEffMagmaBubble7Tex; + #define dgEffMagmaBubble8Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble8Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffMagmaBubble8Tex[] = dgEffMagmaBubble8Tex; -#else -static const char gEffMagmaBubble8Tex[] __attribute__((aligned (2))) = dgEffMagmaBubble8Tex; -#endif - +static const ALIGN_ASSET(2) char gEffMagmaBubble8Tex[] = dgEffMagmaBubble8Tex; + #define dgEffMagmaBubbleDL "__OTR__objects/gameplay_keep/gEffMagmaBubbleDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffMagmaBubbleDL[] = dgEffMagmaBubbleDL; -#else -static const char gEffMagmaBubbleDL[] __attribute__((aligned (2))) = dgEffMagmaBubbleDL; -#endif - +static const ALIGN_ASSET(2) char gEffMagmaBubbleDL[] = dgEffMagmaBubbleDL; + #define dgEffWaterRippleTex "__OTR__objects/gameplay_keep/gEffWaterRippleTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffWaterRippleTex[] = dgEffWaterRippleTex; -#else -static const char gEffWaterRippleTex[] __attribute__((aligned (2))) = dgEffWaterRippleTex; -#endif - +static const ALIGN_ASSET(2) char gEffWaterRippleTex[] = dgEffWaterRippleTex; + #define dgEffWaterRippleDL "__OTR__objects/gameplay_keep/gEffWaterRippleDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffWaterRippleDL[] = dgEffWaterRippleDL; -#else -static const char gEffWaterRippleDL[] __attribute__((aligned (2))) = dgEffWaterRippleDL; -#endif - +static const ALIGN_ASSET(2) char gEffWaterRippleDL[] = dgEffWaterRippleDL; + #define dgEffSparkDL "__OTR__objects/gameplay_keep/gEffSparkDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffSparkDL[] = dgEffSparkDL; -#else -static const char gEffSparkDL[] __attribute__((aligned (2))) = dgEffSparkDL; -#endif - +static const ALIGN_ASSET(2) char gEffSparkDL[] = dgEffSparkDL; + #define dgEffWaterSplash1Tex "__OTR__objects/gameplay_keep/gEffWaterSplash1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffWaterSplash1Tex[] = dgEffWaterSplash1Tex; -#else -static const char gEffWaterSplash1Tex[] __attribute__((aligned (2))) = dgEffWaterSplash1Tex; -#endif - +static const ALIGN_ASSET(2) char gEffWaterSplash1Tex[] = dgEffWaterSplash1Tex; + #define dgEffWaterSplash2Tex "__OTR__objects/gameplay_keep/gEffWaterSplash2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffWaterSplash2Tex[] = dgEffWaterSplash2Tex; -#else -static const char gEffWaterSplash2Tex[] __attribute__((aligned (2))) = dgEffWaterSplash2Tex; -#endif - +static const ALIGN_ASSET(2) char gEffWaterSplash2Tex[] = dgEffWaterSplash2Tex; + #define dgEffWaterSplash3Tex "__OTR__objects/gameplay_keep/gEffWaterSplash3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffWaterSplash3Tex[] = dgEffWaterSplash3Tex; -#else -static const char gEffWaterSplash3Tex[] __attribute__((aligned (2))) = dgEffWaterSplash3Tex; -#endif - +static const ALIGN_ASSET(2) char gEffWaterSplash3Tex[] = dgEffWaterSplash3Tex; + #define dgEffWaterSplash4Tex "__OTR__objects/gameplay_keep/gEffWaterSplash4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffWaterSplash4Tex[] = dgEffWaterSplash4Tex; -#else -static const char gEffWaterSplash4Tex[] __attribute__((aligned (2))) = dgEffWaterSplash4Tex; -#endif - +static const ALIGN_ASSET(2) char gEffWaterSplash4Tex[] = dgEffWaterSplash4Tex; + #define dgEffWaterSplash5Tex "__OTR__objects/gameplay_keep/gEffWaterSplash5Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffWaterSplash5Tex[] = dgEffWaterSplash5Tex; -#else -static const char gEffWaterSplash5Tex[] __attribute__((aligned (2))) = dgEffWaterSplash5Tex; -#endif - +static const ALIGN_ASSET(2) char gEffWaterSplash5Tex[] = dgEffWaterSplash5Tex; + #define dgEffWaterSplash6Tex "__OTR__objects/gameplay_keep/gEffWaterSplash6Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffWaterSplash6Tex[] = dgEffWaterSplash6Tex; -#else -static const char gEffWaterSplash6Tex[] __attribute__((aligned (2))) = dgEffWaterSplash6Tex; -#endif - +static const ALIGN_ASSET(2) char gEffWaterSplash6Tex[] = dgEffWaterSplash6Tex; + #define dgEffWaterSplash7Tex "__OTR__objects/gameplay_keep/gEffWaterSplash7Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffWaterSplash7Tex[] = dgEffWaterSplash7Tex; -#else -static const char gEffWaterSplash7Tex[] __attribute__((aligned (2))) = dgEffWaterSplash7Tex; -#endif - +static const ALIGN_ASSET(2) char gEffWaterSplash7Tex[] = dgEffWaterSplash7Tex; + #define dgEffWaterSplash8Tex "__OTR__objects/gameplay_keep/gEffWaterSplash8Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffWaterSplash8Tex[] = dgEffWaterSplash8Tex; -#else -static const char gEffWaterSplash8Tex[] __attribute__((aligned (2))) = dgEffWaterSplash8Tex; -#endif - +static const ALIGN_ASSET(2) char gEffWaterSplash8Tex[] = dgEffWaterSplash8Tex; + #define dgEffWaterSplashDL "__OTR__objects/gameplay_keep/gEffWaterSplashDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffWaterSplashDL[] = dgEffWaterSplashDL; -#else -static const char gEffWaterSplashDL[] __attribute__((aligned (2))) = dgEffWaterSplashDL; -#endif - +static const ALIGN_ASSET(2) char gEffWaterSplashDL[] = dgEffWaterSplashDL; + #define dgUnknownEffStone1Tex "__OTR__objects/gameplay_keep/gUnknownEffStone1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownEffStone1Tex[] = dgUnknownEffStone1Tex; -#else -static const char gUnknownEffStone1Tex[] __attribute__((aligned (2))) = dgUnknownEffStone1Tex; -#endif - +static const ALIGN_ASSET(2) char gUnknownEffStone1Tex[] = dgUnknownEffStone1Tex; + #define dgUnknownEffStone2Tex "__OTR__objects/gameplay_keep/gUnknownEffStone2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownEffStone2Tex[] = dgUnknownEffStone2Tex; -#else -static const char gUnknownEffStone2Tex[] __attribute__((aligned (2))) = dgUnknownEffStone2Tex; -#endif - +static const ALIGN_ASSET(2) char gUnknownEffStone2Tex[] = dgUnknownEffStone2Tex; + #define dgUnknownEffStone3Tex "__OTR__objects/gameplay_keep/gUnknownEffStone3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownEffStone3Tex[] = dgUnknownEffStone3Tex; -#else -static const char gUnknownEffStone3Tex[] __attribute__((aligned (2))) = dgUnknownEffStone3Tex; -#endif - +static const ALIGN_ASSET(2) char gUnknownEffStone3Tex[] = dgUnknownEffStone3Tex; + #define dgUnknownEffStone4Tex "__OTR__objects/gameplay_keep/gUnknownEffStone4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownEffStone4Tex[] = dgUnknownEffStone4Tex; -#else -static const char gUnknownEffStone4Tex[] __attribute__((aligned (2))) = dgUnknownEffStone4Tex; -#endif - +static const ALIGN_ASSET(2) char gUnknownEffStone4Tex[] = dgUnknownEffStone4Tex; + #define dgUnknownEffStone5Tex "__OTR__objects/gameplay_keep/gUnknownEffStone5Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownEffStone5Tex[] = dgUnknownEffStone5Tex; -#else -static const char gUnknownEffStone5Tex[] __attribute__((aligned (2))) = dgUnknownEffStone5Tex; -#endif - +static const ALIGN_ASSET(2) char gUnknownEffStone5Tex[] = dgUnknownEffStone5Tex; + #define dgUnknownEffStone6Tex "__OTR__objects/gameplay_keep/gUnknownEffStone6Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownEffStone6Tex[] = dgUnknownEffStone6Tex; -#else -static const char gUnknownEffStone6Tex[] __attribute__((aligned (2))) = dgUnknownEffStone6Tex; -#endif - +static const ALIGN_ASSET(2) char gUnknownEffStone6Tex[] = dgUnknownEffStone6Tex; + #define dgUnknownEffStone7Tex "__OTR__objects/gameplay_keep/gUnknownEffStone7Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownEffStone7Tex[] = dgUnknownEffStone7Tex; -#else -static const char gUnknownEffStone7Tex[] __attribute__((aligned (2))) = dgUnknownEffStone7Tex; -#endif - +static const ALIGN_ASSET(2) char gUnknownEffStone7Tex[] = dgUnknownEffStone7Tex; + #define dgUnknownEffStone8Tex "__OTR__objects/gameplay_keep/gUnknownEffStone8Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownEffStone8Tex[] = dgUnknownEffStone8Tex; -#else -static const char gUnknownEffStone8Tex[] __attribute__((aligned (2))) = dgUnknownEffStone8Tex; -#endif - +static const ALIGN_ASSET(2) char gUnknownEffStone8Tex[] = dgUnknownEffStone8Tex; + #define dgUnknownEffStoneDL "__OTR__objects/gameplay_keep/gUnknownEffStoneDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownEffStoneDL[] = dgUnknownEffStoneDL; -#else -static const char gUnknownEffStoneDL[] __attribute__((aligned (2))) = dgUnknownEffStoneDL; -#endif - +static const ALIGN_ASSET(2) char gUnknownEffStoneDL[] = dgUnknownEffStoneDL; + #define dgEffLightning1Tex "__OTR__objects/gameplay_keep/gEffLightning1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffLightning1Tex[] = dgEffLightning1Tex; -#else -static const char gEffLightning1Tex[] __attribute__((aligned (2))) = dgEffLightning1Tex; -#endif - +static const ALIGN_ASSET(2) char gEffLightning1Tex[] = dgEffLightning1Tex; + #define dgEffLightning2Tex "__OTR__objects/gameplay_keep/gEffLightning2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffLightning2Tex[] = dgEffLightning2Tex; -#else -static const char gEffLightning2Tex[] __attribute__((aligned (2))) = dgEffLightning2Tex; -#endif - +static const ALIGN_ASSET(2) char gEffLightning2Tex[] = dgEffLightning2Tex; + #define dgEffLightning3Tex "__OTR__objects/gameplay_keep/gEffLightning3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffLightning3Tex[] = dgEffLightning3Tex; -#else -static const char gEffLightning3Tex[] __attribute__((aligned (2))) = dgEffLightning3Tex; -#endif - +static const ALIGN_ASSET(2) char gEffLightning3Tex[] = dgEffLightning3Tex; + #define dgEffLightning4Tex "__OTR__objects/gameplay_keep/gEffLightning4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffLightning4Tex[] = dgEffLightning4Tex; -#else -static const char gEffLightning4Tex[] __attribute__((aligned (2))) = dgEffLightning4Tex; -#endif - +static const ALIGN_ASSET(2) char gEffLightning4Tex[] = dgEffLightning4Tex; + #define dgEffLightning5Tex "__OTR__objects/gameplay_keep/gEffLightning5Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffLightning5Tex[] = dgEffLightning5Tex; -#else -static const char gEffLightning5Tex[] __attribute__((aligned (2))) = dgEffLightning5Tex; -#endif - +static const ALIGN_ASSET(2) char gEffLightning5Tex[] = dgEffLightning5Tex; + #define dgEffLightning6Tex "__OTR__objects/gameplay_keep/gEffLightning6Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffLightning6Tex[] = dgEffLightning6Tex; -#else -static const char gEffLightning6Tex[] __attribute__((aligned (2))) = dgEffLightning6Tex; -#endif - +static const ALIGN_ASSET(2) char gEffLightning6Tex[] = dgEffLightning6Tex; + #define dgEffLightning7Tex "__OTR__objects/gameplay_keep/gEffLightning7Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffLightning7Tex[] = dgEffLightning7Tex; -#else -static const char gEffLightning7Tex[] __attribute__((aligned (2))) = dgEffLightning7Tex; -#endif - +static const ALIGN_ASSET(2) char gEffLightning7Tex[] = dgEffLightning7Tex; + #define dgEffLightning8Tex "__OTR__objects/gameplay_keep/gEffLightning8Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffLightning8Tex[] = dgEffLightning8Tex; -#else -static const char gEffLightning8Tex[] __attribute__((aligned (2))) = dgEffLightning8Tex; -#endif - +static const ALIGN_ASSET(2) char gEffLightning8Tex[] = dgEffLightning8Tex; + #define dgEffLightningDL "__OTR__objects/gameplay_keep/gEffLightningDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffLightningDL[] = dgEffLightningDL; -#else -static const char gEffLightningDL[] __attribute__((aligned (2))) = dgEffLightningDL; -#endif - +static const ALIGN_ASSET(2) char gEffLightningDL[] = dgEffLightningDL; + #define dgEffEnemyDeathFlame1Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffEnemyDeathFlame1Tex[] = dgEffEnemyDeathFlame1Tex; -#else -static const char gEffEnemyDeathFlame1Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame1Tex; -#endif - +static const ALIGN_ASSET(2) char gEffEnemyDeathFlame1Tex[] = dgEffEnemyDeathFlame1Tex; + #define dgEffEnemyDeathFlame2Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffEnemyDeathFlame2Tex[] = dgEffEnemyDeathFlame2Tex; -#else -static const char gEffEnemyDeathFlame2Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame2Tex; -#endif - +static const ALIGN_ASSET(2) char gEffEnemyDeathFlame2Tex[] = dgEffEnemyDeathFlame2Tex; + #define dgEffEnemyDeathFlame3Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffEnemyDeathFlame3Tex[] = dgEffEnemyDeathFlame3Tex; -#else -static const char gEffEnemyDeathFlame3Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame3Tex; -#endif - +static const ALIGN_ASSET(2) char gEffEnemyDeathFlame3Tex[] = dgEffEnemyDeathFlame3Tex; + #define dgEffEnemyDeathFlame4Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffEnemyDeathFlame4Tex[] = dgEffEnemyDeathFlame4Tex; -#else -static const char gEffEnemyDeathFlame4Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame4Tex; -#endif - +static const ALIGN_ASSET(2) char gEffEnemyDeathFlame4Tex[] = dgEffEnemyDeathFlame4Tex; + #define dgEffEnemyDeathFlame5Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame5Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffEnemyDeathFlame5Tex[] = dgEffEnemyDeathFlame5Tex; -#else -static const char gEffEnemyDeathFlame5Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame5Tex; -#endif - +static const ALIGN_ASSET(2) char gEffEnemyDeathFlame5Tex[] = dgEffEnemyDeathFlame5Tex; + #define dgEffEnemyDeathFlame6Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame6Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffEnemyDeathFlame6Tex[] = dgEffEnemyDeathFlame6Tex; -#else -static const char gEffEnemyDeathFlame6Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame6Tex; -#endif - +static const ALIGN_ASSET(2) char gEffEnemyDeathFlame6Tex[] = dgEffEnemyDeathFlame6Tex; + #define dgEffEnemyDeathFlame7Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame7Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffEnemyDeathFlame7Tex[] = dgEffEnemyDeathFlame7Tex; -#else -static const char gEffEnemyDeathFlame7Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame7Tex; -#endif - +static const ALIGN_ASSET(2) char gEffEnemyDeathFlame7Tex[] = dgEffEnemyDeathFlame7Tex; + #define dgEffEnemyDeathFlame8Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame8Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffEnemyDeathFlame8Tex[] = dgEffEnemyDeathFlame8Tex; -#else -static const char gEffEnemyDeathFlame8Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame8Tex; -#endif - +static const ALIGN_ASSET(2) char gEffEnemyDeathFlame8Tex[] = dgEffEnemyDeathFlame8Tex; + #define dgEffEnemyDeathFlame9Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame9Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffEnemyDeathFlame9Tex[] = dgEffEnemyDeathFlame9Tex; -#else -static const char gEffEnemyDeathFlame9Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame9Tex; -#endif - +static const ALIGN_ASSET(2) char gEffEnemyDeathFlame9Tex[] = dgEffEnemyDeathFlame9Tex; + #define dgEffEnemyDeathFlame10Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame10Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffEnemyDeathFlame10Tex[] = dgEffEnemyDeathFlame10Tex; -#else -static const char gEffEnemyDeathFlame10Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame10Tex; -#endif - +static const ALIGN_ASSET(2) char gEffEnemyDeathFlame10Tex[] = dgEffEnemyDeathFlame10Tex; + #define dgEffEnemyDeathFlameDL "__OTR__objects/gameplay_keep/gEffEnemyDeathFlameDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffEnemyDeathFlameDL[] = dgEffEnemyDeathFlameDL; -#else -static const char gEffEnemyDeathFlameDL[] __attribute__((aligned (2))) = dgEffEnemyDeathFlameDL; -#endif - +static const ALIGN_ASSET(2) char gEffEnemyDeathFlameDL[] = dgEffEnemyDeathFlameDL; + #define dgEffUnknown9Tex "__OTR__objects/gameplay_keep/gEffUnknown9Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnknown9Tex[] = dgEffUnknown9Tex; -#else -static const char gEffUnknown9Tex[] __attribute__((aligned (2))) = dgEffUnknown9Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnknown9Tex[] = dgEffUnknown9Tex; + #define dgEffUnknown10Tex "__OTR__objects/gameplay_keep/gEffUnknown10Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnknown10Tex[] = dgEffUnknown10Tex; -#else -static const char gEffUnknown10Tex[] __attribute__((aligned (2))) = dgEffUnknown10Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnknown10Tex[] = dgEffUnknown10Tex; + #define dgEffUnknown11Tex "__OTR__objects/gameplay_keep/gEffUnknown11Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnknown11Tex[] = dgEffUnknown11Tex; -#else -static const char gEffUnknown11Tex[] __attribute__((aligned (2))) = dgEffUnknown11Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnknown11Tex[] = dgEffUnknown11Tex; + #define dgEffUnknown12Tex "__OTR__objects/gameplay_keep/gEffUnknown12Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnknown12Tex[] = dgEffUnknown12Tex; -#else -static const char gEffUnknown12Tex[] __attribute__((aligned (2))) = dgEffUnknown12Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnknown12Tex[] = dgEffUnknown12Tex; + #define dgUnknownWoodBoardTex "__OTR__objects/gameplay_keep/gUnknownWoodBoardTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownWoodBoardTex[] = dgUnknownWoodBoardTex; -#else -static const char gUnknownWoodBoardTex[] __attribute__((aligned (2))) = dgUnknownWoodBoardTex; -#endif - +static const ALIGN_ASSET(2) char gUnknownWoodBoardTex[] = dgUnknownWoodBoardTex; + #define dgEffIceFragment1DL "__OTR__objects/gameplay_keep/gEffIceFragment1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffIceFragment1DL[] = dgEffIceFragment1DL; -#else -static const char gEffIceFragment1DL[] __attribute__((aligned (2))) = dgEffIceFragment1DL; -#endif - +static const ALIGN_ASSET(2) char gEffIceFragment1DL[] = dgEffIceFragment1DL; + #define dgEffIceFragment2DL "__OTR__objects/gameplay_keep/gEffIceFragment2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffIceFragment2DL[] = dgEffIceFragment2DL; -#else -static const char gEffIceFragment2DL[] __attribute__((aligned (2))) = dgEffIceFragment2DL; -#endif - +static const ALIGN_ASSET(2) char gEffIceFragment2DL[] = dgEffIceFragment2DL; + #define dgEffIceFragment3DL "__OTR__objects/gameplay_keep/gEffIceFragment3DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffIceFragment3DL[] = dgEffIceFragment3DL; -#else -static const char gEffIceFragment3DL[] __attribute__((aligned (2))) = dgEffIceFragment3DL; -#endif - +static const ALIGN_ASSET(2) char gEffIceFragment3DL[] = dgEffIceFragment3DL; + #define dgBugCrawlAnim "__OTR__objects/gameplay_keep/gBugCrawlAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugCrawlAnim[] = dgBugCrawlAnim; -#else -static const char gBugCrawlAnim[] __attribute__((aligned (2))) = dgBugCrawlAnim; -#endif - +static const ALIGN_ASSET(2) char gBugCrawlAnim[] = dgBugCrawlAnim; + #define dgBugLimb1DL "__OTR__objects/gameplay_keep/gBugLimb1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb1DL[] = dgBugLimb1DL; -#else -static const char gBugLimb1DL[] __attribute__((aligned (2))) = dgBugLimb1DL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb1DL[] = dgBugLimb1DL; + #define dgBugLimb1WrapperDL "__OTR__objects/gameplay_keep/gBugLimb1WrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb1WrapperDL[] = dgBugLimb1WrapperDL; -#else -static const char gBugLimb1WrapperDL[] __attribute__((aligned (2))) = dgBugLimb1WrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb1WrapperDL[] = dgBugLimb1WrapperDL; + #define dgBugLimb1WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb1WrapperWrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb1WrapperWrapperDL[] = dgBugLimb1WrapperWrapperDL; -#else -static const char gBugLimb1WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb1WrapperWrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb1WrapperWrapperDL[] = dgBugLimb1WrapperWrapperDL; + #define dgBugLimb2DL "__OTR__objects/gameplay_keep/gBugLimb2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb2DL[] = dgBugLimb2DL; -#else -static const char gBugLimb2DL[] __attribute__((aligned (2))) = dgBugLimb2DL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb2DL[] = dgBugLimb2DL; + #define dgBugLimb2WrapperDL "__OTR__objects/gameplay_keep/gBugLimb2WrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb2WrapperDL[] = dgBugLimb2WrapperDL; -#else -static const char gBugLimb2WrapperDL[] __attribute__((aligned (2))) = dgBugLimb2WrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb2WrapperDL[] = dgBugLimb2WrapperDL; + #define dgBugLimb2WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb2WrapperWrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb2WrapperWrapperDL[] = dgBugLimb2WrapperWrapperDL; -#else -static const char gBugLimb2WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb2WrapperWrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb2WrapperWrapperDL[] = dgBugLimb2WrapperWrapperDL; + #define dgBugLimb3DL "__OTR__objects/gameplay_keep/gBugLimb3DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb3DL[] = dgBugLimb3DL; -#else -static const char gBugLimb3DL[] __attribute__((aligned (2))) = dgBugLimb3DL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb3DL[] = dgBugLimb3DL; + #define dgBugLimb3WrapperDL "__OTR__objects/gameplay_keep/gBugLimb3WrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb3WrapperDL[] = dgBugLimb3WrapperDL; -#else -static const char gBugLimb3WrapperDL[] __attribute__((aligned (2))) = dgBugLimb3WrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb3WrapperDL[] = dgBugLimb3WrapperDL; + #define dgBugLimb3WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb3WrapperWrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb3WrapperWrapperDL[] = dgBugLimb3WrapperWrapperDL; -#else -static const char gBugLimb3WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb3WrapperWrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb3WrapperWrapperDL[] = dgBugLimb3WrapperWrapperDL; + #define dgBugLimb4DL "__OTR__objects/gameplay_keep/gBugLimb4DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb4DL[] = dgBugLimb4DL; -#else -static const char gBugLimb4DL[] __attribute__((aligned (2))) = dgBugLimb4DL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb4DL[] = dgBugLimb4DL; + #define dgBugLimb4WrapperDL "__OTR__objects/gameplay_keep/gBugLimb4WrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb4WrapperDL[] = dgBugLimb4WrapperDL; -#else -static const char gBugLimb4WrapperDL[] __attribute__((aligned (2))) = dgBugLimb4WrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb4WrapperDL[] = dgBugLimb4WrapperDL; + #define dgBugLimb4WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb4WrapperWrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb4WrapperWrapperDL[] = dgBugLimb4WrapperWrapperDL; -#else -static const char gBugLimb4WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb4WrapperWrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb4WrapperWrapperDL[] = dgBugLimb4WrapperWrapperDL; + #define dgBugLimb5DL "__OTR__objects/gameplay_keep/gBugLimb5DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb5DL[] = dgBugLimb5DL; -#else -static const char gBugLimb5DL[] __attribute__((aligned (2))) = dgBugLimb5DL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb5DL[] = dgBugLimb5DL; + #define dgBugLimb5WrapperDL "__OTR__objects/gameplay_keep/gBugLimb5WrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb5WrapperDL[] = dgBugLimb5WrapperDL; -#else -static const char gBugLimb5WrapperDL[] __attribute__((aligned (2))) = dgBugLimb5WrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb5WrapperDL[] = dgBugLimb5WrapperDL; + #define dgBugLimb5WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb5WrapperWrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb5WrapperWrapperDL[] = dgBugLimb5WrapperWrapperDL; -#else -static const char gBugLimb5WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb5WrapperWrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb5WrapperWrapperDL[] = dgBugLimb5WrapperWrapperDL; + #define dgBugLimb6DL "__OTR__objects/gameplay_keep/gBugLimb6DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb6DL[] = dgBugLimb6DL; -#else -static const char gBugLimb6DL[] __attribute__((aligned (2))) = dgBugLimb6DL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb6DL[] = dgBugLimb6DL; + #define dgBugLimb6WrapperDL "__OTR__objects/gameplay_keep/gBugLimb6WrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb6WrapperDL[] = dgBugLimb6WrapperDL; -#else -static const char gBugLimb6WrapperDL[] __attribute__((aligned (2))) = dgBugLimb6WrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb6WrapperDL[] = dgBugLimb6WrapperDL; + #define dgBugLimb6WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb6WrapperWrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb6WrapperWrapperDL[] = dgBugLimb6WrapperWrapperDL; -#else -static const char gBugLimb6WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb6WrapperWrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb6WrapperWrapperDL[] = dgBugLimb6WrapperWrapperDL; + #define dgBugLimb7DL "__OTR__objects/gameplay_keep/gBugLimb7DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb7DL[] = dgBugLimb7DL; -#else -static const char gBugLimb7DL[] __attribute__((aligned (2))) = dgBugLimb7DL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb7DL[] = dgBugLimb7DL; + #define dgBugLimb7WrapperDL "__OTR__objects/gameplay_keep/gBugLimb7WrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb7WrapperDL[] = dgBugLimb7WrapperDL; -#else -static const char gBugLimb7WrapperDL[] __attribute__((aligned (2))) = dgBugLimb7WrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb7WrapperDL[] = dgBugLimb7WrapperDL; + #define dgBugLimb7WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb7WrapperWrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb7WrapperWrapperDL[] = dgBugLimb7WrapperWrapperDL; -#else -static const char gBugLimb7WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb7WrapperWrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb7WrapperWrapperDL[] = dgBugLimb7WrapperWrapperDL; + #define dgBugLimb8DL "__OTR__objects/gameplay_keep/gBugLimb8DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb8DL[] = dgBugLimb8DL; -#else -static const char gBugLimb8DL[] __attribute__((aligned (2))) = dgBugLimb8DL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb8DL[] = dgBugLimb8DL; + #define dgBugLimb8WrapperDL "__OTR__objects/gameplay_keep/gBugLimb8WrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb8WrapperDL[] = dgBugLimb8WrapperDL; -#else -static const char gBugLimb8WrapperDL[] __attribute__((aligned (2))) = dgBugLimb8WrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb8WrapperDL[] = dgBugLimb8WrapperDL; + #define dgBugLimb8WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb8WrapperWrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb8WrapperWrapperDL[] = dgBugLimb8WrapperWrapperDL; -#else -static const char gBugLimb8WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb8WrapperWrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb8WrapperWrapperDL[] = dgBugLimb8WrapperWrapperDL; + #define dgBugLimb9DL "__OTR__objects/gameplay_keep/gBugLimb9DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb9DL[] = dgBugLimb9DL; -#else -static const char gBugLimb9DL[] __attribute__((aligned (2))) = dgBugLimb9DL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb9DL[] = dgBugLimb9DL; + #define dgBugLimb9WrapperDL "__OTR__objects/gameplay_keep/gBugLimb9WrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb9WrapperDL[] = dgBugLimb9WrapperDL; -#else -static const char gBugLimb9WrapperDL[] __attribute__((aligned (2))) = dgBugLimb9WrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb9WrapperDL[] = dgBugLimb9WrapperDL; + #define dgBugLimb9WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb9WrapperWrapperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLimb9WrapperWrapperDL[] = dgBugLimb9WrapperWrapperDL; -#else -static const char gBugLimb9WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb9WrapperWrapperDL; -#endif - +static const ALIGN_ASSET(2) char gBugLimb9WrapperWrapperDL[] = dgBugLimb9WrapperWrapperDL; + #define dgBugSkel "__OTR__objects/gameplay_keep/gBugSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugSkel[] = dgBugSkel; -#else -static const char gBugSkel[] __attribute__((aligned (2))) = dgBugSkel; -#endif - +static const ALIGN_ASSET(2) char gBugSkel[] = dgBugSkel; + #define dgBugBodyTex "__OTR__objects/gameplay_keep/gBugBodyTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugBodyTex[] = dgBugBodyTex; -#else -static const char gBugBodyTex[] __attribute__((aligned (2))) = dgBugBodyTex; -#endif - +static const ALIGN_ASSET(2) char gBugBodyTex[] = dgBugBodyTex; + #define dgBugLegTex "__OTR__objects/gameplay_keep/gBugLegTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBugLegTex[] = dgBugLegTex; -#else -static const char gBugLegTex[] __attribute__((aligned (2))) = dgBugLegTex; -#endif - +static const ALIGN_ASSET(2) char gBugLegTex[] = dgBugLegTex; + #define dgCuttableShrubStalkDL "__OTR__objects/gameplay_keep/gCuttableShrubStalkDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuttableShrubStalkDL[] = dgCuttableShrubStalkDL; -#else -static const char gCuttableShrubStalkDL[] __attribute__((aligned (2))) = dgCuttableShrubStalkDL; -#endif - +static const ALIGN_ASSET(2) char gCuttableShrubStalkDL[] = dgCuttableShrubStalkDL; + #define dgCuttableShrubTipDL "__OTR__objects/gameplay_keep/gCuttableShrubTipDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuttableShrubTipDL[] = dgCuttableShrubTipDL; -#else -static const char gCuttableShrubTipDL[] __attribute__((aligned (2))) = dgCuttableShrubTipDL; -#endif - +static const ALIGN_ASSET(2) char gCuttableShrubTipDL[] = dgCuttableShrubTipDL; + #define dgCuttableShrubLeafTFragmentTex "__OTR__objects/gameplay_keep/gCuttableShrubLeafTFragmentTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuttableShrubLeafTFragmentTex[] = dgCuttableShrubLeafTFragmentTex; -#else -static const char gCuttableShrubLeafTFragmentTex[] __attribute__((aligned (2))) = dgCuttableShrubLeafTFragmentTex; -#endif - +static const ALIGN_ASSET(2) char gCuttableShrubLeafTFragmentTex[] = dgCuttableShrubLeafTFragmentTex; + #define dgCuttableShrubTex "__OTR__objects/gameplay_keep/gCuttableShrubTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuttableShrubTex[] = dgCuttableShrubTex; -#else -static const char gCuttableShrubTex[] __attribute__((aligned (2))) = dgCuttableShrubTex; -#endif - +static const ALIGN_ASSET(2) char gCuttableShrubTex[] = dgCuttableShrubTex; + #define dgLensFlareCircleTex "__OTR__objects/gameplay_keep/gLensFlareCircleTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gLensFlareCircleTex[] = dgLensFlareCircleTex; -#else -static const char gLensFlareCircleTex[] __attribute__((aligned (2))) = dgLensFlareCircleTex; -#endif - +static const ALIGN_ASSET(2) char gLensFlareCircleTex[] = dgLensFlareCircleTex; + #define dgLensFlareRingTex "__OTR__objects/gameplay_keep/gLensFlareRingTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gLensFlareRingTex[] = dgLensFlareRingTex; -#else -static const char gLensFlareRingTex[] __attribute__((aligned (2))) = dgLensFlareRingTex; -#endif - +static const ALIGN_ASSET(2) char gLensFlareRingTex[] = dgLensFlareRingTex; + #define dgLensFlareCircleDL "__OTR__objects/gameplay_keep/gLensFlareCircleDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gLensFlareCircleDL[] = dgLensFlareCircleDL; -#else -static const char gLensFlareCircleDL[] __attribute__((aligned (2))) = dgLensFlareCircleDL; -#endif - +static const ALIGN_ASSET(2) char gLensFlareCircleDL[] = dgLensFlareCircleDL; + #define dgLensFlareRingDL "__OTR__objects/gameplay_keep/gLensFlareRingDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gLensFlareRingDL[] = dgLensFlareRingDL; -#else -static const char gLensFlareRingDL[] __attribute__((aligned (2))) = dgLensFlareRingDL; -#endif - +static const ALIGN_ASSET(2) char gLensFlareRingDL[] = dgLensFlareRingDL; + #define dgEffSparklesDL "__OTR__objects/gameplay_keep/gEffSparklesDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffSparklesDL[] = dgEffSparklesDL; -#else -static const char gEffSparklesDL[] __attribute__((aligned (2))) = dgEffSparklesDL; -#endif - +static const ALIGN_ASSET(2) char gEffSparklesDL[] = dgEffSparklesDL; + #define dgEffSparklesTex "__OTR__objects/gameplay_keep/gEffSparklesTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffSparklesTex[] = dgEffSparklesTex; -#else -static const char gEffSparklesTex[] __attribute__((aligned (2))) = dgEffSparklesTex; -#endif - +static const ALIGN_ASSET(2) char gEffSparklesTex[] = dgEffSparklesTex; + #define dgEffUnknown13Tex "__OTR__objects/gameplay_keep/gEffUnknown13Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnknown13Tex[] = dgEffUnknown13Tex; -#else -static const char gEffUnknown13Tex[] __attribute__((aligned (2))) = dgEffUnknown13Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnknown13Tex[] = dgEffUnknown13Tex; + #define dgEffUnknown14Tex "__OTR__objects/gameplay_keep/gEffUnknown14Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffUnknown14Tex[] = dgEffUnknown14Tex; -#else -static const char gEffUnknown14Tex[] __attribute__((aligned (2))) = dgEffUnknown14Tex; -#endif - +static const ALIGN_ASSET(2) char gEffUnknown14Tex[] = dgEffUnknown14Tex; + #define dgHoverBootsCircleDL "__OTR__objects/gameplay_keep/gHoverBootsCircleDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gHoverBootsCircleDL[] = dgHoverBootsCircleDL; -#else -static const char gHoverBootsCircleDL[] __attribute__((aligned (2))) = dgHoverBootsCircleDL; -#endif - +static const ALIGN_ASSET(2) char gHoverBootsCircleDL[] = dgHoverBootsCircleDL; + #define dgMoonTex "__OTR__objects/gameplay_keep/gMoonTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gMoonTex[] = dgMoonTex; -#else -static const char gMoonTex[] __attribute__((aligned (2))) = dgMoonTex; -#endif - +static const ALIGN_ASSET(2) char gMoonTex[] = dgMoonTex; + #define dgMoonDL "__OTR__objects/gameplay_keep/gMoonDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gMoonDL[] = dgMoonDL; -#else -static const char gMoonDL[] __attribute__((aligned (2))) = dgMoonDL; -#endif - +static const ALIGN_ASSET(2) char gMoonDL[] = dgMoonDL; + #define dgUnknownCircle6Tex "__OTR__objects/gameplay_keep/gUnknownCircle6Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownCircle6Tex[] = dgUnknownCircle6Tex; -#else -static const char gUnknownCircle6Tex[] __attribute__((aligned (2))) = dgUnknownCircle6Tex; -#endif - +static const ALIGN_ASSET(2) char gUnknownCircle6Tex[] = dgUnknownCircle6Tex; + #define dgLargerCubeCol "__OTR__objects/gameplay_keep/gLargerCubeCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gLargerCubeCol[] = dgLargerCubeCol; -#else -static const char gLargerCubeCol[] __attribute__((aligned (2))) = dgLargerCubeCol; -#endif - +static const ALIGN_ASSET(2) char gLargerCubeCol[] = dgLargerCubeCol; + #define dgLiftableRockDL "__OTR__objects/gameplay_keep/gLiftableRockDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gLiftableRockDL[] = dgLiftableRockDL; -#else -static const char gLiftableRockDL[] __attribute__((aligned (2))) = dgLiftableRockDL; -#endif - +static const ALIGN_ASSET(2) char gLiftableRockDL[] = dgLiftableRockDL; + #define dgUnusedRockRectangularPrism1DL "__OTR__objects/gameplay_keep/gUnusedRockRectangularPrism1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedRockRectangularPrism1DL[] = dgUnusedRockRectangularPrism1DL; -#else -static const char gUnusedRockRectangularPrism1DL[] __attribute__((aligned (2))) = dgUnusedRockRectangularPrism1DL; -#endif - +static const ALIGN_ASSET(2) char gUnusedRockRectangularPrism1DL[] = dgUnusedRockRectangularPrism1DL; + #define dgWideTallBlockCol "__OTR__objects/gameplay_keep/gWideTallBlockCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gWideTallBlockCol[] = dgWideTallBlockCol; -#else -static const char gWideTallBlockCol[] __attribute__((aligned (2))) = dgWideTallBlockCol; -#endif - +static const ALIGN_ASSET(2) char gWideTallBlockCol[] = dgWideTallBlockCol; + #define dgFlatBlockDL "__OTR__objects/gameplay_keep/gFlatBlockDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFlatBlockDL[] = dgFlatBlockDL; -#else -static const char gFlatBlockDL[] __attribute__((aligned (2))) = dgFlatBlockDL; -#endif - +static const ALIGN_ASSET(2) char gFlatBlockDL[] = dgFlatBlockDL; + #define dgTallBlockCol "__OTR__objects/gameplay_keep/gTallBlockCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gTallBlockCol[] = dgTallBlockCol; -#else -static const char gTallBlockCol[] __attribute__((aligned (2))) = dgTallBlockCol; -#endif - +static const ALIGN_ASSET(2) char gTallBlockCol[] = dgTallBlockCol; + #define dgUnusedRockRectangularPrism3DL "__OTR__objects/gameplay_keep/gUnusedRockRectangularPrism3DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedRockRectangularPrism3DL[] = dgUnusedRockRectangularPrism3DL; -#else -static const char gUnusedRockRectangularPrism3DL[] __attribute__((aligned (2))) = dgUnusedRockRectangularPrism3DL; -#endif - +static const ALIGN_ASSET(2) char gUnusedRockRectangularPrism3DL[] = dgUnusedRockRectangularPrism3DL; + #define dgSmallerFlatBlockCol "__OTR__objects/gameplay_keep/gSmallerFlatBlockCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gSmallerFlatBlockCol[] = dgSmallerFlatBlockCol; -#else -static const char gSmallerFlatBlockCol[] __attribute__((aligned (2))) = dgSmallerFlatBlockCol; -#endif - +static const ALIGN_ASSET(2) char gSmallerFlatBlockCol[] = dgSmallerFlatBlockCol; + #define dgFlatRotBlockDL "__OTR__objects/gameplay_keep/gFlatRotBlockDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFlatRotBlockDL[] = dgFlatRotBlockDL; -#else -static const char gFlatRotBlockDL[] __attribute__((aligned (2))) = dgFlatRotBlockDL; -#endif - +static const ALIGN_ASSET(2) char gFlatRotBlockDL[] = dgFlatRotBlockDL; + #define dgLargerFlatBlockCol "__OTR__objects/gameplay_keep/gLargerFlatBlockCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gLargerFlatBlockCol[] = dgLargerFlatBlockCol; -#else -static const char gLargerFlatBlockCol[] __attribute__((aligned (2))) = dgLargerFlatBlockCol; -#endif - +static const ALIGN_ASSET(2) char gLargerFlatBlockCol[] = dgLargerFlatBlockCol; + #define dgSmallCubeDL "__OTR__objects/gameplay_keep/gSmallCubeDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gSmallCubeDL[] = dgSmallCubeDL; -#else -static const char gSmallCubeDL[] __attribute__((aligned (2))) = dgSmallCubeDL; -#endif - +static const ALIGN_ASSET(2) char gSmallCubeDL[] = dgSmallCubeDL; + #define dgSmallerCubeCol "__OTR__objects/gameplay_keep/gSmallerCubeCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gSmallerCubeCol[] = dgSmallerCubeCol; -#else -static const char gSmallerCubeCol[] __attribute__((aligned (2))) = dgSmallerCubeCol; -#endif - +static const ALIGN_ASSET(2) char gSmallerCubeCol[] = dgSmallerCubeCol; + #define dgTreeStumpDL "__OTR__objects/gameplay_keep/gTreeStumpDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreeStumpDL[] = dgTreeStumpDL; -#else -static const char gTreeStumpDL[] __attribute__((aligned (2))) = dgTreeStumpDL; -#endif - +static const ALIGN_ASSET(2) char gTreeStumpDL[] = dgTreeStumpDL; + #define dgGrassBladesDL "__OTR__objects/gameplay_keep/gGrassBladesDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGrassBladesDL[] = dgGrassBladesDL; -#else -static const char gGrassBladesDL[] __attribute__((aligned (2))) = dgGrassBladesDL; -#endif - +static const ALIGN_ASSET(2) char gGrassBladesDL[] = dgGrassBladesDL; + #define dgHeartShapeTex "__OTR__objects/gameplay_keep/gHeartShapeTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gHeartShapeTex[] = dgHeartShapeTex; -#else -static const char gHeartShapeTex[] __attribute__((aligned (2))) = dgHeartShapeTex; -#endif - +static const ALIGN_ASSET(2) char gHeartShapeTex[] = dgHeartShapeTex; + #define dgHeartPieceInteriorDL "__OTR__objects/gameplay_keep/gHeartPieceInteriorDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gHeartPieceInteriorDL[] = dgHeartPieceInteriorDL; -#else -static const char gHeartPieceInteriorDL[] __attribute__((aligned (2))) = dgHeartPieceInteriorDL; -#endif - +static const ALIGN_ASSET(2) char gHeartPieceInteriorDL[] = dgHeartPieceInteriorDL; + #define dgHeartPieceExteriorDL "__OTR__objects/gameplay_keep/gHeartPieceExteriorDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gHeartPieceExteriorDL[] = dgHeartPieceExteriorDL; -#else -static const char gHeartPieceExteriorDL[] __attribute__((aligned (2))) = dgHeartPieceExteriorDL; -#endif - +static const ALIGN_ASSET(2) char gHeartPieceExteriorDL[] = dgHeartPieceExteriorDL; + #define dgHeartContainerInteriorDL "__OTR__objects/gameplay_keep/gHeartContainerInteriorDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gHeartContainerInteriorDL[] = dgHeartContainerInteriorDL; -#else -static const char gHeartContainerInteriorDL[] __attribute__((aligned (2))) = dgHeartContainerInteriorDL; -#endif - +static const ALIGN_ASSET(2) char gHeartContainerInteriorDL[] = dgHeartContainerInteriorDL; + #define dgSignRectangularDL "__OTR__objects/gameplay_keep/gSignRectangularDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gSignRectangularDL[] = dgSignRectangularDL; -#else -static const char gSignRectangularDL[] __attribute__((aligned (2))) = dgSignRectangularDL; -#endif - +static const ALIGN_ASSET(2) char gSignRectangularDL[] = dgSignRectangularDL; + #define dgSignDirectionalDL "__OTR__objects/gameplay_keep/gSignDirectionalDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gSignDirectionalDL[] = dgSignDirectionalDL; -#else -static const char gSignDirectionalDL[] __attribute__((aligned (2))) = dgSignDirectionalDL; -#endif - +static const ALIGN_ASSET(2) char gSignDirectionalDL[] = dgSignDirectionalDL; + #define dgDropArrows2Tex "__OTR__objects/gameplay_keep/gDropArrows2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDropArrows2Tex[] = dgDropArrows2Tex; -#else -static const char gDropArrows2Tex[] __attribute__((aligned (2))) = dgDropArrows2Tex; -#endif - +static const ALIGN_ASSET(2) char gDropArrows2Tex[] = dgDropArrows2Tex; + #define dgDropArrows1Tex "__OTR__objects/gameplay_keep/gDropArrows1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDropArrows1Tex[] = dgDropArrows1Tex; -#else -static const char gDropArrows1Tex[] __attribute__((aligned (2))) = dgDropArrows1Tex; -#endif - +static const ALIGN_ASSET(2) char gDropArrows1Tex[] = dgDropArrows1Tex; + #define dgDropArrows3Tex "__OTR__objects/gameplay_keep/gDropArrows3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDropArrows3Tex[] = dgDropArrows3Tex; -#else -static const char gDropArrows3Tex[] __attribute__((aligned (2))) = dgDropArrows3Tex; -#endif - +static const ALIGN_ASSET(2) char gDropArrows3Tex[] = dgDropArrows3Tex; + #define dgDropBombTex "__OTR__objects/gameplay_keep/gDropBombTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDropBombTex[] = dgDropBombTex; -#else -static const char gDropBombTex[] __attribute__((aligned (2))) = dgDropBombTex; -#endif - +static const ALIGN_ASSET(2) char gDropBombTex[] = dgDropBombTex; + #define dgDropRecoveryHeartTex "__OTR__objects/gameplay_keep/gDropRecoveryHeartTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDropRecoveryHeartTex[] = dgDropRecoveryHeartTex; -#else -static const char gDropRecoveryHeartTex[] __attribute__((aligned (2))) = dgDropRecoveryHeartTex; -#endif - +static const ALIGN_ASSET(2) char gDropRecoveryHeartTex[] = dgDropRecoveryHeartTex; + #define dgItemDropDL "__OTR__objects/gameplay_keep/gItemDropDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gItemDropDL[] = dgItemDropDL; -#else -static const char gItemDropDL[] __attribute__((aligned (2))) = dgItemDropDL; -#endif - +static const ALIGN_ASSET(2) char gItemDropDL[] = dgItemDropDL; + #define dgDropKeySmallTex "__OTR__objects/gameplay_keep/gDropKeySmallTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDropKeySmallTex[] = dgDropKeySmallTex; -#else -static const char gDropKeySmallTex[] __attribute__((aligned (2))) = dgDropKeySmallTex; -#endif - +static const ALIGN_ASSET(2) char gDropKeySmallTex[] = dgDropKeySmallTex; + #define dgDropMagicSmallTex "__OTR__objects/gameplay_keep/gDropMagicSmallTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDropMagicSmallTex[] = dgDropMagicSmallTex; -#else -static const char gDropMagicSmallTex[] __attribute__((aligned (2))) = dgDropMagicSmallTex; -#endif - +static const ALIGN_ASSET(2) char gDropMagicSmallTex[] = dgDropMagicSmallTex; + #define dgDropDekuNutTex "__OTR__objects/gameplay_keep/gDropDekuNutTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDropDekuNutTex[] = dgDropDekuNutTex; -#else -static const char gDropDekuNutTex[] __attribute__((aligned (2))) = dgDropDekuNutTex; -#endif - +static const ALIGN_ASSET(2) char gDropDekuNutTex[] = dgDropDekuNutTex; + #define dgDropDekuSeedsTex "__OTR__objects/gameplay_keep/gDropDekuSeedsTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDropDekuSeedsTex[] = dgDropDekuSeedsTex; -#else -static const char gDropDekuSeedsTex[] __attribute__((aligned (2))) = dgDropDekuSeedsTex; -#endif - +static const ALIGN_ASSET(2) char gDropDekuSeedsTex[] = dgDropDekuSeedsTex; + #define dgDropDekuStickTex "__OTR__objects/gameplay_keep/gDropDekuStickTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDropDekuStickTex[] = dgDropDekuStickTex; -#else -static const char gDropDekuStickTex[] __attribute__((aligned (2))) = dgDropDekuStickTex; -#endif - +static const ALIGN_ASSET(2) char gDropDekuStickTex[] = dgDropDekuStickTex; + #define dgDropMagicLargeTex "__OTR__objects/gameplay_keep/gDropMagicLargeTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDropMagicLargeTex[] = dgDropMagicLargeTex; -#else -static const char gDropMagicLargeTex[] __attribute__((aligned (2))) = dgDropMagicLargeTex; -#endif - +static const ALIGN_ASSET(2) char gDropMagicLargeTex[] = dgDropMagicLargeTex; + #define dgRupeeGreenTex "__OTR__objects/gameplay_keep/gRupeeGreenTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRupeeGreenTex[] = dgRupeeGreenTex; -#else -static const char gRupeeGreenTex[] __attribute__((aligned (2))) = dgRupeeGreenTex; -#endif - +static const ALIGN_ASSET(2) char gRupeeGreenTex[] = dgRupeeGreenTex; + #define dgRupeeBlueTex "__OTR__objects/gameplay_keep/gRupeeBlueTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRupeeBlueTex[] = dgRupeeBlueTex; -#else -static const char gRupeeBlueTex[] __attribute__((aligned (2))) = dgRupeeBlueTex; -#endif - +static const ALIGN_ASSET(2) char gRupeeBlueTex[] = dgRupeeBlueTex; + #define dgRupeeRedTex "__OTR__objects/gameplay_keep/gRupeeRedTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRupeeRedTex[] = dgRupeeRedTex; -#else -static const char gRupeeRedTex[] __attribute__((aligned (2))) = dgRupeeRedTex; -#endif - +static const ALIGN_ASSET(2) char gRupeeRedTex[] = dgRupeeRedTex; + #define dgRupeePinkTex "__OTR__objects/gameplay_keep/gRupeePinkTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRupeePinkTex[] = dgRupeePinkTex; -#else -static const char gRupeePinkTex[] __attribute__((aligned (2))) = dgRupeePinkTex; -#endif - +static const ALIGN_ASSET(2) char gRupeePinkTex[] = dgRupeePinkTex; + #define dgRupeeOrangeTex "__OTR__objects/gameplay_keep/gRupeeOrangeTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRupeeOrangeTex[] = dgRupeeOrangeTex; -#else -static const char gRupeeOrangeTex[] __attribute__((aligned (2))) = dgRupeeOrangeTex; -#endif - +static const ALIGN_ASSET(2) char gRupeeOrangeTex[] = dgRupeeOrangeTex; + #define dgRupeeSilverTex "__OTR__objects/gameplay_keep/gRupeeSilverTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRupeeSilverTex[] = dgRupeeSilverTex; -#else -static const char gRupeeSilverTex[] __attribute__((aligned (2))) = dgRupeeSilverTex; -#endif - +static const ALIGN_ASSET(2) char gRupeeSilverTex[] = dgRupeeSilverTex; + #define dgRupeeDL "__OTR__objects/gameplay_keep/gRupeeDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRupeeDL[] = dgRupeeDL; -#else -static const char gRupeeDL[] __attribute__((aligned (2))) = dgRupeeDL; -#endif - +static const ALIGN_ASSET(2) char gRupeeDL[] = dgRupeeDL; + #define dgRupeeLightRedTex "__OTR__objects/gameplay_keep/gRupeeLightRedTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRupeeLightRedTex[] = dgRupeeLightRedTex; -#else -static const char gRupeeLightRedTex[] __attribute__((aligned (2))) = dgRupeeLightRedTex; -#endif - +static const ALIGN_ASSET(2) char gRupeeLightRedTex[] = dgRupeeLightRedTex; + #define dgUnknownStone1Tex "__OTR__objects/gameplay_keep/gUnknownStone1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownStone1Tex[] = dgUnknownStone1Tex; -#else -static const char gUnknownStone1Tex[] __attribute__((aligned (2))) = dgUnknownStone1Tex; -#endif - +static const ALIGN_ASSET(2) char gUnknownStone1Tex[] = dgUnknownStone1Tex; + #define dgUnknownStone2Tex "__OTR__objects/gameplay_keep/gUnknownStone2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownStone2Tex[] = dgUnknownStone2Tex; -#else -static const char gUnknownStone2Tex[] __attribute__((aligned (2))) = dgUnknownStone2Tex; -#endif - +static const ALIGN_ASSET(2) char gUnknownStone2Tex[] = dgUnknownStone2Tex; + #define dgUnusedTreeStumpTopTex "__OTR__objects/gameplay_keep/gUnusedTreeStumpTopTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedTreeStumpTopTex[] = dgUnusedTreeStumpTopTex; -#else -static const char gUnusedTreeStumpTopTex[] __attribute__((aligned (2))) = dgUnusedTreeStumpTopTex; -#endif - +static const ALIGN_ASSET(2) char gUnusedTreeStumpTopTex[] = dgUnusedTreeStumpTopTex; + #define dgUnusedTreeStumpBarkTex "__OTR__objects/gameplay_keep/gUnusedTreeStumpBarkTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedTreeStumpBarkTex[] = dgUnusedTreeStumpBarkTex; -#else -static const char gUnusedTreeStumpBarkTex[] __attribute__((aligned (2))) = dgUnusedTreeStumpBarkTex; -#endif - +static const ALIGN_ASSET(2) char gUnusedTreeStumpBarkTex[] = dgUnusedTreeStumpBarkTex; + #define dgUnusedGrassBladesTex "__OTR__objects/gameplay_keep/gUnusedGrassBladesTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedGrassBladesTex[] = dgUnusedGrassBladesTex; -#else -static const char gUnusedGrassBladesTex[] __attribute__((aligned (2))) = dgUnusedGrassBladesTex; -#endif - +static const ALIGN_ASSET(2) char gUnusedGrassBladesTex[] = dgUnusedGrassBladesTex; + #define dgUnusedStoneHookshotTargetTex "__OTR__objects/gameplay_keep/gUnusedStoneHookshotTargetTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedStoneHookshotTargetTex[] = dgUnusedStoneHookshotTargetTex; -#else -static const char gUnusedStoneHookshotTargetTex[] __attribute__((aligned (2))) = dgUnusedStoneHookshotTargetTex; -#endif - +static const ALIGN_ASSET(2) char gUnusedStoneHookshotTargetTex[] = dgUnusedStoneHookshotTargetTex; + #define dgUnknownStone3Tex "__OTR__objects/gameplay_keep/gUnknownStone3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnknownStone3Tex[] = dgUnknownStone3Tex; -#else -static const char gUnknownStone3Tex[] __attribute__((aligned (2))) = dgUnknownStone3Tex; -#endif - +static const ALIGN_ASSET(2) char gUnknownStone3Tex[] = dgUnknownStone3Tex; + #define dgSignRectangularSideTex "__OTR__objects/gameplay_keep/gSignRectangularSideTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gSignRectangularSideTex[] = dgSignRectangularSideTex; -#else -static const char gSignRectangularSideTex[] __attribute__((aligned (2))) = dgSignRectangularSideTex; -#endif - +static const ALIGN_ASSET(2) char gSignRectangularSideTex[] = dgSignRectangularSideTex; + #define dgSignRectangularFrontTex "__OTR__objects/gameplay_keep/gSignRectangularFrontTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gSignRectangularFrontTex[] = dgSignRectangularFrontTex; -#else -static const char gSignRectangularFrontTex[] __attribute__((aligned (2))) = dgSignRectangularFrontTex; -#endif - +static const ALIGN_ASSET(2) char gSignRectangularFrontTex[] = dgSignRectangularFrontTex; + #define dgSignPostWoodTex "__OTR__objects/gameplay_keep/gSignPostWoodTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gSignPostWoodTex[] = dgSignPostWoodTex; -#else -static const char gSignPostWoodTex[] __attribute__((aligned (2))) = dgSignPostWoodTex; -#endif - +static const ALIGN_ASSET(2) char gSignPostWoodTex[] = dgSignPostWoodTex; + #define dgSignLetteringTex "__OTR__objects/gameplay_keep/gSignLetteringTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gSignLetteringTex[] = dgSignLetteringTex; -#else -static const char gSignLetteringTex[] __attribute__((aligned (2))) = dgSignLetteringTex; -#endif - +static const ALIGN_ASSET(2) char gSignLetteringTex[] = dgSignLetteringTex; + #define dgRaindropDL "__OTR__objects/gameplay_keep/gRaindropDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRaindropDL[] = dgRaindropDL; -#else -static const char gRaindropDL[] __attribute__((aligned (2))) = dgRaindropDL; -#endif - +static const ALIGN_ASSET(2) char gRaindropDL[] = dgRaindropDL; + #define dgFootShadowDL "__OTR__objects/gameplay_keep/gFootShadowDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFootShadowDL[] = dgFootShadowDL; -#else -static const char gFootShadowDL[] __attribute__((aligned (2))) = dgFootShadowDL; -#endif - +static const ALIGN_ASSET(2) char gFootShadowDL[] = dgFootShadowDL; + #define dgFootShadowTex "__OTR__objects/gameplay_keep/gFootShadowTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gFootShadowTex[] = dgFootShadowTex; -#else -static const char gFootShadowTex[] __attribute__((aligned (2))) = dgFootShadowTex; -#endif - +static const ALIGN_ASSET(2) char gFootShadowTex[] = dgFootShadowTex; + #define dgCircleShadowDL "__OTR__objects/gameplay_keep/gCircleShadowDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCircleShadowDL[] = dgCircleShadowDL; -#else -static const char gCircleShadowDL[] __attribute__((aligned (2))) = dgCircleShadowDL; -#endif - +static const ALIGN_ASSET(2) char gCircleShadowDL[] = dgCircleShadowDL; + #define dgCircleShadowTex "__OTR__objects/gameplay_keep/gCircleShadowTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCircleShadowTex[] = dgCircleShadowTex; -#else -static const char gCircleShadowTex[] __attribute__((aligned (2))) = dgCircleShadowTex; -#endif - +static const ALIGN_ASSET(2) char gCircleShadowTex[] = dgCircleShadowTex; + #define dgHorseShadowDL "__OTR__objects/gameplay_keep/gHorseShadowDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gHorseShadowDL[] = dgHorseShadowDL; -#else -static const char gHorseShadowDL[] __attribute__((aligned (2))) = dgHorseShadowDL; -#endif - +static const ALIGN_ASSET(2) char gHorseShadowDL[] = dgHorseShadowDL; + #define dgHorseShadowTex "__OTR__objects/gameplay_keep/gHorseShadowTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gHorseShadowTex[] = dgHorseShadowTex; -#else -static const char gHorseShadowTex[] __attribute__((aligned (2))) = dgHorseShadowTex; -#endif - +static const ALIGN_ASSET(2) char gHorseShadowTex[] = dgHorseShadowTex; + #define dgDungeonDoorDL "__OTR__objects/gameplay_keep/gDungeonDoorDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDungeonDoorDL[] = dgDungeonDoorDL; -#else -static const char gDungeonDoorDL[] __attribute__((aligned (2))) = dgDungeonDoorDL; -#endif - +static const ALIGN_ASSET(2) char gDungeonDoorDL[] = dgDungeonDoorDL; + #define dgDoorMetalBarsTex "__OTR__objects/gameplay_keep/gDoorMetalBarsTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDoorMetalBarsTex[] = dgDoorMetalBarsTex; -#else -static const char gDoorMetalBarsTex[] __attribute__((aligned (2))) = dgDoorMetalBarsTex; -#endif - +static const ALIGN_ASSET(2) char gDoorMetalBarsTex[] = dgDoorMetalBarsTex; + #define dgDoorMetalBarsDL "__OTR__objects/gameplay_keep/gDoorMetalBarsDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDoorMetalBarsDL[] = dgDoorMetalBarsDL; -#else -static const char gDoorMetalBarsDL[] __attribute__((aligned (2))) = dgDoorMetalBarsDL; -#endif - +static const ALIGN_ASSET(2) char gDoorMetalBarsDL[] = dgDoorMetalBarsDL; + #define dgGenericDungeonDoorTex "__OTR__objects/gameplay_keep/gGenericDungeonDoorTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGenericDungeonDoorTex[] = dgGenericDungeonDoorTex; -#else -static const char gGenericDungeonDoorTex[] __attribute__((aligned (2))) = dgGenericDungeonDoorTex; -#endif - +static const ALIGN_ASSET(2) char gGenericDungeonDoorTex[] = dgGenericDungeonDoorTex; + #define dgSunTex "__OTR__objects/gameplay_keep/gSunTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gSunTex[] = dgSunTex; -#else -static const char gSunTex[] __attribute__((aligned (2))) = dgSunTex; -#endif - +static const ALIGN_ASSET(2) char gSunTex[] = dgSunTex; + #define dgSunEveningTex "__OTR__objects/gameplay_keep/gSunEveningTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gSunEveningTex[] = dgSunEveningTex; -#else -static const char gSunEveningTex[] __attribute__((aligned (2))) = dgSunEveningTex; -#endif - +static const ALIGN_ASSET(2) char gSunEveningTex[] = dgSunEveningTex; + #define dgKokiriDustMoteTextureLoadDL "__OTR__objects/gameplay_keep/gKokiriDustMoteTextureLoadDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gKokiriDustMoteTextureLoadDL[] = dgKokiriDustMoteTextureLoadDL; -#else -static const char gKokiriDustMoteTextureLoadDL[] __attribute__((aligned (2))) = dgKokiriDustMoteTextureLoadDL; -#endif - +static const ALIGN_ASSET(2) char gKokiriDustMoteTextureLoadDL[] = dgKokiriDustMoteTextureLoadDL; + #define dgKokiriDustMoteDL "__OTR__objects/gameplay_keep/gKokiriDustMoteDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gKokiriDustMoteDL[] = dgKokiriDustMoteDL; -#else -static const char gKokiriDustMoteDL[] __attribute__((aligned (2))) = dgKokiriDustMoteDL; -#endif - +static const ALIGN_ASSET(2) char gKokiriDustMoteDL[] = dgKokiriDustMoteDL; + #define dgSunDL "__OTR__objects/gameplay_keep/gSunDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gSunDL[] = dgSunDL; -#else -static const char gSunDL[] __attribute__((aligned (2))) = dgSunDL; -#endif - +static const ALIGN_ASSET(2) char gSunDL[] = dgSunDL; + #define dgZTargetLockOnTriangleDL "__OTR__objects/gameplay_keep/gZTargetLockOnTriangleDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gZTargetLockOnTriangleDL[] = dgZTargetLockOnTriangleDL; -#else -static const char gZTargetLockOnTriangleDL[] __attribute__((aligned (2))) = dgZTargetLockOnTriangleDL; -#endif - +static const ALIGN_ASSET(2) char gZTargetLockOnTriangleDL[] = dgZTargetLockOnTriangleDL; + #define dgEffFire1DL "__OTR__objects/gameplay_keep/gEffFire1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFire1DL[] = dgEffFire1DL; -#else -static const char gEffFire1DL[] __attribute__((aligned (2))) = dgEffFire1DL; -#endif - +static const ALIGN_ASSET(2) char gEffFire1DL[] = dgEffFire1DL; + #define dgEffFire2DL "__OTR__objects/gameplay_keep/gEffFire2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffFire2DL[] = dgEffFire2DL; -#else -static const char gEffFire2DL[] __attribute__((aligned (2))) = dgEffFire2DL; -#endif - +static const ALIGN_ASSET(2) char gEffFire2DL[] = dgEffFire2DL; + #define dgDecorativeFlameMaskTex "__OTR__objects/gameplay_keep/gDecorativeFlameMaskTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDecorativeFlameMaskTex[] = dgDecorativeFlameMaskTex; -#else -static const char gDecorativeFlameMaskTex[] __attribute__((aligned (2))) = dgDecorativeFlameMaskTex; -#endif - +static const ALIGN_ASSET(2) char gDecorativeFlameMaskTex[] = dgDecorativeFlameMaskTex; + #define dgDecorativeFlameTex "__OTR__objects/gameplay_keep/gDecorativeFlameTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDecorativeFlameTex[] = dgDecorativeFlameTex; -#else -static const char gDecorativeFlameTex[] __attribute__((aligned (2))) = dgDecorativeFlameTex; -#endif - +static const ALIGN_ASSET(2) char gDecorativeFlameTex[] = dgDecorativeFlameTex; + #define dgUnusedUnknownShape1DL "__OTR__objects/gameplay_keep/gUnusedUnknownShape1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedUnknownShape1DL[] = dgUnusedUnknownShape1DL; -#else -static const char gUnusedUnknownShape1DL[] __attribute__((aligned (2))) = dgUnusedUnknownShape1DL; -#endif - +static const ALIGN_ASSET(2) char gUnusedUnknownShape1DL[] = dgUnusedUnknownShape1DL; + #define dgUnusedUnknownShape1RefDL "__OTR__objects/gameplay_keep/gUnusedUnknownShape1RefDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedUnknownShape1RefDL[] = dgUnusedUnknownShape1RefDL; -#else -static const char gUnusedUnknownShape1RefDL[] __attribute__((aligned (2))) = dgUnusedUnknownShape1RefDL; -#endif - +static const ALIGN_ASSET(2) char gUnusedUnknownShape1RefDL[] = dgUnusedUnknownShape1RefDL; + #define dgUnusedUnknownShape2DL "__OTR__objects/gameplay_keep/gUnusedUnknownShape2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedUnknownShape2DL[] = dgUnusedUnknownShape2DL; -#else -static const char gUnusedUnknownShape2DL[] __attribute__((aligned (2))) = dgUnusedUnknownShape2DL; -#endif - +static const ALIGN_ASSET(2) char gUnusedUnknownShape2DL[] = dgUnusedUnknownShape2DL; + #define dgUnusedUnknownShape2RefDL "__OTR__objects/gameplay_keep/gUnusedUnknownShape2RefDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedUnknownShape2RefDL[] = dgUnusedUnknownShape2RefDL; -#else -static const char gUnusedUnknownShape2RefDL[] __attribute__((aligned (2))) = dgUnusedUnknownShape2RefDL; -#endif - +static const ALIGN_ASSET(2) char gUnusedUnknownShape2RefDL[] = dgUnusedUnknownShape2RefDL; + #define dgUnusedUnknownShape3DL "__OTR__objects/gameplay_keep/gUnusedUnknownShape3DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedUnknownShape3DL[] = dgUnusedUnknownShape3DL; -#else -static const char gUnusedUnknownShape3DL[] __attribute__((aligned (2))) = dgUnusedUnknownShape3DL; -#endif - +static const ALIGN_ASSET(2) char gUnusedUnknownShape3DL[] = dgUnusedUnknownShape3DL; + #define dgUnusedUnknownShape3RefDL "__OTR__objects/gameplay_keep/gUnusedUnknownShape3RefDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedUnknownShape3RefDL[] = dgUnusedUnknownShape3RefDL; -#else -static const char gUnusedUnknownShape3RefDL[] __attribute__((aligned (2))) = dgUnusedUnknownShape3RefDL; -#endif - +static const ALIGN_ASSET(2) char gUnusedUnknownShape3RefDL[] = dgUnusedUnknownShape3RefDL; + #define dgUnusedUpsideDownZeldaTex "__OTR__objects/gameplay_keep/gUnusedUpsideDownZeldaTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gUnusedUpsideDownZeldaTex[] = dgUnusedUpsideDownZeldaTex; -#else -static const char gUnusedUpsideDownZeldaTex[] __attribute__((aligned (2))) = dgUnusedUpsideDownZeldaTex; -#endif - +static const ALIGN_ASSET(2) char gUnusedUpsideDownZeldaTex[] = dgUnusedUpsideDownZeldaTex; + #define dgDust1Tex "__OTR__objects/gameplay_keep/gDust1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDust1Tex[] = dgDust1Tex; -#else -static const char gDust1Tex[] __attribute__((aligned (2))) = dgDust1Tex; -#endif - +static const ALIGN_ASSET(2) char gDust1Tex[] = dgDust1Tex; + #define dgDust2Tex "__OTR__objects/gameplay_keep/gDust2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDust2Tex[] = dgDust2Tex; -#else -static const char gDust2Tex[] __attribute__((aligned (2))) = dgDust2Tex; -#endif - +static const ALIGN_ASSET(2) char gDust2Tex[] = dgDust2Tex; + #define dgDust3Tex "__OTR__objects/gameplay_keep/gDust3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDust3Tex[] = dgDust3Tex; -#else -static const char gDust3Tex[] __attribute__((aligned (2))) = dgDust3Tex; -#endif - +static const ALIGN_ASSET(2) char gDust3Tex[] = dgDust3Tex; + #define dgDust4Tex "__OTR__objects/gameplay_keep/gDust4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDust4Tex[] = dgDust4Tex; -#else -static const char gDust4Tex[] __attribute__((aligned (2))) = dgDust4Tex; -#endif - +static const ALIGN_ASSET(2) char gDust4Tex[] = dgDust4Tex; + #define dgDust5Tex "__OTR__objects/gameplay_keep/gDust5Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDust5Tex[] = dgDust5Tex; -#else -static const char gDust5Tex[] __attribute__((aligned (2))) = dgDust5Tex; -#endif - +static const ALIGN_ASSET(2) char gDust5Tex[] = dgDust5Tex; + #define dgDust6Tex "__OTR__objects/gameplay_keep/gDust6Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDust6Tex[] = dgDust6Tex; -#else -static const char gDust6Tex[] __attribute__((aligned (2))) = dgDust6Tex; -#endif - +static const ALIGN_ASSET(2) char gDust6Tex[] = dgDust6Tex; + #define dgDust7Tex "__OTR__objects/gameplay_keep/gDust7Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDust7Tex[] = dgDust7Tex; -#else -static const char gDust7Tex[] __attribute__((aligned (2))) = dgDust7Tex; -#endif - +static const ALIGN_ASSET(2) char gDust7Tex[] = dgDust7Tex; + #define dgDust8Tex "__OTR__objects/gameplay_keep/gDust8Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDust8Tex[] = dgDust8Tex; -#else -static const char gDust8Tex[] __attribute__((aligned (2))) = dgDust8Tex; -#endif - +static const ALIGN_ASSET(2) char gDust8Tex[] = dgDust8Tex; + #define dgCircleGlowLTex "__OTR__objects/gameplay_keep/gCircleGlowLTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCircleGlowLTex[] = dgCircleGlowLTex; -#else -static const char gCircleGlowLTex[] __attribute__((aligned (2))) = dgCircleGlowLTex; -#endif - +static const ALIGN_ASSET(2) char gCircleGlowLTex[] = dgCircleGlowLTex; + #define dgCircleGlowRTex "__OTR__objects/gameplay_keep/gCircleGlowRTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCircleGlowRTex[] = dgCircleGlowRTex; -#else -static const char gCircleGlowRTex[] __attribute__((aligned (2))) = dgCircleGlowRTex; -#endif - +static const ALIGN_ASSET(2) char gCircleGlowRTex[] = dgCircleGlowRTex; + #define dgCircleGlowSLTex "__OTR__objects/gameplay_keep/gCircleGlowSLTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCircleGlowSLTex[] = dgCircleGlowSLTex; -#else -static const char gCircleGlowSLTex[] __attribute__((aligned (2))) = dgCircleGlowSLTex; -#endif - +static const ALIGN_ASSET(2) char gCircleGlowSLTex[] = dgCircleGlowSLTex; + #define dgCircleGlowSRTex "__OTR__objects/gameplay_keep/gCircleGlowSRTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCircleGlowSRTex[] = dgCircleGlowSRTex; -#else -static const char gCircleGlowSRTex[] __attribute__((aligned (2))) = dgCircleGlowSRTex; -#endif - +static const ALIGN_ASSET(2) char gCircleGlowSRTex[] = dgCircleGlowSRTex; + #define dgEffBubble1Tex "__OTR__objects/gameplay_keep/gEffBubble1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffBubble1Tex[] = dgEffBubble1Tex; -#else -static const char gEffBubble1Tex[] __attribute__((aligned (2))) = dgEffBubble1Tex; -#endif - +static const ALIGN_ASSET(2) char gEffBubble1Tex[] = dgEffBubble1Tex; + #define dgEffBubble2Tex "__OTR__objects/gameplay_keep/gEffBubble2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffBubble2Tex[] = dgEffBubble2Tex; -#else -static const char gEffBubble2Tex[] __attribute__((aligned (2))) = dgEffBubble2Tex; -#endif - +static const ALIGN_ASSET(2) char gEffBubble2Tex[] = dgEffBubble2Tex; + #define dgEffSpark1Tex "__OTR__objects/gameplay_keep/gEffSpark1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffSpark1Tex[] = dgEffSpark1Tex; -#else -static const char gEffSpark1Tex[] __attribute__((aligned (2))) = dgEffSpark1Tex; -#endif - +static const ALIGN_ASSET(2) char gEffSpark1Tex[] = dgEffSpark1Tex; + #define dgEffSpark2Tex "__OTR__objects/gameplay_keep/gEffSpark2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffSpark2Tex[] = dgEffSpark2Tex; -#else -static const char gEffSpark2Tex[] __attribute__((aligned (2))) = dgEffSpark2Tex; -#endif - +static const ALIGN_ASSET(2) char gEffSpark2Tex[] = dgEffSpark2Tex; + #define dgEffSpark3Tex "__OTR__objects/gameplay_keep/gEffSpark3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffSpark3Tex[] = dgEffSpark3Tex; -#else -static const char gEffSpark3Tex[] __attribute__((aligned (2))) = dgEffSpark3Tex; -#endif - +static const ALIGN_ASSET(2) char gEffSpark3Tex[] = dgEffSpark3Tex; + #define dgEffSpark4Tex "__OTR__objects/gameplay_keep/gEffSpark4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gEffSpark4Tex[] = dgEffSpark4Tex; -#else -static const char gEffSpark4Tex[] __attribute__((aligned (2))) = dgEffSpark4Tex; -#endif - +static const ALIGN_ASSET(2) char gEffSpark4Tex[] = dgEffSpark4Tex; + #define dgFishSkelLimbsLimb_018F98DL_018A68 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018F98DL_018A68" -#ifdef _WIN32 -static const __declspec(align(2)) char gFishSkelLimbsLimb_018F98DL_018A68[] = dgFishSkelLimbsLimb_018F98DL_018A68; -#else -static const char gFishSkelLimbsLimb_018F98DL_018A68[] __attribute__((aligned (2))) = dgFishSkelLimbsLimb_018F98DL_018A68; -#endif - +static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018F98DL_018A68[] = dgFishSkelLimbsLimb_018F98DL_018A68; + #define dgFishSkelLimbsLimb_018FB0DL_018950 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FB0DL_018950" -#ifdef _WIN32 -static const __declspec(align(2)) char gFishSkelLimbsLimb_018FB0DL_018950[] = dgFishSkelLimbsLimb_018FB0DL_018950; -#else -static const char gFishSkelLimbsLimb_018FB0DL_018950[] __attribute__((aligned (2))) = dgFishSkelLimbsLimb_018FB0DL_018950; -#endif - +static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018FB0DL_018950[] = dgFishSkelLimbsLimb_018FB0DL_018950; + #define dgFishSkelLimbsLimb_018FBCDL_0188B0 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FBCDL_0188B0" -#ifdef _WIN32 -static const __declspec(align(2)) char gFishSkelLimbsLimb_018FBCDL_0188B0[] = dgFishSkelLimbsLimb_018FBCDL_0188B0; -#else -static const char gFishSkelLimbsLimb_018FBCDL_0188B0[] __attribute__((aligned (2))) = dgFishSkelLimbsLimb_018FBCDL_0188B0; -#endif - +static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018FBCDL_0188B0[] = dgFishSkelLimbsLimb_018FBCDL_0188B0; + #define dgameplay_keepTex_04C540 "__OTR__objects/gameplay_keep/gameplay_keepTex_04C540" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_keepTex_04C540[] = dgameplay_keepTex_04C540; -#else -static const char gameplay_keepTex_04C540[] __attribute__((aligned (2))) = dgameplay_keepTex_04C540; -#endif - +static const ALIGN_ASSET(2) char gameplay_keepTex_04C540[] = dgameplay_keepTex_04C540; + #define dgameplay_keepTex_04CD40 "__OTR__objects/gameplay_keep/gameplay_keepTex_04CD40" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_keepTex_04CD40[] = dgameplay_keepTex_04CD40; -#else -static const char gameplay_keepTex_04CD40[] __attribute__((aligned (2))) = dgameplay_keepTex_04CD40; -#endif - +static const ALIGN_ASSET(2) char gameplay_keepTex_04CD40[] = dgameplay_keepTex_04CD40; + #define dgameplay_keepTex_04C740 "__OTR__objects/gameplay_keep/gameplay_keepTex_04C740" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_keepTex_04C740[] = dgameplay_keepTex_04C740; -#else -static const char gameplay_keepTex_04C740[] __attribute__((aligned (2))) = dgameplay_keepTex_04C740; -#endif - -#define dgameplay_keepTex_04CF40 "__OTR__objects/gameplay_keep/gameplay_keepTex_04CF40" -#ifdef _WIN32 -static const __declspec(align(2)) char gameplay_keepTex_04CF40[] = dgameplay_keepTex_04CF40; -#else -static const char gameplay_keepTex_04CF40[] __attribute__((aligned (2))) = dgameplay_keepTex_04CF40; -#endif - +static const ALIGN_ASSET(2) char gameplay_keepTex_04C740[] = dgameplay_keepTex_04C740; +#define dgameplay_keepTex_04CF40 "__OTR__objects/gameplay_keep/gameplay_keepTex_04CF40" +static const ALIGN_ASSET(2) char gameplay_keepTex_04CF40[] = dgameplay_keepTex_04CF40; \ No newline at end of file diff --git a/soh/assets/objects/object_Bb/object_Bb.h b/soh/assets/objects/object_Bb/object_Bb.h index 3bc5b37e3..878739d85 100644 --- a/soh/assets/objects/object_Bb/object_Bb.h +++ b/soh/assets/objects/object_Bb/object_Bb.h @@ -1,128 +1,57 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_Bb_Anim_000184 "__OTR__objects/object_Bb/object_Bb_Anim_000184" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_Anim_000184[] = dobject_Bb_Anim_000184; -#else -static const char object_Bb_Anim_000184[] __attribute__((aligned (2))) = dobject_Bb_Anim_000184; -#endif - +static const ALIGN_ASSET(2) char object_Bb_Anim_000184[] = dobject_Bb_Anim_000184; + #define dobject_Bb_Anim_0002AC "__OTR__objects/object_Bb/object_Bb_Anim_0002AC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_Anim_0002AC[] = dobject_Bb_Anim_0002AC; -#else -static const char object_Bb_Anim_0002AC[] __attribute__((aligned (2))) = dobject_Bb_Anim_0002AC; -#endif - +static const ALIGN_ASSET(2) char object_Bb_Anim_0002AC[] = dobject_Bb_Anim_0002AC; + #define dobject_Bb_Anim_000444 "__OTR__objects/object_Bb/object_Bb_Anim_000444" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_Anim_000444[] = dobject_Bb_Anim_000444; -#else -static const char object_Bb_Anim_000444[] __attribute__((aligned (2))) = dobject_Bb_Anim_000444; -#endif - +static const ALIGN_ASSET(2) char object_Bb_Anim_000444[] = dobject_Bb_Anim_000444; + #define dobject_Bb_DL_000C20 "__OTR__objects/object_Bb/object_Bb_DL_000C20" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_DL_000C20[] = dobject_Bb_DL_000C20; -#else -static const char object_Bb_DL_000C20[] __attribute__((aligned (2))) = dobject_Bb_DL_000C20; -#endif - +static const ALIGN_ASSET(2) char object_Bb_DL_000C20[] = dobject_Bb_DL_000C20; + #define dobject_Bb_DL_000CB0 "__OTR__objects/object_Bb/object_Bb_DL_000CB0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_DL_000CB0[] = dobject_Bb_DL_000CB0; -#else -static const char object_Bb_DL_000CB0[] __attribute__((aligned (2))) = dobject_Bb_DL_000CB0; -#endif - +static const ALIGN_ASSET(2) char object_Bb_DL_000CB0[] = dobject_Bb_DL_000CB0; + #define dobject_Bb_DL_000D40 "__OTR__objects/object_Bb/object_Bb_DL_000D40" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_DL_000D40[] = dobject_Bb_DL_000D40; -#else -static const char object_Bb_DL_000D40[] __attribute__((aligned (2))) = dobject_Bb_DL_000D40; -#endif - +static const ALIGN_ASSET(2) char object_Bb_DL_000D40[] = dobject_Bb_DL_000D40; + #define dobject_Bb_DL_000E08 "__OTR__objects/object_Bb/object_Bb_DL_000E08" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_DL_000E08[] = dobject_Bb_DL_000E08; -#else -static const char object_Bb_DL_000E08[] __attribute__((aligned (2))) = dobject_Bb_DL_000E08; -#endif - +static const ALIGN_ASSET(2) char object_Bb_DL_000E08[] = dobject_Bb_DL_000E08; + #define dobject_Bb_DL_001100 "__OTR__objects/object_Bb/object_Bb_DL_001100" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_DL_001100[] = dobject_Bb_DL_001100; -#else -static const char object_Bb_DL_001100[] __attribute__((aligned (2))) = dobject_Bb_DL_001100; -#endif - +static const ALIGN_ASSET(2) char object_Bb_DL_001100[] = dobject_Bb_DL_001100; + #define dobject_Bb_DL_001190 "__OTR__objects/object_Bb/object_Bb_DL_001190" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_DL_001190[] = dobject_Bb_DL_001190; -#else -static const char object_Bb_DL_001190[] __attribute__((aligned (2))) = dobject_Bb_DL_001190; -#endif - +static const ALIGN_ASSET(2) char object_Bb_DL_001190[] = dobject_Bb_DL_001190; + #define dobject_Bb_Tex_001220 "__OTR__objects/object_Bb/object_Bb_Tex_001220" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_Tex_001220[] = dobject_Bb_Tex_001220; -#else -static const char object_Bb_Tex_001220[] __attribute__((aligned (2))) = dobject_Bb_Tex_001220; -#endif - +static const ALIGN_ASSET(2) char object_Bb_Tex_001220[] = dobject_Bb_Tex_001220; + #define dobject_Bb_Tex_001420 "__OTR__objects/object_Bb/object_Bb_Tex_001420" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_Tex_001420[] = dobject_Bb_Tex_001420; -#else -static const char object_Bb_Tex_001420[] __attribute__((aligned (2))) = dobject_Bb_Tex_001420; -#endif - +static const ALIGN_ASSET(2) char object_Bb_Tex_001420[] = dobject_Bb_Tex_001420; + #define dobject_Bb_Tex_0014A0 "__OTR__objects/object_Bb/object_Bb_Tex_0014A0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_Tex_0014A0[] = dobject_Bb_Tex_0014A0; -#else -static const char object_Bb_Tex_0014A0[] __attribute__((aligned (2))) = dobject_Bb_Tex_0014A0; -#endif - +static const ALIGN_ASSET(2) char object_Bb_Tex_0014A0[] = dobject_Bb_Tex_0014A0; + #define dobject_Bb_Tex_0014C0 "__OTR__objects/object_Bb/object_Bb_Tex_0014C0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_Tex_0014C0[] = dobject_Bb_Tex_0014C0; -#else -static const char object_Bb_Tex_0014C0[] __attribute__((aligned (2))) = dobject_Bb_Tex_0014C0; -#endif - +static const ALIGN_ASSET(2) char object_Bb_Tex_0014C0[] = dobject_Bb_Tex_0014C0; + #define dobject_Bb_Tex_001540 "__OTR__objects/object_Bb/object_Bb_Tex_001540" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_Tex_001540[] = dobject_Bb_Tex_001540; -#else -static const char object_Bb_Tex_001540[] __attribute__((aligned (2))) = dobject_Bb_Tex_001540; -#endif - +static const ALIGN_ASSET(2) char object_Bb_Tex_001540[] = dobject_Bb_Tex_001540; + #define dobject_Bb_Tex_0015C0 "__OTR__objects/object_Bb/object_Bb_Tex_0015C0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_Tex_0015C0[] = dobject_Bb_Tex_0015C0; -#else -static const char object_Bb_Tex_0015C0[] __attribute__((aligned (2))) = dobject_Bb_Tex_0015C0; -#endif - +static const ALIGN_ASSET(2) char object_Bb_Tex_0015C0[] = dobject_Bb_Tex_0015C0; + #define dobject_Bb_Tex_001640 "__OTR__objects/object_Bb/object_Bb_Tex_001640" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_Tex_001640[] = dobject_Bb_Tex_001640; -#else -static const char object_Bb_Tex_001640[] __attribute__((aligned (2))) = dobject_Bb_Tex_001640; -#endif - +static const ALIGN_ASSET(2) char object_Bb_Tex_001640[] = dobject_Bb_Tex_001640; + #define dobject_Bb_Tex_001740 "__OTR__objects/object_Bb/object_Bb_Tex_001740" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_Tex_001740[] = dobject_Bb_Tex_001740; -#else -static const char object_Bb_Tex_001740[] __attribute__((aligned (2))) = dobject_Bb_Tex_001740; -#endif - -#define dobject_Bb_Skel_001A30 "__OTR__objects/object_Bb/object_Bb_Skel_001A30" -#ifdef _WIN32 -static const __declspec(align(2)) char object_Bb_Skel_001A30[] = dobject_Bb_Skel_001A30; -#else -static const char object_Bb_Skel_001A30[] __attribute__((aligned (2))) = dobject_Bb_Skel_001A30; -#endif - +static const ALIGN_ASSET(2) char object_Bb_Tex_001740[] = dobject_Bb_Tex_001740; +#define dobject_Bb_Skel_001A30 "__OTR__objects/object_Bb/object_Bb_Skel_001A30" +static const ALIGN_ASSET(2) char object_Bb_Skel_001A30[] = dobject_Bb_Skel_001A30; \ No newline at end of file diff --git a/soh/assets/objects/object_ahg/object_ahg.h b/soh/assets/objects/object_ahg/object_ahg.h index 208e73548..11243d46c 100644 --- a/soh/assets/objects/object_ahg/object_ahg.h +++ b/soh/assets/objects/object_ahg/object_ahg.h @@ -1,254 +1,111 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_ahg_Skel_0000F0 "__OTR__objects/object_ahg/object_ahg_Skel_0000F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Skel_0000F0[] = dobject_ahg_Skel_0000F0; -#else -static const char object_ahg_Skel_0000F0[] __attribute__((aligned (2))) = dobject_ahg_Skel_0000F0; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Skel_0000F0[] = dobject_ahg_Skel_0000F0; + #define dobject_ahg_TLUT_0000FC "__OTR__objects/object_ahg/object_ahg_TLUT_0000FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_TLUT_0000FC[] = dobject_ahg_TLUT_0000FC; -#else -static const char object_ahg_TLUT_0000FC[] __attribute__((aligned (2))) = dobject_ahg_TLUT_0000FC; -#endif - +static const ALIGN_ASSET(2) char object_ahg_TLUT_0000FC[] = dobject_ahg_TLUT_0000FC; + #define dobject_ahg_Tex_0002FC "__OTR__objects/object_ahg/object_ahg_Tex_0002FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Tex_0002FC[] = dobject_ahg_Tex_0002FC; -#else -static const char object_ahg_Tex_0002FC[] __attribute__((aligned (2))) = dobject_ahg_Tex_0002FC; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Tex_0002FC[] = dobject_ahg_Tex_0002FC; + #define dobject_ahg_Tex_0003FC "__OTR__objects/object_ahg/object_ahg_Tex_0003FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Tex_0003FC[] = dobject_ahg_Tex_0003FC; -#else -static const char object_ahg_Tex_0003FC[] __attribute__((aligned (2))) = dobject_ahg_Tex_0003FC; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Tex_0003FC[] = dobject_ahg_Tex_0003FC; + #define dobject_ahg_Tex_0004FC "__OTR__objects/object_ahg/object_ahg_Tex_0004FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Tex_0004FC[] = dobject_ahg_Tex_0004FC; -#else -static const char object_ahg_Tex_0004FC[] __attribute__((aligned (2))) = dobject_ahg_Tex_0004FC; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Tex_0004FC[] = dobject_ahg_Tex_0004FC; + #define dobject_ahg_Tex_00053C "__OTR__objects/object_ahg/object_ahg_Tex_00053C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Tex_00053C[] = dobject_ahg_Tex_00053C; -#else -static const char object_ahg_Tex_00053C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00053C; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Tex_00053C[] = dobject_ahg_Tex_00053C; + #define dobject_ahg_Tex_00057C "__OTR__objects/object_ahg/object_ahg_Tex_00057C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Tex_00057C[] = dobject_ahg_Tex_00057C; -#else -static const char object_ahg_Tex_00057C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00057C; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Tex_00057C[] = dobject_ahg_Tex_00057C; + #define dobject_ahg_Tex_00067C "__OTR__objects/object_ahg/object_ahg_Tex_00067C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Tex_00067C[] = dobject_ahg_Tex_00067C; -#else -static const char object_ahg_Tex_00067C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00067C; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Tex_00067C[] = dobject_ahg_Tex_00067C; + #define dobject_ahg_Tex_00077C "__OTR__objects/object_ahg/object_ahg_Tex_00077C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Tex_00077C[] = dobject_ahg_Tex_00077C; -#else -static const char object_ahg_Tex_00077C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00077C; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Tex_00077C[] = dobject_ahg_Tex_00077C; + #define dobject_ahg_Tex_00087C "__OTR__objects/object_ahg/object_ahg_Tex_00087C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Tex_00087C[] = dobject_ahg_Tex_00087C; -#else -static const char object_ahg_Tex_00087C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00087C; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Tex_00087C[] = dobject_ahg_Tex_00087C; + #define dobject_ahg_Tex_00097C "__OTR__objects/object_ahg/object_ahg_Tex_00097C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Tex_00097C[] = dobject_ahg_Tex_00097C; -#else -static const char object_ahg_Tex_00097C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00097C; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Tex_00097C[] = dobject_ahg_Tex_00097C; + #define dobject_ahg_Tex_0009BC "__OTR__objects/object_ahg/object_ahg_Tex_0009BC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Tex_0009BC[] = dobject_ahg_Tex_0009BC; -#else -static const char object_ahg_Tex_0009BC[] __attribute__((aligned (2))) = dobject_ahg_Tex_0009BC; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Tex_0009BC[] = dobject_ahg_Tex_0009BC; + #define dobject_ahg_Tex_0009FC "__OTR__objects/object_ahg/object_ahg_Tex_0009FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Tex_0009FC[] = dobject_ahg_Tex_0009FC; -#else -static const char object_ahg_Tex_0009FC[] __attribute__((aligned (2))) = dobject_ahg_Tex_0009FC; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Tex_0009FC[] = dobject_ahg_Tex_0009FC; + #define dobject_ahg_Tex_000BFC "__OTR__objects/object_ahg/object_ahg_Tex_000BFC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Tex_000BFC[] = dobject_ahg_Tex_000BFC; -#else -static const char object_ahg_Tex_000BFC[] __attribute__((aligned (2))) = dobject_ahg_Tex_000BFC; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Tex_000BFC[] = dobject_ahg_Tex_000BFC; + #define dobject_ahg_DL_0030F0 "__OTR__objects/object_ahg/object_ahg_DL_0030F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_0030F0[] = dobject_ahg_DL_0030F0; -#else -static const char object_ahg_DL_0030F0[] __attribute__((aligned (2))) = dobject_ahg_DL_0030F0; -#endif - +static const ALIGN_ASSET(2) char object_ahg_DL_0030F0[] = dobject_ahg_DL_0030F0; + #define dobject_ahg_DL_003500 "__OTR__objects/object_ahg/object_ahg_DL_003500" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_003500[] = dobject_ahg_DL_003500; -#else -static const char object_ahg_DL_003500[] __attribute__((aligned (2))) = dobject_ahg_DL_003500; -#endif - +static const ALIGN_ASSET(2) char object_ahg_DL_003500[] = dobject_ahg_DL_003500; + #define dobject_ahg_DL_003670 "__OTR__objects/object_ahg/object_ahg_DL_003670" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_003670[] = dobject_ahg_DL_003670; -#else -static const char object_ahg_DL_003670[] __attribute__((aligned (2))) = dobject_ahg_DL_003670; -#endif - +static const ALIGN_ASSET(2) char object_ahg_DL_003670[] = dobject_ahg_DL_003670; + #define dobject_ahg_DL_0037A0 "__OTR__objects/object_ahg/object_ahg_DL_0037A0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_0037A0[] = dobject_ahg_DL_0037A0; -#else -static const char object_ahg_DL_0037A0[] __attribute__((aligned (2))) = dobject_ahg_DL_0037A0; -#endif - +static const ALIGN_ASSET(2) char object_ahg_DL_0037A0[] = dobject_ahg_DL_0037A0; + #define dobject_ahg_DL_0038D8 "__OTR__objects/object_ahg/object_ahg_DL_0038D8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_0038D8[] = dobject_ahg_DL_0038D8; -#else -static const char object_ahg_DL_0038D8[] __attribute__((aligned (2))) = dobject_ahg_DL_0038D8; -#endif - +static const ALIGN_ASSET(2) char object_ahg_DL_0038D8[] = dobject_ahg_DL_0038D8; + #define dobject_ahg_DL_003A48 "__OTR__objects/object_ahg/object_ahg_DL_003A48" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_003A48[] = dobject_ahg_DL_003A48; -#else -static const char object_ahg_DL_003A48[] __attribute__((aligned (2))) = dobject_ahg_DL_003A48; -#endif - +static const ALIGN_ASSET(2) char object_ahg_DL_003A48[] = dobject_ahg_DL_003A48; + #define dobject_ahg_DL_003B78 "__OTR__objects/object_ahg/object_ahg_DL_003B78" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_003B78[] = dobject_ahg_DL_003B78; -#else -static const char object_ahg_DL_003B78[] __attribute__((aligned (2))) = dobject_ahg_DL_003B78; -#endif - +static const ALIGN_ASSET(2) char object_ahg_DL_003B78[] = dobject_ahg_DL_003B78; + #define dobject_ahg_DL_003CB0 "__OTR__objects/object_ahg/object_ahg_DL_003CB0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_003CB0[] = dobject_ahg_DL_003CB0; -#else -static const char object_ahg_DL_003CB0[] __attribute__((aligned (2))) = dobject_ahg_DL_003CB0; -#endif - +static const ALIGN_ASSET(2) char object_ahg_DL_003CB0[] = dobject_ahg_DL_003CB0; + #define dobject_ahg_DL_003ED8 "__OTR__objects/object_ahg/object_ahg_DL_003ED8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_003ED8[] = dobject_ahg_DL_003ED8; -#else -static const char object_ahg_DL_003ED8[] __attribute__((aligned (2))) = dobject_ahg_DL_003ED8; -#endif - +static const ALIGN_ASSET(2) char object_ahg_DL_003ED8[] = dobject_ahg_DL_003ED8; + #define dobject_ahg_DL_004018 "__OTR__objects/object_ahg/object_ahg_DL_004018" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_004018[] = dobject_ahg_DL_004018; -#else -static const char object_ahg_DL_004018[] __attribute__((aligned (2))) = dobject_ahg_DL_004018; -#endif - +static const ALIGN_ASSET(2) char object_ahg_DL_004018[] = dobject_ahg_DL_004018; + #define dobject_ahg_DL_004148 "__OTR__objects/object_ahg/object_ahg_DL_004148" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_004148[] = dobject_ahg_DL_004148; -#else -static const char object_ahg_DL_004148[] __attribute__((aligned (2))) = dobject_ahg_DL_004148; -#endif - +static const ALIGN_ASSET(2) char object_ahg_DL_004148[] = dobject_ahg_DL_004148; + #define dobject_ahg_DL_004280 "__OTR__objects/object_ahg/object_ahg_DL_004280" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_004280[] = dobject_ahg_DL_004280; -#else -static const char object_ahg_DL_004280[] __attribute__((aligned (2))) = dobject_ahg_DL_004280; -#endif - +static const ALIGN_ASSET(2) char object_ahg_DL_004280[] = dobject_ahg_DL_004280; + #define dobject_ahg_DL_0043C0 "__OTR__objects/object_ahg/object_ahg_DL_0043C0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_0043C0[] = dobject_ahg_DL_0043C0; -#else -static const char object_ahg_DL_0043C0[] __attribute__((aligned (2))) = dobject_ahg_DL_0043C0; -#endif - +static const ALIGN_ASSET(2) char object_ahg_DL_0043C0[] = dobject_ahg_DL_0043C0; + #define dobject_ahg_DL_0044F0 "__OTR__objects/object_ahg/object_ahg_DL_0044F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_0044F0[] = dobject_ahg_DL_0044F0; -#else -static const char object_ahg_DL_0044F0[] __attribute__((aligned (2))) = dobject_ahg_DL_0044F0; -#endif - +static const ALIGN_ASSET(2) char object_ahg_DL_0044F0[] = dobject_ahg_DL_0044F0; + #define dobject_ahg_DL_004628 "__OTR__objects/object_ahg/object_ahg_DL_004628" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_004628[] = dobject_ahg_DL_004628; -#else -static const char object_ahg_DL_004628[] __attribute__((aligned (2))) = dobject_ahg_DL_004628; -#endif - +static const ALIGN_ASSET(2) char object_ahg_DL_004628[] = dobject_ahg_DL_004628; + #define dobject_ahg_TLUT_0047C8 "__OTR__objects/object_ahg/object_ahg_TLUT_0047C8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_TLUT_0047C8[] = dobject_ahg_TLUT_0047C8; -#else -static const char object_ahg_TLUT_0047C8[] __attribute__((aligned (2))) = dobject_ahg_TLUT_0047C8; -#endif - +static const ALIGN_ASSET(2) char object_ahg_TLUT_0047C8[] = dobject_ahg_TLUT_0047C8; + #define dobject_ahg_Tex_004948 "__OTR__objects/object_ahg/object_ahg_Tex_004948" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Tex_004948[] = dobject_ahg_Tex_004948; -#else -static const char object_ahg_Tex_004948[] __attribute__((aligned (2))) = dobject_ahg_Tex_004948; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Tex_004948[] = dobject_ahg_Tex_004948; + #define dobject_ahg_Tex_004988 "__OTR__objects/object_ahg/object_ahg_Tex_004988" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Tex_004988[] = dobject_ahg_Tex_004988; -#else -static const char object_ahg_Tex_004988[] __attribute__((aligned (2))) = dobject_ahg_Tex_004988; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Tex_004988[] = dobject_ahg_Tex_004988; + #define dobject_ahg_Tex_004B88 "__OTR__objects/object_ahg/object_ahg_Tex_004B88" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Tex_004B88[] = dobject_ahg_Tex_004B88; -#else -static const char object_ahg_Tex_004B88[] __attribute__((aligned (2))) = dobject_ahg_Tex_004B88; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Tex_004B88[] = dobject_ahg_Tex_004B88; + #define dobject_ahg_Tex_004C88 "__OTR__objects/object_ahg/object_ahg_Tex_004C88" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_Tex_004C88[] = dobject_ahg_Tex_004C88; -#else -static const char object_ahg_Tex_004C88[] __attribute__((aligned (2))) = dobject_ahg_Tex_004C88; -#endif - +static const ALIGN_ASSET(2) char object_ahg_Tex_004C88[] = dobject_ahg_Tex_004C88; + #define dobject_ahg_DL_005508 "__OTR__objects/object_ahg/object_ahg_DL_005508" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_005508[] = dobject_ahg_DL_005508; -#else -static const char object_ahg_DL_005508[] __attribute__((aligned (2))) = dobject_ahg_DL_005508; -#endif - -#define dobject_ahg_DL_005728 "__OTR__objects/object_ahg/object_ahg_DL_005728" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ahg_DL_005728[] = dobject_ahg_DL_005728; -#else -static const char object_ahg_DL_005728[] __attribute__((aligned (2))) = dobject_ahg_DL_005728; -#endif - +static const ALIGN_ASSET(2) char object_ahg_DL_005508[] = dobject_ahg_DL_005508; +#define dobject_ahg_DL_005728 "__OTR__objects/object_ahg/object_ahg_DL_005728" +static const ALIGN_ASSET(2) char object_ahg_DL_005728[] = dobject_ahg_DL_005728; \ No newline at end of file diff --git a/soh/assets/objects/object_am/object_am.h b/soh/assets/objects/object_am/object_am.h index 925d2c7b8..371326a6f 100644 --- a/soh/assets/objects/object_am/object_am.h +++ b/soh/assets/objects/object_am/object_am.h @@ -1,156 +1,69 @@ #pragma once + +#include "align_asset_macro.h" + #define dgArmosSkel "__OTR__objects/object_am/gArmosSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gArmosSkel[] = dgArmosSkel; -#else -static const char gArmosSkel[] __attribute__((aligned (2))) = dgArmosSkel; -#endif - +static const ALIGN_ASSET(2) char gArmosSkel[] = dgArmosSkel; + #define dgArmosRicochetAnim "__OTR__objects/object_am/gArmosRicochetAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gArmosRicochetAnim[] = dgArmosRicochetAnim; -#else -static const char gArmosRicochetAnim[] __attribute__((aligned (2))) = dgArmosRicochetAnim; -#endif - +static const ALIGN_ASSET(2) char gArmosRicochetAnim[] = dgArmosRicochetAnim; + #define dgArmosHopAnim "__OTR__objects/object_am/gArmosHopAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gArmosHopAnim[] = dgArmosHopAnim; -#else -static const char gArmosHopAnim[] __attribute__((aligned (2))) = dgArmosHopAnim; -#endif - +static const ALIGN_ASSET(2) char gArmosHopAnim[] = dgArmosHopAnim; + #define dgArmosDamagedAnim "__OTR__objects/object_am/gArmosDamagedAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gArmosDamagedAnim[] = dgArmosDamagedAnim; -#else -static const char gArmosDamagedAnim[] __attribute__((aligned (2))) = dgArmosDamagedAnim; -#endif - +static const ALIGN_ASSET(2) char gArmosDamagedAnim[] = dgArmosDamagedAnim; + #define dgArmosCol "__OTR__objects/object_am/gArmosCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gArmosCol[] = dgArmosCol; -#else -static const char gArmosCol[] __attribute__((aligned (2))) = dgArmosCol; -#endif - +static const ALIGN_ASSET(2) char gArmosCol[] = dgArmosCol; + #define dgArmosSkelLimbsLimb_00589CDL_0016C8 "__OTR__objects/object_am/gArmosSkelLimbsLimb_00589CDL_0016C8" -#ifdef _WIN32 -static const __declspec(align(2)) char gArmosSkelLimbsLimb_00589CDL_0016C8[] = dgArmosSkelLimbsLimb_00589CDL_0016C8; -#else -static const char gArmosSkelLimbsLimb_00589CDL_0016C8[] __attribute__((aligned (2))) = dgArmosSkelLimbsLimb_00589CDL_0016C8; -#endif - +static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_00589CDL_0016C8[] = dgArmosSkelLimbsLimb_00589CDL_0016C8; + #define dgArmosSkelLimbsLimb_0058C0DL_002550 "__OTR__objects/object_am/gArmosSkelLimbsLimb_0058C0DL_002550" -#ifdef _WIN32 -static const __declspec(align(2)) char gArmosSkelLimbsLimb_0058C0DL_002550[] = dgArmosSkelLimbsLimb_0058C0DL_002550; -#else -static const char gArmosSkelLimbsLimb_0058C0DL_002550[] __attribute__((aligned (2))) = dgArmosSkelLimbsLimb_0058C0DL_002550; -#endif - +static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_0058C0DL_002550[] = dgArmosSkelLimbsLimb_0058C0DL_002550; + #define dgArmosSkelLimbsLimb_0058E4DL_002278 "__OTR__objects/object_am/gArmosSkelLimbsLimb_0058E4DL_002278" -#ifdef _WIN32 -static const __declspec(align(2)) char gArmosSkelLimbsLimb_0058E4DL_002278[] = dgArmosSkelLimbsLimb_0058E4DL_002278; -#else -static const char gArmosSkelLimbsLimb_0058E4DL_002278[] __attribute__((aligned (2))) = dgArmosSkelLimbsLimb_0058E4DL_002278; -#endif - +static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_0058E4DL_002278[] = dgArmosSkelLimbsLimb_0058E4DL_002278; + #define dgArmosSkelLimbsLimb_005908DL_0005D0 "__OTR__objects/object_am/gArmosSkelLimbsLimb_005908DL_0005D0" -#ifdef _WIN32 -static const __declspec(align(2)) char gArmosSkelLimbsLimb_005908DL_0005D0[] = dgArmosSkelLimbsLimb_005908DL_0005D0; -#else -static const char gArmosSkelLimbsLimb_005908DL_0005D0[] __attribute__((aligned (2))) = dgArmosSkelLimbsLimb_005908DL_0005D0; -#endif - +static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_005908DL_0005D0[] = dgArmosSkelLimbsLimb_005908DL_0005D0; + #define dobject_amTex_002638 "__OTR__objects/object_am/object_amTex_002638" -#ifdef _WIN32 -static const __declspec(align(2)) char object_amTex_002638[] = dobject_amTex_002638; -#else -static const char object_amTex_002638[] __attribute__((aligned (2))) = dobject_amTex_002638; -#endif - +static const ALIGN_ASSET(2) char object_amTex_002638[] = dobject_amTex_002638; + #define dobject_amTex_003C38 "__OTR__objects/object_am/object_amTex_003C38" -#ifdef _WIN32 -static const __declspec(align(2)) char object_amTex_003C38[] = dobject_amTex_003C38; -#else -static const char object_amTex_003C38[] __attribute__((aligned (2))) = dobject_amTex_003C38; -#endif - +static const ALIGN_ASSET(2) char object_amTex_003C38[] = dobject_amTex_003C38; + #define dobject_amTex_003238 "__OTR__objects/object_am/object_amTex_003238" -#ifdef _WIN32 -static const __declspec(align(2)) char object_amTex_003238[] = dobject_amTex_003238; -#else -static const char object_amTex_003238[] __attribute__((aligned (2))) = dobject_amTex_003238; -#endif - +static const ALIGN_ASSET(2) char object_amTex_003238[] = dobject_amTex_003238; + #define dobject_amTex_002838 "__OTR__objects/object_am/object_amTex_002838" -#ifdef _WIN32 -static const __declspec(align(2)) char object_amTex_002838[] = dobject_amTex_002838; -#else -static const char object_amTex_002838[] __attribute__((aligned (2))) = dobject_amTex_002838; -#endif - +static const ALIGN_ASSET(2) char object_amTex_002838[] = dobject_amTex_002838; + #define dobject_amTex_004C38 "__OTR__objects/object_am/object_amTex_004C38" -#ifdef _WIN32 -static const __declspec(align(2)) char object_amTex_004C38[] = dobject_amTex_004C38; -#else -static const char object_amTex_004C38[] __attribute__((aligned (2))) = dobject_amTex_004C38; -#endif - +static const ALIGN_ASSET(2) char object_amTex_004C38[] = dobject_amTex_004C38; + #define dobject_amTex_003A38 "__OTR__objects/object_am/object_amTex_003A38" -#ifdef _WIN32 -static const __declspec(align(2)) char object_amTex_003A38[] = dobject_amTex_003A38; -#else -static const char object_amTex_003A38[] __attribute__((aligned (2))) = dobject_amTex_003A38; -#endif - +static const ALIGN_ASSET(2) char object_amTex_003A38[] = dobject_amTex_003A38; + #define dobject_amTex_003038 "__OTR__objects/object_am/object_amTex_003038" -#ifdef _WIN32 -static const __declspec(align(2)) char object_amTex_003038[] = dobject_amTex_003038; -#else -static const char object_amTex_003038[] __attribute__((aligned (2))) = dobject_amTex_003038; -#endif - +static const ALIGN_ASSET(2) char object_amTex_003038[] = dobject_amTex_003038; + #define dobject_amTex_004438 "__OTR__objects/object_am/object_amTex_004438" -#ifdef _WIN32 -static const __declspec(align(2)) char object_amTex_004438[] = dobject_amTex_004438; -#else -static const char object_amTex_004438[] __attribute__((aligned (2))) = dobject_amTex_004438; -#endif - +static const ALIGN_ASSET(2) char object_amTex_004438[] = dobject_amTex_004438; + #define dobject_amTex_002938 "__OTR__objects/object_am/object_amTex_002938" -#ifdef _WIN32 -static const __declspec(align(2)) char object_amTex_002938[] = dobject_amTex_002938; -#else -static const char object_amTex_002938[] __attribute__((aligned (2))) = dobject_amTex_002938; -#endif - +static const ALIGN_ASSET(2) char object_amTex_002938[] = dobject_amTex_002938; + #define dobject_amTex_002D38 "__OTR__objects/object_am/object_amTex_002D38" -#ifdef _WIN32 -static const __declspec(align(2)) char object_amTex_002D38[] = dobject_amTex_002D38; -#else -static const char object_amTex_002D38[] __attribute__((aligned (2))) = dobject_amTex_002D38; -#endif - +static const ALIGN_ASSET(2) char object_amTex_002D38[] = dobject_amTex_002D38; + #define dobject_amTex_002E38 "__OTR__objects/object_am/object_amTex_002E38" -#ifdef _WIN32 -static const __declspec(align(2)) char object_amTex_002E38[] = dobject_amTex_002E38; -#else -static const char object_amTex_002E38[] __attribute__((aligned (2))) = dobject_amTex_002E38; -#endif - +static const ALIGN_ASSET(2) char object_amTex_002E38[] = dobject_amTex_002E38; + #define dobject_amTex_005478 "__OTR__objects/object_am/object_amTex_005478" -#ifdef _WIN32 -static const __declspec(align(2)) char object_amTex_005478[] = dobject_amTex_005478; -#else -static const char object_amTex_005478[] __attribute__((aligned (2))) = dobject_amTex_005478; -#endif - -#define dobject_amTex_005438 "__OTR__objects/object_am/object_amTex_005438" -#ifdef _WIN32 -static const __declspec(align(2)) char object_amTex_005438[] = dobject_amTex_005438; -#else -static const char object_amTex_005438[] __attribute__((aligned (2))) = dobject_amTex_005438; -#endif - +static const ALIGN_ASSET(2) char object_amTex_005478[] = dobject_amTex_005478; +#define dobject_amTex_005438 "__OTR__objects/object_am/object_amTex_005438" +static const ALIGN_ASSET(2) char object_amTex_005438[] = dobject_amTex_005438; \ No newline at end of file diff --git a/soh/assets/objects/object_ane/object_ane.h b/soh/assets/objects/object_ane/object_ane.h index 0ee38f47e..1fe35b290 100644 --- a/soh/assets/objects/object_ane/object_ane.h +++ b/soh/assets/objects/object_ane/object_ane.h @@ -1,205 +1,90 @@ #pragma once + +#include "align_asset_macro.h" + #define dgCuccoLadySkel "__OTR__objects/object_ane/gCuccoLadySkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadySkel[] = dgCuccoLadySkel; -#else -static const char gCuccoLadySkel[] __attribute__((aligned (2))) = dgCuccoLadySkel; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadySkel[] = dgCuccoLadySkel; + #define dgCuccoLadyDressDL "__OTR__objects/object_ane/gCuccoLadyDressDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyDressDL[] = dgCuccoLadyDressDL; -#else -static const char gCuccoLadyDressDL[] __attribute__((aligned (2))) = dgCuccoLadyDressDL; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyDressDL[] = dgCuccoLadyDressDL; + #define dgCuccoLadyDL_6D20 "__OTR__objects/object_ane/gCuccoLadyDL_6D20" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyDL_6D20[] = dgCuccoLadyDL_6D20; -#else -static const char gCuccoLadyDL_6D20[] __attribute__((aligned (2))) = dgCuccoLadyDL_6D20; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyDL_6D20[] = dgCuccoLadyDL_6D20; + #define dgCuccoLadyDL_6C38 "__OTR__objects/object_ane/gCuccoLadyDL_6C38" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyDL_6C38[] = dgCuccoLadyDL_6C38; -#else -static const char gCuccoLadyDL_6C38[] __attribute__((aligned (2))) = dgCuccoLadyDL_6C38; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyDL_6C38[] = dgCuccoLadyDL_6C38; + #define dgCuccoLadyShoe1DL "__OTR__objects/object_ane/gCuccoLadyShoe1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyShoe1DL[] = dgCuccoLadyShoe1DL; -#else -static const char gCuccoLadyShoe1DL[] __attribute__((aligned (2))) = dgCuccoLadyShoe1DL; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyShoe1DL[] = dgCuccoLadyShoe1DL; + #define dgCuccoLadyDL_68E0 "__OTR__objects/object_ane/gCuccoLadyDL_68E0" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyDL_68E0[] = dgCuccoLadyDL_68E0; -#else -static const char gCuccoLadyDL_68E0[] __attribute__((aligned (2))) = dgCuccoLadyDL_68E0; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyDL_68E0[] = dgCuccoLadyDL_68E0; + #define dgCuccoLadyDL_67F8 "__OTR__objects/object_ane/gCuccoLadyDL_67F8" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyDL_67F8[] = dgCuccoLadyDL_67F8; -#else -static const char gCuccoLadyDL_67F8[] __attribute__((aligned (2))) = dgCuccoLadyDL_67F8; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyDL_67F8[] = dgCuccoLadyDL_67F8; + #define dgCuccoLadyShoe2DL "__OTR__objects/object_ane/gCuccoLadyShoe2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyShoe2DL[] = dgCuccoLadyShoe2DL; -#else -static const char gCuccoLadyShoe2DL[] __attribute__((aligned (2))) = dgCuccoLadyShoe2DL; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyShoe2DL[] = dgCuccoLadyShoe2DL; + #define dgCuccoLadyTorsoDL "__OTR__objects/object_ane/gCuccoLadyTorsoDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyTorsoDL[] = dgCuccoLadyTorsoDL; -#else -static const char gCuccoLadyTorsoDL[] __attribute__((aligned (2))) = dgCuccoLadyTorsoDL; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyTorsoDL[] = dgCuccoLadyTorsoDL; + #define dgCuccoLadyDL_6148 "__OTR__objects/object_ane/gCuccoLadyDL_6148" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyDL_6148[] = dgCuccoLadyDL_6148; -#else -static const char gCuccoLadyDL_6148[] __attribute__((aligned (2))) = dgCuccoLadyDL_6148; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyDL_6148[] = dgCuccoLadyDL_6148; + #define dgCuccoLadyDL_6018 "__OTR__objects/object_ane/gCuccoLadyDL_6018" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyDL_6018[] = dgCuccoLadyDL_6018; -#else -static const char gCuccoLadyDL_6018[] __attribute__((aligned (2))) = dgCuccoLadyDL_6018; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyDL_6018[] = dgCuccoLadyDL_6018; + #define dgCuccoLadyDL_5E28 "__OTR__objects/object_ane/gCuccoLadyDL_5E28" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyDL_5E28[] = dgCuccoLadyDL_5E28; -#else -static const char gCuccoLadyDL_5E28[] __attribute__((aligned (2))) = dgCuccoLadyDL_5E28; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyDL_5E28[] = dgCuccoLadyDL_5E28; + #define dgCuccoLadyDL_5CF0 "__OTR__objects/object_ane/gCuccoLadyDL_5CF0" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyDL_5CF0[] = dgCuccoLadyDL_5CF0; -#else -static const char gCuccoLadyDL_5CF0[] __attribute__((aligned (2))) = dgCuccoLadyDL_5CF0; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyDL_5CF0[] = dgCuccoLadyDL_5CF0; + #define dgCuccoLadyDL_5BC0 "__OTR__objects/object_ane/gCuccoLadyDL_5BC0" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyDL_5BC0[] = dgCuccoLadyDL_5BC0; -#else -static const char gCuccoLadyDL_5BC0[] __attribute__((aligned (2))) = dgCuccoLadyDL_5BC0; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyDL_5BC0[] = dgCuccoLadyDL_5BC0; + #define dgCuccoLadyDL_59D0 "__OTR__objects/object_ane/gCuccoLadyDL_59D0" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyDL_59D0[] = dgCuccoLadyDL_59D0; -#else -static const char gCuccoLadyDL_59D0[] __attribute__((aligned (2))) = dgCuccoLadyDL_59D0; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyDL_59D0[] = dgCuccoLadyDL_59D0; + #define dgCuccoLadyHeadDL "__OTR__objects/object_ane/gCuccoLadyHeadDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyHeadDL[] = dgCuccoLadyHeadDL; -#else -static const char gCuccoLadyHeadDL[] __attribute__((aligned (2))) = dgCuccoLadyHeadDL; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyHeadDL[] = dgCuccoLadyHeadDL; + #define dgCuccoLadyTLUT "__OTR__objects/object_ane/gCuccoLadyTLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyTLUT[] = dgCuccoLadyTLUT; -#else -static const char gCuccoLadyTLUT[] __attribute__((aligned (2))) = dgCuccoLadyTLUT; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyTLUT[] = dgCuccoLadyTLUT; + #define dgCuccoLadyHairTex "__OTR__objects/object_ane/gCuccoLadyHairTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyHairTex[] = dgCuccoLadyHairTex; -#else -static const char gCuccoLadyHairTex[] __attribute__((aligned (2))) = dgCuccoLadyHairTex; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyHairTex[] = dgCuccoLadyHairTex; + #define dgCuccoLadyTex_0388 "__OTR__objects/object_ane/gCuccoLadyTex_0388" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyTex_0388[] = dgCuccoLadyTex_0388; -#else -static const char gCuccoLadyTex_0388[] __attribute__((aligned (2))) = dgCuccoLadyTex_0388; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyTex_0388[] = dgCuccoLadyTex_0388; + #define dgCuccoLadyEarTex "__OTR__objects/object_ane/gCuccoLadyEarTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyEarTex[] = dgCuccoLadyEarTex; -#else -static const char gCuccoLadyEarTex[] __attribute__((aligned (2))) = dgCuccoLadyEarTex; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyEarTex[] = dgCuccoLadyEarTex; + #define dgCuccoLadyMouthTex "__OTR__objects/object_ane/gCuccoLadyMouthTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyMouthTex[] = dgCuccoLadyMouthTex; -#else -static const char gCuccoLadyMouthTex[] __attribute__((aligned (2))) = dgCuccoLadyMouthTex; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyMouthTex[] = dgCuccoLadyMouthTex; + #define dgCuccoLadyBackOfHandTex "__OTR__objects/object_ane/gCuccoLadyBackOfHandTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyBackOfHandTex[] = dgCuccoLadyBackOfHandTex; -#else -static const char gCuccoLadyBackOfHandTex[] __attribute__((aligned (2))) = dgCuccoLadyBackOfHandTex; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyBackOfHandTex[] = dgCuccoLadyBackOfHandTex; + #define dgCuccoLadySleeveTex "__OTR__objects/object_ane/gCuccoLadySleeveTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadySleeveTex[] = dgCuccoLadySleeveTex; -#else -static const char gCuccoLadySleeveTex[] __attribute__((aligned (2))) = dgCuccoLadySleeveTex; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadySleeveTex[] = dgCuccoLadySleeveTex; + #define dgCuccoLadyShirtButtonTex "__OTR__objects/object_ane/gCuccoLadyShirtButtonTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyShirtButtonTex[] = dgCuccoLadyShirtButtonTex; -#else -static const char gCuccoLadyShirtButtonTex[] __attribute__((aligned (2))) = dgCuccoLadyShirtButtonTex; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyShirtButtonTex[] = dgCuccoLadyShirtButtonTex; + #define dgCuccoLadyWaistTex "__OTR__objects/object_ane/gCuccoLadyWaistTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyWaistTex[] = dgCuccoLadyWaistTex; -#else -static const char gCuccoLadyWaistTex[] __attribute__((aligned (2))) = dgCuccoLadyWaistTex; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyWaistTex[] = dgCuccoLadyWaistTex; + #define dgCuccoLadySkirtTex "__OTR__objects/object_ane/gCuccoLadySkirtTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadySkirtTex[] = dgCuccoLadySkirtTex; -#else -static const char gCuccoLadySkirtTex[] __attribute__((aligned (2))) = dgCuccoLadySkirtTex; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadySkirtTex[] = dgCuccoLadySkirtTex; + #define dgCuccoLadyEyeOpenTex "__OTR__objects/object_ane/gCuccoLadyEyeOpenTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyEyeOpenTex[] = dgCuccoLadyEyeOpenTex; -#else -static const char gCuccoLadyEyeOpenTex[] __attribute__((aligned (2))) = dgCuccoLadyEyeOpenTex; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyEyeOpenTex[] = dgCuccoLadyEyeOpenTex; + #define dgCuccoLadyEyeHalfTex "__OTR__objects/object_ane/gCuccoLadyEyeHalfTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyEyeHalfTex[] = dgCuccoLadyEyeHalfTex; -#else -static const char gCuccoLadyEyeHalfTex[] __attribute__((aligned (2))) = dgCuccoLadyEyeHalfTex; -#endif - -#define dgCuccoLadyEyeClosedTex "__OTR__objects/object_ane/gCuccoLadyEyeClosedTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCuccoLadyEyeClosedTex[] = dgCuccoLadyEyeClosedTex; -#else -static const char gCuccoLadyEyeClosedTex[] __attribute__((aligned (2))) = dgCuccoLadyEyeClosedTex; -#endif - +static const ALIGN_ASSET(2) char gCuccoLadyEyeHalfTex[] = dgCuccoLadyEyeHalfTex; +#define dgCuccoLadyEyeClosedTex "__OTR__objects/object_ane/gCuccoLadyEyeClosedTex" +static const ALIGN_ASSET(2) char gCuccoLadyEyeClosedTex[] = dgCuccoLadyEyeClosedTex; \ No newline at end of file diff --git a/soh/assets/objects/object_ani/object_ani.h b/soh/assets/objects/object_ani/object_ani.h index 3b2de9c5b..b61feda0f 100644 --- a/soh/assets/objects/object_ani/object_ani.h +++ b/soh/assets/objects/object_ani/object_ani.h @@ -1,233 +1,102 @@ #pragma once + +#include "align_asset_macro.h" + #define dgRoofManSkel "__OTR__objects/object_ani/gRoofManSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManSkel[] = dgRoofManSkel; -#else -static const char gRoofManSkel[] __attribute__((aligned (2))) = dgRoofManSkel; -#endif - +static const ALIGN_ASSET(2) char gRoofManSkel[] = dgRoofManSkel; + #define dgRoofManWaistDL "__OTR__objects/object_ani/gRoofManWaistDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManWaistDL[] = dgRoofManWaistDL; -#else -static const char gRoofManWaistDL[] __attribute__((aligned (2))) = dgRoofManWaistDL; -#endif - +static const ALIGN_ASSET(2) char gRoofManWaistDL[] = dgRoofManWaistDL; + #define dgRoofManLeftThighDL "__OTR__objects/object_ani/gRoofManLeftThighDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManLeftThighDL[] = dgRoofManLeftThighDL; -#else -static const char gRoofManLeftThighDL[] __attribute__((aligned (2))) = dgRoofManLeftThighDL; -#endif - +static const ALIGN_ASSET(2) char gRoofManLeftThighDL[] = dgRoofManLeftThighDL; + #define dgRoofManLeftLegDL "__OTR__objects/object_ani/gRoofManLeftLegDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManLeftLegDL[] = dgRoofManLeftLegDL; -#else -static const char gRoofManLeftLegDL[] __attribute__((aligned (2))) = dgRoofManLeftLegDL; -#endif - +static const ALIGN_ASSET(2) char gRoofManLeftLegDL[] = dgRoofManLeftLegDL; + #define dgRoofManLeftFootDL "__OTR__objects/object_ani/gRoofManLeftFootDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManLeftFootDL[] = dgRoofManLeftFootDL; -#else -static const char gRoofManLeftFootDL[] __attribute__((aligned (2))) = dgRoofManLeftFootDL; -#endif - +static const ALIGN_ASSET(2) char gRoofManLeftFootDL[] = dgRoofManLeftFootDL; + #define dgRoofManRightThighDL "__OTR__objects/object_ani/gRoofManRightThighDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManRightThighDL[] = dgRoofManRightThighDL; -#else -static const char gRoofManRightThighDL[] __attribute__((aligned (2))) = dgRoofManRightThighDL; -#endif - +static const ALIGN_ASSET(2) char gRoofManRightThighDL[] = dgRoofManRightThighDL; + #define dgRoofManRightLegDL "__OTR__objects/object_ani/gRoofManRightLegDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManRightLegDL[] = dgRoofManRightLegDL; -#else -static const char gRoofManRightLegDL[] __attribute__((aligned (2))) = dgRoofManRightLegDL; -#endif - +static const ALIGN_ASSET(2) char gRoofManRightLegDL[] = dgRoofManRightLegDL; + #define dgRoofManRightFootDL "__OTR__objects/object_ani/gRoofManRightFootDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManRightFootDL[] = dgRoofManRightFootDL; -#else -static const char gRoofManRightFootDL[] __attribute__((aligned (2))) = dgRoofManRightFootDL; -#endif - +static const ALIGN_ASSET(2) char gRoofManRightFootDL[] = dgRoofManRightFootDL; + #define dgRoofManTorsoDL "__OTR__objects/object_ani/gRoofManTorsoDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManTorsoDL[] = dgRoofManTorsoDL; -#else -static const char gRoofManTorsoDL[] __attribute__((aligned (2))) = dgRoofManTorsoDL; -#endif - +static const ALIGN_ASSET(2) char gRoofManTorsoDL[] = dgRoofManTorsoDL; + #define dgRoofManLeftUpperArmDL "__OTR__objects/object_ani/gRoofManLeftUpperArmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManLeftUpperArmDL[] = dgRoofManLeftUpperArmDL; -#else -static const char gRoofManLeftUpperArmDL[] __attribute__((aligned (2))) = dgRoofManLeftUpperArmDL; -#endif - +static const ALIGN_ASSET(2) char gRoofManLeftUpperArmDL[] = dgRoofManLeftUpperArmDL; + #define dgRoofManLeftForearmDL "__OTR__objects/object_ani/gRoofManLeftForearmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManLeftForearmDL[] = dgRoofManLeftForearmDL; -#else -static const char gRoofManLeftForearmDL[] __attribute__((aligned (2))) = dgRoofManLeftForearmDL; -#endif - +static const ALIGN_ASSET(2) char gRoofManLeftForearmDL[] = dgRoofManLeftForearmDL; + #define dgRoofManLeftHandDL "__OTR__objects/object_ani/gRoofManLeftHandDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManLeftHandDL[] = dgRoofManLeftHandDL; -#else -static const char gRoofManLeftHandDL[] __attribute__((aligned (2))) = dgRoofManLeftHandDL; -#endif - +static const ALIGN_ASSET(2) char gRoofManLeftHandDL[] = dgRoofManLeftHandDL; + #define dgRoofManRightUpperArmDL "__OTR__objects/object_ani/gRoofManRightUpperArmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManRightUpperArmDL[] = dgRoofManRightUpperArmDL; -#else -static const char gRoofManRightUpperArmDL[] __attribute__((aligned (2))) = dgRoofManRightUpperArmDL; -#endif - +static const ALIGN_ASSET(2) char gRoofManRightUpperArmDL[] = dgRoofManRightUpperArmDL; + #define dgRoofManRightForearmDL "__OTR__objects/object_ani/gRoofManRightForearmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManRightForearmDL[] = dgRoofManRightForearmDL; -#else -static const char gRoofManRightForearmDL[] __attribute__((aligned (2))) = dgRoofManRightForearmDL; -#endif - +static const ALIGN_ASSET(2) char gRoofManRightForearmDL[] = dgRoofManRightForearmDL; + #define dgRoofManRightHandDL "__OTR__objects/object_ani/gRoofManRightHandDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManRightHandDL[] = dgRoofManRightHandDL; -#else -static const char gRoofManRightHandDL[] __attribute__((aligned (2))) = dgRoofManRightHandDL; -#endif - +static const ALIGN_ASSET(2) char gRoofManRightHandDL[] = dgRoofManRightHandDL; + #define dgRoofManHeadDL "__OTR__objects/object_ani/gRoofManHeadDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManHeadDL[] = dgRoofManHeadDL; -#else -static const char gRoofManHeadDL[] __attribute__((aligned (2))) = dgRoofManHeadDL; -#endif - +static const ALIGN_ASSET(2) char gRoofManHeadDL[] = dgRoofManHeadDL; + #define dgRoofMan1TLUT "__OTR__objects/object_ani/gRoofMan1TLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofMan1TLUT[] = dgRoofMan1TLUT; -#else -static const char gRoofMan1TLUT[] __attribute__((aligned (2))) = dgRoofMan1TLUT; -#endif - +static const ALIGN_ASSET(2) char gRoofMan1TLUT[] = dgRoofMan1TLUT; + #define dgRoofMan2TLUT "__OTR__objects/object_ani/gRoofMan2TLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofMan2TLUT[] = dgRoofMan2TLUT; -#else -static const char gRoofMan2TLUT[] __attribute__((aligned (2))) = dgRoofMan2TLUT; -#endif - +static const ALIGN_ASSET(2) char gRoofMan2TLUT[] = dgRoofMan2TLUT; + #define dgRoofManHandBackTex "__OTR__objects/object_ani/gRoofManHandBackTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManHandBackTex[] = dgRoofManHandBackTex; -#else -static const char gRoofManHandBackTex[] __attribute__((aligned (2))) = dgRoofManHandBackTex; -#endif - +static const ALIGN_ASSET(2) char gRoofManHandBackTex[] = dgRoofManHandBackTex; + #define dgRoofManForearmGradientTex "__OTR__objects/object_ani/gRoofManForearmGradientTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManForearmGradientTex[] = dgRoofManForearmGradientTex; -#else -static const char gRoofManForearmGradientTex[] __attribute__((aligned (2))) = dgRoofManForearmGradientTex; -#endif - +static const ALIGN_ASSET(2) char gRoofManForearmGradientTex[] = dgRoofManForearmGradientTex; + #define dgRoofManThighGradientTex "__OTR__objects/object_ani/gRoofManThighGradientTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManThighGradientTex[] = dgRoofManThighGradientTex; -#else -static const char gRoofManThighGradientTex[] __attribute__((aligned (2))) = dgRoofManThighGradientTex; -#endif - +static const ALIGN_ASSET(2) char gRoofManThighGradientTex[] = dgRoofManThighGradientTex; + #define dgRoofManSandalBuckleTex "__OTR__objects/object_ani/gRoofManSandalBuckleTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManSandalBuckleTex[] = dgRoofManSandalBuckleTex; -#else -static const char gRoofManSandalBuckleTex[] __attribute__((aligned (2))) = dgRoofManSandalBuckleTex; -#endif - +static const ALIGN_ASSET(2) char gRoofManSandalBuckleTex[] = dgRoofManSandalBuckleTex; + #define dgRoofManTrouserPatternTex "__OTR__objects/object_ani/gRoofManTrouserPatternTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManTrouserPatternTex[] = dgRoofManTrouserPatternTex; -#else -static const char gRoofManTrouserPatternTex[] __attribute__((aligned (2))) = dgRoofManTrouserPatternTex; -#endif - +static const ALIGN_ASSET(2) char gRoofManTrouserPatternTex[] = dgRoofManTrouserPatternTex; + #define dgRoofManSkinGradientTex "__OTR__objects/object_ani/gRoofManSkinGradientTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManSkinGradientTex[] = dgRoofManSkinGradientTex; -#else -static const char gRoofManSkinGradientTex[] __attribute__((aligned (2))) = dgRoofManSkinGradientTex; -#endif - +static const ALIGN_ASSET(2) char gRoofManSkinGradientTex[] = dgRoofManSkinGradientTex; + #define dgRoofManEarTex "__OTR__objects/object_ani/gRoofManEarTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManEarTex[] = dgRoofManEarTex; -#else -static const char gRoofManEarTex[] __attribute__((aligned (2))) = dgRoofManEarTex; -#endif - +static const ALIGN_ASSET(2) char gRoofManEarTex[] = dgRoofManEarTex; + #define dgRoofManHairTex "__OTR__objects/object_ani/gRoofManHairTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManHairTex[] = dgRoofManHairTex; -#else -static const char gRoofManHairTex[] __attribute__((aligned (2))) = dgRoofManHairTex; -#endif - +static const ALIGN_ASSET(2) char gRoofManHairTex[] = dgRoofManHairTex; + #define dgRoofManEyeOpenTex "__OTR__objects/object_ani/gRoofManEyeOpenTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManEyeOpenTex[] = dgRoofManEyeOpenTex; -#else -static const char gRoofManEyeOpenTex[] __attribute__((aligned (2))) = dgRoofManEyeOpenTex; -#endif - +static const ALIGN_ASSET(2) char gRoofManEyeOpenTex[] = dgRoofManEyeOpenTex; + #define dgRoofManEyeHalfTex "__OTR__objects/object_ani/gRoofManEyeHalfTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManEyeHalfTex[] = dgRoofManEyeHalfTex; -#else -static const char gRoofManEyeHalfTex[] __attribute__((aligned (2))) = dgRoofManEyeHalfTex; -#endif - +static const ALIGN_ASSET(2) char gRoofManEyeHalfTex[] = dgRoofManEyeHalfTex; + #define dgRoofManEyeClosedTex "__OTR__objects/object_ani/gRoofManEyeClosedTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManEyeClosedTex[] = dgRoofManEyeClosedTex; -#else -static const char gRoofManEyeClosedTex[] __attribute__((aligned (2))) = dgRoofManEyeClosedTex; -#endif - +static const ALIGN_ASSET(2) char gRoofManEyeClosedTex[] = dgRoofManEyeClosedTex; + #define dgRoofManKnockbackAnim "__OTR__objects/object_ani/gRoofManKnockbackAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManKnockbackAnim[] = dgRoofManKnockbackAnim; -#else -static const char gRoofManKnockbackAnim[] __attribute__((aligned (2))) = dgRoofManKnockbackAnim; -#endif - +static const ALIGN_ASSET(2) char gRoofManKnockbackAnim[] = dgRoofManKnockbackAnim; + #define dgRoofManGettingUpAfterKnockbackAnim "__OTR__objects/object_ani/gRoofManGettingUpAfterKnockbackAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManGettingUpAfterKnockbackAnim[] = dgRoofManGettingUpAfterKnockbackAnim; -#else -static const char gRoofManGettingUpAfterKnockbackAnim[] __attribute__((aligned (2))) = dgRoofManGettingUpAfterKnockbackAnim; -#endif - +static const ALIGN_ASSET(2) char gRoofManGettingUpAfterKnockbackAnim[] = dgRoofManGettingUpAfterKnockbackAnim; + #define dgRoofManIdleAnim "__OTR__objects/object_ani/gRoofManIdleAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gRoofManIdleAnim[] = dgRoofManIdleAnim; -#else -static const char gRoofManIdleAnim[] __attribute__((aligned (2))) = dgRoofManIdleAnim; -#endif - -#define dobject_aniTex_0011D8 "__OTR__objects/object_ani/object_aniTex_0011D8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_aniTex_0011D8[] = dobject_aniTex_0011D8; -#else -static const char object_aniTex_0011D8[] __attribute__((aligned (2))) = dobject_aniTex_0011D8; -#endif - +static const ALIGN_ASSET(2) char gRoofManIdleAnim[] = dgRoofManIdleAnim; +#define dobject_aniTex_0011D8 "__OTR__objects/object_ani/object_aniTex_0011D8" +static const ALIGN_ASSET(2) char object_aniTex_0011D8[] = dobject_aniTex_0011D8; \ No newline at end of file diff --git a/soh/assets/objects/object_anubice/object_anubice.h b/soh/assets/objects/object_anubice/object_anubice.h index a6e08fd9e..2b4c47e1c 100644 --- a/soh/assets/objects/object_anubice/object_anubice.h +++ b/soh/assets/objects/object_anubice/object_anubice.h @@ -1,205 +1,90 @@ #pragma once + +#include "align_asset_macro.h" + #define dgAnubiceSkel "__OTR__objects/object_anubice/gAnubiceSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceSkel[] = dgAnubiceSkel; -#else -static const char gAnubiceSkel[] __attribute__((aligned (2))) = dgAnubiceSkel; -#endif - +static const ALIGN_ASSET(2) char gAnubiceSkel[] = dgAnubiceSkel; + #define dgAnubiceFallDownAnim "__OTR__objects/object_anubice/gAnubiceFallDownAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceFallDownAnim[] = dgAnubiceFallDownAnim; -#else -static const char gAnubiceFallDownAnim[] __attribute__((aligned (2))) = dgAnubiceFallDownAnim; -#endif - +static const ALIGN_ASSET(2) char gAnubiceFallDownAnim[] = dgAnubiceFallDownAnim; + #define dgAnubiceAttackingAnim "__OTR__objects/object_anubice/gAnubiceAttackingAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceAttackingAnim[] = dgAnubiceAttackingAnim; -#else -static const char gAnubiceAttackingAnim[] __attribute__((aligned (2))) = dgAnubiceAttackingAnim; -#endif - +static const ALIGN_ASSET(2) char gAnubiceAttackingAnim[] = dgAnubiceAttackingAnim; + #define dgAnubiceIdleAnim "__OTR__objects/object_anubice/gAnubiceIdleAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceIdleAnim[] = dgAnubiceIdleAnim; -#else -static const char gAnubiceIdleAnim[] __attribute__((aligned (2))) = dgAnubiceIdleAnim; -#endif - +static const ALIGN_ASSET(2) char gAnubiceIdleAnim[] = dgAnubiceIdleAnim; + #define dgAnubiceEyesDL "__OTR__objects/object_anubice/gAnubiceEyesDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceEyesDL[] = dgAnubiceEyesDL; -#else -static const char gAnubiceEyesDL[] __attribute__((aligned (2))) = dgAnubiceEyesDL; -#endif - +static const ALIGN_ASSET(2) char gAnubiceEyesDL[] = dgAnubiceEyesDL; + #define dgAnubiceFireAttackDL "__OTR__objects/object_anubice/gAnubiceFireAttackDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceFireAttackDL[] = dgAnubiceFireAttackDL; -#else -static const char gAnubiceFireAttackDL[] __attribute__((aligned (2))) = dgAnubiceFireAttackDL; -#endif - +static const ALIGN_ASSET(2) char gAnubiceFireAttackDL[] = dgAnubiceFireAttackDL; + #define dgAnubiceLaughingAnim "__OTR__objects/object_anubice/gAnubiceLaughingAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceLaughingAnim[] = dgAnubiceLaughingAnim; -#else -static const char gAnubiceLaughingAnim[] __attribute__((aligned (2))) = dgAnubiceLaughingAnim; -#endif - +static const ALIGN_ASSET(2) char gAnubiceLaughingAnim[] = dgAnubiceLaughingAnim; + #define dgAnubiceStandUpAnim "__OTR__objects/object_anubice/gAnubiceStandUpAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceStandUpAnim[] = dgAnubiceStandUpAnim; -#else -static const char gAnubiceStandUpAnim[] __attribute__((aligned (2))) = dgAnubiceStandUpAnim; -#endif - +static const ALIGN_ASSET(2) char gAnubiceStandUpAnim[] = dgAnubiceStandUpAnim; + #define dgAnubiceUnusedParticleMaterialDL "__OTR__objects/object_anubice/gAnubiceUnusedParticleMaterialDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceUnusedParticleMaterialDL[] = dgAnubiceUnusedParticleMaterialDL; -#else -static const char gAnubiceUnusedParticleMaterialDL[] __attribute__((aligned (2))) = dgAnubiceUnusedParticleMaterialDL; -#endif - +static const ALIGN_ASSET(2) char gAnubiceUnusedParticleMaterialDL[] = dgAnubiceUnusedParticleMaterialDL; + #define dgAnubiceUnusedParticleModelDL "__OTR__objects/object_anubice/gAnubiceUnusedParticleModelDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceUnusedParticleModelDL[] = dgAnubiceUnusedParticleModelDL; -#else -static const char gAnubiceUnusedParticleModelDL[] __attribute__((aligned (2))) = dgAnubiceUnusedParticleModelDL; -#endif - +static const ALIGN_ASSET(2) char gAnubiceUnusedParticleModelDL[] = dgAnubiceUnusedParticleModelDL; + #define dgAnubiceAnim_000A48 "__OTR__objects/object_anubice/gAnubiceAnim_000A48" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceAnim_000A48[] = dgAnubiceAnim_000A48; -#else -static const char gAnubiceAnim_000A48[] __attribute__((aligned (2))) = dgAnubiceAnim_000A48; -#endif - +static const ALIGN_ASSET(2) char gAnubiceAnim_000A48[] = dgAnubiceAnim_000A48; + #define dgAnubiceAnim_000BAC "__OTR__objects/object_anubice/gAnubiceAnim_000BAC" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceAnim_000BAC[] = dgAnubiceAnim_000BAC; -#else -static const char gAnubiceAnim_000BAC[] __attribute__((aligned (2))) = dgAnubiceAnim_000BAC; -#endif - +static const ALIGN_ASSET(2) char gAnubiceAnim_000BAC[] = dgAnubiceAnim_000BAC; + #define dgAnubiceSkelLimbsLimb_0038B8DL_002CE0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038B8DL_002CE0" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_0038B8DL_002CE0[] = dgAnubiceSkelLimbsLimb_0038B8DL_002CE0; -#else -static const char gAnubiceSkelLimbsLimb_0038B8DL_002CE0[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_0038B8DL_002CE0; -#endif - +static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038B8DL_002CE0[] = dgAnubiceSkelLimbsLimb_0038B8DL_002CE0; + #define dgAnubiceSkelLimbsLimb_0038D0DL_002E30 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038D0DL_002E30" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_0038D0DL_002E30[] = dgAnubiceSkelLimbsLimb_0038D0DL_002E30; -#else -static const char gAnubiceSkelLimbsLimb_0038D0DL_002E30[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_0038D0DL_002E30; -#endif - +static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038D0DL_002E30[] = dgAnubiceSkelLimbsLimb_0038D0DL_002E30; + #define dgAnubiceSkelLimbsLimb_0038DCDL_002EE0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038DCDL_002EE0" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_0038DCDL_002EE0[] = dgAnubiceSkelLimbsLimb_0038DCDL_002EE0; -#else -static const char gAnubiceSkelLimbsLimb_0038DCDL_002EE0[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_0038DCDL_002EE0; -#endif - +static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038DCDL_002EE0[] = dgAnubiceSkelLimbsLimb_0038DCDL_002EE0; + #define dgAnubiceSkelLimbsLimb_0038F4DL_002F90 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038F4DL_002F90" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_0038F4DL_002F90[] = dgAnubiceSkelLimbsLimb_0038F4DL_002F90; -#else -static const char gAnubiceSkelLimbsLimb_0038F4DL_002F90[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_0038F4DL_002F90; -#endif - +static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038F4DL_002F90[] = dgAnubiceSkelLimbsLimb_0038F4DL_002F90; + #define dgAnubiceSkelLimbsLimb_003900DL_003040 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003900DL_003040" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_003900DL_003040[] = dgAnubiceSkelLimbsLimb_003900DL_003040; -#else -static const char gAnubiceSkelLimbsLimb_003900DL_003040[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_003900DL_003040; -#endif - +static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003900DL_003040[] = dgAnubiceSkelLimbsLimb_003900DL_003040; + #define dgAnubiceSkelLimbsLimb_003918DL_003108 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003918DL_003108" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_003918DL_003108[] = dgAnubiceSkelLimbsLimb_003918DL_003108; -#else -static const char gAnubiceSkelLimbsLimb_003918DL_003108[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_003918DL_003108; -#endif - +static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003918DL_003108[] = dgAnubiceSkelLimbsLimb_003918DL_003108; + #define dgAnubiceSkelLimbsLimb_003930DL_003288 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003930DL_003288" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_003930DL_003288[] = dgAnubiceSkelLimbsLimb_003930DL_003288; -#else -static const char gAnubiceSkelLimbsLimb_003930DL_003288[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_003930DL_003288; -#endif - +static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003930DL_003288[] = dgAnubiceSkelLimbsLimb_003930DL_003288; + #define dgAnubiceSkelLimbsLimb_003948DL_0031A0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003948DL_0031A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_003948DL_0031A0[] = dgAnubiceSkelLimbsLimb_003948DL_0031A0; -#else -static const char gAnubiceSkelLimbsLimb_003948DL_0031A0[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_003948DL_0031A0; -#endif - +static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003948DL_0031A0[] = dgAnubiceSkelLimbsLimb_003948DL_0031A0; + #define dobject_anubiceTex_001690 "__OTR__objects/object_anubice/object_anubiceTex_001690" -#ifdef _WIN32 -static const __declspec(align(2)) char object_anubiceTex_001690[] = dobject_anubiceTex_001690; -#else -static const char object_anubiceTex_001690[] __attribute__((aligned (2))) = dobject_anubiceTex_001690; -#endif - +static const ALIGN_ASSET(2) char object_anubiceTex_001690[] = dobject_anubiceTex_001690; + #define dobject_anubiceTex_0036A0 "__OTR__objects/object_anubice/object_anubiceTex_0036A0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_anubiceTex_0036A0[] = dobject_anubiceTex_0036A0; -#else -static const char object_anubiceTex_0036A0[] __attribute__((aligned (2))) = dobject_anubiceTex_0036A0; -#endif - +static const ALIGN_ASSET(2) char object_anubiceTex_0036A0[] = dobject_anubiceTex_0036A0; + #define dobject_anubiceTex_001090 "__OTR__objects/object_anubice/object_anubiceTex_001090" -#ifdef _WIN32 -static const __declspec(align(2)) char object_anubiceTex_001090[] = dobject_anubiceTex_001090; -#else -static const char object_anubiceTex_001090[] __attribute__((aligned (2))) = dobject_anubiceTex_001090; -#endif - +static const ALIGN_ASSET(2) char object_anubiceTex_001090[] = dobject_anubiceTex_001090; + #define dobject_anubiceTex_000F90 "__OTR__objects/object_anubice/object_anubiceTex_000F90" -#ifdef _WIN32 -static const __declspec(align(2)) char object_anubiceTex_000F90[] = dobject_anubiceTex_000F90; -#else -static const char object_anubiceTex_000F90[] __attribute__((aligned (2))) = dobject_anubiceTex_000F90; -#endif - +static const ALIGN_ASSET(2) char object_anubiceTex_000F90[] = dobject_anubiceTex_000F90; + #define dobject_anubiceTex_001110 "__OTR__objects/object_anubice/object_anubiceTex_001110" -#ifdef _WIN32 -static const __declspec(align(2)) char object_anubiceTex_001110[] = dobject_anubiceTex_001110; -#else -static const char object_anubiceTex_001110[] __attribute__((aligned (2))) = dobject_anubiceTex_001110; -#endif - +static const ALIGN_ASSET(2) char object_anubiceTex_001110[] = dobject_anubiceTex_001110; + #define dobject_anubiceTex_001510 "__OTR__objects/object_anubice/object_anubiceTex_001510" -#ifdef _WIN32 -static const __declspec(align(2)) char object_anubiceTex_001510[] = dobject_anubiceTex_001510; -#else -static const char object_anubiceTex_001510[] __attribute__((aligned (2))) = dobject_anubiceTex_001510; -#endif - +static const ALIGN_ASSET(2) char object_anubiceTex_001510[] = dobject_anubiceTex_001510; + #define dobject_anubiceTex_001590 "__OTR__objects/object_anubice/object_anubiceTex_001590" -#ifdef _WIN32 -static const __declspec(align(2)) char object_anubiceTex_001590[] = dobject_anubiceTex_001590; -#else -static const char object_anubiceTex_001590[] __attribute__((aligned (2))) = dobject_anubiceTex_001590; -#endif - +static const ALIGN_ASSET(2) char object_anubiceTex_001590[] = dobject_anubiceTex_001590; + #define dobject_anubiceTex_001610 "__OTR__objects/object_anubice/object_anubiceTex_001610" -#ifdef _WIN32 -static const __declspec(align(2)) char object_anubiceTex_001610[] = dobject_anubiceTex_001610; -#else -static const char object_anubiceTex_001610[] __attribute__((aligned (2))) = dobject_anubiceTex_001610; -#endif - -#define dobject_anubiceTex_001A90 "__OTR__objects/object_anubice/object_anubiceTex_001A90" -#ifdef _WIN32 -static const __declspec(align(2)) char object_anubiceTex_001A90[] = dobject_anubiceTex_001A90; -#else -static const char object_anubiceTex_001A90[] __attribute__((aligned (2))) = dobject_anubiceTex_001A90; -#endif - +static const ALIGN_ASSET(2) char object_anubiceTex_001610[] = dobject_anubiceTex_001610; +#define dobject_anubiceTex_001A90 "__OTR__objects/object_anubice/object_anubiceTex_001A90" +static const ALIGN_ASSET(2) char object_anubiceTex_001A90[] = dobject_anubiceTex_001A90; \ No newline at end of file diff --git a/soh/assets/objects/object_aob/object_aob.h b/soh/assets/objects/object_aob/object_aob.h index f06d509ed..f74720dc4 100644 --- a/soh/assets/objects/object_aob/object_aob.h +++ b/soh/assets/objects/object_aob/object_aob.h @@ -1,198 +1,87 @@ #pragma once + +#include "align_asset_macro.h" + #define dgDogLadySkel "__OTR__objects/object_aob/gDogLadySkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadySkel[] = dgDogLadySkel; -#else -static const char gDogLadySkel[] __attribute__((aligned (2))) = dgDogLadySkel; -#endif - +static const ALIGN_ASSET(2) char gDogLadySkel[] = dgDogLadySkel; + #define dgDogLadyDressDL "__OTR__objects/object_aob/gDogLadyDressDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyDressDL[] = dgDogLadyDressDL; -#else -static const char gDogLadyDressDL[] __attribute__((aligned (2))) = dgDogLadyDressDL; -#endif - +static const ALIGN_ASSET(2) char gDogLadyDressDL[] = dgDogLadyDressDL; + #define dgDogLadyDL_54B8 "__OTR__objects/object_aob/gDogLadyDL_54B8" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyDL_54B8[] = dgDogLadyDL_54B8; -#else -static const char gDogLadyDL_54B8[] __attribute__((aligned (2))) = dgDogLadyDL_54B8; -#endif - +static const ALIGN_ASSET(2) char gDogLadyDL_54B8[] = dgDogLadyDL_54B8; + #define dgDogLadyDL_53E8 "__OTR__objects/object_aob/gDogLadyDL_53E8" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyDL_53E8[] = dgDogLadyDL_53E8; -#else -static const char gDogLadyDL_53E8[] __attribute__((aligned (2))) = dgDogLadyDL_53E8; -#endif - +static const ALIGN_ASSET(2) char gDogLadyDL_53E8[] = dgDogLadyDL_53E8; + #define dgDogLadyDL_5318 "__OTR__objects/object_aob/gDogLadyDL_5318" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyDL_5318[] = dgDogLadyDL_5318; -#else -static const char gDogLadyDL_5318[] __attribute__((aligned (2))) = dgDogLadyDL_5318; -#endif - +static const ALIGN_ASSET(2) char gDogLadyDL_5318[] = dgDogLadyDL_5318; + #define dgDogLadyDL_5248 "__OTR__objects/object_aob/gDogLadyDL_5248" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyDL_5248[] = dgDogLadyDL_5248; -#else -static const char gDogLadyDL_5248[] __attribute__((aligned (2))) = dgDogLadyDL_5248; -#endif - +static const ALIGN_ASSET(2) char gDogLadyDL_5248[] = dgDogLadyDL_5248; + #define dgDogLadyDL_5178 "__OTR__objects/object_aob/gDogLadyDL_5178" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyDL_5178[] = dgDogLadyDL_5178; -#else -static const char gDogLadyDL_5178[] __attribute__((aligned (2))) = dgDogLadyDL_5178; -#endif - +static const ALIGN_ASSET(2) char gDogLadyDL_5178[] = dgDogLadyDL_5178; + #define dgDogLadyDL_50A8 "__OTR__objects/object_aob/gDogLadyDL_50A8" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyDL_50A8[] = dgDogLadyDL_50A8; -#else -static const char gDogLadyDL_50A8[] __attribute__((aligned (2))) = dgDogLadyDL_50A8; -#endif - +static const ALIGN_ASSET(2) char gDogLadyDL_50A8[] = dgDogLadyDL_50A8; + #define dgDogLadyTorsoDL "__OTR__objects/object_aob/gDogLadyTorsoDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyTorsoDL[] = dgDogLadyTorsoDL; -#else -static const char gDogLadyTorsoDL[] __attribute__((aligned (2))) = dgDogLadyTorsoDL; -#endif - +static const ALIGN_ASSET(2) char gDogLadyTorsoDL[] = dgDogLadyTorsoDL; + #define dgDogLadyDL_4C60 "__OTR__objects/object_aob/gDogLadyDL_4C60" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyDL_4C60[] = dgDogLadyDL_4C60; -#else -static const char gDogLadyDL_4C60[] __attribute__((aligned (2))) = dgDogLadyDL_4C60; -#endif - +static const ALIGN_ASSET(2) char gDogLadyDL_4C60[] = dgDogLadyDL_4C60; + #define dgDogLadyDL_4B30 "__OTR__objects/object_aob/gDogLadyDL_4B30" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyDL_4B30[] = dgDogLadyDL_4B30; -#else -static const char gDogLadyDL_4B30[] __attribute__((aligned (2))) = dgDogLadyDL_4B30; -#endif - +static const ALIGN_ASSET(2) char gDogLadyDL_4B30[] = dgDogLadyDL_4B30; + #define dgDogLadyDL_4928 "__OTR__objects/object_aob/gDogLadyDL_4928" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyDL_4928[] = dgDogLadyDL_4928; -#else -static const char gDogLadyDL_4928[] __attribute__((aligned (2))) = dgDogLadyDL_4928; -#endif - +static const ALIGN_ASSET(2) char gDogLadyDL_4928[] = dgDogLadyDL_4928; + #define dgDogLadyDL_4780 "__OTR__objects/object_aob/gDogLadyDL_4780" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyDL_4780[] = dgDogLadyDL_4780; -#else -static const char gDogLadyDL_4780[] __attribute__((aligned (2))) = dgDogLadyDL_4780; -#endif - +static const ALIGN_ASSET(2) char gDogLadyDL_4780[] = dgDogLadyDL_4780; + #define dgDogLadyDL_4650 "__OTR__objects/object_aob/gDogLadyDL_4650" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyDL_4650[] = dgDogLadyDL_4650; -#else -static const char gDogLadyDL_4650[] __attribute__((aligned (2))) = dgDogLadyDL_4650; -#endif - +static const ALIGN_ASSET(2) char gDogLadyDL_4650[] = dgDogLadyDL_4650; + #define dgDogLadyDL_4448 "__OTR__objects/object_aob/gDogLadyDL_4448" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyDL_4448[] = dgDogLadyDL_4448; -#else -static const char gDogLadyDL_4448[] __attribute__((aligned (2))) = dgDogLadyDL_4448; -#endif - +static const ALIGN_ASSET(2) char gDogLadyDL_4448[] = dgDogLadyDL_4448; + #define dgDogLadyHeadDL "__OTR__objects/object_aob/gDogLadyHeadDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyHeadDL[] = dgDogLadyHeadDL; -#else -static const char gDogLadyHeadDL[] __attribute__((aligned (2))) = dgDogLadyHeadDL; -#endif - +static const ALIGN_ASSET(2) char gDogLadyHeadDL[] = dgDogLadyHeadDL; + #define dgDogLadyTLUT "__OTR__objects/object_aob/gDogLadyTLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyTLUT[] = dgDogLadyTLUT; -#else -static const char gDogLadyTLUT[] __attribute__((aligned (2))) = dgDogLadyTLUT; -#endif - +static const ALIGN_ASSET(2) char gDogLadyTLUT[] = dgDogLadyTLUT; + #define dgDogLadyHairTex "__OTR__objects/object_aob/gDogLadyHairTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyHairTex[] = dgDogLadyHairTex; -#else -static const char gDogLadyHairTex[] __attribute__((aligned (2))) = dgDogLadyHairTex; -#endif - +static const ALIGN_ASSET(2) char gDogLadyHairTex[] = dgDogLadyHairTex; + #define dgDogLadySkinGradientTex "__OTR__objects/object_aob/gDogLadySkinGradientTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadySkinGradientTex[] = dgDogLadySkinGradientTex; -#else -static const char gDogLadySkinGradientTex[] __attribute__((aligned (2))) = dgDogLadySkinGradientTex; -#endif - +static const ALIGN_ASSET(2) char gDogLadySkinGradientTex[] = dgDogLadySkinGradientTex; + #define dgDogLadyEarTex "__OTR__objects/object_aob/gDogLadyEarTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyEarTex[] = dgDogLadyEarTex; -#else -static const char gDogLadyEarTex[] __attribute__((aligned (2))) = dgDogLadyEarTex; -#endif - +static const ALIGN_ASSET(2) char gDogLadyEarTex[] = dgDogLadyEarTex; + #define dgDogLadyLipGradientTex "__OTR__objects/object_aob/gDogLadyLipGradientTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyLipGradientTex[] = dgDogLadyLipGradientTex; -#else -static const char gDogLadyLipGradientTex[] __attribute__((aligned (2))) = dgDogLadyLipGradientTex; -#endif - +static const ALIGN_ASSET(2) char gDogLadyLipGradientTex[] = dgDogLadyLipGradientTex; + #define dgDogLadyNostrilTex "__OTR__objects/object_aob/gDogLadyNostrilTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyNostrilTex[] = dgDogLadyNostrilTex; -#else -static const char gDogLadyNostrilTex[] __attribute__((aligned (2))) = dgDogLadyNostrilTex; -#endif - +static const ALIGN_ASSET(2) char gDogLadyNostrilTex[] = dgDogLadyNostrilTex; + #define dgDogLadyBackOfHandTex "__OTR__objects/object_aob/gDogLadyBackOfHandTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyBackOfHandTex[] = dgDogLadyBackOfHandTex; -#else -static const char gDogLadyBackOfHandTex[] __attribute__((aligned (2))) = dgDogLadyBackOfHandTex; -#endif - +static const ALIGN_ASSET(2) char gDogLadyBackOfHandTex[] = dgDogLadyBackOfHandTex; + #define dgDogLadyDressShoulderPatternTex "__OTR__objects/object_aob/gDogLadyDressShoulderPatternTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyDressShoulderPatternTex[] = dgDogLadyDressShoulderPatternTex; -#else -static const char gDogLadyDressShoulderPatternTex[] __attribute__((aligned (2))) = dgDogLadyDressShoulderPatternTex; -#endif - +static const ALIGN_ASSET(2) char gDogLadyDressShoulderPatternTex[] = dgDogLadyDressShoulderPatternTex; + #define dgDogLadyDressTex "__OTR__objects/object_aob/gDogLadyDressTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyDressTex[] = dgDogLadyDressTex; -#else -static const char gDogLadyDressTex[] __attribute__((aligned (2))) = dgDogLadyDressTex; -#endif - +static const ALIGN_ASSET(2) char gDogLadyDressTex[] = dgDogLadyDressTex; + #define dgDogLadyEyeOpenTex "__OTR__objects/object_aob/gDogLadyEyeOpenTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyEyeOpenTex[] = dgDogLadyEyeOpenTex; -#else -static const char gDogLadyEyeOpenTex[] __attribute__((aligned (2))) = dgDogLadyEyeOpenTex; -#endif - +static const ALIGN_ASSET(2) char gDogLadyEyeOpenTex[] = dgDogLadyEyeOpenTex; + #define dgDogLadyEyeHalfTex "__OTR__objects/object_aob/gDogLadyEyeHalfTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyEyeHalfTex[] = dgDogLadyEyeHalfTex; -#else -static const char gDogLadyEyeHalfTex[] __attribute__((aligned (2))) = dgDogLadyEyeHalfTex; -#endif - -#define dgDogLadyEyeClosedTex "__OTR__objects/object_aob/gDogLadyEyeClosedTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLadyEyeClosedTex[] = dgDogLadyEyeClosedTex; -#else -static const char gDogLadyEyeClosedTex[] __attribute__((aligned (2))) = dgDogLadyEyeClosedTex; -#endif - +static const ALIGN_ASSET(2) char gDogLadyEyeHalfTex[] = dgDogLadyEyeHalfTex; +#define dgDogLadyEyeClosedTex "__OTR__objects/object_aob/gDogLadyEyeClosedTex" +static const ALIGN_ASSET(2) char gDogLadyEyeClosedTex[] = dgDogLadyEyeClosedTex; \ No newline at end of file diff --git a/soh/assets/objects/object_b_heart/object_b_heart.h b/soh/assets/objects/object_b_heart/object_b_heart.h index 2a95694c4..5c1f6f2a7 100644 --- a/soh/assets/objects/object_b_heart/object_b_heart.h +++ b/soh/assets/objects/object_b_heart/object_b_heart.h @@ -1,30 +1,15 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_b_heart_DL_000240 "__OTR__objects/object_b_heart/object_b_heart_DL_000240" -#ifdef _WIN32 -static const __declspec(align(2)) char object_b_heart_DL_000240[] = dobject_b_heart_DL_000240; -#else -static const char object_b_heart_DL_000240[] __attribute__((aligned (2))) = dobject_b_heart_DL_000240; -#endif - +static const ALIGN_ASSET(2) char object_b_heart_DL_000240[] = dobject_b_heart_DL_000240; + #define dobject_b_heart_DL_000348 "__OTR__objects/object_b_heart/object_b_heart_DL_000348" -#ifdef _WIN32 -static const __declspec(align(2)) char object_b_heart_DL_000348[] = dobject_b_heart_DL_000348; -#else -static const char object_b_heart_DL_000348[] __attribute__((aligned (2))) = dobject_b_heart_DL_000348; -#endif - +static const ALIGN_ASSET(2) char object_b_heart_DL_000348[] = dobject_b_heart_DL_000348; + #define dobject_b_heart_Tex_0003C0 "__OTR__objects/object_b_heart/object_b_heart_Tex_0003C0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_b_heart_Tex_0003C0[] = dobject_b_heart_Tex_0003C0; -#else -static const char object_b_heart_Tex_0003C0[] __attribute__((aligned (2))) = dobject_b_heart_Tex_0003C0; -#endif - -#define dobject_b_heart_Tex_0005C0 "__OTR__objects/object_b_heart/object_b_heart_Tex_0005C0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_b_heart_Tex_0005C0[] = dobject_b_heart_Tex_0005C0; -#else -static const char object_b_heart_Tex_0005C0[] __attribute__((aligned (2))) = dobject_b_heart_Tex_0005C0; -#endif - +static const ALIGN_ASSET(2) char object_b_heart_Tex_0003C0[] = dobject_b_heart_Tex_0003C0; +#define dobject_b_heart_Tex_0005C0 "__OTR__objects/object_b_heart/object_b_heart_Tex_0005C0" +static const ALIGN_ASSET(2) char object_b_heart_Tex_0005C0[] = dobject_b_heart_Tex_0005C0; \ No newline at end of file diff --git a/soh/assets/objects/object_bba/object_bba.h b/soh/assets/objects/object_bba/object_bba.h index de92b75e1..b8c09e602 100644 --- a/soh/assets/objects/object_bba/object_bba.h +++ b/soh/assets/objects/object_bba/object_bba.h @@ -1,184 +1,81 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_bba_Skel_0000F0 "__OTR__objects/object_bba/object_bba_Skel_0000F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_Skel_0000F0[] = dobject_bba_Skel_0000F0; -#else -static const char object_bba_Skel_0000F0[] __attribute__((aligned (2))) = dobject_bba_Skel_0000F0; -#endif - +static const ALIGN_ASSET(2) char object_bba_Skel_0000F0[] = dobject_bba_Skel_0000F0; + #define dobject_bba_TLUT_000108 "__OTR__objects/object_bba/object_bba_TLUT_000108" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_TLUT_000108[] = dobject_bba_TLUT_000108; -#else -static const char object_bba_TLUT_000108[] __attribute__((aligned (2))) = dobject_bba_TLUT_000108; -#endif - +static const ALIGN_ASSET(2) char object_bba_TLUT_000108[] = dobject_bba_TLUT_000108; + #define dobject_bba_Tex_000308 "__OTR__objects/object_bba/object_bba_Tex_000308" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_Tex_000308[] = dobject_bba_Tex_000308; -#else -static const char object_bba_Tex_000308[] __attribute__((aligned (2))) = dobject_bba_Tex_000308; -#endif - +static const ALIGN_ASSET(2) char object_bba_Tex_000308[] = dobject_bba_Tex_000308; + #define dobject_bba_Tex_000348 "__OTR__objects/object_bba/object_bba_Tex_000348" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_Tex_000348[] = dobject_bba_Tex_000348; -#else -static const char object_bba_Tex_000348[] __attribute__((aligned (2))) = dobject_bba_Tex_000348; -#endif - +static const ALIGN_ASSET(2) char object_bba_Tex_000348[] = dobject_bba_Tex_000348; + #define dobject_bba_Tex_000388 "__OTR__objects/object_bba/object_bba_Tex_000388" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_Tex_000388[] = dobject_bba_Tex_000388; -#else -static const char object_bba_Tex_000388[] __attribute__((aligned (2))) = dobject_bba_Tex_000388; -#endif - +static const ALIGN_ASSET(2) char object_bba_Tex_000388[] = dobject_bba_Tex_000388; + #define dobject_bba_Tex_000488 "__OTR__objects/object_bba/object_bba_Tex_000488" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_Tex_000488[] = dobject_bba_Tex_000488; -#else -static const char object_bba_Tex_000488[] __attribute__((aligned (2))) = dobject_bba_Tex_000488; -#endif - +static const ALIGN_ASSET(2) char object_bba_Tex_000488[] = dobject_bba_Tex_000488; + #define dobject_bba_Tex_0004C8 "__OTR__objects/object_bba/object_bba_Tex_0004C8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_Tex_0004C8[] = dobject_bba_Tex_0004C8; -#else -static const char object_bba_Tex_0004C8[] __attribute__((aligned (2))) = dobject_bba_Tex_0004C8; -#endif - +static const ALIGN_ASSET(2) char object_bba_Tex_0004C8[] = dobject_bba_Tex_0004C8; + #define dobject_bba_Tex_000CC8 "__OTR__objects/object_bba/object_bba_Tex_000CC8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_Tex_000CC8[] = dobject_bba_Tex_000CC8; -#else -static const char object_bba_Tex_000CC8[] __attribute__((aligned (2))) = dobject_bba_Tex_000CC8; -#endif - +static const ALIGN_ASSET(2) char object_bba_Tex_000CC8[] = dobject_bba_Tex_000CC8; + #define dobject_bba_Tex_000DC8 "__OTR__objects/object_bba/object_bba_Tex_000DC8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_Tex_000DC8[] = dobject_bba_Tex_000DC8; -#else -static const char object_bba_Tex_000DC8[] __attribute__((aligned (2))) = dobject_bba_Tex_000DC8; -#endif - +static const ALIGN_ASSET(2) char object_bba_Tex_000DC8[] = dobject_bba_Tex_000DC8; + #define dobject_bba_Tex_000E08 "__OTR__objects/object_bba/object_bba_Tex_000E08" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_Tex_000E08[] = dobject_bba_Tex_000E08; -#else -static const char object_bba_Tex_000E08[] __attribute__((aligned (2))) = dobject_bba_Tex_000E08; -#endif - +static const ALIGN_ASSET(2) char object_bba_Tex_000E08[] = dobject_bba_Tex_000E08; + #define dobject_bba_Tex_000F08 "__OTR__objects/object_bba/object_bba_Tex_000F08" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_Tex_000F08[] = dobject_bba_Tex_000F08; -#else -static const char object_bba_Tex_000F08[] __attribute__((aligned (2))) = dobject_bba_Tex_000F08; -#endif - +static const ALIGN_ASSET(2) char object_bba_Tex_000F08[] = dobject_bba_Tex_000F08; + #define dobject_bba_DL_002948 "__OTR__objects/object_bba/object_bba_DL_002948" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_DL_002948[] = dobject_bba_DL_002948; -#else -static const char object_bba_DL_002948[] __attribute__((aligned (2))) = dobject_bba_DL_002948; -#endif - +static const ALIGN_ASSET(2) char object_bba_DL_002948[] = dobject_bba_DL_002948; + #define dobject_bba_DL_003298 "__OTR__objects/object_bba/object_bba_DL_003298" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_DL_003298[] = dobject_bba_DL_003298; -#else -static const char object_bba_DL_003298[] __attribute__((aligned (2))) = dobject_bba_DL_003298; -#endif - +static const ALIGN_ASSET(2) char object_bba_DL_003298[] = dobject_bba_DL_003298; + #define dobject_bba_DL_0033A8 "__OTR__objects/object_bba/object_bba_DL_0033A8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_DL_0033A8[] = dobject_bba_DL_0033A8; -#else -static const char object_bba_DL_0033A8[] __attribute__((aligned (2))) = dobject_bba_DL_0033A8; -#endif - +static const ALIGN_ASSET(2) char object_bba_DL_0033A8[] = dobject_bba_DL_0033A8; + #define dobject_bba_DL_0034C8 "__OTR__objects/object_bba/object_bba_DL_0034C8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_DL_0034C8[] = dobject_bba_DL_0034C8; -#else -static const char object_bba_DL_0034C8[] __attribute__((aligned (2))) = dobject_bba_DL_0034C8; -#endif - +static const ALIGN_ASSET(2) char object_bba_DL_0034C8[] = dobject_bba_DL_0034C8; + #define dobject_bba_DL_0035F0 "__OTR__objects/object_bba/object_bba_DL_0035F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_DL_0035F0[] = dobject_bba_DL_0035F0; -#else -static const char object_bba_DL_0035F0[] __attribute__((aligned (2))) = dobject_bba_DL_0035F0; -#endif - +static const ALIGN_ASSET(2) char object_bba_DL_0035F0[] = dobject_bba_DL_0035F0; + #define dobject_bba_DL_003700 "__OTR__objects/object_bba/object_bba_DL_003700" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_DL_003700[] = dobject_bba_DL_003700; -#else -static const char object_bba_DL_003700[] __attribute__((aligned (2))) = dobject_bba_DL_003700; -#endif - +static const ALIGN_ASSET(2) char object_bba_DL_003700[] = dobject_bba_DL_003700; + #define dobject_bba_DL_003820 "__OTR__objects/object_bba/object_bba_DL_003820" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_DL_003820[] = dobject_bba_DL_003820; -#else -static const char object_bba_DL_003820[] __attribute__((aligned (2))) = dobject_bba_DL_003820; -#endif - +static const ALIGN_ASSET(2) char object_bba_DL_003820[] = dobject_bba_DL_003820; + #define dobject_bba_DL_003948 "__OTR__objects/object_bba/object_bba_DL_003948" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_DL_003948[] = dobject_bba_DL_003948; -#else -static const char object_bba_DL_003948[] __attribute__((aligned (2))) = dobject_bba_DL_003948; -#endif - +static const ALIGN_ASSET(2) char object_bba_DL_003948[] = dobject_bba_DL_003948; + #define dobject_bba_DL_003C80 "__OTR__objects/object_bba/object_bba_DL_003C80" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_DL_003C80[] = dobject_bba_DL_003C80; -#else -static const char object_bba_DL_003C80[] __attribute__((aligned (2))) = dobject_bba_DL_003C80; -#endif - +static const ALIGN_ASSET(2) char object_bba_DL_003C80[] = dobject_bba_DL_003C80; + #define dobject_bba_DL_003D50 "__OTR__objects/object_bba/object_bba_DL_003D50" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_DL_003D50[] = dobject_bba_DL_003D50; -#else -static const char object_bba_DL_003D50[] __attribute__((aligned (2))) = dobject_bba_DL_003D50; -#endif - +static const ALIGN_ASSET(2) char object_bba_DL_003D50[] = dobject_bba_DL_003D50; + #define dobject_bba_DL_003E20 "__OTR__objects/object_bba/object_bba_DL_003E20" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_DL_003E20[] = dobject_bba_DL_003E20; -#else -static const char object_bba_DL_003E20[] __attribute__((aligned (2))) = dobject_bba_DL_003E20; -#endif - +static const ALIGN_ASSET(2) char object_bba_DL_003E20[] = dobject_bba_DL_003E20; + #define dobject_bba_DL_003EF0 "__OTR__objects/object_bba/object_bba_DL_003EF0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_DL_003EF0[] = dobject_bba_DL_003EF0; -#else -static const char object_bba_DL_003EF0[] __attribute__((aligned (2))) = dobject_bba_DL_003EF0; -#endif - +static const ALIGN_ASSET(2) char object_bba_DL_003EF0[] = dobject_bba_DL_003EF0; + #define dobject_bba_DL_003FC0 "__OTR__objects/object_bba/object_bba_DL_003FC0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_DL_003FC0[] = dobject_bba_DL_003FC0; -#else -static const char object_bba_DL_003FC0[] __attribute__((aligned (2))) = dobject_bba_DL_003FC0; -#endif - +static const ALIGN_ASSET(2) char object_bba_DL_003FC0[] = dobject_bba_DL_003FC0; + #define dobject_bba_DL_004090 "__OTR__objects/object_bba/object_bba_DL_004090" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_DL_004090[] = dobject_bba_DL_004090; -#else -static const char object_bba_DL_004090[] __attribute__((aligned (2))) = dobject_bba_DL_004090; -#endif - -#define dobject_bba_DL_004160 "__OTR__objects/object_bba/object_bba_DL_004160" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bba_DL_004160[] = dobject_bba_DL_004160; -#else -static const char object_bba_DL_004160[] __attribute__((aligned (2))) = dobject_bba_DL_004160; -#endif - +static const ALIGN_ASSET(2) char object_bba_DL_004090[] = dobject_bba_DL_004090; +#define dobject_bba_DL_004160 "__OTR__objects/object_bba/object_bba_DL_004160" +static const ALIGN_ASSET(2) char object_bba_DL_004160[] = dobject_bba_DL_004160; \ No newline at end of file diff --git a/soh/assets/objects/object_bdan_objects/object_bdan_objects.h b/soh/assets/objects/object_bdan_objects/object_bdan_objects.h index f757d90db..cfb236742 100644 --- a/soh/assets/objects/object_bdan_objects/object_bdan_objects.h +++ b/soh/assets/objects/object_bdan_objects/object_bdan_objects.h @@ -1,352 +1,153 @@ #pragma once + +#include "align_asset_macro.h" + #define dgJabuObjectsTex_00140 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_00140" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_00140[] = dgJabuObjectsTex_00140; -#else -static const char gJabuObjectsTex_00140[] __attribute__((aligned (2))) = dgJabuObjectsTex_00140; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_00140[] = dgJabuObjectsTex_00140; + #define dgJabuObjectsTex_007A0 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_007A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_007A0[] = dgJabuObjectsTex_007A0; -#else -static const char gJabuObjectsTex_007A0[] __attribute__((aligned (2))) = dgJabuObjectsTex_007A0; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_007A0[] = dgJabuObjectsTex_007A0; + #define dgJabuObjectsTex_00E00 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_00E00" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_00E00[] = dgJabuObjectsTex_00E00; -#else -static const char gJabuObjectsTex_00E00[] __attribute__((aligned (2))) = dgJabuObjectsTex_00E00; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_00E00[] = dgJabuObjectsTex_00E00; + #define dgJabuObjectsTex_01460 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_01460" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_01460[] = dgJabuObjectsTex_01460; -#else -static const char gJabuObjectsTex_01460[] __attribute__((aligned (2))) = dgJabuObjectsTex_01460; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_01460[] = dgJabuObjectsTex_01460; + #define dgJabuObjectsTex_01AC0 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_01AC0" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_01AC0[] = dgJabuObjectsTex_01AC0; -#else -static const char gJabuObjectsTex_01AC0[] __attribute__((aligned (2))) = dgJabuObjectsTex_01AC0; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_01AC0[] = dgJabuObjectsTex_01AC0; + #define dgJabuObjectsTex_02120 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_02120" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_02120[] = dgJabuObjectsTex_02120; -#else -static const char gJabuObjectsTex_02120[] __attribute__((aligned (2))) = dgJabuObjectsTex_02120; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_02120[] = dgJabuObjectsTex_02120; + #define dgJabuObjectsTex_02780 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_02780" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_02780[] = dgJabuObjectsTex_02780; -#else -static const char gJabuObjectsTex_02780[] __attribute__((aligned (2))) = dgJabuObjectsTex_02780; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_02780[] = dgJabuObjectsTex_02780; + #define dgJabuObjectsTex_02DE0 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_02DE0" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_02DE0[] = dgJabuObjectsTex_02DE0; -#else -static const char gJabuObjectsTex_02DE0[] __attribute__((aligned (2))) = dgJabuObjectsTex_02DE0; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_02DE0[] = dgJabuObjectsTex_02DE0; + #define dgJabuObjectsTex_03498 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_03498" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_03498[] = dgJabuObjectsTex_03498; -#else -static const char gJabuObjectsTex_03498[] __attribute__((aligned (2))) = dgJabuObjectsTex_03498; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_03498[] = dgJabuObjectsTex_03498; + #define dgJabuObjectsTex_03BB8 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_03BB8" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_03BB8[] = dgJabuObjectsTex_03BB8; -#else -static const char gJabuObjectsTex_03BB8[] __attribute__((aligned (2))) = dgJabuObjectsTex_03BB8; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_03BB8[] = dgJabuObjectsTex_03BB8; + #define dgJabuObjectsTex_043B8 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_043B8" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_043B8[] = dgJabuObjectsTex_043B8; -#else -static const char gJabuObjectsTex_043B8[] __attribute__((aligned (2))) = dgJabuObjectsTex_043B8; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_043B8[] = dgJabuObjectsTex_043B8; + #define dgJabuObjectsTex_06748 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_06748" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_06748[] = dgJabuObjectsTex_06748; -#else -static const char gJabuObjectsTex_06748[] __attribute__((aligned (2))) = dgJabuObjectsTex_06748; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_06748[] = dgJabuObjectsTex_06748; + #define dgJabuObjectsTex_06B48 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_06B48" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_06B48[] = dgJabuObjectsTex_06B48; -#else -static const char gJabuObjectsTex_06B48[] __attribute__((aligned (2))) = dgJabuObjectsTex_06B48; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_06B48[] = dgJabuObjectsTex_06B48; + #define dgJabuObjectsTex_07348 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_07348" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_07348[] = dgJabuObjectsTex_07348; -#else -static const char gJabuObjectsTex_07348[] __attribute__((aligned (2))) = dgJabuObjectsTex_07348; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_07348[] = dgJabuObjectsTex_07348; + #define dgJabuObjectsTex_08D10 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_08D10" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_08D10[] = dgJabuObjectsTex_08D10; -#else -static const char gJabuObjectsTex_08D10[] __attribute__((aligned (2))) = dgJabuObjectsTex_08D10; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_08D10[] = dgJabuObjectsTex_08D10; + #define dgJabuObjectsTex_09D10 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_09D10" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_09D10[] = dgJabuObjectsTex_09D10; -#else -static const char gJabuObjectsTex_09D10[] __attribute__((aligned (2))) = dgJabuObjectsTex_09D10; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_09D10[] = dgJabuObjectsTex_09D10; + #define dgJabuObjectsTex_0A510 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0A510" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_0A510[] = dgJabuObjectsTex_0A510; -#else -static const char gJabuObjectsTex_0A510[] __attribute__((aligned (2))) = dgJabuObjectsTex_0A510; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_0A510[] = dgJabuObjectsTex_0A510; + #define dgJabuObjectsTex_0B510 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0B510" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_0B510[] = dgJabuObjectsTex_0B510; -#else -static const char gJabuObjectsTex_0B510[] __attribute__((aligned (2))) = dgJabuObjectsTex_0B510; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_0B510[] = dgJabuObjectsTex_0B510; + #define dgJabuObjectsTex_0BD10 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0BD10" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_0BD10[] = dgJabuObjectsTex_0BD10; -#else -static const char gJabuObjectsTex_0BD10[] __attribute__((aligned (2))) = dgJabuObjectsTex_0BD10; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_0BD10[] = dgJabuObjectsTex_0BD10; + #define dgJabuObjectsTex_0C510 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0C510" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsTex_0C510[] = dgJabuObjectsTex_0C510; -#else -static const char gJabuObjectsTex_0C510[] __attribute__((aligned (2))) = dgJabuObjectsTex_0C510; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsTex_0C510[] = dgJabuObjectsTex_0C510; + #define dgJabuObjects1TLUT "__OTR__objects/object_bdan_objects/gJabuObjects1TLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjects1TLUT[] = dgJabuObjects1TLUT; -#else -static const char gJabuObjects1TLUT[] __attribute__((aligned (2))) = dgJabuObjects1TLUT; -#endif - +static const ALIGN_ASSET(2) char gJabuObjects1TLUT[] = dgJabuObjects1TLUT; + #define dgJabuObjects2TLUT "__OTR__objects/object_bdan_objects/gJabuObjects2TLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjects2TLUT[] = dgJabuObjects2TLUT; -#else -static const char gJabuObjects2TLUT[] __attribute__((aligned (2))) = dgJabuObjects2TLUT; -#endif - +static const ALIGN_ASSET(2) char gJabuObjects2TLUT[] = dgJabuObjects2TLUT; + #define dgJabuObjects3TLUT "__OTR__objects/object_bdan_objects/gJabuObjects3TLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjects3TLUT[] = dgJabuObjects3TLUT; -#else -static const char gJabuObjects3TLUT[] __attribute__((aligned (2))) = dgJabuObjects3TLUT; -#endif - +static const ALIGN_ASSET(2) char gJabuObjects3TLUT[] = dgJabuObjects3TLUT; + #define dgJabuObjects4TLUT "__OTR__objects/object_bdan_objects/gJabuObjects4TLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjects4TLUT[] = dgJabuObjects4TLUT; -#else -static const char gJabuObjects4TLUT[] __attribute__((aligned (2))) = dgJabuObjects4TLUT; -#endif - +static const ALIGN_ASSET(2) char gJabuObjects4TLUT[] = dgJabuObjects4TLUT; + #define dgJabuObjects5TLUT "__OTR__objects/object_bdan_objects/gJabuObjects5TLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjects5TLUT[] = dgJabuObjects5TLUT; -#else -static const char gJabuObjects5TLUT[] __attribute__((aligned (2))) = dgJabuObjects5TLUT; -#endif - +static const ALIGN_ASSET(2) char gJabuObjects5TLUT[] = dgJabuObjects5TLUT; + #define dgJabuObjects6TLUT "__OTR__objects/object_bdan_objects/gJabuObjects6TLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjects6TLUT[] = dgJabuObjects6TLUT; -#else -static const char gJabuObjects6TLUT[] __attribute__((aligned (2))) = dgJabuObjects6TLUT; -#endif - +static const ALIGN_ASSET(2) char gJabuObjects6TLUT[] = dgJabuObjects6TLUT; + #define dgJabuObjects7TLUT "__OTR__objects/object_bdan_objects/gJabuObjects7TLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjects7TLUT[] = dgJabuObjects7TLUT; -#else -static const char gJabuObjects7TLUT[] __attribute__((aligned (2))) = dgJabuObjects7TLUT; -#endif - +static const ALIGN_ASSET(2) char gJabuObjects7TLUT[] = dgJabuObjects7TLUT; + #define dgJabuObjects8TLUT "__OTR__objects/object_bdan_objects/gJabuObjects8TLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjects8TLUT[] = dgJabuObjects8TLUT; -#else -static const char gJabuObjects8TLUT[] __attribute__((aligned (2))) = dgJabuObjects8TLUT; -#endif - +static const ALIGN_ASSET(2) char gJabuObjects8TLUT[] = dgJabuObjects8TLUT; + #define dgJabuObjects9TLUT "__OTR__objects/object_bdan_objects/gJabuObjects9TLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjects9TLUT[] = dgJabuObjects9TLUT; -#else -static const char gJabuObjects9TLUT[] __attribute__((aligned (2))) = dgJabuObjects9TLUT; -#endif - +static const ALIGN_ASSET(2) char gJabuObjects9TLUT[] = dgJabuObjects9TLUT; + #define dgJabuObjects10TLUT "__OTR__objects/object_bdan_objects/gJabuObjects10TLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjects10TLUT[] = dgJabuObjects10TLUT; -#else -static const char gJabuObjects10TLUT[] __attribute__((aligned (2))) = dgJabuObjects10TLUT; -#endif - +static const ALIGN_ASSET(2) char gJabuObjects10TLUT[] = dgJabuObjects10TLUT; + #define dgJabuObjects11TLUT "__OTR__objects/object_bdan_objects/gJabuObjects11TLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjects11TLUT[] = dgJabuObjects11TLUT; -#else -static const char gJabuObjects11TLUT[] __attribute__((aligned (2))) = dgJabuObjects11TLUT; -#endif - +static const ALIGN_ASSET(2) char gJabuObjects11TLUT[] = dgJabuObjects11TLUT; + #define dgJabuDoorSection1DL "__OTR__objects/object_bdan_objects/gJabuDoorSection1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuDoorSection1DL[] = dgJabuDoorSection1DL; -#else -static const char gJabuDoorSection1DL[] __attribute__((aligned (2))) = dgJabuDoorSection1DL; -#endif - +static const ALIGN_ASSET(2) char gJabuDoorSection1DL[] = dgJabuDoorSection1DL; + #define dgJabuDoorSection2DL "__OTR__objects/object_bdan_objects/gJabuDoorSection2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuDoorSection2DL[] = dgJabuDoorSection2DL; -#else -static const char gJabuDoorSection2DL[] __attribute__((aligned (2))) = dgJabuDoorSection2DL; -#endif - +static const ALIGN_ASSET(2) char gJabuDoorSection2DL[] = dgJabuDoorSection2DL; + #define dgJabuDoorSection3DL "__OTR__objects/object_bdan_objects/gJabuDoorSection3DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuDoorSection3DL[] = dgJabuDoorSection3DL; -#else -static const char gJabuDoorSection3DL[] __attribute__((aligned (2))) = dgJabuDoorSection3DL; -#endif - +static const ALIGN_ASSET(2) char gJabuDoorSection3DL[] = dgJabuDoorSection3DL; + #define dgJabuDoorSection4DL "__OTR__objects/object_bdan_objects/gJabuDoorSection4DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuDoorSection4DL[] = dgJabuDoorSection4DL; -#else -static const char gJabuDoorSection4DL[] __attribute__((aligned (2))) = dgJabuDoorSection4DL; -#endif - +static const ALIGN_ASSET(2) char gJabuDoorSection4DL[] = dgJabuDoorSection4DL; + #define dgJabuDoorSection5DL "__OTR__objects/object_bdan_objects/gJabuDoorSection5DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuDoorSection5DL[] = dgJabuDoorSection5DL; -#else -static const char gJabuDoorSection5DL[] __attribute__((aligned (2))) = dgJabuDoorSection5DL; -#endif - +static const ALIGN_ASSET(2) char gJabuDoorSection5DL[] = dgJabuDoorSection5DL; + #define dgJabuDoorSection6DL "__OTR__objects/object_bdan_objects/gJabuDoorSection6DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuDoorSection6DL[] = dgJabuDoorSection6DL; -#else -static const char gJabuDoorSection6DL[] __attribute__((aligned (2))) = dgJabuDoorSection6DL; -#endif - +static const ALIGN_ASSET(2) char gJabuDoorSection6DL[] = dgJabuDoorSection6DL; + #define dgJabuDoorSection7DL "__OTR__objects/object_bdan_objects/gJabuDoorSection7DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuDoorSection7DL[] = dgJabuDoorSection7DL; -#else -static const char gJabuDoorSection7DL[] __attribute__((aligned (2))) = dgJabuDoorSection7DL; -#endif - +static const ALIGN_ASSET(2) char gJabuDoorSection7DL[] = dgJabuDoorSection7DL; + #define dgJabuDoorSection8DL "__OTR__objects/object_bdan_objects/gJabuDoorSection8DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuDoorSection8DL[] = dgJabuDoorSection8DL; -#else -static const char gJabuDoorSection8DL[] __attribute__((aligned (2))) = dgJabuDoorSection8DL; -#endif - +static const ALIGN_ASSET(2) char gJabuDoorSection8DL[] = dgJabuDoorSection8DL; + #define dgJabuWaterDL "__OTR__objects/object_bdan_objects/gJabuWaterDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuWaterDL[] = dgJabuWaterDL; -#else -static const char gJabuWaterDL[] __attribute__((aligned (2))) = dgJabuWaterDL; -#endif - +static const ALIGN_ASSET(2) char gJabuWaterDL[] = dgJabuWaterDL; + #define dgJabuElevatorPlatformDL "__OTR__objects/object_bdan_objects/gJabuElevatorPlatformDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuElevatorPlatformDL[] = dgJabuElevatorPlatformDL; -#else -static const char gJabuElevatorPlatformDL[] __attribute__((aligned (2))) = dgJabuElevatorPlatformDL; -#endif - +static const ALIGN_ASSET(2) char gJabuElevatorPlatformDL[] = dgJabuElevatorPlatformDL; + #define dgJabuFallingPlatformDL "__OTR__objects/object_bdan_objects/gJabuFallingPlatformDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuFallingPlatformDL[] = dgJabuFallingPlatformDL; -#else -static const char gJabuFallingPlatformDL[] __attribute__((aligned (2))) = dgJabuFallingPlatformDL; -#endif - +static const ALIGN_ASSET(2) char gJabuFallingPlatformDL[] = dgJabuFallingPlatformDL; + #define dgJabuBlueFloorSwitchDL "__OTR__objects/object_bdan_objects/gJabuBlueFloorSwitchDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuBlueFloorSwitchDL[] = dgJabuBlueFloorSwitchDL; -#else -static const char gJabuBlueFloorSwitchDL[] __attribute__((aligned (2))) = dgJabuBlueFloorSwitchDL; -#endif - +static const ALIGN_ASSET(2) char gJabuBlueFloorSwitchDL[] = dgJabuBlueFloorSwitchDL; + #define dgJabuYellowFloorSwitchDL "__OTR__objects/object_bdan_objects/gJabuYellowFloorSwitchDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuYellowFloorSwitchDL[] = dgJabuYellowFloorSwitchDL; -#else -static const char gJabuYellowFloorSwitchDL[] __attribute__((aligned (2))) = dgJabuYellowFloorSwitchDL; -#endif - +static const ALIGN_ASSET(2) char gJabuYellowFloorSwitchDL[] = dgJabuYellowFloorSwitchDL; + #define dgJabuWebDoorDL "__OTR__objects/object_bdan_objects/gJabuWebDoorDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuWebDoorDL[] = dgJabuWebDoorDL; -#else -static const char gJabuWebDoorDL[] __attribute__((aligned (2))) = dgJabuWebDoorDL; -#endif - +static const ALIGN_ASSET(2) char gJabuWebDoorDL[] = dgJabuWebDoorDL; + #define dgJabuObjectsLargeRotatingSpikePlatformDL "__OTR__objects/object_bdan_objects/gJabuObjectsLargeRotatingSpikePlatformDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuObjectsLargeRotatingSpikePlatformDL[] = dgJabuObjectsLargeRotatingSpikePlatformDL; -#else -static const char gJabuObjectsLargeRotatingSpikePlatformDL[] __attribute__((aligned (2))) = dgJabuObjectsLargeRotatingSpikePlatformDL; -#endif - +static const ALIGN_ASSET(2) char gJabuObjectsLargeRotatingSpikePlatformDL[] = dgJabuObjectsLargeRotatingSpikePlatformDL; + #define dgJabuElevatorCol "__OTR__objects/object_bdan_objects/gJabuElevatorCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuElevatorCol[] = dgJabuElevatorCol; -#else -static const char gJabuElevatorCol[] __attribute__((aligned (2))) = dgJabuElevatorCol; -#endif - +static const ALIGN_ASSET(2) char gJabuElevatorCol[] = dgJabuElevatorCol; + #define dgJabuLoweringPlatformCol "__OTR__objects/object_bdan_objects/gJabuLoweringPlatformCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuLoweringPlatformCol[] = dgJabuLoweringPlatformCol; -#else -static const char gJabuLoweringPlatformCol[] __attribute__((aligned (2))) = dgJabuLoweringPlatformCol; -#endif - +static const ALIGN_ASSET(2) char gJabuLoweringPlatformCol[] = dgJabuLoweringPlatformCol; + #define dgJabuFloorSwitchCol "__OTR__objects/object_bdan_objects/gJabuFloorSwitchCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuFloorSwitchCol[] = dgJabuFloorSwitchCol; -#else -static const char gJabuFloorSwitchCol[] __attribute__((aligned (2))) = dgJabuFloorSwitchCol; -#endif - -#define dgJabuBigOctoPlatformCol "__OTR__objects/object_bdan_objects/gJabuBigOctoPlatformCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gJabuBigOctoPlatformCol[] = dgJabuBigOctoPlatformCol; -#else -static const char gJabuBigOctoPlatformCol[] __attribute__((aligned (2))) = dgJabuBigOctoPlatformCol; -#endif - +static const ALIGN_ASSET(2) char gJabuFloorSwitchCol[] = dgJabuFloorSwitchCol; +#define dgJabuBigOctoPlatformCol "__OTR__objects/object_bdan_objects/gJabuBigOctoPlatformCol" +static const ALIGN_ASSET(2) char gJabuBigOctoPlatformCol[] = dgJabuBigOctoPlatformCol; \ No newline at end of file diff --git a/soh/assets/objects/object_bdoor/object_bdoor.h b/soh/assets/objects/object_bdoor/object_bdoor.h index 2217a00d8..09629f38f 100644 --- a/soh/assets/objects/object_bdoor/object_bdoor.h +++ b/soh/assets/objects/object_bdoor/object_bdoor.h @@ -1,72 +1,33 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_bdoor_Tex_000000 "__OTR__objects/object_bdoor/object_bdoor_Tex_000000" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bdoor_Tex_000000[] = dobject_bdoor_Tex_000000; -#else -static const char object_bdoor_Tex_000000[] __attribute__((aligned (2))) = dobject_bdoor_Tex_000000; -#endif - +static const ALIGN_ASSET(2) char object_bdoor_Tex_000000[] = dobject_bdoor_Tex_000000; + #define dobject_bdoor_DL_0010C0 "__OTR__objects/object_bdoor/object_bdoor_DL_0010C0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bdoor_DL_0010C0[] = dobject_bdoor_DL_0010C0; -#else -static const char object_bdoor_DL_0010C0[] __attribute__((aligned (2))) = dobject_bdoor_DL_0010C0; -#endif - +static const ALIGN_ASSET(2) char object_bdoor_DL_0010C0[] = dobject_bdoor_DL_0010C0; + #define dobject_bdoor_DL_001400 "__OTR__objects/object_bdoor/object_bdoor_DL_001400" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bdoor_DL_001400[] = dobject_bdoor_DL_001400; -#else -static const char object_bdoor_DL_001400[] __attribute__((aligned (2))) = dobject_bdoor_DL_001400; -#endif - +static const ALIGN_ASSET(2) char object_bdoor_DL_001400[] = dobject_bdoor_DL_001400; + #define dobject_bdoor_DL_001530 "__OTR__objects/object_bdoor/object_bdoor_DL_001530" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bdoor_DL_001530[] = dobject_bdoor_DL_001530; -#else -static const char object_bdoor_DL_001530[] __attribute__((aligned (2))) = dobject_bdoor_DL_001530; -#endif - +static const ALIGN_ASSET(2) char object_bdoor_DL_001530[] = dobject_bdoor_DL_001530; + #define dobject_bdoor_Tex_0015C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0015C0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bdoor_Tex_0015C0[] = dobject_bdoor_Tex_0015C0; -#else -static const char object_bdoor_Tex_0015C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0015C0; -#endif - +static const ALIGN_ASSET(2) char object_bdoor_Tex_0015C0[] = dobject_bdoor_Tex_0015C0; + #define dobject_bdoor_Tex_0025C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0025C0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bdoor_Tex_0025C0[] = dobject_bdoor_Tex_0025C0; -#else -static const char object_bdoor_Tex_0025C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0025C0; -#endif - +static const ALIGN_ASSET(2) char object_bdoor_Tex_0025C0[] = dobject_bdoor_Tex_0025C0; + #define dobject_bdoor_Tex_0035C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0035C0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bdoor_Tex_0035C0[] = dobject_bdoor_Tex_0035C0; -#else -static const char object_bdoor_Tex_0035C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0035C0; -#endif - +static const ALIGN_ASSET(2) char object_bdoor_Tex_0035C0[] = dobject_bdoor_Tex_0035C0; + #define dobject_bdoor_Tex_0045C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0045C0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bdoor_Tex_0045C0[] = dobject_bdoor_Tex_0045C0; -#else -static const char object_bdoor_Tex_0045C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0045C0; -#endif - +static const ALIGN_ASSET(2) char object_bdoor_Tex_0045C0[] = dobject_bdoor_Tex_0045C0; + #define dobject_bdoor_Tex_0055C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0055C0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bdoor_Tex_0055C0[] = dobject_bdoor_Tex_0055C0; -#else -static const char object_bdoor_Tex_0055C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0055C0; -#endif - -#define dobject_bdoor_Tex_0065C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0065C0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bdoor_Tex_0065C0[] = dobject_bdoor_Tex_0065C0; -#else -static const char object_bdoor_Tex_0065C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0065C0; -#endif - +static const ALIGN_ASSET(2) char object_bdoor_Tex_0055C0[] = dobject_bdoor_Tex_0055C0; +#define dobject_bdoor_Tex_0065C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0065C0" +static const ALIGN_ASSET(2) char object_bdoor_Tex_0065C0[] = dobject_bdoor_Tex_0065C0; \ No newline at end of file diff --git a/soh/assets/objects/object_bg/object_bg.h b/soh/assets/objects/object_bg/object_bg.h index 3a76197eb..330d4b90e 100644 --- a/soh/assets/objects/object_bg/object_bg.h +++ b/soh/assets/objects/object_bg/object_bg.h @@ -1,156 +1,69 @@ #pragma once + +#include "align_asset_macro.h" + #define dgChuGirlSkel "__OTR__objects/object_bg/gChuGirlSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlSkel[] = dgChuGirlSkel; -#else -static const char gChuGirlSkel[] __attribute__((aligned (2))) = dgChuGirlSkel; -#endif - +static const ALIGN_ASSET(2) char gChuGirlSkel[] = dgChuGirlSkel; + #define dgChuGirlWakeUpAnim "__OTR__objects/object_bg/gChuGirlWakeUpAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlWakeUpAnim[] = dgChuGirlWakeUpAnim; -#else -static const char gChuGirlWakeUpAnim[] __attribute__((aligned (2))) = dgChuGirlWakeUpAnim; -#endif - +static const ALIGN_ASSET(2) char gChuGirlWakeUpAnim[] = dgChuGirlWakeUpAnim; + #define dgChuGirlNoddingOffAnim "__OTR__objects/object_bg/gChuGirlNoddingOffAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlNoddingOffAnim[] = dgChuGirlNoddingOffAnim; -#else -static const char gChuGirlNoddingOffAnim[] __attribute__((aligned (2))) = dgChuGirlNoddingOffAnim; -#endif - +static const ALIGN_ASSET(2) char gChuGirlNoddingOffAnim[] = dgChuGirlNoddingOffAnim; + #define dgChuGirlLeanOverCounterAnim "__OTR__objects/object_bg/gChuGirlLeanOverCounterAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlLeanOverCounterAnim[] = dgChuGirlLeanOverCounterAnim; -#else -static const char gChuGirlLeanOverCounterAnim[] __attribute__((aligned (2))) = dgChuGirlLeanOverCounterAnim; -#endif - +static const ALIGN_ASSET(2) char gChuGirlLeanOverCounterAnim[] = dgChuGirlLeanOverCounterAnim; + #define dgChuGirlWaistDL "__OTR__objects/object_bg/gChuGirlWaistDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlWaistDL[] = dgChuGirlWaistDL; -#else -static const char gChuGirlWaistDL[] __attribute__((aligned (2))) = dgChuGirlWaistDL; -#endif - +static const ALIGN_ASSET(2) char gChuGirlWaistDL[] = dgChuGirlWaistDL; + #define dgChuGirlTorsoDL "__OTR__objects/object_bg/gChuGirlTorsoDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlTorsoDL[] = dgChuGirlTorsoDL; -#else -static const char gChuGirlTorsoDL[] __attribute__((aligned (2))) = dgChuGirlTorsoDL; -#endif - +static const ALIGN_ASSET(2) char gChuGirlTorsoDL[] = dgChuGirlTorsoDL; + #define dgChuGirlNeckDL "__OTR__objects/object_bg/gChuGirlNeckDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlNeckDL[] = dgChuGirlNeckDL; -#else -static const char gChuGirlNeckDL[] __attribute__((aligned (2))) = dgChuGirlNeckDL; -#endif - +static const ALIGN_ASSET(2) char gChuGirlNeckDL[] = dgChuGirlNeckDL; + #define dgChuGirlHeadDL "__OTR__objects/object_bg/gChuGirlHeadDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlHeadDL[] = dgChuGirlHeadDL; -#else -static const char gChuGirlHeadDL[] __attribute__((aligned (2))) = dgChuGirlHeadDL; -#endif - +static const ALIGN_ASSET(2) char gChuGirlHeadDL[] = dgChuGirlHeadDL; + #define dgChuGirlLeftUpperArmDL "__OTR__objects/object_bg/gChuGirlLeftUpperArmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlLeftUpperArmDL[] = dgChuGirlLeftUpperArmDL; -#else -static const char gChuGirlLeftUpperArmDL[] __attribute__((aligned (2))) = dgChuGirlLeftUpperArmDL; -#endif - +static const ALIGN_ASSET(2) char gChuGirlLeftUpperArmDL[] = dgChuGirlLeftUpperArmDL; + #define dgChuGirlLeftForearmDL "__OTR__objects/object_bg/gChuGirlLeftForearmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlLeftForearmDL[] = dgChuGirlLeftForearmDL; -#else -static const char gChuGirlLeftForearmDL[] __attribute__((aligned (2))) = dgChuGirlLeftForearmDL; -#endif - +static const ALIGN_ASSET(2) char gChuGirlLeftForearmDL[] = dgChuGirlLeftForearmDL; + #define dgChuGirlLeftHandDL "__OTR__objects/object_bg/gChuGirlLeftHandDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlLeftHandDL[] = dgChuGirlLeftHandDL; -#else -static const char gChuGirlLeftHandDL[] __attribute__((aligned (2))) = dgChuGirlLeftHandDL; -#endif - +static const ALIGN_ASSET(2) char gChuGirlLeftHandDL[] = dgChuGirlLeftHandDL; + #define dgChuGirlRightUpperArmDL "__OTR__objects/object_bg/gChuGirlRightUpperArmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlRightUpperArmDL[] = dgChuGirlRightUpperArmDL; -#else -static const char gChuGirlRightUpperArmDL[] __attribute__((aligned (2))) = dgChuGirlRightUpperArmDL; -#endif - +static const ALIGN_ASSET(2) char gChuGirlRightUpperArmDL[] = dgChuGirlRightUpperArmDL; + #define dgChuGirlRightForearmDL "__OTR__objects/object_bg/gChuGirlRightForearmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlRightForearmDL[] = dgChuGirlRightForearmDL; -#else -static const char gChuGirlRightForearmDL[] __attribute__((aligned (2))) = dgChuGirlRightForearmDL; -#endif - +static const ALIGN_ASSET(2) char gChuGirlRightForearmDL[] = dgChuGirlRightForearmDL; + #define dgChuGirlRightHandDL "__OTR__objects/object_bg/gChuGirlRightHandDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlRightHandDL[] = dgChuGirlRightHandDL; -#else -static const char gChuGirlRightHandDL[] __attribute__((aligned (2))) = dgChuGirlRightHandDL; -#endif - +static const ALIGN_ASSET(2) char gChuGirlRightHandDL[] = dgChuGirlRightHandDL; + #define dgChuGirlMouthTex "__OTR__objects/object_bg/gChuGirlMouthTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlMouthTex[] = dgChuGirlMouthTex; -#else -static const char gChuGirlMouthTex[] __attribute__((aligned (2))) = dgChuGirlMouthTex; -#endif - +static const ALIGN_ASSET(2) char gChuGirlMouthTex[] = dgChuGirlMouthTex; + #define dgChuGirlSkinGradientTex "__OTR__objects/object_bg/gChuGirlSkinGradientTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlSkinGradientTex[] = dgChuGirlSkinGradientTex; -#else -static const char gChuGirlSkinGradientTex[] __attribute__((aligned (2))) = dgChuGirlSkinGradientTex; -#endif - +static const ALIGN_ASSET(2) char gChuGirlSkinGradientTex[] = dgChuGirlSkinGradientTex; + #define dgChuGirlSweaterTex "__OTR__objects/object_bg/gChuGirlSweaterTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlSweaterTex[] = dgChuGirlSweaterTex; -#else -static const char gChuGirlSweaterTex[] __attribute__((aligned (2))) = dgChuGirlSweaterTex; -#endif - +static const ALIGN_ASSET(2) char gChuGirlSweaterTex[] = dgChuGirlSweaterTex; + #define dgChuGirlUmbEarLicusTex "__OTR__objects/object_bg/gChuGirlUmbEarLicusTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlUmbEarLicusTex[] = dgChuGirlUmbEarLicusTex; -#else -static const char gChuGirlUmbEarLicusTex[] __attribute__((aligned (2))) = dgChuGirlUmbEarLicusTex; -#endif - +static const ALIGN_ASSET(2) char gChuGirlUmbEarLicusTex[] = dgChuGirlUmbEarLicusTex; + #define dgChuGirlHairTex "__OTR__objects/object_bg/gChuGirlHairTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlHairTex[] = dgChuGirlHairTex; -#else -static const char gChuGirlHairTex[] __attribute__((aligned (2))) = dgChuGirlHairTex; -#endif - +static const ALIGN_ASSET(2) char gChuGirlHairTex[] = dgChuGirlHairTex; + #define dgChuGirlEyeOpenTex "__OTR__objects/object_bg/gChuGirlEyeOpenTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlEyeOpenTex[] = dgChuGirlEyeOpenTex; -#else -static const char gChuGirlEyeOpenTex[] __attribute__((aligned (2))) = dgChuGirlEyeOpenTex; -#endif - +static const ALIGN_ASSET(2) char gChuGirlEyeOpenTex[] = dgChuGirlEyeOpenTex; + #define dgChuGirlEyeHalfTex "__OTR__objects/object_bg/gChuGirlEyeHalfTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlEyeHalfTex[] = dgChuGirlEyeHalfTex; -#else -static const char gChuGirlEyeHalfTex[] __attribute__((aligned (2))) = dgChuGirlEyeHalfTex; -#endif - -#define dgChuGirlEyeClosedTex "__OTR__objects/object_bg/gChuGirlEyeClosedTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gChuGirlEyeClosedTex[] = dgChuGirlEyeClosedTex; -#else -static const char gChuGirlEyeClosedTex[] __attribute__((aligned (2))) = dgChuGirlEyeClosedTex; -#endif - +static const ALIGN_ASSET(2) char gChuGirlEyeHalfTex[] = dgChuGirlEyeHalfTex; +#define dgChuGirlEyeClosedTex "__OTR__objects/object_bg/gChuGirlEyeClosedTex" +static const ALIGN_ASSET(2) char gChuGirlEyeClosedTex[] = dgChuGirlEyeClosedTex; \ No newline at end of file diff --git a/soh/assets/objects/object_bigokuta/object_bigokuta.h b/soh/assets/objects/object_bigokuta/object_bigokuta.h index 0756df3b9..85b0187e1 100644 --- a/soh/assets/objects/object_bigokuta/object_bigokuta.h +++ b/soh/assets/objects/object_bigokuta/object_bigokuta.h @@ -1,247 +1,108 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_bigokuta_Anim_000444 "__OTR__objects/object_bigokuta/object_bigokuta_Anim_000444" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_Anim_000444[] = dobject_bigokuta_Anim_000444; -#else -static const char object_bigokuta_Anim_000444[] __attribute__((aligned (2))) = dobject_bigokuta_Anim_000444; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_Anim_000444[] = dobject_bigokuta_Anim_000444; + #define dobject_bigokuta_Anim_000A74 "__OTR__objects/object_bigokuta/object_bigokuta_Anim_000A74" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_Anim_000A74[] = dobject_bigokuta_Anim_000A74; -#else -static const char object_bigokuta_Anim_000A74[] __attribute__((aligned (2))) = dobject_bigokuta_Anim_000A74; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_Anim_000A74[] = dobject_bigokuta_Anim_000A74; + #define dobject_bigokuta_Anim_000D1C "__OTR__objects/object_bigokuta/object_bigokuta_Anim_000D1C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_Anim_000D1C[] = dobject_bigokuta_Anim_000D1C; -#else -static const char object_bigokuta_Anim_000D1C[] __attribute__((aligned (2))) = dobject_bigokuta_Anim_000D1C; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_Anim_000D1C[] = dobject_bigokuta_Anim_000D1C; + #define dobject_bigokuta_Anim_0014B8 "__OTR__objects/object_bigokuta/object_bigokuta_Anim_0014B8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_Anim_0014B8[] = dobject_bigokuta_Anim_0014B8; -#else -static const char object_bigokuta_Anim_0014B8[] __attribute__((aligned (2))) = dobject_bigokuta_Anim_0014B8; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_Anim_0014B8[] = dobject_bigokuta_Anim_0014B8; + #define dobject_bigokuta_Anim_001CA4 "__OTR__objects/object_bigokuta/object_bigokuta_Anim_001CA4" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_Anim_001CA4[] = dobject_bigokuta_Anim_001CA4; -#else -static const char object_bigokuta_Anim_001CA4[] __attribute__((aligned (2))) = dobject_bigokuta_Anim_001CA4; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_Anim_001CA4[] = dobject_bigokuta_Anim_001CA4; + #define dobject_bigokuta_DL_004090 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004090" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_004090[] = dobject_bigokuta_DL_004090; -#else -static const char object_bigokuta_DL_004090[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004090; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_004090[] = dobject_bigokuta_DL_004090; + #define dobject_bigokuta_DL_004158 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004158" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_004158[] = dobject_bigokuta_DL_004158; -#else -static const char object_bigokuta_DL_004158[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004158; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_004158[] = dobject_bigokuta_DL_004158; + #define dobject_bigokuta_DL_0042A8 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0042A8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_0042A8[] = dobject_bigokuta_DL_0042A8; -#else -static const char object_bigokuta_DL_0042A8[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0042A8; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_0042A8[] = dobject_bigokuta_DL_0042A8; + #define dobject_bigokuta_DL_0043D0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0043D0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_0043D0[] = dobject_bigokuta_DL_0043D0; -#else -static const char object_bigokuta_DL_0043D0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0043D0; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_0043D0[] = dobject_bigokuta_DL_0043D0; + #define dobject_bigokuta_DL_0044F8 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0044F8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_0044F8[] = dobject_bigokuta_DL_0044F8; -#else -static const char object_bigokuta_DL_0044F8[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0044F8; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_0044F8[] = dobject_bigokuta_DL_0044F8; + #define dobject_bigokuta_DL_004AB8 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004AB8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_004AB8[] = dobject_bigokuta_DL_004AB8; -#else -static const char object_bigokuta_DL_004AB8[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004AB8; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_004AB8[] = dobject_bigokuta_DL_004AB8; + #define dobject_bigokuta_DL_004CA0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004CA0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_004CA0[] = dobject_bigokuta_DL_004CA0; -#else -static const char object_bigokuta_DL_004CA0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004CA0; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_004CA0[] = dobject_bigokuta_DL_004CA0; + #define dobject_bigokuta_DL_004E10 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004E10" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_004E10[] = dobject_bigokuta_DL_004E10; -#else -static const char object_bigokuta_DL_004E10[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004E10; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_004E10[] = dobject_bigokuta_DL_004E10; + #define dobject_bigokuta_DL_004EB8 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004EB8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_004EB8[] = dobject_bigokuta_DL_004EB8; -#else -static const char object_bigokuta_DL_004EB8[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004EB8; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_004EB8[] = dobject_bigokuta_DL_004EB8; + #define dobject_bigokuta_DL_004F90 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004F90" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_004F90[] = dobject_bigokuta_DL_004F90; -#else -static const char object_bigokuta_DL_004F90[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004F90; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_004F90[] = dobject_bigokuta_DL_004F90; + #define dobject_bigokuta_DL_005038 "__OTR__objects/object_bigokuta/object_bigokuta_DL_005038" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_005038[] = dobject_bigokuta_DL_005038; -#else -static const char object_bigokuta_DL_005038[] __attribute__((aligned (2))) = dobject_bigokuta_DL_005038; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_005038[] = dobject_bigokuta_DL_005038; + #define dobject_bigokuta_DL_005110 "__OTR__objects/object_bigokuta/object_bigokuta_DL_005110" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_005110[] = dobject_bigokuta_DL_005110; -#else -static const char object_bigokuta_DL_005110[] __attribute__((aligned (2))) = dobject_bigokuta_DL_005110; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_005110[] = dobject_bigokuta_DL_005110; + #define dobject_bigokuta_DL_0051D0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0051D0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_0051D0[] = dobject_bigokuta_DL_0051D0; -#else -static const char object_bigokuta_DL_0051D0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0051D0; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_0051D0[] = dobject_bigokuta_DL_0051D0; + #define dobject_bigokuta_DL_0053B0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0053B0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_0053B0[] = dobject_bigokuta_DL_0053B0; -#else -static const char object_bigokuta_DL_0053B0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0053B0; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_0053B0[] = dobject_bigokuta_DL_0053B0; + #define dobject_bigokuta_DL_005470 "__OTR__objects/object_bigokuta/object_bigokuta_DL_005470" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_005470[] = dobject_bigokuta_DL_005470; -#else -static const char object_bigokuta_DL_005470[] __attribute__((aligned (2))) = dobject_bigokuta_DL_005470; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_005470[] = dobject_bigokuta_DL_005470; + #define dobject_bigokuta_DL_005650 "__OTR__objects/object_bigokuta/object_bigokuta_DL_005650" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_005650[] = dobject_bigokuta_DL_005650; -#else -static const char object_bigokuta_DL_005650[] __attribute__((aligned (2))) = dobject_bigokuta_DL_005650; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_005650[] = dobject_bigokuta_DL_005650; + #define dobject_bigokuta_DL_005710 "__OTR__objects/object_bigokuta/object_bigokuta_DL_005710" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_005710[] = dobject_bigokuta_DL_005710; -#else -static const char object_bigokuta_DL_005710[] __attribute__((aligned (2))) = dobject_bigokuta_DL_005710; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_005710[] = dobject_bigokuta_DL_005710; + #define dobject_bigokuta_DL_0058F0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0058F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_0058F0[] = dobject_bigokuta_DL_0058F0; -#else -static const char object_bigokuta_DL_0058F0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0058F0; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_0058F0[] = dobject_bigokuta_DL_0058F0; + #define dobject_bigokuta_DL_0059B0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0059B0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_DL_0059B0[] = dobject_bigokuta_DL_0059B0; -#else -static const char object_bigokuta_DL_0059B0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0059B0; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_DL_0059B0[] = dobject_bigokuta_DL_0059B0; + #define dobject_bigokuta_Tex_005B90 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_005B90" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_Tex_005B90[] = dobject_bigokuta_Tex_005B90; -#else -static const char object_bigokuta_Tex_005B90[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_005B90; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_Tex_005B90[] = dobject_bigokuta_Tex_005B90; + #define dobject_bigokuta_Tex_005D90 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_005D90" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_Tex_005D90[] = dobject_bigokuta_Tex_005D90; -#else -static const char object_bigokuta_Tex_005D90[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_005D90; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_Tex_005D90[] = dobject_bigokuta_Tex_005D90; + #define dobject_bigokuta_Tex_005E90 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_005E90" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_Tex_005E90[] = dobject_bigokuta_Tex_005E90; -#else -static const char object_bigokuta_Tex_005E90[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_005E90; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_Tex_005E90[] = dobject_bigokuta_Tex_005E90; + #define dobject_bigokuta_Tex_006090 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006090" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_Tex_006090[] = dobject_bigokuta_Tex_006090; -#else -static const char object_bigokuta_Tex_006090[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006090; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_Tex_006090[] = dobject_bigokuta_Tex_006090; + #define dobject_bigokuta_Tex_006290 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006290" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_Tex_006290[] = dobject_bigokuta_Tex_006290; -#else -static const char object_bigokuta_Tex_006290[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006290; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_Tex_006290[] = dobject_bigokuta_Tex_006290; + #define dobject_bigokuta_Tex_006310 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006310" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_Tex_006310[] = dobject_bigokuta_Tex_006310; -#else -static const char object_bigokuta_Tex_006310[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006310; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_Tex_006310[] = dobject_bigokuta_Tex_006310; + #define dobject_bigokuta_Tex_006390 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006390" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_Tex_006390[] = dobject_bigokuta_Tex_006390; -#else -static const char object_bigokuta_Tex_006390[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006390; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_Tex_006390[] = dobject_bigokuta_Tex_006390; + #define dobject_bigokuta_Tex_006590 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006590" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_Tex_006590[] = dobject_bigokuta_Tex_006590; -#else -static const char object_bigokuta_Tex_006590[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006590; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_Tex_006590[] = dobject_bigokuta_Tex_006590; + #define dobject_bigokuta_Tex_006790 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006790" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_Tex_006790[] = dobject_bigokuta_Tex_006790; -#else -static const char object_bigokuta_Tex_006790[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006790; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_Tex_006790[] = dobject_bigokuta_Tex_006790; + #define dobject_bigokuta_Tex_006890 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006890" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_Tex_006890[] = dobject_bigokuta_Tex_006890; -#else -static const char object_bigokuta_Tex_006890[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006890; -#endif - -#define dobject_bigokuta_Skel_006BC0 "__OTR__objects/object_bigokuta/object_bigokuta_Skel_006BC0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bigokuta_Skel_006BC0[] = dobject_bigokuta_Skel_006BC0; -#else -static const char object_bigokuta_Skel_006BC0[] __attribute__((aligned (2))) = dobject_bigokuta_Skel_006BC0; -#endif - +static const ALIGN_ASSET(2) char object_bigokuta_Tex_006890[] = dobject_bigokuta_Tex_006890; +#define dobject_bigokuta_Skel_006BC0 "__OTR__objects/object_bigokuta/object_bigokuta_Skel_006BC0" +static const ALIGN_ASSET(2) char object_bigokuta_Skel_006BC0[] = dobject_bigokuta_Skel_006BC0; \ No newline at end of file diff --git a/soh/assets/objects/object_bird/object_bird.h b/soh/assets/objects/object_bird/object_bird.h index 660871198..6066d3cb5 100644 --- a/soh/assets/objects/object_bird/object_bird.h +++ b/soh/assets/objects/object_bird/object_bird.h @@ -1,100 +1,45 @@ #pragma once + +#include "align_asset_macro.h" + #define dgBirdFlyAnim "__OTR__objects/object_bird/gBirdFlyAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gBirdFlyAnim[] = dgBirdFlyAnim; -#else -static const char gBirdFlyAnim[] __attribute__((aligned (2))) = dgBirdFlyAnim; -#endif - +static const ALIGN_ASSET(2) char gBirdFlyAnim[] = dgBirdFlyAnim; + #define dgBirdLeftWingDL "__OTR__objects/object_bird/gBirdLeftWingDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBirdLeftWingDL[] = dgBirdLeftWingDL; -#else -static const char gBirdLeftWingDL[] __attribute__((aligned (2))) = dgBirdLeftWingDL; -#endif - +static const ALIGN_ASSET(2) char gBirdLeftWingDL[] = dgBirdLeftWingDL; + #define dgBirdLeftWingWrapper1DL "__OTR__objects/object_bird/gBirdLeftWingWrapper1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBirdLeftWingWrapper1DL[] = dgBirdLeftWingWrapper1DL; -#else -static const char gBirdLeftWingWrapper1DL[] __attribute__((aligned (2))) = dgBirdLeftWingWrapper1DL; -#endif - +static const ALIGN_ASSET(2) char gBirdLeftWingWrapper1DL[] = dgBirdLeftWingWrapper1DL; + #define dgBirdLeftWingWrapper2DL "__OTR__objects/object_bird/gBirdLeftWingWrapper2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBirdLeftWingWrapper2DL[] = dgBirdLeftWingWrapper2DL; -#else -static const char gBirdLeftWingWrapper2DL[] __attribute__((aligned (2))) = dgBirdLeftWingWrapper2DL; -#endif - +static const ALIGN_ASSET(2) char gBirdLeftWingWrapper2DL[] = dgBirdLeftWingWrapper2DL; + #define dgBirdRightWingDL "__OTR__objects/object_bird/gBirdRightWingDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBirdRightWingDL[] = dgBirdRightWingDL; -#else -static const char gBirdRightWingDL[] __attribute__((aligned (2))) = dgBirdRightWingDL; -#endif - +static const ALIGN_ASSET(2) char gBirdRightWingDL[] = dgBirdRightWingDL; + #define dgBirdRightWingWrapper1DL "__OTR__objects/object_bird/gBirdRightWingWrapper1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBirdRightWingWrapper1DL[] = dgBirdRightWingWrapper1DL; -#else -static const char gBirdRightWingWrapper1DL[] __attribute__((aligned (2))) = dgBirdRightWingWrapper1DL; -#endif - +static const ALIGN_ASSET(2) char gBirdRightWingWrapper1DL[] = dgBirdRightWingWrapper1DL; + #define dgBirdRightWingWrapper2DL "__OTR__objects/object_bird/gBirdRightWingWrapper2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBirdRightWingWrapper2DL[] = dgBirdRightWingWrapper2DL; -#else -static const char gBirdRightWingWrapper2DL[] __attribute__((aligned (2))) = dgBirdRightWingWrapper2DL; -#endif - +static const ALIGN_ASSET(2) char gBirdRightWingWrapper2DL[] = dgBirdRightWingWrapper2DL; + #define dgBirdBodyDL "__OTR__objects/object_bird/gBirdBodyDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBirdBodyDL[] = dgBirdBodyDL; -#else -static const char gBirdBodyDL[] __attribute__((aligned (2))) = dgBirdBodyDL; -#endif - +static const ALIGN_ASSET(2) char gBirdBodyDL[] = dgBirdBodyDL; + #define dgBirdBodyWrapper1DL "__OTR__objects/object_bird/gBirdBodyWrapper1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBirdBodyWrapper1DL[] = dgBirdBodyWrapper1DL; -#else -static const char gBirdBodyWrapper1DL[] __attribute__((aligned (2))) = dgBirdBodyWrapper1DL; -#endif - +static const ALIGN_ASSET(2) char gBirdBodyWrapper1DL[] = dgBirdBodyWrapper1DL; + #define dgBirdBodyWrapper2DL "__OTR__objects/object_bird/gBirdBodyWrapper2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBirdBodyWrapper2DL[] = dgBirdBodyWrapper2DL; -#else -static const char gBirdBodyWrapper2DL[] __attribute__((aligned (2))) = dgBirdBodyWrapper2DL; -#endif - +static const ALIGN_ASSET(2) char gBirdBodyWrapper2DL[] = dgBirdBodyWrapper2DL; + #define dgBirdFaceTex "__OTR__objects/object_bird/gBirdFaceTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBirdFaceTex[] = dgBirdFaceTex; -#else -static const char gBirdFaceTex[] __attribute__((aligned (2))) = dgBirdFaceTex; -#endif - +static const ALIGN_ASSET(2) char gBirdFaceTex[] = dgBirdFaceTex; + #define dgBirdTailTex "__OTR__objects/object_bird/gBirdTailTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBirdTailTex[] = dgBirdTailTex; -#else -static const char gBirdTailTex[] __attribute__((aligned (2))) = dgBirdTailTex; -#endif - +static const ALIGN_ASSET(2) char gBirdTailTex[] = dgBirdTailTex; + #define dgBirdWingTex "__OTR__objects/object_bird/gBirdWingTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBirdWingTex[] = dgBirdWingTex; -#else -static const char gBirdWingTex[] __attribute__((aligned (2))) = dgBirdWingTex; -#endif - -#define dgBirdSkel "__OTR__objects/object_bird/gBirdSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gBirdSkel[] = dgBirdSkel; -#else -static const char gBirdSkel[] __attribute__((aligned (2))) = dgBirdSkel; -#endif - +static const ALIGN_ASSET(2) char gBirdWingTex[] = dgBirdWingTex; +#define dgBirdSkel "__OTR__objects/object_bird/gBirdSkel" +static const ALIGN_ASSET(2) char gBirdSkel[] = dgBirdSkel; \ No newline at end of file diff --git a/soh/assets/objects/object_bji/object_bji.h b/soh/assets/objects/object_bji/object_bji.h index 27794aa5c..b9a2d82ce 100644 --- a/soh/assets/objects/object_bji/object_bji.h +++ b/soh/assets/objects/object_bji/object_bji.h @@ -1,219 +1,96 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_bji_Skel_0000F0 "__OTR__objects/object_bji/object_bji_Skel_0000F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_Skel_0000F0[] = dobject_bji_Skel_0000F0; -#else -static const char object_bji_Skel_0000F0[] __attribute__((aligned (2))) = dobject_bji_Skel_0000F0; -#endif - +static const ALIGN_ASSET(2) char object_bji_Skel_0000F0[] = dobject_bji_Skel_0000F0; + #define dobject_bji_TLUT_0000FC "__OTR__objects/object_bji/object_bji_TLUT_0000FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_TLUT_0000FC[] = dobject_bji_TLUT_0000FC; -#else -static const char object_bji_TLUT_0000FC[] __attribute__((aligned (2))) = dobject_bji_TLUT_0000FC; -#endif - +static const ALIGN_ASSET(2) char object_bji_TLUT_0000FC[] = dobject_bji_TLUT_0000FC; + #define dobject_bji_Tex_0002FC "__OTR__objects/object_bji/object_bji_Tex_0002FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_Tex_0002FC[] = dobject_bji_Tex_0002FC; -#else -static const char object_bji_Tex_0002FC[] __attribute__((aligned (2))) = dobject_bji_Tex_0002FC; -#endif - +static const ALIGN_ASSET(2) char object_bji_Tex_0002FC[] = dobject_bji_Tex_0002FC; + #define dobject_bji_Tex_00033C "__OTR__objects/object_bji/object_bji_Tex_00033C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_Tex_00033C[] = dobject_bji_Tex_00033C; -#else -static const char object_bji_Tex_00033C[] __attribute__((aligned (2))) = dobject_bji_Tex_00033C; -#endif - +static const ALIGN_ASSET(2) char object_bji_Tex_00033C[] = dobject_bji_Tex_00033C; + #define dobject_bji_Tex_00037C "__OTR__objects/object_bji/object_bji_Tex_00037C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_Tex_00037C[] = dobject_bji_Tex_00037C; -#else -static const char object_bji_Tex_00037C[] __attribute__((aligned (2))) = dobject_bji_Tex_00037C; -#endif - +static const ALIGN_ASSET(2) char object_bji_Tex_00037C[] = dobject_bji_Tex_00037C; + #define dobject_bji_Tex_00047C "__OTR__objects/object_bji/object_bji_Tex_00047C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_Tex_00047C[] = dobject_bji_Tex_00047C; -#else -static const char object_bji_Tex_00047C[] __attribute__((aligned (2))) = dobject_bji_Tex_00047C; -#endif - +static const ALIGN_ASSET(2) char object_bji_Tex_00047C[] = dobject_bji_Tex_00047C; + #define dobject_bji_Tex_0004BC "__OTR__objects/object_bji/object_bji_Tex_0004BC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_Tex_0004BC[] = dobject_bji_Tex_0004BC; -#else -static const char object_bji_Tex_0004BC[] __attribute__((aligned (2))) = dobject_bji_Tex_0004BC; -#endif - +static const ALIGN_ASSET(2) char object_bji_Tex_0004BC[] = dobject_bji_Tex_0004BC; + #define dobject_bji_Tex_0004FC "__OTR__objects/object_bji/object_bji_Tex_0004FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_Tex_0004FC[] = dobject_bji_Tex_0004FC; -#else -static const char object_bji_Tex_0004FC[] __attribute__((aligned (2))) = dobject_bji_Tex_0004FC; -#endif - +static const ALIGN_ASSET(2) char object_bji_Tex_0004FC[] = dobject_bji_Tex_0004FC; + #define dobject_bji_Tex_0005FC "__OTR__objects/object_bji/object_bji_Tex_0005FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_Tex_0005FC[] = dobject_bji_Tex_0005FC; -#else -static const char object_bji_Tex_0005FC[] __attribute__((aligned (2))) = dobject_bji_Tex_0005FC; -#endif - +static const ALIGN_ASSET(2) char object_bji_Tex_0005FC[] = dobject_bji_Tex_0005FC; + #define dobject_bji_Tex_0009FC "__OTR__objects/object_bji/object_bji_Tex_0009FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_Tex_0009FC[] = dobject_bji_Tex_0009FC; -#else -static const char object_bji_Tex_0009FC[] __attribute__((aligned (2))) = dobject_bji_Tex_0009FC; -#endif - +static const ALIGN_ASSET(2) char object_bji_Tex_0009FC[] = dobject_bji_Tex_0009FC; + #define dobject_bji_Tex_000DFC "__OTR__objects/object_bji/object_bji_Tex_000DFC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_Tex_000DFC[] = dobject_bji_Tex_000DFC; -#else -static const char object_bji_Tex_000DFC[] __attribute__((aligned (2))) = dobject_bji_Tex_000DFC; -#endif - +static const ALIGN_ASSET(2) char object_bji_Tex_000DFC[] = dobject_bji_Tex_000DFC; + #define dobject_bji_Tex_0011FC "__OTR__objects/object_bji/object_bji_Tex_0011FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_Tex_0011FC[] = dobject_bji_Tex_0011FC; -#else -static const char object_bji_Tex_0011FC[] __attribute__((aligned (2))) = dobject_bji_Tex_0011FC; -#endif - +static const ALIGN_ASSET(2) char object_bji_Tex_0011FC[] = dobject_bji_Tex_0011FC; + #define dobject_bji_DL_002560 "__OTR__objects/object_bji/object_bji_DL_002560" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_DL_002560[] = dobject_bji_DL_002560; -#else -static const char object_bji_DL_002560[] __attribute__((aligned (2))) = dobject_bji_DL_002560; -#endif - +static const ALIGN_ASSET(2) char object_bji_DL_002560[] = dobject_bji_DL_002560; + #define dobject_bji_DL_002B88 "__OTR__objects/object_bji/object_bji_DL_002B88" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_DL_002B88[] = dobject_bji_DL_002B88; -#else -static const char object_bji_DL_002B88[] __attribute__((aligned (2))) = dobject_bji_DL_002B88; -#endif - +static const ALIGN_ASSET(2) char object_bji_DL_002B88[] = dobject_bji_DL_002B88; + #define dobject_bji_DL_002C50 "__OTR__objects/object_bji/object_bji_DL_002C50" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_DL_002C50[] = dobject_bji_DL_002C50; -#else -static const char object_bji_DL_002C50[] __attribute__((aligned (2))) = dobject_bji_DL_002C50; -#endif - +static const ALIGN_ASSET(2) char object_bji_DL_002C50[] = dobject_bji_DL_002C50; + #define dobject_bji_DL_002D40 "__OTR__objects/object_bji/object_bji_DL_002D40" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_DL_002D40[] = dobject_bji_DL_002D40; -#else -static const char object_bji_DL_002D40[] __attribute__((aligned (2))) = dobject_bji_DL_002D40; -#endif - +static const ALIGN_ASSET(2) char object_bji_DL_002D40[] = dobject_bji_DL_002D40; + #define dobject_bji_DL_002E40 "__OTR__objects/object_bji/object_bji_DL_002E40" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_DL_002E40[] = dobject_bji_DL_002E40; -#else -static const char object_bji_DL_002E40[] __attribute__((aligned (2))) = dobject_bji_DL_002E40; -#endif - +static const ALIGN_ASSET(2) char object_bji_DL_002E40[] = dobject_bji_DL_002E40; + #define dobject_bji_DL_002F08 "__OTR__objects/object_bji/object_bji_DL_002F08" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_DL_002F08[] = dobject_bji_DL_002F08; -#else -static const char object_bji_DL_002F08[] __attribute__((aligned (2))) = dobject_bji_DL_002F08; -#endif - +static const ALIGN_ASSET(2) char object_bji_DL_002F08[] = dobject_bji_DL_002F08; + #define dobject_bji_DL_002FF8 "__OTR__objects/object_bji/object_bji_DL_002FF8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_DL_002FF8[] = dobject_bji_DL_002FF8; -#else -static const char object_bji_DL_002FF8[] __attribute__((aligned (2))) = dobject_bji_DL_002FF8; -#endif - +static const ALIGN_ASSET(2) char object_bji_DL_002FF8[] = dobject_bji_DL_002FF8; + #define dobject_bji_DL_0030F8 "__OTR__objects/object_bji/object_bji_DL_0030F8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_DL_0030F8[] = dobject_bji_DL_0030F8; -#else -static const char object_bji_DL_0030F8[] __attribute__((aligned (2))) = dobject_bji_DL_0030F8; -#endif - +static const ALIGN_ASSET(2) char object_bji_DL_0030F8[] = dobject_bji_DL_0030F8; + #define dobject_bji_DL_003328 "__OTR__objects/object_bji/object_bji_DL_003328" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_DL_003328[] = dobject_bji_DL_003328; -#else -static const char object_bji_DL_003328[] __attribute__((aligned (2))) = dobject_bji_DL_003328; -#endif - +static const ALIGN_ASSET(2) char object_bji_DL_003328[] = dobject_bji_DL_003328; + #define dobject_bji_DL_0033F0 "__OTR__objects/object_bji/object_bji_DL_0033F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_DL_0033F0[] = dobject_bji_DL_0033F0; -#else -static const char object_bji_DL_0033F0[] __attribute__((aligned (2))) = dobject_bji_DL_0033F0; -#endif - +static const ALIGN_ASSET(2) char object_bji_DL_0033F0[] = dobject_bji_DL_0033F0; + #define dobject_bji_DL_0034B8 "__OTR__objects/object_bji/object_bji_DL_0034B8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_DL_0034B8[] = dobject_bji_DL_0034B8; -#else -static const char object_bji_DL_0034B8[] __attribute__((aligned (2))) = dobject_bji_DL_0034B8; -#endif - +static const ALIGN_ASSET(2) char object_bji_DL_0034B8[] = dobject_bji_DL_0034B8; + #define dobject_bji_DL_003580 "__OTR__objects/object_bji/object_bji_DL_003580" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_DL_003580[] = dobject_bji_DL_003580; -#else -static const char object_bji_DL_003580[] __attribute__((aligned (2))) = dobject_bji_DL_003580; -#endif - +static const ALIGN_ASSET(2) char object_bji_DL_003580[] = dobject_bji_DL_003580; + #define dobject_bji_DL_003648 "__OTR__objects/object_bji/object_bji_DL_003648" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_DL_003648[] = dobject_bji_DL_003648; -#else -static const char object_bji_DL_003648[] __attribute__((aligned (2))) = dobject_bji_DL_003648; -#endif - +static const ALIGN_ASSET(2) char object_bji_DL_003648[] = dobject_bji_DL_003648; + #define dobject_bji_DL_003710 "__OTR__objects/object_bji/object_bji_DL_003710" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_DL_003710[] = dobject_bji_DL_003710; -#else -static const char object_bji_DL_003710[] __attribute__((aligned (2))) = dobject_bji_DL_003710; -#endif - +static const ALIGN_ASSET(2) char object_bji_DL_003710[] = dobject_bji_DL_003710; + #define dobject_bji_DL_0037D8 "__OTR__objects/object_bji/object_bji_DL_0037D8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_DL_0037D8[] = dobject_bji_DL_0037D8; -#else -static const char object_bji_DL_0037D8[] __attribute__((aligned (2))) = dobject_bji_DL_0037D8; -#endif - +static const ALIGN_ASSET(2) char object_bji_DL_0037D8[] = dobject_bji_DL_0037D8; + #define dobject_bji_Tex_003908 "__OTR__objects/object_bji/object_bji_Tex_003908" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_Tex_003908[] = dobject_bji_Tex_003908; -#else -static const char object_bji_Tex_003908[] __attribute__((aligned (2))) = dobject_bji_Tex_003908; -#endif - +static const ALIGN_ASSET(2) char object_bji_Tex_003908[] = dobject_bji_Tex_003908; + #define dobject_bji_Tex_003988 "__OTR__objects/object_bji/object_bji_Tex_003988" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_Tex_003988[] = dobject_bji_Tex_003988; -#else -static const char object_bji_Tex_003988[] __attribute__((aligned (2))) = dobject_bji_Tex_003988; -#endif - +static const ALIGN_ASSET(2) char object_bji_Tex_003988[] = dobject_bji_Tex_003988; + #define dobject_bji_Tex_003A08 "__OTR__objects/object_bji/object_bji_Tex_003A08" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_Tex_003A08[] = dobject_bji_Tex_003A08; -#else -static const char object_bji_Tex_003A08[] __attribute__((aligned (2))) = dobject_bji_Tex_003A08; -#endif - -#define dobject_bji_DL_003F68 "__OTR__objects/object_bji/object_bji_DL_003F68" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bji_DL_003F68[] = dobject_bji_DL_003F68; -#else -static const char object_bji_DL_003F68[] __attribute__((aligned (2))) = dobject_bji_DL_003F68; -#endif - +static const ALIGN_ASSET(2) char object_bji_Tex_003A08[] = dobject_bji_Tex_003A08; +#define dobject_bji_DL_003F68 "__OTR__objects/object_bji/object_bji_DL_003F68" +static const ALIGN_ASSET(2) char object_bji_DL_003F68[] = dobject_bji_DL_003F68; \ No newline at end of file diff --git a/soh/assets/objects/object_bl/object_bl.h b/soh/assets/objects/object_bl/object_bl.h index f4374ba8d..c376adb0e 100644 --- a/soh/assets/objects/object_bl/object_bl.h +++ b/soh/assets/objects/object_bl/object_bl.h @@ -1,121 +1,54 @@ #pragma once + +#include "align_asset_macro.h" + #define dgBiriDischargeLightningAnim "__OTR__objects/object_bl/gBiriDischargeLightningAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriDischargeLightningAnim[] = dgBiriDischargeLightningAnim; -#else -static const char gBiriDischargeLightningAnim[] __attribute__((aligned (2))) = dgBiriDischargeLightningAnim; -#endif - +static const ALIGN_ASSET(2) char gBiriDischargeLightningAnim[] = dgBiriDischargeLightningAnim; + #define dgBiriClimbAnim "__OTR__objects/object_bl/gBiriClimbAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriClimbAnim[] = dgBiriClimbAnim; -#else -static const char gBiriClimbAnim[] __attribute__((aligned (2))) = dgBiriClimbAnim; -#endif - +static const ALIGN_ASSET(2) char gBiriClimbAnim[] = dgBiriClimbAnim; + #define dgBiriDefaultAnim "__OTR__objects/object_bl/gBiriDefaultAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriDefaultAnim[] = dgBiriDefaultAnim; -#else -static const char gBiriDefaultAnim[] __attribute__((aligned (2))) = dgBiriDefaultAnim; -#endif - +static const ALIGN_ASSET(2) char gBiriDefaultAnim[] = dgBiriDefaultAnim; + #define dgBiriTentaclesDL "__OTR__objects/object_bl/gBiriTentaclesDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriTentaclesDL[] = dgBiriTentaclesDL; -#else -static const char gBiriTentaclesDL[] __attribute__((aligned (2))) = dgBiriTentaclesDL; -#endif - +static const ALIGN_ASSET(2) char gBiriTentaclesDL[] = dgBiriTentaclesDL; + #define dgBiriInnerHoodDL "__OTR__objects/object_bl/gBiriInnerHoodDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriInnerHoodDL[] = dgBiriInnerHoodDL; -#else -static const char gBiriInnerHoodDL[] __attribute__((aligned (2))) = dgBiriInnerHoodDL; -#endif - +static const ALIGN_ASSET(2) char gBiriInnerHoodDL[] = dgBiriInnerHoodDL; + #define dgBiriOuterHoodDL "__OTR__objects/object_bl/gBiriOuterHoodDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriOuterHoodDL[] = dgBiriOuterHoodDL; -#else -static const char gBiriOuterHoodDL[] __attribute__((aligned (2))) = dgBiriOuterHoodDL; -#endif - +static const ALIGN_ASSET(2) char gBiriOuterHoodDL[] = dgBiriOuterHoodDL; + #define dgBiriOuterHoodTex "__OTR__objects/object_bl/gBiriOuterHoodTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriOuterHoodTex[] = dgBiriOuterHoodTex; -#else -static const char gBiriOuterHoodTex[] __attribute__((aligned (2))) = dgBiriOuterHoodTex; -#endif - +static const ALIGN_ASSET(2) char gBiriOuterHoodTex[] = dgBiriOuterHoodTex; + #define dgBiriTentacles0Tex "__OTR__objects/object_bl/gBiriTentacles0Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriTentacles0Tex[] = dgBiriTentacles0Tex; -#else -static const char gBiriTentacles0Tex[] __attribute__((aligned (2))) = dgBiriTentacles0Tex; -#endif - +static const ALIGN_ASSET(2) char gBiriTentacles0Tex[] = dgBiriTentacles0Tex; + #define dgBiriTentacles1Tex "__OTR__objects/object_bl/gBiriTentacles1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriTentacles1Tex[] = dgBiriTentacles1Tex; -#else -static const char gBiriTentacles1Tex[] __attribute__((aligned (2))) = dgBiriTentacles1Tex; -#endif - +static const ALIGN_ASSET(2) char gBiriTentacles1Tex[] = dgBiriTentacles1Tex; + #define dgBiriTentacles2Tex "__OTR__objects/object_bl/gBiriTentacles2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriTentacles2Tex[] = dgBiriTentacles2Tex; -#else -static const char gBiriTentacles2Tex[] __attribute__((aligned (2))) = dgBiriTentacles2Tex; -#endif - +static const ALIGN_ASSET(2) char gBiriTentacles2Tex[] = dgBiriTentacles2Tex; + #define dgBiriTentacles3Tex "__OTR__objects/object_bl/gBiriTentacles3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriTentacles3Tex[] = dgBiriTentacles3Tex; -#else -static const char gBiriTentacles3Tex[] __attribute__((aligned (2))) = dgBiriTentacles3Tex; -#endif - +static const ALIGN_ASSET(2) char gBiriTentacles3Tex[] = dgBiriTentacles3Tex; + #define dgBiriTentacles4Tex "__OTR__objects/object_bl/gBiriTentacles4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriTentacles4Tex[] = dgBiriTentacles4Tex; -#else -static const char gBiriTentacles4Tex[] __attribute__((aligned (2))) = dgBiriTentacles4Tex; -#endif - +static const ALIGN_ASSET(2) char gBiriTentacles4Tex[] = dgBiriTentacles4Tex; + #define dgBiriTentacles5Tex "__OTR__objects/object_bl/gBiriTentacles5Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriTentacles5Tex[] = dgBiriTentacles5Tex; -#else -static const char gBiriTentacles5Tex[] __attribute__((aligned (2))) = dgBiriTentacles5Tex; -#endif - +static const ALIGN_ASSET(2) char gBiriTentacles5Tex[] = dgBiriTentacles5Tex; + #define dgBiriTentacles6Tex "__OTR__objects/object_bl/gBiriTentacles6Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriTentacles6Tex[] = dgBiriTentacles6Tex; -#else -static const char gBiriTentacles6Tex[] __attribute__((aligned (2))) = dgBiriTentacles6Tex; -#endif - +static const ALIGN_ASSET(2) char gBiriTentacles6Tex[] = dgBiriTentacles6Tex; + #define dgBiriTentacles7Tex "__OTR__objects/object_bl/gBiriTentacles7Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriTentacles7Tex[] = dgBiriTentacles7Tex; -#else -static const char gBiriTentacles7Tex[] __attribute__((aligned (2))) = dgBiriTentacles7Tex; -#endif - +static const ALIGN_ASSET(2) char gBiriTentacles7Tex[] = dgBiriTentacles7Tex; + #define dgBiriInnerHoodTex "__OTR__objects/object_bl/gBiriInnerHoodTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriInnerHoodTex[] = dgBiriInnerHoodTex; -#else -static const char gBiriInnerHoodTex[] __attribute__((aligned (2))) = dgBiriInnerHoodTex; -#endif - -#define dgBiriSkel "__OTR__objects/object_bl/gBiriSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gBiriSkel[] = dgBiriSkel; -#else -static const char gBiriSkel[] __attribute__((aligned (2))) = dgBiriSkel; -#endif - +static const ALIGN_ASSET(2) char gBiriInnerHoodTex[] = dgBiriInnerHoodTex; +#define dgBiriSkel "__OTR__objects/object_bl/gBiriSkel" +static const ALIGN_ASSET(2) char gBiriSkel[] = dgBiriSkel; \ No newline at end of file diff --git a/soh/assets/objects/object_blkobj/object_blkobj.h b/soh/assets/objects/object_blkobj/object_blkobj.h index d53d88dee..1f8150b02 100644 --- a/soh/assets/objects/object_blkobj/object_blkobj.h +++ b/soh/assets/objects/object_blkobj/object_blkobj.h @@ -1,184 +1,81 @@ #pragma once + +#include "align_asset_macro.h" + #define dgIllusionRoomCol "__OTR__objects/object_blkobj/gIllusionRoomCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gIllusionRoomCol[] = dgIllusionRoomCol; -#else -static const char gIllusionRoomCol[] __attribute__((aligned (2))) = dgIllusionRoomCol; -#endif - +static const ALIGN_ASSET(2) char gIllusionRoomCol[] = dgIllusionRoomCol; + #define dgIllusionRoomNormalDL "__OTR__objects/object_blkobj/gIllusionRoomNormalDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gIllusionRoomNormalDL[] = dgIllusionRoomNormalDL; -#else -static const char gIllusionRoomNormalDL[] __attribute__((aligned (2))) = dgIllusionRoomNormalDL; -#endif - +static const ALIGN_ASSET(2) char gIllusionRoomNormalDL[] = dgIllusionRoomNormalDL; + #define dgIllusionRoomIllusionDL "__OTR__objects/object_blkobj/gIllusionRoomIllusionDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gIllusionRoomIllusionDL[] = dgIllusionRoomIllusionDL; -#else -static const char gIllusionRoomIllusionDL[] __attribute__((aligned (2))) = dgIllusionRoomIllusionDL; -#endif - +static const ALIGN_ASSET(2) char gIllusionRoomIllusionDL[] = dgIllusionRoomIllusionDL; + #define dgIllusionRoomTreeDL "__OTR__objects/object_blkobj/gIllusionRoomTreeDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gIllusionRoomTreeDL[] = dgIllusionRoomTreeDL; -#else -static const char gIllusionRoomTreeDL[] __attribute__((aligned (2))) = dgIllusionRoomTreeDL; -#endif - +static const ALIGN_ASSET(2) char gIllusionRoomTreeDL[] = dgIllusionRoomTreeDL; + #define dobject_blkobjTex_008890 "__OTR__objects/object_blkobj/object_blkobjTex_008890" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_008890[] = dobject_blkobjTex_008890; -#else -static const char object_blkobjTex_008890[] __attribute__((aligned (2))) = dobject_blkobjTex_008890; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_008890[] = dobject_blkobjTex_008890; + #define dobject_blkobjTex_009090 "__OTR__objects/object_blkobj/object_blkobjTex_009090" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_009090[] = dobject_blkobjTex_009090; -#else -static const char object_blkobjTex_009090[] __attribute__((aligned (2))) = dobject_blkobjTex_009090; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_009090[] = dobject_blkobjTex_009090; + #define dobject_blkobjTex_00C090 "__OTR__objects/object_blkobj/object_blkobjTex_00C090" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_00C090[] = dobject_blkobjTex_00C090; -#else -static const char object_blkobjTex_00C090[] __attribute__((aligned (2))) = dobject_blkobjTex_00C090; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_00C090[] = dobject_blkobjTex_00C090; + #define dobject_blkobjTex_00D090 "__OTR__objects/object_blkobj/object_blkobjTex_00D090" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_00D090[] = dobject_blkobjTex_00D090; -#else -static const char object_blkobjTex_00D090[] __attribute__((aligned (2))) = dobject_blkobjTex_00D090; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_00D090[] = dobject_blkobjTex_00D090; + #define dobject_blkobjTex_009890 "__OTR__objects/object_blkobj/object_blkobjTex_009890" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_009890[] = dobject_blkobjTex_009890; -#else -static const char object_blkobjTex_009890[] __attribute__((aligned (2))) = dobject_blkobjTex_009890; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_009890[] = dobject_blkobjTex_009890; + #define dobject_blkobjTex_00B890 "__OTR__objects/object_blkobj/object_blkobjTex_00B890" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_00B890[] = dobject_blkobjTex_00B890; -#else -static const char object_blkobjTex_00B890[] __attribute__((aligned (2))) = dobject_blkobjTex_00B890; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_00B890[] = dobject_blkobjTex_00B890; + #define dobject_blkobjTex_00C890 "__OTR__objects/object_blkobj/object_blkobjTex_00C890" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_00C890[] = dobject_blkobjTex_00C890; -#else -static const char object_blkobjTex_00C890[] __attribute__((aligned (2))) = dobject_blkobjTex_00C890; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_00C890[] = dobject_blkobjTex_00C890; + #define dobject_blkobjTex_00B090 "__OTR__objects/object_blkobj/object_blkobjTex_00B090" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_00B090[] = dobject_blkobjTex_00B090; -#else -static const char object_blkobjTex_00B090[] __attribute__((aligned (2))) = dobject_blkobjTex_00B090; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_00B090[] = dobject_blkobjTex_00B090; + #define dobject_blkobjTex_00E090 "__OTR__objects/object_blkobj/object_blkobjTex_00E090" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_00E090[] = dobject_blkobjTex_00E090; -#else -static const char object_blkobjTex_00E090[] __attribute__((aligned (2))) = dobject_blkobjTex_00E090; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_00E090[] = dobject_blkobjTex_00E090; + #define dobject_blkobjTex_008090 "__OTR__objects/object_blkobj/object_blkobjTex_008090" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_008090[] = dobject_blkobjTex_008090; -#else -static const char object_blkobjTex_008090[] __attribute__((aligned (2))) = dobject_blkobjTex_008090; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_008090[] = dobject_blkobjTex_008090; + #define dobject_blkobjTex_00A890 "__OTR__objects/object_blkobj/object_blkobjTex_00A890" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_00A890[] = dobject_blkobjTex_00A890; -#else -static const char object_blkobjTex_00A890[] __attribute__((aligned (2))) = dobject_blkobjTex_00A890; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_00A890[] = dobject_blkobjTex_00A890; + #define dobject_blkobjTex_00D890 "__OTR__objects/object_blkobj/object_blkobjTex_00D890" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_00D890[] = dobject_blkobjTex_00D890; -#else -static const char object_blkobjTex_00D890[] __attribute__((aligned (2))) = dobject_blkobjTex_00D890; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_00D890[] = dobject_blkobjTex_00D890; + #define dobject_blkobjTex_00A090 "__OTR__objects/object_blkobj/object_blkobjTex_00A090" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_00A090[] = dobject_blkobjTex_00A090; -#else -static const char object_blkobjTex_00A090[] __attribute__((aligned (2))) = dobject_blkobjTex_00A090; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_00A090[] = dobject_blkobjTex_00A090; + #define dobject_blkobjTex_00E890 "__OTR__objects/object_blkobj/object_blkobjTex_00E890" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_00E890[] = dobject_blkobjTex_00E890; -#else -static const char object_blkobjTex_00E890[] __attribute__((aligned (2))) = dobject_blkobjTex_00E890; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_00E890[] = dobject_blkobjTex_00E890; + #define dobject_blkobjTex_013090 "__OTR__objects/object_blkobj/object_blkobjTex_013090" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_013090[] = dobject_blkobjTex_013090; -#else -static const char object_blkobjTex_013090[] __attribute__((aligned (2))) = dobject_blkobjTex_013090; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_013090[] = dobject_blkobjTex_013090; + #define dobject_blkobjTex_012890 "__OTR__objects/object_blkobj/object_blkobjTex_012890" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_012890[] = dobject_blkobjTex_012890; -#else -static const char object_blkobjTex_012890[] __attribute__((aligned (2))) = dobject_blkobjTex_012890; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_012890[] = dobject_blkobjTex_012890; + #define dobject_blkobjTex_012090 "__OTR__objects/object_blkobj/object_blkobjTex_012090" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_012090[] = dobject_blkobjTex_012090; -#else -static const char object_blkobjTex_012090[] __attribute__((aligned (2))) = dobject_blkobjTex_012090; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_012090[] = dobject_blkobjTex_012090; + #define dobject_blkobjTex_010090 "__OTR__objects/object_blkobj/object_blkobjTex_010090" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_010090[] = dobject_blkobjTex_010090; -#else -static const char object_blkobjTex_010090[] __attribute__((aligned (2))) = dobject_blkobjTex_010090; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_010090[] = dobject_blkobjTex_010090; + #define dobject_blkobjTex_010890 "__OTR__objects/object_blkobj/object_blkobjTex_010890" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_010890[] = dobject_blkobjTex_010890; -#else -static const char object_blkobjTex_010890[] __attribute__((aligned (2))) = dobject_blkobjTex_010890; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_010890[] = dobject_blkobjTex_010890; + #define dobject_blkobjTex_011090 "__OTR__objects/object_blkobj/object_blkobjTex_011090" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_011090[] = dobject_blkobjTex_011090; -#else -static const char object_blkobjTex_011090[] __attribute__((aligned (2))) = dobject_blkobjTex_011090; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_011090[] = dobject_blkobjTex_011090; + #define dobject_blkobjTex_011890 "__OTR__objects/object_blkobj/object_blkobjTex_011890" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_011890[] = dobject_blkobjTex_011890; -#else -static const char object_blkobjTex_011890[] __attribute__((aligned (2))) = dobject_blkobjTex_011890; -#endif - -#define dobject_blkobjTex_00F890 "__OTR__objects/object_blkobj/object_blkobjTex_00F890" -#ifdef _WIN32 -static const __declspec(align(2)) char object_blkobjTex_00F890[] = dobject_blkobjTex_00F890; -#else -static const char object_blkobjTex_00F890[] __attribute__((aligned (2))) = dobject_blkobjTex_00F890; -#endif - +static const ALIGN_ASSET(2) char object_blkobjTex_011890[] = dobject_blkobjTex_011890; +#define dobject_blkobjTex_00F890 "__OTR__objects/object_blkobj/object_blkobjTex_00F890" +static const ALIGN_ASSET(2) char object_blkobjTex_00F890[] = dobject_blkobjTex_00F890; \ No newline at end of file diff --git a/soh/assets/objects/object_bob/object_bob.h b/soh/assets/objects/object_bob/object_bob.h index 78c353374..e1a485bf4 100644 --- a/soh/assets/objects/object_bob/object_bob.h +++ b/soh/assets/objects/object_bob/object_bob.h @@ -1,198 +1,87 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_bob_Skel_0000F0 "__OTR__objects/object_bob/object_bob_Skel_0000F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_Skel_0000F0[] = dobject_bob_Skel_0000F0; -#else -static const char object_bob_Skel_0000F0[] __attribute__((aligned (2))) = dobject_bob_Skel_0000F0; -#endif - +static const ALIGN_ASSET(2) char object_bob_Skel_0000F0[] = dobject_bob_Skel_0000F0; + #define dobject_bob_TLUT_000108 "__OTR__objects/object_bob/object_bob_TLUT_000108" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_TLUT_000108[] = dobject_bob_TLUT_000108; -#else -static const char object_bob_TLUT_000108[] __attribute__((aligned (2))) = dobject_bob_TLUT_000108; -#endif - +static const ALIGN_ASSET(2) char object_bob_TLUT_000108[] = dobject_bob_TLUT_000108; + #define dobject_bob_Tex_000308 "__OTR__objects/object_bob/object_bob_Tex_000308" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_Tex_000308[] = dobject_bob_Tex_000308; -#else -static const char object_bob_Tex_000308[] __attribute__((aligned (2))) = dobject_bob_Tex_000308; -#endif - +static const ALIGN_ASSET(2) char object_bob_Tex_000308[] = dobject_bob_Tex_000308; + #define dobject_bob_Tex_000348 "__OTR__objects/object_bob/object_bob_Tex_000348" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_Tex_000348[] = dobject_bob_Tex_000348; -#else -static const char object_bob_Tex_000348[] __attribute__((aligned (2))) = dobject_bob_Tex_000348; -#endif - +static const ALIGN_ASSET(2) char object_bob_Tex_000348[] = dobject_bob_Tex_000348; + #define dobject_bob_Tex_000388 "__OTR__objects/object_bob/object_bob_Tex_000388" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_Tex_000388[] = dobject_bob_Tex_000388; -#else -static const char object_bob_Tex_000388[] __attribute__((aligned (2))) = dobject_bob_Tex_000388; -#endif - +static const ALIGN_ASSET(2) char object_bob_Tex_000388[] = dobject_bob_Tex_000388; + #define dobject_bob_Tex_000788 "__OTR__objects/object_bob/object_bob_Tex_000788" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_Tex_000788[] = dobject_bob_Tex_000788; -#else -static const char object_bob_Tex_000788[] __attribute__((aligned (2))) = dobject_bob_Tex_000788; -#endif - +static const ALIGN_ASSET(2) char object_bob_Tex_000788[] = dobject_bob_Tex_000788; + #define dobject_bob_Tex_0007C8 "__OTR__objects/object_bob/object_bob_Tex_0007C8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_Tex_0007C8[] = dobject_bob_Tex_0007C8; -#else -static const char object_bob_Tex_0007C8[] __attribute__((aligned (2))) = dobject_bob_Tex_0007C8; -#endif - +static const ALIGN_ASSET(2) char object_bob_Tex_0007C8[] = dobject_bob_Tex_0007C8; + #define dobject_bob_Tex_000FC8 "__OTR__objects/object_bob/object_bob_Tex_000FC8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_Tex_000FC8[] = dobject_bob_Tex_000FC8; -#else -static const char object_bob_Tex_000FC8[] __attribute__((aligned (2))) = dobject_bob_Tex_000FC8; -#endif - +static const ALIGN_ASSET(2) char object_bob_Tex_000FC8[] = dobject_bob_Tex_000FC8; + #define dobject_bob_Tex_0017C8 "__OTR__objects/object_bob/object_bob_Tex_0017C8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_Tex_0017C8[] = dobject_bob_Tex_0017C8; -#else -static const char object_bob_Tex_0017C8[] __attribute__((aligned (2))) = dobject_bob_Tex_0017C8; -#endif - +static const ALIGN_ASSET(2) char object_bob_Tex_0017C8[] = dobject_bob_Tex_0017C8; + #define dobject_bob_Tex_001FC8 "__OTR__objects/object_bob/object_bob_Tex_001FC8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_Tex_001FC8[] = dobject_bob_Tex_001FC8; -#else -static const char object_bob_Tex_001FC8[] __attribute__((aligned (2))) = dobject_bob_Tex_001FC8; -#endif - +static const ALIGN_ASSET(2) char object_bob_Tex_001FC8[] = dobject_bob_Tex_001FC8; + #define dobject_bob_Tex_0020C8 "__OTR__objects/object_bob/object_bob_Tex_0020C8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_Tex_0020C8[] = dobject_bob_Tex_0020C8; -#else -static const char object_bob_Tex_0020C8[] __attribute__((aligned (2))) = dobject_bob_Tex_0020C8; -#endif - +static const ALIGN_ASSET(2) char object_bob_Tex_0020C8[] = dobject_bob_Tex_0020C8; + #define dobject_bob_Tex_0021C8 "__OTR__objects/object_bob/object_bob_Tex_0021C8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_Tex_0021C8[] = dobject_bob_Tex_0021C8; -#else -static const char object_bob_Tex_0021C8[] __attribute__((aligned (2))) = dobject_bob_Tex_0021C8; -#endif - +static const ALIGN_ASSET(2) char object_bob_Tex_0021C8[] = dobject_bob_Tex_0021C8; + #define dobject_bob_Tex_002208 "__OTR__objects/object_bob/object_bob_Tex_002208" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_Tex_002208[] = dobject_bob_Tex_002208; -#else -static const char object_bob_Tex_002208[] __attribute__((aligned (2))) = dobject_bob_Tex_002208; -#endif - +static const ALIGN_ASSET(2) char object_bob_Tex_002208[] = dobject_bob_Tex_002208; + #define dobject_bob_DL_003B78 "__OTR__objects/object_bob/object_bob_DL_003B78" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_DL_003B78[] = dobject_bob_DL_003B78; -#else -static const char object_bob_DL_003B78[] __attribute__((aligned (2))) = dobject_bob_DL_003B78; -#endif - +static const ALIGN_ASSET(2) char object_bob_DL_003B78[] = dobject_bob_DL_003B78; + #define dobject_bob_DL_003F68 "__OTR__objects/object_bob/object_bob_DL_003F68" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_DL_003F68[] = dobject_bob_DL_003F68; -#else -static const char object_bob_DL_003F68[] __attribute__((aligned (2))) = dobject_bob_DL_003F68; -#endif - +static const ALIGN_ASSET(2) char object_bob_DL_003F68[] = dobject_bob_DL_003F68; + #define dobject_bob_DL_0040B0 "__OTR__objects/object_bob/object_bob_DL_0040B0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_DL_0040B0[] = dobject_bob_DL_0040B0; -#else -static const char object_bob_DL_0040B0[] __attribute__((aligned (2))) = dobject_bob_DL_0040B0; -#endif - +static const ALIGN_ASSET(2) char object_bob_DL_0040B0[] = dobject_bob_DL_0040B0; + #define dobject_bob_DL_0041E0 "__OTR__objects/object_bob/object_bob_DL_0041E0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_DL_0041E0[] = dobject_bob_DL_0041E0; -#else -static const char object_bob_DL_0041E0[] __attribute__((aligned (2))) = dobject_bob_DL_0041E0; -#endif - +static const ALIGN_ASSET(2) char object_bob_DL_0041E0[] = dobject_bob_DL_0041E0; + #define dobject_bob_DL_004310 "__OTR__objects/object_bob/object_bob_DL_004310" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_DL_004310[] = dobject_bob_DL_004310; -#else -static const char object_bob_DL_004310[] __attribute__((aligned (2))) = dobject_bob_DL_004310; -#endif - +static const ALIGN_ASSET(2) char object_bob_DL_004310[] = dobject_bob_DL_004310; + #define dobject_bob_DL_004458 "__OTR__objects/object_bob/object_bob_DL_004458" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_DL_004458[] = dobject_bob_DL_004458; -#else -static const char object_bob_DL_004458[] __attribute__((aligned (2))) = dobject_bob_DL_004458; -#endif - +static const ALIGN_ASSET(2) char object_bob_DL_004458[] = dobject_bob_DL_004458; + #define dobject_bob_DL_004588 "__OTR__objects/object_bob/object_bob_DL_004588" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_DL_004588[] = dobject_bob_DL_004588; -#else -static const char object_bob_DL_004588[] __attribute__((aligned (2))) = dobject_bob_DL_004588; -#endif - +static const ALIGN_ASSET(2) char object_bob_DL_004588[] = dobject_bob_DL_004588; + #define dobject_bob_DL_0046B8 "__OTR__objects/object_bob/object_bob_DL_0046B8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_DL_0046B8[] = dobject_bob_DL_0046B8; -#else -static const char object_bob_DL_0046B8[] __attribute__((aligned (2))) = dobject_bob_DL_0046B8; -#endif - +static const ALIGN_ASSET(2) char object_bob_DL_0046B8[] = dobject_bob_DL_0046B8; + #define dobject_bob_DL_004A48 "__OTR__objects/object_bob/object_bob_DL_004A48" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_DL_004A48[] = dobject_bob_DL_004A48; -#else -static const char object_bob_DL_004A48[] __attribute__((aligned (2))) = dobject_bob_DL_004A48; -#endif - +static const ALIGN_ASSET(2) char object_bob_DL_004A48[] = dobject_bob_DL_004A48; + #define dobject_bob_DL_004B18 "__OTR__objects/object_bob/object_bob_DL_004B18" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_DL_004B18[] = dobject_bob_DL_004B18; -#else -static const char object_bob_DL_004B18[] __attribute__((aligned (2))) = dobject_bob_DL_004B18; -#endif - +static const ALIGN_ASSET(2) char object_bob_DL_004B18[] = dobject_bob_DL_004B18; + #define dobject_bob_DL_004BE8 "__OTR__objects/object_bob/object_bob_DL_004BE8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_DL_004BE8[] = dobject_bob_DL_004BE8; -#else -static const char object_bob_DL_004BE8[] __attribute__((aligned (2))) = dobject_bob_DL_004BE8; -#endif - +static const ALIGN_ASSET(2) char object_bob_DL_004BE8[] = dobject_bob_DL_004BE8; + #define dobject_bob_DL_004C38 "__OTR__objects/object_bob/object_bob_DL_004C38" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_DL_004C38[] = dobject_bob_DL_004C38; -#else -static const char object_bob_DL_004C38[] __attribute__((aligned (2))) = dobject_bob_DL_004C38; -#endif - +static const ALIGN_ASSET(2) char object_bob_DL_004C38[] = dobject_bob_DL_004C38; + #define dobject_bob_DL_004D08 "__OTR__objects/object_bob/object_bob_DL_004D08" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_DL_004D08[] = dobject_bob_DL_004D08; -#else -static const char object_bob_DL_004D08[] __attribute__((aligned (2))) = dobject_bob_DL_004D08; -#endif - +static const ALIGN_ASSET(2) char object_bob_DL_004D08[] = dobject_bob_DL_004D08; + #define dobject_bob_DL_004DD8 "__OTR__objects/object_bob/object_bob_DL_004DD8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_DL_004DD8[] = dobject_bob_DL_004DD8; -#else -static const char object_bob_DL_004DD8[] __attribute__((aligned (2))) = dobject_bob_DL_004DD8; -#endif - -#define dobject_bob_DL_004E28 "__OTR__objects/object_bob/object_bob_DL_004E28" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bob_DL_004E28[] = dobject_bob_DL_004E28; -#else -static const char object_bob_DL_004E28[] __attribute__((aligned (2))) = dobject_bob_DL_004E28; -#endif - +static const ALIGN_ASSET(2) char object_bob_DL_004DD8[] = dobject_bob_DL_004DD8; +#define dobject_bob_DL_004E28 "__OTR__objects/object_bob/object_bob_DL_004E28" +static const ALIGN_ASSET(2) char object_bob_DL_004E28[] = dobject_bob_DL_004E28; \ No newline at end of file diff --git a/soh/assets/objects/object_boj/object_boj.h b/soh/assets/objects/object_boj/object_boj.h index 10047e47f..41944eb44 100644 --- a/soh/assets/objects/object_boj/object_boj.h +++ b/soh/assets/objects/object_boj/object_boj.h @@ -1,289 +1,126 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_boj_Skel_0000F0 "__OTR__objects/object_boj/object_boj_Skel_0000F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Skel_0000F0[] = dobject_boj_Skel_0000F0; -#else -static const char object_boj_Skel_0000F0[] __attribute__((aligned (2))) = dobject_boj_Skel_0000F0; -#endif - +static const ALIGN_ASSET(2) char object_boj_Skel_0000F0[] = dobject_boj_Skel_0000F0; + #define dobject_boj_TLUT_0000FC "__OTR__objects/object_boj/object_boj_TLUT_0000FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_TLUT_0000FC[] = dobject_boj_TLUT_0000FC; -#else -static const char object_boj_TLUT_0000FC[] __attribute__((aligned (2))) = dobject_boj_TLUT_0000FC; -#endif - +static const ALIGN_ASSET(2) char object_boj_TLUT_0000FC[] = dobject_boj_TLUT_0000FC; + #define dobject_boj_Tex_0002FC "__OTR__objects/object_boj/object_boj_Tex_0002FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_0002FC[] = dobject_boj_Tex_0002FC; -#else -static const char object_boj_Tex_0002FC[] __attribute__((aligned (2))) = dobject_boj_Tex_0002FC; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_0002FC[] = dobject_boj_Tex_0002FC; + #define dobject_boj_Tex_00037C "__OTR__objects/object_boj/object_boj_Tex_00037C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_00037C[] = dobject_boj_Tex_00037C; -#else -static const char object_boj_Tex_00037C[] __attribute__((aligned (2))) = dobject_boj_Tex_00037C; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_00037C[] = dobject_boj_Tex_00037C; + #define dobject_boj_Tex_0003BC "__OTR__objects/object_boj/object_boj_Tex_0003BC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_0003BC[] = dobject_boj_Tex_0003BC; -#else -static const char object_boj_Tex_0003BC[] __attribute__((aligned (2))) = dobject_boj_Tex_0003BC; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_0003BC[] = dobject_boj_Tex_0003BC; + #define dobject_boj_Tex_0005BC "__OTR__objects/object_boj/object_boj_Tex_0005BC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_0005BC[] = dobject_boj_Tex_0005BC; -#else -static const char object_boj_Tex_0005BC[] __attribute__((aligned (2))) = dobject_boj_Tex_0005BC; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_0005BC[] = dobject_boj_Tex_0005BC; + #define dobject_boj_Tex_0005FC "__OTR__objects/object_boj/object_boj_Tex_0005FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_0005FC[] = dobject_boj_Tex_0005FC; -#else -static const char object_boj_Tex_0005FC[] __attribute__((aligned (2))) = dobject_boj_Tex_0005FC; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_0005FC[] = dobject_boj_Tex_0005FC; + #define dobject_boj_Tex_0006FC "__OTR__objects/object_boj/object_boj_Tex_0006FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_0006FC[] = dobject_boj_Tex_0006FC; -#else -static const char object_boj_Tex_0006FC[] __attribute__((aligned (2))) = dobject_boj_Tex_0006FC; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_0006FC[] = dobject_boj_Tex_0006FC; + #define dobject_boj_Tex_0007FC "__OTR__objects/object_boj/object_boj_Tex_0007FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_0007FC[] = dobject_boj_Tex_0007FC; -#else -static const char object_boj_Tex_0007FC[] __attribute__((aligned (2))) = dobject_boj_Tex_0007FC; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_0007FC[] = dobject_boj_Tex_0007FC; + #define dobject_boj_Tex_0008FC "__OTR__objects/object_boj/object_boj_Tex_0008FC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_0008FC[] = dobject_boj_Tex_0008FC; -#else -static const char object_boj_Tex_0008FC[] __attribute__((aligned (2))) = dobject_boj_Tex_0008FC; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_0008FC[] = dobject_boj_Tex_0008FC; + #define dobject_boj_Tex_00093C "__OTR__objects/object_boj/object_boj_Tex_00093C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_00093C[] = dobject_boj_Tex_00093C; -#else -static const char object_boj_Tex_00093C[] __attribute__((aligned (2))) = dobject_boj_Tex_00093C; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_00093C[] = dobject_boj_Tex_00093C; + #define dobject_boj_Tex_000A3C "__OTR__objects/object_boj/object_boj_Tex_000A3C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_000A3C[] = dobject_boj_Tex_000A3C; -#else -static const char object_boj_Tex_000A3C[] __attribute__((aligned (2))) = dobject_boj_Tex_000A3C; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_000A3C[] = dobject_boj_Tex_000A3C; + #define dobject_boj_Tex_000A7C "__OTR__objects/object_boj/object_boj_Tex_000A7C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_000A7C[] = dobject_boj_Tex_000A7C; -#else -static const char object_boj_Tex_000A7C[] __attribute__((aligned (2))) = dobject_boj_Tex_000A7C; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_000A7C[] = dobject_boj_Tex_000A7C; + #define dobject_boj_DL_0026F0 "__OTR__objects/object_boj/object_boj_DL_0026F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_0026F0[] = dobject_boj_DL_0026F0; -#else -static const char object_boj_DL_0026F0[] __attribute__((aligned (2))) = dobject_boj_DL_0026F0; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_0026F0[] = dobject_boj_DL_0026F0; + #define dobject_boj_DL_002AC8 "__OTR__objects/object_boj/object_boj_DL_002AC8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_002AC8[] = dobject_boj_DL_002AC8; -#else -static const char object_boj_DL_002AC8[] __attribute__((aligned (2))) = dobject_boj_DL_002AC8; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_002AC8[] = dobject_boj_DL_002AC8; + #define dobject_boj_DL_002C10 "__OTR__objects/object_boj/object_boj_DL_002C10" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_002C10[] = dobject_boj_DL_002C10; -#else -static const char object_boj_DL_002C10[] __attribute__((aligned (2))) = dobject_boj_DL_002C10; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_002C10[] = dobject_boj_DL_002C10; + #define dobject_boj_DL_002D18 "__OTR__objects/object_boj/object_boj_DL_002D18" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_002D18[] = dobject_boj_DL_002D18; -#else -static const char object_boj_DL_002D18[] __attribute__((aligned (2))) = dobject_boj_DL_002D18; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_002D18[] = dobject_boj_DL_002D18; + #define dobject_boj_DL_002E20 "__OTR__objects/object_boj/object_boj_DL_002E20" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_002E20[] = dobject_boj_DL_002E20; -#else -static const char object_boj_DL_002E20[] __attribute__((aligned (2))) = dobject_boj_DL_002E20; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_002E20[] = dobject_boj_DL_002E20; + #define dobject_boj_DL_002F68 "__OTR__objects/object_boj/object_boj_DL_002F68" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_002F68[] = dobject_boj_DL_002F68; -#else -static const char object_boj_DL_002F68[] __attribute__((aligned (2))) = dobject_boj_DL_002F68; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_002F68[] = dobject_boj_DL_002F68; + #define dobject_boj_DL_003070 "__OTR__objects/object_boj/object_boj_DL_003070" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_003070[] = dobject_boj_DL_003070; -#else -static const char object_boj_DL_003070[] __attribute__((aligned (2))) = dobject_boj_DL_003070; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_003070[] = dobject_boj_DL_003070; + #define dobject_boj_DL_003178 "__OTR__objects/object_boj/object_boj_DL_003178" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_003178[] = dobject_boj_DL_003178; -#else -static const char object_boj_DL_003178[] __attribute__((aligned (2))) = dobject_boj_DL_003178; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_003178[] = dobject_boj_DL_003178; + #define dobject_boj_DL_003350 "__OTR__objects/object_boj/object_boj_DL_003350" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_003350[] = dobject_boj_DL_003350; -#else -static const char object_boj_DL_003350[] __attribute__((aligned (2))) = dobject_boj_DL_003350; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_003350[] = dobject_boj_DL_003350; + #define dobject_boj_DL_003468 "__OTR__objects/object_boj/object_boj_DL_003468" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_003468[] = dobject_boj_DL_003468; -#else -static const char object_boj_DL_003468[] __attribute__((aligned (2))) = dobject_boj_DL_003468; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_003468[] = dobject_boj_DL_003468; + #define dobject_boj_DL_003578 "__OTR__objects/object_boj/object_boj_DL_003578" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_003578[] = dobject_boj_DL_003578; -#else -static const char object_boj_DL_003578[] __attribute__((aligned (2))) = dobject_boj_DL_003578; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_003578[] = dobject_boj_DL_003578; + #define dobject_boj_DL_003680 "__OTR__objects/object_boj/object_boj_DL_003680" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_003680[] = dobject_boj_DL_003680; -#else -static const char object_boj_DL_003680[] __attribute__((aligned (2))) = dobject_boj_DL_003680; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_003680[] = dobject_boj_DL_003680; + #define dobject_boj_DL_003798 "__OTR__objects/object_boj/object_boj_DL_003798" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_003798[] = dobject_boj_DL_003798; -#else -static const char object_boj_DL_003798[] __attribute__((aligned (2))) = dobject_boj_DL_003798; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_003798[] = dobject_boj_DL_003798; + #define dobject_boj_DL_0038A8 "__OTR__objects/object_boj/object_boj_DL_0038A8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_0038A8[] = dobject_boj_DL_0038A8; -#else -static const char object_boj_DL_0038A8[] __attribute__((aligned (2))) = dobject_boj_DL_0038A8; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_0038A8[] = dobject_boj_DL_0038A8; + #define dobject_boj_DL_0039B0 "__OTR__objects/object_boj/object_boj_DL_0039B0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_0039B0[] = dobject_boj_DL_0039B0; -#else -static const char object_boj_DL_0039B0[] __attribute__((aligned (2))) = dobject_boj_DL_0039B0; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_0039B0[] = dobject_boj_DL_0039B0; + #define dobject_boj_TLUT_003B98 "__OTR__objects/object_boj/object_boj_TLUT_003B98" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_TLUT_003B98[] = dobject_boj_TLUT_003B98; -#else -static const char object_boj_TLUT_003B98[] __attribute__((aligned (2))) = dobject_boj_TLUT_003B98; -#endif - +static const ALIGN_ASSET(2) char object_boj_TLUT_003B98[] = dobject_boj_TLUT_003B98; + #define dobject_boj_Tex_003D90 "__OTR__objects/object_boj/object_boj_Tex_003D90" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_003D90[] = dobject_boj_Tex_003D90; -#else -static const char object_boj_Tex_003D90[] __attribute__((aligned (2))) = dobject_boj_Tex_003D90; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_003D90[] = dobject_boj_Tex_003D90; + #define dobject_boj_Tex_003DD0 "__OTR__objects/object_boj/object_boj_Tex_003DD0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_003DD0[] = dobject_boj_Tex_003DD0; -#else -static const char object_boj_Tex_003DD0[] __attribute__((aligned (2))) = dobject_boj_Tex_003DD0; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_003DD0[] = dobject_boj_Tex_003DD0; + #define dobject_boj_Tex_003ED0 "__OTR__objects/object_boj/object_boj_Tex_003ED0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_003ED0[] = dobject_boj_Tex_003ED0; -#else -static const char object_boj_Tex_003ED0[] __attribute__((aligned (2))) = dobject_boj_Tex_003ED0; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_003ED0[] = dobject_boj_Tex_003ED0; + #define dobject_boj_Tex_003FD0 "__OTR__objects/object_boj/object_boj_Tex_003FD0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_003FD0[] = dobject_boj_Tex_003FD0; -#else -static const char object_boj_Tex_003FD0[] __attribute__((aligned (2))) = dobject_boj_Tex_003FD0; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_003FD0[] = dobject_boj_Tex_003FD0; + #define dobject_boj_Tex_004050 "__OTR__objects/object_boj/object_boj_Tex_004050" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_004050[] = dobject_boj_Tex_004050; -#else -static const char object_boj_Tex_004050[] __attribute__((aligned (2))) = dobject_boj_Tex_004050; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_004050[] = dobject_boj_Tex_004050; + #define dobject_boj_Tex_004150 "__OTR__objects/object_boj/object_boj_Tex_004150" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_004150[] = dobject_boj_Tex_004150; -#else -static const char object_boj_Tex_004150[] __attribute__((aligned (2))) = dobject_boj_Tex_004150; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_004150[] = dobject_boj_Tex_004150; + #define dobject_boj_Tex_004250 "__OTR__objects/object_boj/object_boj_Tex_004250" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_Tex_004250[] = dobject_boj_Tex_004250; -#else -static const char object_boj_Tex_004250[] __attribute__((aligned (2))) = dobject_boj_Tex_004250; -#endif - +static const ALIGN_ASSET(2) char object_boj_Tex_004250[] = dobject_boj_Tex_004250; + #define dobject_boj_DL_0052E0 "__OTR__objects/object_boj/object_boj_DL_0052E0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_0052E0[] = dobject_boj_DL_0052E0; -#else -static const char object_boj_DL_0052E0[] __attribute__((aligned (2))) = dobject_boj_DL_0052E0; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_0052E0[] = dobject_boj_DL_0052E0; + #define dobject_boj_DL_005528 "__OTR__objects/object_boj/object_boj_DL_005528" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_005528[] = dobject_boj_DL_005528; -#else -static const char object_boj_DL_005528[] __attribute__((aligned (2))) = dobject_boj_DL_005528; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_005528[] = dobject_boj_DL_005528; + #define dobject_boj_DL_005738 "__OTR__objects/object_boj/object_boj_DL_005738" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_005738[] = dobject_boj_DL_005738; -#else -static const char object_boj_DL_005738[] __attribute__((aligned (2))) = dobject_boj_DL_005738; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_005738[] = dobject_boj_DL_005738; + #define dobject_boj_DL_0059B0 "__OTR__objects/object_boj/object_boj_DL_0059B0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_0059B0[] = dobject_boj_DL_0059B0; -#else -static const char object_boj_DL_0059B0[] __attribute__((aligned (2))) = dobject_boj_DL_0059B0; -#endif - -#define dobject_boj_DL_005BC8 "__OTR__objects/object_boj/object_boj_DL_005BC8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boj_DL_005BC8[] = dobject_boj_DL_005BC8; -#else -static const char object_boj_DL_005BC8[] __attribute__((aligned (2))) = dobject_boj_DL_005BC8; -#endif - +static const ALIGN_ASSET(2) char object_boj_DL_0059B0[] = dobject_boj_DL_0059B0; +#define dobject_boj_DL_005BC8 "__OTR__objects/object_boj/object_boj_DL_005BC8" +static const ALIGN_ASSET(2) char object_boj_DL_005BC8[] = dobject_boj_DL_005BC8; \ No newline at end of file diff --git a/soh/assets/objects/object_bombf/object_bombf.h b/soh/assets/objects/object_bombf/object_bombf.h index 84c699778..9709f4f71 100644 --- a/soh/assets/objects/object_bombf/object_bombf.h +++ b/soh/assets/objects/object_bombf/object_bombf.h @@ -1,51 +1,24 @@ #pragma once + +#include "align_asset_macro.h" + #define dgBombFlowerLeafOutwardsTex "__OTR__objects/object_bombf/gBombFlowerLeafOutwardsTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBombFlowerLeafOutwardsTex[] = dgBombFlowerLeafOutwardsTex; -#else -static const char gBombFlowerLeafOutwardsTex[] __attribute__((aligned (2))) = dgBombFlowerLeafOutwardsTex; -#endif - +static const ALIGN_ASSET(2) char gBombFlowerLeafOutwardsTex[] = dgBombFlowerLeafOutwardsTex; + #define dgBombFlowerLeafUpwardsTex "__OTR__objects/object_bombf/gBombFlowerLeafUpwardsTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBombFlowerLeafUpwardsTex[] = dgBombFlowerLeafUpwardsTex; -#else -static const char gBombFlowerLeafUpwardsTex[] __attribute__((aligned (2))) = dgBombFlowerLeafUpwardsTex; -#endif - +static const ALIGN_ASSET(2) char gBombFlowerLeafUpwardsTex[] = dgBombFlowerLeafUpwardsTex; + #define dgBombFlowerBombTex "__OTR__objects/object_bombf/gBombFlowerBombTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBombFlowerBombTex[] = dgBombFlowerBombTex; -#else -static const char gBombFlowerBombTex[] __attribute__((aligned (2))) = dgBombFlowerBombTex; -#endif - +static const ALIGN_ASSET(2) char gBombFlowerBombTex[] = dgBombFlowerBombTex; + #define dgBombFlowerFuseTex "__OTR__objects/object_bombf/gBombFlowerFuseTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBombFlowerFuseTex[] = dgBombFlowerFuseTex; -#else -static const char gBombFlowerFuseTex[] __attribute__((aligned (2))) = dgBombFlowerFuseTex; -#endif - +static const ALIGN_ASSET(2) char gBombFlowerFuseTex[] = dgBombFlowerFuseTex; + #define dgBombFlowerLeavesDL "__OTR__objects/object_bombf/gBombFlowerLeavesDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBombFlowerLeavesDL[] = dgBombFlowerLeavesDL; -#else -static const char gBombFlowerLeavesDL[] __attribute__((aligned (2))) = dgBombFlowerLeavesDL; -#endif - +static const ALIGN_ASSET(2) char gBombFlowerLeavesDL[] = dgBombFlowerLeavesDL; + #define dgBombFlowerBombAndSparkDL "__OTR__objects/object_bombf/gBombFlowerBombAndSparkDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBombFlowerBombAndSparkDL[] = dgBombFlowerBombAndSparkDL; -#else -static const char gBombFlowerBombAndSparkDL[] __attribute__((aligned (2))) = dgBombFlowerBombAndSparkDL; -#endif - -#define dgBombFlowerBaseLeavesDL "__OTR__objects/object_bombf/gBombFlowerBaseLeavesDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBombFlowerBaseLeavesDL[] = dgBombFlowerBaseLeavesDL; -#else -static const char gBombFlowerBaseLeavesDL[] __attribute__((aligned (2))) = dgBombFlowerBaseLeavesDL; -#endif - +static const ALIGN_ASSET(2) char gBombFlowerBombAndSparkDL[] = dgBombFlowerBombAndSparkDL; +#define dgBombFlowerBaseLeavesDL "__OTR__objects/object_bombf/gBombFlowerBaseLeavesDL" +static const ALIGN_ASSET(2) char gBombFlowerBaseLeavesDL[] = dgBombFlowerBaseLeavesDL; \ No newline at end of file diff --git a/soh/assets/objects/object_bombiwa/object_bombiwa.h b/soh/assets/objects/object_bombiwa/object_bombiwa.h index c250f5b75..f646f0e7f 100644 --- a/soh/assets/objects/object_bombiwa/object_bombiwa.h +++ b/soh/assets/objects/object_bombiwa/object_bombiwa.h @@ -1,23 +1,12 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_bombiwa_TLUT_000000 "__OTR__objects/object_bombiwa/object_bombiwa_TLUT_000000" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bombiwa_TLUT_000000[] = dobject_bombiwa_TLUT_000000; -#else -static const char object_bombiwa_TLUT_000000[] __attribute__((aligned (2))) = dobject_bombiwa_TLUT_000000; -#endif - +static const ALIGN_ASSET(2) char object_bombiwa_TLUT_000000[] = dobject_bombiwa_TLUT_000000; + #define dobject_bombiwa_Tex_000020 "__OTR__objects/object_bombiwa/object_bombiwa_Tex_000020" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bombiwa_Tex_000020[] = dobject_bombiwa_Tex_000020; -#else -static const char object_bombiwa_Tex_000020[] __attribute__((aligned (2))) = dobject_bombiwa_Tex_000020; -#endif - -#define dobject_bombiwa_DL_0009E0 "__OTR__objects/object_bombiwa/object_bombiwa_DL_0009E0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bombiwa_DL_0009E0[] = dobject_bombiwa_DL_0009E0; -#else -static const char object_bombiwa_DL_0009E0[] __attribute__((aligned (2))) = dobject_bombiwa_DL_0009E0; -#endif - +static const ALIGN_ASSET(2) char object_bombiwa_Tex_000020[] = dobject_bombiwa_Tex_000020; +#define dobject_bombiwa_DL_0009E0 "__OTR__objects/object_bombiwa/object_bombiwa_DL_0009E0" +static const ALIGN_ASSET(2) char object_bombiwa_DL_0009E0[] = dobject_bombiwa_DL_0009E0; \ No newline at end of file diff --git a/soh/assets/objects/object_bowl/object_bowl.h b/soh/assets/objects/object_bowl/object_bowl.h index afe77f8fe..b6d85f959 100644 --- a/soh/assets/objects/object_bowl/object_bowl.h +++ b/soh/assets/objects/object_bowl/object_bowl.h @@ -1,65 +1,30 @@ #pragma once + +#include "align_asset_macro.h" + #define dgBowlingWoodPanelTex "__OTR__objects/object_bowl/gBowlingWoodPanelTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBowlingWoodPanelTex[] = dgBowlingWoodPanelTex; -#else -static const char gBowlingWoodPanelTex[] __attribute__((aligned (2))) = dgBowlingWoodPanelTex; -#endif - +static const ALIGN_ASSET(2) char gBowlingWoodPanelTex[] = dgBowlingWoodPanelTex; + #define dgBowlingStoneWallTex "__OTR__objects/object_bowl/gBowlingStoneWallTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBowlingStoneWallTex[] = dgBowlingStoneWallTex; -#else -static const char gBowlingStoneWallTex[] __attribute__((aligned (2))) = dgBowlingStoneWallTex; -#endif - +static const ALIGN_ASSET(2) char gBowlingStoneWallTex[] = dgBowlingStoneWallTex; + #define dgBowlingStripesTex "__OTR__objects/object_bowl/gBowlingStripesTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBowlingStripesTex[] = dgBowlingStripesTex; -#else -static const char gBowlingStripesTex[] __attribute__((aligned (2))) = dgBowlingStripesTex; -#endif - +static const ALIGN_ASSET(2) char gBowlingStripesTex[] = dgBowlingStripesTex; + #define dgBowlingRound1WallDL "__OTR__objects/object_bowl/gBowlingRound1WallDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBowlingRound1WallDL[] = dgBowlingRound1WallDL; -#else -static const char gBowlingRound1WallDL[] __attribute__((aligned (2))) = dgBowlingRound1WallDL; -#endif - +static const ALIGN_ASSET(2) char gBowlingRound1WallDL[] = dgBowlingRound1WallDL; + #define dgBowlingRound2WallDL "__OTR__objects/object_bowl/gBowlingRound2WallDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBowlingRound2WallDL[] = dgBowlingRound2WallDL; -#else -static const char gBowlingRound2WallDL[] __attribute__((aligned (2))) = dgBowlingRound2WallDL; -#endif - +static const ALIGN_ASSET(2) char gBowlingRound2WallDL[] = dgBowlingRound2WallDL; + #define dgBowlingDL_1B80 "__OTR__objects/object_bowl/gBowlingDL_1B80" -#ifdef _WIN32 -static const __declspec(align(2)) char gBowlingDL_1B80[] = dgBowlingDL_1B80; -#else -static const char gBowlingDL_1B80[] __attribute__((aligned (2))) = dgBowlingDL_1B80; -#endif - +static const ALIGN_ASSET(2) char gBowlingDL_1B80[] = dgBowlingDL_1B80; + #define dgBowlingFirstAndFinalRoundCol "__OTR__objects/object_bowl/gBowlingFirstAndFinalRoundCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gBowlingFirstAndFinalRoundCol[] = dgBowlingFirstAndFinalRoundCol; -#else -static const char gBowlingFirstAndFinalRoundCol[] __attribute__((aligned (2))) = dgBowlingFirstAndFinalRoundCol; -#endif - +static const ALIGN_ASSET(2) char gBowlingFirstAndFinalRoundCol[] = dgBowlingFirstAndFinalRoundCol; + #define dgBowlingSecondRoundCol "__OTR__objects/object_bowl/gBowlingSecondRoundCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gBowlingSecondRoundCol[] = dgBowlingSecondRoundCol; -#else -static const char gBowlingSecondRoundCol[] __attribute__((aligned (2))) = dgBowlingSecondRoundCol; -#endif - -#define dgBowlingDefaultCol "__OTR__objects/object_bowl/gBowlingDefaultCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gBowlingDefaultCol[] = dgBowlingDefaultCol; -#else -static const char gBowlingDefaultCol[] __attribute__((aligned (2))) = dgBowlingDefaultCol; -#endif - +static const ALIGN_ASSET(2) char gBowlingSecondRoundCol[] = dgBowlingSecondRoundCol; +#define dgBowlingDefaultCol "__OTR__objects/object_bowl/gBowlingDefaultCol" +static const ALIGN_ASSET(2) char gBowlingDefaultCol[] = dgBowlingDefaultCol; \ No newline at end of file diff --git a/soh/assets/objects/object_box/object_box.h b/soh/assets/objects/object_box/object_box.h index 07cf7c491..cf6f77973 100644 --- a/soh/assets/objects/object_box/object_box.h +++ b/soh/assets/objects/object_box/object_box.h @@ -1,170 +1,75 @@ #pragma once + +#include "align_asset_macro.h" + #define dgTreasureChestCurveSkel "__OTR__objects/object_box/gTreasureChestCurveSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestCurveSkel[] = dgTreasureChestCurveSkel; -#else -static const char gTreasureChestCurveSkel[] __attribute__((aligned (2))) = dgTreasureChestCurveSkel; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestCurveSkel[] = dgTreasureChestCurveSkel; + #define dgTreasureChestCurveAnim_4B60 "__OTR__objects/object_box/gTreasureChestCurveAnim_4B60" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestCurveAnim_4B60[] = dgTreasureChestCurveAnim_4B60; -#else -static const char gTreasureChestCurveAnim_4B60[] __attribute__((aligned (2))) = dgTreasureChestCurveAnim_4B60; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestCurveAnim_4B60[] = dgTreasureChestCurveAnim_4B60; + #define dgTreasureChestCurveAnim_4F70 "__OTR__objects/object_box/gTreasureChestCurveAnim_4F70" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestCurveAnim_4F70[] = dgTreasureChestCurveAnim_4F70; -#else -static const char gTreasureChestCurveAnim_4F70[] __attribute__((aligned (2))) = dgTreasureChestCurveAnim_4F70; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestCurveAnim_4F70[] = dgTreasureChestCurveAnim_4F70; + #define dgTreasureChestAnim_000128 "__OTR__objects/object_box/gTreasureChestAnim_000128" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestAnim_000128[] = dgTreasureChestAnim_000128; -#else -static const char gTreasureChestAnim_000128[] __attribute__((aligned (2))) = dgTreasureChestAnim_000128; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestAnim_000128[] = dgTreasureChestAnim_000128; + #define dgTreasureChestAnim_00024C "__OTR__objects/object_box/gTreasureChestAnim_00024C" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestAnim_00024C[] = dgTreasureChestAnim_00024C; -#else -static const char gTreasureChestAnim_00024C[] __attribute__((aligned (2))) = dgTreasureChestAnim_00024C; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestAnim_00024C[] = dgTreasureChestAnim_00024C; + #define dgTreasureChestAnim_00043C "__OTR__objects/object_box/gTreasureChestAnim_00043C" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestAnim_00043C[] = dgTreasureChestAnim_00043C; -#else -static const char gTreasureChestAnim_00043C[] __attribute__((aligned (2))) = dgTreasureChestAnim_00043C; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestAnim_00043C[] = dgTreasureChestAnim_00043C; + #define dgTreasureChestChestFrontDL "__OTR__objects/object_box/gTreasureChestChestFrontDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestChestFrontDL[] = dgTreasureChestChestFrontDL; -#else -static const char gTreasureChestChestFrontDL[] __attribute__((aligned (2))) = dgTreasureChestChestFrontDL; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestChestFrontDL[] = dgTreasureChestChestFrontDL; + #define dgTreasureChestFrontTex "__OTR__objects/object_box/gTreasureChestFrontTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestFrontTex[] = dgTreasureChestFrontTex; -#else -static const char gTreasureChestFrontTex[] __attribute__((aligned (2))) = dgTreasureChestFrontTex; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestFrontTex[] = dgTreasureChestFrontTex; + #define dgTreasureChestBossKeyChestFrontDL "__OTR__objects/object_box/gTreasureChestBossKeyChestFrontDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestBossKeyChestFrontDL[] = dgTreasureChestBossKeyChestFrontDL; -#else -static const char gTreasureChestBossKeyChestFrontDL[] __attribute__((aligned (2))) = dgTreasureChestBossKeyChestFrontDL; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestBossKeyChestFrontDL[] = dgTreasureChestBossKeyChestFrontDL; + #define dgTreasureChestBossKeyFrontTex "__OTR__objects/object_box/gTreasureChestBossKeyFrontTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestBossKeyFrontTex[] = dgTreasureChestBossKeyFrontTex; -#else -static const char gTreasureChestBossKeyFrontTex[] __attribute__((aligned (2))) = dgTreasureChestBossKeyFrontTex; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestBossKeyFrontTex[] = dgTreasureChestBossKeyFrontTex; + #define dgTreasureChestChestSideAndLidDL "__OTR__objects/object_box/gTreasureChestChestSideAndLidDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestChestSideAndLidDL[] = dgTreasureChestChestSideAndLidDL; -#else -static const char gTreasureChestChestSideAndLidDL[] __attribute__((aligned (2))) = dgTreasureChestChestSideAndLidDL; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestChestSideAndLidDL[] = dgTreasureChestChestSideAndLidDL; + #define dgTreasureChestSideAndTopTex "__OTR__objects/object_box/gTreasureChestSideAndTopTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestSideAndTopTex[] = dgTreasureChestSideAndTopTex; -#else -static const char gTreasureChestSideAndTopTex[] __attribute__((aligned (2))) = dgTreasureChestSideAndTopTex; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestSideAndTopTex[] = dgTreasureChestSideAndTopTex; + #define dgTreasureChestBossKeyChestSideAndTopDL "__OTR__objects/object_box/gTreasureChestBossKeyChestSideAndTopDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestBossKeyChestSideAndTopDL[] = dgTreasureChestBossKeyChestSideAndTopDL; -#else -static const char gTreasureChestBossKeyChestSideAndTopDL[] __attribute__((aligned (2))) = dgTreasureChestBossKeyChestSideAndTopDL; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestBossKeyChestSideAndTopDL[] = dgTreasureChestBossKeyChestSideAndTopDL; + #define dgTreasureChestBossKeySideAndTopTex "__OTR__objects/object_box/gTreasureChestBossKeySideAndTopTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestBossKeySideAndTopTex[] = dgTreasureChestBossKeySideAndTopTex; -#else -static const char gTreasureChestBossKeySideAndTopTex[] __attribute__((aligned (2))) = dgTreasureChestBossKeySideAndTopTex; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestBossKeySideAndTopTex[] = dgTreasureChestBossKeySideAndTopTex; + #define dgTreasureChestSkel "__OTR__objects/object_box/gTreasureChestSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestSkel[] = dgTreasureChestSkel; -#else -static const char gTreasureChestSkel[] __attribute__((aligned (2))) = dgTreasureChestSkel; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestSkel[] = dgTreasureChestSkel; + #define dgTreasureChestCol "__OTR__objects/object_box/gTreasureChestCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestCol[] = dgTreasureChestCol; -#else -static const char gTreasureChestCol[] __attribute__((aligned (2))) = dgTreasureChestCol; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestCol[] = dgTreasureChestCol; + #define dgBoxBlob_00025C "__OTR__objects/object_box/gBoxBlob_00025C" -#ifdef _WIN32 -static const __declspec(align(2)) char gBoxBlob_00025C[] = dgBoxBlob_00025C; -#else -static const char gBoxBlob_00025C[] __attribute__((aligned (2))) = dgBoxBlob_00025C; -#endif - +static const ALIGN_ASSET(2) char gBoxBlob_00025C[] = dgBoxBlob_00025C; + #define dgBoxBlob_00044C "__OTR__objects/object_box/gBoxBlob_00044C" -#ifdef _WIN32 -static const __declspec(align(2)) char gBoxBlob_00044C[] = dgBoxBlob_00044C; -#else -static const char gBoxBlob_00044C[] __attribute__((aligned (2))) = dgBoxBlob_00044C; -#endif - +static const ALIGN_ASSET(2) char gBoxBlob_00044C[] = dgBoxBlob_00044C; + #define dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0[] = dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0; -#else -static const char gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0[] __attribute__((aligned (2))) = dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0[] = dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0; + #define dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48[] = dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48; -#else -static const char gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48[] __attribute__((aligned (2))) = dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48[] = dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48; + #define dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80[] = dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80; -#else -static const char gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80[] __attribute__((aligned (2))) = dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80[] = dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80; + #define dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10[] = dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10; -#else -static const char gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10[] __attribute__((aligned (2))) = dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10[] = dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10; + #define dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8" -#ifdef _WIN32 -static const __declspec(align(2)) char gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8[] = dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8; -#else -static const char gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8[] __attribute__((aligned (2))) = dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8; -#endif - -#define dobject_boxTex_004F80 "__OTR__objects/object_box/object_boxTex_004F80" -#ifdef _WIN32 -static const __declspec(align(2)) char object_boxTex_004F80[] = dobject_boxTex_004F80; -#else -static const char object_boxTex_004F80[] __attribute__((aligned (2))) = dobject_boxTex_004F80; -#endif - +static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8[] = dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8; +#define dobject_boxTex_004F80 "__OTR__objects/object_box/object_boxTex_004F80" +static const ALIGN_ASSET(2) char object_boxTex_004F80[] = dobject_boxTex_004F80; \ No newline at end of file diff --git a/soh/assets/objects/object_brob/object_brob.h b/soh/assets/objects/object_brob/object_brob.h index c3945d0cf..05294de32 100644 --- a/soh/assets/objects/object_brob/object_brob.h +++ b/soh/assets/objects/object_brob/object_brob.h @@ -1,86 +1,39 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_brob_Anim_000290 "__OTR__objects/object_brob/object_brob_Anim_000290" -#ifdef _WIN32 -static const __declspec(align(2)) char object_brob_Anim_000290[] = dobject_brob_Anim_000290; -#else -static const char object_brob_Anim_000290[] __attribute__((aligned (2))) = dobject_brob_Anim_000290; -#endif - +static const ALIGN_ASSET(2) char object_brob_Anim_000290[] = dobject_brob_Anim_000290; + #define dobject_brob_DL_0007E0 "__OTR__objects/object_brob/object_brob_DL_0007E0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_brob_DL_0007E0[] = dobject_brob_DL_0007E0; -#else -static const char object_brob_DL_0007E0[] __attribute__((aligned (2))) = dobject_brob_DL_0007E0; -#endif - +static const ALIGN_ASSET(2) char object_brob_DL_0007E0[] = dobject_brob_DL_0007E0; + #define dobject_brob_DL_000898 "__OTR__objects/object_brob/object_brob_DL_000898" -#ifdef _WIN32 -static const __declspec(align(2)) char object_brob_DL_000898[] = dobject_brob_DL_000898; -#else -static const char object_brob_DL_000898[] __attribute__((aligned (2))) = dobject_brob_DL_000898; -#endif - +static const ALIGN_ASSET(2) char object_brob_DL_000898[] = dobject_brob_DL_000898; + #define dobject_brob_DL_0009D0 "__OTR__objects/object_brob/object_brob_DL_0009D0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_brob_DL_0009D0[] = dobject_brob_DL_0009D0; -#else -static const char object_brob_DL_0009D0[] __attribute__((aligned (2))) = dobject_brob_DL_0009D0; -#endif - +static const ALIGN_ASSET(2) char object_brob_DL_0009D0[] = dobject_brob_DL_0009D0; + #define dobject_brob_DL_000AE8 "__OTR__objects/object_brob/object_brob_DL_000AE8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_brob_DL_000AE8[] = dobject_brob_DL_000AE8; -#else -static const char object_brob_DL_000AE8[] __attribute__((aligned (2))) = dobject_brob_DL_000AE8; -#endif - +static const ALIGN_ASSET(2) char object_brob_DL_000AE8[] = dobject_brob_DL_000AE8; + #define dobject_brob_DL_000C00 "__OTR__objects/object_brob/object_brob_DL_000C00" -#ifdef _WIN32 -static const __declspec(align(2)) char object_brob_DL_000C00[] = dobject_brob_DL_000C00; -#else -static const char object_brob_DL_000C00[] __attribute__((aligned (2))) = dobject_brob_DL_000C00; -#endif - +static const ALIGN_ASSET(2) char object_brob_DL_000C00[] = dobject_brob_DL_000C00; + #define dobject_brob_Tex_000D48 "__OTR__objects/object_brob/object_brob_Tex_000D48" -#ifdef _WIN32 -static const __declspec(align(2)) char object_brob_Tex_000D48[] = dobject_brob_Tex_000D48; -#else -static const char object_brob_Tex_000D48[] __attribute__((aligned (2))) = dobject_brob_Tex_000D48; -#endif - +static const ALIGN_ASSET(2) char object_brob_Tex_000D48[] = dobject_brob_Tex_000D48; + #define dobject_brob_Skel_0015D8 "__OTR__objects/object_brob/object_brob_Skel_0015D8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_brob_Skel_0015D8[] = dobject_brob_Skel_0015D8; -#else -static const char object_brob_Skel_0015D8[] __attribute__((aligned (2))) = dobject_brob_Skel_0015D8; -#endif - +static const ALIGN_ASSET(2) char object_brob_Skel_0015D8[] = dobject_brob_Skel_0015D8; + #define dobject_brob_Anim_001678 "__OTR__objects/object_brob/object_brob_Anim_001678" -#ifdef _WIN32 -static const __declspec(align(2)) char object_brob_Anim_001678[] = dobject_brob_Anim_001678; -#else -static const char object_brob_Anim_001678[] __attribute__((aligned (2))) = dobject_brob_Anim_001678; -#endif - +static const ALIGN_ASSET(2) char object_brob_Anim_001678[] = dobject_brob_Anim_001678; + #define dobject_brob_Anim_001750 "__OTR__objects/object_brob/object_brob_Anim_001750" -#ifdef _WIN32 -static const __declspec(align(2)) char object_brob_Anim_001750[] = dobject_brob_Anim_001750; -#else -static const char object_brob_Anim_001750[] __attribute__((aligned (2))) = dobject_brob_Anim_001750; -#endif - +static const ALIGN_ASSET(2) char object_brob_Anim_001750[] = dobject_brob_Anim_001750; + #define dobject_brob_Anim_001958 "__OTR__objects/object_brob/object_brob_Anim_001958" -#ifdef _WIN32 -static const __declspec(align(2)) char object_brob_Anim_001958[] = dobject_brob_Anim_001958; -#else -static const char object_brob_Anim_001958[] __attribute__((aligned (2))) = dobject_brob_Anim_001958; -#endif - -#define dobject_brob_Col_001A70 "__OTR__objects/object_brob/object_brob_Col_001A70" -#ifdef _WIN32 -static const __declspec(align(2)) char object_brob_Col_001A70[] = dobject_brob_Col_001A70; -#else -static const char object_brob_Col_001A70[] __attribute__((aligned (2))) = dobject_brob_Col_001A70; -#endif - +static const ALIGN_ASSET(2) char object_brob_Anim_001958[] = dobject_brob_Anim_001958; +#define dobject_brob_Col_001A70 "__OTR__objects/object_brob/object_brob_Col_001A70" +static const ALIGN_ASSET(2) char object_brob_Col_001A70[] = dobject_brob_Col_001A70; \ No newline at end of file diff --git a/soh/assets/objects/object_bubble/object_bubble.h b/soh/assets/objects/object_bubble/object_bubble.h index 058310fa0..872a4ccc8 100644 --- a/soh/assets/objects/object_bubble/object_bubble.h +++ b/soh/assets/objects/object_bubble/object_bubble.h @@ -1,16 +1,9 @@ #pragma once + +#include "align_asset_macro.h" + #define dgBubbleTex "__OTR__objects/object_bubble/gBubbleTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBubbleTex[] = dgBubbleTex; -#else -static const char gBubbleTex[] __attribute__((aligned (2))) = dgBubbleTex; -#endif - -#define dgBubbleDL "__OTR__objects/object_bubble/gBubbleDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBubbleDL[] = dgBubbleDL; -#else -static const char gBubbleDL[] __attribute__((aligned (2))) = dgBubbleDL; -#endif - +static const ALIGN_ASSET(2) char gBubbleTex[] = dgBubbleTex; +#define dgBubbleDL "__OTR__objects/object_bubble/gBubbleDL" +static const ALIGN_ASSET(2) char gBubbleDL[] = dgBubbleDL; \ No newline at end of file diff --git a/soh/assets/objects/object_bv/object_bv.h b/soh/assets/objects/object_bv/object_bv.h index 9b7af91ab..92b02f164 100644 --- a/soh/assets/objects/object_bv/object_bv.h +++ b/soh/assets/objects/object_bv/object_bv.h @@ -1,905 +1,390 @@ #pragma once + +#include "align_asset_macro.h" + #define dgBarinadeTitleCardTex "__OTR__objects/object_bv/gBarinadeTitleCardTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeTitleCardTex[] = dgBarinadeTitleCardTex; -#else -static const char gBarinadeTitleCardTex[] __attribute__((aligned (2))) = dgBarinadeTitleCardTex; -#endif - +static const ALIGN_ASSET(2) char gBarinadeTitleCardTex[] = dgBarinadeTitleCardTex; + #define dgBarinadeBodySkel "__OTR__objects/object_bv/gBarinadeBodySkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodySkel[] = dgBarinadeBodySkel; -#else -static const char gBarinadeBodySkel[] __attribute__((aligned (2))) = dgBarinadeBodySkel; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodySkel[] = dgBarinadeBodySkel; + #define dgBarinadeSupportSkel "__OTR__objects/object_bv/gBarinadeSupportSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSupportSkel[] = dgBarinadeSupportSkel; -#else -static const char gBarinadeSupportSkel[] __attribute__((aligned (2))) = dgBarinadeSupportSkel; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSupportSkel[] = dgBarinadeSupportSkel; + #define dgBarinadeZapperSkel "__OTR__objects/object_bv/gBarinadeZapperSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeZapperSkel[] = dgBarinadeZapperSkel; -#else -static const char gBarinadeZapperSkel[] __attribute__((aligned (2))) = dgBarinadeZapperSkel; -#endif - +static const ALIGN_ASSET(2) char gBarinadeZapperSkel[] = dgBarinadeZapperSkel; + #define dgBarinadeStumpSkel "__OTR__objects/object_bv/gBarinadeStumpSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeStumpSkel[] = dgBarinadeStumpSkel; -#else -static const char gBarinadeStumpSkel[] __attribute__((aligned (2))) = dgBarinadeStumpSkel; -#endif - +static const ALIGN_ASSET(2) char gBarinadeStumpSkel[] = dgBarinadeStumpSkel; + #define dgBarinadeBariSkel "__OTR__objects/object_bv/gBarinadeBariSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBariSkel[] = dgBarinadeBariSkel; -#else -static const char gBarinadeBariSkel[] __attribute__((aligned (2))) = dgBarinadeBariSkel; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBariSkel[] = dgBarinadeBariSkel; + #define dgBarinadeCutSupportSkel "__OTR__objects/object_bv/gBarinadeCutSupportSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeCutSupportSkel[] = dgBarinadeCutSupportSkel; -#else -static const char gBarinadeCutSupportSkel[] __attribute__((aligned (2))) = dgBarinadeCutSupportSkel; -#endif - +static const ALIGN_ASSET(2) char gBarinadeCutSupportSkel[] = dgBarinadeCutSupportSkel; + #define dgBarinadeBodyAnim "__OTR__objects/object_bv/gBarinadeBodyAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodyAnim[] = dgBarinadeBodyAnim; -#else -static const char gBarinadeBodyAnim[] __attribute__((aligned (2))) = dgBarinadeBodyAnim; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodyAnim[] = dgBarinadeBodyAnim; + #define dgBarinadeSupportAttachedAnim "__OTR__objects/object_bv/gBarinadeSupportAttachedAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSupportAttachedAnim[] = dgBarinadeSupportAttachedAnim; -#else -static const char gBarinadeSupportAttachedAnim[] __attribute__((aligned (2))) = dgBarinadeSupportAttachedAnim; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSupportAttachedAnim[] = dgBarinadeSupportAttachedAnim; + #define dgBarinadeZapperIdleAnim "__OTR__objects/object_bv/gBarinadeZapperIdleAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeZapperIdleAnim[] = dgBarinadeZapperIdleAnim; -#else -static const char gBarinadeZapperIdleAnim[] __attribute__((aligned (2))) = dgBarinadeZapperIdleAnim; -#endif - +static const ALIGN_ASSET(2) char gBarinadeZapperIdleAnim[] = dgBarinadeZapperIdleAnim; + #define dgBarinadeStumpAnim "__OTR__objects/object_bv/gBarinadeStumpAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeStumpAnim[] = dgBarinadeStumpAnim; -#else -static const char gBarinadeStumpAnim[] __attribute__((aligned (2))) = dgBarinadeStumpAnim; -#endif - +static const ALIGN_ASSET(2) char gBarinadeStumpAnim[] = dgBarinadeStumpAnim; + #define dgBarinadeBariAnim "__OTR__objects/object_bv/gBarinadeBariAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBariAnim[] = dgBarinadeBariAnim; -#else -static const char gBarinadeBariAnim[] __attribute__((aligned (2))) = dgBarinadeBariAnim; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBariAnim[] = dgBarinadeBariAnim; + #define dgBarinadeSupportDamage1Anim "__OTR__objects/object_bv/gBarinadeSupportDamage1Anim" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSupportDamage1Anim[] = dgBarinadeSupportDamage1Anim; -#else -static const char gBarinadeSupportDamage1Anim[] __attribute__((aligned (2))) = dgBarinadeSupportDamage1Anim; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSupportDamage1Anim[] = dgBarinadeSupportDamage1Anim; + #define dgBarinadeSupportDamage2Anim "__OTR__objects/object_bv/gBarinadeSupportDamage2Anim" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSupportDamage2Anim[] = dgBarinadeSupportDamage2Anim; -#else -static const char gBarinadeSupportDamage2Anim[] __attribute__((aligned (2))) = dgBarinadeSupportDamage2Anim; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSupportDamage2Anim[] = dgBarinadeSupportDamage2Anim; + #define dgBarinadeSupportCutAnim "__OTR__objects/object_bv/gBarinadeSupportCutAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSupportCutAnim[] = dgBarinadeSupportCutAnim; -#else -static const char gBarinadeSupportCutAnim[] __attribute__((aligned (2))) = dgBarinadeSupportCutAnim; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSupportCutAnim[] = dgBarinadeSupportCutAnim; + #define dgBarinadeSupportDetachedAnim "__OTR__objects/object_bv/gBarinadeSupportDetachedAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSupportDetachedAnim[] = dgBarinadeSupportDetachedAnim; -#else -static const char gBarinadeSupportDetachedAnim[] __attribute__((aligned (2))) = dgBarinadeSupportDetachedAnim; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSupportDetachedAnim[] = dgBarinadeSupportDetachedAnim; + #define dgBarinadeZapperDamage1Anim "__OTR__objects/object_bv/gBarinadeZapperDamage1Anim" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeZapperDamage1Anim[] = dgBarinadeZapperDamage1Anim; -#else -static const char gBarinadeZapperDamage1Anim[] __attribute__((aligned (2))) = dgBarinadeZapperDamage1Anim; -#endif - +static const ALIGN_ASSET(2) char gBarinadeZapperDamage1Anim[] = dgBarinadeZapperDamage1Anim; + #define dgBarinadeZapperDamage2Anim "__OTR__objects/object_bv/gBarinadeZapperDamage2Anim" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeZapperDamage2Anim[] = dgBarinadeZapperDamage2Anim; -#else -static const char gBarinadeZapperDamage2Anim[] __attribute__((aligned (2))) = dgBarinadeZapperDamage2Anim; -#endif - +static const ALIGN_ASSET(2) char gBarinadeZapperDamage2Anim[] = dgBarinadeZapperDamage2Anim; + #define dgBarinadeDL_008D70 "__OTR__objects/object_bv/gBarinadeDL_008D70" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_008D70[] = dgBarinadeDL_008D70; -#else -static const char gBarinadeDL_008D70[] __attribute__((aligned (2))) = dgBarinadeDL_008D70; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_008D70[] = dgBarinadeDL_008D70; + #define dgBarinadeDL_008BB8 "__OTR__objects/object_bv/gBarinadeDL_008BB8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_008BB8[] = dgBarinadeDL_008BB8; -#else -static const char gBarinadeDL_008BB8[] __attribute__((aligned (2))) = dgBarinadeDL_008BB8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_008BB8[] = dgBarinadeDL_008BB8; + #define dgBarinadeDL_000FA0 "__OTR__objects/object_bv/gBarinadeDL_000FA0" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_000FA0[] = dgBarinadeDL_000FA0; -#else -static const char gBarinadeDL_000FA0[] __attribute__((aligned (2))) = dgBarinadeDL_000FA0; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_000FA0[] = dgBarinadeDL_000FA0; + #define dgBarinadeDL_0156A0 "__OTR__objects/object_bv/gBarinadeDL_0156A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_0156A0[] = dgBarinadeDL_0156A0; -#else -static const char gBarinadeDL_0156A0[] __attribute__((aligned (2))) = dgBarinadeDL_0156A0; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_0156A0[] = dgBarinadeDL_0156A0; + #define dgBarinadeDL_015710 "__OTR__objects/object_bv/gBarinadeDL_015710" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_015710[] = dgBarinadeDL_015710; -#else -static const char gBarinadeDL_015710[] __attribute__((aligned (2))) = dgBarinadeDL_015710; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_015710[] = dgBarinadeDL_015710; + #define dgBarinadeDL_011738 "__OTR__objects/object_bv/gBarinadeDL_011738" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_011738[] = dgBarinadeDL_011738; -#else -static const char gBarinadeDL_011738[] __attribute__((aligned (2))) = dgBarinadeDL_011738; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_011738[] = dgBarinadeDL_011738; + #define dgBarinadeDL_011768 "__OTR__objects/object_bv/gBarinadeDL_011768" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_011768[] = dgBarinadeDL_011768; -#else -static const char gBarinadeDL_011768[] __attribute__((aligned (2))) = dgBarinadeDL_011768; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_011768[] = dgBarinadeDL_011768; + #define dgBarinadeDL_009430 "__OTR__objects/object_bv/gBarinadeDL_009430" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_009430[] = dgBarinadeDL_009430; -#else -static const char gBarinadeDL_009430[] __attribute__((aligned (2))) = dgBarinadeDL_009430; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_009430[] = dgBarinadeDL_009430; + #define dgBarinadeDL_009468 "__OTR__objects/object_bv/gBarinadeDL_009468" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_009468[] = dgBarinadeDL_009468; -#else -static const char gBarinadeDL_009468[] __attribute__((aligned (2))) = dgBarinadeDL_009468; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_009468[] = dgBarinadeDL_009468; + #define dgBarinadeDL_0128B8 "__OTR__objects/object_bv/gBarinadeDL_0128B8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_0128B8[] = dgBarinadeDL_0128B8; -#else -static const char gBarinadeDL_0128B8[] __attribute__((aligned (2))) = dgBarinadeDL_0128B8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_0128B8[] = dgBarinadeDL_0128B8; + #define dgBarinadeDL_012948 "__OTR__objects/object_bv/gBarinadeDL_012948" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_012948[] = dgBarinadeDL_012948; -#else -static const char gBarinadeDL_012948[] __attribute__((aligned (2))) = dgBarinadeDL_012948; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_012948[] = dgBarinadeDL_012948; + #define dgBarinadeDL_012BA0 "__OTR__objects/object_bv/gBarinadeDL_012BA0" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_012BA0[] = dgBarinadeDL_012BA0; -#else -static const char gBarinadeDL_012BA0[] __attribute__((aligned (2))) = dgBarinadeDL_012BA0; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_012BA0[] = dgBarinadeDL_012BA0; + #define dgBarinadeDL_012C50 "__OTR__objects/object_bv/gBarinadeDL_012C50" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_012C50[] = dgBarinadeDL_012C50; -#else -static const char gBarinadeDL_012C50[] __attribute__((aligned (2))) = dgBarinadeDL_012C50; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_012C50[] = dgBarinadeDL_012C50; + #define dgBarinadeDL_0135B0 "__OTR__objects/object_bv/gBarinadeDL_0135B0" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_0135B0[] = dgBarinadeDL_0135B0; -#else -static const char gBarinadeDL_0135B0[] __attribute__((aligned (2))) = dgBarinadeDL_0135B0; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_0135B0[] = dgBarinadeDL_0135B0; + #define dgBarinadeDL_013638 "__OTR__objects/object_bv/gBarinadeDL_013638" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_013638[] = dgBarinadeDL_013638; -#else -static const char gBarinadeDL_013638[] __attribute__((aligned (2))) = dgBarinadeDL_013638; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_013638[] = dgBarinadeDL_013638; + #define dgBarinadeDL_008F08 "__OTR__objects/object_bv/gBarinadeDL_008F08" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_008F08[] = dgBarinadeDL_008F08; -#else -static const char gBarinadeDL_008F08[] __attribute__((aligned (2))) = dgBarinadeDL_008F08; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_008F08[] = dgBarinadeDL_008F08; + #define dgBarinadeDL_008F70 "__OTR__objects/object_bv/gBarinadeDL_008F70" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_008F70[] = dgBarinadeDL_008F70; -#else -static const char gBarinadeDL_008F70[] __attribute__((aligned (2))) = dgBarinadeDL_008F70; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_008F70[] = dgBarinadeDL_008F70; + #define dgBarinadeSparkBall1Tex "__OTR__objects/object_bv/gBarinadeSparkBall1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSparkBall1Tex[] = dgBarinadeSparkBall1Tex; -#else -static const char gBarinadeSparkBall1Tex[] __attribute__((aligned (2))) = dgBarinadeSparkBall1Tex; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSparkBall1Tex[] = dgBarinadeSparkBall1Tex; + #define dgBarinadeSparkBall2Tex "__OTR__objects/object_bv/gBarinadeSparkBall2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSparkBall2Tex[] = dgBarinadeSparkBall2Tex; -#else -static const char gBarinadeSparkBall2Tex[] __attribute__((aligned (2))) = dgBarinadeSparkBall2Tex; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSparkBall2Tex[] = dgBarinadeSparkBall2Tex; + #define dgBarinadeSparkBall3Tex "__OTR__objects/object_bv/gBarinadeSparkBall3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSparkBall3Tex[] = dgBarinadeSparkBall3Tex; -#else -static const char gBarinadeSparkBall3Tex[] __attribute__((aligned (2))) = dgBarinadeSparkBall3Tex; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSparkBall3Tex[] = dgBarinadeSparkBall3Tex; + #define dgBarinadeSparkBall4Tex "__OTR__objects/object_bv/gBarinadeSparkBall4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSparkBall4Tex[] = dgBarinadeSparkBall4Tex; -#else -static const char gBarinadeSparkBall4Tex[] __attribute__((aligned (2))) = dgBarinadeSparkBall4Tex; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSparkBall4Tex[] = dgBarinadeSparkBall4Tex; + #define dgBarinadeSparkBall5Tex "__OTR__objects/object_bv/gBarinadeSparkBall5Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSparkBall5Tex[] = dgBarinadeSparkBall5Tex; -#else -static const char gBarinadeSparkBall5Tex[] __attribute__((aligned (2))) = dgBarinadeSparkBall5Tex; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSparkBall5Tex[] = dgBarinadeSparkBall5Tex; + #define dgBarinadeSparkBall6Tex "__OTR__objects/object_bv/gBarinadeSparkBall6Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSparkBall6Tex[] = dgBarinadeSparkBall6Tex; -#else -static const char gBarinadeSparkBall6Tex[] __attribute__((aligned (2))) = dgBarinadeSparkBall6Tex; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSparkBall6Tex[] = dgBarinadeSparkBall6Tex; + #define dgBarinadeSparkBall7Tex "__OTR__objects/object_bv/gBarinadeSparkBall7Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSparkBall7Tex[] = dgBarinadeSparkBall7Tex; -#else -static const char gBarinadeSparkBall7Tex[] __attribute__((aligned (2))) = dgBarinadeSparkBall7Tex; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSparkBall7Tex[] = dgBarinadeSparkBall7Tex; + #define dgBarinadeSparkBall8Tex "__OTR__objects/object_bv/gBarinadeSparkBall8Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSparkBall8Tex[] = dgBarinadeSparkBall8Tex; -#else -static const char gBarinadeSparkBall8Tex[] __attribute__((aligned (2))) = dgBarinadeSparkBall8Tex; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSparkBall8Tex[] = dgBarinadeSparkBall8Tex; + #define dgBarinadeDoorPiece1DL "__OTR__objects/object_bv/gBarinadeDoorPiece1DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDoorPiece1DL[] = dgBarinadeDoorPiece1DL; -#else -static const char gBarinadeDoorPiece1DL[] __attribute__((aligned (2))) = dgBarinadeDoorPiece1DL; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDoorPiece1DL[] = dgBarinadeDoorPiece1DL; + #define dgBarinadeDoorPiece2DL "__OTR__objects/object_bv/gBarinadeDoorPiece2DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDoorPiece2DL[] = dgBarinadeDoorPiece2DL; -#else -static const char gBarinadeDoorPiece2DL[] __attribute__((aligned (2))) = dgBarinadeDoorPiece2DL; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDoorPiece2DL[] = dgBarinadeDoorPiece2DL; + #define dgBarinadeDoorPiece3DL "__OTR__objects/object_bv/gBarinadeDoorPiece3DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDoorPiece3DL[] = dgBarinadeDoorPiece3DL; -#else -static const char gBarinadeDoorPiece3DL[] __attribute__((aligned (2))) = dgBarinadeDoorPiece3DL; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDoorPiece3DL[] = dgBarinadeDoorPiece3DL; + #define dgBarinadeDoorPiece4DL "__OTR__objects/object_bv/gBarinadeDoorPiece4DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDoorPiece4DL[] = dgBarinadeDoorPiece4DL; -#else -static const char gBarinadeDoorPiece4DL[] __attribute__((aligned (2))) = dgBarinadeDoorPiece4DL; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDoorPiece4DL[] = dgBarinadeDoorPiece4DL; + #define dgBarinadeDoorPiece5DL "__OTR__objects/object_bv/gBarinadeDoorPiece5DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDoorPiece5DL[] = dgBarinadeDoorPiece5DL; -#else -static const char gBarinadeDoorPiece5DL[] __attribute__((aligned (2))) = dgBarinadeDoorPiece5DL; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDoorPiece5DL[] = dgBarinadeDoorPiece5DL; + #define dgBarinadeDoorPiece6DL "__OTR__objects/object_bv/gBarinadeDoorPiece6DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDoorPiece6DL[] = dgBarinadeDoorPiece6DL; -#else -static const char gBarinadeDoorPiece6DL[] __attribute__((aligned (2))) = dgBarinadeDoorPiece6DL; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDoorPiece6DL[] = dgBarinadeDoorPiece6DL; + #define dgBarinadeDoorPiece7DL "__OTR__objects/object_bv/gBarinadeDoorPiece7DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDoorPiece7DL[] = dgBarinadeDoorPiece7DL; -#else -static const char gBarinadeDoorPiece7DL[] __attribute__((aligned (2))) = dgBarinadeDoorPiece7DL; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDoorPiece7DL[] = dgBarinadeDoorPiece7DL; + #define dgBarinadeDoorPiece8DL "__OTR__objects/object_bv/gBarinadeDoorPiece8DL" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDoorPiece8DL[] = dgBarinadeDoorPiece8DL; -#else -static const char gBarinadeDoorPiece8DL[] __attribute__((aligned (2))) = dgBarinadeDoorPiece8DL; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDoorPiece8DL[] = dgBarinadeDoorPiece8DL; + #define dgBarinadeAnim_018A00 "__OTR__objects/object_bv/gBarinadeAnim_018A00" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeAnim_018A00[] = dgBarinadeAnim_018A00; -#else -static const char gBarinadeAnim_018A00[] __attribute__((aligned (2))) = dgBarinadeAnim_018A00; -#endif - +static const ALIGN_ASSET(2) char gBarinadeAnim_018A00[] = dgBarinadeAnim_018A00; + #define dgBarinadeAnim_015F10 "__OTR__objects/object_bv/gBarinadeAnim_015F10" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeAnim_015F10[] = dgBarinadeAnim_015F10; -#else -static const char gBarinadeAnim_015F10[] __attribute__((aligned (2))) = dgBarinadeAnim_015F10; -#endif - +static const ALIGN_ASSET(2) char gBarinadeAnim_015F10[] = dgBarinadeAnim_015F10; + #define dgBarinadeAnim_015D10 "__OTR__objects/object_bv/gBarinadeAnim_015D10" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeAnim_015D10[] = dgBarinadeAnim_015D10; -#else -static const char gBarinadeAnim_015D10[] __attribute__((aligned (2))) = dgBarinadeAnim_015D10; -#endif - +static const ALIGN_ASSET(2) char gBarinadeAnim_015D10[] = dgBarinadeAnim_015D10; + #define dgBarinadeDL_008E88 "__OTR__objects/object_bv/gBarinadeDL_008E88" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_008E88[] = dgBarinadeDL_008E88; -#else -static const char gBarinadeDL_008E88[] __attribute__((aligned (2))) = dgBarinadeDL_008E88; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_008E88[] = dgBarinadeDL_008E88; + #define dgBarinadeDL_008EF0 "__OTR__objects/object_bv/gBarinadeDL_008EF0" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_008EF0[] = dgBarinadeDL_008EF0; -#else -static const char gBarinadeDL_008EF0[] __attribute__((aligned (2))) = dgBarinadeDL_008EF0; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_008EF0[] = dgBarinadeDL_008EF0; + #define dgBarinadeDL_009388 "__OTR__objects/object_bv/gBarinadeDL_009388" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_009388[] = dgBarinadeDL_009388; -#else -static const char gBarinadeDL_009388[] __attribute__((aligned (2))) = dgBarinadeDL_009388; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_009388[] = dgBarinadeDL_009388; + #define dgBarinadeDL_0093A0 "__OTR__objects/object_bv/gBarinadeDL_0093A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_0093A0[] = dgBarinadeDL_0093A0; -#else -static const char gBarinadeDL_0093A0[] __attribute__((aligned (2))) = dgBarinadeDL_0093A0; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_0093A0[] = dgBarinadeDL_0093A0; + #define dgBarinadeDL_0094F8 "__OTR__objects/object_bv/gBarinadeDL_0094F8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_0094F8[] = dgBarinadeDL_0094F8; -#else -static const char gBarinadeDL_0094F8[] __attribute__((aligned (2))) = dgBarinadeDL_0094F8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_0094F8[] = dgBarinadeDL_0094F8; + #define dgBarinadeDL_0095B0 "__OTR__objects/object_bv/gBarinadeDL_0095B0" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeDL_0095B0[] = dgBarinadeDL_0095B0; -#else -static const char gBarinadeDL_0095B0[] __attribute__((aligned (2))) = dgBarinadeDL_0095B0; -#endif - +static const ALIGN_ASSET(2) char gBarinadeDL_0095B0[] = dgBarinadeDL_0095B0; + #define dgBarinadeBodySkelLimbsLimb_015770DL_007FD8 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015770DL_007FD8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015770DL_007FD8[] = dgBarinadeBodySkelLimbsLimb_015770DL_007FD8; -#else -static const char gBarinadeBodySkelLimbsLimb_015770DL_007FD8[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015770DL_007FD8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_015770DL_007FD8[] = dgBarinadeBodySkelLimbsLimb_015770DL_007FD8; + #define dgBarinadeBodySkelLimbsLimb_01580CDL_0080B0 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_01580CDL_0080B0" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_01580CDL_0080B0[] = dgBarinadeBodySkelLimbsLimb_01580CDL_0080B0; -#else -static const char gBarinadeBodySkelLimbsLimb_01580CDL_0080B0[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_01580CDL_0080B0; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_01580CDL_0080B0[] = dgBarinadeBodySkelLimbsLimb_01580CDL_0080B0; + #define dgBarinadeBodySkelLimbsLimb_01583CDL_007F40 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_01583CDL_007F40" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_01583CDL_007F40[] = dgBarinadeBodySkelLimbsLimb_01583CDL_007F40; -#else -static const char gBarinadeBodySkelLimbsLimb_01583CDL_007F40[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_01583CDL_007F40; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_01583CDL_007F40[] = dgBarinadeBodySkelLimbsLimb_01583CDL_007F40; + #define dgBarinadeBodySkelLimbsLimb_015854DL_008388 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015854DL_008388" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015854DL_008388[] = dgBarinadeBodySkelLimbsLimb_015854DL_008388; -#else -static const char gBarinadeBodySkelLimbsLimb_015854DL_008388[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015854DL_008388; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_015854DL_008388[] = dgBarinadeBodySkelLimbsLimb_015854DL_008388; + #define dgBarinadeBodySkelLimbsLimb_015878DL_008458 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015878DL_008458" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015878DL_008458[] = dgBarinadeBodySkelLimbsLimb_015878DL_008458; -#else -static const char gBarinadeBodySkelLimbsLimb_015878DL_008458[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015878DL_008458; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_015878DL_008458[] = dgBarinadeBodySkelLimbsLimb_015878DL_008458; + #define dgBarinadeBodySkelLimbsLimb_015890DL_0084E8 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015890DL_0084E8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015890DL_0084E8[] = dgBarinadeBodySkelLimbsLimb_015890DL_0084E8; -#else -static const char gBarinadeBodySkelLimbsLimb_015890DL_0084E8[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015890DL_0084E8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_015890DL_0084E8[] = dgBarinadeBodySkelLimbsLimb_015890DL_0084E8; + #define dgBarinadeBodySkelLimbsLimb_0158C0DL_008578 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_0158C0DL_008578" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_0158C0DL_008578[] = dgBarinadeBodySkelLimbsLimb_0158C0DL_008578; -#else -static const char gBarinadeBodySkelLimbsLimb_0158C0DL_008578[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_0158C0DL_008578; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_0158C0DL_008578[] = dgBarinadeBodySkelLimbsLimb_0158C0DL_008578; + #define dgBarinadeBodySkelLimbsLimb_0158D8DL_008608 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_0158D8DL_008608" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_0158D8DL_008608[] = dgBarinadeBodySkelLimbsLimb_0158D8DL_008608; -#else -static const char gBarinadeBodySkelLimbsLimb_0158D8DL_008608[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_0158D8DL_008608; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_0158D8DL_008608[] = dgBarinadeBodySkelLimbsLimb_0158D8DL_008608; + #define dgBarinadeBodySkelLimbsLimb_015908DL_008698 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015908DL_008698" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015908DL_008698[] = dgBarinadeBodySkelLimbsLimb_015908DL_008698; -#else -static const char gBarinadeBodySkelLimbsLimb_015908DL_008698[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015908DL_008698; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_015908DL_008698[] = dgBarinadeBodySkelLimbsLimb_015908DL_008698; + #define dgBarinadeBodySkelLimbsLimb_015920DL_008728 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015920DL_008728" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015920DL_008728[] = dgBarinadeBodySkelLimbsLimb_015920DL_008728; -#else -static const char gBarinadeBodySkelLimbsLimb_015920DL_008728[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015920DL_008728; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_015920DL_008728[] = dgBarinadeBodySkelLimbsLimb_015920DL_008728; + #define dgBarinadeBodySkelLimbsLimb_015950DL_0087B8 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015950DL_0087B8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015950DL_0087B8[] = dgBarinadeBodySkelLimbsLimb_015950DL_0087B8; -#else -static const char gBarinadeBodySkelLimbsLimb_015950DL_0087B8[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015950DL_0087B8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_015950DL_0087B8[] = dgBarinadeBodySkelLimbsLimb_015950DL_0087B8; + #define dgBarinadeBodySkelLimbsLimb_015968DL_008848 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015968DL_008848" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015968DL_008848[] = dgBarinadeBodySkelLimbsLimb_015968DL_008848; -#else -static const char gBarinadeBodySkelLimbsLimb_015968DL_008848[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015968DL_008848; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_015968DL_008848[] = dgBarinadeBodySkelLimbsLimb_015968DL_008848; + #define dgBarinadeBodySkelLimbsLimb_015998DL_0088D8 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015998DL_0088D8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015998DL_0088D8[] = dgBarinadeBodySkelLimbsLimb_015998DL_0088D8; -#else -static const char gBarinadeBodySkelLimbsLimb_015998DL_0088D8[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015998DL_0088D8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_015998DL_0088D8[] = dgBarinadeBodySkelLimbsLimb_015998DL_0088D8; + #define dgBarinadeBodySkelLimbsLimb_0159B0DL_008968 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_0159B0DL_008968" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_0159B0DL_008968[] = dgBarinadeBodySkelLimbsLimb_0159B0DL_008968; -#else -static const char gBarinadeBodySkelLimbsLimb_0159B0DL_008968[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_0159B0DL_008968; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_0159B0DL_008968[] = dgBarinadeBodySkelLimbsLimb_0159B0DL_008968; + #define dgBarinadeBodySkelLimbsLimb_015A04DL_0082A8 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015A04DL_0082A8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015A04DL_0082A8[] = dgBarinadeBodySkelLimbsLimb_015A04DL_0082A8; -#else -static const char gBarinadeBodySkelLimbsLimb_015A04DL_0082A8[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015A04DL_0082A8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_015A04DL_0082A8[] = dgBarinadeBodySkelLimbsLimb_015A04DL_0082A8; + #define dgBarinadeSupportSkelLimbsLimb_01742CDL_016FC8 "__OTR__objects/object_bv/gBarinadeSupportSkelLimbsLimb_01742CDL_016FC8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSupportSkelLimbsLimb_01742CDL_016FC8[] = dgBarinadeSupportSkelLimbsLimb_01742CDL_016FC8; -#else -static const char gBarinadeSupportSkelLimbsLimb_01742CDL_016FC8[] __attribute__((aligned (2))) = dgBarinadeSupportSkelLimbsLimb_01742CDL_016FC8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSupportSkelLimbsLimb_01742CDL_016FC8[] = dgBarinadeSupportSkelLimbsLimb_01742CDL_016FC8; + #define dgBarinadeSupportSkelLimbsLimb_017438DL_016EC8 "__OTR__objects/object_bv/gBarinadeSupportSkelLimbsLimb_017438DL_016EC8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSupportSkelLimbsLimb_017438DL_016EC8[] = dgBarinadeSupportSkelLimbsLimb_017438DL_016EC8; -#else -static const char gBarinadeSupportSkelLimbsLimb_017438DL_016EC8[] __attribute__((aligned (2))) = dgBarinadeSupportSkelLimbsLimb_017438DL_016EC8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSupportSkelLimbsLimb_017438DL_016EC8[] = dgBarinadeSupportSkelLimbsLimb_017438DL_016EC8; + #define dgBarinadeSupportSkelLimbsLimb_017444DL_016DC8 "__OTR__objects/object_bv/gBarinadeSupportSkelLimbsLimb_017444DL_016DC8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSupportSkelLimbsLimb_017444DL_016DC8[] = dgBarinadeSupportSkelLimbsLimb_017444DL_016DC8; -#else -static const char gBarinadeSupportSkelLimbsLimb_017444DL_016DC8[] __attribute__((aligned (2))) = dgBarinadeSupportSkelLimbsLimb_017444DL_016DC8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSupportSkelLimbsLimb_017444DL_016DC8[] = dgBarinadeSupportSkelLimbsLimb_017444DL_016DC8; + #define dgBarinadeSupportSkelLimbsLimb_017450DL_016CC8 "__OTR__objects/object_bv/gBarinadeSupportSkelLimbsLimb_017450DL_016CC8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSupportSkelLimbsLimb_017450DL_016CC8[] = dgBarinadeSupportSkelLimbsLimb_017450DL_016CC8; -#else -static const char gBarinadeSupportSkelLimbsLimb_017450DL_016CC8[] __attribute__((aligned (2))) = dgBarinadeSupportSkelLimbsLimb_017450DL_016CC8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSupportSkelLimbsLimb_017450DL_016CC8[] = dgBarinadeSupportSkelLimbsLimb_017450DL_016CC8; + #define dgBarinadeSupportSkelLimbsLimb_01745CDL_016BA0 "__OTR__objects/object_bv/gBarinadeSupportSkelLimbsLimb_01745CDL_016BA0" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeSupportSkelLimbsLimb_01745CDL_016BA0[] = dgBarinadeSupportSkelLimbsLimb_01745CDL_016BA0; -#else -static const char gBarinadeSupportSkelLimbsLimb_01745CDL_016BA0[] __attribute__((aligned (2))) = dgBarinadeSupportSkelLimbsLimb_01745CDL_016BA0; -#endif - +static const ALIGN_ASSET(2) char gBarinadeSupportSkelLimbsLimb_01745CDL_016BA0[] = dgBarinadeSupportSkelLimbsLimb_01745CDL_016BA0; + #define dgBarinadeZapperSkelLimbsLimb_019948DL_0194A0 "__OTR__objects/object_bv/gBarinadeZapperSkelLimbsLimb_019948DL_0194A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeZapperSkelLimbsLimb_019948DL_0194A0[] = dgBarinadeZapperSkelLimbsLimb_019948DL_0194A0; -#else -static const char gBarinadeZapperSkelLimbsLimb_019948DL_0194A0[] __attribute__((aligned (2))) = dgBarinadeZapperSkelLimbsLimb_019948DL_0194A0; -#endif - +static const ALIGN_ASSET(2) char gBarinadeZapperSkelLimbsLimb_019948DL_0194A0[] = dgBarinadeZapperSkelLimbsLimb_019948DL_0194A0; + #define dgBarinadeZapperSkelLimbsLimb_019954DL_0195C8 "__OTR__objects/object_bv/gBarinadeZapperSkelLimbsLimb_019954DL_0195C8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeZapperSkelLimbsLimb_019954DL_0195C8[] = dgBarinadeZapperSkelLimbsLimb_019954DL_0195C8; -#else -static const char gBarinadeZapperSkelLimbsLimb_019954DL_0195C8[] __attribute__((aligned (2))) = dgBarinadeZapperSkelLimbsLimb_019954DL_0195C8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeZapperSkelLimbsLimb_019954DL_0195C8[] = dgBarinadeZapperSkelLimbsLimb_019954DL_0195C8; + #define dgBarinadeZapperSkelLimbsLimb_01996CDL_0196C8 "__OTR__objects/object_bv/gBarinadeZapperSkelLimbsLimb_01996CDL_0196C8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeZapperSkelLimbsLimb_01996CDL_0196C8[] = dgBarinadeZapperSkelLimbsLimb_01996CDL_0196C8; -#else -static const char gBarinadeZapperSkelLimbsLimb_01996CDL_0196C8[] __attribute__((aligned (2))) = dgBarinadeZapperSkelLimbsLimb_01996CDL_0196C8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeZapperSkelLimbsLimb_01996CDL_0196C8[] = dgBarinadeZapperSkelLimbsLimb_01996CDL_0196C8; + #define dgBarinadeZapperSkelLimbsLimb_019978DL_0197C8 "__OTR__objects/object_bv/gBarinadeZapperSkelLimbsLimb_019978DL_0197C8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeZapperSkelLimbsLimb_019978DL_0197C8[] = dgBarinadeZapperSkelLimbsLimb_019978DL_0197C8; -#else -static const char gBarinadeZapperSkelLimbsLimb_019978DL_0197C8[] __attribute__((aligned (2))) = dgBarinadeZapperSkelLimbsLimb_019978DL_0197C8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeZapperSkelLimbsLimb_019978DL_0197C8[] = dgBarinadeZapperSkelLimbsLimb_019978DL_0197C8; + #define dgBarinadeStumpSkelLimbsLimb_01882CDL_0185E8 "__OTR__objects/object_bv/gBarinadeStumpSkelLimbsLimb_01882CDL_0185E8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeStumpSkelLimbsLimb_01882CDL_0185E8[] = dgBarinadeStumpSkelLimbsLimb_01882CDL_0185E8; -#else -static const char gBarinadeStumpSkelLimbsLimb_01882CDL_0185E8[] __attribute__((aligned (2))) = dgBarinadeStumpSkelLimbsLimb_01882CDL_0185E8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeStumpSkelLimbsLimb_01882CDL_0185E8[] = dgBarinadeStumpSkelLimbsLimb_01882CDL_0185E8; + #define dgBarinadeStumpSkelLimbsLimb_018838DL_0184D0 "__OTR__objects/object_bv/gBarinadeStumpSkelLimbsLimb_018838DL_0184D0" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeStumpSkelLimbsLimb_018838DL_0184D0[] = dgBarinadeStumpSkelLimbsLimb_018838DL_0184D0; -#else -static const char gBarinadeStumpSkelLimbsLimb_018838DL_0184D0[] __attribute__((aligned (2))) = dgBarinadeStumpSkelLimbsLimb_018838DL_0184D0; -#endif - +static const ALIGN_ASSET(2) char gBarinadeStumpSkelLimbsLimb_018838DL_0184D0[] = dgBarinadeStumpSkelLimbsLimb_018838DL_0184D0; + #define dgBarinadeStumpSkelLimbsLimb_018844DL_018410 "__OTR__objects/object_bv/gBarinadeStumpSkelLimbsLimb_018844DL_018410" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeStumpSkelLimbsLimb_018844DL_018410[] = dgBarinadeStumpSkelLimbsLimb_018844DL_018410; -#else -static const char gBarinadeStumpSkelLimbsLimb_018844DL_018410[] __attribute__((aligned (2))) = dgBarinadeStumpSkelLimbsLimb_018844DL_018410; -#endif - +static const ALIGN_ASSET(2) char gBarinadeStumpSkelLimbsLimb_018844DL_018410[] = dgBarinadeStumpSkelLimbsLimb_018844DL_018410; + #define dgBarinadeBariSkelLimbsLimb_004E48DL_001070 "__OTR__objects/object_bv/gBarinadeBariSkelLimbsLimb_004E48DL_001070" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBariSkelLimbsLimb_004E48DL_001070[] = dgBarinadeBariSkelLimbsLimb_004E48DL_001070; -#else -static const char gBarinadeBariSkelLimbsLimb_004E48DL_001070[] __attribute__((aligned (2))) = dgBarinadeBariSkelLimbsLimb_004E48DL_001070; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBariSkelLimbsLimb_004E48DL_001070[] = dgBarinadeBariSkelLimbsLimb_004E48DL_001070; + #define dgBarinadeBariSkelLimbsLimb_004E54DL_001158 "__OTR__objects/object_bv/gBarinadeBariSkelLimbsLimb_004E54DL_001158" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeBariSkelLimbsLimb_004E54DL_001158[] = dgBarinadeBariSkelLimbsLimb_004E54DL_001158; -#else -static const char gBarinadeBariSkelLimbsLimb_004E54DL_001158[] __attribute__((aligned (2))) = dgBarinadeBariSkelLimbsLimb_004E54DL_001158; -#endif - +static const ALIGN_ASSET(2) char gBarinadeBariSkelLimbsLimb_004E54DL_001158[] = dgBarinadeBariSkelLimbsLimb_004E54DL_001158; + #define dgBarinadeCutSupportSkelLimbsLimb_017F7CDL_017DB8 "__OTR__objects/object_bv/gBarinadeCutSupportSkelLimbsLimb_017F7CDL_017DB8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeCutSupportSkelLimbsLimb_017F7CDL_017DB8[] = dgBarinadeCutSupportSkelLimbsLimb_017F7CDL_017DB8; -#else -static const char gBarinadeCutSupportSkelLimbsLimb_017F7CDL_017DB8[] __attribute__((aligned (2))) = dgBarinadeCutSupportSkelLimbsLimb_017F7CDL_017DB8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeCutSupportSkelLimbsLimb_017F7CDL_017DB8[] = dgBarinadeCutSupportSkelLimbsLimb_017F7CDL_017DB8; + #define dgBarinadeCutSupportSkelLimbsLimb_017F88DL_017CB8 "__OTR__objects/object_bv/gBarinadeCutSupportSkelLimbsLimb_017F88DL_017CB8" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeCutSupportSkelLimbsLimb_017F88DL_017CB8[] = dgBarinadeCutSupportSkelLimbsLimb_017F88DL_017CB8; -#else -static const char gBarinadeCutSupportSkelLimbsLimb_017F88DL_017CB8[] __attribute__((aligned (2))) = dgBarinadeCutSupportSkelLimbsLimb_017F88DL_017CB8; -#endif - +static const ALIGN_ASSET(2) char gBarinadeCutSupportSkelLimbsLimb_017F88DL_017CB8[] = dgBarinadeCutSupportSkelLimbsLimb_017F88DL_017CB8; + #define dgBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90 "__OTR__objects/object_bv/gBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90" -#ifdef _WIN32 -static const __declspec(align(2)) char gBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90[] = dgBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90; -#else -static const char gBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90[] __attribute__((aligned (2))) = dgBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90; -#endif - +static const ALIGN_ASSET(2) char gBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90[] = dgBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90; + #define dobject_bvTex_0065A0 "__OTR__objects/object_bv/object_bvTex_0065A0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_0065A0[] = dobject_bvTex_0065A0; -#else -static const char object_bvTex_0065A0[] __attribute__((aligned (2))) = dobject_bvTex_0065A0; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_0065A0[] = dobject_bvTex_0065A0; + #define dobject_bvTex_005DA0 "__OTR__objects/object_bv/object_bvTex_005DA0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_005DA0[] = dobject_bvTex_005DA0; -#else -static const char object_bvTex_005DA0[] __attribute__((aligned (2))) = dobject_bvTex_005DA0; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_005DA0[] = dobject_bvTex_005DA0; + #define dobject_bvTex_000A40 "__OTR__objects/object_bv/object_bvTex_000A40" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_000A40[] = dobject_bvTex_000A40; -#else -static const char object_bvTex_000A40[] __attribute__((aligned (2))) = dobject_bvTex_000A40; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_000A40[] = dobject_bvTex_000A40; + #define dobject_bvTex_013660 "__OTR__objects/object_bv/object_bvTex_013660" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_013660[] = dobject_bvTex_013660; -#else -static const char object_bvTex_013660[] __attribute__((aligned (2))) = dobject_bvTex_013660; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_013660[] = dobject_bvTex_013660; + #define dobject_bvTex_0117B8 "__OTR__objects/object_bv/object_bvTex_0117B8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_0117B8[] = dobject_bvTex_0117B8; -#else -static const char object_bvTex_0117B8[] __attribute__((aligned (2))) = dobject_bvTex_0117B8; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_0117B8[] = dobject_bvTex_0117B8; + #define dobject_bvTex_011BB8 "__OTR__objects/object_bv/object_bvTex_011BB8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_011BB8[] = dobject_bvTex_011BB8; -#else -static const char object_bvTex_011BB8[] __attribute__((aligned (2))) = dobject_bvTex_011BB8; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_011BB8[] = dobject_bvTex_011BB8; + #define dobject_bvTex_0119B8 "__OTR__objects/object_bv/object_bvTex_0119B8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_0119B8[] = dobject_bvTex_0119B8; -#else -static const char object_bvTex_0119B8[] __attribute__((aligned (2))) = dobject_bvTex_0119B8; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_0119B8[] = dobject_bvTex_0119B8; + #define dobject_bvTex_012CE0 "__OTR__objects/object_bv/object_bvTex_012CE0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_012CE0[] = dobject_bvTex_012CE0; -#else -static const char object_bvTex_012CE0[] __attribute__((aligned (2))) = dobject_bvTex_012CE0; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_012CE0[] = dobject_bvTex_012CE0; + #define dobject_bvTex_008F88 "__OTR__objects/object_bv/object_bvTex_008F88" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_008F88[] = dobject_bvTex_008F88; -#else -static const char object_bvTex_008F88[] __attribute__((aligned (2))) = dobject_bvTex_008F88; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_008F88[] = dobject_bvTex_008F88; + #define dobject_bvTex_019BB8 "__OTR__objects/object_bv/object_bvTex_019BB8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_019BB8[] = dobject_bvTex_019BB8; -#else -static const char object_bvTex_019BB8[] __attribute__((aligned (2))) = dobject_bvTex_019BB8; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_019BB8[] = dobject_bvTex_019BB8; + #define dobject_bvTLUT_0199B0 "__OTR__objects/object_bv/object_bvTLUT_0199B0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTLUT_0199B0[] = dobject_bvTLUT_0199B0; -#else -static const char object_bvTLUT_0199B0[] __attribute__((aligned (2))) = dobject_bvTLUT_0199B0; -#endif - +static const ALIGN_ASSET(2) char object_bvTLUT_0199B0[] = dobject_bvTLUT_0199B0; + #define dobject_bvTex_01A6B8 "__OTR__objects/object_bv/object_bvTex_01A6B8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_01A6B8[] = dobject_bvTex_01A6B8; -#else -static const char object_bvTex_01A6B8[] __attribute__((aligned (2))) = dobject_bvTex_01A6B8; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_01A6B8[] = dobject_bvTex_01A6B8; + #define dobject_bvTLUT_01A4B0 "__OTR__objects/object_bv/object_bvTLUT_01A4B0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTLUT_01A4B0[] = dobject_bvTLUT_01A4B0; -#else -static const char object_bvTLUT_01A4B0[] __attribute__((aligned (2))) = dobject_bvTLUT_01A4B0; -#endif - +static const ALIGN_ASSET(2) char object_bvTLUT_01A4B0[] = dobject_bvTLUT_01A4B0; + #define dobject_bvTex_01B1B8 "__OTR__objects/object_bv/object_bvTex_01B1B8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_01B1B8[] = dobject_bvTex_01B1B8; -#else -static const char object_bvTex_01B1B8[] __attribute__((aligned (2))) = dobject_bvTex_01B1B8; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_01B1B8[] = dobject_bvTex_01B1B8; + #define dobject_bvTLUT_01AFB0 "__OTR__objects/object_bv/object_bvTLUT_01AFB0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTLUT_01AFB0[] = dobject_bvTLUT_01AFB0; -#else -static const char object_bvTLUT_01AFB0[] __attribute__((aligned (2))) = dobject_bvTLUT_01AFB0; -#endif - +static const ALIGN_ASSET(2) char object_bvTLUT_01AFB0[] = dobject_bvTLUT_01AFB0; + #define dobject_bvTex_01BCB8 "__OTR__objects/object_bv/object_bvTex_01BCB8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_01BCB8[] = dobject_bvTex_01BCB8; -#else -static const char object_bvTex_01BCB8[] __attribute__((aligned (2))) = dobject_bvTex_01BCB8; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_01BCB8[] = dobject_bvTex_01BCB8; + #define dobject_bvTLUT_01BAB0 "__OTR__objects/object_bv/object_bvTLUT_01BAB0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTLUT_01BAB0[] = dobject_bvTLUT_01BAB0; -#else -static const char object_bvTLUT_01BAB0[] __attribute__((aligned (2))) = dobject_bvTLUT_01BAB0; -#endif - +static const ALIGN_ASSET(2) char object_bvTLUT_01BAB0[] = dobject_bvTLUT_01BAB0; + #define dobject_bvTex_01C7B8 "__OTR__objects/object_bv/object_bvTex_01C7B8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_01C7B8[] = dobject_bvTex_01C7B8; -#else -static const char object_bvTex_01C7B8[] __attribute__((aligned (2))) = dobject_bvTex_01C7B8; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_01C7B8[] = dobject_bvTex_01C7B8; + #define dobject_bvTLUT_01C5B0 "__OTR__objects/object_bv/object_bvTLUT_01C5B0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTLUT_01C5B0[] = dobject_bvTLUT_01C5B0; -#else -static const char object_bvTLUT_01C5B0[] __attribute__((aligned (2))) = dobject_bvTLUT_01C5B0; -#endif - +static const ALIGN_ASSET(2) char object_bvTLUT_01C5B0[] = dobject_bvTLUT_01C5B0; + #define dobject_bvTex_01D2B8 "__OTR__objects/object_bv/object_bvTex_01D2B8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_01D2B8[] = dobject_bvTex_01D2B8; -#else -static const char object_bvTex_01D2B8[] __attribute__((aligned (2))) = dobject_bvTex_01D2B8; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_01D2B8[] = dobject_bvTex_01D2B8; + #define dobject_bvTLUT_01D0B0 "__OTR__objects/object_bv/object_bvTLUT_01D0B0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTLUT_01D0B0[] = dobject_bvTLUT_01D0B0; -#else -static const char object_bvTLUT_01D0B0[] __attribute__((aligned (2))) = dobject_bvTLUT_01D0B0; -#endif - +static const ALIGN_ASSET(2) char object_bvTLUT_01D0B0[] = dobject_bvTLUT_01D0B0; + #define dobject_bvTex_01DDB8 "__OTR__objects/object_bv/object_bvTex_01DDB8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_01DDB8[] = dobject_bvTex_01DDB8; -#else -static const char object_bvTex_01DDB8[] __attribute__((aligned (2))) = dobject_bvTex_01DDB8; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_01DDB8[] = dobject_bvTex_01DDB8; + #define dobject_bvTLUT_01DBB0 "__OTR__objects/object_bv/object_bvTLUT_01DBB0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTLUT_01DBB0[] = dobject_bvTLUT_01DBB0; -#else -static const char object_bvTLUT_01DBB0[] __attribute__((aligned (2))) = dobject_bvTLUT_01DBB0; -#endif - +static const ALIGN_ASSET(2) char object_bvTLUT_01DBB0[] = dobject_bvTLUT_01DBB0; + #define dobject_bvTex_01E8B8 "__OTR__objects/object_bv/object_bvTex_01E8B8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_01E8B8[] = dobject_bvTex_01E8B8; -#else -static const char object_bvTex_01E8B8[] __attribute__((aligned (2))) = dobject_bvTex_01E8B8; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_01E8B8[] = dobject_bvTex_01E8B8; + #define dobject_bvTLUT_01E6B0 "__OTR__objects/object_bv/object_bvTLUT_01E6B0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTLUT_01E6B0[] = dobject_bvTLUT_01E6B0; -#else -static const char object_bvTLUT_01E6B0[] __attribute__((aligned (2))) = dobject_bvTLUT_01E6B0; -#endif - +static const ALIGN_ASSET(2) char object_bvTLUT_01E6B0[] = dobject_bvTLUT_01E6B0; + #define dobject_bvTex_0052A0 "__OTR__objects/object_bv/object_bvTex_0052A0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_0052A0[] = dobject_bvTex_0052A0; -#else -static const char object_bvTex_0052A0[] __attribute__((aligned (2))) = dobject_bvTex_0052A0; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_0052A0[] = dobject_bvTex_0052A0; + #define dobject_bvTex_0053A0 "__OTR__objects/object_bv/object_bvTex_0053A0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_0053A0[] = dobject_bvTex_0053A0; -#else -static const char object_bvTex_0053A0[] __attribute__((aligned (2))) = dobject_bvTex_0053A0; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_0053A0[] = dobject_bvTex_0053A0; + #define dobject_bvTex_0051A0 "__OTR__objects/object_bv/object_bvTex_0051A0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_0051A0[] = dobject_bvTex_0051A0; -#else -static const char object_bvTex_0051A0[] __attribute__((aligned (2))) = dobject_bvTex_0051A0; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_0051A0[] = dobject_bvTex_0051A0; + #define dobject_bvTex_0055A0 "__OTR__objects/object_bv/object_bvTex_0055A0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_0055A0[] = dobject_bvTex_0055A0; -#else -static const char object_bvTex_0055A0[] __attribute__((aligned (2))) = dobject_bvTex_0055A0; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_0055A0[] = dobject_bvTex_0055A0; + #define dobject_bvTex_0059A0 "__OTR__objects/object_bv/object_bvTex_0059A0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_0059A0[] = dobject_bvTex_0059A0; -#else -static const char object_bvTex_0059A0[] __attribute__((aligned (2))) = dobject_bvTex_0059A0; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_0059A0[] = dobject_bvTex_0059A0; + #define dobject_bvTex_0170D8 "__OTR__objects/object_bv/object_bvTex_0170D8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_0170D8[] = dobject_bvTex_0170D8; -#else -static const char object_bvTex_0170D8[] __attribute__((aligned (2))) = dobject_bvTex_0170D8; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_0170D8[] = dobject_bvTex_0170D8; + #define dobject_bvTex_0171D8 "__OTR__objects/object_bv/object_bvTex_0171D8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_0171D8[] = dobject_bvTex_0171D8; -#else -static const char object_bvTex_0171D8[] __attribute__((aligned (2))) = dobject_bvTex_0171D8; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_0171D8[] = dobject_bvTex_0171D8; + #define dobject_bvTex_018E30 "__OTR__objects/object_bv/object_bvTex_018E30" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_018E30[] = dobject_bvTex_018E30; -#else -static const char object_bvTex_018E30[] __attribute__((aligned (2))) = dobject_bvTex_018E30; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_018E30[] = dobject_bvTex_018E30; + #define dobject_bvTex_018D30 "__OTR__objects/object_bv/object_bvTex_018D30" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_018D30[] = dobject_bvTex_018D30; -#else -static const char object_bvTex_018D30[] __attribute__((aligned (2))) = dobject_bvTex_018D30; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_018D30[] = dobject_bvTex_018D30; + #define dobject_bvTex_018770 "__OTR__objects/object_bv/object_bvTex_018770" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_018770[] = dobject_bvTex_018770; -#else -static const char object_bvTex_018770[] __attribute__((aligned (2))) = dobject_bvTex_018770; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_018770[] = dobject_bvTex_018770; + #define dobject_bvTex_000840 "__OTR__objects/object_bv/object_bvTex_000840" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_000840[] = dobject_bvTex_000840; -#else -static const char object_bvTex_000840[] __attribute__((aligned (2))) = dobject_bvTex_000840; -#endif - -#define dobject_bvTex_000040 "__OTR__objects/object_bv/object_bvTex_000040" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bvTex_000040[] = dobject_bvTex_000040; -#else -static const char object_bvTex_000040[] __attribute__((aligned (2))) = dobject_bvTex_000040; -#endif - +static const ALIGN_ASSET(2) char object_bvTex_000840[] = dobject_bvTex_000840; +#define dobject_bvTex_000040 "__OTR__objects/object_bv/object_bvTex_000040" +static const ALIGN_ASSET(2) char object_bvTex_000040[] = dobject_bvTex_000040; \ No newline at end of file diff --git a/soh/assets/objects/object_bw/object_bw.h b/soh/assets/objects/object_bw/object_bw.h index 28a963c28..5843a075b 100644 --- a/soh/assets/objects/object_bw/object_bw.h +++ b/soh/assets/objects/object_bw/object_bw.h @@ -1,100 +1,45 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_bw_Anim_000228 "__OTR__objects/object_bw/object_bw_Anim_000228" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bw_Anim_000228[] = dobject_bw_Anim_000228; -#else -static const char object_bw_Anim_000228[] __attribute__((aligned (2))) = dobject_bw_Anim_000228; -#endif - +static const ALIGN_ASSET(2) char object_bw_Anim_000228[] = dobject_bw_Anim_000228; + #define dobject_bw_DL_0002C0 "__OTR__objects/object_bw/object_bw_DL_0002C0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bw_DL_0002C0[] = dobject_bw_DL_0002C0; -#else -static const char object_bw_DL_0002C0[] __attribute__((aligned (2))) = dobject_bw_DL_0002C0; -#endif - +static const ALIGN_ASSET(2) char object_bw_DL_0002C0[] = dobject_bw_DL_0002C0; + #define dobject_bw_DL_0003E8 "__OTR__objects/object_bw/object_bw_DL_0003E8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bw_DL_0003E8[] = dobject_bw_DL_0003E8; -#else -static const char object_bw_DL_0003E8[] __attribute__((aligned (2))) = dobject_bw_DL_0003E8; -#endif - +static const ALIGN_ASSET(2) char object_bw_DL_0003E8[] = dobject_bw_DL_0003E8; + #define dobject_bw_DL_000558 "__OTR__objects/object_bw/object_bw_DL_000558" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bw_DL_000558[] = dobject_bw_DL_000558; -#else -static const char object_bw_DL_000558[] __attribute__((aligned (2))) = dobject_bw_DL_000558; -#endif - +static const ALIGN_ASSET(2) char object_bw_DL_000558[] = dobject_bw_DL_000558; + #define dobject_bw_DL_000680 "__OTR__objects/object_bw/object_bw_DL_000680" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bw_DL_000680[] = dobject_bw_DL_000680; -#else -static const char object_bw_DL_000680[] __attribute__((aligned (2))) = dobject_bw_DL_000680; -#endif - +static const ALIGN_ASSET(2) char object_bw_DL_000680[] = dobject_bw_DL_000680; + #define dobject_bw_DL_001050 "__OTR__objects/object_bw/object_bw_DL_001050" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bw_DL_001050[] = dobject_bw_DL_001050; -#else -static const char object_bw_DL_001050[] __attribute__((aligned (2))) = dobject_bw_DL_001050; -#endif - +static const ALIGN_ASSET(2) char object_bw_DL_001050[] = dobject_bw_DL_001050; + #define dobject_bw_Tex_001240 "__OTR__objects/object_bw/object_bw_Tex_001240" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bw_Tex_001240[] = dobject_bw_Tex_001240; -#else -static const char object_bw_Tex_001240[] __attribute__((aligned (2))) = dobject_bw_Tex_001240; -#endif - +static const ALIGN_ASSET(2) char object_bw_Tex_001240[] = dobject_bw_Tex_001240; + #define dobject_bw_Tex_001440 "__OTR__objects/object_bw/object_bw_Tex_001440" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bw_Tex_001440[] = dobject_bw_Tex_001440; -#else -static const char object_bw_Tex_001440[] __attribute__((aligned (2))) = dobject_bw_Tex_001440; -#endif - +static const ALIGN_ASSET(2) char object_bw_Tex_001440[] = dobject_bw_Tex_001440; + #define dobject_bw_TLUT_001640 "__OTR__objects/object_bw/object_bw_TLUT_001640" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bw_TLUT_001640[] = dobject_bw_TLUT_001640; -#else -static const char object_bw_TLUT_001640[] __attribute__((aligned (2))) = dobject_bw_TLUT_001640; -#endif - +static const ALIGN_ASSET(2) char object_bw_TLUT_001640[] = dobject_bw_TLUT_001640; + #define dobject_bw_Tex_001840 "__OTR__objects/object_bw/object_bw_Tex_001840" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bw_Tex_001840[] = dobject_bw_Tex_001840; -#else -static const char object_bw_Tex_001840[] __attribute__((aligned (2))) = dobject_bw_Tex_001840; -#endif - +static const ALIGN_ASSET(2) char object_bw_Tex_001840[] = dobject_bw_Tex_001840; + #define dobject_bw_Tex_001C40 "__OTR__objects/object_bw/object_bw_Tex_001C40" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bw_Tex_001C40[] = dobject_bw_Tex_001C40; -#else -static const char object_bw_Tex_001C40[] __attribute__((aligned (2))) = dobject_bw_Tex_001C40; -#endif - +static const ALIGN_ASSET(2) char object_bw_Tex_001C40[] = dobject_bw_Tex_001C40; + #define dobject_bw_Skel_0020F0 "__OTR__objects/object_bw/object_bw_Skel_0020F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bw_Skel_0020F0[] = dobject_bw_Skel_0020F0; -#else -static const char object_bw_Skel_0020F0[] __attribute__((aligned (2))) = dobject_bw_Skel_0020F0; -#endif - +static const ALIGN_ASSET(2) char object_bw_Skel_0020F0[] = dobject_bw_Skel_0020F0; + #define dobject_bw_Anim_0021A0 "__OTR__objects/object_bw/object_bw_Anim_0021A0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bw_Anim_0021A0[] = dobject_bw_Anim_0021A0; -#else -static const char object_bw_Anim_0021A0[] __attribute__((aligned (2))) = dobject_bw_Anim_0021A0; -#endif - -#define dobject_bw_Anim_002250 "__OTR__objects/object_bw/object_bw_Anim_002250" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bw_Anim_002250[] = dobject_bw_Anim_002250; -#else -static const char object_bw_Anim_002250[] __attribute__((aligned (2))) = dobject_bw_Anim_002250; -#endif - +static const ALIGN_ASSET(2) char object_bw_Anim_0021A0[] = dobject_bw_Anim_0021A0; +#define dobject_bw_Anim_002250 "__OTR__objects/object_bw/object_bw_Anim_002250" +static const ALIGN_ASSET(2) char object_bw_Anim_002250[] = dobject_bw_Anim_002250; \ No newline at end of file diff --git a/soh/assets/objects/object_bwall/object_bwall.h b/soh/assets/objects/object_bwall/object_bwall.h index 05a06105c..9715cee73 100644 --- a/soh/assets/objects/object_bwall/object_bwall.h +++ b/soh/assets/objects/object_bwall/object_bwall.h @@ -1,23 +1,12 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_bwall_DL_000040 "__OTR__objects/object_bwall/object_bwall_DL_000040" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bwall_DL_000040[] = dobject_bwall_DL_000040; -#else -static const char object_bwall_DL_000040[] __attribute__((aligned (2))) = dobject_bwall_DL_000040; -#endif - +static const ALIGN_ASSET(2) char object_bwall_DL_000040[] = dobject_bwall_DL_000040; + #define dobject_bwall_Col_000118 "__OTR__objects/object_bwall/object_bwall_Col_000118" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bwall_Col_000118[] = dobject_bwall_Col_000118; -#else -static const char object_bwall_Col_000118[] __attribute__((aligned (2))) = dobject_bwall_Col_000118; -#endif - -#define dobject_bwall_Tex_000150 "__OTR__objects/object_bwall/object_bwall_Tex_000150" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bwall_Tex_000150[] = dobject_bwall_Tex_000150; -#else -static const char object_bwall_Tex_000150[] __attribute__((aligned (2))) = dobject_bwall_Tex_000150; -#endif - +static const ALIGN_ASSET(2) char object_bwall_Col_000118[] = dobject_bwall_Col_000118; +#define dobject_bwall_Tex_000150 "__OTR__objects/object_bwall/object_bwall_Tex_000150" +static const ALIGN_ASSET(2) char object_bwall_Tex_000150[] = dobject_bwall_Tex_000150; \ No newline at end of file diff --git a/soh/assets/objects/object_bxa/object_bxa.h b/soh/assets/objects/object_bxa/object_bxa.h index 8766f7c98..915e433d7 100644 --- a/soh/assets/objects/object_bxa/object_bxa.h +++ b/soh/assets/objects/object_bxa/object_bxa.h @@ -1,65 +1,30 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_bxa_DL_000890 "__OTR__objects/object_bxa/object_bxa_DL_000890" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bxa_DL_000890[] = dobject_bxa_DL_000890; -#else -static const char object_bxa_DL_000890[] __attribute__((aligned (2))) = dobject_bxa_DL_000890; -#endif - +static const ALIGN_ASSET(2) char object_bxa_DL_000890[] = dobject_bxa_DL_000890; + #define dobject_bxa_Tex_000C40 "__OTR__objects/object_bxa/object_bxa_Tex_000C40" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bxa_Tex_000C40[] = dobject_bxa_Tex_000C40; -#else -static const char object_bxa_Tex_000C40[] __attribute__((aligned (2))) = dobject_bxa_Tex_000C40; -#endif - +static const ALIGN_ASSET(2) char object_bxa_Tex_000C40[] = dobject_bxa_Tex_000C40; + #define dobject_bxa_Tex_001440 "__OTR__objects/object_bxa/object_bxa_Tex_001440" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bxa_Tex_001440[] = dobject_bxa_Tex_001440; -#else -static const char object_bxa_Tex_001440[] __attribute__((aligned (2))) = dobject_bxa_Tex_001440; -#endif - +static const ALIGN_ASSET(2) char object_bxa_Tex_001440[] = dobject_bxa_Tex_001440; + #define dobject_bxa_DL_001D80 "__OTR__objects/object_bxa/object_bxa_DL_001D80" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bxa_DL_001D80[] = dobject_bxa_DL_001D80; -#else -static const char object_bxa_DL_001D80[] __attribute__((aligned (2))) = dobject_bxa_DL_001D80; -#endif - +static const ALIGN_ASSET(2) char object_bxa_DL_001D80[] = dobject_bxa_DL_001D80; + #define dobject_bxa_DL_0022F0 "__OTR__objects/object_bxa/object_bxa_DL_0022F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bxa_DL_0022F0[] = dobject_bxa_DL_0022F0; -#else -static const char object_bxa_DL_0022F0[] __attribute__((aligned (2))) = dobject_bxa_DL_0022F0; -#endif - +static const ALIGN_ASSET(2) char object_bxa_DL_0022F0[] = dobject_bxa_DL_0022F0; + #define dobject_bxa_Tex_0024F0 "__OTR__objects/object_bxa/object_bxa_Tex_0024F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bxa_Tex_0024F0[] = dobject_bxa_Tex_0024F0; -#else -static const char object_bxa_Tex_0024F0[] __attribute__((aligned (2))) = dobject_bxa_Tex_0024F0; -#endif - +static const ALIGN_ASSET(2) char object_bxa_Tex_0024F0[] = dobject_bxa_Tex_0024F0; + #define dobject_bxa_Tex_0026F0 "__OTR__objects/object_bxa/object_bxa_Tex_0026F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bxa_Tex_0026F0[] = dobject_bxa_Tex_0026F0; -#else -static const char object_bxa_Tex_0026F0[] __attribute__((aligned (2))) = dobject_bxa_Tex_0026F0; -#endif - +static const ALIGN_ASSET(2) char object_bxa_Tex_0026F0[] = dobject_bxa_Tex_0026F0; + #define dobject_bxa_Tex_0027F0 "__OTR__objects/object_bxa/object_bxa_Tex_0027F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bxa_Tex_0027F0[] = dobject_bxa_Tex_0027F0; -#else -static const char object_bxa_Tex_0027F0[] __attribute__((aligned (2))) = dobject_bxa_Tex_0027F0; -#endif - -#define dobject_bxa_Tex_0029F0 "__OTR__objects/object_bxa/object_bxa_Tex_0029F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_bxa_Tex_0029F0[] = dobject_bxa_Tex_0029F0; -#else -static const char object_bxa_Tex_0029F0[] __attribute__((aligned (2))) = dobject_bxa_Tex_0029F0; -#endif - +static const ALIGN_ASSET(2) char object_bxa_Tex_0027F0[] = dobject_bxa_Tex_0027F0; +#define dobject_bxa_Tex_0029F0 "__OTR__objects/object_bxa/object_bxa_Tex_0029F0" +static const ALIGN_ASSET(2) char object_bxa_Tex_0029F0[] = dobject_bxa_Tex_0029F0; \ No newline at end of file diff --git a/soh/assets/objects/object_cne/object_cne.h b/soh/assets/objects/object_cne/object_cne.h index a3ca653b6..839a85fca 100644 --- a/soh/assets/objects/object_cne/object_cne.h +++ b/soh/assets/objects/object_cne/object_cne.h @@ -1,191 +1,84 @@ #pragma once + +#include "align_asset_macro.h" + #define dgCneSkel "__OTR__objects/object_cne/gCneSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneSkel[] = dgCneSkel; -#else -static const char gCneSkel[] __attribute__((aligned (2))) = dgCneSkel; -#endif - +static const ALIGN_ASSET(2) char gCneSkel[] = dgCneSkel; + #define dgCneTLUT "__OTR__objects/object_cne/gCneTLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneTLUT[] = dgCneTLUT; -#else -static const char gCneTLUT[] __attribute__((aligned (2))) = dgCneTLUT; -#endif - +static const ALIGN_ASSET(2) char gCneTLUT[] = dgCneTLUT; + #define dgCneSkinTex "__OTR__objects/object_cne/gCneSkinTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneSkinTex[] = dgCneSkinTex; -#else -static const char gCneSkinTex[] __attribute__((aligned (2))) = dgCneSkinTex; -#endif - +static const ALIGN_ASSET(2) char gCneSkinTex[] = dgCneSkinTex; + #define dgCneBrownHairTex "__OTR__objects/object_cne/gCneBrownHairTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneBrownHairTex[] = dgCneBrownHairTex; -#else -static const char gCneBrownHairTex[] __attribute__((aligned (2))) = dgCneBrownHairTex; -#endif - +static const ALIGN_ASSET(2) char gCneBrownHairTex[] = dgCneBrownHairTex; + #define dgCneHandTex "__OTR__objects/object_cne/gCneHandTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneHandTex[] = dgCneHandTex; -#else -static const char gCneHandTex[] __attribute__((aligned (2))) = dgCneHandTex; -#endif - +static const ALIGN_ASSET(2) char gCneHandTex[] = dgCneHandTex; + #define dgCneBrownHairSkinTex "__OTR__objects/object_cne/gCneBrownHairSkinTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneBrownHairSkinTex[] = dgCneBrownHairSkinTex; -#else -static const char gCneBrownHairSkinTex[] __attribute__((aligned (2))) = dgCneBrownHairSkinTex; -#endif - +static const ALIGN_ASSET(2) char gCneBrownHairSkinTex[] = dgCneBrownHairSkinTex; + #define dgCneBrownHairFaceTex "__OTR__objects/object_cne/gCneBrownHairFaceTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneBrownHairFaceTex[] = dgCneBrownHairFaceTex; -#else -static const char gCneBrownHairFaceTex[] __attribute__((aligned (2))) = dgCneBrownHairFaceTex; -#endif - +static const ALIGN_ASSET(2) char gCneBrownHairFaceTex[] = dgCneBrownHairFaceTex; + #define dgCneDressTex "__OTR__objects/object_cne/gCneDressTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneDressTex[] = dgCneDressTex; -#else -static const char gCneDressTex[] __attribute__((aligned (2))) = dgCneDressTex; -#endif - +static const ALIGN_ASSET(2) char gCneDressTex[] = dgCneDressTex; + #define dgCneDressNeckTex "__OTR__objects/object_cne/gCneDressNeckTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneDressNeckTex[] = dgCneDressNeckTex; -#else -static const char gCneDressNeckTex[] __attribute__((aligned (2))) = dgCneDressNeckTex; -#endif - +static const ALIGN_ASSET(2) char gCneDressNeckTex[] = dgCneDressNeckTex; + #define dgCneHeadBrownHairDL "__OTR__objects/object_cne/gCneHeadBrownHairDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneHeadBrownHairDL[] = dgCneHeadBrownHairDL; -#else -static const char gCneHeadBrownHairDL[] __attribute__((aligned (2))) = dgCneHeadBrownHairDL; -#endif - +static const ALIGN_ASSET(2) char gCneHeadBrownHairDL[] = dgCneHeadBrownHairDL; + #define dgCneRightHandDL "__OTR__objects/object_cne/gCneRightHandDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneRightHandDL[] = dgCneRightHandDL; -#else -static const char gCneRightHandDL[] __attribute__((aligned (2))) = dgCneRightHandDL; -#endif - +static const ALIGN_ASSET(2) char gCneRightHandDL[] = dgCneRightHandDL; + #define dgCneRightForearmDL "__OTR__objects/object_cne/gCneRightForearmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneRightForearmDL[] = dgCneRightForearmDL; -#else -static const char gCneRightForearmDL[] __attribute__((aligned (2))) = dgCneRightForearmDL; -#endif - +static const ALIGN_ASSET(2) char gCneRightForearmDL[] = dgCneRightForearmDL; + #define dgCneRightUpperArmDL "__OTR__objects/object_cne/gCneRightUpperArmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneRightUpperArmDL[] = dgCneRightUpperArmDL; -#else -static const char gCneRightUpperArmDL[] __attribute__((aligned (2))) = dgCneRightUpperArmDL; -#endif - +static const ALIGN_ASSET(2) char gCneRightUpperArmDL[] = dgCneRightUpperArmDL; + #define dgCneLeftHandDL "__OTR__objects/object_cne/gCneLeftHandDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneLeftHandDL[] = dgCneLeftHandDL; -#else -static const char gCneLeftHandDL[] __attribute__((aligned (2))) = dgCneLeftHandDL; -#endif - +static const ALIGN_ASSET(2) char gCneLeftHandDL[] = dgCneLeftHandDL; + #define dgCneLeftForearmDL "__OTR__objects/object_cne/gCneLeftForearmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneLeftForearmDL[] = dgCneLeftForearmDL; -#else -static const char gCneLeftForearmDL[] __attribute__((aligned (2))) = dgCneLeftForearmDL; -#endif - +static const ALIGN_ASSET(2) char gCneLeftForearmDL[] = dgCneLeftForearmDL; + #define dgCneLeftUpperArmDL "__OTR__objects/object_cne/gCneLeftUpperArmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneLeftUpperArmDL[] = dgCneLeftUpperArmDL; -#else -static const char gCneLeftUpperArmDL[] __attribute__((aligned (2))) = dgCneLeftUpperArmDL; -#endif - +static const ALIGN_ASSET(2) char gCneLeftUpperArmDL[] = dgCneLeftUpperArmDL; + #define dgCneTorsoDL "__OTR__objects/object_cne/gCneTorsoDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneTorsoDL[] = dgCneTorsoDL; -#else -static const char gCneTorsoDL[] __attribute__((aligned (2))) = dgCneTorsoDL; -#endif - +static const ALIGN_ASSET(2) char gCneTorsoDL[] = dgCneTorsoDL; + #define dgCneRightFootDL "__OTR__objects/object_cne/gCneRightFootDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneRightFootDL[] = dgCneRightFootDL; -#else -static const char gCneRightFootDL[] __attribute__((aligned (2))) = dgCneRightFootDL; -#endif - +static const ALIGN_ASSET(2) char gCneRightFootDL[] = dgCneRightFootDL; + #define dgCneRightShinDL "__OTR__objects/object_cne/gCneRightShinDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneRightShinDL[] = dgCneRightShinDL; -#else -static const char gCneRightShinDL[] __attribute__((aligned (2))) = dgCneRightShinDL; -#endif - +static const ALIGN_ASSET(2) char gCneRightShinDL[] = dgCneRightShinDL; + #define dgCneRightThighDL "__OTR__objects/object_cne/gCneRightThighDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneRightThighDL[] = dgCneRightThighDL; -#else -static const char gCneRightThighDL[] __attribute__((aligned (2))) = dgCneRightThighDL; -#endif - +static const ALIGN_ASSET(2) char gCneRightThighDL[] = dgCneRightThighDL; + #define dgCneLeftFootDL "__OTR__objects/object_cne/gCneLeftFootDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneLeftFootDL[] = dgCneLeftFootDL; -#else -static const char gCneLeftFootDL[] __attribute__((aligned (2))) = dgCneLeftFootDL; -#endif - +static const ALIGN_ASSET(2) char gCneLeftFootDL[] = dgCneLeftFootDL; + #define dgCneLeftShinDL "__OTR__objects/object_cne/gCneLeftShinDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneLeftShinDL[] = dgCneLeftShinDL; -#else -static const char gCneLeftShinDL[] __attribute__((aligned (2))) = dgCneLeftShinDL; -#endif - +static const ALIGN_ASSET(2) char gCneLeftShinDL[] = dgCneLeftShinDL; + #define dgCneLeftThighDL "__OTR__objects/object_cne/gCneLeftThighDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneLeftThighDL[] = dgCneLeftThighDL; -#else -static const char gCneLeftThighDL[] __attribute__((aligned (2))) = dgCneLeftThighDL; -#endif - +static const ALIGN_ASSET(2) char gCneLeftThighDL[] = dgCneLeftThighDL; + #define dgCnePelvisDL "__OTR__objects/object_cne/gCnePelvisDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCnePelvisDL[] = dgCnePelvisDL; -#else -static const char gCnePelvisDL[] __attribute__((aligned (2))) = dgCnePelvisDL; -#endif - +static const ALIGN_ASSET(2) char gCnePelvisDL[] = dgCnePelvisDL; + #define dgCneOrangeHairFaceTex "__OTR__objects/object_cne/gCneOrangeHairFaceTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneOrangeHairFaceTex[] = dgCneOrangeHairFaceTex; -#else -static const char gCneOrangeHairFaceTex[] __attribute__((aligned (2))) = dgCneOrangeHairFaceTex; -#endif - +static const ALIGN_ASSET(2) char gCneOrangeHairFaceTex[] = dgCneOrangeHairFaceTex; + #define dgCneOrangeHairSkinTex "__OTR__objects/object_cne/gCneOrangeHairSkinTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneOrangeHairSkinTex[] = dgCneOrangeHairSkinTex; -#else -static const char gCneOrangeHairSkinTex[] __attribute__((aligned (2))) = dgCneOrangeHairSkinTex; -#endif - -#define dgCneHeadOrangeHairDL "__OTR__objects/object_cne/gCneHeadOrangeHairDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCneHeadOrangeHairDL[] = dgCneHeadOrangeHairDL; -#else -static const char gCneHeadOrangeHairDL[] __attribute__((aligned (2))) = dgCneHeadOrangeHairDL; -#endif - +static const ALIGN_ASSET(2) char gCneOrangeHairSkinTex[] = dgCneOrangeHairSkinTex; +#define dgCneHeadOrangeHairDL "__OTR__objects/object_cne/gCneHeadOrangeHairDL" +static const ALIGN_ASSET(2) char gCneHeadOrangeHairDL[] = dgCneHeadOrangeHairDL; \ No newline at end of file diff --git a/soh/assets/objects/object_cob/object_cob.h b/soh/assets/objects/object_cob/object_cob.h index 33884f409..45fc6e85a 100644 --- a/soh/assets/objects/object_cob/object_cob.h +++ b/soh/assets/objects/object_cob/object_cob.h @@ -1,156 +1,69 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_cob_TLUT_000000 "__OTR__objects/object_cob/object_cob_TLUT_000000" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_TLUT_000000[] = dobject_cob_TLUT_000000; -#else -static const char object_cob_TLUT_000000[] __attribute__((aligned (2))) = dobject_cob_TLUT_000000; -#endif - +static const ALIGN_ASSET(2) char object_cob_TLUT_000000[] = dobject_cob_TLUT_000000; + #define dobject_cob_Tex_000200 "__OTR__objects/object_cob/object_cob_Tex_000200" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_Tex_000200[] = dobject_cob_Tex_000200; -#else -static const char object_cob_Tex_000200[] __attribute__((aligned (2))) = dobject_cob_Tex_000200; -#endif - +static const ALIGN_ASSET(2) char object_cob_Tex_000200[] = dobject_cob_Tex_000200; + #define dobject_cob_Tex_000280 "__OTR__objects/object_cob/object_cob_Tex_000280" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_Tex_000280[] = dobject_cob_Tex_000280; -#else -static const char object_cob_Tex_000280[] __attribute__((aligned (2))) = dobject_cob_Tex_000280; -#endif - +static const ALIGN_ASSET(2) char object_cob_Tex_000280[] = dobject_cob_Tex_000280; + #define dobject_cob_Tex_0002C0 "__OTR__objects/object_cob/object_cob_Tex_0002C0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_Tex_0002C0[] = dobject_cob_Tex_0002C0; -#else -static const char object_cob_Tex_0002C0[] __attribute__((aligned (2))) = dobject_cob_Tex_0002C0; -#endif - +static const ALIGN_ASSET(2) char object_cob_Tex_0002C0[] = dobject_cob_Tex_0002C0; + #define dobject_cob_Tex_000300 "__OTR__objects/object_cob/object_cob_Tex_000300" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_Tex_000300[] = dobject_cob_Tex_000300; -#else -static const char object_cob_Tex_000300[] __attribute__((aligned (2))) = dobject_cob_Tex_000300; -#endif - +static const ALIGN_ASSET(2) char object_cob_Tex_000300[] = dobject_cob_Tex_000300; + #define dobject_cob_Tex_000340 "__OTR__objects/object_cob/object_cob_Tex_000340" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_Tex_000340[] = dobject_cob_Tex_000340; -#else -static const char object_cob_Tex_000340[] __attribute__((aligned (2))) = dobject_cob_Tex_000340; -#endif - +static const ALIGN_ASSET(2) char object_cob_Tex_000340[] = dobject_cob_Tex_000340; + #define dobject_cob_DL_001300 "__OTR__objects/object_cob/object_cob_DL_001300" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_DL_001300[] = dobject_cob_DL_001300; -#else -static const char object_cob_DL_001300[] __attribute__((aligned (2))) = dobject_cob_DL_001300; -#endif - +static const ALIGN_ASSET(2) char object_cob_DL_001300[] = dobject_cob_DL_001300; + #define dobject_cob_DL_001678 "__OTR__objects/object_cob/object_cob_DL_001678" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_DL_001678[] = dobject_cob_DL_001678; -#else -static const char object_cob_DL_001678[] __attribute__((aligned (2))) = dobject_cob_DL_001678; -#endif - +static const ALIGN_ASSET(2) char object_cob_DL_001678[] = dobject_cob_DL_001678; + #define dobject_cob_DL_001780 "__OTR__objects/object_cob/object_cob_DL_001780" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_DL_001780[] = dobject_cob_DL_001780; -#else -static const char object_cob_DL_001780[] __attribute__((aligned (2))) = dobject_cob_DL_001780; -#endif - +static const ALIGN_ASSET(2) char object_cob_DL_001780[] = dobject_cob_DL_001780; + #define dobject_cob_DL_001898 "__OTR__objects/object_cob/object_cob_DL_001898" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_DL_001898[] = dobject_cob_DL_001898; -#else -static const char object_cob_DL_001898[] __attribute__((aligned (2))) = dobject_cob_DL_001898; -#endif - +static const ALIGN_ASSET(2) char object_cob_DL_001898[] = dobject_cob_DL_001898; + #define dobject_cob_DL_0019B0 "__OTR__objects/object_cob/object_cob_DL_0019B0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_DL_0019B0[] = dobject_cob_DL_0019B0; -#else -static const char object_cob_DL_0019B0[] __attribute__((aligned (2))) = dobject_cob_DL_0019B0; -#endif - +static const ALIGN_ASSET(2) char object_cob_DL_0019B0[] = dobject_cob_DL_0019B0; + #define dobject_cob_DL_001AB8 "__OTR__objects/object_cob/object_cob_DL_001AB8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_DL_001AB8[] = dobject_cob_DL_001AB8; -#else -static const char object_cob_DL_001AB8[] __attribute__((aligned (2))) = dobject_cob_DL_001AB8; -#endif - +static const ALIGN_ASSET(2) char object_cob_DL_001AB8[] = dobject_cob_DL_001AB8; + #define dobject_cob_DL_001BD0 "__OTR__objects/object_cob/object_cob_DL_001BD0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_DL_001BD0[] = dobject_cob_DL_001BD0; -#else -static const char object_cob_DL_001BD0[] __attribute__((aligned (2))) = dobject_cob_DL_001BD0; -#endif - +static const ALIGN_ASSET(2) char object_cob_DL_001BD0[] = dobject_cob_DL_001BD0; + #define dobject_cob_DL_001CE8 "__OTR__objects/object_cob/object_cob_DL_001CE8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_DL_001CE8[] = dobject_cob_DL_001CE8; -#else -static const char object_cob_DL_001CE8[] __attribute__((aligned (2))) = dobject_cob_DL_001CE8; -#endif - +static const ALIGN_ASSET(2) char object_cob_DL_001CE8[] = dobject_cob_DL_001CE8; + #define dobject_cob_DL_001E40 "__OTR__objects/object_cob/object_cob_DL_001E40" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_DL_001E40[] = dobject_cob_DL_001E40; -#else -static const char object_cob_DL_001E40[] __attribute__((aligned (2))) = dobject_cob_DL_001E40; -#endif - +static const ALIGN_ASSET(2) char object_cob_DL_001E40[] = dobject_cob_DL_001E40; + #define dobject_cob_DL_001E90 "__OTR__objects/object_cob/object_cob_DL_001E90" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_DL_001E90[] = dobject_cob_DL_001E90; -#else -static const char object_cob_DL_001E90[] __attribute__((aligned (2))) = dobject_cob_DL_001E90; -#endif - +static const ALIGN_ASSET(2) char object_cob_DL_001E90[] = dobject_cob_DL_001E90; + #define dobject_cob_DL_001EE0 "__OTR__objects/object_cob/object_cob_DL_001EE0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_DL_001EE0[] = dobject_cob_DL_001EE0; -#else -static const char object_cob_DL_001EE0[] __attribute__((aligned (2))) = dobject_cob_DL_001EE0; -#endif - +static const ALIGN_ASSET(2) char object_cob_DL_001EE0[] = dobject_cob_DL_001EE0; + #define dobject_cob_DL_001F30 "__OTR__objects/object_cob/object_cob_DL_001F30" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_DL_001F30[] = dobject_cob_DL_001F30; -#else -static const char object_cob_DL_001F30[] __attribute__((aligned (2))) = dobject_cob_DL_001F30; -#endif - +static const ALIGN_ASSET(2) char object_cob_DL_001F30[] = dobject_cob_DL_001F30; + #define dobject_cob_DL_001F80 "__OTR__objects/object_cob/object_cob_DL_001F80" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_DL_001F80[] = dobject_cob_DL_001F80; -#else -static const char object_cob_DL_001F80[] __attribute__((aligned (2))) = dobject_cob_DL_001F80; -#endif - +static const ALIGN_ASSET(2) char object_cob_DL_001F80[] = dobject_cob_DL_001F80; + #define dobject_cob_DL_001FD0 "__OTR__objects/object_cob/object_cob_DL_001FD0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_DL_001FD0[] = dobject_cob_DL_001FD0; -#else -static const char object_cob_DL_001FD0[] __attribute__((aligned (2))) = dobject_cob_DL_001FD0; -#endif - +static const ALIGN_ASSET(2) char object_cob_DL_001FD0[] = dobject_cob_DL_001FD0; + #define dobject_cob_DL_002020 "__OTR__objects/object_cob/object_cob_DL_002020" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_DL_002020[] = dobject_cob_DL_002020; -#else -static const char object_cob_DL_002020[] __attribute__((aligned (2))) = dobject_cob_DL_002020; -#endif - -#define dobject_cob_Skel_0021F8 "__OTR__objects/object_cob/object_cob_Skel_0021F8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_cob_Skel_0021F8[] = dobject_cob_Skel_0021F8; -#else -static const char object_cob_Skel_0021F8[] __attribute__((aligned (2))) = dobject_cob_Skel_0021F8; -#endif - +static const ALIGN_ASSET(2) char object_cob_DL_002020[] = dobject_cob_DL_002020; +#define dobject_cob_Skel_0021F8 "__OTR__objects/object_cob/object_cob_Skel_0021F8" +static const ALIGN_ASSET(2) char object_cob_Skel_0021F8[] = dobject_cob_Skel_0021F8; \ No newline at end of file diff --git a/soh/assets/objects/object_cow/object_cow.h b/soh/assets/objects/object_cow/object_cow.h index 5a239c22e..8f0bb49f5 100644 --- a/soh/assets/objects/object_cow/object_cow.h +++ b/soh/assets/objects/object_cow/object_cow.h @@ -1,170 +1,75 @@ #pragma once + +#include "align_asset_macro.h" + #define dgCowBodySkel "__OTR__objects/object_cow/gCowBodySkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowBodySkel[] = dgCowBodySkel; -#else -static const char gCowBodySkel[] __attribute__((aligned (2))) = dgCowBodySkel; -#endif - +static const ALIGN_ASSET(2) char gCowBodySkel[] = dgCowBodySkel; + #define dgCowTorsoDL "__OTR__objects/object_cow/gCowTorsoDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowTorsoDL[] = dgCowTorsoDL; -#else -static const char gCowTorsoDL[] __attribute__((aligned (2))) = dgCowTorsoDL; -#endif - +static const ALIGN_ASSET(2) char gCowTorsoDL[] = dgCowTorsoDL; + #define dgCowHeadDL "__OTR__objects/object_cow/gCowHeadDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowHeadDL[] = dgCowHeadDL; -#else -static const char gCowHeadDL[] __attribute__((aligned (2))) = dgCowHeadDL; -#endif - +static const ALIGN_ASSET(2) char gCowHeadDL[] = dgCowHeadDL; + #define dgCowJawDL "__OTR__objects/object_cow/gCowJawDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowJawDL[] = dgCowJawDL; -#else -static const char gCowJawDL[] __attribute__((aligned (2))) = dgCowJawDL; -#endif - +static const ALIGN_ASSET(2) char gCowJawDL[] = dgCowJawDL; + #define dgCowNoseDL "__OTR__objects/object_cow/gCowNoseDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowNoseDL[] = dgCowNoseDL; -#else -static const char gCowNoseDL[] __attribute__((aligned (2))) = dgCowNoseDL; -#endif - +static const ALIGN_ASSET(2) char gCowNoseDL[] = dgCowNoseDL; + #define dgCowNoseRingDL "__OTR__objects/object_cow/gCowNoseRingDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowNoseRingDL[] = dgCowNoseRingDL; -#else -static const char gCowNoseRingDL[] __attribute__((aligned (2))) = dgCowNoseRingDL; -#endif - +static const ALIGN_ASSET(2) char gCowNoseRingDL[] = dgCowNoseRingDL; + #define dgCowTailSkel "__OTR__objects/object_cow/gCowTailSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowTailSkel[] = dgCowTailSkel; -#else -static const char gCowTailSkel[] __attribute__((aligned (2))) = dgCowTailSkel; -#endif - +static const ALIGN_ASSET(2) char gCowTailSkel[] = dgCowTailSkel; + #define dgCowTailConnectionDL "__OTR__objects/object_cow/gCowTailConnectionDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowTailConnectionDL[] = dgCowTailConnectionDL; -#else -static const char gCowTailConnectionDL[] __attribute__((aligned (2))) = dgCowTailConnectionDL; -#endif - +static const ALIGN_ASSET(2) char gCowTailConnectionDL[] = dgCowTailConnectionDL; + #define dgCowTailUpperDL "__OTR__objects/object_cow/gCowTailUpperDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowTailUpperDL[] = dgCowTailUpperDL; -#else -static const char gCowTailUpperDL[] __attribute__((aligned (2))) = dgCowTailUpperDL; -#endif - +static const ALIGN_ASSET(2) char gCowTailUpperDL[] = dgCowTailUpperDL; + #define dgCowTailMiddleDL "__OTR__objects/object_cow/gCowTailMiddleDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowTailMiddleDL[] = dgCowTailMiddleDL; -#else -static const char gCowTailMiddleDL[] __attribute__((aligned (2))) = dgCowTailMiddleDL; -#endif - +static const ALIGN_ASSET(2) char gCowTailMiddleDL[] = dgCowTailMiddleDL; + #define dgCowTailLowerDL "__OTR__objects/object_cow/gCowTailLowerDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowTailLowerDL[] = dgCowTailLowerDL; -#else -static const char gCowTailLowerDL[] __attribute__((aligned (2))) = dgCowTailLowerDL; -#endif - +static const ALIGN_ASSET(2) char gCowTailLowerDL[] = dgCowTailLowerDL; + #define dgCowTailEndDL "__OTR__objects/object_cow/gCowTailEndDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowTailEndDL[] = dgCowTailEndDL; -#else -static const char gCowTailEndDL[] __attribute__((aligned (2))) = dgCowTailEndDL; -#endif - +static const ALIGN_ASSET(2) char gCowTailEndDL[] = dgCowTailEndDL; + #define dgCowBodyChewAnim "__OTR__objects/object_cow/gCowBodyChewAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowBodyChewAnim[] = dgCowBodyChewAnim; -#else -static const char gCowBodyChewAnim[] __attribute__((aligned (2))) = dgCowBodyChewAnim; -#endif - +static const ALIGN_ASSET(2) char gCowBodyChewAnim[] = dgCowBodyChewAnim; + #define dgCowBodyMoveHeadAnim "__OTR__objects/object_cow/gCowBodyMoveHeadAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowBodyMoveHeadAnim[] = dgCowBodyMoveHeadAnim; -#else -static const char gCowBodyMoveHeadAnim[] __attribute__((aligned (2))) = dgCowBodyMoveHeadAnim; -#endif - +static const ALIGN_ASSET(2) char gCowBodyMoveHeadAnim[] = dgCowBodyMoveHeadAnim; + #define dgCowTailIdleAnim "__OTR__objects/object_cow/gCowTailIdleAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowTailIdleAnim[] = dgCowTailIdleAnim; -#else -static const char gCowTailIdleAnim[] __attribute__((aligned (2))) = dgCowTailIdleAnim; -#endif - +static const ALIGN_ASSET(2) char gCowTailIdleAnim[] = dgCowTailIdleAnim; + #define dgCowTailSwishAnim "__OTR__objects/object_cow/gCowTailSwishAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowTailSwishAnim[] = dgCowTailSwishAnim; -#else -static const char gCowTailSwishAnim[] __attribute__((aligned (2))) = dgCowTailSwishAnim; -#endif - +static const ALIGN_ASSET(2) char gCowTailSwishAnim[] = dgCowTailSwishAnim; + #define dgCowTLUT "__OTR__objects/object_cow/gCowTLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowTLUT[] = dgCowTLUT; -#else -static const char gCowTLUT[] __attribute__((aligned (2))) = dgCowTLUT; -#endif - +static const ALIGN_ASSET(2) char gCowTLUT[] = dgCowTLUT; + #define dgCowUdderTex "__OTR__objects/object_cow/gCowUdderTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowUdderTex[] = dgCowUdderTex; -#else -static const char gCowUdderTex[] __attribute__((aligned (2))) = dgCowUdderTex; -#endif - +static const ALIGN_ASSET(2) char gCowUdderTex[] = dgCowUdderTex; + #define dgCowNoseRingTex "__OTR__objects/object_cow/gCowNoseRingTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowNoseRingTex[] = dgCowNoseRingTex; -#else -static const char gCowNoseRingTex[] __attribute__((aligned (2))) = dgCowNoseRingTex; -#endif - +static const ALIGN_ASSET(2) char gCowNoseRingTex[] = dgCowNoseRingTex; + #define dgCowNoseTex "__OTR__objects/object_cow/gCowNoseTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowNoseTex[] = dgCowNoseTex; -#else -static const char gCowNoseTex[] __attribute__((aligned (2))) = dgCowNoseTex; -#endif - +static const ALIGN_ASSET(2) char gCowNoseTex[] = dgCowNoseTex; + #define dgCowSpottedPatternTex "__OTR__objects/object_cow/gCowSpottedPatternTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowSpottedPatternTex[] = dgCowSpottedPatternTex; -#else -static const char gCowSpottedPatternTex[] __attribute__((aligned (2))) = dgCowSpottedPatternTex; -#endif - +static const ALIGN_ASSET(2) char gCowSpottedPatternTex[] = dgCowSpottedPatternTex; + #define dgCowEarTex "__OTR__objects/object_cow/gCowEarTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowEarTex[] = dgCowEarTex; -#else -static const char gCowEarTex[] __attribute__((aligned (2))) = dgCowEarTex; -#endif - +static const ALIGN_ASSET(2) char gCowEarTex[] = dgCowEarTex; + #define dgCowEyelidTex "__OTR__objects/object_cow/gCowEyelidTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowEyelidTex[] = dgCowEyelidTex; -#else -static const char gCowEyelidTex[] __attribute__((aligned (2))) = dgCowEyelidTex; -#endif - -#define dgCowTailTex "__OTR__objects/object_cow/gCowTailTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCowTailTex[] = dgCowTailTex; -#else -static const char gCowTailTex[] __attribute__((aligned (2))) = dgCowTailTex; -#endif - +static const ALIGN_ASSET(2) char gCowEyelidTex[] = dgCowEyelidTex; +#define dgCowTailTex "__OTR__objects/object_cow/gCowTailTex" +static const ALIGN_ASSET(2) char gCowTailTex[] = dgCowTailTex; \ No newline at end of file diff --git a/soh/assets/objects/object_crow/object_crow.h b/soh/assets/objects/object_crow/object_crow.h index ac1ed3a04..9e20a9a76 100644 --- a/soh/assets/objects/object_crow/object_crow.h +++ b/soh/assets/objects/object_crow/object_crow.h @@ -1,86 +1,39 @@ #pragma once + +#include "align_asset_macro.h" + #define dgGuayFlyAnim "__OTR__objects/object_crow/gGuayFlyAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gGuayFlyAnim[] = dgGuayFlyAnim; -#else -static const char gGuayFlyAnim[] __attribute__((aligned (2))) = dgGuayFlyAnim; -#endif - +static const ALIGN_ASSET(2) char gGuayFlyAnim[] = dgGuayFlyAnim; + #define dgGuayEyeTex "__OTR__objects/object_crow/gGuayEyeTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGuayEyeTex[] = dgGuayEyeTex; -#else -static const char gGuayEyeTex[] __attribute__((aligned (2))) = dgGuayEyeTex; -#endif - +static const ALIGN_ASSET(2) char gGuayEyeTex[] = dgGuayEyeTex; + #define dgGuayBodyTex "__OTR__objects/object_crow/gGuayBodyTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGuayBodyTex[] = dgGuayBodyTex; -#else -static const char gGuayBodyTex[] __attribute__((aligned (2))) = dgGuayBodyTex; -#endif - +static const ALIGN_ASSET(2) char gGuayBodyTex[] = dgGuayBodyTex; + #define dgGuayTailTex "__OTR__objects/object_crow/gGuayTailTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGuayTailTex[] = dgGuayTailTex; -#else -static const char gGuayTailTex[] __attribute__((aligned (2))) = dgGuayTailTex; -#endif - +static const ALIGN_ASSET(2) char gGuayTailTex[] = dgGuayTailTex; + #define dgGuaySkel "__OTR__objects/object_crow/gGuaySkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gGuaySkel[] = dgGuaySkel; -#else -static const char gGuaySkel[] __attribute__((aligned (2))) = dgGuaySkel; -#endif - +static const ALIGN_ASSET(2) char gGuaySkel[] = dgGuaySkel; + #define dgGuaySkelLimbsLimb_00104CDL_000490 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_00104CDL_000490" -#ifdef _WIN32 -static const __declspec(align(2)) char gGuaySkelLimbsLimb_00104CDL_000490[] = dgGuaySkelLimbsLimb_00104CDL_000490; -#else -static const char gGuaySkelLimbsLimb_00104CDL_000490[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_00104CDL_000490; -#endif - +static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_00104CDL_000490[] = dgGuaySkelLimbsLimb_00104CDL_000490; + #define dgGuaySkelLimbsLimb_001058DL_0006B0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001058DL_0006B0" -#ifdef _WIN32 -static const __declspec(align(2)) char gGuaySkelLimbsLimb_001058DL_0006B0[] = dgGuaySkelLimbsLimb_001058DL_0006B0; -#else -static const char gGuaySkelLimbsLimb_001058DL_0006B0[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001058DL_0006B0; -#endif - +static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001058DL_0006B0[] = dgGuaySkelLimbsLimb_001058DL_0006B0; + #define dgGuaySkelLimbsLimb_001064DL_0005E0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001064DL_0005E0" -#ifdef _WIN32 -static const __declspec(align(2)) char gGuaySkelLimbsLimb_001064DL_0005E0[] = dgGuaySkelLimbsLimb_001064DL_0005E0; -#else -static const char gGuaySkelLimbsLimb_001064DL_0005E0[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001064DL_0005E0; -#endif - +static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001064DL_0005E0[] = dgGuaySkelLimbsLimb_001064DL_0005E0; + #define dgGuaySkelLimbsLimb_001070DL_000840 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001070DL_000840" -#ifdef _WIN32 -static const __declspec(align(2)) char gGuaySkelLimbsLimb_001070DL_000840[] = dgGuaySkelLimbsLimb_001070DL_000840; -#else -static const char gGuaySkelLimbsLimb_001070DL_000840[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001070DL_000840; -#endif - +static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001070DL_000840[] = dgGuaySkelLimbsLimb_001070DL_000840; + #define dgGuaySkelLimbsLimb_00107CDL_000770 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_00107CDL_000770" -#ifdef _WIN32 -static const __declspec(align(2)) char gGuaySkelLimbsLimb_00107CDL_000770[] = dgGuaySkelLimbsLimb_00107CDL_000770; -#else -static const char gGuaySkelLimbsLimb_00107CDL_000770[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_00107CDL_000770; -#endif - +static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_00107CDL_000770[] = dgGuaySkelLimbsLimb_00107CDL_000770; + #define dgGuaySkelLimbsLimb_001088DL_0009A0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001088DL_0009A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gGuaySkelLimbsLimb_001088DL_0009A0[] = dgGuaySkelLimbsLimb_001088DL_0009A0; -#else -static const char gGuaySkelLimbsLimb_001088DL_0009A0[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001088DL_0009A0; -#endif - -#define dgGuaySkelLimbsLimb_001094DL_000900 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001094DL_000900" -#ifdef _WIN32 -static const __declspec(align(2)) char gGuaySkelLimbsLimb_001094DL_000900[] = dgGuaySkelLimbsLimb_001094DL_000900; -#else -static const char gGuaySkelLimbsLimb_001094DL_000900[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001094DL_000900; -#endif - +static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001088DL_0009A0[] = dgGuaySkelLimbsLimb_001088DL_0009A0; +#define dgGuaySkelLimbsLimb_001094DL_000900 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001094DL_000900" +static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001094DL_000900[] = dgGuaySkelLimbsLimb_001094DL_000900; \ No newline at end of file diff --git a/soh/assets/objects/object_cs/object_cs.h b/soh/assets/objects/object_cs/object_cs.h index d7e76655a..cd293b8d7 100644 --- a/soh/assets/objects/object_cs/object_cs.h +++ b/soh/assets/objects/object_cs/object_cs.h @@ -1,254 +1,111 @@ #pragma once + +#include "align_asset_macro.h" + #define dgGraveyardKidSkel "__OTR__objects/object_cs/gGraveyardKidSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidSkel[] = dgGraveyardKidSkel; -#else -static const char gGraveyardKidSkel[] __attribute__((aligned (2))) = dgGraveyardKidSkel; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidSkel[] = dgGraveyardKidSkel; + #define dgGraveyardKidTorsoDL "__OTR__objects/object_cs/gGraveyardKidTorsoDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidTorsoDL[] = dgGraveyardKidTorsoDL; -#else -static const char gGraveyardKidTorsoDL[] __attribute__((aligned (2))) = dgGraveyardKidTorsoDL; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidTorsoDL[] = dgGraveyardKidTorsoDL; + #define dgGraveyardKidLeftThighDL "__OTR__objects/object_cs/gGraveyardKidLeftThighDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidLeftThighDL[] = dgGraveyardKidLeftThighDL; -#else -static const char gGraveyardKidLeftThighDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftThighDL; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidLeftThighDL[] = dgGraveyardKidLeftThighDL; + #define dgGraveyardKidLeftShinDL "__OTR__objects/object_cs/gGraveyardKidLeftShinDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidLeftShinDL[] = dgGraveyardKidLeftShinDL; -#else -static const char gGraveyardKidLeftShinDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftShinDL; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidLeftShinDL[] = dgGraveyardKidLeftShinDL; + #define dgGraveyardKidLeftFootDL "__OTR__objects/object_cs/gGraveyardKidLeftFootDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidLeftFootDL[] = dgGraveyardKidLeftFootDL; -#else -static const char gGraveyardKidLeftFootDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftFootDL; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidLeftFootDL[] = dgGraveyardKidLeftFootDL; + #define dgGraveyardKidRightThighDL "__OTR__objects/object_cs/gGraveyardKidRightThighDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidRightThighDL[] = dgGraveyardKidRightThighDL; -#else -static const char gGraveyardKidRightThighDL[] __attribute__((aligned (2))) = dgGraveyardKidRightThighDL; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidRightThighDL[] = dgGraveyardKidRightThighDL; + #define dgGraveyardKidRightShinDL "__OTR__objects/object_cs/gGraveyardKidRightShinDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidRightShinDL[] = dgGraveyardKidRightShinDL; -#else -static const char gGraveyardKidRightShinDL[] __attribute__((aligned (2))) = dgGraveyardKidRightShinDL; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidRightShinDL[] = dgGraveyardKidRightShinDL; + #define dgGraveyardKidRightFootDL "__OTR__objects/object_cs/gGraveyardKidRightFootDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidRightFootDL[] = dgGraveyardKidRightFootDL; -#else -static const char gGraveyardKidRightFootDL[] __attribute__((aligned (2))) = dgGraveyardKidRightFootDL; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidRightFootDL[] = dgGraveyardKidRightFootDL; + #define dgGraveyardKidChestDL "__OTR__objects/object_cs/gGraveyardKidChestDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidChestDL[] = dgGraveyardKidChestDL; -#else -static const char gGraveyardKidChestDL[] __attribute__((aligned (2))) = dgGraveyardKidChestDL; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidChestDL[] = dgGraveyardKidChestDL; + #define dgGraveyardKidLeftUpperArmDL "__OTR__objects/object_cs/gGraveyardKidLeftUpperArmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidLeftUpperArmDL[] = dgGraveyardKidLeftUpperArmDL; -#else -static const char gGraveyardKidLeftUpperArmDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftUpperArmDL; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidLeftUpperArmDL[] = dgGraveyardKidLeftUpperArmDL; + #define dgGraveyardKidLeftArmDL "__OTR__objects/object_cs/gGraveyardKidLeftArmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidLeftArmDL[] = dgGraveyardKidLeftArmDL; -#else -static const char gGraveyardKidLeftArmDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftArmDL; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidLeftArmDL[] = dgGraveyardKidLeftArmDL; + #define dgGraveyardKidLeftHandDL "__OTR__objects/object_cs/gGraveyardKidLeftHandDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidLeftHandDL[] = dgGraveyardKidLeftHandDL; -#else -static const char gGraveyardKidLeftHandDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftHandDL; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidLeftHandDL[] = dgGraveyardKidLeftHandDL; + #define dgGraveyardKidRightUpperArmDL "__OTR__objects/object_cs/gGraveyardKidRightUpperArmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidRightUpperArmDL[] = dgGraveyardKidRightUpperArmDL; -#else -static const char gGraveyardKidRightUpperArmDL[] __attribute__((aligned (2))) = dgGraveyardKidRightUpperArmDL; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidRightUpperArmDL[] = dgGraveyardKidRightUpperArmDL; + #define dgGraveyardKidRightArmDL "__OTR__objects/object_cs/gGraveyardKidRightArmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidRightArmDL[] = dgGraveyardKidRightArmDL; -#else -static const char gGraveyardKidRightArmDL[] __attribute__((aligned (2))) = dgGraveyardKidRightArmDL; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidRightArmDL[] = dgGraveyardKidRightArmDL; + #define dgGraveyardKidRightHandDL "__OTR__objects/object_cs/gGraveyardKidRightHandDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidRightHandDL[] = dgGraveyardKidRightHandDL; -#else -static const char gGraveyardKidRightHandDL[] __attribute__((aligned (2))) = dgGraveyardKidRightHandDL; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidRightHandDL[] = dgGraveyardKidRightHandDL; + #define dgGraveyardKidHeadDL "__OTR__objects/object_cs/gGraveyardKidHeadDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidHeadDL[] = dgGraveyardKidHeadDL; -#else -static const char gGraveyardKidHeadDL[] __attribute__((aligned (2))) = dgGraveyardKidHeadDL; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidHeadDL[] = dgGraveyardKidHeadDL; + #define dgGraveyardKidWalkAnim "__OTR__objects/object_cs/gGraveyardKidWalkAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidWalkAnim[] = dgGraveyardKidWalkAnim; -#else -static const char gGraveyardKidWalkAnim[] __attribute__((aligned (2))) = dgGraveyardKidWalkAnim; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidWalkAnim[] = dgGraveyardKidWalkAnim; + #define dgGraveyardKidSwingStickUpAnim "__OTR__objects/object_cs/gGraveyardKidSwingStickUpAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidSwingStickUpAnim[] = dgGraveyardKidSwingStickUpAnim; -#else -static const char gGraveyardKidSwingStickUpAnim[] __attribute__((aligned (2))) = dgGraveyardKidSwingStickUpAnim; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidSwingStickUpAnim[] = dgGraveyardKidSwingStickUpAnim; + #define dgGraveyardKidGrabStickTwoHandsAnim "__OTR__objects/object_cs/gGraveyardKidGrabStickTwoHandsAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidGrabStickTwoHandsAnim[] = dgGraveyardKidGrabStickTwoHandsAnim; -#else -static const char gGraveyardKidGrabStickTwoHandsAnim[] __attribute__((aligned (2))) = dgGraveyardKidGrabStickTwoHandsAnim; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidGrabStickTwoHandsAnim[] = dgGraveyardKidGrabStickTwoHandsAnim; + #define dgGraveyardKidIdleAnim "__OTR__objects/object_cs/gGraveyardKidIdleAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidIdleAnim[] = dgGraveyardKidIdleAnim; -#else -static const char gGraveyardKidIdleAnim[] __attribute__((aligned (2))) = dgGraveyardKidIdleAnim; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidIdleAnim[] = dgGraveyardKidIdleAnim; + #define dgGraveyardKidEyesOpenTex "__OTR__objects/object_cs/gGraveyardKidEyesOpenTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidEyesOpenTex[] = dgGraveyardKidEyesOpenTex; -#else -static const char gGraveyardKidEyesOpenTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesOpenTex; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidEyesOpenTex[] = dgGraveyardKidEyesOpenTex; + #define dgGraveyardKidEyesHalfTex "__OTR__objects/object_cs/gGraveyardKidEyesHalfTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidEyesHalfTex[] = dgGraveyardKidEyesHalfTex; -#else -static const char gGraveyardKidEyesHalfTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesHalfTex; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidEyesHalfTex[] = dgGraveyardKidEyesHalfTex; + #define dgGraveyardKidEyesClosedTex "__OTR__objects/object_cs/gGraveyardKidEyesClosedTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidEyesClosedTex[] = dgGraveyardKidEyesClosedTex; -#else -static const char gGraveyardKidEyesClosedTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesClosedTex; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidEyesClosedTex[] = dgGraveyardKidEyesClosedTex; + #define dgGraveyardKidTLUT "__OTR__objects/object_cs/gGraveyardKidTLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidTLUT[] = dgGraveyardKidTLUT; -#else -static const char gGraveyardKidTLUT[] __attribute__((aligned (2))) = dgGraveyardKidTLUT; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidTLUT[] = dgGraveyardKidTLUT; + #define dgGraveyardKidGradientTex "__OTR__objects/object_cs/gGraveyardKidGradientTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidGradientTex[] = dgGraveyardKidGradientTex; -#else -static const char gGraveyardKidGradientTex[] __attribute__((aligned (2))) = dgGraveyardKidGradientTex; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidGradientTex[] = dgGraveyardKidGradientTex; + #define dgGraveyardKidPantsTex "__OTR__objects/object_cs/gGraveyardKidPantsTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidPantsTex[] = dgGraveyardKidPantsTex; -#else -static const char gGraveyardKidPantsTex[] __attribute__((aligned (2))) = dgGraveyardKidPantsTex; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidPantsTex[] = dgGraveyardKidPantsTex; + #define dgGraveyardKidBoot1Tex "__OTR__objects/object_cs/gGraveyardKidBoot1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidBoot1Tex[] = dgGraveyardKidBoot1Tex; -#else -static const char gGraveyardKidBoot1Tex[] __attribute__((aligned (2))) = dgGraveyardKidBoot1Tex; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidBoot1Tex[] = dgGraveyardKidBoot1Tex; + #define dgGraveyardKidBoot2Tex "__OTR__objects/object_cs/gGraveyardKidBoot2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidBoot2Tex[] = dgGraveyardKidBoot2Tex; -#else -static const char gGraveyardKidBoot2Tex[] __attribute__((aligned (2))) = dgGraveyardKidBoot2Tex; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidBoot2Tex[] = dgGraveyardKidBoot2Tex; + #define dgGraveyardKidHairTex "__OTR__objects/object_cs/gGraveyardKidHairTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidHairTex[] = dgGraveyardKidHairTex; -#else -static const char gGraveyardKidHairTex[] __attribute__((aligned (2))) = dgGraveyardKidHairTex; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidHairTex[] = dgGraveyardKidHairTex; + #define dgGraveyardKidEarTex "__OTR__objects/object_cs/gGraveyardKidEarTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidEarTex[] = dgGraveyardKidEarTex; -#else -static const char gGraveyardKidEarTex[] __attribute__((aligned (2))) = dgGraveyardKidEarTex; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidEarTex[] = dgGraveyardKidEarTex; + #define dgGraveyardKidNoseTex "__OTR__objects/object_cs/gGraveyardKidNoseTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidNoseTex[] = dgGraveyardKidNoseTex; -#else -static const char gGraveyardKidNoseTex[] __attribute__((aligned (2))) = dgGraveyardKidNoseTex; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidNoseTex[] = dgGraveyardKidNoseTex; + #define dgGraveyardKidMouthTex "__OTR__objects/object_cs/gGraveyardKidMouthTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidMouthTex[] = dgGraveyardKidMouthTex; -#else -static const char gGraveyardKidMouthTex[] __attribute__((aligned (2))) = dgGraveyardKidMouthTex; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidMouthTex[] = dgGraveyardKidMouthTex; + #define dgGraveyardKidShirt1Tex "__OTR__objects/object_cs/gGraveyardKidShirt1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidShirt1Tex[] = dgGraveyardKidShirt1Tex; -#else -static const char gGraveyardKidShirt1Tex[] __attribute__((aligned (2))) = dgGraveyardKidShirt1Tex; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidShirt1Tex[] = dgGraveyardKidShirt1Tex; + #define dgGraveyardKidShirt2Tex "__OTR__objects/object_cs/gGraveyardKidShirt2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidShirt2Tex[] = dgGraveyardKidShirt2Tex; -#else -static const char gGraveyardKidShirt2Tex[] __attribute__((aligned (2))) = dgGraveyardKidShirt2Tex; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidShirt2Tex[] = dgGraveyardKidShirt2Tex; + #define dgGraveyardKidFingersTex "__OTR__objects/object_cs/gGraveyardKidFingersTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidFingersTex[] = dgGraveyardKidFingersTex; -#else -static const char gGraveyardKidFingersTex[] __attribute__((aligned (2))) = dgGraveyardKidFingersTex; -#endif - -#define dgGraveyardKidStickTex "__OTR__objects/object_cs/gGraveyardKidStickTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGraveyardKidStickTex[] = dgGraveyardKidStickTex; -#else -static const char gGraveyardKidStickTex[] __attribute__((aligned (2))) = dgGraveyardKidStickTex; -#endif - +static const ALIGN_ASSET(2) char gGraveyardKidFingersTex[] = dgGraveyardKidFingersTex; +#define dgGraveyardKidStickTex "__OTR__objects/object_cs/gGraveyardKidStickTex" +static const ALIGN_ASSET(2) char gGraveyardKidStickTex[] = dgGraveyardKidStickTex; \ No newline at end of file diff --git a/soh/assets/objects/object_d_elevator/object_d_elevator.h b/soh/assets/objects/object_d_elevator/object_d_elevator.h index 711e7e9e1..63f51e197 100644 --- a/soh/assets/objects/object_d_elevator/object_d_elevator.h +++ b/soh/assets/objects/object_d_elevator/object_d_elevator.h @@ -1,23 +1,12 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_d_elevator_DL_000180 "__OTR__objects/object_d_elevator/object_d_elevator_DL_000180" -#ifdef _WIN32 -static const __declspec(align(2)) char object_d_elevator_DL_000180[] = dobject_d_elevator_DL_000180; -#else -static const char object_d_elevator_DL_000180[] __attribute__((aligned (2))) = dobject_d_elevator_DL_000180; -#endif - +static const ALIGN_ASSET(2) char object_d_elevator_DL_000180[] = dobject_d_elevator_DL_000180; + #define dobject_d_elevator_Col_000360 "__OTR__objects/object_d_elevator/object_d_elevator_Col_000360" -#ifdef _WIN32 -static const __declspec(align(2)) char object_d_elevator_Col_000360[] = dobject_d_elevator_Col_000360; -#else -static const char object_d_elevator_Col_000360[] __attribute__((aligned (2))) = dobject_d_elevator_Col_000360; -#endif - -#define dobject_d_elevator_Tex_000390 "__OTR__objects/object_d_elevator/object_d_elevator_Tex_000390" -#ifdef _WIN32 -static const __declspec(align(2)) char object_d_elevator_Tex_000390[] = dobject_d_elevator_Tex_000390; -#else -static const char object_d_elevator_Tex_000390[] __attribute__((aligned (2))) = dobject_d_elevator_Tex_000390; -#endif - +static const ALIGN_ASSET(2) char object_d_elevator_Col_000360[] = dobject_d_elevator_Col_000360; +#define dobject_d_elevator_Tex_000390 "__OTR__objects/object_d_elevator/object_d_elevator_Tex_000390" +static const ALIGN_ASSET(2) char object_d_elevator_Tex_000390[] = dobject_d_elevator_Tex_000390; \ No newline at end of file diff --git a/soh/assets/objects/object_d_hsblock/object_d_hsblock.h b/soh/assets/objects/object_d_hsblock/object_d_hsblock.h index 0c05be3c1..f2aad8cdc 100644 --- a/soh/assets/objects/object_d_hsblock/object_d_hsblock.h +++ b/soh/assets/objects/object_d_hsblock/object_d_hsblock.h @@ -1,44 +1,21 @@ #pragma once + +#include "align_asset_macro.h" + #define dgHookshotTargetCol "__OTR__objects/object_d_hsblock/gHookshotTargetCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gHookshotTargetCol[] = dgHookshotTargetCol; -#else -static const char gHookshotTargetCol[] __attribute__((aligned (2))) = dgHookshotTargetCol; -#endif - +static const ALIGN_ASSET(2) char gHookshotTargetCol[] = dgHookshotTargetCol; + #define dgHookshotPostCol "__OTR__objects/object_d_hsblock/gHookshotPostCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gHookshotPostCol[] = dgHookshotPostCol; -#else -static const char gHookshotPostCol[] __attribute__((aligned (2))) = dgHookshotPostCol; -#endif - +static const ALIGN_ASSET(2) char gHookshotPostCol[] = dgHookshotPostCol; + #define dgHookshotPostDL "__OTR__objects/object_d_hsblock/gHookshotPostDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gHookshotPostDL[] = dgHookshotPostDL; -#else -static const char gHookshotPostDL[] __attribute__((aligned (2))) = dgHookshotPostDL; -#endif - +static const ALIGN_ASSET(2) char gHookshotPostDL[] = dgHookshotPostDL; + #define dgHookshotTargetDL "__OTR__objects/object_d_hsblock/gHookshotTargetDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gHookshotTargetDL[] = dgHookshotTargetDL; -#else -static const char gHookshotTargetDL[] __attribute__((aligned (2))) = dgHookshotTargetDL; -#endif - +static const ALIGN_ASSET(2) char gHookshotTargetDL[] = dgHookshotTargetDL; + #define dgHookshotTargetTex "__OTR__objects/object_d_hsblock/gHookshotTargetTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gHookshotTargetTex[] = dgHookshotTargetTex; -#else -static const char gHookshotTargetTex[] __attribute__((aligned (2))) = dgHookshotTargetTex; -#endif - -#define dgHookshotPostTex "__OTR__objects/object_d_hsblock/gHookshotPostTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gHookshotPostTex[] = dgHookshotPostTex; -#else -static const char gHookshotPostTex[] __attribute__((aligned (2))) = dgHookshotPostTex; -#endif - +static const ALIGN_ASSET(2) char gHookshotTargetTex[] = dgHookshotTargetTex; +#define dgHookshotPostTex "__OTR__objects/object_d_hsblock/gHookshotPostTex" +static const ALIGN_ASSET(2) char gHookshotPostTex[] = dgHookshotPostTex; \ No newline at end of file diff --git a/soh/assets/objects/object_d_lift/object_d_lift.h b/soh/assets/objects/object_d_lift/object_d_lift.h index 10d3a27b1..63e017c60 100644 --- a/soh/assets/objects/object_d_lift/object_d_lift.h +++ b/soh/assets/objects/object_d_lift/object_d_lift.h @@ -1,30 +1,15 @@ #pragma once + +#include "align_asset_macro.h" + #define dgCollapsingPlatformDL "__OTR__objects/object_d_lift/gCollapsingPlatformDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gCollapsingPlatformDL[] = dgCollapsingPlatformDL; -#else -static const char gCollapsingPlatformDL[] __attribute__((aligned (2))) = dgCollapsingPlatformDL; -#endif - +static const ALIGN_ASSET(2) char gCollapsingPlatformDL[] = dgCollapsingPlatformDL; + #define dgCollapsingPlatformCol "__OTR__objects/object_d_lift/gCollapsingPlatformCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gCollapsingPlatformCol[] = dgCollapsingPlatformCol; -#else -static const char gCollapsingPlatformCol[] __attribute__((aligned (2))) = dgCollapsingPlatformCol; -#endif - +static const ALIGN_ASSET(2) char gCollapsingPlatformCol[] = dgCollapsingPlatformCol; + #define dgCollapsingPlatformSideTex "__OTR__objects/object_d_lift/gCollapsingPlatformSideTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCollapsingPlatformSideTex[] = dgCollapsingPlatformSideTex; -#else -static const char gCollapsingPlatformSideTex[] __attribute__((aligned (2))) = dgCollapsingPlatformSideTex; -#endif - -#define dgCollapsingPlatformTopTex "__OTR__objects/object_d_lift/gCollapsingPlatformTopTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gCollapsingPlatformTopTex[] = dgCollapsingPlatformTopTex; -#else -static const char gCollapsingPlatformTopTex[] __attribute__((aligned (2))) = dgCollapsingPlatformTopTex; -#endif - +static const ALIGN_ASSET(2) char gCollapsingPlatformSideTex[] = dgCollapsingPlatformSideTex; +#define dgCollapsingPlatformTopTex "__OTR__objects/object_d_lift/gCollapsingPlatformTopTex" +static const ALIGN_ASSET(2) char gCollapsingPlatformTopTex[] = dgCollapsingPlatformTopTex; \ No newline at end of file diff --git a/soh/assets/objects/object_daiku/object_daiku.h b/soh/assets/objects/object_daiku/object_daiku.h index 409f1375d..c9b733959 100644 --- a/soh/assets/objects/object_daiku/object_daiku.h +++ b/soh/assets/objects/object_daiku/object_daiku.h @@ -1,282 +1,123 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_daiku_Anim_000600 "__OTR__objects/object_daiku/object_daiku_Anim_000600" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Anim_000600[] = dobject_daiku_Anim_000600; -#else -static const char object_daiku_Anim_000600[] __attribute__((aligned (2))) = dobject_daiku_Anim_000600; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Anim_000600[] = dobject_daiku_Anim_000600; + #define dobject_daiku_Anim_000C44 "__OTR__objects/object_daiku/object_daiku_Anim_000C44" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Anim_000C44[] = dobject_daiku_Anim_000C44; -#else -static const char object_daiku_Anim_000C44[] __attribute__((aligned (2))) = dobject_daiku_Anim_000C44; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Anim_000C44[] = dobject_daiku_Anim_000C44; + #define dobject_daiku_Anim_001AB0 "__OTR__objects/object_daiku/object_daiku_Anim_001AB0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Anim_001AB0[] = dobject_daiku_Anim_001AB0; -#else -static const char object_daiku_Anim_001AB0[] __attribute__((aligned (2))) = dobject_daiku_Anim_001AB0; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Anim_001AB0[] = dobject_daiku_Anim_001AB0; + #define dobject_daiku_TLUT_001AC0 "__OTR__objects/object_daiku/object_daiku_TLUT_001AC0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_TLUT_001AC0[] = dobject_daiku_TLUT_001AC0; -#else -static const char object_daiku_TLUT_001AC0[] __attribute__((aligned (2))) = dobject_daiku_TLUT_001AC0; -#endif - +static const ALIGN_ASSET(2) char object_daiku_TLUT_001AC0[] = dobject_daiku_TLUT_001AC0; + #define dobject_daiku_Tex_001CC0 "__OTR__objects/object_daiku/object_daiku_Tex_001CC0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Tex_001CC0[] = dobject_daiku_Tex_001CC0; -#else -static const char object_daiku_Tex_001CC0[] __attribute__((aligned (2))) = dobject_daiku_Tex_001CC0; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Tex_001CC0[] = dobject_daiku_Tex_001CC0; + #define dobject_daiku_Tex_001D00 "__OTR__objects/object_daiku/object_daiku_Tex_001D00" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Tex_001D00[] = dobject_daiku_Tex_001D00; -#else -static const char object_daiku_Tex_001D00[] __attribute__((aligned (2))) = dobject_daiku_Tex_001D00; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Tex_001D00[] = dobject_daiku_Tex_001D00; + #define dobject_daiku_Tex_001E00 "__OTR__objects/object_daiku/object_daiku_Tex_001E00" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Tex_001E00[] = dobject_daiku_Tex_001E00; -#else -static const char object_daiku_Tex_001E00[] __attribute__((aligned (2))) = dobject_daiku_Tex_001E00; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Tex_001E00[] = dobject_daiku_Tex_001E00; + #define dobject_daiku_Tex_001E20 "__OTR__objects/object_daiku/object_daiku_Tex_001E20" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Tex_001E20[] = dobject_daiku_Tex_001E20; -#else -static const char object_daiku_Tex_001E20[] __attribute__((aligned (2))) = dobject_daiku_Tex_001E20; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Tex_001E20[] = dobject_daiku_Tex_001E20; + #define dobject_daiku_Tex_001EA0 "__OTR__objects/object_daiku/object_daiku_Tex_001EA0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Tex_001EA0[] = dobject_daiku_Tex_001EA0; -#else -static const char object_daiku_Tex_001EA0[] __attribute__((aligned (2))) = dobject_daiku_Tex_001EA0; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Tex_001EA0[] = dobject_daiku_Tex_001EA0; + #define dobject_daiku_Tex_001EE0 "__OTR__objects/object_daiku/object_daiku_Tex_001EE0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Tex_001EE0[] = dobject_daiku_Tex_001EE0; -#else -static const char object_daiku_Tex_001EE0[] __attribute__((aligned (2))) = dobject_daiku_Tex_001EE0; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Tex_001EE0[] = dobject_daiku_Tex_001EE0; + #define dobject_daiku_Tex_001FE0 "__OTR__objects/object_daiku/object_daiku_Tex_001FE0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Tex_001FE0[] = dobject_daiku_Tex_001FE0; -#else -static const char object_daiku_Tex_001FE0[] __attribute__((aligned (2))) = dobject_daiku_Tex_001FE0; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Tex_001FE0[] = dobject_daiku_Tex_001FE0; + #define dobject_daiku_Tex_002020 "__OTR__objects/object_daiku/object_daiku_Tex_002020" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Tex_002020[] = dobject_daiku_Tex_002020; -#else -static const char object_daiku_Tex_002020[] __attribute__((aligned (2))) = dobject_daiku_Tex_002020; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Tex_002020[] = dobject_daiku_Tex_002020; + #define dobject_daiku_Tex_002820 "__OTR__objects/object_daiku/object_daiku_Tex_002820" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Tex_002820[] = dobject_daiku_Tex_002820; -#else -static const char object_daiku_Tex_002820[] __attribute__((aligned (2))) = dobject_daiku_Tex_002820; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Tex_002820[] = dobject_daiku_Tex_002820; + #define dobject_daiku_Tex_002920 "__OTR__objects/object_daiku/object_daiku_Tex_002920" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Tex_002920[] = dobject_daiku_Tex_002920; -#else -static const char object_daiku_Tex_002920[] __attribute__((aligned (2))) = dobject_daiku_Tex_002920; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Tex_002920[] = dobject_daiku_Tex_002920; + #define dobject_daiku_Tex_002960 "__OTR__objects/object_daiku/object_daiku_Tex_002960" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Tex_002960[] = dobject_daiku_Tex_002960; -#else -static const char object_daiku_Tex_002960[] __attribute__((aligned (2))) = dobject_daiku_Tex_002960; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Tex_002960[] = dobject_daiku_Tex_002960; + #define dobject_daiku_Tex_0029A0 "__OTR__objects/object_daiku/object_daiku_Tex_0029A0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Tex_0029A0[] = dobject_daiku_Tex_0029A0; -#else -static const char object_daiku_Tex_0029A0[] __attribute__((aligned (2))) = dobject_daiku_Tex_0029A0; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Tex_0029A0[] = dobject_daiku_Tex_0029A0; + #define dobject_daiku_DL_005490 "__OTR__objects/object_daiku/object_daiku_DL_005490" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_005490[] = dobject_daiku_DL_005490; -#else -static const char object_daiku_DL_005490[] __attribute__((aligned (2))) = dobject_daiku_DL_005490; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_005490[] = dobject_daiku_DL_005490; + #define dobject_daiku_DL_005880 "__OTR__objects/object_daiku/object_daiku_DL_005880" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_005880[] = dobject_daiku_DL_005880; -#else -static const char object_daiku_DL_005880[] __attribute__((aligned (2))) = dobject_daiku_DL_005880; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_005880[] = dobject_daiku_DL_005880; + #define dobject_daiku_DL_005990 "__OTR__objects/object_daiku/object_daiku_DL_005990" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_005990[] = dobject_daiku_DL_005990; -#else -static const char object_daiku_DL_005990[] __attribute__((aligned (2))) = dobject_daiku_DL_005990; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_005990[] = dobject_daiku_DL_005990; + #define dobject_daiku_DL_005AC0 "__OTR__objects/object_daiku/object_daiku_DL_005AC0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_005AC0[] = dobject_daiku_DL_005AC0; -#else -static const char object_daiku_DL_005AC0[] __attribute__((aligned (2))) = dobject_daiku_DL_005AC0; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_005AC0[] = dobject_daiku_DL_005AC0; + #define dobject_daiku_DL_005BD0 "__OTR__objects/object_daiku/object_daiku_DL_005BD0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_005BD0[] = dobject_daiku_DL_005BD0; -#else -static const char object_daiku_DL_005BD0[] __attribute__((aligned (2))) = dobject_daiku_DL_005BD0; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_005BD0[] = dobject_daiku_DL_005BD0; + #define dobject_daiku_DL_005CF0 "__OTR__objects/object_daiku/object_daiku_DL_005CF0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_005CF0[] = dobject_daiku_DL_005CF0; -#else -static const char object_daiku_DL_005CF0[] __attribute__((aligned (2))) = dobject_daiku_DL_005CF0; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_005CF0[] = dobject_daiku_DL_005CF0; + #define dobject_daiku_DL_006210 "__OTR__objects/object_daiku/object_daiku_DL_006210" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_006210[] = dobject_daiku_DL_006210; -#else -static const char object_daiku_DL_006210[] __attribute__((aligned (2))) = dobject_daiku_DL_006210; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_006210[] = dobject_daiku_DL_006210; + #define dobject_daiku_DL_006520 "__OTR__objects/object_daiku/object_daiku_DL_006520" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_006520[] = dobject_daiku_DL_006520; -#else -static const char object_daiku_DL_006520[] __attribute__((aligned (2))) = dobject_daiku_DL_006520; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_006520[] = dobject_daiku_DL_006520; + #define dobject_daiku_DL_006650 "__OTR__objects/object_daiku/object_daiku_DL_006650" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_006650[] = dobject_daiku_DL_006650; -#else -static const char object_daiku_DL_006650[] __attribute__((aligned (2))) = dobject_daiku_DL_006650; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_006650[] = dobject_daiku_DL_006650; + #define dobject_daiku_DL_006780 "__OTR__objects/object_daiku/object_daiku_DL_006780" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_006780[] = dobject_daiku_DL_006780; -#else -static const char object_daiku_DL_006780[] __attribute__((aligned (2))) = dobject_daiku_DL_006780; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_006780[] = dobject_daiku_DL_006780; + #define dobject_daiku_DL_0068F0 "__OTR__objects/object_daiku/object_daiku_DL_0068F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_0068F0[] = dobject_daiku_DL_0068F0; -#else -static const char object_daiku_DL_0068F0[] __attribute__((aligned (2))) = dobject_daiku_DL_0068F0; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_0068F0[] = dobject_daiku_DL_0068F0; + #define dobject_daiku_DL_006A20 "__OTR__objects/object_daiku/object_daiku_DL_006A20" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_006A20[] = dobject_daiku_DL_006A20; -#else -static const char object_daiku_DL_006A20[] __attribute__((aligned (2))) = dobject_daiku_DL_006A20; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_006A20[] = dobject_daiku_DL_006A20; + #define dobject_daiku_DL_006B50 "__OTR__objects/object_daiku/object_daiku_DL_006B50" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_006B50[] = dobject_daiku_DL_006B50; -#else -static const char object_daiku_DL_006B50[] __attribute__((aligned (2))) = dobject_daiku_DL_006B50; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_006B50[] = dobject_daiku_DL_006B50; + #define dobject_daiku_DL_006CC0 "__OTR__objects/object_daiku/object_daiku_DL_006CC0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_006CC0[] = dobject_daiku_DL_006CC0; -#else -static const char object_daiku_DL_006CC0[] __attribute__((aligned (2))) = dobject_daiku_DL_006CC0; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_006CC0[] = dobject_daiku_DL_006CC0; + #define dobject_daiku_DL_006EB0 "__OTR__objects/object_daiku/object_daiku_DL_006EB0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_006EB0[] = dobject_daiku_DL_006EB0; -#else -static const char object_daiku_DL_006EB0[] __attribute__((aligned (2))) = dobject_daiku_DL_006EB0; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_006EB0[] = dobject_daiku_DL_006EB0; + #define dobject_daiku_DL_007158 "__OTR__objects/object_daiku/object_daiku_DL_007158" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_007158[] = dobject_daiku_DL_007158; -#else -static const char object_daiku_DL_007158[] __attribute__((aligned (2))) = dobject_daiku_DL_007158; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_007158[] = dobject_daiku_DL_007158; + #define dobject_daiku_DL_007268 "__OTR__objects/object_daiku/object_daiku_DL_007268" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_007268[] = dobject_daiku_DL_007268; -#else -static const char object_daiku_DL_007268[] __attribute__((aligned (2))) = dobject_daiku_DL_007268; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_007268[] = dobject_daiku_DL_007268; + #define dobject_daiku_DL_007380 "__OTR__objects/object_daiku/object_daiku_DL_007380" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_007380[] = dobject_daiku_DL_007380; -#else -static const char object_daiku_DL_007380[] __attribute__((aligned (2))) = dobject_daiku_DL_007380; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_007380[] = dobject_daiku_DL_007380; + #define dobject_daiku_DL_007630 "__OTR__objects/object_daiku/object_daiku_DL_007630" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_007630[] = dobject_daiku_DL_007630; -#else -static const char object_daiku_DL_007630[] __attribute__((aligned (2))) = dobject_daiku_DL_007630; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_007630[] = dobject_daiku_DL_007630; + #define dobject_daiku_DL_007740 "__OTR__objects/object_daiku/object_daiku_DL_007740" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_DL_007740[] = dobject_daiku_DL_007740; -#else -static const char object_daiku_DL_007740[] __attribute__((aligned (2))) = dobject_daiku_DL_007740; -#endif - +static const ALIGN_ASSET(2) char object_daiku_DL_007740[] = dobject_daiku_DL_007740; + #define dobject_daiku_Skel_007958 "__OTR__objects/object_daiku/object_daiku_Skel_007958" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Skel_007958[] = dobject_daiku_Skel_007958; -#else -static const char object_daiku_Skel_007958[] __attribute__((aligned (2))) = dobject_daiku_Skel_007958; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Skel_007958[] = dobject_daiku_Skel_007958; + #define dobject_daiku_Anim_007DE0 "__OTR__objects/object_daiku/object_daiku_Anim_007DE0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Anim_007DE0[] = dobject_daiku_Anim_007DE0; -#else -static const char object_daiku_Anim_007DE0[] __attribute__((aligned (2))) = dobject_daiku_Anim_007DE0; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Anim_007DE0[] = dobject_daiku_Anim_007DE0; + #define dobject_daiku_Anim_008164 "__OTR__objects/object_daiku/object_daiku_Anim_008164" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Anim_008164[] = dobject_daiku_Anim_008164; -#else -static const char object_daiku_Anim_008164[] __attribute__((aligned (2))) = dobject_daiku_Anim_008164; -#endif - -#define dobject_daiku_Anim_00885C "__OTR__objects/object_daiku/object_daiku_Anim_00885C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_daiku_Anim_00885C[] = dobject_daiku_Anim_00885C; -#else -static const char object_daiku_Anim_00885C[] __attribute__((aligned (2))) = dobject_daiku_Anim_00885C; -#endif - +static const ALIGN_ASSET(2) char object_daiku_Anim_008164[] = dobject_daiku_Anim_008164; +#define dobject_daiku_Anim_00885C "__OTR__objects/object_daiku/object_daiku_Anim_00885C" +static const ALIGN_ASSET(2) char object_daiku_Anim_00885C[] = dobject_daiku_Anim_00885C; \ No newline at end of file diff --git a/soh/assets/objects/object_ddan_objects/object_ddan_objects.h b/soh/assets/objects/object_ddan_objects/object_ddan_objects.h index 334b7092f..bb50ff09c 100644 --- a/soh/assets/objects/object_ddan_objects/object_ddan_objects.h +++ b/soh/assets/objects/object_ddan_objects/object_ddan_objects.h @@ -1,149 +1,66 @@ #pragma once + +#include "align_asset_macro.h" + #define dgDodongoTex_0410 "__OTR__objects/object_ddan_objects/gDodongoTex_0410" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoTex_0410[] = dgDodongoTex_0410; -#else -static const char gDodongoTex_0410[] __attribute__((aligned (2))) = dgDodongoTex_0410; -#endif - +static const ALIGN_ASSET(2) char gDodongoTex_0410[] = dgDodongoTex_0410; + #define dgDodongoRisingPlatformSide1Tex "__OTR__objects/object_ddan_objects/gDodongoRisingPlatformSide1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoRisingPlatformSide1Tex[] = dgDodongoRisingPlatformSide1Tex; -#else -static const char gDodongoRisingPlatformSide1Tex[] __attribute__((aligned (2))) = dgDodongoRisingPlatformSide1Tex; -#endif - +static const ALIGN_ASSET(2) char gDodongoRisingPlatformSide1Tex[] = dgDodongoRisingPlatformSide1Tex; + #define dgDodongoRisingPlatformTopTex "__OTR__objects/object_ddan_objects/gDodongoRisingPlatformTopTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoRisingPlatformTopTex[] = dgDodongoRisingPlatformTopTex; -#else -static const char gDodongoRisingPlatformTopTex[] __attribute__((aligned (2))) = dgDodongoRisingPlatformTopTex; -#endif - +static const ALIGN_ASSET(2) char gDodongoRisingPlatformTopTex[] = dgDodongoRisingPlatformTopTex; + #define dgDodongoRisingPlatformSide2Tex "__OTR__objects/object_ddan_objects/gDodongoRisingPlatformSide2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoRisingPlatformSide2Tex[] = dgDodongoRisingPlatformSide2Tex; -#else -static const char gDodongoRisingPlatformSide2Tex[] __attribute__((aligned (2))) = dgDodongoRisingPlatformSide2Tex; -#endif - +static const ALIGN_ASSET(2) char gDodongoRisingPlatformSide2Tex[] = dgDodongoRisingPlatformSide2Tex; + #define dgDodongoFallingStairsTex "__OTR__objects/object_ddan_objects/gDodongoFallingStairsTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoFallingStairsTex[] = dgDodongoFallingStairsTex; -#else -static const char gDodongoFallingStairsTex[] __attribute__((aligned (2))) = dgDodongoFallingStairsTex; -#endif - +static const ALIGN_ASSET(2) char gDodongoFallingStairsTex[] = dgDodongoFallingStairsTex; + #define dgDodongoDoorLeftSideTex "__OTR__objects/object_ddan_objects/gDodongoDoorLeftSideTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoDoorLeftSideTex[] = dgDodongoDoorLeftSideTex; -#else -static const char gDodongoDoorLeftSideTex[] __attribute__((aligned (2))) = dgDodongoDoorLeftSideTex; -#endif - +static const ALIGN_ASSET(2) char gDodongoDoorLeftSideTex[] = dgDodongoDoorLeftSideTex; + #define dgDodongoBarsTex "__OTR__objects/object_ddan_objects/gDodongoBarsTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoBarsTex[] = dgDodongoBarsTex; -#else -static const char gDodongoBarsTex[] __attribute__((aligned (2))) = dgDodongoBarsTex; -#endif - +static const ALIGN_ASSET(2) char gDodongoBarsTex[] = dgDodongoBarsTex; + #define dgDodongoBarsBottomTex "__OTR__objects/object_ddan_objects/gDodongoBarsBottomTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoBarsBottomTex[] = dgDodongoBarsBottomTex; -#else -static const char gDodongoBarsBottomTex[] __attribute__((aligned (2))) = dgDodongoBarsBottomTex; -#endif - +static const ALIGN_ASSET(2) char gDodongoBarsBottomTex[] = dgDodongoBarsBottomTex; + #define dgDodongoTex_6F60 "__OTR__objects/object_ddan_objects/gDodongoTex_6F60" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoTex_6F60[] = dgDodongoTex_6F60; -#else -static const char gDodongoTex_6F60[] __attribute__((aligned (2))) = dgDodongoTex_6F60; -#endif - +static const ALIGN_ASSET(2) char gDodongoTex_6F60[] = dgDodongoTex_6F60; + #define dgDodongoFallingStairsVinesTex "__OTR__objects/object_ddan_objects/gDodongoFallingStairsVinesTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoFallingStairsVinesTex[] = dgDodongoFallingStairsVinesTex; -#else -static const char gDodongoFallingStairsVinesTex[] __attribute__((aligned (2))) = dgDodongoFallingStairsVinesTex; -#endif - +static const ALIGN_ASSET(2) char gDodongoFallingStairsVinesTex[] = dgDodongoFallingStairsVinesTex; + #define dgDodongo1TLUT "__OTR__objects/object_ddan_objects/gDodongo1TLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongo1TLUT[] = dgDodongo1TLUT; -#else -static const char gDodongo1TLUT[] __attribute__((aligned (2))) = dgDodongo1TLUT; -#endif - +static const ALIGN_ASSET(2) char gDodongo1TLUT[] = dgDodongo1TLUT; + #define dgDodongo2TLUT "__OTR__objects/object_ddan_objects/gDodongo2TLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongo2TLUT[] = dgDodongo2TLUT; -#else -static const char gDodongo2TLUT[] __attribute__((aligned (2))) = dgDodongo2TLUT; -#endif - +static const ALIGN_ASSET(2) char gDodongo2TLUT[] = dgDodongo2TLUT; + #define dgDodongo3TLUT "__OTR__objects/object_ddan_objects/gDodongo3TLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongo3TLUT[] = dgDodongo3TLUT; -#else -static const char gDodongo3TLUT[] __attribute__((aligned (2))) = dgDodongo3TLUT; -#endif - +static const ALIGN_ASSET(2) char gDodongo3TLUT[] = dgDodongo3TLUT; + #define dgDodongoDoorDL "__OTR__objects/object_ddan_objects/gDodongoDoorDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoDoorDL[] = dgDodongoDoorDL; -#else -static const char gDodongoDoorDL[] __attribute__((aligned (2))) = dgDodongoDoorDL; -#endif - +static const ALIGN_ASSET(2) char gDodongoDoorDL[] = dgDodongoDoorDL; + #define dgDodongoBarsDL "__OTR__objects/object_ddan_objects/gDodongoBarsDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoBarsDL[] = dgDodongoBarsDL; -#else -static const char gDodongoBarsDL[] __attribute__((aligned (2))) = dgDodongoBarsDL; -#endif - +static const ALIGN_ASSET(2) char gDodongoBarsDL[] = dgDodongoBarsDL; + #define dgDodongoLowerJawDL "__OTR__objects/object_ddan_objects/gDodongoLowerJawDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoLowerJawDL[] = dgDodongoLowerJawDL; -#else -static const char gDodongoLowerJawDL[] __attribute__((aligned (2))) = dgDodongoLowerJawDL; -#endif - +static const ALIGN_ASSET(2) char gDodongoLowerJawDL[] = dgDodongoLowerJawDL; + #define dgDodongoRisingPlatformDL "__OTR__objects/object_ddan_objects/gDodongoRisingPlatformDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoRisingPlatformDL[] = dgDodongoRisingPlatformDL; -#else -static const char gDodongoRisingPlatformDL[] __attribute__((aligned (2))) = dgDodongoRisingPlatformDL; -#endif - +static const ALIGN_ASSET(2) char gDodongoRisingPlatformDL[] = dgDodongoRisingPlatformDL; + #define dgDodongoFallingStairsDL "__OTR__objects/object_ddan_objects/gDodongoFallingStairsDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoFallingStairsDL[] = dgDodongoFallingStairsDL; -#else -static const char gDodongoFallingStairsDL[] __attribute__((aligned (2))) = dgDodongoFallingStairsDL; -#endif - +static const ALIGN_ASSET(2) char gDodongoFallingStairsDL[] = dgDodongoFallingStairsDL; + #define dgDodongoLowerJawCol "__OTR__objects/object_ddan_objects/gDodongoLowerJawCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoLowerJawCol[] = dgDodongoLowerJawCol; -#else -static const char gDodongoLowerJawCol[] __attribute__((aligned (2))) = dgDodongoLowerJawCol; -#endif - +static const ALIGN_ASSET(2) char gDodongoLowerJawCol[] = dgDodongoLowerJawCol; + #define dgDodongoRisingPlatformCol "__OTR__objects/object_ddan_objects/gDodongoRisingPlatformCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoRisingPlatformCol[] = dgDodongoRisingPlatformCol; -#else -static const char gDodongoRisingPlatformCol[] __attribute__((aligned (2))) = dgDodongoRisingPlatformCol; -#endif - -#define dgDodongoFallingStairsCol "__OTR__objects/object_ddan_objects/gDodongoFallingStairsCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoFallingStairsCol[] = dgDodongoFallingStairsCol; -#else -static const char gDodongoFallingStairsCol[] __attribute__((aligned (2))) = dgDodongoFallingStairsCol; -#endif - +static const ALIGN_ASSET(2) char gDodongoRisingPlatformCol[] = dgDodongoRisingPlatformCol; +#define dgDodongoFallingStairsCol "__OTR__objects/object_ddan_objects/gDodongoFallingStairsCol" +static const ALIGN_ASSET(2) char gDodongoFallingStairsCol[] = dgDodongoFallingStairsCol; \ No newline at end of file diff --git a/soh/assets/objects/object_dekubaba/object_dekubaba.h b/soh/assets/objects/object_dekubaba/object_dekubaba.h index 97085302b..3cfdfe168 100644 --- a/soh/assets/objects/object_dekubaba/object_dekubaba.h +++ b/soh/assets/objects/object_dekubaba/object_dekubaba.h @@ -1,114 +1,51 @@ #pragma once + +#include "align_asset_macro.h" + #define dgDekuBabaPauseChompAnim "__OTR__objects/object_dekubaba/gDekuBabaPauseChompAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuBabaPauseChompAnim[] = dgDekuBabaPauseChompAnim; -#else -static const char gDekuBabaPauseChompAnim[] __attribute__((aligned (2))) = dgDekuBabaPauseChompAnim; -#endif - +static const ALIGN_ASSET(2) char gDekuBabaPauseChompAnim[] = dgDekuBabaPauseChompAnim; + #define dgDekuBabaFastChompAnim "__OTR__objects/object_dekubaba/gDekuBabaFastChompAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuBabaFastChompAnim[] = dgDekuBabaFastChompAnim; -#else -static const char gDekuBabaFastChompAnim[] __attribute__((aligned (2))) = dgDekuBabaFastChompAnim; -#endif - +static const ALIGN_ASSET(2) char gDekuBabaFastChompAnim[] = dgDekuBabaFastChompAnim; + #define dgDekuBabaLowerJawDL "__OTR__objects/object_dekubaba/gDekuBabaLowerJawDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuBabaLowerJawDL[] = dgDekuBabaLowerJawDL; -#else -static const char gDekuBabaLowerJawDL[] __attribute__((aligned (2))) = dgDekuBabaLowerJawDL; -#endif - +static const ALIGN_ASSET(2) char gDekuBabaLowerJawDL[] = dgDekuBabaLowerJawDL; + #define dgDekuBabaUpperJawDL "__OTR__objects/object_dekubaba/gDekuBabaUpperJawDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuBabaUpperJawDL[] = dgDekuBabaUpperJawDL; -#else -static const char gDekuBabaUpperJawDL[] __attribute__((aligned (2))) = dgDekuBabaUpperJawDL; -#endif - +static const ALIGN_ASSET(2) char gDekuBabaUpperJawDL[] = dgDekuBabaUpperJawDL; + #define dgDekuBabaBaseLeavesDL "__OTR__objects/object_dekubaba/gDekuBabaBaseLeavesDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuBabaBaseLeavesDL[] = dgDekuBabaBaseLeavesDL; -#else -static const char gDekuBabaBaseLeavesDL[] __attribute__((aligned (2))) = dgDekuBabaBaseLeavesDL; -#endif - +static const ALIGN_ASSET(2) char gDekuBabaBaseLeavesDL[] = dgDekuBabaBaseLeavesDL; + #define dgDekuBabaStemTopDL "__OTR__objects/object_dekubaba/gDekuBabaStemTopDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuBabaStemTopDL[] = dgDekuBabaStemTopDL; -#else -static const char gDekuBabaStemTopDL[] __attribute__((aligned (2))) = dgDekuBabaStemTopDL; -#endif - +static const ALIGN_ASSET(2) char gDekuBabaStemTopDL[] = dgDekuBabaStemTopDL; + #define dgDekuBabaStemMiddleDL "__OTR__objects/object_dekubaba/gDekuBabaStemMiddleDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuBabaStemMiddleDL[] = dgDekuBabaStemMiddleDL; -#else -static const char gDekuBabaStemMiddleDL[] __attribute__((aligned (2))) = dgDekuBabaStemMiddleDL; -#endif - +static const ALIGN_ASSET(2) char gDekuBabaStemMiddleDL[] = dgDekuBabaStemMiddleDL; + #define dgDekuBabaStemBaseDL "__OTR__objects/object_dekubaba/gDekuBabaStemBaseDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuBabaStemBaseDL[] = dgDekuBabaStemBaseDL; -#else -static const char gDekuBabaStemBaseDL[] __attribute__((aligned (2))) = dgDekuBabaStemBaseDL; -#endif - +static const ALIGN_ASSET(2) char gDekuBabaStemBaseDL[] = dgDekuBabaStemBaseDL; + #define dgDekuBabaJawOuterTex "__OTR__objects/object_dekubaba/gDekuBabaJawOuterTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuBabaJawOuterTex[] = dgDekuBabaJawOuterTex; -#else -static const char gDekuBabaJawOuterTex[] __attribute__((aligned (2))) = dgDekuBabaJawOuterTex; -#endif - +static const ALIGN_ASSET(2) char gDekuBabaJawOuterTex[] = dgDekuBabaJawOuterTex; + #define dgDekuBabaJawInnerTex "__OTR__objects/object_dekubaba/gDekuBabaJawInnerTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuBabaJawInnerTex[] = dgDekuBabaJawInnerTex; -#else -static const char gDekuBabaJawInnerTex[] __attribute__((aligned (2))) = dgDekuBabaJawInnerTex; -#endif - +static const ALIGN_ASSET(2) char gDekuBabaJawInnerTex[] = dgDekuBabaJawInnerTex; + #define dgDekuBabaLeafTex "__OTR__objects/object_dekubaba/gDekuBabaLeafTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuBabaLeafTex[] = dgDekuBabaLeafTex; -#else -static const char gDekuBabaLeafTex[] __attribute__((aligned (2))) = dgDekuBabaLeafTex; -#endif - +static const ALIGN_ASSET(2) char gDekuBabaLeafTex[] = dgDekuBabaLeafTex; + #define dgDekuBabaBulbTex "__OTR__objects/object_dekubaba/gDekuBabaBulbTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuBabaBulbTex[] = dgDekuBabaBulbTex; -#else -static const char gDekuBabaBulbTex[] __attribute__((aligned (2))) = dgDekuBabaBulbTex; -#endif - +static const ALIGN_ASSET(2) char gDekuBabaBulbTex[] = dgDekuBabaBulbTex; + #define dgDekuBabaStemTex "__OTR__objects/object_dekubaba/gDekuBabaStemTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuBabaStemTex[] = dgDekuBabaStemTex; -#else -static const char gDekuBabaStemTex[] __attribute__((aligned (2))) = dgDekuBabaStemTex; -#endif - +static const ALIGN_ASSET(2) char gDekuBabaStemTex[] = dgDekuBabaStemTex; + #define dgDekuBabaSkel "__OTR__objects/object_dekubaba/gDekuBabaSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuBabaSkel[] = dgDekuBabaSkel; -#else -static const char gDekuBabaSkel[] __attribute__((aligned (2))) = dgDekuBabaSkel; -#endif - +static const ALIGN_ASSET(2) char gDekuBabaSkel[] = dgDekuBabaSkel; + #define dgDekuBabaStickDropDL "__OTR__objects/object_dekubaba/gDekuBabaStickDropDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuBabaStickDropDL[] = dgDekuBabaStickDropDL; -#else -static const char gDekuBabaStickDropDL[] __attribute__((aligned (2))) = dgDekuBabaStickDropDL; -#endif - -#define dgDekuBabaStickDropTex "__OTR__objects/object_dekubaba/gDekuBabaStickDropTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuBabaStickDropTex[] = dgDekuBabaStickDropTex; -#else -static const char gDekuBabaStickDropTex[] __attribute__((aligned (2))) = dgDekuBabaStickDropTex; -#endif - +static const ALIGN_ASSET(2) char gDekuBabaStickDropDL[] = dgDekuBabaStickDropDL; +#define dgDekuBabaStickDropTex "__OTR__objects/object_dekubaba/gDekuBabaStickDropTex" +static const ALIGN_ASSET(2) char gDekuBabaStickDropTex[] = dgDekuBabaStickDropTex; \ No newline at end of file diff --git a/soh/assets/objects/object_dekujr/object_dekujr.h b/soh/assets/objects/object_dekujr/object_dekujr.h index 9e722bafc..3a4af5c80 100644 --- a/soh/assets/objects/object_dekujr/object_dekujr.h +++ b/soh/assets/objects/object_dekujr/object_dekujr.h @@ -1,65 +1,30 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_dekujr_Tex_000000 "__OTR__objects/object_dekujr/object_dekujr_Tex_000000" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dekujr_Tex_000000[] = dobject_dekujr_Tex_000000; -#else -static const char object_dekujr_Tex_000000[] __attribute__((aligned (2))) = dobject_dekujr_Tex_000000; -#endif - +static const ALIGN_ASSET(2) char object_dekujr_Tex_000000[] = dobject_dekujr_Tex_000000; + #define dobject_dekujr_Tex_000800 "__OTR__objects/object_dekujr/object_dekujr_Tex_000800" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dekujr_Tex_000800[] = dobject_dekujr_Tex_000800; -#else -static const char object_dekujr_Tex_000800[] __attribute__((aligned (2))) = dobject_dekujr_Tex_000800; -#endif - +static const ALIGN_ASSET(2) char object_dekujr_Tex_000800[] = dobject_dekujr_Tex_000800; + #define dobject_dekujr_Tex_001000 "__OTR__objects/object_dekujr/object_dekujr_Tex_001000" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dekujr_Tex_001000[] = dobject_dekujr_Tex_001000; -#else -static const char object_dekujr_Tex_001000[] __attribute__((aligned (2))) = dobject_dekujr_Tex_001000; -#endif - +static const ALIGN_ASSET(2) char object_dekujr_Tex_001000[] = dobject_dekujr_Tex_001000; + #define dobject_dekujr_Tex_001400 "__OTR__objects/object_dekujr/object_dekujr_Tex_001400" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dekujr_Tex_001400[] = dobject_dekujr_Tex_001400; -#else -static const char object_dekujr_Tex_001400[] __attribute__((aligned (2))) = dobject_dekujr_Tex_001400; -#endif - +static const ALIGN_ASSET(2) char object_dekujr_Tex_001400[] = dobject_dekujr_Tex_001400; + #define dobject_dekujr_Tex_001600 "__OTR__objects/object_dekujr/object_dekujr_Tex_001600" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dekujr_Tex_001600[] = dobject_dekujr_Tex_001600; -#else -static const char object_dekujr_Tex_001600[] __attribute__((aligned (2))) = dobject_dekujr_Tex_001600; -#endif - +static const ALIGN_ASSET(2) char object_dekujr_Tex_001600[] = dobject_dekujr_Tex_001600; + #define dobject_dekujr_Tex_001640 "__OTR__objects/object_dekujr/object_dekujr_Tex_001640" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dekujr_Tex_001640[] = dobject_dekujr_Tex_001640; -#else -static const char object_dekujr_Tex_001640[] __attribute__((aligned (2))) = dobject_dekujr_Tex_001640; -#endif - +static const ALIGN_ASSET(2) char object_dekujr_Tex_001640[] = dobject_dekujr_Tex_001640; + #define dobject_dekujr_Tex_002640 "__OTR__objects/object_dekujr/object_dekujr_Tex_002640" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dekujr_Tex_002640[] = dobject_dekujr_Tex_002640; -#else -static const char object_dekujr_Tex_002640[] __attribute__((aligned (2))) = dobject_dekujr_Tex_002640; -#endif - +static const ALIGN_ASSET(2) char object_dekujr_Tex_002640[] = dobject_dekujr_Tex_002640; + #define dobject_dekujr_DL_0030D0 "__OTR__objects/object_dekujr/object_dekujr_DL_0030D0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dekujr_DL_0030D0[] = dobject_dekujr_DL_0030D0; -#else -static const char object_dekujr_DL_0030D0[] __attribute__((aligned (2))) = dobject_dekujr_DL_0030D0; -#endif - -#define dobject_dekujr_DL_0032D8 "__OTR__objects/object_dekujr/object_dekujr_DL_0032D8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dekujr_DL_0032D8[] = dobject_dekujr_DL_0032D8; -#else -static const char object_dekujr_DL_0032D8[] __attribute__((aligned (2))) = dobject_dekujr_DL_0032D8; -#endif - +static const ALIGN_ASSET(2) char object_dekujr_DL_0030D0[] = dobject_dekujr_DL_0030D0; +#define dobject_dekujr_DL_0032D8 "__OTR__objects/object_dekujr/object_dekujr_DL_0032D8" +static const ALIGN_ASSET(2) char object_dekujr_DL_0032D8[] = dobject_dekujr_DL_0032D8; \ No newline at end of file diff --git a/soh/assets/objects/object_dekunuts/object_dekunuts.h b/soh/assets/objects/object_dekunuts/object_dekunuts.h index d391ac5eb..a9c3d44bc 100644 --- a/soh/assets/objects/object_dekunuts/object_dekunuts.h +++ b/soh/assets/objects/object_dekunuts/object_dekunuts.h @@ -1,198 +1,87 @@ #pragma once + +#include "align_asset_macro.h" + #define dgDekuNutsSkel "__OTR__objects/object_dekunuts/gDekuNutsSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsSkel[] = dgDekuNutsSkel; -#else -static const char gDekuNutsSkel[] __attribute__((aligned (2))) = dgDekuNutsSkel; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsSkel[] = dgDekuNutsSkel; + #define dgDekuNutsSpitAnim "__OTR__objects/object_dekunuts/gDekuNutsSpitAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsSpitAnim[] = dgDekuNutsSpitAnim; -#else -static const char gDekuNutsSpitAnim[] __attribute__((aligned (2))) = dgDekuNutsSpitAnim; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsSpitAnim[] = dgDekuNutsSpitAnim; + #define dgDekuNutsDamageAnim "__OTR__objects/object_dekunuts/gDekuNutsDamageAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsDamageAnim[] = dgDekuNutsDamageAnim; -#else -static const char gDekuNutsDamageAnim[] __attribute__((aligned (2))) = dgDekuNutsDamageAnim; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsDamageAnim[] = dgDekuNutsDamageAnim; + #define dgDekuNutsBurrowAnim "__OTR__objects/object_dekunuts/gDekuNutsBurrowAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsBurrowAnim[] = dgDekuNutsBurrowAnim; -#else -static const char gDekuNutsBurrowAnim[] __attribute__((aligned (2))) = dgDekuNutsBurrowAnim; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsBurrowAnim[] = dgDekuNutsBurrowAnim; + #define dgDekuNutsDieAnim "__OTR__objects/object_dekunuts/gDekuNutsDieAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsDieAnim[] = dgDekuNutsDieAnim; -#else -static const char gDekuNutsDieAnim[] __attribute__((aligned (2))) = dgDekuNutsDieAnim; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsDieAnim[] = dgDekuNutsDieAnim; + #define dgDekuNutsUnburrowAnim "__OTR__objects/object_dekunuts/gDekuNutsUnburrowAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsUnburrowAnim[] = dgDekuNutsUnburrowAnim; -#else -static const char gDekuNutsUnburrowAnim[] __attribute__((aligned (2))) = dgDekuNutsUnburrowAnim; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsUnburrowAnim[] = dgDekuNutsUnburrowAnim; + #define dgDekuNutsLookAroundAnim "__OTR__objects/object_dekunuts/gDekuNutsLookAroundAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsLookAroundAnim[] = dgDekuNutsLookAroundAnim; -#else -static const char gDekuNutsLookAroundAnim[] __attribute__((aligned (2))) = dgDekuNutsLookAroundAnim; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsLookAroundAnim[] = dgDekuNutsLookAroundAnim; + #define dgDekuNutsUpAnim "__OTR__objects/object_dekunuts/gDekuNutsUpAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsUpAnim[] = dgDekuNutsUpAnim; -#else -static const char gDekuNutsUpAnim[] __attribute__((aligned (2))) = dgDekuNutsUpAnim; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsUpAnim[] = dgDekuNutsUpAnim; + #define dgDekuNutsStandAnim "__OTR__objects/object_dekunuts/gDekuNutsStandAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsStandAnim[] = dgDekuNutsStandAnim; -#else -static const char gDekuNutsStandAnim[] __attribute__((aligned (2))) = dgDekuNutsStandAnim; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsStandAnim[] = dgDekuNutsStandAnim; + #define dgDekuNutsGaspAnim "__OTR__objects/object_dekunuts/gDekuNutsGaspAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsGaspAnim[] = dgDekuNutsGaspAnim; -#else -static const char gDekuNutsGaspAnim[] __attribute__((aligned (2))) = dgDekuNutsGaspAnim; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsGaspAnim[] = dgDekuNutsGaspAnim; + #define dgDekuNutsRunAnim "__OTR__objects/object_dekunuts/gDekuNutsRunAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsRunAnim[] = dgDekuNutsRunAnim; -#else -static const char gDekuNutsRunAnim[] __attribute__((aligned (2))) = dgDekuNutsRunAnim; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsRunAnim[] = dgDekuNutsRunAnim; + #define dgDekuNutsLeafTex "__OTR__objects/object_dekunuts/gDekuNutsLeafTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsLeafTex[] = dgDekuNutsLeafTex; -#else -static const char gDekuNutsLeafTex[] __attribute__((aligned (2))) = dgDekuNutsLeafTex; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsLeafTex[] = dgDekuNutsLeafTex; + #define dgDekuNutsBodyTex "__OTR__objects/object_dekunuts/gDekuNutsBodyTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsBodyTex[] = dgDekuNutsBodyTex; -#else -static const char gDekuNutsBodyTex[] __attribute__((aligned (2))) = dgDekuNutsBodyTex; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsBodyTex[] = dgDekuNutsBodyTex; + #define dgDekuNutsEyeTex "__OTR__objects/object_dekunuts/gDekuNutsEyeTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsEyeTex[] = dgDekuNutsEyeTex; -#else -static const char gDekuNutsEyeTex[] __attribute__((aligned (2))) = dgDekuNutsEyeTex; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsEyeTex[] = dgDekuNutsEyeTex; + #define dgDekuNutsSnoutTex "__OTR__objects/object_dekunuts/gDekuNutsSnoutTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsSnoutTex[] = dgDekuNutsSnoutTex; -#else -static const char gDekuNutsSnoutTex[] __attribute__((aligned (2))) = dgDekuNutsSnoutTex; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsSnoutTex[] = dgDekuNutsSnoutTex; + #define dgDekuNutsMouthTex "__OTR__objects/object_dekunuts/gDekuNutsMouthTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsMouthTex[] = dgDekuNutsMouthTex; -#else -static const char gDekuNutsMouthTex[] __attribute__((aligned (2))) = dgDekuNutsMouthTex; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsMouthTex[] = dgDekuNutsMouthTex; + #define dgDekuNutsFlowerDL "__OTR__objects/object_dekunuts/gDekuNutsFlowerDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsFlowerDL[] = dgDekuNutsFlowerDL; -#else -static const char gDekuNutsFlowerDL[] __attribute__((aligned (2))) = dgDekuNutsFlowerDL; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsFlowerDL[] = dgDekuNutsFlowerDL; + #define dgDekuNutsDekuNutDL "__OTR__objects/object_dekunuts/gDekuNutsDekuNutDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsDekuNutDL[] = dgDekuNutsDekuNutDL; -#else -static const char gDekuNutsDekuNutDL[] __attribute__((aligned (2))) = dgDekuNutsDekuNutDL; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsDekuNutDL[] = dgDekuNutsDekuNutDL; + #define dgDekuNutsDekuNutTex "__OTR__objects/object_dekunuts/gDekuNutsDekuNutTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsDekuNutTex[] = dgDekuNutsDekuNutTex; -#else -static const char gDekuNutsDekuNutTex[] __attribute__((aligned (2))) = dgDekuNutsDekuNutTex; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsDekuNutTex[] = dgDekuNutsDekuNutTex; + #define dgDekuNutsSkelLimbsLimb_00310CDL_0018C0 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_00310CDL_0018C0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_00310CDL_0018C0[] = dgDekuNutsSkelLimbsLimb_00310CDL_0018C0; -#else -static const char gDekuNutsSkelLimbsLimb_00310CDL_0018C0[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_00310CDL_0018C0; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_00310CDL_0018C0[] = dgDekuNutsSkelLimbsLimb_00310CDL_0018C0; + #define dgDekuNutsSkelLimbsLimb_003130DL_001BF0 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003130DL_001BF0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_003130DL_001BF0[] = dgDekuNutsSkelLimbsLimb_003130DL_001BF0; -#else -static const char gDekuNutsSkelLimbsLimb_003130DL_001BF0[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_003130DL_001BF0; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003130DL_001BF0[] = dgDekuNutsSkelLimbsLimb_003130DL_001BF0; + #define dgDekuNutsSkelLimbsLimb_003154DL_001E58 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003154DL_001E58" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_003154DL_001E58[] = dgDekuNutsSkelLimbsLimb_003154DL_001E58; -#else -static const char gDekuNutsSkelLimbsLimb_003154DL_001E58[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_003154DL_001E58; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003154DL_001E58[] = dgDekuNutsSkelLimbsLimb_003154DL_001E58; + #define dgDekuNutsSkelLimbsLimb_003178DL_001F50 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003178DL_001F50" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_003178DL_001F50[] = dgDekuNutsSkelLimbsLimb_003178DL_001F50; -#else -static const char gDekuNutsSkelLimbsLimb_003178DL_001F50[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_003178DL_001F50; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003178DL_001F50[] = dgDekuNutsSkelLimbsLimb_003178DL_001F50; + #define dgDekuNutsSkelLimbsLimb_003184DL_001B48 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003184DL_001B48" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_003184DL_001B48[] = dgDekuNutsSkelLimbsLimb_003184DL_001B48; -#else -static const char gDekuNutsSkelLimbsLimb_003184DL_001B48[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_003184DL_001B48; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003184DL_001B48[] = dgDekuNutsSkelLimbsLimb_003184DL_001B48; + #define dgDekuNutsSkelLimbsLimb_0031B4DL_0019F8 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031B4DL_0019F8" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_0031B4DL_0019F8[] = dgDekuNutsSkelLimbsLimb_0031B4DL_0019F8; -#else -static const char gDekuNutsSkelLimbsLimb_0031B4DL_0019F8[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_0031B4DL_0019F8; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031B4DL_0019F8[] = dgDekuNutsSkelLimbsLimb_0031B4DL_0019F8; + #define dgDekuNutsSkelLimbsLimb_0031C0DL_001AA8 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031C0DL_001AA8" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_0031C0DL_001AA8[] = dgDekuNutsSkelLimbsLimb_0031C0DL_001AA8; -#else -static const char gDekuNutsSkelLimbsLimb_0031C0DL_001AA8[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_0031C0DL_001AA8; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031C0DL_001AA8[] = dgDekuNutsSkelLimbsLimb_0031C0DL_001AA8; + #define dgDekuNutsSkelLimbsLimb_0031F0DL_001DA8 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031F0DL_001DA8" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_0031F0DL_001DA8[] = dgDekuNutsSkelLimbsLimb_0031F0DL_001DA8; -#else -static const char gDekuNutsSkelLimbsLimb_0031F0DL_001DA8[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_0031F0DL_001DA8; -#endif - -#define dgDekuNutsSkelLimbsLimb_0031FCDL_001D08 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031FCDL_001D08" -#ifdef _WIN32 -static const __declspec(align(2)) char gDekuNutsSkelLimbsLimb_0031FCDL_001D08[] = dgDekuNutsSkelLimbsLimb_0031FCDL_001D08; -#else -static const char gDekuNutsSkelLimbsLimb_0031FCDL_001D08[] __attribute__((aligned (2))) = dgDekuNutsSkelLimbsLimb_0031FCDL_001D08; -#endif - +static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031F0DL_001DA8[] = dgDekuNutsSkelLimbsLimb_0031F0DL_001DA8; +#define dgDekuNutsSkelLimbsLimb_0031FCDL_001D08 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031FCDL_001D08" +static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031FCDL_001D08[] = dgDekuNutsSkelLimbsLimb_0031FCDL_001D08; \ No newline at end of file diff --git a/soh/assets/objects/object_demo_6k/object_demo_6k.h b/soh/assets/objects/object_demo_6k/object_demo_6k.h index ea684061a..304dddecf 100644 --- a/soh/assets/objects/object_demo_6k/object_demo_6k.h +++ b/soh/assets/objects/object_demo_6k/object_demo_6k.h @@ -1,51 +1,24 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_demo_6k_Tex_000000 "__OTR__objects/object_demo_6k/object_demo_6k_Tex_000000" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_6k_Tex_000000[] = dobject_demo_6k_Tex_000000; -#else -static const char object_demo_6k_Tex_000000[] __attribute__((aligned (2))) = dobject_demo_6k_Tex_000000; -#endif - +static const ALIGN_ASSET(2) char object_demo_6k_Tex_000000[] = dobject_demo_6k_Tex_000000; + #define dobject_demo_6k_DL_001040 "__OTR__objects/object_demo_6k/object_demo_6k_DL_001040" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_6k_DL_001040[] = dobject_demo_6k_DL_001040; -#else -static const char object_demo_6k_DL_001040[] __attribute__((aligned (2))) = dobject_demo_6k_DL_001040; -#endif - +static const ALIGN_ASSET(2) char object_demo_6k_DL_001040[] = dobject_demo_6k_DL_001040; + #define dobject_demo_6k_Tex_0010D0 "__OTR__objects/object_demo_6k/object_demo_6k_Tex_0010D0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_6k_Tex_0010D0[] = dobject_demo_6k_Tex_0010D0; -#else -static const char object_demo_6k_Tex_0010D0[] __attribute__((aligned (2))) = dobject_demo_6k_Tex_0010D0; -#endif - +static const ALIGN_ASSET(2) char object_demo_6k_Tex_0010D0[] = dobject_demo_6k_Tex_0010D0; + #define dobject_demo_6k_DL_0022B0 "__OTR__objects/object_demo_6k/object_demo_6k_DL_0022B0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_6k_DL_0022B0[] = dobject_demo_6k_DL_0022B0; -#else -static const char object_demo_6k_DL_0022B0[] __attribute__((aligned (2))) = dobject_demo_6k_DL_0022B0; -#endif - +static const ALIGN_ASSET(2) char object_demo_6k_DL_0022B0[] = dobject_demo_6k_DL_0022B0; + #define dobject_demo_6k_Tex_0025E0 "__OTR__objects/object_demo_6k/object_demo_6k_Tex_0025E0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_6k_Tex_0025E0[] = dobject_demo_6k_Tex_0025E0; -#else -static const char object_demo_6k_Tex_0025E0[] __attribute__((aligned (2))) = dobject_demo_6k_Tex_0025E0; -#endif - +static const ALIGN_ASSET(2) char object_demo_6k_Tex_0025E0[] = dobject_demo_6k_Tex_0025E0; + #define dobject_demo_6kVtx_0035E0 "__OTR__objects/object_demo_6k/object_demo_6kVtx_0035E0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_6kVtx_0035E0[] = dobject_demo_6kVtx_0035E0; -#else -static const char object_demo_6kVtx_0035E0[] __attribute__((aligned (2))) = dobject_demo_6kVtx_0035E0; -#endif - -#define dobject_demo_6k_DL_0039D0 "__OTR__objects/object_demo_6k/object_demo_6k_DL_0039D0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_6k_DL_0039D0[] = dobject_demo_6k_DL_0039D0; -#else -static const char object_demo_6k_DL_0039D0[] __attribute__((aligned (2))) = dobject_demo_6k_DL_0039D0; -#endif - +static const ALIGN_ASSET(2) char object_demo_6kVtx_0035E0[] = dobject_demo_6kVtx_0035E0; +#define dobject_demo_6k_DL_0039D0 "__OTR__objects/object_demo_6k/object_demo_6k_DL_0039D0" +static const ALIGN_ASSET(2) char object_demo_6k_DL_0039D0[] = dobject_demo_6k_DL_0039D0; \ No newline at end of file diff --git a/soh/assets/objects/object_demo_kekkai/object_demo_kekkai.h b/soh/assets/objects/object_demo_kekkai/object_demo_kekkai.h index 7d7ed4976..c66084a79 100644 --- a/soh/assets/objects/object_demo_kekkai/object_demo_kekkai.h +++ b/soh/assets/objects/object_demo_kekkai/object_demo_kekkai.h @@ -1,254 +1,111 @@ #pragma once + +#include "align_asset_macro.h" + #define dgTowerBarrierDL "__OTR__objects/object_demo_kekkai/gTowerBarrierDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gTowerBarrierDL[] = dgTowerBarrierDL; -#else -static const char gTowerBarrierDL[] __attribute__((aligned (2))) = dgTowerBarrierDL; -#endif - +static const ALIGN_ASSET(2) char gTowerBarrierDL[] = dgTowerBarrierDL; + #define dgTrialBarrierFloorDL "__OTR__objects/object_demo_kekkai/gTrialBarrierFloorDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gTrialBarrierFloorDL[] = dgTrialBarrierFloorDL; -#else -static const char gTrialBarrierFloorDL[] __attribute__((aligned (2))) = dgTrialBarrierFloorDL; -#endif - +static const ALIGN_ASSET(2) char gTrialBarrierFloorDL[] = dgTrialBarrierFloorDL; + #define dgTrialBarrierEnergyVtx "__OTR__objects/object_demo_kekkai/gTrialBarrierEnergyVtx" -#ifdef _WIN32 -static const __declspec(align(2)) char gTrialBarrierEnergyVtx[] = dgTrialBarrierEnergyVtx; -#else -static const char gTrialBarrierEnergyVtx[] __attribute__((aligned (2))) = dgTrialBarrierEnergyVtx; -#endif - +static const ALIGN_ASSET(2) char gTrialBarrierEnergyVtx[] = dgTrialBarrierEnergyVtx; + #define dgTrialBarrierEnergyDL "__OTR__objects/object_demo_kekkai/gTrialBarrierEnergyDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gTrialBarrierEnergyDL[] = dgTrialBarrierEnergyDL; -#else -static const char gTrialBarrierEnergyDL[] __attribute__((aligned (2))) = dgTrialBarrierEnergyDL; -#endif - +static const ALIGN_ASSET(2) char gTrialBarrierEnergyDL[] = dgTrialBarrierEnergyDL; + #define dgTrialBarrierOrbDL "__OTR__objects/object_demo_kekkai/gTrialBarrierOrbDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gTrialBarrierOrbDL[] = dgTrialBarrierOrbDL; -#else -static const char gTrialBarrierOrbDL[] __attribute__((aligned (2))) = dgTrialBarrierOrbDL; -#endif - +static const ALIGN_ASSET(2) char gTrialBarrierOrbDL[] = dgTrialBarrierOrbDL; + #define dgShadowTrialPathDL "__OTR__objects/object_demo_kekkai/gShadowTrialPathDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gShadowTrialPathDL[] = dgShadowTrialPathDL; -#else -static const char gShadowTrialPathDL[] __attribute__((aligned (2))) = dgShadowTrialPathDL; -#endif - +static const ALIGN_ASSET(2) char gShadowTrialPathDL[] = dgShadowTrialPathDL; + #define dgClearBlockDL "__OTR__objects/object_demo_kekkai/gClearBlockDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gClearBlockDL[] = dgClearBlockDL; -#else -static const char gClearBlockDL[] __attribute__((aligned (2))) = dgClearBlockDL; -#endif - +static const ALIGN_ASSET(2) char gClearBlockDL[] = dgClearBlockDL; + #define dgClearBlockCol "__OTR__objects/object_demo_kekkai/gClearBlockCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gClearBlockCol[] = dgClearBlockCol; -#else -static const char gClearBlockCol[] __attribute__((aligned (2))) = dgClearBlockCol; -#endif - +static const ALIGN_ASSET(2) char gClearBlockCol[] = dgClearBlockCol; + #define dgFireTrialPlatformDL "__OTR__objects/object_demo_kekkai/gFireTrialPlatformDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gFireTrialPlatformDL[] = dgFireTrialPlatformDL; -#else -static const char gFireTrialPlatformDL[] __attribute__((aligned (2))) = dgFireTrialPlatformDL; -#endif - +static const ALIGN_ASSET(2) char gFireTrialPlatformDL[] = dgFireTrialPlatformDL; + #define dgFireTrialPlatformCol "__OTR__objects/object_demo_kekkai/gFireTrialPlatformCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gFireTrialPlatformCol[] = dgFireTrialPlatformCol; -#else -static const char gFireTrialPlatformCol[] __attribute__((aligned (2))) = dgFireTrialPlatformCol; -#endif - +static const ALIGN_ASSET(2) char gFireTrialPlatformCol[] = dgFireTrialPlatformCol; + #define dgWaterTrialIceBlockDL "__OTR__objects/object_demo_kekkai/gWaterTrialIceBlockDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gWaterTrialIceBlockDL[] = dgWaterTrialIceBlockDL; -#else -static const char gWaterTrialIceBlockDL[] __attribute__((aligned (2))) = dgWaterTrialIceBlockDL; -#endif - +static const ALIGN_ASSET(2) char gWaterTrialIceBlockDL[] = dgWaterTrialIceBlockDL; + #define dgWaterTrialIceBlockCol "__OTR__objects/object_demo_kekkai/gWaterTrialIceBlockCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gWaterTrialIceBlockCol[] = dgWaterTrialIceBlockCol; -#else -static const char gWaterTrialIceBlockCol[] __attribute__((aligned (2))) = dgWaterTrialIceBlockCol; -#endif - +static const ALIGN_ASSET(2) char gWaterTrialIceBlockCol[] = dgWaterTrialIceBlockCol; + #define dgLightTrialFakeWallDL "__OTR__objects/object_demo_kekkai/gLightTrialFakeWallDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gLightTrialFakeWallDL[] = dgLightTrialFakeWallDL; -#else -static const char gLightTrialFakeWallDL[] __attribute__((aligned (2))) = dgLightTrialFakeWallDL; -#endif - +static const ALIGN_ASSET(2) char gLightTrialFakeWallDL[] = dgLightTrialFakeWallDL; + #define dgGanonsCastleUnusedFakeWallDL "__OTR__objects/object_demo_kekkai/gGanonsCastleUnusedFakeWallDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGanonsCastleUnusedFakeWallDL[] = dgGanonsCastleUnusedFakeWallDL; -#else -static const char gGanonsCastleUnusedFakeWallDL[] __attribute__((aligned (2))) = dgGanonsCastleUnusedFakeWallDL; -#endif - +static const ALIGN_ASSET(2) char gGanonsCastleUnusedFakeWallDL[] = dgGanonsCastleUnusedFakeWallDL; + #define dgGanonsCastleScrubsFakeWallDL "__OTR__objects/object_demo_kekkai/gGanonsCastleScrubsFakeWallDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGanonsCastleScrubsFakeWallDL[] = dgGanonsCastleScrubsFakeWallDL; -#else -static const char gGanonsCastleScrubsFakeWallDL[] __attribute__((aligned (2))) = dgGanonsCastleScrubsFakeWallDL; -#endif - +static const ALIGN_ASSET(2) char gGanonsCastleScrubsFakeWallDL[] = dgGanonsCastleScrubsFakeWallDL; + #define dgSpiritTrialWebDL "__OTR__objects/object_demo_kekkai/gSpiritTrialWebDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gSpiritTrialWebDL[] = dgSpiritTrialWebDL; -#else -static const char gSpiritTrialWebDL[] __attribute__((aligned (2))) = dgSpiritTrialWebDL; -#endif - +static const ALIGN_ASSET(2) char gSpiritTrialWebDL[] = dgSpiritTrialWebDL; + #define dgSpiritTrialLightSourceDL "__OTR__objects/object_demo_kekkai/gSpiritTrialLightSourceDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gSpiritTrialLightSourceDL[] = dgSpiritTrialLightSourceDL; -#else -static const char gSpiritTrialLightSourceDL[] __attribute__((aligned (2))) = dgSpiritTrialLightSourceDL; -#endif - +static const ALIGN_ASSET(2) char gSpiritTrialLightSourceDL[] = dgSpiritTrialLightSourceDL; + #define dgSpiritTrialLightFloorDL "__OTR__objects/object_demo_kekkai/gSpiritTrialLightFloorDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gSpiritTrialLightFloorDL[] = dgSpiritTrialLightFloorDL; -#else -static const char gSpiritTrialLightFloorDL[] __attribute__((aligned (2))) = dgSpiritTrialLightFloorDL; -#endif - +static const ALIGN_ASSET(2) char gSpiritTrialLightFloorDL[] = dgSpiritTrialLightFloorDL; + #define dgDemoKekkaiDL_005FF0 "__OTR__objects/object_demo_kekkai/gDemoKekkaiDL_005FF0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDemoKekkaiDL_005FF0[] = dgDemoKekkaiDL_005FF0; -#else -static const char gDemoKekkaiDL_005FF0[] __attribute__((aligned (2))) = dgDemoKekkaiDL_005FF0; -#endif - +static const ALIGN_ASSET(2) char gDemoKekkaiDL_005FF0[] = dgDemoKekkaiDL_005FF0; + #define dgGanonsCastleDoorDL "__OTR__objects/object_demo_kekkai/gGanonsCastleDoorDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGanonsCastleDoorDL[] = dgGanonsCastleDoorDL; -#else -static const char gGanonsCastleDoorDL[] __attribute__((aligned (2))) = dgGanonsCastleDoorDL; -#endif - +static const ALIGN_ASSET(2) char gGanonsCastleDoorDL[] = dgGanonsCastleDoorDL; + #define dobject_demo_kekkaiTex_000000 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_000000" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_kekkaiTex_000000[] = dobject_demo_kekkaiTex_000000; -#else -static const char object_demo_kekkaiTex_000000[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_000000; -#endif - +static const ALIGN_ASSET(2) char object_demo_kekkaiTex_000000[] = dobject_demo_kekkaiTex_000000; + #define dobject_demo_kekkaiTex_004AC0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_004AC0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_kekkaiTex_004AC0[] = dobject_demo_kekkaiTex_004AC0; -#else -static const char object_demo_kekkaiTex_004AC0[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_004AC0; -#endif - +static const ALIGN_ASSET(2) char object_demo_kekkaiTex_004AC0[] = dobject_demo_kekkaiTex_004AC0; + #define dobject_demo_kekkaiTex_000800 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_000800" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_kekkaiTex_000800[] = dobject_demo_kekkaiTex_000800; -#else -static const char object_demo_kekkaiTex_000800[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_000800; -#endif - +static const ALIGN_ASSET(2) char object_demo_kekkaiTex_000800[] = dobject_demo_kekkaiTex_000800; + #define dobject_demo_kekkaiTex_007DB0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_007DB0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_kekkaiTex_007DB0[] = dobject_demo_kekkaiTex_007DB0; -#else -static const char object_demo_kekkaiTex_007DB0[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_007DB0; -#endif - +static const ALIGN_ASSET(2) char object_demo_kekkaiTex_007DB0[] = dobject_demo_kekkaiTex_007DB0; + #define dobject_demo_kekkaiTex_00B540 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_00B540" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_kekkaiTex_00B540[] = dobject_demo_kekkaiTex_00B540; -#else -static const char object_demo_kekkaiTex_00B540[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_00B540; -#endif - +static const ALIGN_ASSET(2) char object_demo_kekkaiTex_00B540[] = dobject_demo_kekkaiTex_00B540; + #define dobject_demo_kekkaiTex_00C8B0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_00C8B0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_kekkaiTex_00C8B0[] = dobject_demo_kekkaiTex_00C8B0; -#else -static const char object_demo_kekkaiTex_00C8B0[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_00C8B0; -#endif - +static const ALIGN_ASSET(2) char object_demo_kekkaiTex_00C8B0[] = dobject_demo_kekkaiTex_00C8B0; + #define dobject_demo_kekkaiTex_00C0B0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_00C0B0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_kekkaiTex_00C0B0[] = dobject_demo_kekkaiTex_00C0B0; -#else -static const char object_demo_kekkaiTex_00C0B0[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_00C0B0; -#endif - +static const ALIGN_ASSET(2) char object_demo_kekkaiTex_00C0B0[] = dobject_demo_kekkaiTex_00C0B0; + #define dobject_demo_kekkaiTex_0036A0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_0036A0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_kekkaiTex_0036A0[] = dobject_demo_kekkaiTex_0036A0; -#else -static const char object_demo_kekkaiTex_0036A0[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_0036A0; -#endif - +static const ALIGN_ASSET(2) char object_demo_kekkaiTex_0036A0[] = dobject_demo_kekkaiTex_0036A0; + #define dobject_demo_kekkaiTex_003EA0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_003EA0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_kekkaiTex_003EA0[] = dobject_demo_kekkaiTex_003EA0; -#else -static const char object_demo_kekkaiTex_003EA0[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_003EA0; -#endif - +static const ALIGN_ASSET(2) char object_demo_kekkaiTex_003EA0[] = dobject_demo_kekkaiTex_003EA0; + #define dobject_demo_kekkaiTex_0089D0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_0089D0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_kekkaiTex_0089D0[] = dobject_demo_kekkaiTex_0089D0; -#else -static const char object_demo_kekkaiTex_0089D0[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_0089D0; -#endif - +static const ALIGN_ASSET(2) char object_demo_kekkaiTex_0089D0[] = dobject_demo_kekkaiTex_0089D0; + #define dobject_demo_kekkaiTex_0092D0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_0092D0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_kekkaiTex_0092D0[] = dobject_demo_kekkaiTex_0092D0; -#else -static const char object_demo_kekkaiTex_0092D0[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_0092D0; -#endif - +static const ALIGN_ASSET(2) char object_demo_kekkaiTex_0092D0[] = dobject_demo_kekkaiTex_0092D0; + #define dobject_demo_kekkaiTex_00A440 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_00A440" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_kekkaiTex_00A440[] = dobject_demo_kekkaiTex_00A440; -#else -static const char object_demo_kekkaiTex_00A440[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_00A440; -#endif - +static const ALIGN_ASSET(2) char object_demo_kekkaiTex_00A440[] = dobject_demo_kekkaiTex_00A440; + #define dobject_demo_kekkaiTex_006140 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_006140" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_kekkaiTex_006140[] = dobject_demo_kekkaiTex_006140; -#else -static const char object_demo_kekkaiTex_006140[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_006140; -#endif - +static const ALIGN_ASSET(2) char object_demo_kekkaiTex_006140[] = dobject_demo_kekkaiTex_006140; + #define dobject_demo_kekkaiTex_006940 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_006940" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_kekkaiTex_006940[] = dobject_demo_kekkaiTex_006940; -#else -static const char object_demo_kekkaiTex_006940[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_006940; -#endif - +static const ALIGN_ASSET(2) char object_demo_kekkaiTex_006940[] = dobject_demo_kekkaiTex_006940; + #define dobject_demo_kekkaiTex_002450 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_002450" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_kekkaiTex_002450[] = dobject_demo_kekkaiTex_002450; -#else -static const char object_demo_kekkaiTex_002450[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_002450; -#endif - -#define dobject_demo_kekkaiTex_001000 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_001000" -#ifdef _WIN32 -static const __declspec(align(2)) char object_demo_kekkaiTex_001000[] = dobject_demo_kekkaiTex_001000; -#else -static const char object_demo_kekkaiTex_001000[] __attribute__((aligned (2))) = dobject_demo_kekkaiTex_001000; -#endif - +static const ALIGN_ASSET(2) char object_demo_kekkaiTex_002450[] = dobject_demo_kekkaiTex_002450; +#define dobject_demo_kekkaiTex_001000 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_001000" +static const ALIGN_ASSET(2) char object_demo_kekkaiTex_001000[] = dobject_demo_kekkaiTex_001000; \ No newline at end of file diff --git a/soh/assets/objects/object_demo_tre_lgt/object_demo_tre_lgt.h b/soh/assets/objects/object_demo_tre_lgt/object_demo_tre_lgt.h index 1479ec8c4..4d030e29a 100644 --- a/soh/assets/objects/object_demo_tre_lgt/object_demo_tre_lgt.h +++ b/soh/assets/objects/object_demo_tre_lgt/object_demo_tre_lgt.h @@ -1,9 +1,6 @@ #pragma once -#define dgWarpDemoTreLgtBlob_000000 "__OTR__objects/object_demo_tre_lgt/gWarpDemoTreLgtBlob_000000" -#ifdef _WIN32 -static const __declspec(align(2)) char gWarpDemoTreLgtBlob_000000[] = dgWarpDemoTreLgtBlob_000000; -#else -static const char gWarpDemoTreLgtBlob_000000[] __attribute__((aligned (2))) = dgWarpDemoTreLgtBlob_000000; -#endif - +#include "align_asset_macro.h" + +#define dgWarpDemoTreLgtBlob_000000 "__OTR__objects/object_demo_tre_lgt/gWarpDemoTreLgtBlob_000000" +static const ALIGN_ASSET(2) char gWarpDemoTreLgtBlob_000000[] = dgWarpDemoTreLgtBlob_000000; \ No newline at end of file diff --git a/soh/assets/objects/object_dh/object_dh.h b/soh/assets/objects/object_dh/object_dh.h index 078504833..2e40ac36f 100644 --- a/soh/assets/objects/object_dh/object_dh.h +++ b/soh/assets/objects/object_dh/object_dh.h @@ -1,261 +1,114 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_dh_DL_000760 "__OTR__objects/object_dh/object_dh_DL_000760" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_000760[] = dobject_dh_DL_000760; -#else -static const char object_dh_DL_000760[] __attribute__((aligned (2))) = dobject_dh_DL_000760; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_000760[] = dobject_dh_DL_000760; + #define dobject_dh_DL_000808 "__OTR__objects/object_dh/object_dh_DL_000808" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_000808[] = dobject_dh_DL_000808; -#else -static const char object_dh_DL_000808[] __attribute__((aligned (2))) = dobject_dh_DL_000808; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_000808[] = dobject_dh_DL_000808; + #define dobject_dh_DL_000910 "__OTR__objects/object_dh/object_dh_DL_000910" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_000910[] = dobject_dh_DL_000910; -#else -static const char object_dh_DL_000910[] __attribute__((aligned (2))) = dobject_dh_DL_000910; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_000910[] = dobject_dh_DL_000910; + #define dobject_dh_Skel_000BD8 "__OTR__objects/object_dh/object_dh_Skel_000BD8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Skel_000BD8[] = dobject_dh_Skel_000BD8; -#else -static const char object_dh_Skel_000BD8[] __attribute__((aligned (2))) = dobject_dh_Skel_000BD8; -#endif - +static const ALIGN_ASSET(2) char object_dh_Skel_000BD8[] = dobject_dh_Skel_000BD8; + #define dobject_dh_Tex_000BF0 "__OTR__objects/object_dh/object_dh_Tex_000BF0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Tex_000BF0[] = dobject_dh_Tex_000BF0; -#else -static const char object_dh_Tex_000BF0[] __attribute__((aligned (2))) = dobject_dh_Tex_000BF0; -#endif - +static const ALIGN_ASSET(2) char object_dh_Tex_000BF0[] = dobject_dh_Tex_000BF0; + #define dobject_dh_Tex_000FF0 "__OTR__objects/object_dh/object_dh_Tex_000FF0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Tex_000FF0[] = dobject_dh_Tex_000FF0; -#else -static const char object_dh_Tex_000FF0[] __attribute__((aligned (2))) = dobject_dh_Tex_000FF0; -#endif - +static const ALIGN_ASSET(2) char object_dh_Tex_000FF0[] = dobject_dh_Tex_000FF0; + #define dobject_dh_Anim_0015B0 "__OTR__objects/object_dh/object_dh_Anim_0015B0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Anim_0015B0[] = dobject_dh_Anim_0015B0; -#else -static const char object_dh_Anim_0015B0[] __attribute__((aligned (2))) = dobject_dh_Anim_0015B0; -#endif - +static const ALIGN_ASSET(2) char object_dh_Anim_0015B0[] = dobject_dh_Anim_0015B0; + #define dobject_dh_Anim_001A3C "__OTR__objects/object_dh/object_dh_Anim_001A3C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Anim_001A3C[] = dobject_dh_Anim_001A3C; -#else -static const char object_dh_Anim_001A3C[] __attribute__((aligned (2))) = dobject_dh_Anim_001A3C; -#endif - +static const ALIGN_ASSET(2) char object_dh_Anim_001A3C[] = dobject_dh_Anim_001A3C; + #define dobject_dh_Anim_002148 "__OTR__objects/object_dh/object_dh_Anim_002148" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Anim_002148[] = dobject_dh_Anim_002148; -#else -static const char object_dh_Anim_002148[] __attribute__((aligned (2))) = dobject_dh_Anim_002148; -#endif - +static const ALIGN_ASSET(2) char object_dh_Anim_002148[] = dobject_dh_Anim_002148; + #define dobject_dh_Anim_0032BC "__OTR__objects/object_dh/object_dh_Anim_0032BC" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Anim_0032BC[] = dobject_dh_Anim_0032BC; -#else -static const char object_dh_Anim_0032BC[] __attribute__((aligned (2))) = dobject_dh_Anim_0032BC; -#endif - +static const ALIGN_ASSET(2) char object_dh_Anim_0032BC[] = dobject_dh_Anim_0032BC; + #define dobject_dh_Anim_00375C "__OTR__objects/object_dh/object_dh_Anim_00375C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Anim_00375C[] = dobject_dh_Anim_00375C; -#else -static const char object_dh_Anim_00375C[] __attribute__((aligned (2))) = dobject_dh_Anim_00375C; -#endif - +static const ALIGN_ASSET(2) char object_dh_Anim_00375C[] = dobject_dh_Anim_00375C; + #define dobject_dh_Anim_003A8C "__OTR__objects/object_dh/object_dh_Anim_003A8C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Anim_003A8C[] = dobject_dh_Anim_003A8C; -#else -static const char object_dh_Anim_003A8C[] __attribute__((aligned (2))) = dobject_dh_Anim_003A8C; -#endif - +static const ALIGN_ASSET(2) char object_dh_Anim_003A8C[] = dobject_dh_Anim_003A8C; + #define dobject_dh_Anim_003D6C "__OTR__objects/object_dh/object_dh_Anim_003D6C" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Anim_003D6C[] = dobject_dh_Anim_003D6C; -#else -static const char object_dh_Anim_003D6C[] __attribute__((aligned (2))) = dobject_dh_Anim_003D6C; -#endif - +static const ALIGN_ASSET(2) char object_dh_Anim_003D6C[] = dobject_dh_Anim_003D6C; + #define dobject_dh_Anim_004658 "__OTR__objects/object_dh/object_dh_Anim_004658" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Anim_004658[] = dobject_dh_Anim_004658; -#else -static const char object_dh_Anim_004658[] __attribute__((aligned (2))) = dobject_dh_Anim_004658; -#endif - +static const ALIGN_ASSET(2) char object_dh_Anim_004658[] = dobject_dh_Anim_004658; + #define dobject_dh_Tex_004670 "__OTR__objects/object_dh/object_dh_Tex_004670" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Tex_004670[] = dobject_dh_Tex_004670; -#else -static const char object_dh_Tex_004670[] __attribute__((aligned (2))) = dobject_dh_Tex_004670; -#endif - +static const ALIGN_ASSET(2) char object_dh_Tex_004670[] = dobject_dh_Tex_004670; + #define dobject_dh_Tex_004A70 "__OTR__objects/object_dh/object_dh_Tex_004A70" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Tex_004A70[] = dobject_dh_Tex_004A70; -#else -static const char object_dh_Tex_004A70[] __attribute__((aligned (2))) = dobject_dh_Tex_004A70; -#endif - +static const ALIGN_ASSET(2) char object_dh_Tex_004A70[] = dobject_dh_Tex_004A70; + #define dobject_dh_Tex_004E70 "__OTR__objects/object_dh/object_dh_Tex_004E70" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Tex_004E70[] = dobject_dh_Tex_004E70; -#else -static const char object_dh_Tex_004E70[] __attribute__((aligned (2))) = dobject_dh_Tex_004E70; -#endif - +static const ALIGN_ASSET(2) char object_dh_Tex_004E70[] = dobject_dh_Tex_004E70; + #define dobject_dh_Tex_005070 "__OTR__objects/object_dh/object_dh_Tex_005070" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Tex_005070[] = dobject_dh_Tex_005070; -#else -static const char object_dh_Tex_005070[] __attribute__((aligned (2))) = dobject_dh_Tex_005070; -#endif - +static const ALIGN_ASSET(2) char object_dh_Tex_005070[] = dobject_dh_Tex_005070; + #define dobject_dh_Anim_005880 "__OTR__objects/object_dh/object_dh_Anim_005880" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Anim_005880[] = dobject_dh_Anim_005880; -#else -static const char object_dh_Anim_005880[] __attribute__((aligned (2))) = dobject_dh_Anim_005880; -#endif - +static const ALIGN_ASSET(2) char object_dh_Anim_005880[] = dobject_dh_Anim_005880; + #define dobject_dh_DL_006D10 "__OTR__objects/object_dh/object_dh_DL_006D10" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_006D10[] = dobject_dh_DL_006D10; -#else -static const char object_dh_DL_006D10[] __attribute__((aligned (2))) = dobject_dh_DL_006D10; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_006D10[] = dobject_dh_DL_006D10; + #define dobject_dh_DL_006DD8 "__OTR__objects/object_dh/object_dh_DL_006DD8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_006DD8[] = dobject_dh_DL_006DD8; -#else -static const char object_dh_DL_006DD8[] __attribute__((aligned (2))) = dobject_dh_DL_006DD8; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_006DD8[] = dobject_dh_DL_006DD8; + #define dobject_dh_DL_006EF8 "__OTR__objects/object_dh/object_dh_DL_006EF8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_006EF8[] = dobject_dh_DL_006EF8; -#else -static const char object_dh_DL_006EF8[] __attribute__((aligned (2))) = dobject_dh_DL_006EF8; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_006EF8[] = dobject_dh_DL_006EF8; + #define dobject_dh_DL_006FE0 "__OTR__objects/object_dh/object_dh_DL_006FE0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_006FE0[] = dobject_dh_DL_006FE0; -#else -static const char object_dh_DL_006FE0[] __attribute__((aligned (2))) = dobject_dh_DL_006FE0; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_006FE0[] = dobject_dh_DL_006FE0; + #define dobject_dh_DL_007108 "__OTR__objects/object_dh/object_dh_DL_007108" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_007108[] = dobject_dh_DL_007108; -#else -static const char object_dh_DL_007108[] __attribute__((aligned (2))) = dobject_dh_DL_007108; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_007108[] = dobject_dh_DL_007108; + #define dobject_dh_DL_007228 "__OTR__objects/object_dh/object_dh_DL_007228" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_007228[] = dobject_dh_DL_007228; -#else -static const char object_dh_DL_007228[] __attribute__((aligned (2))) = dobject_dh_DL_007228; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_007228[] = dobject_dh_DL_007228; + #define dobject_dh_DL_007338 "__OTR__objects/object_dh/object_dh_DL_007338" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_007338[] = dobject_dh_DL_007338; -#else -static const char object_dh_DL_007338[] __attribute__((aligned (2))) = dobject_dh_DL_007338; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_007338[] = dobject_dh_DL_007338; + #define dobject_dh_DL_007420 "__OTR__objects/object_dh/object_dh_DL_007420" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_007420[] = dobject_dh_DL_007420; -#else -static const char object_dh_DL_007420[] __attribute__((aligned (2))) = dobject_dh_DL_007420; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_007420[] = dobject_dh_DL_007420; + #define dobject_dh_DL_007540 "__OTR__objects/object_dh/object_dh_DL_007540" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_007540[] = dobject_dh_DL_007540; -#else -static const char object_dh_DL_007540[] __attribute__((aligned (2))) = dobject_dh_DL_007540; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_007540[] = dobject_dh_DL_007540; + #define dobject_dh_DL_007650 "__OTR__objects/object_dh/object_dh_DL_007650" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_007650[] = dobject_dh_DL_007650; -#else -static const char object_dh_DL_007650[] __attribute__((aligned (2))) = dobject_dh_DL_007650; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_007650[] = dobject_dh_DL_007650; + #define dobject_dh_DL_007738 "__OTR__objects/object_dh/object_dh_DL_007738" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_007738[] = dobject_dh_DL_007738; -#else -static const char object_dh_DL_007738[] __attribute__((aligned (2))) = dobject_dh_DL_007738; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_007738[] = dobject_dh_DL_007738; + #define dobject_dh_DL_007818 "__OTR__objects/object_dh/object_dh_DL_007818" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_007818[] = dobject_dh_DL_007818; -#else -static const char object_dh_DL_007818[] __attribute__((aligned (2))) = dobject_dh_DL_007818; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_007818[] = dobject_dh_DL_007818; + #define dobject_dh_DL_0078F8 "__OTR__objects/object_dh/object_dh_DL_0078F8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_0078F8[] = dobject_dh_DL_0078F8; -#else -static const char object_dh_DL_0078F8[] __attribute__((aligned (2))) = dobject_dh_DL_0078F8; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_0078F8[] = dobject_dh_DL_0078F8; + #define dobject_dh_DL_007BA8 "__OTR__objects/object_dh/object_dh_DL_007BA8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_007BA8[] = dobject_dh_DL_007BA8; -#else -static const char object_dh_DL_007BA8[] __attribute__((aligned (2))) = dobject_dh_DL_007BA8; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_007BA8[] = dobject_dh_DL_007BA8; + #define dobject_dh_Skel_007E88 "__OTR__objects/object_dh/object_dh_Skel_007E88" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Skel_007E88[] = dobject_dh_Skel_007E88; -#else -static const char object_dh_Skel_007E88[] __attribute__((aligned (2))) = dobject_dh_Skel_007E88; -#endif - +static const ALIGN_ASSET(2) char object_dh_Skel_007E88[] = dobject_dh_Skel_007E88; + #define dobject_dh_DL_007FC0 "__OTR__objects/object_dh/object_dh_DL_007FC0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_DL_007FC0[] = dobject_dh_DL_007FC0; -#else -static const char object_dh_DL_007FC0[] __attribute__((aligned (2))) = dobject_dh_DL_007FC0; -#endif - +static const ALIGN_ASSET(2) char object_dh_DL_007FC0[] = dobject_dh_DL_007FC0; + #define dobject_dh_Tex_0080C0 "__OTR__objects/object_dh/object_dh_Tex_0080C0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Tex_0080C0[] = dobject_dh_Tex_0080C0; -#else -static const char object_dh_Tex_0080C0[] __attribute__((aligned (2))) = dobject_dh_Tex_0080C0; -#endif - -#define dobject_dh_Tex_0088C0 "__OTR__objects/object_dh/object_dh_Tex_0088C0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dh_Tex_0088C0[] = dobject_dh_Tex_0088C0; -#else -static const char object_dh_Tex_0088C0[] __attribute__((aligned (2))) = dobject_dh_Tex_0088C0; -#endif - +static const ALIGN_ASSET(2) char object_dh_Tex_0080C0[] = dobject_dh_Tex_0080C0; +#define dobject_dh_Tex_0088C0 "__OTR__objects/object_dh/object_dh_Tex_0088C0" +static const ALIGN_ASSET(2) char object_dh_Tex_0088C0[] = dobject_dh_Tex_0088C0; \ No newline at end of file diff --git a/soh/assets/objects/object_dnk/object_dnk.h b/soh/assets/objects/object_dnk/object_dnk.h index 259083d9f..dafc1c761 100644 --- a/soh/assets/objects/object_dnk/object_dnk.h +++ b/soh/assets/objects/object_dnk/object_dnk.h @@ -1,198 +1,87 @@ #pragma once + +#include "align_asset_macro.h" + #define dgDntStageSkel "__OTR__objects/object_dnk/gDntStageSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageSkel[] = dgDntStageSkel; -#else -static const char gDntStageSkel[] __attribute__((aligned (2))) = dgDntStageSkel; -#endif - +static const ALIGN_ASSET(2) char gDntStageSkel[] = dgDntStageSkel; + #define dgDntStageSpitAnim "__OTR__objects/object_dnk/gDntStageSpitAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageSpitAnim[] = dgDntStageSpitAnim; -#else -static const char gDntStageSpitAnim[] __attribute__((aligned (2))) = dgDntStageSpitAnim; -#endif - +static const ALIGN_ASSET(2) char gDntStageSpitAnim[] = dgDntStageSpitAnim; + #define dgDntStageHideAnim "__OTR__objects/object_dnk/gDntStageHideAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageHideAnim[] = dgDntStageHideAnim; -#else -static const char gDntStageHideAnim[] __attribute__((aligned (2))) = dgDntStageHideAnim; -#endif - +static const ALIGN_ASSET(2) char gDntStageHideAnim[] = dgDntStageHideAnim; + #define dgDntStageDanceAnim "__OTR__objects/object_dnk/gDntStageDanceAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageDanceAnim[] = dgDntStageDanceAnim; -#else -static const char gDntStageDanceAnim[] __attribute__((aligned (2))) = dgDntStageDanceAnim; -#endif - +static const ALIGN_ASSET(2) char gDntStageDanceAnim[] = dgDntStageDanceAnim; + #define dgDntStageUnburrowAnim "__OTR__objects/object_dnk/gDntStageUnburrowAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageUnburrowAnim[] = dgDntStageUnburrowAnim; -#else -static const char gDntStageUnburrowAnim[] __attribute__((aligned (2))) = dgDntStageUnburrowAnim; -#endif - +static const ALIGN_ASSET(2) char gDntStageUnburrowAnim[] = dgDntStageUnburrowAnim; + #define dgDntStageUpAnim "__OTR__objects/object_dnk/gDntStageUpAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageUpAnim[] = dgDntStageUpAnim; -#else -static const char gDntStageUpAnim[] __attribute__((aligned (2))) = dgDntStageUpAnim; -#endif - +static const ALIGN_ASSET(2) char gDntStageUpAnim[] = dgDntStageUpAnim; + #define dgDntStageWalkAnim "__OTR__objects/object_dnk/gDntStageWalkAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageWalkAnim[] = dgDntStageWalkAnim; -#else -static const char gDntStageWalkAnim[] __attribute__((aligned (2))) = dgDntStageWalkAnim; -#endif - +static const ALIGN_ASSET(2) char gDntStageWalkAnim[] = dgDntStageWalkAnim; + #define dgDntStageEyeOpenTex "__OTR__objects/object_dnk/gDntStageEyeOpenTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageEyeOpenTex[] = dgDntStageEyeOpenTex; -#else -static const char gDntStageEyeOpenTex[] __attribute__((aligned (2))) = dgDntStageEyeOpenTex; -#endif - +static const ALIGN_ASSET(2) char gDntStageEyeOpenTex[] = dgDntStageEyeOpenTex; + #define dgDntStageEyeHalfTex "__OTR__objects/object_dnk/gDntStageEyeHalfTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageEyeHalfTex[] = dgDntStageEyeHalfTex; -#else -static const char gDntStageEyeHalfTex[] __attribute__((aligned (2))) = dgDntStageEyeHalfTex; -#endif - +static const ALIGN_ASSET(2) char gDntStageEyeHalfTex[] = dgDntStageEyeHalfTex; + #define dgDntStageEyeShutTex "__OTR__objects/object_dnk/gDntStageEyeShutTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageEyeShutTex[] = dgDntStageEyeShutTex; -#else -static const char gDntStageEyeShutTex[] __attribute__((aligned (2))) = dgDntStageEyeShutTex; -#endif - +static const ALIGN_ASSET(2) char gDntStageEyeShutTex[] = dgDntStageEyeShutTex; + #define dgDntStageFlowerDL "__OTR__objects/object_dnk/gDntStageFlowerDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageFlowerDL[] = dgDntStageFlowerDL; -#else -static const char gDntStageFlowerDL[] __attribute__((aligned (2))) = dgDntStageFlowerDL; -#endif - +static const ALIGN_ASSET(2) char gDntStageFlowerDL[] = dgDntStageFlowerDL; + #define dgDntStageNutDL "__OTR__objects/object_dnk/gDntStageNutDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageNutDL[] = dgDntStageNutDL; -#else -static const char gDntStageNutDL[] __attribute__((aligned (2))) = dgDntStageNutDL; -#endif - +static const ALIGN_ASSET(2) char gDntStageNutDL[] = dgDntStageNutDL; + #define dgDntStageWaitAnim "__OTR__objects/object_dnk/gDntStageWaitAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageWaitAnim[] = dgDntStageWaitAnim; -#else -static const char gDntStageWaitAnim[] __attribute__((aligned (2))) = dgDntStageWaitAnim; -#endif - +static const ALIGN_ASSET(2) char gDntStageWaitAnim[] = dgDntStageWaitAnim; + #define dgDntStageSkelLimbsLimb_002A50DL_0011E0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A50DL_0011E0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002A50DL_0011E0[] = dgDntStageSkelLimbsLimb_002A50DL_0011E0; -#else -static const char gDntStageSkelLimbsLimb_002A50DL_0011E0[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002A50DL_0011E0; -#endif - +static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A50DL_0011E0[] = dgDntStageSkelLimbsLimb_002A50DL_0011E0; + #define dgDntStageSkelLimbsLimb_002A5CDL_0013B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A5CDL_0013B0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002A5CDL_0013B0[] = dgDntStageSkelLimbsLimb_002A5CDL_0013B0; -#else -static const char gDntStageSkelLimbsLimb_002A5CDL_0013B0[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002A5CDL_0013B0; -#endif - +static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A5CDL_0013B0[] = dgDntStageSkelLimbsLimb_002A5CDL_0013B0; + #define dgDntStageSkelLimbsLimb_002A68DL_0015E0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A68DL_0015E0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002A68DL_0015E0[] = dgDntStageSkelLimbsLimb_002A68DL_0015E0; -#else -static const char gDntStageSkelLimbsLimb_002A68DL_0015E0[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002A68DL_0015E0; -#endif - +static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A68DL_0015E0[] = dgDntStageSkelLimbsLimb_002A68DL_0015E0; + #define dgDntStageSkelLimbsLimb_002A74DL_001670 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A74DL_001670" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002A74DL_001670[] = dgDntStageSkelLimbsLimb_002A74DL_001670; -#else -static const char gDntStageSkelLimbsLimb_002A74DL_001670[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002A74DL_001670; -#endif - +static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A74DL_001670[] = dgDntStageSkelLimbsLimb_002A74DL_001670; + #define dgDntStageSkelLimbsLimb_002A80DL_0014B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A80DL_0014B0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002A80DL_0014B0[] = dgDntStageSkelLimbsLimb_002A80DL_0014B0; -#else -static const char gDntStageSkelLimbsLimb_002A80DL_0014B0[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002A80DL_0014B0; -#endif - +static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A80DL_0014B0[] = dgDntStageSkelLimbsLimb_002A80DL_0014B0; + #define dgDntStageSkelLimbsLimb_002A8CDL_001548 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A8CDL_001548" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002A8CDL_001548[] = dgDntStageSkelLimbsLimb_002A8CDL_001548; -#else -static const char gDntStageSkelLimbsLimb_002A8CDL_001548[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002A8CDL_001548; -#endif - +static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A8CDL_001548[] = dgDntStageSkelLimbsLimb_002A8CDL_001548; + #define dgDntStageSkelLimbsLimb_002A98DL_001298 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A98DL_001298" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002A98DL_001298[] = dgDntStageSkelLimbsLimb_002A98DL_001298; -#else -static const char gDntStageSkelLimbsLimb_002A98DL_001298[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002A98DL_001298; -#endif - +static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A98DL_001298[] = dgDntStageSkelLimbsLimb_002A98DL_001298; + #define dgDntStageSkelLimbsLimb_002AA4DL_001150 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002AA4DL_001150" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002AA4DL_001150[] = dgDntStageSkelLimbsLimb_002AA4DL_001150; -#else -static const char gDntStageSkelLimbsLimb_002AA4DL_001150[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002AA4DL_001150; -#endif - +static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002AA4DL_001150[] = dgDntStageSkelLimbsLimb_002AA4DL_001150; + #define dgDntStageSkelLimbsLimb_002AB0DL_001700 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002AB0DL_001700" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002AB0DL_001700[] = dgDntStageSkelLimbsLimb_002AB0DL_001700; -#else -static const char gDntStageSkelLimbsLimb_002AB0DL_001700[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002AB0DL_001700; -#endif - +static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002AB0DL_001700[] = dgDntStageSkelLimbsLimb_002AB0DL_001700; + #define dgDntStageSkelLimbsLimb_002ABCDL_0017B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002ABCDL_0017B0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntStageSkelLimbsLimb_002ABCDL_0017B0[] = dgDntStageSkelLimbsLimb_002ABCDL_0017B0; -#else -static const char gDntStageSkelLimbsLimb_002ABCDL_0017B0[] __attribute__((aligned (2))) = dgDntStageSkelLimbsLimb_002ABCDL_0017B0; -#endif - +static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002ABCDL_0017B0[] = dgDntStageSkelLimbsLimb_002ABCDL_0017B0; + #define dobject_dnkTex_001BD0 "__OTR__objects/object_dnk/object_dnkTex_001BD0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dnkTex_001BD0[] = dobject_dnkTex_001BD0; -#else -static const char object_dnkTex_001BD0[] __attribute__((aligned (2))) = dobject_dnkTex_001BD0; -#endif - +static const ALIGN_ASSET(2) char object_dnkTex_001BD0[] = dobject_dnkTex_001BD0; + #define dobject_dnkTex_002850 "__OTR__objects/object_dnk/object_dnkTex_002850" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dnkTex_002850[] = dobject_dnkTex_002850; -#else -static const char object_dnkTex_002850[] __attribute__((aligned (2))) = dobject_dnkTex_002850; -#endif - +static const ALIGN_ASSET(2) char object_dnkTex_002850[] = dobject_dnkTex_002850; + #define dobject_dnkTex_0023D0 "__OTR__objects/object_dnk/object_dnkTex_0023D0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dnkTex_0023D0[] = dobject_dnkTex_0023D0; -#else -static const char object_dnkTex_0023D0[] __attribute__((aligned (2))) = dobject_dnkTex_0023D0; -#endif - +static const ALIGN_ASSET(2) char object_dnkTex_0023D0[] = dobject_dnkTex_0023D0; + #define dobject_dnkTex_002650 "__OTR__objects/object_dnk/object_dnkTex_002650" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dnkTex_002650[] = dobject_dnkTex_002650; -#else -static const char object_dnkTex_002650[] __attribute__((aligned (2))) = dobject_dnkTex_002650; -#endif - -#define dobject_dnkTex_0026D0 "__OTR__objects/object_dnk/object_dnkTex_0026D0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dnkTex_0026D0[] = dobject_dnkTex_0026D0; -#else -static const char object_dnkTex_0026D0[] __attribute__((aligned (2))) = dobject_dnkTex_0026D0; -#endif - +static const ALIGN_ASSET(2) char object_dnkTex_002650[] = dobject_dnkTex_002650; +#define dobject_dnkTex_0026D0 "__OTR__objects/object_dnk/object_dnkTex_0026D0" +static const ALIGN_ASSET(2) char object_dnkTex_0026D0[] = dobject_dnkTex_0026D0; \ No newline at end of file diff --git a/soh/assets/objects/object_dns/object_dns.h b/soh/assets/objects/object_dns/object_dns.h index c4dbb08eb..7ecb42b18 100644 --- a/soh/assets/objects/object_dns/object_dns.h +++ b/soh/assets/objects/object_dns/object_dns.h @@ -1,240 +1,105 @@ #pragma once + +#include "align_asset_macro.h" + #define dgDntJijiSkel "__OTR__objects/object_dns/gDntJijiSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiSkel[] = dgDntJijiSkel; -#else -static const char gDntJijiSkel[] __attribute__((aligned (2))) = dgDntJijiSkel; -#endif - +static const ALIGN_ASSET(2) char gDntJijiSkel[] = dgDntJijiSkel; + #define dgDntJijiBurrowAnim "__OTR__objects/object_dns/gDntJijiBurrowAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiBurrowAnim[] = dgDntJijiBurrowAnim; -#else -static const char gDntJijiBurrowAnim[] __attribute__((aligned (2))) = dgDntJijiBurrowAnim; -#endif - +static const ALIGN_ASSET(2) char gDntJijiBurrowAnim[] = dgDntJijiBurrowAnim; + #define dgDntJijiCowerAnim "__OTR__objects/object_dns/gDntJijiCowerAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiCowerAnim[] = dgDntJijiCowerAnim; -#else -static const char gDntJijiCowerAnim[] __attribute__((aligned (2))) = dgDntJijiCowerAnim; -#endif - +static const ALIGN_ASSET(2) char gDntJijiCowerAnim[] = dgDntJijiCowerAnim; + #define dgDntJijiHideAnim "__OTR__objects/object_dns/gDntJijiHideAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiHideAnim[] = dgDntJijiHideAnim; -#else -static const char gDntJijiHideAnim[] __attribute__((aligned (2))) = dgDntJijiHideAnim; -#endif - +static const ALIGN_ASSET(2) char gDntJijiHideAnim[] = dgDntJijiHideAnim; + #define dgDntJijiTalkAnim "__OTR__objects/object_dns/gDntJijiTalkAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiTalkAnim[] = dgDntJijiTalkAnim; -#else -static const char gDntJijiTalkAnim[] __attribute__((aligned (2))) = dgDntJijiTalkAnim; -#endif - +static const ALIGN_ASSET(2) char gDntJijiTalkAnim[] = dgDntJijiTalkAnim; + #define dgDntJijiUnburrowAnim "__OTR__objects/object_dns/gDntJijiUnburrowAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiUnburrowAnim[] = dgDntJijiUnburrowAnim; -#else -static const char gDntJijiUnburrowAnim[] __attribute__((aligned (2))) = dgDntJijiUnburrowAnim; -#endif - +static const ALIGN_ASSET(2) char gDntJijiUnburrowAnim[] = dgDntJijiUnburrowAnim; + #define dgDntJijiUpAnim "__OTR__objects/object_dns/gDntJijiUpAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiUpAnim[] = dgDntJijiUpAnim; -#else -static const char gDntJijiUpAnim[] __attribute__((aligned (2))) = dgDntJijiUpAnim; -#endif - +static const ALIGN_ASSET(2) char gDntJijiUpAnim[] = dgDntJijiUpAnim; + #define dgDntJijiWalkAnim "__OTR__objects/object_dns/gDntJijiWalkAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiWalkAnim[] = dgDntJijiWalkAnim; -#else -static const char gDntJijiWalkAnim[] __attribute__((aligned (2))) = dgDntJijiWalkAnim; -#endif - +static const ALIGN_ASSET(2) char gDntJijiWalkAnim[] = dgDntJijiWalkAnim; + #define dgDntJijiEyeOpenTex "__OTR__objects/object_dns/gDntJijiEyeOpenTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiEyeOpenTex[] = dgDntJijiEyeOpenTex; -#else -static const char gDntJijiEyeOpenTex[] __attribute__((aligned (2))) = dgDntJijiEyeOpenTex; -#endif - +static const ALIGN_ASSET(2) char gDntJijiEyeOpenTex[] = dgDntJijiEyeOpenTex; + #define dgDntJijiEyeHalfTex "__OTR__objects/object_dns/gDntJijiEyeHalfTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiEyeHalfTex[] = dgDntJijiEyeHalfTex; -#else -static const char gDntJijiEyeHalfTex[] __attribute__((aligned (2))) = dgDntJijiEyeHalfTex; -#endif - +static const ALIGN_ASSET(2) char gDntJijiEyeHalfTex[] = dgDntJijiEyeHalfTex; + #define dgDntJijiEyeShutTex "__OTR__objects/object_dns/gDntJijiEyeShutTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiEyeShutTex[] = dgDntJijiEyeShutTex; -#else -static const char gDntJijiEyeShutTex[] __attribute__((aligned (2))) = dgDntJijiEyeShutTex; -#endif - +static const ALIGN_ASSET(2) char gDntJijiEyeShutTex[] = dgDntJijiEyeShutTex; + #define dgDntJijiFlowerDL "__OTR__objects/object_dns/gDntJijiFlowerDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiFlowerDL[] = dgDntJijiFlowerDL; -#else -static const char gDntJijiFlowerDL[] __attribute__((aligned (2))) = dgDntJijiFlowerDL; -#endif - +static const ALIGN_ASSET(2) char gDntJijiFlowerDL[] = dgDntJijiFlowerDL; + #define dgDntJijiNutDL "__OTR__objects/object_dns/gDntJijiNutDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiNutDL[] = dgDntJijiNutDL; -#else -static const char gDntJijiNutDL[] __attribute__((aligned (2))) = dgDntJijiNutDL; -#endif - +static const ALIGN_ASSET(2) char gDntJijiNutDL[] = dgDntJijiNutDL; + #define dgDntJijiSpitAnim "__OTR__objects/object_dns/gDntJijiSpitAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiSpitAnim[] = dgDntJijiSpitAnim; -#else -static const char gDntJijiSpitAnim[] __attribute__((aligned (2))) = dgDntJijiSpitAnim; -#endif - +static const ALIGN_ASSET(2) char gDntJijiSpitAnim[] = dgDntJijiSpitAnim; + #define dgDntJijiDanceAnim "__OTR__objects/object_dns/gDntJijiDanceAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiDanceAnim[] = dgDntJijiDanceAnim; -#else -static const char gDntJijiDanceAnim[] __attribute__((aligned (2))) = dgDntJijiDanceAnim; -#endif - +static const ALIGN_ASSET(2) char gDntJijiDanceAnim[] = dgDntJijiDanceAnim; + #define dgDntJijiUnkAnim "__OTR__objects/object_dns/gDntJijiUnkAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiUnkAnim[] = dgDntJijiUnkAnim; -#else -static const char gDntJijiUnkAnim[] __attribute__((aligned (2))) = dgDntJijiUnkAnim; -#endif - +static const ALIGN_ASSET(2) char gDntJijiUnkAnim[] = dgDntJijiUnkAnim; + #define dgDntJijiWaitAnim "__OTR__objects/object_dns/gDntJijiWaitAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiWaitAnim[] = dgDntJijiWaitAnim; -#else -static const char gDntJijiWaitAnim[] __attribute__((aligned (2))) = dgDntJijiWaitAnim; -#endif - +static const ALIGN_ASSET(2) char gDntJijiWaitAnim[] = dgDntJijiWaitAnim; + #define dgDntJijiSkelLimbsLimb_003320DL_001AF0 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003320DL_001AF0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_003320DL_001AF0[] = dgDntJijiSkelLimbsLimb_003320DL_001AF0; -#else -static const char gDntJijiSkelLimbsLimb_003320DL_001AF0[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_003320DL_001AF0; -#endif - +static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003320DL_001AF0[] = dgDntJijiSkelLimbsLimb_003320DL_001AF0; + #define dgDntJijiSkelLimbsLimb_00332CDL_001CC0 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_00332CDL_001CC0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_00332CDL_001CC0[] = dgDntJijiSkelLimbsLimb_00332CDL_001CC0; -#else -static const char gDntJijiSkelLimbsLimb_00332CDL_001CC0[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_00332CDL_001CC0; -#endif - +static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_00332CDL_001CC0[] = dgDntJijiSkelLimbsLimb_00332CDL_001CC0; + #define dgDntJijiSkelLimbsLimb_003338DL_001DC0 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003338DL_001DC0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_003338DL_001DC0[] = dgDntJijiSkelLimbsLimb_003338DL_001DC0; -#else -static const char gDntJijiSkelLimbsLimb_003338DL_001DC0[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_003338DL_001DC0; -#endif - +static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003338DL_001DC0[] = dgDntJijiSkelLimbsLimb_003338DL_001DC0; + #define dgDntJijiSkelLimbsLimb_003344DL_001F78 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003344DL_001F78" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_003344DL_001F78[] = dgDntJijiSkelLimbsLimb_003344DL_001F78; -#else -static const char gDntJijiSkelLimbsLimb_003344DL_001F78[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_003344DL_001F78; -#endif - +static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003344DL_001F78[] = dgDntJijiSkelLimbsLimb_003344DL_001F78; + #define dgDntJijiSkelLimbsLimb_003350DL_0020A0 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003350DL_0020A0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_003350DL_0020A0[] = dgDntJijiSkelLimbsLimb_003350DL_0020A0; -#else -static const char gDntJijiSkelLimbsLimb_003350DL_0020A0[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_003350DL_0020A0; -#endif - +static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003350DL_0020A0[] = dgDntJijiSkelLimbsLimb_003350DL_0020A0; + #define dgDntJijiSkelLimbsLimb_00335CDL_002008 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_00335CDL_002008" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_00335CDL_002008[] = dgDntJijiSkelLimbsLimb_00335CDL_002008; -#else -static const char gDntJijiSkelLimbsLimb_00335CDL_002008[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_00335CDL_002008; -#endif - +static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_00335CDL_002008[] = dgDntJijiSkelLimbsLimb_00335CDL_002008; + #define dgDntJijiSkelLimbsLimb_003368DL_001BA8 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003368DL_001BA8" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_003368DL_001BA8[] = dgDntJijiSkelLimbsLimb_003368DL_001BA8; -#else -static const char gDntJijiSkelLimbsLimb_003368DL_001BA8[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_003368DL_001BA8; -#endif - +static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003368DL_001BA8[] = dgDntJijiSkelLimbsLimb_003368DL_001BA8; + #define dgDntJijiSkelLimbsLimb_003374DL_001EE8 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003374DL_001EE8" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_003374DL_001EE8[] = dgDntJijiSkelLimbsLimb_003374DL_001EE8; -#else -static const char gDntJijiSkelLimbsLimb_003374DL_001EE8[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_003374DL_001EE8; -#endif - +static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003374DL_001EE8[] = dgDntJijiSkelLimbsLimb_003374DL_001EE8; + #define dgDntJijiSkelLimbsLimb_003380DL_001E58 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003380DL_001E58" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_003380DL_001E58[] = dgDntJijiSkelLimbsLimb_003380DL_001E58; -#else -static const char gDntJijiSkelLimbsLimb_003380DL_001E58[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_003380DL_001E58; -#endif - +static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003380DL_001E58[] = dgDntJijiSkelLimbsLimb_003380DL_001E58; + #define dgDntJijiSkelLimbsLimb_00338CDL_001900 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_00338CDL_001900" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_00338CDL_001900[] = dgDntJijiSkelLimbsLimb_00338CDL_001900; -#else -static const char gDntJijiSkelLimbsLimb_00338CDL_001900[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_00338CDL_001900; -#endif - +static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_00338CDL_001900[] = dgDntJijiSkelLimbsLimb_00338CDL_001900; + #define dgDntJijiSkelLimbsLimb_003398DL_001A40 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003398DL_001A40" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_003398DL_001A40[] = dgDntJijiSkelLimbsLimb_003398DL_001A40; -#else -static const char gDntJijiSkelLimbsLimb_003398DL_001A40[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_003398DL_001A40; -#endif - +static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003398DL_001A40[] = dgDntJijiSkelLimbsLimb_003398DL_001A40; + #define dgDntJijiSkelLimbsLimb_0033A4DL_001990 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_0033A4DL_001990" -#ifdef _WIN32 -static const __declspec(align(2)) char gDntJijiSkelLimbsLimb_0033A4DL_001990[] = dgDntJijiSkelLimbsLimb_0033A4DL_001990; -#else -static const char gDntJijiSkelLimbsLimb_0033A4DL_001990[] __attribute__((aligned (2))) = dgDntJijiSkelLimbsLimb_0033A4DL_001990; -#endif - +static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_0033A4DL_001990[] = dgDntJijiSkelLimbsLimb_0033A4DL_001990; + #define dobject_dnsTex_0024A0 "__OTR__objects/object_dns/object_dnsTex_0024A0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dnsTex_0024A0[] = dobject_dnsTex_0024A0; -#else -static const char object_dnsTex_0024A0[] __attribute__((aligned (2))) = dobject_dnsTex_0024A0; -#endif - +static const ALIGN_ASSET(2) char object_dnsTex_0024A0[] = dobject_dnsTex_0024A0; + #define dobject_dnsTex_003120 "__OTR__objects/object_dns/object_dnsTex_003120" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dnsTex_003120[] = dobject_dnsTex_003120; -#else -static const char object_dnsTex_003120[] __attribute__((aligned (2))) = dobject_dnsTex_003120; -#endif - +static const ALIGN_ASSET(2) char object_dnsTex_003120[] = dobject_dnsTex_003120; + #define dobject_dnsTex_002CA0 "__OTR__objects/object_dns/object_dnsTex_002CA0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dnsTex_002CA0[] = dobject_dnsTex_002CA0; -#else -static const char object_dnsTex_002CA0[] __attribute__((aligned (2))) = dobject_dnsTex_002CA0; -#endif - +static const ALIGN_ASSET(2) char object_dnsTex_002CA0[] = dobject_dnsTex_002CA0; + #define dobject_dnsTex_002F20 "__OTR__objects/object_dns/object_dnsTex_002F20" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dnsTex_002F20[] = dobject_dnsTex_002F20; -#else -static const char object_dnsTex_002F20[] __attribute__((aligned (2))) = dobject_dnsTex_002F20; -#endif - -#define dobject_dnsTex_002FA0 "__OTR__objects/object_dns/object_dnsTex_002FA0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dnsTex_002FA0[] = dobject_dnsTex_002FA0; -#else -static const char object_dnsTex_002FA0[] __attribute__((aligned (2))) = dobject_dnsTex_002FA0; -#endif - +static const ALIGN_ASSET(2) char object_dnsTex_002F20[] = dobject_dnsTex_002F20; +#define dobject_dnsTex_002FA0 "__OTR__objects/object_dns/object_dnsTex_002FA0" +static const ALIGN_ASSET(2) char object_dnsTex_002FA0[] = dobject_dnsTex_002FA0; \ No newline at end of file diff --git a/soh/assets/objects/object_dodojr/object_dodojr.h b/soh/assets/objects/object_dodojr/object_dodojr.h index 0e842c5ac..e9f6ffffb 100644 --- a/soh/assets/objects/object_dodojr/object_dodojr.h +++ b/soh/assets/objects/object_dodojr/object_dodojr.h @@ -1,107 +1,48 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_dodojr_Anim_0004A0 "__OTR__objects/object_dodojr/object_dodojr_Anim_0004A0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dodojr_Anim_0004A0[] = dobject_dodojr_Anim_0004A0; -#else -static const char object_dodojr_Anim_0004A0[] __attribute__((aligned (2))) = dobject_dodojr_Anim_0004A0; -#endif - +static const ALIGN_ASSET(2) char object_dodojr_Anim_0004A0[] = dobject_dodojr_Anim_0004A0; + #define dobject_dodojr_Anim_0005F0 "__OTR__objects/object_dodojr/object_dodojr_Anim_0005F0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dodojr_Anim_0005F0[] = dobject_dodojr_Anim_0005F0; -#else -static const char object_dodojr_Anim_0005F0[] __attribute__((aligned (2))) = dobject_dodojr_Anim_0005F0; -#endif - +static const ALIGN_ASSET(2) char object_dodojr_Anim_0005F0[] = dobject_dodojr_Anim_0005F0; + #define dobject_dodojr_Anim_000724 "__OTR__objects/object_dodojr/object_dodojr_Anim_000724" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dodojr_Anim_000724[] = dobject_dodojr_Anim_000724; -#else -static const char object_dodojr_Anim_000724[] __attribute__((aligned (2))) = dobject_dodojr_Anim_000724; -#endif - +static const ALIGN_ASSET(2) char object_dodojr_Anim_000724[] = dobject_dodojr_Anim_000724; + #define dobject_dodojr_Anim_000860 "__OTR__objects/object_dodojr/object_dodojr_Anim_000860" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dodojr_Anim_000860[] = dobject_dodojr_Anim_000860; -#else -static const char object_dodojr_Anim_000860[] __attribute__((aligned (2))) = dobject_dodojr_Anim_000860; -#endif - +static const ALIGN_ASSET(2) char object_dodojr_Anim_000860[] = dobject_dodojr_Anim_000860; + #define dobject_dodojr_Anim_0009D4 "__OTR__objects/object_dodojr/object_dodojr_Anim_0009D4" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dodojr_Anim_0009D4[] = dobject_dodojr_Anim_0009D4; -#else -static const char object_dodojr_Anim_0009D4[] __attribute__((aligned (2))) = dobject_dodojr_Anim_0009D4; -#endif - +static const ALIGN_ASSET(2) char object_dodojr_Anim_0009D4[] = dobject_dodojr_Anim_0009D4; + #define dobject_dodojr_DL_001180 "__OTR__objects/object_dodojr/object_dodojr_DL_001180" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dodojr_DL_001180[] = dobject_dodojr_DL_001180; -#else -static const char object_dodojr_DL_001180[] __attribute__((aligned (2))) = dobject_dodojr_DL_001180; -#endif - +static const ALIGN_ASSET(2) char object_dodojr_DL_001180[] = dobject_dodojr_DL_001180; + #define dobject_dodojr_DL_0012E0 "__OTR__objects/object_dodojr/object_dodojr_DL_0012E0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dodojr_DL_0012E0[] = dobject_dodojr_DL_0012E0; -#else -static const char object_dodojr_DL_0012E0[] __attribute__((aligned (2))) = dobject_dodojr_DL_0012E0; -#endif - +static const ALIGN_ASSET(2) char object_dodojr_DL_0012E0[] = dobject_dodojr_DL_0012E0; + #define dobject_dodojr_DL_0013E8 "__OTR__objects/object_dodojr/object_dodojr_DL_0013E8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dodojr_DL_0013E8[] = dobject_dodojr_DL_0013E8; -#else -static const char object_dodojr_DL_0013E8[] __attribute__((aligned (2))) = dobject_dodojr_DL_0013E8; -#endif - +static const ALIGN_ASSET(2) char object_dodojr_DL_0013E8[] = dobject_dodojr_DL_0013E8; + #define dobject_dodojr_DL_001508 "__OTR__objects/object_dodojr/object_dodojr_DL_001508" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dodojr_DL_001508[] = dobject_dodojr_DL_001508; -#else -static const char object_dodojr_DL_001508[] __attribute__((aligned (2))) = dobject_dodojr_DL_001508; -#endif - +static const ALIGN_ASSET(2) char object_dodojr_DL_001508[] = dobject_dodojr_DL_001508; + #define dobject_dodojr_DL_001618 "__OTR__objects/object_dodojr/object_dodojr_DL_001618" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dodojr_DL_001618[] = dobject_dodojr_DL_001618; -#else -static const char object_dodojr_DL_001618[] __attribute__((aligned (2))) = dobject_dodojr_DL_001618; -#endif - +static const ALIGN_ASSET(2) char object_dodojr_DL_001618[] = dobject_dodojr_DL_001618; + #define dobject_dodojr_Tex_001700 "__OTR__objects/object_dodojr/object_dodojr_Tex_001700" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dodojr_Tex_001700[] = dobject_dodojr_Tex_001700; -#else -static const char object_dodojr_Tex_001700[] __attribute__((aligned (2))) = dobject_dodojr_Tex_001700; -#endif - +static const ALIGN_ASSET(2) char object_dodojr_Tex_001700[] = dobject_dodojr_Tex_001700; + #define dobject_dodojr_Tex_001900 "__OTR__objects/object_dodojr/object_dodojr_Tex_001900" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dodojr_Tex_001900[] = dobject_dodojr_Tex_001900; -#else -static const char object_dodojr_Tex_001900[] __attribute__((aligned (2))) = dobject_dodojr_Tex_001900; -#endif - +static const ALIGN_ASSET(2) char object_dodojr_Tex_001900[] = dobject_dodojr_Tex_001900; + #define dobject_dodojr_Tex_001A00 "__OTR__objects/object_dodojr/object_dodojr_Tex_001A00" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dodojr_Tex_001A00[] = dobject_dodojr_Tex_001A00; -#else -static const char object_dodojr_Tex_001A00[] __attribute__((aligned (2))) = dobject_dodojr_Tex_001A00; -#endif - +static const ALIGN_ASSET(2) char object_dodojr_Tex_001A00[] = dobject_dodojr_Tex_001A00; + #define dobject_dodojr_Tex_001C00 "__OTR__objects/object_dodojr/object_dodojr_Tex_001C00" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dodojr_Tex_001C00[] = dobject_dodojr_Tex_001C00; -#else -static const char object_dodojr_Tex_001C00[] __attribute__((aligned (2))) = dobject_dodojr_Tex_001C00; -#endif - -#define dobject_dodojr_Skel_0020E0 "__OTR__objects/object_dodojr/object_dodojr_Skel_0020E0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_dodojr_Skel_0020E0[] = dobject_dodojr_Skel_0020E0; -#else -static const char object_dodojr_Skel_0020E0[] __attribute__((aligned (2))) = dobject_dodojr_Skel_0020E0; -#endif - +static const ALIGN_ASSET(2) char object_dodojr_Tex_001C00[] = dobject_dodojr_Tex_001C00; +#define dobject_dodojr_Skel_0020E0 "__OTR__objects/object_dodojr/object_dodojr_Skel_0020E0" +static const ALIGN_ASSET(2) char object_dodojr_Skel_0020E0[] = dobject_dodojr_Skel_0020E0; \ No newline at end of file diff --git a/soh/assets/objects/object_dodongo/object_dodongo.h b/soh/assets/objects/object_dodongo/object_dodongo.h index 0d29a3d97..df9de624c 100644 --- a/soh/assets/objects/object_dodongo/object_dodongo.h +++ b/soh/assets/objects/object_dodongo/object_dodongo.h @@ -1,261 +1,114 @@ #pragma once + +#include "align_asset_macro.h" + #define dgDodongoDieAnim "__OTR__objects/object_dodongo/gDodongoDieAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoDieAnim[] = dgDodongoDieAnim; -#else -static const char gDodongoDieAnim[] __attribute__((aligned (2))) = dgDodongoDieAnim; -#endif - +static const ALIGN_ASSET(2) char gDodongoDieAnim[] = dgDodongoDieAnim; + #define dgDodongoDamageAnim "__OTR__objects/object_dodongo/gDodongoDamageAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoDamageAnim[] = dgDodongoDamageAnim; -#else -static const char gDodongoDamageAnim[] __attribute__((aligned (2))) = dgDodongoDamageAnim; -#endif - +static const ALIGN_ASSET(2) char gDodongoDamageAnim[] = dgDodongoDamageAnim; + #define dgDodongoBreatheFireAnim "__OTR__objects/object_dodongo/gDodongoBreatheFireAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoBreatheFireAnim[] = dgDodongoBreatheFireAnim; -#else -static const char gDodongoBreatheFireAnim[] __attribute__((aligned (2))) = dgDodongoBreatheFireAnim; -#endif - +static const ALIGN_ASSET(2) char gDodongoBreatheFireAnim[] = dgDodongoBreatheFireAnim; + #define dgDodongoAfterBreatheFireAnim "__OTR__objects/object_dodongo/gDodongoAfterBreatheFireAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoAfterBreatheFireAnim[] = dgDodongoAfterBreatheFireAnim; -#else -static const char gDodongoAfterBreatheFireAnim[] __attribute__((aligned (2))) = dgDodongoAfterBreatheFireAnim; -#endif - +static const ALIGN_ASSET(2) char gDodongoAfterBreatheFireAnim[] = dgDodongoAfterBreatheFireAnim; + #define dgDodongoSweepTailRightAnim "__OTR__objects/object_dodongo/gDodongoSweepTailRightAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSweepTailRightAnim[] = dgDodongoSweepTailRightAnim; -#else -static const char gDodongoSweepTailRightAnim[] __attribute__((aligned (2))) = dgDodongoSweepTailRightAnim; -#endif - +static const ALIGN_ASSET(2) char gDodongoSweepTailRightAnim[] = dgDodongoSweepTailRightAnim; + #define dgDodongoSweepTailLeftAnim "__OTR__objects/object_dodongo/gDodongoSweepTailLeftAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSweepTailLeftAnim[] = dgDodongoSweepTailLeftAnim; -#else -static const char gDodongoSweepTailLeftAnim[] __attribute__((aligned (2))) = dgDodongoSweepTailLeftAnim; -#endif - +static const ALIGN_ASSET(2) char gDodongoSweepTailLeftAnim[] = dgDodongoSweepTailLeftAnim; + #define dgDodongoWaitAnim "__OTR__objects/object_dodongo/gDodongoWaitAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoWaitAnim[] = dgDodongoWaitAnim; -#else -static const char gDodongoWaitAnim[] __attribute__((aligned (2))) = dgDodongoWaitAnim; -#endif - +static const ALIGN_ASSET(2) char gDodongoWaitAnim[] = dgDodongoWaitAnim; + #define dgDodongoWalkAnim "__OTR__objects/object_dodongo/gDodongoWalkAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoWalkAnim[] = dgDodongoWalkAnim; -#else -static const char gDodongoWalkAnim[] __attribute__((aligned (2))) = dgDodongoWalkAnim; -#endif - +static const ALIGN_ASSET(2) char gDodongoWalkAnim[] = dgDodongoWalkAnim; + #define dgDodongoTwitchAnim "__OTR__objects/object_dodongo/gDodongoTwitchAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoTwitchAnim[] = dgDodongoTwitchAnim; -#else -static const char gDodongoTwitchAnim[] __attribute__((aligned (2))) = dgDodongoTwitchAnim; -#endif - +static const ALIGN_ASSET(2) char gDodongoTwitchAnim[] = dgDodongoTwitchAnim; + #define dgDodongoGetUpAnim "__OTR__objects/object_dodongo/gDodongoGetUpAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoGetUpAnim[] = dgDodongoGetUpAnim; -#else -static const char gDodongoGetUpAnim[] __attribute__((aligned (2))) = dgDodongoGetUpAnim; -#endif - +static const ALIGN_ASSET(2) char gDodongoGetUpAnim[] = dgDodongoGetUpAnim; + #define dgDodongoLowerTailAnim "__OTR__objects/object_dodongo/gDodongoLowerTailAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoLowerTailAnim[] = dgDodongoLowerTailAnim; -#else -static const char gDodongoLowerTailAnim[] __attribute__((aligned (2))) = dgDodongoLowerTailAnim; -#endif - +static const ALIGN_ASSET(2) char gDodongoLowerTailAnim[] = dgDodongoLowerTailAnim; + #define dgDodongoRightStepAnim "__OTR__objects/object_dodongo/gDodongoRightStepAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoRightStepAnim[] = dgDodongoRightStepAnim; -#else -static const char gDodongoRightStepAnim[] __attribute__((aligned (2))) = dgDodongoRightStepAnim; -#endif - +static const ALIGN_ASSET(2) char gDodongoRightStepAnim[] = dgDodongoRightStepAnim; + #define dgDodongoLeftStepAnim "__OTR__objects/object_dodongo/gDodongoLeftStepAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoLeftStepAnim[] = dgDodongoLeftStepAnim; -#else -static const char gDodongoLeftStepAnim[] __attribute__((aligned (2))) = dgDodongoLeftStepAnim; -#endif - +static const ALIGN_ASSET(2) char gDodongoLeftStepAnim[] = dgDodongoLeftStepAnim; + #define dgDodongoSpikeTex "__OTR__objects/object_dodongo/gDodongoSpikeTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSpikeTex[] = dgDodongoSpikeTex; -#else -static const char gDodongoSpikeTex[] __attribute__((aligned (2))) = dgDodongoSpikeTex; -#endif - +static const ALIGN_ASSET(2) char gDodongoSpikeTex[] = dgDodongoSpikeTex; + #define dgDodongoRoughSkinTex "__OTR__objects/object_dodongo/gDodongoRoughSkinTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoRoughSkinTex[] = dgDodongoRoughSkinTex; -#else -static const char gDodongoRoughSkinTex[] __attribute__((aligned (2))) = dgDodongoRoughSkinTex; -#endif - +static const ALIGN_ASSET(2) char gDodongoRoughSkinTex[] = dgDodongoRoughSkinTex; + #define dgDodongoSkinTex "__OTR__objects/object_dodongo/gDodongoSkinTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSkinTex[] = dgDodongoSkinTex; -#else -static const char gDodongoSkinTex[] __attribute__((aligned (2))) = dgDodongoSkinTex; -#endif - +static const ALIGN_ASSET(2) char gDodongoSkinTex[] = dgDodongoSkinTex; + #define dgDodongoFaceTex "__OTR__objects/object_dodongo/gDodongoFaceTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoFaceTex[] = dgDodongoFaceTex; -#else -static const char gDodongoFaceTex[] __attribute__((aligned (2))) = dgDodongoFaceTex; -#endif - +static const ALIGN_ASSET(2) char gDodongoFaceTex[] = dgDodongoFaceTex; + #define dgDodongoInsideMouthTex "__OTR__objects/object_dodongo/gDodongoInsideMouthTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoInsideMouthTex[] = dgDodongoInsideMouthTex; -#else -static const char gDodongoInsideMouthTex[] __attribute__((aligned (2))) = dgDodongoInsideMouthTex; -#endif - +static const ALIGN_ASSET(2) char gDodongoInsideMouthTex[] = dgDodongoInsideMouthTex; + #define dgDodongoToothTex "__OTR__objects/object_dodongo/gDodongoToothTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoToothTex[] = dgDodongoToothTex; -#else -static const char gDodongoToothTex[] __attribute__((aligned (2))) = dgDodongoToothTex; -#endif - +static const ALIGN_ASSET(2) char gDodongoToothTex[] = dgDodongoToothTex; + #define dgDodongoSkel "__OTR__objects/object_dodongo/gDodongoSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSkel[] = dgDodongoSkel; -#else -static const char gDodongoSkel[] __attribute__((aligned (2))) = dgDodongoSkel; -#endif - +static const ALIGN_ASSET(2) char gDodongoSkel[] = dgDodongoSkel; + #define dgDodongoFire0Tex "__OTR__objects/object_dodongo/gDodongoFire0Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoFire0Tex[] = dgDodongoFire0Tex; -#else -static const char gDodongoFire0Tex[] __attribute__((aligned (2))) = dgDodongoFire0Tex; -#endif - +static const ALIGN_ASSET(2) char gDodongoFire0Tex[] = dgDodongoFire0Tex; + #define dgDodongoFire1Tex "__OTR__objects/object_dodongo/gDodongoFire1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoFire1Tex[] = dgDodongoFire1Tex; -#else -static const char gDodongoFire1Tex[] __attribute__((aligned (2))) = dgDodongoFire1Tex; -#endif - +static const ALIGN_ASSET(2) char gDodongoFire1Tex[] = dgDodongoFire1Tex; + #define dgDodongoFire2Tex "__OTR__objects/object_dodongo/gDodongoFire2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoFire2Tex[] = dgDodongoFire2Tex; -#else -static const char gDodongoFire2Tex[] __attribute__((aligned (2))) = dgDodongoFire2Tex; -#endif - +static const ALIGN_ASSET(2) char gDodongoFire2Tex[] = dgDodongoFire2Tex; + #define dgDodongoFire3Tex "__OTR__objects/object_dodongo/gDodongoFire3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoFire3Tex[] = dgDodongoFire3Tex; -#else -static const char gDodongoFire3Tex[] __attribute__((aligned (2))) = dgDodongoFire3Tex; -#endif - +static const ALIGN_ASSET(2) char gDodongoFire3Tex[] = dgDodongoFire3Tex; + #define dgDodongoFireDL "__OTR__objects/object_dodongo/gDodongoFireDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoFireDL[] = dgDodongoFireDL; -#else -static const char gDodongoFireDL[] __attribute__((aligned (2))) = dgDodongoFireDL; -#endif - +static const ALIGN_ASSET(2) char gDodongoFireDL[] = dgDodongoFireDL; + #define dgDodongoSkelLimbsLimb_008174DL_006FD8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008174DL_006FD8" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSkelLimbsLimb_008174DL_006FD8[] = dgDodongoSkelLimbsLimb_008174DL_006FD8; -#else -static const char gDodongoSkelLimbsLimb_008174DL_006FD8[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_008174DL_006FD8; -#endif - +static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008174DL_006FD8[] = dgDodongoSkelLimbsLimb_008174DL_006FD8; + #define dgDodongoSkelLimbsLimb_008180DL_006D88 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008180DL_006D88" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSkelLimbsLimb_008180DL_006D88[] = dgDodongoSkelLimbsLimb_008180DL_006D88; -#else -static const char gDodongoSkelLimbsLimb_008180DL_006D88[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_008180DL_006D88; -#endif - +static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008180DL_006D88[] = dgDodongoSkelLimbsLimb_008180DL_006D88; + #define dgDodongoSkelLimbsLimb_0081C8DL_006CA8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081C8DL_006CA8" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSkelLimbsLimb_0081C8DL_006CA8[] = dgDodongoSkelLimbsLimb_0081C8DL_006CA8; -#else -static const char gDodongoSkelLimbsLimb_0081C8DL_006CA8[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_0081C8DL_006CA8; -#endif - +static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081C8DL_006CA8[] = dgDodongoSkelLimbsLimb_0081C8DL_006CA8; + #define dgDodongoSkelLimbsLimb_0081D4DL_006BA8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081D4DL_006BA8" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSkelLimbsLimb_0081D4DL_006BA8[] = dgDodongoSkelLimbsLimb_0081D4DL_006BA8; -#else -static const char gDodongoSkelLimbsLimb_0081D4DL_006BA8[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_0081D4DL_006BA8; -#endif - +static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081D4DL_006BA8[] = dgDodongoSkelLimbsLimb_0081D4DL_006BA8; + #define dgDodongoSkelLimbsLimb_0081E0DL_006AA0 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081E0DL_006AA0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSkelLimbsLimb_0081E0DL_006AA0[] = dgDodongoSkelLimbsLimb_0081E0DL_006AA0; -#else -static const char gDodongoSkelLimbsLimb_0081E0DL_006AA0[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_0081E0DL_006AA0; -#endif - +static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081E0DL_006AA0[] = dgDodongoSkelLimbsLimb_0081E0DL_006AA0; + #define dgDodongoSkelLimbsLimb_0081ECDL_006960 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081ECDL_006960" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSkelLimbsLimb_0081ECDL_006960[] = dgDodongoSkelLimbsLimb_0081ECDL_006960; -#else -static const char gDodongoSkelLimbsLimb_0081ECDL_006960[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_0081ECDL_006960; -#endif - +static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081ECDL_006960[] = dgDodongoSkelLimbsLimb_0081ECDL_006960; + #define dgDodongoSkelLimbsLimb_008228DL_006640 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008228DL_006640" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSkelLimbsLimb_008228DL_006640[] = dgDodongoSkelLimbsLimb_008228DL_006640; -#else -static const char gDodongoSkelLimbsLimb_008228DL_006640[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_008228DL_006640; -#endif - +static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008228DL_006640[] = dgDodongoSkelLimbsLimb_008228DL_006640; + #define dgDodongoSkelLimbsLimb_008234DL_006750 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008234DL_006750" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSkelLimbsLimb_008234DL_006750[] = dgDodongoSkelLimbsLimb_008234DL_006750; -#else -static const char gDodongoSkelLimbsLimb_008234DL_006750[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_008234DL_006750; -#endif - +static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008234DL_006750[] = dgDodongoSkelLimbsLimb_008234DL_006750; + #define dgDodongoSkelLimbsLimb_008240DL_006860 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008240DL_006860" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSkelLimbsLimb_008240DL_006860[] = dgDodongoSkelLimbsLimb_008240DL_006860; -#else -static const char gDodongoSkelLimbsLimb_008240DL_006860[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_008240DL_006860; -#endif - +static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008240DL_006860[] = dgDodongoSkelLimbsLimb_008240DL_006860; + #define dgDodongoSkelLimbsLimb_00827CDL_0073A8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_00827CDL_0073A8" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSkelLimbsLimb_00827CDL_0073A8[] = dgDodongoSkelLimbsLimb_00827CDL_0073A8; -#else -static const char gDodongoSkelLimbsLimb_00827CDL_0073A8[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_00827CDL_0073A8; -#endif - +static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_00827CDL_0073A8[] = dgDodongoSkelLimbsLimb_00827CDL_0073A8; + #define dgDodongoSkelLimbsLimb_008288DL_007298 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008288DL_007298" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSkelLimbsLimb_008288DL_007298[] = dgDodongoSkelLimbsLimb_008288DL_007298; -#else -static const char gDodongoSkelLimbsLimb_008288DL_007298[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_008288DL_007298; -#endif - -#define dgDodongoSkelLimbsLimb_008294DL_007198 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008294DL_007198" -#ifdef _WIN32 -static const __declspec(align(2)) char gDodongoSkelLimbsLimb_008294DL_007198[] = dgDodongoSkelLimbsLimb_008294DL_007198; -#else -static const char gDodongoSkelLimbsLimb_008294DL_007198[] __attribute__((aligned (2))) = dgDodongoSkelLimbsLimb_008294DL_007198; -#endif - +static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008288DL_007298[] = dgDodongoSkelLimbsLimb_008288DL_007298; +#define dgDodongoSkelLimbsLimb_008294DL_007198 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008294DL_007198" +static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008294DL_007198[] = dgDodongoSkelLimbsLimb_008294DL_007198; \ No newline at end of file diff --git a/soh/assets/objects/object_dog/object_dog.h b/soh/assets/objects/object_dog/object_dog.h index 1266058eb..21455d738 100644 --- a/soh/assets/objects/object_dog/object_dog.h +++ b/soh/assets/objects/object_dog/object_dog.h @@ -1,177 +1,78 @@ #pragma once + +#include "align_asset_macro.h" + #define dgDogBarkAnim "__OTR__objects/object_dog/gDogBarkAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogBarkAnim[] = dgDogBarkAnim; -#else -static const char gDogBarkAnim[] __attribute__((aligned (2))) = dgDogBarkAnim; -#endif - +static const ALIGN_ASSET(2) char gDogBarkAnim[] = dgDogBarkAnim; + #define dgDogBowAnim "__OTR__objects/object_dog/gDogBowAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogBowAnim[] = dgDogBowAnim; -#else -static const char gDogBowAnim[] __attribute__((aligned (2))) = dgDogBowAnim; -#endif - +static const ALIGN_ASSET(2) char gDogBowAnim[] = dgDogBowAnim; + #define dgDogBow2Anim "__OTR__objects/object_dog/gDogBow2Anim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogBow2Anim[] = dgDogBow2Anim; -#else -static const char gDogBow2Anim[] __attribute__((aligned (2))) = dgDogBow2Anim; -#endif - +static const ALIGN_ASSET(2) char gDogBow2Anim[] = dgDogBow2Anim; + #define dgDogRunAnim "__OTR__objects/object_dog/gDogRunAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogRunAnim[] = dgDogRunAnim; -#else -static const char gDogRunAnim[] __attribute__((aligned (2))) = dgDogRunAnim; -#endif - +static const ALIGN_ASSET(2) char gDogRunAnim[] = dgDogRunAnim; + #define dgDogSitAnim "__OTR__objects/object_dog/gDogSitAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogSitAnim[] = dgDogSitAnim; -#else -static const char gDogSitAnim[] __attribute__((aligned (2))) = dgDogSitAnim; -#endif - +static const ALIGN_ASSET(2) char gDogSitAnim[] = dgDogSitAnim; + #define dgDogWalkAnim "__OTR__objects/object_dog/gDogWalkAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogWalkAnim[] = dgDogWalkAnim; -#else -static const char gDogWalkAnim[] __attribute__((aligned (2))) = dgDogWalkAnim; -#endif - +static const ALIGN_ASSET(2) char gDogWalkAnim[] = dgDogWalkAnim; + #define dgDogFur1Tex "__OTR__objects/object_dog/gDogFur1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogFur1Tex[] = dgDogFur1Tex; -#else -static const char gDogFur1Tex[] __attribute__((aligned (2))) = dgDogFur1Tex; -#endif - +static const ALIGN_ASSET(2) char gDogFur1Tex[] = dgDogFur1Tex; + #define dgDogFur2Tex "__OTR__objects/object_dog/gDogFur2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogFur2Tex[] = dgDogFur2Tex; -#else -static const char gDogFur2Tex[] __attribute__((aligned (2))) = dgDogFur2Tex; -#endif - +static const ALIGN_ASSET(2) char gDogFur2Tex[] = dgDogFur2Tex; + #define dgDogFur3Tex "__OTR__objects/object_dog/gDogFur3Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogFur3Tex[] = dgDogFur3Tex; -#else -static const char gDogFur3Tex[] __attribute__((aligned (2))) = dgDogFur3Tex; -#endif - +static const ALIGN_ASSET(2) char gDogFur3Tex[] = dgDogFur3Tex; + #define dgDogFaceEyeTex "__OTR__objects/object_dog/gDogFaceEyeTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogFaceEyeTex[] = dgDogFaceEyeTex; -#else -static const char gDogFaceEyeTex[] __attribute__((aligned (2))) = dgDogFaceEyeTex; -#endif - +static const ALIGN_ASSET(2) char gDogFaceEyeTex[] = dgDogFaceEyeTex; + #define dgDogFaceNoseTex "__OTR__objects/object_dog/gDogFaceNoseTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogFaceNoseTex[] = dgDogFaceNoseTex; -#else -static const char gDogFaceNoseTex[] __attribute__((aligned (2))) = dgDogFaceNoseTex; -#endif - +static const ALIGN_ASSET(2) char gDogFaceNoseTex[] = dgDogFaceNoseTex; + #define dgDogFur4Tex "__OTR__objects/object_dog/gDogFur4Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogFur4Tex[] = dgDogFur4Tex; -#else -static const char gDogFur4Tex[] __attribute__((aligned (2))) = dgDogFur4Tex; -#endif - +static const ALIGN_ASSET(2) char gDogFur4Tex[] = dgDogFur4Tex; + #define dgDogPawTex "__OTR__objects/object_dog/gDogPawTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogPawTex[] = dgDogPawTex; -#else -static const char gDogPawTex[] __attribute__((aligned (2))) = dgDogPawTex; -#endif - +static const ALIGN_ASSET(2) char gDogPawTex[] = dgDogPawTex; + #define dgDogFaceHairTex "__OTR__objects/object_dog/gDogFaceHairTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogFaceHairTex[] = dgDogFaceHairTex; -#else -static const char gDogFaceHairTex[] __attribute__((aligned (2))) = dgDogFaceHairTex; -#endif - +static const ALIGN_ASSET(2) char gDogFaceHairTex[] = dgDogFaceHairTex; + #define dgDogHeadDL "__OTR__objects/object_dog/gDogHeadDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogHeadDL[] = dgDogHeadDL; -#else -static const char gDogHeadDL[] __attribute__((aligned (2))) = dgDogHeadDL; -#endif - +static const ALIGN_ASSET(2) char gDogHeadDL[] = dgDogHeadDL; + #define dgDogRightFaceHairDL "__OTR__objects/object_dog/gDogRightFaceHairDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogRightFaceHairDL[] = dgDogRightFaceHairDL; -#else -static const char gDogRightFaceHairDL[] __attribute__((aligned (2))) = dgDogRightFaceHairDL; -#endif - +static const ALIGN_ASSET(2) char gDogRightFaceHairDL[] = dgDogRightFaceHairDL; + #define dgDogLeftFaceHairDL "__OTR__objects/object_dog/gDogLeftFaceHairDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogLeftFaceHairDL[] = dgDogLeftFaceHairDL; -#else -static const char gDogLeftFaceHairDL[] __attribute__((aligned (2))) = dgDogLeftFaceHairDL; -#endif - +static const ALIGN_ASSET(2) char gDogLeftFaceHairDL[] = dgDogLeftFaceHairDL; + #define dgDogFrontBodyDL "__OTR__objects/object_dog/gDogFrontBodyDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogFrontBodyDL[] = dgDogFrontBodyDL; -#else -static const char gDogFrontBodyDL[] __attribute__((aligned (2))) = dgDogFrontBodyDL; -#endif - +static const ALIGN_ASSET(2) char gDogFrontBodyDL[] = dgDogFrontBodyDL; + #define dgDogFrontRightLegDL "__OTR__objects/object_dog/gDogFrontRightLegDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogFrontRightLegDL[] = dgDogFrontRightLegDL; -#else -static const char gDogFrontRightLegDL[] __attribute__((aligned (2))) = dgDogFrontRightLegDL; -#endif - +static const ALIGN_ASSET(2) char gDogFrontRightLegDL[] = dgDogFrontRightLegDL; + #define dgDogFrontLeftLegDL "__OTR__objects/object_dog/gDogFrontLeftLegDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogFrontLeftLegDL[] = dgDogFrontLeftLegDL; -#else -static const char gDogFrontLeftLegDL[] __attribute__((aligned (2))) = dgDogFrontLeftLegDL; -#endif - +static const ALIGN_ASSET(2) char gDogFrontLeftLegDL[] = dgDogFrontLeftLegDL; + #define dgDogBackBodyDL "__OTR__objects/object_dog/gDogBackBodyDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogBackBodyDL[] = dgDogBackBodyDL; -#else -static const char gDogBackBodyDL[] __attribute__((aligned (2))) = dgDogBackBodyDL; -#endif - +static const ALIGN_ASSET(2) char gDogBackBodyDL[] = dgDogBackBodyDL; + #define dgDogBackRightLegDL "__OTR__objects/object_dog/gDogBackRightLegDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogBackRightLegDL[] = dgDogBackRightLegDL; -#else -static const char gDogBackRightLegDL[] __attribute__((aligned (2))) = dgDogBackRightLegDL; -#endif - +static const ALIGN_ASSET(2) char gDogBackRightLegDL[] = dgDogBackRightLegDL; + #define dgDogBackLeftLegDL "__OTR__objects/object_dog/gDogBackLeftLegDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogBackLeftLegDL[] = dgDogBackLeftLegDL; -#else -static const char gDogBackLeftLegDL[] __attribute__((aligned (2))) = dgDogBackLeftLegDL; -#endif - +static const ALIGN_ASSET(2) char gDogBackLeftLegDL[] = dgDogBackLeftLegDL; + #define dgDogTailDL "__OTR__objects/object_dog/gDogTailDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogTailDL[] = dgDogTailDL; -#else -static const char gDogTailDL[] __attribute__((aligned (2))) = dgDogTailDL; -#endif - -#define dgDogSkel "__OTR__objects/object_dog/gDogSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gDogSkel[] = dgDogSkel; -#else -static const char gDogSkel[] __attribute__((aligned (2))) = dgDogSkel; -#endif - +static const ALIGN_ASSET(2) char gDogTailDL[] = dgDogTailDL; +#define dgDogSkel "__OTR__objects/object_dog/gDogSkel" +static const ALIGN_ASSET(2) char gDogSkel[] = dgDogSkel; \ No newline at end of file diff --git a/soh/assets/objects/object_door_gerudo/object_door_gerudo.h b/soh/assets/objects/object_door_gerudo/object_door_gerudo.h index 226d542e7..d50ef58b2 100644 --- a/soh/assets/objects/object_door_gerudo/object_door_gerudo.h +++ b/soh/assets/objects/object_door_gerudo/object_door_gerudo.h @@ -1,23 +1,12 @@ #pragma once + +#include "align_asset_macro.h" + #define dgGerudoCellDoorTex "__OTR__objects/object_door_gerudo/gGerudoCellDoorTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gGerudoCellDoorTex[] = dgGerudoCellDoorTex; -#else -static const char gGerudoCellDoorTex[] __attribute__((aligned (2))) = dgGerudoCellDoorTex; -#endif - +static const ALIGN_ASSET(2) char gGerudoCellDoorTex[] = dgGerudoCellDoorTex; + #define dgGerudoCellDoorDL "__OTR__objects/object_door_gerudo/gGerudoCellDoorDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gGerudoCellDoorDL[] = dgGerudoCellDoorDL; -#else -static const char gGerudoCellDoorDL[] __attribute__((aligned (2))) = dgGerudoCellDoorDL; -#endif - -#define dgGerudoCellDoorCol "__OTR__objects/object_door_gerudo/gGerudoCellDoorCol" -#ifdef _WIN32 -static const __declspec(align(2)) char gGerudoCellDoorCol[] = dgGerudoCellDoorCol; -#else -static const char gGerudoCellDoorCol[] __attribute__((aligned (2))) = dgGerudoCellDoorCol; -#endif - +static const ALIGN_ASSET(2) char gGerudoCellDoorDL[] = dgGerudoCellDoorDL; +#define dgGerudoCellDoorCol "__OTR__objects/object_door_gerudo/gGerudoCellDoorCol" +static const ALIGN_ASSET(2) char gGerudoCellDoorCol[] = dgGerudoCellDoorCol; \ No newline at end of file diff --git a/soh/assets/objects/object_door_killer/object_door_killer.h b/soh/assets/objects/object_door_killer/object_door_killer.h index d4ccc7f17..0c93360a7 100644 --- a/soh/assets/objects/object_door_killer/object_door_killer.h +++ b/soh/assets/objects/object_door_killer/object_door_killer.h @@ -1,93 +1,42 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_door_killer_DL_000A20 "__OTR__objects/object_door_killer/object_door_killer_DL_000A20" -#ifdef _WIN32 -static const __declspec(align(2)) char object_door_killer_DL_000A20[] = dobject_door_killer_DL_000A20; -#else -static const char object_door_killer_DL_000A20[] __attribute__((aligned (2))) = dobject_door_killer_DL_000A20; -#endif - +static const ALIGN_ASSET(2) char object_door_killer_DL_000A20[] = dobject_door_killer_DL_000A20; + #define dobject_door_killer_DL_000AD8 "__OTR__objects/object_door_killer/object_door_killer_DL_000AD8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_door_killer_DL_000AD8[] = dobject_door_killer_DL_000AD8; -#else -static const char object_door_killer_DL_000AD8[] __attribute__((aligned (2))) = dobject_door_killer_DL_000AD8; -#endif - +static const ALIGN_ASSET(2) char object_door_killer_DL_000AD8[] = dobject_door_killer_DL_000AD8; + #define dobject_door_killer_DL_000BB0 "__OTR__objects/object_door_killer/object_door_killer_DL_000BB0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_door_killer_DL_000BB0[] = dobject_door_killer_DL_000BB0; -#else -static const char object_door_killer_DL_000BB0[] __attribute__((aligned (2))) = dobject_door_killer_DL_000BB0; -#endif - +static const ALIGN_ASSET(2) char object_door_killer_DL_000BB0[] = dobject_door_killer_DL_000BB0; + #define dobject_door_killer_DL_000C88 "__OTR__objects/object_door_killer/object_door_killer_DL_000C88" -#ifdef _WIN32 -static const __declspec(align(2)) char object_door_killer_DL_000C88[] = dobject_door_killer_DL_000C88; -#else -static const char object_door_killer_DL_000C88[] __attribute__((aligned (2))) = dobject_door_killer_DL_000C88; -#endif - +static const ALIGN_ASSET(2) char object_door_killer_DL_000C88[] = dobject_door_killer_DL_000C88; + #define dobject_door_killer_DL_000D60 "__OTR__objects/object_door_killer/object_door_killer_DL_000D60" -#ifdef _WIN32 -static const __declspec(align(2)) char object_door_killer_DL_000D60[] = dobject_door_killer_DL_000D60; -#else -static const char object_door_killer_DL_000D60[] __attribute__((aligned (2))) = dobject_door_killer_DL_000D60; -#endif - +static const ALIGN_ASSET(2) char object_door_killer_DL_000D60[] = dobject_door_killer_DL_000D60; + #define dobject_door_killer_DL_000E38 "__OTR__objects/object_door_killer/object_door_killer_DL_000E38" -#ifdef _WIN32 -static const __declspec(align(2)) char object_door_killer_DL_000E38[] = dobject_door_killer_DL_000E38; -#else -static const char object_door_killer_DL_000E38[] __attribute__((aligned (2))) = dobject_door_killer_DL_000E38; -#endif - +static const ALIGN_ASSET(2) char object_door_killer_DL_000E38[] = dobject_door_killer_DL_000E38; + #define dobject_door_killer_DL_000F10 "__OTR__objects/object_door_killer/object_door_killer_DL_000F10" -#ifdef _WIN32 -static const __declspec(align(2)) char object_door_killer_DL_000F10[] = dobject_door_killer_DL_000F10; -#else -static const char object_door_killer_DL_000F10[] __attribute__((aligned (2))) = dobject_door_killer_DL_000F10; -#endif - +static const ALIGN_ASSET(2) char object_door_killer_DL_000F10[] = dobject_door_killer_DL_000F10; + #define dobject_door_killer_DL_000FE8 "__OTR__objects/object_door_killer/object_door_killer_DL_000FE8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_door_killer_DL_000FE8[] = dobject_door_killer_DL_000FE8; -#else -static const char object_door_killer_DL_000FE8[] __attribute__((aligned (2))) = dobject_door_killer_DL_000FE8; -#endif - +static const ALIGN_ASSET(2) char object_door_killer_DL_000FE8[] = dobject_door_killer_DL_000FE8; + #define dobject_door_killer_DL_001250 "__OTR__objects/object_door_killer/object_door_killer_DL_001250" -#ifdef _WIN32 -static const __declspec(align(2)) char object_door_killer_DL_001250[] = dobject_door_killer_DL_001250; -#else -static const char object_door_killer_DL_001250[] __attribute__((aligned (2))) = dobject_door_killer_DL_001250; -#endif - +static const ALIGN_ASSET(2) char object_door_killer_DL_001250[] = dobject_door_killer_DL_001250; + #define dobject_door_killer_DL_001550 "__OTR__objects/object_door_killer/object_door_killer_DL_001550" -#ifdef _WIN32 -static const __declspec(align(2)) char object_door_killer_DL_001550[] = dobject_door_killer_DL_001550; -#else -static const char object_door_killer_DL_001550[] __attribute__((aligned (2))) = dobject_door_killer_DL_001550; -#endif - +static const ALIGN_ASSET(2) char object_door_killer_DL_001550[] = dobject_door_killer_DL_001550; + #define dobject_door_killer_DL_0017B8 "__OTR__objects/object_door_killer/object_door_killer_DL_0017B8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_door_killer_DL_0017B8[] = dobject_door_killer_DL_0017B8; -#else -static const char object_door_killer_DL_0017B8[] __attribute__((aligned (2))) = dobject_door_killer_DL_0017B8; -#endif - +static const ALIGN_ASSET(2) char object_door_killer_DL_0017B8[] = dobject_door_killer_DL_0017B8; + #define dobject_door_killer_DL_001A58 "__OTR__objects/object_door_killer/object_door_killer_DL_001A58" -#ifdef _WIN32 -static const __declspec(align(2)) char object_door_killer_DL_001A58[] = dobject_door_killer_DL_001A58; -#else -static const char object_door_killer_DL_001A58[] __attribute__((aligned (2))) = dobject_door_killer_DL_001A58; -#endif - -#define dobject_door_killer_Skel_001BC8 "__OTR__objects/object_door_killer/object_door_killer_Skel_001BC8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_door_killer_Skel_001BC8[] = dobject_door_killer_Skel_001BC8; -#else -static const char object_door_killer_Skel_001BC8[] __attribute__((aligned (2))) = dobject_door_killer_Skel_001BC8; -#endif - +static const ALIGN_ASSET(2) char object_door_killer_DL_001A58[] = dobject_door_killer_DL_001A58; +#define dobject_door_killer_Skel_001BC8 "__OTR__objects/object_door_killer/object_door_killer_Skel_001BC8" +static const ALIGN_ASSET(2) char object_door_killer_Skel_001BC8[] = dobject_door_killer_Skel_001BC8; \ No newline at end of file diff --git a/soh/assets/objects/object_ds/object_ds.h b/soh/assets/objects/object_ds/object_ds.h index 5a3571efa..2da5d9660 100644 --- a/soh/assets/objects/object_ds/object_ds.h +++ b/soh/assets/objects/object_ds/object_ds.h @@ -1,128 +1,57 @@ #pragma once + +#include "align_asset_macro.h" + #define dgPotionShopLadySkel "__OTR__objects/object_ds/gPotionShopLadySkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadySkel[] = dgPotionShopLadySkel; -#else -static const char gPotionShopLadySkel[] __attribute__((aligned (2))) = dgPotionShopLadySkel; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadySkel[] = dgPotionShopLadySkel; + #define dgPotionShopLadyCatDL "__OTR__objects/object_ds/gPotionShopLadyCatDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadyCatDL[] = dgPotionShopLadyCatDL; -#else -static const char gPotionShopLadyCatDL[] __attribute__((aligned (2))) = dgPotionShopLadyCatDL; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadyCatDL[] = dgPotionShopLadyCatDL; + #define dgPotionShopLadyTorsoDL "__OTR__objects/object_ds/gPotionShopLadyTorsoDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadyTorsoDL[] = dgPotionShopLadyTorsoDL; -#else -static const char gPotionShopLadyTorsoDL[] __attribute__((aligned (2))) = dgPotionShopLadyTorsoDL; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadyTorsoDL[] = dgPotionShopLadyTorsoDL; + #define dgPotionShopLadyArmDL "__OTR__objects/object_ds/gPotionShopLadyArmDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadyArmDL[] = dgPotionShopLadyArmDL; -#else -static const char gPotionShopLadyArmDL[] __attribute__((aligned (2))) = dgPotionShopLadyArmDL; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadyArmDL[] = dgPotionShopLadyArmDL; + #define dgPotionShopLadyHeadDL "__OTR__objects/object_ds/gPotionShopLadyHeadDL" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadyHeadDL[] = dgPotionShopLadyHeadDL; -#else -static const char gPotionShopLadyHeadDL[] __attribute__((aligned (2))) = dgPotionShopLadyHeadDL; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadyHeadDL[] = dgPotionShopLadyHeadDL; + #define dgPotionShopLadyTLUT "__OTR__objects/object_ds/gPotionShopLadyTLUT" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadyTLUT[] = dgPotionShopLadyTLUT; -#else -static const char gPotionShopLadyTLUT[] __attribute__((aligned (2))) = dgPotionShopLadyTLUT; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadyTLUT[] = dgPotionShopLadyTLUT; + #define dgPotionShopLadySkinGradientTex "__OTR__objects/object_ds/gPotionShopLadySkinGradientTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadySkinGradientTex[] = dgPotionShopLadySkinGradientTex; -#else -static const char gPotionShopLadySkinGradientTex[] __attribute__((aligned (2))) = dgPotionShopLadySkinGradientTex; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadySkinGradientTex[] = dgPotionShopLadySkinGradientTex; + #define dgPotionShopLadyEyelashBottomTex "__OTR__objects/object_ds/gPotionShopLadyEyelashBottomTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadyEyelashBottomTex[] = dgPotionShopLadyEyelashBottomTex; -#else -static const char gPotionShopLadyEyelashBottomTex[] __attribute__((aligned (2))) = dgPotionShopLadyEyelashBottomTex; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadyEyelashBottomTex[] = dgPotionShopLadyEyelashBottomTex; + #define dgPotionShopLadyEyelashTopTex "__OTR__objects/object_ds/gPotionShopLadyEyelashTopTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadyEyelashTopTex[] = dgPotionShopLadyEyelashTopTex; -#else -static const char gPotionShopLadyEyelashTopTex[] __attribute__((aligned (2))) = dgPotionShopLadyEyelashTopTex; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadyEyelashTopTex[] = dgPotionShopLadyEyelashTopTex; + #define dgPotionShopLadyEar1Tex "__OTR__objects/object_ds/gPotionShopLadyEar1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadyEar1Tex[] = dgPotionShopLadyEar1Tex; -#else -static const char gPotionShopLadyEar1Tex[] __attribute__((aligned (2))) = dgPotionShopLadyEar1Tex; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadyEar1Tex[] = dgPotionShopLadyEar1Tex; + #define dgPotionShopLadyHairTex "__OTR__objects/object_ds/gPotionShopLadyHairTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadyHairTex[] = dgPotionShopLadyHairTex; -#else -static const char gPotionShopLadyHairTex[] __attribute__((aligned (2))) = dgPotionShopLadyHairTex; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadyHairTex[] = dgPotionShopLadyHairTex; + #define dgPotionShopLadyEyeTex "__OTR__objects/object_ds/gPotionShopLadyEyeTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadyEyeTex[] = dgPotionShopLadyEyeTex; -#else -static const char gPotionShopLadyEyeTex[] __attribute__((aligned (2))) = dgPotionShopLadyEyeTex; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadyEyeTex[] = dgPotionShopLadyEyeTex; + #define dgPotionShopLadyEar2Tex "__OTR__objects/object_ds/gPotionShopLadyEar2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadyEar2Tex[] = dgPotionShopLadyEar2Tex; -#else -static const char gPotionShopLadyEar2Tex[] __attribute__((aligned (2))) = dgPotionShopLadyEar2Tex; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadyEar2Tex[] = dgPotionShopLadyEar2Tex; + #define dgPotionShopLadyArmGradientTex "__OTR__objects/object_ds/gPotionShopLadyArmGradientTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadyArmGradientTex[] = dgPotionShopLadyArmGradientTex; -#else -static const char gPotionShopLadyArmGradientTex[] __attribute__((aligned (2))) = dgPotionShopLadyArmGradientTex; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadyArmGradientTex[] = dgPotionShopLadyArmGradientTex; + #define dgPotionShopLadyShirtPatternTex "__OTR__objects/object_ds/gPotionShopLadyShirtPatternTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadyShirtPatternTex[] = dgPotionShopLadyShirtPatternTex; -#else -static const char gPotionShopLadyShirtPatternTex[] __attribute__((aligned (2))) = dgPotionShopLadyShirtPatternTex; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadyShirtPatternTex[] = dgPotionShopLadyShirtPatternTex; + #define dgPotionShopLadyCatPattern1Tex "__OTR__objects/object_ds/gPotionShopLadyCatPattern1Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadyCatPattern1Tex[] = dgPotionShopLadyCatPattern1Tex; -#else -static const char gPotionShopLadyCatPattern1Tex[] __attribute__((aligned (2))) = dgPotionShopLadyCatPattern1Tex; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadyCatPattern1Tex[] = dgPotionShopLadyCatPattern1Tex; + #define dgPotionShopLadyCatPattern2Tex "__OTR__objects/object_ds/gPotionShopLadyCatPattern2Tex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadyCatPattern2Tex[] = dgPotionShopLadyCatPattern2Tex; -#else -static const char gPotionShopLadyCatPattern2Tex[] __attribute__((aligned (2))) = dgPotionShopLadyCatPattern2Tex; -#endif - -#define dgPotionShopLadyAnim "__OTR__objects/object_ds/gPotionShopLadyAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopLadyAnim[] = dgPotionShopLadyAnim; -#else -static const char gPotionShopLadyAnim[] __attribute__((aligned (2))) = dgPotionShopLadyAnim; -#endif - +static const ALIGN_ASSET(2) char gPotionShopLadyCatPattern2Tex[] = dgPotionShopLadyCatPattern2Tex; +#define dgPotionShopLadyAnim "__OTR__objects/object_ds/gPotionShopLadyAnim" +static const ALIGN_ASSET(2) char gPotionShopLadyAnim[] = dgPotionShopLadyAnim; \ No newline at end of file diff --git a/soh/assets/objects/object_ds2/object_ds2.h b/soh/assets/objects/object_ds2/object_ds2.h index 707370705..9d386b89b 100644 --- a/soh/assets/objects/object_ds2/object_ds2.h +++ b/soh/assets/objects/object_ds2/object_ds2.h @@ -1,156 +1,69 @@ #pragma once + +#include "align_asset_macro.h" + #define dobject_ds2_Anim_0002E4 "__OTR__objects/object_ds2/object_ds2_Anim_0002E4" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_Anim_0002E4[] = dobject_ds2_Anim_0002E4; -#else -static const char object_ds2_Anim_0002E4[] __attribute__((aligned (2))) = dobject_ds2_Anim_0002E4; -#endif - +static const ALIGN_ASSET(2) char object_ds2_Anim_0002E4[] = dobject_ds2_Anim_0002E4; + #define dobject_ds2_DL_001990 "__OTR__objects/object_ds2/object_ds2_DL_001990" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_DL_001990[] = dobject_ds2_DL_001990; -#else -static const char object_ds2_DL_001990[] __attribute__((aligned (2))) = dobject_ds2_DL_001990; -#endif - +static const ALIGN_ASSET(2) char object_ds2_DL_001990[] = dobject_ds2_DL_001990; + #define dobject_ds2_DL_001C98 "__OTR__objects/object_ds2/object_ds2_DL_001C98" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_DL_001C98[] = dobject_ds2_DL_001C98; -#else -static const char object_ds2_DL_001C98[] __attribute__((aligned (2))) = dobject_ds2_DL_001C98; -#endif - +static const ALIGN_ASSET(2) char object_ds2_DL_001C98[] = dobject_ds2_DL_001C98; + #define dobject_ds2_DL_002188 "__OTR__objects/object_ds2/object_ds2_DL_002188" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_DL_002188[] = dobject_ds2_DL_002188; -#else -static const char object_ds2_DL_002188[] __attribute__((aligned (2))) = dobject_ds2_DL_002188; -#endif - +static const ALIGN_ASSET(2) char object_ds2_DL_002188[] = dobject_ds2_DL_002188; + #define dobject_ds2_DL_0022B0 "__OTR__objects/object_ds2/object_ds2_DL_0022B0" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_DL_0022B0[] = dobject_ds2_DL_0022B0; -#else -static const char object_ds2_DL_0022B0[] __attribute__((aligned (2))) = dobject_ds2_DL_0022B0; -#endif - +static const ALIGN_ASSET(2) char object_ds2_DL_0022B0[] = dobject_ds2_DL_0022B0; + #define dobject_ds2_DL_002480 "__OTR__objects/object_ds2/object_ds2_DL_002480" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_DL_002480[] = dobject_ds2_DL_002480; -#else -static const char object_ds2_DL_002480[] __attribute__((aligned (2))) = dobject_ds2_DL_002480; -#endif - +static const ALIGN_ASSET(2) char object_ds2_DL_002480[] = dobject_ds2_DL_002480; + #define dobject_ds2_DL_002610 "__OTR__objects/object_ds2/object_ds2_DL_002610" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_DL_002610[] = dobject_ds2_DL_002610; -#else -static const char object_ds2_DL_002610[] __attribute__((aligned (2))) = dobject_ds2_DL_002610; -#endif - +static const ALIGN_ASSET(2) char object_ds2_DL_002610[] = dobject_ds2_DL_002610; + #define dobject_ds2_DL_002738 "__OTR__objects/object_ds2/object_ds2_DL_002738" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_DL_002738[] = dobject_ds2_DL_002738; -#else -static const char object_ds2_DL_002738[] __attribute__((aligned (2))) = dobject_ds2_DL_002738; -#endif - +static const ALIGN_ASSET(2) char object_ds2_DL_002738[] = dobject_ds2_DL_002738; + #define dobject_ds2_DL_002908 "__OTR__objects/object_ds2/object_ds2_DL_002908" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_DL_002908[] = dobject_ds2_DL_002908; -#else -static const char object_ds2_DL_002908[] __attribute__((aligned (2))) = dobject_ds2_DL_002908; -#endif - +static const ALIGN_ASSET(2) char object_ds2_DL_002908[] = dobject_ds2_DL_002908; + #define dobject_ds2_TLUT_002A98 "__OTR__objects/object_ds2/object_ds2_TLUT_002A98" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_TLUT_002A98[] = dobject_ds2_TLUT_002A98; -#else -static const char object_ds2_TLUT_002A98[] __attribute__((aligned (2))) = dobject_ds2_TLUT_002A98; -#endif - +static const ALIGN_ASSET(2) char object_ds2_TLUT_002A98[] = dobject_ds2_TLUT_002A98; + #define dobject_ds2_Tex_002C98 "__OTR__objects/object_ds2/object_ds2_Tex_002C98" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_Tex_002C98[] = dobject_ds2_Tex_002C98; -#else -static const char object_ds2_Tex_002C98[] __attribute__((aligned (2))) = dobject_ds2_Tex_002C98; -#endif - +static const ALIGN_ASSET(2) char object_ds2_Tex_002C98[] = dobject_ds2_Tex_002C98; + #define dobject_ds2_Tex_002D98 "__OTR__objects/object_ds2/object_ds2_Tex_002D98" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_Tex_002D98[] = dobject_ds2_Tex_002D98; -#else -static const char object_ds2_Tex_002D98[] __attribute__((aligned (2))) = dobject_ds2_Tex_002D98; -#endif - +static const ALIGN_ASSET(2) char object_ds2_Tex_002D98[] = dobject_ds2_Tex_002D98; + #define dobject_ds2_Tex_002DD8 "__OTR__objects/object_ds2/object_ds2_Tex_002DD8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_Tex_002DD8[] = dobject_ds2_Tex_002DD8; -#else -static const char object_ds2_Tex_002DD8[] __attribute__((aligned (2))) = dobject_ds2_Tex_002DD8; -#endif - +static const ALIGN_ASSET(2) char object_ds2_Tex_002DD8[] = dobject_ds2_Tex_002DD8; + #define dobject_ds2_Tex_002ED8 "__OTR__objects/object_ds2/object_ds2_Tex_002ED8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_Tex_002ED8[] = dobject_ds2_Tex_002ED8; -#else -static const char object_ds2_Tex_002ED8[] __attribute__((aligned (2))) = dobject_ds2_Tex_002ED8; -#endif - +static const ALIGN_ASSET(2) char object_ds2_Tex_002ED8[] = dobject_ds2_Tex_002ED8; + #define dgPotionShopkeeperEyeOpenTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeOpenTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopkeeperEyeOpenTex[] = dgPotionShopkeeperEyeOpenTex; -#else -static const char gPotionShopkeeperEyeOpenTex[] __attribute__((aligned (2))) = dgPotionShopkeeperEyeOpenTex; -#endif - +static const ALIGN_ASSET(2) char gPotionShopkeeperEyeOpenTex[] = dgPotionShopkeeperEyeOpenTex; + #define dgPotionShopkeeperEyeHalfTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeHalfTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopkeeperEyeHalfTex[] = dgPotionShopkeeperEyeHalfTex; -#else -static const char gPotionShopkeeperEyeHalfTex[] __attribute__((aligned (2))) = dgPotionShopkeeperEyeHalfTex; -#endif - +static const ALIGN_ASSET(2) char gPotionShopkeeperEyeHalfTex[] = dgPotionShopkeeperEyeHalfTex; + #define dgPotionShopkeeperEyeClosedTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeClosedTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gPotionShopkeeperEyeClosedTex[] = dgPotionShopkeeperEyeClosedTex; -#else -static const char gPotionShopkeeperEyeClosedTex[] __attribute__((aligned (2))) = dgPotionShopkeeperEyeClosedTex; -#endif - +static const ALIGN_ASSET(2) char gPotionShopkeeperEyeClosedTex[] = dgPotionShopkeeperEyeClosedTex; + #define dobject_ds2_Tex_003CD8 "__OTR__objects/object_ds2/object_ds2_Tex_003CD8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_Tex_003CD8[] = dobject_ds2_Tex_003CD8; -#else -static const char object_ds2_Tex_003CD8[] __attribute__((aligned (2))) = dobject_ds2_Tex_003CD8; -#endif - +static const ALIGN_ASSET(2) char object_ds2_Tex_003CD8[] = dobject_ds2_Tex_003CD8; + #define dobject_ds2_Tex_003DD8 "__OTR__objects/object_ds2/object_ds2_Tex_003DD8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_Tex_003DD8[] = dobject_ds2_Tex_003DD8; -#else -static const char object_ds2_Tex_003DD8[] __attribute__((aligned (2))) = dobject_ds2_Tex_003DD8; -#endif - +static const ALIGN_ASSET(2) char object_ds2_Tex_003DD8[] = dobject_ds2_Tex_003DD8; + #define dobject_ds2_Tex_003ED8 "__OTR__objects/object_ds2/object_ds2_Tex_003ED8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_Tex_003ED8[] = dobject_ds2_Tex_003ED8; -#else -static const char object_ds2_Tex_003ED8[] __attribute__((aligned (2))) = dobject_ds2_Tex_003ED8; -#endif - +static const ALIGN_ASSET(2) char object_ds2_Tex_003ED8[] = dobject_ds2_Tex_003ED8; + #define dobject_ds2_Tex_003FD8 "__OTR__objects/object_ds2/object_ds2_Tex_003FD8" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_Tex_003FD8[] = dobject_ds2_Tex_003FD8; -#else -static const char object_ds2_Tex_003FD8[] __attribute__((aligned (2))) = dobject_ds2_Tex_003FD8; -#endif - -#define dobject_ds2_Skel_004258 "__OTR__objects/object_ds2/object_ds2_Skel_004258" -#ifdef _WIN32 -static const __declspec(align(2)) char object_ds2_Skel_004258[] = dobject_ds2_Skel_004258; -#else -static const char object_ds2_Skel_004258[] __attribute__((aligned (2))) = dobject_ds2_Skel_004258; -#endif - +static const ALIGN_ASSET(2) char object_ds2_Tex_003FD8[] = dobject_ds2_Tex_003FD8; +#define dobject_ds2_Skel_004258 "__OTR__objects/object_ds2/object_ds2_Skel_004258" +static const ALIGN_ASSET(2) char object_ds2_Skel_004258[] = dobject_ds2_Skel_004258; \ No newline at end of file diff --git a/soh/assets/objects/object_du/object_du.h b/soh/assets/objects/object_du/object_du.h index 925fe72af..6993d2f78 100644 --- a/soh/assets/objects/object_du/object_du.h +++ b/soh/assets/objects/object_du/object_du.h @@ -1,422 +1,183 @@ #pragma once + +#include "align_asset_macro.h" + #define dgDaruniaSkel "__OTR__objects/object_du/gDaruniaSkel" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkel[] = dgDaruniaSkel; -#else -static const char gDaruniaSkel[] __attribute__((aligned (2))) = dgDaruniaSkel; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkel[] = dgDaruniaSkel; + #define dgDaruniaIdleAnim "__OTR__objects/object_du/gDaruniaIdleAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaIdleAnim[] = dgDaruniaIdleAnim; -#else -static const char gDaruniaIdleAnim[] __attribute__((aligned (2))) = dgDaruniaIdleAnim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaIdleAnim[] = dgDaruniaIdleAnim; + #define dgDaruniaItemGiveAnim "__OTR__objects/object_du/gDaruniaItemGiveAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaItemGiveAnim[] = dgDaruniaItemGiveAnim; -#else -static const char gDaruniaItemGiveAnim[] __attribute__((aligned (2))) = dgDaruniaItemGiveAnim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaItemGiveAnim[] = dgDaruniaItemGiveAnim; + #define dgDaruniaItemGiveIdleAnim "__OTR__objects/object_du/gDaruniaItemGiveIdleAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaItemGiveIdleAnim[] = dgDaruniaItemGiveIdleAnim; -#else -static const char gDaruniaItemGiveIdleAnim[] __attribute__((aligned (2))) = dgDaruniaItemGiveIdleAnim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaItemGiveIdleAnim[] = dgDaruniaItemGiveIdleAnim; + #define dgDaruniaHitLinkAnim "__OTR__objects/object_du/gDaruniaHitLinkAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaHitLinkAnim[] = dgDaruniaHitLinkAnim; -#else -static const char gDaruniaHitLinkAnim[] __attribute__((aligned (2))) = dgDaruniaHitLinkAnim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaHitLinkAnim[] = dgDaruniaHitLinkAnim; + #define dgDaruniaHitBreastAnim "__OTR__objects/object_du/gDaruniaHitBreastAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaHitBreastAnim[] = dgDaruniaHitBreastAnim; -#else -static const char gDaruniaHitBreastAnim[] __attribute__((aligned (2))) = dgDaruniaHitBreastAnim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaHitBreastAnim[] = dgDaruniaHitBreastAnim; + #define dgDaruniaStandUpAfterFallingAnim "__OTR__objects/object_du/gDaruniaStandUpAfterFallingAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaStandUpAfterFallingAnim[] = dgDaruniaStandUpAfterFallingAnim; -#else -static const char gDaruniaStandUpAfterFallingAnim[] __attribute__((aligned (2))) = dgDaruniaStandUpAfterFallingAnim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaStandUpAfterFallingAnim[] = dgDaruniaStandUpAfterFallingAnim; + #define dgDaruniaDancingLoop1Anim "__OTR__objects/object_du/gDaruniaDancingLoop1Anim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaDancingLoop1Anim[] = dgDaruniaDancingLoop1Anim; -#else -static const char gDaruniaDancingLoop1Anim[] __attribute__((aligned (2))) = dgDaruniaDancingLoop1Anim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaDancingLoop1Anim[] = dgDaruniaDancingLoop1Anim; + #define dgDaruniaDancingLoop2Anim "__OTR__objects/object_du/gDaruniaDancingLoop2Anim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaDancingLoop2Anim[] = dgDaruniaDancingLoop2Anim; -#else -static const char gDaruniaDancingLoop2Anim[] __attribute__((aligned (2))) = dgDaruniaDancingLoop2Anim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaDancingLoop2Anim[] = dgDaruniaDancingLoop2Anim; + #define dgDaruniaDancingLoop3Anim "__OTR__objects/object_du/gDaruniaDancingLoop3Anim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaDancingLoop3Anim[] = dgDaruniaDancingLoop3Anim; -#else -static const char gDaruniaDancingLoop3Anim[] __attribute__((aligned (2))) = dgDaruniaDancingLoop3Anim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaDancingLoop3Anim[] = dgDaruniaDancingLoop3Anim; + #define dgDaruniaDancingLoop4Anim "__OTR__objects/object_du/gDaruniaDancingLoop4Anim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaDancingLoop4Anim[] = dgDaruniaDancingLoop4Anim; -#else -static const char gDaruniaDancingLoop4Anim[] __attribute__((aligned (2))) = dgDaruniaDancingLoop4Anim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaDancingLoop4Anim[] = dgDaruniaDancingLoop4Anim; + #define dgDaruniaDancingEndAnim "__OTR__objects/object_du/gDaruniaDancingEndAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaDancingEndAnim[] = dgDaruniaDancingEndAnim; -#else -static const char gDaruniaDancingEndAnim[] __attribute__((aligned (2))) = dgDaruniaDancingEndAnim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaDancingEndAnim[] = dgDaruniaDancingEndAnim; + #define dgDaruniaWrongSongAnim "__OTR__objects/object_du/gDaruniaWrongSongAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaWrongSongAnim[] = dgDaruniaWrongSongAnim; -#else -static const char gDaruniaWrongSongAnim[] __attribute__((aligned (2))) = dgDaruniaWrongSongAnim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaWrongSongAnim[] = dgDaruniaWrongSongAnim; + #define dgDaruniaWrongSongEndAnim "__OTR__objects/object_du/gDaruniaWrongSongEndAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaWrongSongEndAnim[] = dgDaruniaWrongSongEndAnim; -#else -static const char gDaruniaWrongSongEndAnim[] __attribute__((aligned (2))) = dgDaruniaWrongSongEndAnim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaWrongSongEndAnim[] = dgDaruniaWrongSongEndAnim; + #define dgDaruniaSageFormationAnim "__OTR__objects/object_du/gDaruniaSageFormationAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSageFormationAnim[] = dgDaruniaSageFormationAnim; -#else -static const char gDaruniaSageFormationAnim[] __attribute__((aligned (2))) = dgDaruniaSageFormationAnim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSageFormationAnim[] = dgDaruniaSageFormationAnim; + #define dgDaruniaLookingUpToSariaAnim "__OTR__objects/object_du/gDaruniaLookingUpToSariaAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaLookingUpToSariaAnim[] = dgDaruniaLookingUpToSariaAnim; -#else -static const char gDaruniaLookingUpToSariaAnim[] __attribute__((aligned (2))) = dgDaruniaLookingUpToSariaAnim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaLookingUpToSariaAnim[] = dgDaruniaLookingUpToSariaAnim; + #define dgDaruniaCreditsHitBreastAnim "__OTR__objects/object_du/gDaruniaCreditsHitBreastAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaCreditsHitBreastAnim[] = dgDaruniaCreditsHitBreastAnim; -#else -static const char gDaruniaCreditsHitBreastAnim[] __attribute__((aligned (2))) = dgDaruniaCreditsHitBreastAnim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaCreditsHitBreastAnim[] = dgDaruniaCreditsHitBreastAnim; + #define dgDaruniaCreditsIdleAnim "__OTR__objects/object_du/gDaruniaCreditsIdleAnim" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaCreditsIdleAnim[] = dgDaruniaCreditsIdleAnim; -#else -static const char gDaruniaCreditsIdleAnim[] __attribute__((aligned (2))) = dgDaruniaCreditsIdleAnim; -#endif - +static const ALIGN_ASSET(2) char gDaruniaCreditsIdleAnim[] = dgDaruniaCreditsIdleAnim; + #define dgDaruniaEyeOpenTex "__OTR__objects/object_du/gDaruniaEyeOpenTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaEyeOpenTex[] = dgDaruniaEyeOpenTex; -#else -static const char gDaruniaEyeOpenTex[] __attribute__((aligned (2))) = dgDaruniaEyeOpenTex; -#endif - +static const ALIGN_ASSET(2) char gDaruniaEyeOpenTex[] = dgDaruniaEyeOpenTex; + #define dgDaruniaEyeOpeningTex "__OTR__objects/object_du/gDaruniaEyeOpeningTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaEyeOpeningTex[] = dgDaruniaEyeOpeningTex; -#else -static const char gDaruniaEyeOpeningTex[] __attribute__((aligned (2))) = dgDaruniaEyeOpeningTex; -#endif - +static const ALIGN_ASSET(2) char gDaruniaEyeOpeningTex[] = dgDaruniaEyeOpeningTex; + #define dgDaruniaEyeShutTex "__OTR__objects/object_du/gDaruniaEyeShutTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaEyeShutTex[] = dgDaruniaEyeShutTex; -#else -static const char gDaruniaEyeShutTex[] __attribute__((aligned (2))) = dgDaruniaEyeShutTex; -#endif - +static const ALIGN_ASSET(2) char gDaruniaEyeShutTex[] = dgDaruniaEyeShutTex; + #define dgDaruniaEyeClosingTex "__OTR__objects/object_du/gDaruniaEyeClosingTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaEyeClosingTex[] = dgDaruniaEyeClosingTex; -#else -static const char gDaruniaEyeClosingTex[] __attribute__((aligned (2))) = dgDaruniaEyeClosingTex; -#endif - +static const ALIGN_ASSET(2) char gDaruniaEyeClosingTex[] = dgDaruniaEyeClosingTex; + #define dgDaruniaMouthSeriousTex "__OTR__objects/object_du/gDaruniaMouthSeriousTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaMouthSeriousTex[] = dgDaruniaMouthSeriousTex; -#else -static const char gDaruniaMouthSeriousTex[] __attribute__((aligned (2))) = dgDaruniaMouthSeriousTex; -#endif - +static const ALIGN_ASSET(2) char gDaruniaMouthSeriousTex[] = dgDaruniaMouthSeriousTex; + #define dgDaruniaMouthGrinningTex "__OTR__objects/object_du/gDaruniaMouthGrinningTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaMouthGrinningTex[] = dgDaruniaMouthGrinningTex; -#else -static const char gDaruniaMouthGrinningTex[] __attribute__((aligned (2))) = dgDaruniaMouthGrinningTex; -#endif - +static const ALIGN_ASSET(2) char gDaruniaMouthGrinningTex[] = dgDaruniaMouthGrinningTex; + #define dgDaruniaMouthOpenTex "__OTR__objects/object_du/gDaruniaMouthOpenTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaMouthOpenTex[] = dgDaruniaMouthOpenTex; -#else -static const char gDaruniaMouthOpenTex[] __attribute__((aligned (2))) = dgDaruniaMouthOpenTex; -#endif - +static const ALIGN_ASSET(2) char gDaruniaMouthOpenTex[] = dgDaruniaMouthOpenTex; + #define dgDaruniaMouthHappyTex "__OTR__objects/object_du/gDaruniaMouthHappyTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaMouthHappyTex[] = dgDaruniaMouthHappyTex; -#else -static const char gDaruniaMouthHappyTex[] __attribute__((aligned (2))) = dgDaruniaMouthHappyTex; -#endif - +static const ALIGN_ASSET(2) char gDaruniaMouthHappyTex[] = dgDaruniaMouthHappyTex; + #define dgDaruniaNoseSeriousTex "__OTR__objects/object_du/gDaruniaNoseSeriousTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaNoseSeriousTex[] = dgDaruniaNoseSeriousTex; -#else -static const char gDaruniaNoseSeriousTex[] __attribute__((aligned (2))) = dgDaruniaNoseSeriousTex; -#endif - +static const ALIGN_ASSET(2) char gDaruniaNoseSeriousTex[] = dgDaruniaNoseSeriousTex; + #define dgDaruniaNoseHappyTex "__OTR__objects/object_du/gDaruniaNoseHappyTex" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaNoseHappyTex[] = dgDaruniaNoseHappyTex; -#else -static const char gDaruniaNoseHappyTex[] __attribute__((aligned (2))) = dgDaruniaNoseHappyTex; -#endif - +static const ALIGN_ASSET(2) char gDaruniaNoseHappyTex[] = dgDaruniaNoseHappyTex; + #define dgDaruniaTLUT_6EC0 "__OTR__objects/object_du/gDaruniaTLUT_6EC0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaTLUT_6EC0[] = dgDaruniaTLUT_6EC0; -#else -static const char gDaruniaTLUT_6EC0[] __attribute__((aligned (2))) = dgDaruniaTLUT_6EC0; -#endif - +static const ALIGN_ASSET(2) char gDaruniaTLUT_6EC0[] = dgDaruniaTLUT_6EC0; + #define dgDaruniaTLUT_7AF8 "__OTR__objects/object_du/gDaruniaTLUT_7AF8" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaTLUT_7AF8[] = dgDaruniaTLUT_7AF8; -#else -static const char gDaruniaTLUT_7AF8[] __attribute__((aligned (2))) = dgDaruniaTLUT_7AF8; -#endif - +static const ALIGN_ASSET(2) char gDaruniaTLUT_7AF8[] = dgDaruniaTLUT_7AF8; + #define dgDaruniaTLUT_7CC8 "__OTR__objects/object_du/gDaruniaTLUT_7CC8" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaTLUT_7CC8[] = dgDaruniaTLUT_7CC8; -#else -static const char gDaruniaTLUT_7CC8[] __attribute__((aligned (2))) = dgDaruniaTLUT_7CC8; -#endif - +static const ALIGN_ASSET(2) char gDaruniaTLUT_7CC8[] = dgDaruniaTLUT_7CC8; + #define dgDaruniaTLUT_7980 "__OTR__objects/object_du/gDaruniaTLUT_7980" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaTLUT_7980[] = dgDaruniaTLUT_7980; -#else -static const char gDaruniaTLUT_7980[] __attribute__((aligned (2))) = dgDaruniaTLUT_7980; -#endif - +static const ALIGN_ASSET(2) char gDaruniaTLUT_7980[] = dgDaruniaTLUT_7980; + #define dgDaruniaSkelTex_70C0 "__OTR__objects/object_du/gDaruniaSkelTex_70C0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelTex_70C0[] = dgDaruniaSkelTex_70C0; -#else -static const char gDaruniaSkelTex_70C0[] __attribute__((aligned (2))) = dgDaruniaSkelTex_70C0; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelTex_70C0[] = dgDaruniaSkelTex_70C0; + #define dgDaruniaSkelTex_72C0 "__OTR__objects/object_du/gDaruniaSkelTex_72C0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelTex_72C0[] = dgDaruniaSkelTex_72C0; -#else -static const char gDaruniaSkelTex_72C0[] __attribute__((aligned (2))) = dgDaruniaSkelTex_72C0; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelTex_72C0[] = dgDaruniaSkelTex_72C0; + #define dgDaruniaSkelTex_73C0 "__OTR__objects/object_du/gDaruniaSkelTex_73C0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelTex_73C0[] = dgDaruniaSkelTex_73C0; -#else -static const char gDaruniaSkelTex_73C0[] __attribute__((aligned (2))) = dgDaruniaSkelTex_73C0; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelTex_73C0[] = dgDaruniaSkelTex_73C0; + #define dgDaruniaSkelTex_7440 "__OTR__objects/object_du/gDaruniaSkelTex_7440" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelTex_7440[] = dgDaruniaSkelTex_7440; -#else -static const char gDaruniaSkelTex_7440[] __attribute__((aligned (2))) = dgDaruniaSkelTex_7440; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelTex_7440[] = dgDaruniaSkelTex_7440; + #define dgDaruniaSkelTex_7480 "__OTR__objects/object_du/gDaruniaSkelTex_7480" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelTex_7480[] = dgDaruniaSkelTex_7480; -#else -static const char gDaruniaSkelTex_7480[] __attribute__((aligned (2))) = dgDaruniaSkelTex_7480; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelTex_7480[] = dgDaruniaSkelTex_7480; + #define dgDaruniaSkelTex_7580 "__OTR__objects/object_du/gDaruniaSkelTex_7580" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelTex_7580[] = dgDaruniaSkelTex_7580; -#else -static const char gDaruniaSkelTex_7580[] __attribute__((aligned (2))) = dgDaruniaSkelTex_7580; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelTex_7580[] = dgDaruniaSkelTex_7580; + #define dgDaruniaSkelTex_7EC0 "__OTR__objects/object_du/gDaruniaSkelTex_7EC0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelTex_7EC0[] = dgDaruniaSkelTex_7EC0; -#else -static const char gDaruniaSkelTex_7EC0[] __attribute__((aligned (2))) = dgDaruniaSkelTex_7EC0; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelTex_7EC0[] = dgDaruniaSkelTex_7EC0; + #define dgDaruniaSkelTex_7F40 "__OTR__objects/object_du/gDaruniaSkelTex_7F40" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelTex_7F40[] = dgDaruniaSkelTex_7F40; -#else -static const char gDaruniaSkelTex_7F40[] __attribute__((aligned (2))) = dgDaruniaSkelTex_7F40; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelTex_7F40[] = dgDaruniaSkelTex_7F40; + #define dgDaruniaSkelTex_8000 "__OTR__objects/object_du/gDaruniaSkelTex_8000" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelTex_8000[] = dgDaruniaSkelTex_8000; -#else -static const char gDaruniaSkelTex_8000[] __attribute__((aligned (2))) = dgDaruniaSkelTex_8000; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelTex_8000[] = dgDaruniaSkelTex_8000; + #define dgDaruniaSkelTex_9480 "__OTR__objects/object_du/gDaruniaSkelTex_9480" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelTex_9480[] = dgDaruniaSkelTex_9480; -#else -static const char gDaruniaSkelTex_9480[] __attribute__((aligned (2))) = dgDaruniaSkelTex_9480; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelTex_9480[] = dgDaruniaSkelTex_9480; + #define dgDaruniaSkelTex_9500 "__OTR__objects/object_du/gDaruniaSkelTex_9500" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelTex_9500[] = dgDaruniaSkelTex_9500; -#else -static const char gDaruniaSkelTex_9500[] __attribute__((aligned (2))) = dgDaruniaSkelTex_9500; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelTex_9500[] = dgDaruniaSkelTex_9500; + #define dgDaruniaSkelTex_9D00 "__OTR__objects/object_du/gDaruniaSkelTex_9D00" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelTex_9D00[] = dgDaruniaSkelTex_9D00; -#else -static const char gDaruniaSkelTex_9D00[] __attribute__((aligned (2))) = dgDaruniaSkelTex_9D00; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelTex_9D00[] = dgDaruniaSkelTex_9D00; + #define dgDaruniaSkelLimbsLimb_011BA4DL_00D170 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011BA4DL_00D170" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011BA4DL_00D170[] = dgDaruniaSkelLimbsLimb_011BA4DL_00D170; -#else -static const char gDaruniaSkelLimbsLimb_011BA4DL_00D170[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011BA4DL_00D170; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011BA4DL_00D170[] = dgDaruniaSkelLimbsLimb_011BA4DL_00D170; + #define dgDaruniaSkelLimbsLimb_011BB0DL_011608 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011BB0DL_011608" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011BB0DL_011608[] = dgDaruniaSkelLimbsLimb_011BB0DL_011608; -#else -static const char gDaruniaSkelLimbsLimb_011BB0DL_011608[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011BB0DL_011608; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011BB0DL_011608[] = dgDaruniaSkelLimbsLimb_011BB0DL_011608; + #define dgDaruniaSkelLimbsLimb_011BBCDL_011708 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011BBCDL_011708" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011BBCDL_011708[] = dgDaruniaSkelLimbsLimb_011BBCDL_011708; -#else -static const char gDaruniaSkelLimbsLimb_011BBCDL_011708[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011BBCDL_011708; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011BBCDL_011708[] = dgDaruniaSkelLimbsLimb_011BBCDL_011708; + #define dgDaruniaSkelLimbsLimb_011BC8DL_011948 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011BC8DL_011948" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011BC8DL_011948[] = dgDaruniaSkelLimbsLimb_011BC8DL_011948; -#else -static const char gDaruniaSkelLimbsLimb_011BC8DL_011948[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011BC8DL_011948; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011BC8DL_011948[] = dgDaruniaSkelLimbsLimb_011BC8DL_011948; + #define dgDaruniaSkelLimbsLimb_011BD4DL_011078 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011BD4DL_011078" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011BD4DL_011078[] = dgDaruniaSkelLimbsLimb_011BD4DL_011078; -#else -static const char gDaruniaSkelLimbsLimb_011BD4DL_011078[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011BD4DL_011078; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011BD4DL_011078[] = dgDaruniaSkelLimbsLimb_011BD4DL_011078; + #define dgDaruniaSkelLimbsLimb_011BE0DL_011178 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011BE0DL_011178" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011BE0DL_011178[] = dgDaruniaSkelLimbsLimb_011BE0DL_011178; -#else -static const char gDaruniaSkelLimbsLimb_011BE0DL_011178[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011BE0DL_011178; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011BE0DL_011178[] = dgDaruniaSkelLimbsLimb_011BE0DL_011178; + #define dgDaruniaSkelLimbsLimb_011BECDL_0113B8 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011BECDL_0113B8" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011BECDL_0113B8[] = dgDaruniaSkelLimbsLimb_011BECDL_0113B8; -#else -static const char gDaruniaSkelLimbsLimb_011BECDL_0113B8[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011BECDL_0113B8; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011BECDL_0113B8[] = dgDaruniaSkelLimbsLimb_011BECDL_0113B8; + #define dgDaruniaSkelLimbsLimb_011BF8DL_00D230 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011BF8DL_00D230" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011BF8DL_00D230[] = dgDaruniaSkelLimbsLimb_011BF8DL_00D230; -#else -static const char gDaruniaSkelLimbsLimb_011BF8DL_00D230[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011BF8DL_00D230; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011BF8DL_00D230[] = dgDaruniaSkelLimbsLimb_011BF8DL_00D230; + #define dgDaruniaSkelLimbsLimb_011C04DL_010B58 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C04DL_010B58" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011C04DL_010B58[] = dgDaruniaSkelLimbsLimb_011C04DL_010B58; -#else -static const char gDaruniaSkelLimbsLimb_011C04DL_010B58[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011C04DL_010B58; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011C04DL_010B58[] = dgDaruniaSkelLimbsLimb_011C04DL_010B58; + #define dgDaruniaSkelLimbsLimb_011C10DL_010D10 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C10DL_010D10" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011C10DL_010D10[] = dgDaruniaSkelLimbsLimb_011C10DL_010D10; -#else -static const char gDaruniaSkelLimbsLimb_011C10DL_010D10[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011C10DL_010D10; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011C10DL_010D10[] = dgDaruniaSkelLimbsLimb_011C10DL_010D10; + #define dgDaruniaSkelLimbsLimb_011C1CDL_010E50 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C1CDL_010E50" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011C1CDL_010E50[] = dgDaruniaSkelLimbsLimb_011C1CDL_010E50; -#else -static const char gDaruniaSkelLimbsLimb_011C1CDL_010E50[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011C1CDL_010E50; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011C1CDL_010E50[] = dgDaruniaSkelLimbsLimb_011C1CDL_010E50; + #define dgDaruniaSkelLimbsLimb_011C28DL_010638 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C28DL_010638" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011C28DL_010638[] = dgDaruniaSkelLimbsLimb_011C28DL_010638; -#else -static const char gDaruniaSkelLimbsLimb_011C28DL_010638[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011C28DL_010638; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011C28DL_010638[] = dgDaruniaSkelLimbsLimb_011C28DL_010638; + #define dgDaruniaSkelLimbsLimb_011C34DL_0107F0 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C34DL_0107F0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011C34DL_0107F0[] = dgDaruniaSkelLimbsLimb_011C34DL_0107F0; -#else -static const char gDaruniaSkelLimbsLimb_011C34DL_0107F0[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011C34DL_0107F0; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011C34DL_0107F0[] = dgDaruniaSkelLimbsLimb_011C34DL_0107F0; + #define dgDaruniaSkelLimbsLimb_011C40DL_010930 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C40DL_010930" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011C40DL_010930[] = dgDaruniaSkelLimbsLimb_011C40DL_010930; -#else -static const char gDaruniaSkelLimbsLimb_011C40DL_010930[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011C40DL_010930; -#endif - +static const ALIGN_ASSET(2) char gDaruniaSkelLimbsLimb_011C40DL_010930[] = dgDaruniaSkelLimbsLimb_011C40DL_010930; + #define dgDaruniaSkelLimbsLimb_011C4CDL_00D1D0 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C4CDL_00D1D0" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011C4CDL_00D1D0[] = dgDaruniaSkelLimbsLimb_011C4CDL_00D1D0; -#else -static const char gDaruniaSkelLimbsLimb_011C4CDL_00D1D0[] __attribute__((aligned (2))) = dgDaruniaSkelLimbsLimb_011C4CDL_00D1D0; -#endif - -#define dgDaruniaSkelLimbsLimb_011C58DL_00D810 "__OTR__objects/object_du/gDaruniaSkelLimbsLimb_011C58DL_00D810" -#ifdef _WIN32 -static const __declspec(align(2)) char gDaruniaSkelLimbsLimb_011C58DL_00D810[] = dgDaruniaSkelLimbsLimb_011C58DL_00D810; -#else -static const char gDaruniaSkelLimbsLimb_011C58DL_00D810[] __attribute__((